| /* |
| * IDirect3DDevice9 implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {} |
| |
| const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops = |
| { |
| d3d9_null_wined3d_object_destroyed, |
| }; |
| |
| D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) |
| { |
| BYTE *c = (BYTE *)&format; |
| |
| /* Don't translate FOURCC formats */ |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; |
| |
| switch(format) |
| { |
| case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; |
| case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; |
| case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; |
| case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; |
| case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; |
| case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; |
| case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; |
| case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; |
| case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; |
| case WINED3DFMT_A8_UNORM: return D3DFMT_A8; |
| case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; |
| case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; |
| case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; |
| case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8; |
| case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8; |
| case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; |
| case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10; |
| case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16; |
| case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; |
| case WINED3DFMT_P8_UINT: return D3DFMT_P8; |
| case WINED3DFMT_L8_UNORM: return D3DFMT_L8; |
| case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; |
| case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; |
| case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; |
| case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; |
| case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; |
| case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; |
| case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; |
| case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; |
| case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; |
| case WINED3DFMT_D32_UNORM: return D3DFMT_D32; |
| case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; |
| case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; |
| case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; |
| case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; |
| case WINED3DFMT_D16_UNORM: return D3DFMT_D16; |
| case WINED3DFMT_L16_UNORM: return D3DFMT_L16; |
| case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE; |
| case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8; |
| case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; |
| case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; |
| case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16; |
| case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F; |
| case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F; |
| case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F; |
| case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F; |
| case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F; |
| case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F; |
| case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8; |
| default: |
| FIXME("Unhandled wined3d format %#x.\n", format); |
| return D3DFMT_UNKNOWN; |
| } |
| } |
| |
| enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) |
| { |
| BYTE *c = (BYTE *)&format; |
| |
| /* Don't translate FOURCC formats */ |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; |
| |
| switch(format) |
| { |
| case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; |
| case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; |
| case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; |
| case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; |
| case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; |
| case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; |
| case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; |
| case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; |
| case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; |
| case D3DFMT_A8: return WINED3DFMT_A8_UNORM; |
| case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; |
| case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; |
| case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; |
| case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM; |
| case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM; |
| case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; |
| case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM; |
| case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM; |
| case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; |
| case D3DFMT_P8: return WINED3DFMT_P8_UINT; |
| case D3DFMT_L8: return WINED3DFMT_L8_UNORM; |
| case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; |
| case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; |
| case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; |
| case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; |
| case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; |
| case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; |
| case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; |
| case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; |
| case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; |
| case D3DFMT_D32: return WINED3DFMT_D32_UNORM; |
| case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; |
| case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; |
| case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; |
| case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; |
| case D3DFMT_D16: return WINED3DFMT_D16_UNORM; |
| case D3DFMT_L16: return WINED3DFMT_L16_UNORM; |
| case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT; |
| case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT; |
| case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; |
| case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; |
| case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM; |
| case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT; |
| case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT; |
| case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT; |
| case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT; |
| case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT; |
| case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT; |
| case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx; |
| default: |
| FIXME("Unhandled D3DFORMAT %#x.\n", format); |
| return WINED3DFMT_UNKNOWN; |
| } |
| } |
| |
| static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) |
| { |
| switch (primitive_type) |
| { |
| case D3DPT_POINTLIST: |
| return primitive_count; |
| |
| case D3DPT_LINELIST: |
| return primitive_count * 2; |
| |
| case D3DPT_LINESTRIP: |
| return primitive_count + 1; |
| |
| case D3DPT_TRIANGLELIST: |
| return primitive_count * 3; |
| |
| case D3DPT_TRIANGLESTRIP: |
| case D3DPT_TRIANGLEFAN: |
| return primitive_count + 2; |
| |
| default: |
| FIXME("Unhandled primitive type %#x.\n", primitive_type); |
| return 0; |
| } |
| } |
| |
| void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, |
| const struct wined3d_swapchain_desc *swapchain_desc) |
| { |
| present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width; |
| present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height; |
| present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format); |
| present_parameters->BackBufferCount = swapchain_desc->backbuffer_count; |
| present_parameters->MultiSampleType = swapchain_desc->multisample_type; |
| present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality; |
| present_parameters->SwapEffect = swapchain_desc->swap_effect; |
| present_parameters->hDeviceWindow = swapchain_desc->device_window; |
| present_parameters->Windowed = swapchain_desc->windowed; |
| present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil; |
| present_parameters->AutoDepthStencilFormat |
| = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format); |
| present_parameters->Flags = swapchain_desc->flags & D3DPRESENTFLAGS_MASK; |
| present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate; |
| present_parameters->PresentationInterval = swapchain_desc->swap_interval; |
| } |
| |
| static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc, |
| const D3DPRESENT_PARAMETERS *present_parameters, BOOL extended) |
| { |
| D3DSWAPEFFECT highest_swapeffect = extended ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_COPY; |
| UINT highest_bb_count = extended ? 30 : 3; |
| |
| if (!present_parameters->SwapEffect || present_parameters->SwapEffect > highest_swapeffect) |
| { |
| WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect); |
| return FALSE; |
| } |
| if (present_parameters->BackBufferCount > highest_bb_count |
| || (present_parameters->SwapEffect == D3DSWAPEFFECT_COPY |
| && present_parameters->BackBufferCount > 1)) |
| { |
| WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount); |
| return FALSE; |
| } |
| |
| swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth; |
| swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight; |
| swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); |
| swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount); |
| swapchain_desc->multisample_type = present_parameters->MultiSampleType; |
| swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality; |
| swapchain_desc->swap_effect = present_parameters->SwapEffect; |
| swapchain_desc->device_window = present_parameters->hDeviceWindow; |
| swapchain_desc->windowed = present_parameters->Windowed; |
| swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; |
| swapchain_desc->auto_depth_stencil_format |
| = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); |
| swapchain_desc->flags |
| = (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH; |
| swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz; |
| swapchain_desc->swap_interval = present_parameters->PresentationInterval; |
| swapchain_desc->auto_restore_display_mode = TRUE; |
| |
| if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK) |
| FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK); |
| |
| return TRUE; |
| } |
| |
| void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) |
| { |
| static const DWORD ps_minor_version[] = {0, 4, 0, 0}; |
| static const DWORD vs_minor_version[] = {0, 1, 0, 0}; |
| static const DWORD texture_filter_caps = |
| D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | |
| D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD| |
| D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | |
| D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD| |
| D3DPTFILTERCAPS_MAGFGAUSSIANQUAD; |
| |
| caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType; |
| caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal; |
| caps->Caps = wined3d_caps->Caps; |
| caps->Caps2 = wined3d_caps->Caps2; |
| caps->Caps3 = wined3d_caps->Caps3; |
| caps->PresentationIntervals = wined3d_caps->PresentationIntervals; |
| caps->CursorCaps = wined3d_caps->CursorCaps; |
| caps->DevCaps = wined3d_caps->DevCaps; |
| caps->PrimitiveMiscCaps = wined3d_caps->PrimitiveMiscCaps; |
| caps->RasterCaps = wined3d_caps->RasterCaps; |
| caps->ZCmpCaps = wined3d_caps->ZCmpCaps; |
| caps->SrcBlendCaps = wined3d_caps->SrcBlendCaps; |
| caps->DestBlendCaps = wined3d_caps->DestBlendCaps; |
| caps->AlphaCmpCaps = wined3d_caps->AlphaCmpCaps; |
| caps->ShadeCaps = wined3d_caps->ShadeCaps; |
| caps->TextureCaps = wined3d_caps->TextureCaps; |
| caps->TextureFilterCaps = wined3d_caps->TextureFilterCaps; |
| caps->CubeTextureFilterCaps = wined3d_caps->CubeTextureFilterCaps; |
| caps->VolumeTextureFilterCaps = wined3d_caps->VolumeTextureFilterCaps; |
| caps->TextureAddressCaps = wined3d_caps->TextureAddressCaps; |
| caps->VolumeTextureAddressCaps = wined3d_caps->VolumeTextureAddressCaps; |
| caps->LineCaps = wined3d_caps->LineCaps; |
| caps->MaxTextureWidth = wined3d_caps->MaxTextureWidth; |
