| /* |
| * Direct3D X 9 main file |
| * |
| * Copyright (C) 2007 David Adam |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "initguid.h" |
| #include <stdarg.h> |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| |
| #include "d3dx9.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| /*********************************************************************** |
| * DllMain. |
| */ |
| BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) |
| { |
| switch(reason) |
| { |
| case DLL_WINE_PREATTACH: |
| return FALSE; /* prefer native version */ |
| case DLL_PROCESS_ATTACH: |
| DisableThreadLibraryCalls(inst); |
| break; |
| } |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * D3DXCheckVersion |
| * Checks whether we are compiling against the correct d3d and d3dx library. |
| */ |
| BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers) |
| { |
| if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==30) |
| return TRUE; |
| else |
| return FALSE; |
| } |
| |
| typedef enum _D3DX_CPU_OPTIMIZATION |
| { |
| D3DX_NOT_OPTIMIZED = 0, |
| D3DX_3DNOW_OPTIMIZED = 1, |
| D3DX_SSE2_OPTIMIZED = 2, |
| D3DX_SSE_OPTIMIZED = 3 |
| } D3DX_CPU_OPTIMIZATION; |
| |
| D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable) |
| { |
| FIXME("%i - stub\n", enable); |
| return D3DX_NOT_OPTIMIZED; |
| } |