wined3d: Don't free backends if they're not created yet. This would crash if CreateAdditionalSwapChain() failed.
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e1e01e2..69a7642 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c
@@ -2259,9 +2259,15 @@ IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->stateBlock); This->stateBlock = NULL; } - This->blitter->free_private(iface); - This->frag_pipe->free_private(iface); - This->shader_backend->shader_free_private(iface); + if (This->blit_priv) { + This->blitter->free_private(iface); + } + if (This->fragment_priv) { + This->frag_pipe->free_private(iface); + } + if (This->shader_priv) { + This->shader_backend->shader_free_private(iface); + } return hr; }