| caps->MaxTextureHeight = wined3d_caps->MaxTextureHeight; |
| caps->MaxVolumeExtent = wined3d_caps->MaxVolumeExtent; |
| caps->MaxTextureRepeat = wined3d_caps->MaxTextureRepeat; |
| caps->MaxTextureAspectRatio = wined3d_caps->MaxTextureAspectRatio; |
| caps->MaxAnisotropy = wined3d_caps->MaxAnisotropy; |
| caps->MaxVertexW = wined3d_caps->MaxVertexW; |
| caps->GuardBandLeft = wined3d_caps->GuardBandLeft; |
| caps->GuardBandTop = wined3d_caps->GuardBandTop; |
| caps->GuardBandRight = wined3d_caps->GuardBandRight; |
| caps->GuardBandBottom = wined3d_caps->GuardBandBottom; |
| caps->ExtentsAdjust = wined3d_caps->ExtentsAdjust; |
| caps->StencilCaps = wined3d_caps->StencilCaps; |
| caps->FVFCaps = wined3d_caps->FVFCaps; |
| caps->TextureOpCaps = wined3d_caps->TextureOpCaps; |
| caps->MaxTextureBlendStages = wined3d_caps->MaxTextureBlendStages; |
| caps->MaxSimultaneousTextures = wined3d_caps->MaxSimultaneousTextures; |
| caps->VertexProcessingCaps = wined3d_caps->VertexProcessingCaps; |
| caps->MaxActiveLights = wined3d_caps->MaxActiveLights; |
| caps->MaxUserClipPlanes = wined3d_caps->MaxUserClipPlanes; |
| caps->MaxVertexBlendMatrices = wined3d_caps->MaxVertexBlendMatrices; |
| caps->MaxVertexBlendMatrixIndex = wined3d_caps->MaxVertexBlendMatrixIndex; |
| caps->MaxPointSize = wined3d_caps->MaxPointSize; |
| caps->MaxPrimitiveCount = wined3d_caps->MaxPrimitiveCount; |
| caps->MaxVertexIndex = wined3d_caps->MaxVertexIndex; |
| caps->MaxStreams = wined3d_caps->MaxStreams; |
| caps->MaxStreamStride = wined3d_caps->MaxStreamStride; |
| caps->VertexShaderVersion = wined3d_caps->VertexShaderVersion; |
| caps->MaxVertexShaderConst = wined3d_caps->MaxVertexShaderConst; |
| caps->PixelShaderVersion = wined3d_caps->PixelShaderVersion; |
| caps->PixelShader1xMaxValue = wined3d_caps->PixelShader1xMaxValue; |
| caps->DevCaps2 = wined3d_caps->DevCaps2; |
| caps->MaxNpatchTessellationLevel = wined3d_caps->MaxNpatchTessellationLevel; |
| caps->MasterAdapterOrdinal = wined3d_caps->MasterAdapterOrdinal; |
| caps->AdapterOrdinalInGroup = wined3d_caps->AdapterOrdinalInGroup; |
| caps->NumberOfAdaptersInGroup = wined3d_caps->NumberOfAdaptersInGroup; |
| caps->DeclTypes = wined3d_caps->DeclTypes; |
| caps->NumSimultaneousRTs = wined3d_caps->NumSimultaneousRTs; |
| caps->StretchRectFilterCaps = wined3d_caps->StretchRectFilterCaps; |
| caps->VS20Caps.Caps = wined3d_caps->VS20Caps.caps; |
| caps->VS20Caps.DynamicFlowControlDepth = wined3d_caps->VS20Caps.dynamic_flow_control_depth; |
| caps->VS20Caps.NumTemps = wined3d_caps->VS20Caps.temp_count; |
| caps->VS20Caps.StaticFlowControlDepth = wined3d_caps->VS20Caps.static_flow_control_depth; |
| caps->PS20Caps.Caps = wined3d_caps->PS20Caps.caps; |
| caps->PS20Caps.DynamicFlowControlDepth = wined3d_caps->PS20Caps.dynamic_flow_control_depth; |
| caps->PS20Caps.NumTemps = wined3d_caps->PS20Caps.temp_count; |
| caps->PS20Caps.StaticFlowControlDepth = wined3d_caps->PS20Caps.static_flow_control_depth; |
| caps->PS20Caps.NumInstructionSlots = wined3d_caps->PS20Caps.instruction_slot_count; |
| caps->VertexTextureFilterCaps = wined3d_caps->VertexTextureFilterCaps; |
| caps->MaxVShaderInstructionsExecuted = wined3d_caps->MaxVShaderInstructionsExecuted; |
| caps->MaxPShaderInstructionsExecuted = wined3d_caps->MaxPShaderInstructionsExecuted; |
| caps->MaxVertexShader30InstructionSlots = wined3d_caps->MaxVertexShader30InstructionSlots; |
| caps->MaxPixelShader30InstructionSlots = wined3d_caps->MaxPixelShader30InstructionSlots; |
| |
| /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */ |
| caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; |
| |
| /* Filter wined3d caps. */ |
| caps->TextureFilterCaps &= texture_filter_caps; |
| caps->CubeTextureFilterCaps &= texture_filter_caps; |
| caps->VolumeTextureFilterCaps &= texture_filter_caps; |
| |
| caps->DevCaps &= |
| D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | |
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY | |
| D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM| |
| D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES | |
| D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL | |
| D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES | |
| D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES; |
| |
| caps->ShadeCaps &= |
| D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB | |
| D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD; |
| |
| caps->RasterCaps &= |
| D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX | |
| D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR | |
| D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER | |
| D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE | |
| D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | |
| D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE; |
| |
| caps->DevCaps2 &= |
| D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH | |
| D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | |
| D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; |
| |
| caps->Caps2 &= |
| D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED | |
| D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP; |
| |
| caps->VertexProcessingCaps &= |
| D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS | |
| D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING | |
| D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER; |
| |
| caps->TextureCaps &= |
| D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA | |
| D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | |
| D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | |
| D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP | |
| D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP | |
| D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV; |
| |
| caps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst); |
| caps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, caps->NumSimultaneousRTs); |
| |
| if (caps->PixelShaderVersion > 3) |
| { |
| caps->PixelShaderVersion = D3DPS_VERSION(3, 0); |
| } |
| else |
| { |
| DWORD major = caps->PixelShaderVersion; |
| caps->PixelShaderVersion = D3DPS_VERSION(major, ps_minor_version[major]); |
| } |
| |
| if (caps->VertexShaderVersion > 3) |
| { |
| caps->VertexShaderVersion = D3DVS_VERSION(3, 0); |
| } |
| else |
| { |
| DWORD major = caps->VertexShaderVersion; |
| caps->VertexShaderVersion = D3DVS_VERSION(major, vs_minor_version[major]); |
| } |
| } |
| |
| static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DDevice9) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DDevice9Ex_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex. |
| * It doesn't matter with which function the device was created. */ |
| if (!device->d3d_parent->extended) |
| { |
| WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n"); |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| IDirect3DDevice9Ex_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| ULONG refcount = InterlockedIncrement(&device->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| ULONG refcount; |
| |
| if (device->in_destruction) |
| return 0; |
| |
| refcount = InterlockedDecrement(&device->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); |
| |
| if (!refcount) |
| { |
| unsigned i; |
| device->in_destruction = TRUE; |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < device->fvf_decl_count; ++i) |
| { |
| wined3d_vertex_declaration_decref(device->fvf_decls[i].decl); |
| } |
| HeapFree(GetProcessHeap(), 0, device->fvf_decls); |
| |
| if (device->vertex_buffer) |
| wined3d_buffer_decref(device->vertex_buffer); |
| if (device->index_buffer) |
| wined3d_buffer_decref(device->index_buffer); |
| |
| HeapFree(GetProcessHeap(), 0, device->implicit_swapchains); |
| |
| wined3d_device_uninit_3d(device->wined3d_device); |
| wined3d_device_release_focus_window(device->wined3d_device); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface); |
| |
| HeapFree(GetProcessHeap(), 0, device); |
| } |
| |
| return refcount; |
| } |
| |
| static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| TRACE("device state: %#x.\n", device->device_state); |
| |
| if (device->d3d_parent->extended) |
| return D3D_OK; |
| |
| switch (device->device_state) |
| { |
| default: |
| case D3D9_DEVICE_STATE_OK: |
| return D3D_OK; |
| case D3D9_DEVICE_STATE_LOST: |
| return D3DERR_DEVICELOST; |
| case D3D9_DEVICE_STATE_NOT_RESET: |
| return D3DERR_DEVICENOTRESET; |
| } |
| } |
| |
| static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| UINT ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_device_get_available_texture_mem(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_evict_managed_resources(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, d3d9 %p.\n", iface, d3d9); |
| |
| if (!d3d9) |
| return D3DERR_INVALIDCALL; |
| |
| return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9); |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| WINED3DCAPS wined3d_caps; |
| HRESULT hr; |
| |
| TRACE("iface %p, caps %p.\n", iface, caps); |
| |
| if (!caps) |
| return D3DERR_INVALIDCALL; |
| |
| memset(caps, 0, sizeof(*caps)); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps); |
| wined3d_mutex_unlock(); |
| |
| d3dcaps_from_wined3dcaps(caps, &wined3d_caps); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_display_mode wined3d_mode; |
| HRESULT hr; |
| |
| TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) |
| { |
| mode->Width = wined3d_mode.width; |
| mode->Height = wined3d_mode.height; |
| mode->RefreshRate = wined3d_mode.refresh_rate; |
| mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface, |
| D3DDEVICE_CREATION_PARAMETERS *parameters) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, parameters %p.\n", iface, parameters); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_get_creation_parameters(device->wined3d_device, |
| (struct wined3d_device_creation_parameters *)parameters); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface, |
| UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap); |
| HRESULT hr; |
| |
| TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", |
| iface, hotspot_x, hotspot_y, bitmap); |
| |
| if (!bitmap) |
| { |
| WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_cursor_properties(device->wined3d_device, |
| hotspot_x, hotspot_y, bitmap_impl->wined3d_texture, bitmap_impl->sub_resource_idx); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags); |
| wined3d_mutex_unlock(); |
| } |
| |
| static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| BOOL ret; |
| |
| TRACE("iface %p, show %#x.\n", iface, show); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_device_show_cursor(device->wined3d_device, show); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface, |
| D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_swapchain_desc desc; |
| struct d3d9_swapchain *object; |
| UINT i, count; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p, swapchain %p.\n", |
| iface, present_parameters, swapchain); |
| |
| if (!present_parameters->Windowed) |
| { |
| WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| count = wined3d_device_get_swapchain_count(device->wined3d_device); |
| for (i = 0; i < count; ++i) |
| { |
| struct wined3d_swapchain *wined3d_swapchain; |
| |
| wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i); |
| wined3d_swapchain_get_desc(wined3d_swapchain, &desc); |
| |
| if (!desc.windowed) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| } |
| wined3d_mutex_unlock(); |
| |
| if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters, |
| device->d3d_parent->extended)) |
| return D3DERR_INVALIDCALL; |
| if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object))) |
| *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface; |
| present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface, |
| UINT swapchain_idx, IDirect3DSwapChain9 **swapchain) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain); |
| |
| wined3d_mutex_lock(); |
| if (swapchain_idx < device->implicit_swapchain_count) |
| { |
| *swapchain = (IDirect3DSwapChain9 *)&device->implicit_swapchains[swapchain_idx]->IDirect3DSwapChain9Ex_iface; |
| IDirect3DSwapChain9Ex_AddRef(*swapchain); |
| hr = D3D_OK; |
| } |
| else |
| { |
| *swapchain = NULL; |
