| /* |
| * vertex declaration implementation |
| * |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl); |
| |
| static void dump_wined3d_vertex_element(const struct wined3d_vertex_element *element) |
| { |
| TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format); |
| TRACE(" input_slot: %u\n", element->input_slot); |
| TRACE(" offset: %u\n", element->offset); |
| TRACE("output_slot: %u\n", element->output_slot); |
| TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method); |
| TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage); |
| TRACE(" usage_idx: %u\n", element->usage_idx); |
| } |
| |
| ULONG CDECL wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration) |
| { |
| ULONG refcount = InterlockedIncrement(&declaration->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", declaration, refcount); |
| |
| return refcount; |
| } |
| |
| ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration) |
| { |
| ULONG refcount = InterlockedDecrement(&declaration->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", declaration, refcount); |
| |
| if (!refcount) |
| { |
| HeapFree(GetProcessHeap(), 0, declaration->elements); |
| declaration->parent_ops->wined3d_object_destroyed(declaration->parent); |
| HeapFree(GetProcessHeap(), 0, declaration); |
| } |
| |
| return refcount; |
| } |
| |
| void * CDECL wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration) |
| { |
| TRACE("declaration %p.\n", declaration); |
| |
| return declaration->parent; |
| } |
| |
| static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *element) |
| { |
| switch(element->usage) |
| { |
| case WINED3DDECLUSAGE_POSITION: |
| case WINED3DDECLUSAGE_POSITIONT: |
| switch(element->format) |
| { |
| case WINED3DFMT_R32G32_FLOAT: |
| case WINED3DFMT_R32G32B32_FLOAT: |
| case WINED3DFMT_R32G32B32A32_FLOAT: |
| case WINED3DFMT_R16G16_SINT: |
| case WINED3DFMT_R16G16B16A16_SINT: |
| case WINED3DFMT_R16G16_FLOAT: |
| case WINED3DFMT_R16G16B16A16_FLOAT: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DDECLUSAGE_BLENDWEIGHT: |
| switch(element->format) |
| { |
| case WINED3DFMT_R32_FLOAT: |
| case WINED3DFMT_R32G32_FLOAT: |
| case WINED3DFMT_R32G32B32_FLOAT: |
| case WINED3DFMT_R32G32B32A32_FLOAT: |
| case WINED3DFMT_B8G8R8A8_UNORM: |
| case WINED3DFMT_R8G8B8A8_UINT: |
| case WINED3DFMT_R16G16_SINT: |
| case WINED3DFMT_R16G16B16A16_SINT: |
| case WINED3DFMT_R16G16_FLOAT: |
| case WINED3DFMT_R16G16B16A16_FLOAT: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DDECLUSAGE_NORMAL: |
| switch(element->format) |
| { |
| case WINED3DFMT_R32G32B32_FLOAT: |
| case WINED3DFMT_R32G32B32A32_FLOAT: |
| case WINED3DFMT_R16G16B16A16_SINT: |
| case WINED3DFMT_R16G16B16A16_FLOAT: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DDECLUSAGE_TEXCOORD: |
| switch(element->format) |
| { |
| case WINED3DFMT_R32_FLOAT: |
| case WINED3DFMT_R32G32_FLOAT: |
| case WINED3DFMT_R32G32B32_FLOAT: |
| case WINED3DFMT_R32G32B32A32_FLOAT: |
| case WINED3DFMT_R16G16_SINT: |
| case WINED3DFMT_R16G16B16A16_SINT: |
| case WINED3DFMT_R16G16_FLOAT: |
| case WINED3DFMT_R16G16B16A16_FLOAT: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DDECLUSAGE_COLOR: |
| switch(element->format) |
| { |
| case WINED3DFMT_R32G32B32_FLOAT: |
| case WINED3DFMT_R32G32B32A32_FLOAT: |
| case WINED3DFMT_B8G8R8A8_UNORM: |
| case WINED3DFMT_R8G8B8A8_UINT: |
| case WINED3DFMT_R16G16B16A16_SINT: |
| case WINED3DFMT_R8G8B8A8_UNORM: |
| case WINED3DFMT_R16G16B16A16_SNORM: |
| case WINED3DFMT_R16G16B16A16_UNORM: |
| case WINED3DFMT_R16G16B16A16_FLOAT: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| default: |
| return FALSE; |
| } |
| } |
| |
| static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration, |
| struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, |
| void *parent, const struct wined3d_parent_ops *parent_ops) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| WORD preloaded = 0; /* MAX_STREAMS, 16 */ |
| unsigned int i; |
| |
| if (TRACE_ON(d3d_decl)) |
| { |
| for (i = 0; i < element_count; ++i) |
| { |
| dump_wined3d_vertex_element(elements + i); |
| } |
| } |
| |
| declaration->ref = 1; |
| declaration->parent = parent; |
| declaration->parent_ops = parent_ops; |
| declaration->device = device; |
| declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count); |
| if (!declaration->elements) |
