wined3d: Get rid of the WINED3DDECLMETHOD typedef.
diff --git a/dlls/d3d10core/inputlayout.c b/dlls/d3d10core/inputlayout.c
index dfc4ad7..d6ae787 100644
--- a/dlls/d3d10core/inputlayout.c
+++ b/dlls/d3d10core/inputlayout.c
@@ -80,7 +80,7 @@
e->input_slot = f->InputSlot;
e->offset = f->AlignedByteOffset;
e->output_slot = is.elements[j].register_idx;
- e->method = WINED3DDECLMETHOD_DEFAULT;
+ e->method = WINED3D_DECL_METHOD_DEFAULT;
e->usage = 0;
e->usage_idx = 0;
diff --git a/dlls/d3d8/vertexdeclaration.c b/dlls/d3d8/vertexdeclaration.c
index 7ca8783..659256f 100644
--- a/dlls/d3d8/vertexdeclaration.c
+++ b/dlls/d3d8/vertexdeclaration.c
@@ -335,7 +335,7 @@
element->input_slot = stream;
element->offset = offset;
element->output_slot = reg;
- element->method = WINED3DDECLMETHOD_DEFAULT;
+ element->method = WINED3D_DECL_METHOD_DEFAULT;
element->usage = wined3d_usage_lookup[reg].usage;
element->usage_idx = wined3d_usage_lookup[reg].usage_idx;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 35775df..879015e 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1934,19 +1934,21 @@
return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
}
-const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) {
- switch (method) {
+const char *debug_d3ddeclmethod(enum wined3d_decl_method method)
+{
+ switch (method)
+ {
#define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
- WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_DEFAULT);
- WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALU);
- WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALV);
- WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_CROSSUV);
- WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_UV);
- WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUP);
- WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUPPRESAMPLED);
+ WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT);
+ WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U);
+ WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V);
+ WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV);
+ WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV);
+ WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP);
+ WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED);
#undef WINED3DDECLMETHOD_TO_STR
default:
- FIXME("Unrecognized %u declaration method!\n", method);
+ FIXME("Unrecognized declaration method %#x.\n", method);
return "unrecognized";
}
}
diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
index 576fe7c..6539964 100644
--- a/dlls/wined3d/vertexdeclaration.c
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -289,7 +289,7 @@
elements[idx].input_slot = 0;
elements[idx].offset = offset;
elements[idx].output_slot = 0;
- elements[idx].method = WINED3DDECLMETHOD_DEFAULT;
+ elements[idx].method = WINED3D_DECL_METHOD_DEFAULT;
elements[idx].usage = usage;
elements[idx].usage_idx = usage_idx;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5ca9d23..9efbdb0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2491,7 +2491,7 @@
const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
-const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
+const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index f1e389d..e82b721 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -719,16 +719,16 @@
WINED3D_SBT_RECORDED = 4, /* WineD3D private */
};
-typedef enum _WINED3DDECLMETHOD
+enum wined3d_decl_method
{
- WINED3DDECLMETHOD_DEFAULT = 0,
- WINED3DDECLMETHOD_PARTIALU = 1,
- WINED3DDECLMETHOD_PARTIALV = 2,
- WINED3DDECLMETHOD_CROSSUV = 3,
- WINED3DDECLMETHOD_UV = 4,
- WINED3DDECLMETHOD_LOOKUP = 5,
- WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
-} WINED3DDECLMETHOD;
+ WINED3D_DECL_METHOD_DEFAULT = 0,
+ WINED3D_DECL_METHOD_PARTIAL_U = 1,
+ WINED3D_DECL_METHOD_PARTIAL_V = 2,
+ WINED3D_DECL_METHOD_CROSS_UV = 3,
+ WINED3D_DECL_METHOD_UV = 4,
+ WINED3D_DECL_METHOD_LOOKUP = 5,
+ WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
+};
typedef enum _WINED3DDECLUSAGE
{