| hr = D3DERR_INVALIDCALL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| UINT count; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| count = wined3d_device_get_swapchain_count(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return count; |
| } |
| |
| static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) |
| { |
| struct wined3d_resource_desc desc; |
| IDirect3DBaseTexture9 *texture; |
| struct d3d9_surface *surface; |
| IUnknown *parent; |
| |
| wined3d_resource_get_desc(resource, &desc); |
| if (desc.pool != WINED3D_POOL_DEFAULT) |
| return D3D_OK; |
| |
| if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D) |
| { |
| WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| parent = wined3d_resource_get_parent(resource); |
| if (parent && SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture))) |
| { |
| IDirect3DBaseTexture9_Release(texture); |
| WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| surface = wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource), 0); |
| if (!surface->resource.refcount) |
| return D3D_OK; |
| |
| WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device) |
| { |
| UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device); |
| struct wined3d_swapchain *wined3d_swapchain; |
| |
| if (!(device->implicit_swapchains = HeapAlloc(GetProcessHeap(), 0, |
| new_swapchain_count * sizeof(*device->implicit_swapchains)))) |
| return E_OUTOFMEMORY; |
| |
| for (i = 0; i < new_swapchain_count; ++i) |
| { |
| wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i); |
| device->implicit_swapchains[i] = wined3d_swapchain_get_parent(wined3d_swapchain); |
| } |
| device->implicit_swapchain_count = new_swapchain_count; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT d3d9_device_reset(struct d3d9_device *device, |
| D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode) |
| { |
| struct wined3d_swapchain_desc swapchain_desc; |
| struct wined3d_display_mode wined3d_mode; |
| HRESULT hr; |
| |
| if (!device->d3d_parent->extended && device->device_state == D3D9_DEVICE_STATE_LOST) |
| { |
| WARN("App not active, returning D3DERR_DEVICELOST.\n"); |
| return D3DERR_DEVICELOST; |
| } |
| |
| if (mode) |
| { |
| wined3d_mode.width = mode->Width; |
| wined3d_mode.height = mode->Height; |
| wined3d_mode.refresh_rate = mode->RefreshRate; |
| wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format); |
| wined3d_mode.scanline_ordering = mode->ScanLineOrdering; |
| } |
| |
| if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, |
| device->d3d_parent->extended)) |
| return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| |
| if (device->vertex_buffer) |
| { |
| wined3d_buffer_decref(device->vertex_buffer); |
| device->vertex_buffer = NULL; |
| device->vertex_buffer_size = 0; |
| } |
| |
| if (device->index_buffer) |
| { |
| wined3d_buffer_decref(device->index_buffer); |
| device->index_buffer = NULL; |
| device->index_buffer_size = 0; |
| } |
| |
| if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, |
| mode ? &wined3d_mode : NULL, reset_enum_callback, !device->d3d_parent->extended))) |
| { |
| HeapFree(GetProcessHeap(), 0, device->implicit_swapchains); |
| |
| if (FAILED(hr = d3d9_device_get_swapchains(device))) |
| { |
| device->device_state = D3D9_DEVICE_STATE_NOT_RESET; |
| } |
| else |
| { |
| wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc); |
| present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width; |
| present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height; |
| present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format); |
| present_parameters->BackBufferCount = swapchain_desc.backbuffer_count; |
| |
| device->device_state = D3D9_DEVICE_STATE_OK; |
| } |
| } |
| else if (!device->d3d_parent->extended) |
| { |
| device->device_state = D3D9_DEVICE_STATE_NOT_RESET; |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface, |
| D3DPRESENT_PARAMETERS *present_parameters) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, present_parameters %p.\n", iface, present_parameters); |
| |
| return d3d9_device_reset(device, present_parameters, NULL); |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface, |
| const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| UINT i; |
| HRESULT hr; |
| |
| TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", |
| iface, src_rect, dst_rect, dst_window_override, dirty_region); |
| |
| if (device->device_state != D3D9_DEVICE_STATE_OK) |
| return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST; |
| |
| if (dirty_region) |
| FIXME("Ignoring dirty_region %p.\n", dirty_region); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < device->implicit_swapchain_count; ++i) |
| { |
| if (FAILED(hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain, |
| src_rect, dst_rect, dst_window_override, 0))) |
| { |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| } |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain, |
| UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", |
| iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer); |
| |
| /* backbuffer_type is ignored by native. */ |
| |
| /* No need to check for backbuffer == NULL, Windows crashes in that case. */ |
| *backbuffer = NULL; |
| |
| wined3d_mutex_lock(); |
| if (swapchain >= device->implicit_swapchain_count) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr = IDirect3DSwapChain9Ex_GetBackBuffer(&device->implicit_swapchains[swapchain]->IDirect3DSwapChain9Ex_iface, |
| backbuffer_idx, backbuffer_type, backbuffer); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface, |
| UINT swapchain, D3DRASTER_STATUS *raster_status) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_raster_status(device->wined3d_device, |
| swapchain, (struct wined3d_raster_status *)raster_status); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, enable %#x.\n", iface, enable); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface, |
| UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp); |
| |
| /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ |
| wined3d_mutex_lock(); |
| wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp); |
| |
| /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ |
| wined3d_mutex_lock(); |
| wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, |
| D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_texture *object; |
| BOOL set_mem = FALSE; |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", |
| iface, width, height, levels, usage, format, pool, texture, shared_handle); |
| |
| *texture = NULL; |
| if (shared_handle) |
| { |
| if (!device->d3d_parent->extended) |
| { |
| WARN("Trying to create a shared or user memory texture on a non-ex device.\n"); |
| return E_NOTIMPL; |
| } |
| |
| if (pool == D3DPOOL_SYSTEMMEM) |
| { |
| if (levels != 1) |
| return D3DERR_INVALIDCALL; |
| set_mem = TRUE; |
| } |
| else |
| { |
| if (pool != D3DPOOL_DEFAULT) |
| { |
| WARN("Trying to create a shared texture in pool %#x.\n", pool); |
| return D3DERR_INVALIDCALL; |
| } |
| FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); |
| } |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return D3DERR_OUTOFVIDEOMEMORY; |
| |
| hr = texture_init(object, device, width, height, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| if (set_mem) |
| wined3d_texture_update_desc(object->wined3d_texture, width, height, |
| wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0, |
| *shared_handle, 0); |
| |
| TRACE("Created texture %p.\n", object); |
| *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, |
| D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_texture *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, depth %u, levels %u, " |
| "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", |
| iface, width, height, depth, levels, |
| usage, format, pool, texture, shared_handle); |
| |
| *texture = NULL; |
| if (shared_handle) |
| { |
| if (!device->d3d_parent->extended) |
| { |
| WARN("Trying to create a shared volume texture on a non-ex device.\n"); |
| return E_NOTIMPL; |
| } |
| |
| if (pool != D3DPOOL_DEFAULT) |
| { |
| WARN("Trying to create a shared volume texture in pool %#x.\n", pool); |
| return D3DERR_INVALIDCALL; |
| } |
| FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return D3DERR_OUTOFVIDEOMEMORY; |
| |
| hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize volume texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created volume texture %p.\n", object); |
| *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface, |
| UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, |
| IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_texture *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", |
| iface, edge_length, levels, usage, format, pool, texture, shared_handle); |
| |
| *texture = NULL; |
| if (shared_handle) |
| { |
| if (!device->d3d_parent->extended) |
| { |
| WARN("Trying to create a shared cube texture on a non-ex device.\n"); |
| return E_NOTIMPL; |
| } |
| |
| if (pool != D3DPOOL_DEFAULT) |
| { |
| WARN("Trying to create a shared cube texture in pool %#x.\n", pool); |
| return D3DERR_INVALIDCALL; |
| } |
| FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return D3DERR_OUTOFVIDEOMEMORY; |
| |
| hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize cube texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created cube texture %p.\n", object); |
| *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, |
| DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, |
| HANDLE *shared_handle) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_vertexbuffer *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n", |
| iface, size, usage, fvf, pool, buffer, shared_handle); |
| |
| if (shared_handle) |
| { |
| if (!device->d3d_parent->extended) |
| { |
| WARN("Trying to create a shared vertex buffer on a non-ex device.\n"); |
| return E_NOTIMPL; |
| } |
| |
| if (pool != D3DPOOL_DEFAULT) |
| { |
| WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool); |
| return D3DERR_NOTAVAILABLE; |
| } |
| FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return D3DERR_OUTOFVIDEOMEMORY; |
| |
| hr = vertexbuffer_init(object, device, size, usage, fvf, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex buffer %p.\n", object); |
| *buffer = &object->IDirect3DVertexBuffer9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, |
| DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, |
| HANDLE *shared_handle) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_indexbuffer *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n", |
| iface, size, usage, format, pool, buffer, shared_handle); |
| |
| if (shared_handle) |
| { |
| if (!device->d3d_parent->extended) |
| { |
| WARN("Trying to create a shared index buffer on a non-ex device.\n"); |
| return E_NOTIMPL; |
| } |
| |
| if (pool != D3DPOOL_DEFAULT) |
| { |
| WARN("Trying to create a shared index buffer in pool %#x.\n", pool); |
| return D3DERR_NOTAVAILABLE; |
| } |
| FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return D3DERR_OUTOFVIDEOMEMORY; |
| |
| hr = indexbuffer_init(object, device, size, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize index buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created index buffer %p.\n", object); |
| *buffer = &object->IDirect3DIndexBuffer9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height, |
| D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool, |
| D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, void *user_mem) |
| { |
| struct wined3d_resource_desc desc; |
| struct d3d9_surface *surface_impl; |
| struct wined3d_texture *texture; |
| HRESULT hr; |
| |
| TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n" |
| "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", |
| device, width, height, format, flags, surface, usage, pool, |
| multisample_type, multisample_quality); |
| |
| desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; |
| desc.format = wined3dformat_from_d3dformat(format); |
| desc.multisample_type = multisample_type; |
| desc.multisample_quality = multisample_quality; |
| desc.usage = usage & WINED3DUSAGE_MASK; |
| desc.pool = pool; |
| desc.width = width; |
| desc.height = height; |
| desc.depth = 1; |
| desc.size = 0; |
| |
| if (is_gdi_compat_wined3dformat(desc.format)) |
| flags |= WINED3D_TEXTURE_CREATE_GET_DC; |