| { |
| ERR("Failed to allocate elements memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| declaration->element_count = element_count; |
| |
| /* Do some static analysis on the elements to make reading the |
| * declaration more comfortable for the drawing code. */ |
| for (i = 0; i < element_count; ++i) |
| { |
| struct wined3d_vertex_declaration_element *e = &declaration->elements[i]; |
| |
| e->format = wined3d_get_format(gl_info, elements[i].format); |
| e->ffp_valid = declaration_element_valid_ffp(&elements[i]); |
| e->input_slot = elements[i].input_slot; |
| e->offset = elements[i].offset; |
| e->output_slot = elements[i].output_slot; |
| e->method = elements[i].method; |
| e->usage = elements[i].usage; |
| e->usage_idx = elements[i].usage_idx; |
| |
| if (e->usage == WINED3DDECLUSAGE_POSITIONT) declaration->position_transformed = TRUE; |
| |
| /* Find the streams used in the declaration. The vertex buffers have |
| * to be loaded when drawing, but filter tesselation pseudo streams. */ |
| if (e->input_slot >= MAX_STREAMS) continue; |
| |
| if (!e->format->gl_vtx_format) |
| { |
| FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n", |
| debug_d3dformat(elements[i].format)); |
| HeapFree(GetProcessHeap(), 0, declaration->elements); |
| return E_FAIL; |
| } |
| |
| if (e->offset & 0x3) |
| { |
| WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i, e->offset); |
| HeapFree(GetProcessHeap(), 0, declaration->elements); |
| return E_FAIL; |
| } |
| |
| if (!(preloaded & (1 << e->input_slot))) |
| { |
| declaration->streams[declaration->num_streams] = e->input_slot; |
| ++declaration->num_streams; |
| preloaded |= 1 << e->input_slot; |
| } |
| |
| if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT) |
| { |
| if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) declaration->half_float_conv_needed = TRUE; |
| } |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_vertex_declaration_create(struct wined3d_device *device, |
| const struct wined3d_vertex_element *elements, UINT element_count, void *parent, |
| const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration) |
| { |
| struct wined3d_vertex_declaration *object; |
| HRESULT hr; |
| |
| TRACE("device %p, elements %p, element_count %u, parent %p, parent_ops %p, declaration %p.\n", |
| device, elements, element_count, parent, parent_ops, declaration); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if(!object) |
| { |
| ERR("Failed to allocate vertex declaration memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = vertexdeclaration_init(object, device, elements, element_count, parent, parent_ops); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex declaration %p.\n", object); |
| *declaration = object; |
| |
| return WINED3D_OK; |
| } |
| |
| struct wined3d_fvf_convert_state |
| { |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_vertex_element *elements; |
| UINT offset; |
| UINT idx; |
| }; |
| |
| static void append_decl_element(struct wined3d_fvf_convert_state *state, |
| enum wined3d_format_id format_id, WINED3DDECLUSAGE usage, UINT usage_idx) |
| { |
| struct wined3d_vertex_element *elements = state->elements; |
| const struct wined3d_format *format; |
| UINT offset = state->offset; |
| UINT idx = state->idx; |
| |
| elements[idx].format = format_id; |
| elements[idx].input_slot = 0; |
| elements[idx].offset = offset; |
| elements[idx].output_slot = 0; |
| elements[idx].method = WINED3D_DECL_METHOD_DEFAULT; |
| elements[idx].usage = usage; |
| elements[idx].usage_idx = usage_idx; |
| |
| format = wined3d_get_format(state->gl_info, format_id); |
| state->offset += format->component_count * format->component_size; |
| ++state->idx; |
| } |
| |
| static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info, |
| DWORD fvf, struct wined3d_vertex_element **elements) |
| { |
| BOOL has_pos = !!(fvf & WINED3DFVF_POSITION_MASK); |
| BOOL has_blend = (fvf & WINED3DFVF_XYZB5) > WINED3DFVF_XYZRHW; |
| BOOL has_blend_idx = has_blend && |
| (((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB5) || |
| (fvf & WINED3DFVF_LASTBETA_D3DCOLOR) || |
| (fvf & WINED3DFVF_LASTBETA_UBYTE4)); |
| BOOL has_normal = !!(fvf & WINED3DFVF_NORMAL); |
| BOOL has_psize = !!(fvf & WINED3DFVF_PSIZE); |
| BOOL has_diffuse = !!(fvf & WINED3DFVF_DIFFUSE); |
| BOOL has_specular = !!(fvf & WINED3DFVF_SPECULAR); |
