| @ stdcall D3DX11CheckVersion(long long) |
| @ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) |
| @ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) |
| @ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) |
| @ stub D3DX11CompileFromResourceA |
| @ stub D3DX11CompileFromResourceW |
| @ stub D3DX11ComputeNormalMap |
| @ stub D3DX11CreateAsyncCompilerProcessor |
| @ stdcall D3DX11CreateAsyncFileLoaderA(str ptr) |
| @ stdcall D3DX11CreateAsyncFileLoaderW(wstr ptr) |
| @ stdcall D3DX11CreateAsyncMemoryLoader(ptr long ptr) |
| @ stdcall D3DX11CreateAsyncResourceLoaderA(long str ptr) |
| @ stdcall D3DX11CreateAsyncResourceLoaderW(long wstr ptr) |
| @ stub D3DX11CreateAsyncShaderPreprocessProcessor |
| @ stub D3DX11CreateAsyncShaderResourceViewProcessor |
| @ stub D3DX11CreateAsyncTextureInfoProcessor |
| @ stub D3DX11CreateAsyncTextureProcessor |
| @ stub D3DX11CreateShaderResourceViewFromFileA |
| @ stub D3DX11CreateShaderResourceViewFromFileW |
| @ stub D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr) |
| @ stub D3DX11CreateShaderResourceViewFromResourceA |
| @ stub D3DX11CreateShaderResourceViewFromResourceW |
| @ stub D3DX11CreateTextureFromFileA |
| @ stub D3DX11CreateTextureFromFileW |
| @ stdcall D3DX11CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) |
| @ stub D3DX11CreateTextureFromResourceA |
| @ stub D3DX11CreateTextureFromResourceW |
| @ stub D3DX11CreateThreadPump |
| @ stdcall D3DX11FilterTexture(ptr ptr long long) |
| @ stub D3DX11GetImageInfoFromFileA |
| @ stub D3DX11GetImageInfoFromFileW |
| @ stdcall D3DX11GetImageInfoFromMemory(ptr long ptr ptr ptr) |
| @ stub D3DX11GetImageInfoFromResourceA |
| @ stub D3DX11GetImageInfoFromResourceW |
| @ stub D3DX11LoadTextureFromTexture |
| @ stub D3DX11PreprocessShaderFromFileA |
| @ stub D3DX11PreprocessShaderFromFileW |
| @ stub D3DX11PreprocessShaderFromMemory |
| @ stub D3DX11PreprocessShaderFromResourceA |
| @ stub D3DX11PreprocessShaderFromResourceW |
| @ stub D3DX11SHProjectCubeMap |
| @ stub D3DX11SaveTextureToFileA |
| @ stub D3DX11SaveTextureToFileW |
| @ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long) |