| |
| wined3d_mutex_lock(); |
| |
| if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc, |
| 1, 1, flags, NULL, NULL, &d3d9_null_wined3d_parent_ops, &texture))) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Failed to create texture, hr %#x.\n", hr); |
| if (hr == WINED3DERR_NOTAVAILABLE) |
| hr = D3DERR_INVALIDCALL; |
| return hr; |
| } |
| |
| surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0); |
| surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface; |
| *surface = &surface_impl->IDirect3DSurface9_iface; |
| IDirect3DSurface9_AddRef(*surface); |
| |
| if (user_mem) |
| wined3d_texture_update_desc(texture, width, height, |
| desc.format, multisample_type, multisample_quality, user_mem, 0); |
| |
| wined3d_texture_decref(texture); |
| |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) |
| { |
| switch (format) |
| { |
| case WINED3DFMT_B8G8R8A8_UNORM: |
| case WINED3DFMT_B8G8R8X8_UNORM: |
| case WINED3DFMT_B5G6R5_UNORM: |
| case WINED3DFMT_B5G5R5X1_UNORM: |
| case WINED3DFMT_B5G5R5A1_UNORM: |
| case WINED3DFMT_B8G8R8_UNORM: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height, |
| D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, |
| BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| DWORD flags = 0; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" |
| "lockable %#x, surface %p, shared_handle %p.\n", |
| iface, width, height, format, multisample_type, multisample_quality, |
| lockable, surface, shared_handle); |
| |
| *surface = NULL; |
| if (shared_handle) |
| { |
| if (!device->d3d_parent->extended) |
| { |
| WARN("Trying to create a shared render target on a non-ex device.\n"); |
| return E_NOTIMPL; |
| } |
| |
| FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); |
| } |
| |
| if (lockable) |
| flags |= WINED3D_TEXTURE_CREATE_MAPPABLE; |
| |
| return d3d9_device_create_surface(device, width, height, format, flags, surface, |
| D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL); |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height, |
| D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, |
| BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" |
| "discard %#x, surface %p, shared_handle %p.\n", |
| iface, width, height, format, multisample_type, multisample_quality, |
| discard, surface, shared_handle); |
| |
| *surface = NULL; |
| if (shared_handle) |
| { |
| if (!device->d3d_parent->extended) |
| { |
| WARN("Trying to create a shared depth stencil on a non-ex device.\n"); |
| return E_NOTIMPL; |
| } |
| |
| FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); |
| } |
| |
| if (discard) |
| flags |= WINED3D_TEXTURE_CREATE_DISCARD; |
| |
| return d3d9_device_create_surface(device, width, height, format, flags, surface, |
| D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL); |
| } |
| |
| |
| static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface, |
| IDirect3DSurface9 *src_surface, const RECT *src_rect, |
| IDirect3DSurface9 *dst_surface, const POINT *dst_point) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface); |
| struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface); |
| struct wined3d_box src_box; |
| HRESULT hr; |
| |
| TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n", |
| iface, src_surface, src_rect, dst_surface, dst_point); |
| |
| if (src_rect) |
| wined3d_box_set(&src_box, src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_copy_sub_resource_region(device->wined3d_device, |
| wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0, |
| dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture), |
| src->sub_resource_idx, src_rect ? &src_box : NULL); |
| wined3d_mutex_unlock(); |
| |
| if (FAILED(hr)) |
| return D3DERR_INVALIDCALL; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface, |
| IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_texture *src_impl, *dst_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); |
| |
| src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture); |
| dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_update_texture(device->wined3d_device, |
| src_impl->wined3d_texture, dst_impl->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface, |
| IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface) |
| { |
| struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target); |
| struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface); |
| struct wined3d_sub_resource_desc wined3d_desc; |
| RECT dst_rect, src_rect; |
| HRESULT hr; |
| |
| TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface); |
| |
| if (!render_target || !dst_surface) |
| return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc); |
| SetRect(&dst_rect, 0, 0, wined3d_desc.width, wined3d_desc.height); |
| |
| wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &wined3d_desc); |
| SetRect(&src_rect, 0, 0, wined3d_desc.width, wined3d_desc.height); |
| |
| /* TODO: Check surface sizes, pools, etc. */ |
| if (wined3d_desc.multisample_type) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = wined3d_texture_blt(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &dst_rect, |
| rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface, |
| UINT swapchain, IDirect3DSurface9 *dst_surface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface); |
| HRESULT hr = D3DERR_INVALIDCALL; |
| |
| TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface); |
| |
| wined3d_mutex_lock(); |
| if (swapchain < device->implicit_swapchain_count) |
| hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain]->wined3d_swapchain, |
| dst_impl->wined3d_texture, dst_impl->sub_resource_idx); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface, |
| const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface); |
| struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface); |
| struct wined3d_sub_resource_desc src_desc, dst_desc; |
| HRESULT hr = D3DERR_INVALIDCALL; |
| RECT d, s; |
| |
| TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n", |
| iface, src_surface, src_rect, dst_surface, dst_rect, filter); |
| |
| wined3d_mutex_lock(); |
| wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc); |
| if (!dst_rect) |
| { |
| SetRect(&d, 0, 0, dst_desc.width, dst_desc.height); |
| dst_rect = &d; |
| } |
| |
| wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc); |
| if (!src_rect) |
| { |
| SetRect(&s, 0, 0, src_desc.width, src_desc.height); |
| src_rect = &s; |
| } |
| |
| if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) |
| { |
| if (device->in_scene) |
| { |
| WARN("Rejecting depth / stencil blit while in scene.\n"); |
| goto done; |
| } |
| |
| if (src_rect->left || src_rect->top || src_rect->right != src_desc.width |
| || src_rect->bottom != src_desc.height) |
| { |
| WARN("Rejecting depth / stencil blit with invalid source rect %s.\n", |
| wine_dbgstr_rect(src_rect)); |
| goto done; |
| } |
| |
| if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width |
| || dst_rect->bottom != dst_desc.height) |
| { |
| WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n", |
| wine_dbgstr_rect(dst_rect)); |
| goto done; |
| } |
| |
| if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height) |
| { |
| WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n"); |
| goto done; |
| } |
| } |
| |
| hr = wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, dst_rect, |
| src->wined3d_texture, src->sub_resource_idx, src_rect, 0, NULL, filter); |
| if (hr == WINEDDERR_INVALIDRECT) |
| hr = D3DERR_INVALIDCALL; |
| |
| done: |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface, |
| IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) |
| { |
| const struct wined3d_color c = |
| { |
| ((color >> 16) & 0xff) / 255.0f, |
| ((color >> 8) & 0xff) / 255.0f, |
| (color & 0xff) / 255.0f, |
| ((color >> 24) & 0xff) / 255.0f, |
| }; |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface); |
| struct wined3d_sub_resource_desc desc; |
| struct wined3d_rendertarget_view *rtv; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color); |
| |
| wined3d_mutex_lock(); |
| |
| if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl->wined3d_texture, |
| surface_impl->sub_resource_idx, &desc))) |
| { |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (desc.pool != WINED3D_POOL_DEFAULT) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc.pool); |
| return D3DERR_INVALIDCALL; |
| } |
| if ((desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_TEXTURE)) == WINED3DUSAGE_TEXTURE) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| if (desc.usage & WINED3DUSAGE_DEPTHSTENCIL) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| rtv = d3d9_surface_acquire_rendertarget_view(surface_impl); |
| hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, |
| rtv, rect, WINED3DCLEAR_TARGET, &c, 0.0f, 0); |
| d3d9_surface_release_rendertarget_view(surface_impl, rtv); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, |
| HANDLE *shared_handle) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| void *user_mem = NULL; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n", |
| iface, width, height, format, pool, surface, shared_handle); |
| |
| *surface = NULL; |
| if (pool == D3DPOOL_MANAGED) |
| { |
| WARN("Attempting to create a managed offscreen plain surface.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (shared_handle) |
| { |
| if (!device->d3d_parent->extended) |
| { |
| WARN("Trying to create a shared or user memory surface on a non-ex device.\n"); |
| return E_NOTIMPL; |
| } |
| |
| if (pool == D3DPOOL_SYSTEMMEM) |
| user_mem = *shared_handle; |
| else |
| { |
| if (pool != D3DPOOL_DEFAULT) |
| { |
| WARN("Trying to create a shared surface in pool %#x.\n", pool); |
| return D3DERR_INVALIDCALL; |
| } |
| FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); |
| } |
| } |
| |
| /* FIXME: Offscreen surfaces are supposed to be always lockable, |
| * regardless of the pool they're created in. Should we set dynamic usage |
| * here? */ |
| return d3d9_device_create_surface(device, width, height, format, |
| WINED3D_TEXTURE_CREATE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem); |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface); |
| struct wined3d_rendertarget_view *rtv; |
| HRESULT hr; |
| |
| TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface); |
| |
| if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS) |
| { |
| WARN("Invalid index %u specified.\n", idx); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (!idx && !surface_impl) |
| { |
| WARN("Trying to set render target 0 to NULL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (surface_impl && d3d9_surface_get_device(surface_impl) != device) |
| { |
| WARN("Render target surface does not match device.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| rtv = surface_impl ? d3d9_surface_acquire_rendertarget_view(surface_impl) : NULL; |
| hr = wined3d_device_set_rendertarget_view(device->wined3d_device, idx, rtv, TRUE); |
| d3d9_surface_release_rendertarget_view(surface_impl, rtv); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_rendertarget_view *wined3d_rtv; |
| struct d3d9_surface *surface_impl; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface); |
| |
| if (!surface) |
| return D3DERR_INVALIDCALL; |
| |
| if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS) |
| { |
| WARN("Invalid index %u specified.\n", idx); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, idx))) |
| { |
| /* We want the sub resource parent here, since the view itself may be |
| * internal to wined3d and may not have a parent. */ |
| surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv); |
| *surface = &surface_impl->IDirect3DSurface9_iface; |
| IDirect3DSurface9_AddRef(*surface); |
| } |
| else |
| { |
| hr = D3DERR_NOTFOUND; |
| *surface = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil); |
| struct wined3d_rendertarget_view *rtv; |
| |
| TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil); |
| |
| wined3d_mutex_lock(); |
| rtv = ds_impl ? d3d9_surface_acquire_rendertarget_view(ds_impl) : NULL; |
| wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv); |
| d3d9_surface_release_rendertarget_view(ds_impl, rtv); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_rendertarget_view *wined3d_dsv; |
| struct d3d9_surface *surface_impl; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil); |