| |
| DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; |
| DWORD texcoords = (fvf & 0xFFFF0000) >> 16; |
| struct wined3d_fvf_convert_state state; |
| unsigned int size; |
| unsigned int idx; |
| DWORD num_blends = 1 + (((fvf & WINED3DFVF_XYZB5) - WINED3DFVF_XYZB1) >> 1); |
| if (has_blend_idx) num_blends--; |
| |
| /* Compute declaration size */ |
| size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal + |
| has_psize + has_diffuse + has_specular + num_textures; |
| |
| state.gl_info = gl_info; |
| state.elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*state.elements)); |
| if (!state.elements) return ~0U; |
| state.offset = 0; |
| state.idx = 0; |
| |
| if (has_pos) |
| { |
| if (!has_blend && (fvf & WINED3DFVF_XYZRHW)) |
| append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3DDECLUSAGE_POSITIONT, 0); |
| else if ((fvf & WINED3DFVF_XYZW) == WINED3DFVF_XYZW) |
| append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3DDECLUSAGE_POSITION, 0); |
| else |
| append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3DDECLUSAGE_POSITION, 0); |
| } |
| |
| if (has_blend && (num_blends > 0)) |
| { |
| if ((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2 && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)) |
| append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3DDECLUSAGE_BLENDWEIGHT, 0); |
| else |
| { |
| switch (num_blends) |
| { |
| case 1: |
| append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3DDECLUSAGE_BLENDWEIGHT, 0); |
| break; |
| case 2: |
| append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3DDECLUSAGE_BLENDWEIGHT, 0); |
| break; |
| case 3: |
| append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3DDECLUSAGE_BLENDWEIGHT, 0); |
| break; |
| case 4: |
| append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3DDECLUSAGE_BLENDWEIGHT, 0); |
| break; |
| default: |
| ERR("Unexpected amount of blend values: %u\n", num_blends); |
| } |
| } |
| } |
| |
| if (has_blend_idx) |
| { |
| if ((fvf & WINED3DFVF_LASTBETA_UBYTE4) |
| || ((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2 && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR))) |
| append_decl_element(&state, WINED3DFMT_R8G8B8A8_UINT, WINED3DDECLUSAGE_BLENDINDICES, 0); |
| else if (fvf & WINED3DFVF_LASTBETA_D3DCOLOR) |
| append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3DDECLUSAGE_BLENDINDICES, 0); |
| else |
| append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3DDECLUSAGE_BLENDINDICES, 0); |
| } |
| |
| if (has_normal) append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3DDECLUSAGE_NORMAL, 0); |
| if (has_psize) append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3DDECLUSAGE_PSIZE, 0); |
| if (has_diffuse) append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3DDECLUSAGE_COLOR, 0); |
| if (has_specular) append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3DDECLUSAGE_COLOR, 1); |
| |
| for (idx = 0; idx < num_textures; ++idx) |
| { |
| switch ((texcoords >> (idx * 2)) & 0x03) |
| { |
| case WINED3DFVF_TEXTUREFORMAT1: |
| append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3DDECLUSAGE_TEXCOORD, idx); |
| break; |
| case WINED3DFVF_TEXTUREFORMAT2: |
| append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3DDECLUSAGE_TEXCOORD, idx); |
| break; |
| case WINED3DFVF_TEXTUREFORMAT3: |
| append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3DDECLUSAGE_TEXCOORD, idx); |
| break; |
| case WINED3DFVF_TEXTUREFORMAT4: |
| append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3DDECLUSAGE_TEXCOORD, idx); |
| break; |
| } |
| } |
| |
| *elements = state.elements; |
| return size; |
| } |
| |
| HRESULT CDECL wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device, |
| DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_vertex_declaration **declaration) |
| { |
| struct wined3d_vertex_element *elements; |
| unsigned int size; |
| DWORD hr; |
| |
| TRACE("device %p, fvf %#x, parent %p, parent_ops %p, declaration %p.\n", |
| device, fvf, parent, parent_ops, declaration); |
| |
| size = convert_fvf_to_declaration(&device->adapter->gl_info, fvf, &elements); |
| if (size == ~0U) return E_OUTOFMEMORY; |
| |
| hr = wined3d_vertex_declaration_create(device, elements, size, parent, parent_ops, declaration); |
| HeapFree(GetProcessHeap(), 0, elements); |
| return hr; |
| } |