| |
| if (!depth_stencil) |
| return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device))) |
| { |
| /* We want the sub resource parent here, since the view itself may be |
| * internal to wined3d and may not have a parent. */ |
| surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv); |
| *depth_stencil = &surface_impl->IDirect3DSurface9_iface; |
| IDirect3DSurface9_AddRef(*depth_stencil); |
| } |
| else |
| { |
| hr = D3DERR_NOTFOUND; |
| *depth_stencil = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device))) |
| device->in_scene = TRUE; |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device))) |
| device->in_scene = FALSE; |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count, |
| const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) |
| { |
| const struct wined3d_color c = |
| { |
| ((color >> 16) & 0xff) / 255.0f, |
| ((color >> 8) & 0xff) / 255.0f, |
| (color & 0xff) / 255.0f, |
| ((color >> 24) & 0xff) / 255.0f, |
| }; |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", |
| iface, rect_count, rects, flags, color, z, stencil); |
| |
| if (rect_count && !rects) |
| { |
| WARN("count %u with NULL rects.\n", rect_count); |
| rect_count = 0; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface, |
| D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ |
| wined3d_mutex_lock(); |
| wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface, |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ |
| wined3d_mutex_lock(); |
| wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface, |
| D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); |
| |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ |
| wined3d_mutex_lock(); |
| wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_viewport vp; |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| vp.x = viewport->X; |
| vp.y = viewport->Y; |
| vp.width = viewport->Width; |
| vp.height = viewport->Height; |
| vp.min_z = viewport->MinZ; |
| vp.max_z = viewport->MaxZ; |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_viewport(device->wined3d_device, &vp); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_viewport wined3d_viewport; |
| |
| TRACE("iface %p, viewport %p.\n", iface, viewport); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_get_viewport(device->wined3d_device, &wined3d_viewport); |
| wined3d_mutex_unlock(); |
| |
| viewport->X = wined3d_viewport.x; |
| viewport->Y = wined3d_viewport.y; |
| viewport->Width = wined3d_viewport.width; |
| viewport->Height = wined3d_viewport.height; |
| viewport->MinZ = wined3d_viewport.min_z; |
| viewport->MaxZ = wined3d_viewport.max_z; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, material %p.\n", iface, material); |
| |
| /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */ |
| wined3d_mutex_lock(); |
| wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, material %p.\n", iface, material); |
| |
| /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */ |
| wined3d_mutex_lock(); |
| wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, light %p.\n", iface, index, light); |
| |
| /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, light %p.\n", iface, index, light); |
| |
| /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, enable %p.\n", iface, index, enable); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface, |
| D3DRENDERSTATETYPE state, DWORD value) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_render_state(device->wined3d_device, state, value); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface, |
| D3DRENDERSTATETYPE state, DWORD *value) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); |
| |
| wined3d_mutex_lock(); |
| *value = wined3d_device_get_render_state(device->wined3d_device, state); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface, |
| D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_stateblock *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock); |
| |
| if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE) |
| { |
| WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = stateblock_init(object, device, type, NULL); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize stateblock, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created stateblock %p.\n", object); |
| *stateblock = &object->IDirect3DStateBlock9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_begin_stateblock(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_stateblock *wined3d_stateblock; |
| struct d3d9_stateblock *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, stateblock %p.\n", iface, stateblock); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to end the state block, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| wined3d_mutex_lock(); |
| wined3d_stateblock_decref(wined3d_stateblock); |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = stateblock_init(object, device, 0, wined3d_stateblock); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize stateblock, hr %#x.\n", hr); |
| wined3d_mutex_lock(); |
| wined3d_stateblock_decref(wined3d_stateblock); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created stateblock %p.\n", object); |
| *stateblock = &object->IDirect3DStateBlock9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_texture *wined3d_texture = NULL; |
| struct d3d9_texture *texture_impl; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); |
| |
| if (!texture) |
| return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) |
| { |
| texture_impl = wined3d_texture_get_parent(wined3d_texture); |
| *texture = &texture_impl->IDirect3DBaseTexture9_iface; |
| IDirect3DBaseTexture9_AddRef(*texture); |
| } |
| else |
| { |
| *texture = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_texture *texture_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); |
| |
| texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_texture(device->wined3d_device, stage, |
| texture_impl ? texture_impl->wined3d_texture : NULL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const enum wined3d_texture_stage_state tss_lookup[] = |
| { |
| WINED3D_TSS_INVALID, /* 0, unused */ |
| WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */ |
| WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */ |
| WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */ |
| WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */ |
| WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */ |
| WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */ |
| WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */ |
| WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */ |
| WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */ |
| WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */ |
| WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */ |
| WINED3D_TSS_INVALID, /* 12, unused */ |
| WINED3D_TSS_INVALID, /* 13, unused */ |
| WINED3D_TSS_INVALID, /* 14, unused */ |
| WINED3D_TSS_INVALID, /* 15, unused */ |
| WINED3D_TSS_INVALID, /* 16, unused */ |
| WINED3D_TSS_INVALID, /* 17, unused */ |
| WINED3D_TSS_INVALID, /* 18, unused */ |
| WINED3D_TSS_INVALID, /* 19, unused */ |
| WINED3D_TSS_INVALID, /* 20, unused */ |
| WINED3D_TSS_INVALID, /* 21, unused */ |
| WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */ |
| WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */ |
| WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ |
| WINED3D_TSS_INVALID, /* 25, unused */ |
| WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */ |
| WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */ |
| WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */ |
| WINED3D_TSS_INVALID, /* 29, unused */ |
| WINED3D_TSS_INVALID, /* 30, unused */ |
| WINED3D_TSS_INVALID, /* 31, unused */ |
| WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */ |
| }; |
| |
| static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface, |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value); |
| |
| if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup)) |
| { |
| WARN("Invalid state %#x passed.\n", state); |
| return D3D_OK; |
| } |
| |
| wined3d_mutex_lock(); |
| *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface, |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value); |
| |
| if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup)) |
| { |
| WARN("Invalid state %#x passed.\n", state); |
| return D3D_OK; |
| } |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface, |
| DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value); |
| |
| wined3d_mutex_lock(); |
| *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface, |
| DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, pass_count %p.\n", iface, pass_count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_validate_device(device->wined3d_device, pass_count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface, |
| UINT palette_idx, const PALETTEENTRY *entries) |
| { |
| WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries); |
| |
| /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented, |
| * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to |
| * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB. |
| * |
| * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */ |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface, |
| UINT palette_idx, PALETTEENTRY *entries) |
| { |
| FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx) |
| { |
| WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx) |
| { |
| FIXME("iface %p, palette_idx %p.\n", iface, palette_idx); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, rect %p.\n", iface, rect); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_scissor_rect(device->wined3d_device, rect); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, rect %p.\n", iface, rect); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_get_scissor_rect(device->wined3d_device, rect); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, software %#x.\n", iface, software); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_software_vertex_processing(device->wined3d_device, software); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| BOOL ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_device_get_software_vertex_processing(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, segment_count %.8e.\n", iface, segment_count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| float ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_device_get_npatch_mode(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface, |
| D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", |
| iface, primitive_type, start_vertex, primitive_count); |
| |
| wined3d_mutex_lock(); |
| if (!device->has_vertex_declaration) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Called without a valid vertex declaration set.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); |
| hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, |
| vertex_count_from_primitive_count(primitive_type, primitive_count)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface, |
| D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx, |
| UINT vertex_count, UINT start_idx, UINT primitive_count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, " |
| "vertex_count %u, start_idx %u, primitive_count %u.\n", |
| iface, primitive_type, base_vertex_idx, min_vertex_idx, |
| vertex_count, start_idx, primitive_count); |
| |
| wined3d_mutex_lock(); |
| if (!device->has_vertex_declaration) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Called without a valid vertex declaration set.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx); |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); |
| hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, |
| vertex_count_from_primitive_count(primitive_type, primitive_count)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| /* The caller is responsible for wined3d locking */ |
| static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size) |
| { |
| HRESULT hr; |
| |
| if (device->vertex_buffer_size < min_size || !device->vertex_buffer) |
| { |
| UINT size = max(device->vertex_buffer_size * 2, min_size); |
| struct wined3d_buffer *buffer; |
| |
| TRACE("Growing vertex buffer to %u bytes.\n", size); |
| |
| hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, |
| WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x.\n", device, hr); |
| return hr; |
| } |
| |
| if (device->vertex_buffer) |
| wined3d_buffer_decref(device->vertex_buffer); |
| |
| device->vertex_buffer = buffer; |
| device->vertex_buffer_size = size; |
| device->vertex_buffer_pos = 0; |
| } |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, |
| D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); |
| struct wined3d_map_desc wined3d_map_desc; |
| struct wined3d_box wined3d_box = {0}; |
| UINT size = vtx_count * stride; |
| struct wined3d_resource *vb; |
| UINT vb_pos, align; |
| |
| TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", |
| iface, primitive_type, primitive_count, data, stride); |
| |
| if (!primitive_count) |
| { |
| WARN("primitive_count is 0, returning D3D_OK\n"); |
| return D3D_OK; |
| } |
| |
| wined3d_mutex_lock(); |
| |
| if (!device->has_vertex_declaration) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Called without a valid vertex declaration set.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr = d3d9_device_prepare_vertex_buffer(device, size); |
| if (FAILED(hr)) |
| goto done; |
| |
| vb_pos = device->vertex_buffer_pos; |
| align = vb_pos % stride; |
| if (align) align = stride - align; |
| if (vb_pos + size + align > device->vertex_buffer_size) |
| vb_pos = 0; |
| else |
| vb_pos += align; |
| |
| wined3d_box.left = vb_pos; |
| wined3d_box.right = vb_pos + size; |
| vb = wined3d_buffer_get_resource(device->vertex_buffer); |
| if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, |
| vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) |
| goto done; |
| memcpy(wined3d_map_desc.data, data, size); |
| wined3d_resource_unmap(vb, 0); |
| device->vertex_buffer_pos = vb_pos + size; |
| |
| hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride); |
| if (FAILED(hr)) |
| goto done; |
| |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); |
| hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count); |
| wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0); |
| |
| done: |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| /* The caller is responsible for wined3d locking */ |
| static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size) |
| { |
| HRESULT hr; |
| |
| if (device->index_buffer_size < min_size || !device->index_buffer) |
| { |
| UINT size = max(device->index_buffer_size * 2, min_size); |
| struct wined3d_buffer *buffer; |
| |
| TRACE("Growing index buffer to %u bytes.\n", size); |
| |
| hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, |
| WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer); |
| if (FAILED(hr)) |
| { |
| ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x.\n", device, hr); |
| return hr; |
| } |
| |
| if (device->index_buffer) |
| wined3d_buffer_decref(device->index_buffer); |
| |
| device->index_buffer = buffer; |
| device->index_buffer_size = size; |
| device->index_buffer_pos = 0; |
| } |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface, |
| D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, |
| UINT primitive_count, const void *index_data, D3DFORMAT index_format, |
| const void *vertex_data, UINT vertex_stride) |
| { |
| UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4; |
| UINT vtx_size = vertex_count * vertex_stride; |
| UINT idx_size = idx_count * idx_fmt_size; |
| struct wined3d_map_desc wined3d_map_desc; |
| struct wined3d_box wined3d_box = {0}; |
| struct wined3d_resource *ib, *vb; |
| UINT vb_pos, ib_pos, align; |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, " |
| "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", |
| iface, primitive_type, min_vertex_idx, vertex_count, primitive_count, |
| index_data, index_format, vertex_data, vertex_stride); |
| |
| if (!primitive_count) |
| { |
| WARN("primitive_count is 0, returning D3D_OK.\n"); |
| return D3D_OK; |
| } |
| |
| wined3d_mutex_lock(); |
| |
| if (!device->has_vertex_declaration) |
| { |
| wined3d_mutex_unlock(); |
| WARN("Called without a valid vertex declaration set.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr = d3d9_device_prepare_vertex_buffer(device, vtx_size); |
| if (FAILED(hr)) |
| goto done; |
| |
| vb_pos = device->vertex_buffer_pos; |
| align = vb_pos % vertex_stride; |
| if (align) align = vertex_stride - align; |
| if (vb_pos + vtx_size + align > device->vertex_buffer_size) |
| vb_pos = 0; |
| else |
| vb_pos += align; |
| |
| wined3d_box.left = vb_pos; |
| wined3d_box.right = vb_pos + vtx_size; |
| vb = wined3d_buffer_get_resource(device->vertex_buffer); |
| if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, |
| vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) |
| goto done; |
| memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size); |
| wined3d_resource_unmap(vb, 0); |
| device->vertex_buffer_pos = vb_pos + vtx_size; |
| |
| hr = d3d9_device_prepare_index_buffer(device, idx_size); |
| if (FAILED(hr)) |
| goto done; |
| |
| ib_pos = device->index_buffer_pos; |
| align = ib_pos % idx_fmt_size; |
| if (align) align = idx_fmt_size - align; |
| if (ib_pos + idx_size + align > device->index_buffer_size) |
| ib_pos = 0; |
| else |
| ib_pos += align; |
| |
| wined3d_box.left = ib_pos; |
| wined3d_box.right = ib_pos + idx_size; |
| ib = wined3d_buffer_get_resource(device->index_buffer); |
| if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box, |
| ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) |
| goto done; |
| memcpy(wined3d_map_desc.data, index_data, idx_size); |
| wined3d_resource_unmap(ib, 0); |
| device->index_buffer_pos = ib_pos + idx_size; |
| |
| hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride); |
| if (FAILED(hr)) |
| goto done; |
| |
| wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, |
| wined3dformat_from_d3dformat(index_format), 0); |
| wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx); |
| |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); |
| hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count); |
| |
| wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0); |
| wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0); |
| wined3d_device_set_base_vertex_index(device->wined3d_device, 0); |
| |
| done: |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface, |
| UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer, |
| IDirect3DVertexDeclaration9 *declaration, DWORD flags) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer); |
| struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration); |
| HRESULT hr; |
| |
| TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n", |
| iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count, |
| dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL, |
| flags, dst_impl->fvf); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface, |
| const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_vertex_declaration *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration); |
| |
| if (!declaration) |
| { |
| WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object))) |
| *declaration = &object->IDirect3DVertexDeclaration9_iface; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface, |
| IDirect3DVertexDeclaration9 *declaration) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration); |
| |
| TRACE("iface %p, declaration %p.\n", iface, declaration); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_vertex_declaration(device->wined3d_device, |
| decl_impl ? decl_impl->wined3d_declaration : NULL); |
| device->has_vertex_declaration = !!decl_impl; |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface, |
| IDirect3DVertexDeclaration9 **declaration) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_vertex_declaration *wined3d_declaration; |
| struct d3d9_vertex_declaration *declaration_impl; |
| |
| TRACE("iface %p, declaration %p.\n", iface, declaration); |
| |
| if (!declaration) return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device))) |
| { |
| declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration); |
| *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface; |
| IDirect3DVertexDeclaration9_AddRef(*declaration); |
| } |
| else |
| { |
| *declaration = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("Returning %p.\n", *declaration); |
| return D3D_OK; |
| } |
| |
| static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf) |
| { |
| struct wined3d_vertex_declaration *wined3d_declaration; |
| struct fvf_declaration *fvf_decls = device->fvf_decls; |
| struct d3d9_vertex_declaration *d3d9_declaration; |
| D3DVERTEXELEMENT9 *elements; |
| int p, low, high; /* deliberately signed */ |
| HRESULT hr; |
| |
| TRACE("Searching for declaration for fvf %08x... ", fvf); |
| |
| low = 0; |
| high = device->fvf_decl_count - 1; |
| while (low <= high) |
| { |
| p = (low + high) >> 1; |
| TRACE("%d ", p); |
| |
| if (fvf_decls[p].fvf == fvf) |
| { |
| TRACE("found %p.\n", fvf_decls[p].decl); |
| return fvf_decls[p].decl; |
| } |
| |
| if (fvf_decls[p].fvf < fvf) |
| low = p + 1; |
| else |
| high = p - 1; |
| } |
| TRACE("not found. Creating and inserting at position %d.\n", low); |
| |
| if (FAILED(hr = vdecl_convert_fvf(fvf, &elements))) |
| return NULL; |
| |
| hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration); |
| HeapFree(GetProcessHeap(), 0, elements); |
| if (FAILED(hr)) |
| return NULL; |
| |
| if (device->fvf_decl_size == device->fvf_decl_count) |
| { |
| UINT grow = max(device->fvf_decl_size / 2, 8); |
| |
| fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow)); |
| if (!fvf_decls) |
| { |
| IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface); |
| return NULL; |
| } |
| device->fvf_decls = fvf_decls; |
| device->fvf_decl_size += grow; |
| } |
| |
| d3d9_declaration->fvf = fvf; |
| wined3d_declaration = d3d9_declaration->wined3d_declaration; |
| wined3d_vertex_declaration_incref(wined3d_declaration); |
| IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface); |
| |
| memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low)); |
| fvf_decls[low].decl = wined3d_declaration; |
| fvf_decls[low].fvf = fvf; |
| ++device->fvf_decl_count; |
| |
| TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration, device->fvf_decl_count); |
| |
| return wined3d_declaration; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_vertex_declaration *decl; |
| |
| TRACE("iface %p, fvf %#x.\n", iface, fvf); |
| |
| if (!fvf) |
| { |
| WARN("%#x is not a valid FVF.\n", fvf); |
| return D3D_OK; |
| } |
| |
| wined3d_mutex_lock(); |
| if (!(decl = device_get_fvf_declaration(device, fvf))) |
| { |
| wined3d_mutex_unlock(); |
| ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf); |
| return D3DERR_DRIVERINTERNALERROR; |
| } |
| |
| wined3d_device_set_vertex_declaration(device->wined3d_device, decl); |
| device->has_vertex_declaration = TRUE; |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_vertex_declaration *wined3d_declaration; |
| struct d3d9_vertex_declaration *d3d9_declaration; |
| |
| TRACE("iface %p, fvf %p.\n", iface, fvf); |
| |
| wined3d_mutex_lock(); |
| if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device))) |
| { |
| d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); |
| *fvf = d3d9_declaration->fvf; |
| } |
| else |
| { |
| *fvf = 0; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("Returning FVF %#x.\n", *fvf); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface, |
| const DWORD *byte_code, IDirect3DVertexShader9 **shader) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_vertexshader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = vertexshader_init(object, device, byte_code); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex shader %p.\n", object); |
| *shader = &object->IDirect3DVertexShader9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader); |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_vertex_shader(device->wined3d_device, |
| shader_obj ? shader_obj->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_vertexshader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) |
| { |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| *shader = &shader_impl->IDirect3DVertexShader9_iface; |
| IDirect3DVertexShader9_AddRef(*shader); |
| } |
| else |
| { |
| *shader = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("Returning %p.\n", *shader); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const float *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) |
| { |
| WARN("Trying to access %u constants, but d3d9 only supports %u\n", |
| reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vs_consts_f(device->wined3d_device, |
| reg_idx, count, (const struct wined3d_vec4 *)data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, float *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) |
| { |
| WARN("Trying to access %u constants, but d3d9 only supports %u\n", |
| reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_vs_consts_f(device->wined3d_device, |
| reg_idx, count, (struct wined3d_vec4 *)data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const int *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vs_consts_i(device->wined3d_device, |
| reg_idx, count, (const struct wined3d_ivec4 *)data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, int *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_vs_consts_i(device->wined3d_device, |
| reg_idx, count, (struct wined3d_ivec4 *)data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const BOOL *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, BOOL *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, count, data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface, |
| UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer); |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n", |
| iface, stream_idx, buffer, offset, stride); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, |
| buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface, |
| UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_vertexbuffer *buffer_impl; |
| struct wined3d_buffer *wined3d_buffer; |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n", |
| iface, stream_idx, buffer, offset, stride); |
| |
| if (!buffer) |
| return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride); |
| if (SUCCEEDED(hr) && wined3d_buffer) |
| { |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface; |
| IDirect3DVertexBuffer9_AddRef(*buffer); |
| } |
| else |
| { |
| if (FAILED(hr)) |
| FIXME("Call to GetStreamSource failed %p %p\n", offset, stride); |
| *buffer = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer); |
| |
| TRACE("iface %p, buffer %p.\n", iface, buffer); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_index_buffer(device->wined3d_device, |
| ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN, 0); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| enum wined3d_format_id wined3d_format; |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d9_indexbuffer *buffer_impl; |
| |
| TRACE("iface %p, buffer %p.\n", iface, buffer); |
| |
| if (!buffer) |
| return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL))) |
| { |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface; |
| IDirect3DIndexBuffer9_AddRef(*buffer); |
| } |
| else |
| { |
| *buffer = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface, |
| const DWORD *byte_code, IDirect3DPixelShader9 **shader) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_pixelshader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| FIXME("Failed to allocate pixel shader memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = pixelshader_init(object, device, byte_code); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize pixel shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created pixel shader %p.\n", object); |
| *shader = &object->IDirect3DPixelShader9_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader); |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_pixel_shader(device->wined3d_device, |
| shader_obj ? shader_obj->wined3d_shader : NULL); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_pixelshader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| if (!shader) return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device))) |
| { |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| *shader = &shader_impl->IDirect3DPixelShader9_iface; |
| IDirect3DPixelShader9_AddRef(*shader); |
| } |
| else |
| { |
| *shader = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("Returning %p.\n", *shader); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const float *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_ps_consts_f(device->wined3d_device, |
| reg_idx, count, (const struct wined3d_vec4 *)data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, float *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_ps_consts_f(device->wined3d_device, |
| reg_idx, count, (struct wined3d_vec4 *)data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const int *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_ps_consts_i(device->wined3d_device, |
| reg_idx, count, (const struct wined3d_ivec4 *)data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, int *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_ps_consts_i(device->wined3d_device, |
| reg_idx, count, (struct wined3d_ivec4 *)data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, const BOOL *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, count, data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface, |
| UINT reg_idx, BOOL *data, UINT count) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, count, data); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle, |
| const float *segment_count, const D3DRECTPATCH_INFO *patch_info) |
| { |
| FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n", |
| iface, handle, segment_count, patch_info); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle, |
| const float *segment_count, const D3DTRIPATCH_INFO *patch_info) |
| { |
| FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n", |
| iface, handle, segment_count, patch_info); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle) |
| { |
| FIXME("iface %p, handle %#x unimplemented.\n", iface, handle); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct d3d9_query *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, type %#x, query %p.\n", iface, type, query); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = query_init(object, device, type); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize query, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created query %p.\n", object); |
| if (query) *query = &object->IDirect3DQuery9_iface; |
| else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, float *rows, float *columns) |
| { |
| FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n", |
| iface, width, height, rows, columns); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface, |
| IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs, |
| UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y) |
| { |
| FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, " |
| "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n", |
| iface, src_surface, dst_surface, src_descs, rect_count, |
| dst_descs, operation, offset_x, offset_y); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex *iface, |
| const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, |
| const RGNDATA *dirty_region, DWORD flags) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| UINT i; |
| HRESULT hr; |
| |
| TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n", |
| iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), |
| dst_window_override, dirty_region, flags); |
| |
| if (device->device_state != D3D9_DEVICE_STATE_OK) |
| return S_PRESENT_OCCLUDED; |
| |
| if (dirty_region) |
| FIXME("Ignoring dirty_region %p.\n", dirty_region); |
| |
| wined3d_mutex_lock(); |
| for (i = 0; i < device->implicit_swapchain_count; ++i) |
| { |
| if (FAILED(hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain, |
| src_rect, dst_rect, dst_window_override, flags))) |
| { |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| } |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority) |
| { |
| FIXME("iface %p, priority %p stub!\n", iface, priority); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority) |
| { |
| FIXME("iface %p, priority %d stub!\n", iface, priority); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx) |
| { |
| FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface, |
| IDirect3DResource9 **resources, UINT32 resource_count) |
| { |
| FIXME("iface %p, resources %p, resource_count %u stub!\n", |
| iface, resources, resource_count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency) |
| { |
| FIXME("iface %p, max_latency %u stub!\n", iface, max_latency); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency) |
| { |
| FIXME("iface %p, max_latency %p stub!\n", iface, max_latency); |
| |
| *max_latency = 2; |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_swapchain_desc swapchain_desc; |
| |
| TRACE("iface %p, dst_window %p.\n", iface, dst_window); |
| |
| wined3d_mutex_lock(); |
| wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc); |
| wined3d_mutex_unlock(); |
| |
| if (swapchain_desc.windowed) |
| return D3D_OK; |
| |
| /* FIXME: This is actually supposed to check if any other device is in |
| * fullscreen mode. */ |
| if (dst_window != swapchain_desc.device_window) |
| return device->device_state == D3D9_DEVICE_STATE_OK ? S_PRESENT_OCCLUDED : D3D_OK; |
| |
| return device->device_state == D3D9_DEVICE_STATE_OK ? D3D_OK : S_PRESENT_OCCLUDED; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, |
| BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) |
| { |
| FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, " |
| "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n", |
| iface, width, height, format, multisample_type, multisample_quality, |
| lockable, surface, shared_handle, usage); |
| |
| *surface = NULL; |
| if (shared_handle) |
| FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, |
| HANDLE *shared_handle, DWORD usage) |
| { |
| FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n", |
| iface, width, height, format, pool, surface, shared_handle, usage); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface, |
| UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, |
| BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, " |
| "discard %#x, surface %p, shared_handle %p, usage %#x.\n", |
| iface, width, height, format, multisample_type, multisample_quality, |
| discard, surface, shared_handle, usage); |
| |
| if (usage & D3DUSAGE_DEPTHSTENCIL) |
| { |
| WARN("Invalid usage %#x.\n", usage); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (shared_handle) |
| FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); |
| |
| if (discard) |
| flags |= WINED3D_TEXTURE_CREATE_DISCARD; |
| |
| *surface = NULL; |
| return d3d9_device_create_surface(device, width, height, format, flags, surface, |
| D3DUSAGE_DEPTHSTENCIL | usage, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL); |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_ResetEx(IDirect3DDevice9Ex *iface, |
| D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| |
| TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode); |
| |
| if (!present_parameters->Windowed == !mode) |
| { |
| WARN("Mode can be passed if and only if Windowed is FALSE.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (mode && (mode->Width != present_parameters->BackBufferWidth |
| || mode->Height != present_parameters->BackBufferHeight)) |
| { |
| WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n", |
| mode->Width, mode->Height, |
| present_parameters->BackBufferWidth, present_parameters->BackBufferHeight); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| return d3d9_device_reset(device, present_parameters, mode); |
| } |
| |
| static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface, |
| UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) |
| { |
| struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); |
| struct wined3d_display_mode wined3d_mode; |
| HRESULT hr; |
| |
| TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n", |
| iface, swapchain_idx, mode, rotation); |
| |
| if (mode->Size != sizeof(*mode)) |
| return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode, |
| (enum wined3d_display_rotation *)rotation); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) |
| { |
| mode->Width = wined3d_mode.width; |
| mode->Height = wined3d_mode.height; |
| mode->RefreshRate = wined3d_mode.refresh_rate; |
| mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); |
| mode->ScanLineOrdering = wined3d_mode.scanline_ordering; |
| } |
| |
| return hr; |
| } |
| |
| static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl = |
| { |
| /* IUnknown */ |
| d3d9_device_QueryInterface, |
| d3d9_device_AddRef, |
| d3d9_device_Release, |
| /* IDirect3DDevice9 */ |
| d3d9_device_TestCooperativeLevel, |
| d3d9_device_GetAvailableTextureMem, |
| d3d9_device_EvictManagedResources, |
| d3d9_device_GetDirect3D, |
| d3d9_device_GetDeviceCaps, |
| d3d9_device_GetDisplayMode, |
| d3d9_device_GetCreationParameters, |
| d3d9_device_SetCursorProperties, |
| d3d9_device_SetCursorPosition, |
| d3d9_device_ShowCursor, |
| d3d9_device_CreateAdditionalSwapChain, |
| d3d9_device_GetSwapChain, |
| d3d9_device_GetNumberOfSwapChains, |
| d3d9_device_Reset, |
| d3d9_device_Present, |
| d3d9_device_GetBackBuffer, |
| d3d9_device_GetRasterStatus, |
| d3d9_device_SetDialogBoxMode, |
| d3d9_device_SetGammaRamp, |
| d3d9_device_GetGammaRamp, |
| d3d9_device_CreateTexture, |
| d3d9_device_CreateVolumeTexture, |
| d3d9_device_CreateCubeTexture, |
| d3d9_device_CreateVertexBuffer, |
| d3d9_device_CreateIndexBuffer, |
| d3d9_device_CreateRenderTarget, |
| d3d9_device_CreateDepthStencilSurface, |
| d3d9_device_UpdateSurface, |
| d3d9_device_UpdateTexture, |
| d3d9_device_GetRenderTargetData, |
| d3d9_device_GetFrontBufferData, |
| d3d9_device_StretchRect, |
| d3d9_device_ColorFill, |
| d3d9_device_CreateOffscreenPlainSurface, |
| d3d9_device_SetRenderTarget, |
| d3d9_device_GetRenderTarget, |
| d3d9_device_SetDepthStencilSurface, |
| d3d9_device_GetDepthStencilSurface, |
| d3d9_device_BeginScene, |
| d3d9_device_EndScene, |
| d3d9_device_Clear, |
| d3d9_device_SetTransform, |
| d3d9_device_GetTransform, |
| d3d9_device_MultiplyTransform, |
| d3d9_device_SetViewport, |
| d3d9_device_GetViewport, |
| d3d9_device_SetMaterial, |
| d3d9_device_GetMaterial, |
| d3d9_device_SetLight, |
| d3d9_device_GetLight, |
| d3d9_device_LightEnable, |
| d3d9_device_GetLightEnable, |
| d3d9_device_SetClipPlane, |
| d3d9_device_GetClipPlane, |
| d3d9_device_SetRenderState, |
| d3d9_device_GetRenderState, |
| d3d9_device_CreateStateBlock, |
| d3d9_device_BeginStateBlock, |
| d3d9_device_EndStateBlock, |
| d3d9_device_SetClipStatus, |
| d3d9_device_GetClipStatus, |
| d3d9_device_GetTexture, |
| d3d9_device_SetTexture, |
| d3d9_device_GetTextureStageState, |
| d3d9_device_SetTextureStageState, |
| d3d9_device_GetSamplerState, |
| d3d9_device_SetSamplerState, |
| d3d9_device_ValidateDevice, |
| d3d9_device_SetPaletteEntries, |
| d3d9_device_GetPaletteEntries, |
| d3d9_device_SetCurrentTexturePalette, |
| d3d9_device_GetCurrentTexturePalette, |
| d3d9_device_SetScissorRect, |
| d3d9_device_GetScissorRect, |
| d3d9_device_SetSoftwareVertexProcessing, |
| d3d9_device_GetSoftwareVertexProcessing, |
| d3d9_device_SetNPatchMode, |
| d3d9_device_GetNPatchMode, |
| d3d9_device_DrawPrimitive, |
| d3d9_device_DrawIndexedPrimitive, |
| d3d9_device_DrawPrimitiveUP, |
| d3d9_device_DrawIndexedPrimitiveUP, |
| d3d9_device_ProcessVertices, |
| d3d9_device_CreateVertexDeclaration, |
| d3d9_device_SetVertexDeclaration, |
| d3d9_device_GetVertexDeclaration, |
| d3d9_device_SetFVF, |
| d3d9_device_GetFVF, |
| d3d9_device_CreateVertexShader, |
| d3d9_device_SetVertexShader, |
| d3d9_device_GetVertexShader, |
| d3d9_device_SetVertexShaderConstantF, |
| d3d9_device_GetVertexShaderConstantF, |
| d3d9_device_SetVertexShaderConstantI, |
| d3d9_device_GetVertexShaderConstantI, |
| d3d9_device_SetVertexShaderConstantB, |
| d3d9_device_GetVertexShaderConstantB, |
| d3d9_device_SetStreamSource, |
| d3d9_device_GetStreamSource, |
| d3d9_device_SetStreamSourceFreq, |
| d3d9_device_GetStreamSourceFreq, |
| d3d9_device_SetIndices, |
| d3d9_device_GetIndices, |
| d3d9_device_CreatePixelShader, |
| d3d9_device_SetPixelShader, |
| d3d9_device_GetPixelShader, |
| d3d9_device_SetPixelShaderConstantF, |
| d3d9_device_GetPixelShaderConstantF, |
| d3d9_device_SetPixelShaderConstantI, |
| d3d9_device_GetPixelShaderConstantI, |
| d3d9_device_SetPixelShaderConstantB, |
| d3d9_device_GetPixelShaderConstantB, |
| d3d9_device_DrawRectPatch, |
| d3d9_device_DrawTriPatch, |
| d3d9_device_DeletePatch, |
| d3d9_device_CreateQuery, |
| /* IDirect3DDevice9Ex */ |
| d3d9_device_SetConvolutionMonoKernel, |
| d3d9_device_ComposeRects, |
| d3d9_device_PresentEx, |
| d3d9_device_GetGPUThreadPriority, |
| d3d9_device_SetGPUThreadPriority, |
| d3d9_device_WaitForVBlank, |
| d3d9_device_CheckResourceResidency, |
| d3d9_device_SetMaximumFrameLatency, |
| d3d9_device_GetMaximumFrameLatency, |
| d3d9_device_CheckDeviceState, |
| d3d9_device_CreateRenderTargetEx, |
| d3d9_device_CreateOffscreenPlainSurfaceEx, |
| d3d9_device_CreateDepthStencilSurfaceEx, |
| d3d9_device_ResetEx, |
| d3d9_device_GetDisplayModeEx, |
| }; |
| |
| static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent) |
| { |
| return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent); |
| } |
| |
| static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, |
| struct wined3d_device *device) |
| { |
| TRACE("device_parent %p, device %p.\n", device_parent, device); |
| } |
| |
| static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent) |
| { |
| TRACE("device_parent %p.\n", device_parent); |
| } |
| |
| static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate) |
| { |
| struct d3d9_device *device = device_from_device_parent(device_parent); |
| |
| TRACE("device_parent %p, activate %#x.\n", device_parent, activate); |
| |
| if (!device->d3d_parent) |
| return; |
| |
| if (!activate) |
| InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_LOST, D3D9_DEVICE_STATE_OK); |
| else if (device->d3d_parent->extended) |
| InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_OK, D3D9_DEVICE_STATE_LOST); |
| else |
| InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_NOT_RESET, D3D9_DEVICE_STATE_LOST); |
| } |
| |
| static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent, |
| struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, |
| void **parent, const struct wined3d_parent_ops **parent_ops) |
| { |
| struct d3d9_surface *d3d_surface; |
| |
| TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n", |
| device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops); |
| |
| if (!(d3d_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_surface)))) |
| return E_OUTOFMEMORY; |
| |
| surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops); |
| *parent = d3d_surface; |
| TRACE("Created surface %p.\n", d3d_surface); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent, |
| struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, |
| void **parent, const struct wined3d_parent_ops **parent_ops) |
| { |
| struct d3d9_volume *d3d_volume; |
| |
| TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n", |
| device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops); |
| |
| if (!(d3d_volume = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_volume)))) |
| return E_OUTOFMEMORY; |
| |
| volume_init(d3d_volume, wined3d_texture, sub_resource_idx, parent_ops); |
| *parent = d3d_volume; |
| TRACE("Created volume %p.\n", d3d_volume); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent, |
| void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags, |
| struct wined3d_texture **texture) |
| { |
| struct d3d9_device *device = device_from_device_parent(device_parent); |
| struct d3d9_surface *d3d_surface; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n", |
| device_parent, container_parent, desc, texture_flags, texture); |
| |
| if (container_parent == device_parent) |
| container_parent = &device->IDirect3DDevice9Ex_iface; |
| |
| if (is_gdi_compat_wined3dformat(desc->format)) |
| texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC; |
| |
| if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, |
| texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, container_parent, |
| &d3d9_null_wined3d_parent_ops, texture))) |
| { |
| WARN("Failed to create texture, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| d3d_surface = wined3d_texture_get_sub_resource_parent(*texture, 0); |
| d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface; |
| |
| return hr; |
| } |
| |
| static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, |
| struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain) |
| { |
| struct d3d9_device *device = device_from_device_parent(device_parent); |
| struct d3d9_swapchain *d3d_swapchain; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain); |
| |
| hr = d3d9_swapchain_create(device, desc, &d3d_swapchain); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create swapchain, hr %#x.\n", hr); |
| *swapchain = NULL; |
| return hr; |
| } |
| |
| *swapchain = d3d_swapchain->wined3d_swapchain; |
| wined3d_swapchain_incref(*swapchain); |
| IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface); |
| |
| return hr; |
| } |
| |
| static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops = |
| { |
| device_parent_wined3d_device_created, |
| device_parent_mode_changed, |
| device_parent_activate, |
| device_parent_surface_created, |
| device_parent_volume_created, |
| device_parent_create_swapchain_texture, |
| device_parent_create_swapchain, |
| }; |
| |
| static void setup_fpu(void) |
| { |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| WORD cw; |
| __asm__ volatile ("fnstcw %0" : "=m" (cw)); |
| cw = (cw & ~0xf3f) | 0x3f; |
| __asm__ volatile ("fldcw %0" : : "m" (cw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| WORD cw; |
| __asm fnstcw cw; |
| cw = (cw & ~0xf3f) | 0x3f; |
| __asm fldcw cw; |
| #else |
| FIXME("FPU setup not implemented for this platform.\n"); |
| #endif |
| } |
| |
| HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d, |
| UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, |
| D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) |
| { |
| struct wined3d_swapchain_desc *swapchain_desc; |
| UINT i, count = 1; |
| HRESULT hr; |
| |
| if (mode) |
| FIXME("Ignoring display mode.\n"); |
| |
| device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl; |
| device->device_parent.ops = &d3d9_wined3d_device_parent_ops; |
| device->refcount = 1; |
| |
| if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, |
| &device->device_parent, &device->wined3d_device); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d device, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| if (flags & D3DCREATE_ADAPTERGROUP_DEVICE) |
| { |
| WINED3DCAPS caps; |
| |
| wined3d_get_device_caps(wined3d, adapter, device_type, &caps); |
| count = caps.NumberOfAdaptersInGroup; |
| } |
| |
| if (flags & D3DCREATE_MULTITHREADED) |
| wined3d_device_set_multithreaded(device->wined3d_device); |
| |
| if (!parameters->Windowed) |
| { |
| if (!focus_window) |
| focus_window = parameters->hDeviceWindow; |
| if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) |
| { |
| ERR("Failed to acquire focus window, hr %#x.\n", hr); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| for (i = 0; i < count; ++i) |
| { |
| HWND device_window = parameters[i].hDeviceWindow; |
| |
| if (!device_window) device_window = focus_window; |
| wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window, |
| parameters[i].BackBufferWidth, |
| parameters[i].BackBufferHeight); |
| } |
| } |
| |
| swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count); |
| if (!swapchain_desc) |
| { |
| ERR("Failed to allocate wined3d parameters.\n"); |
| wined3d_device_release_focus_window(device->wined3d_device); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < count; ++i) |
| { |
| if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], ¶meters[i], |
| parent->extended)) |
| { |
| wined3d_device_release_focus_window(device->wined3d_device); |
| wined3d_device_decref(device->wined3d_device); |
| HeapFree(GetProcessHeap(), 0, swapchain_desc); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| } |
| |
| hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize 3D, hr %#x.\n", hr); |
| wined3d_device_release_focus_window(device->wined3d_device); |
| HeapFree(GetProcessHeap(), 0, swapchain_desc); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| if (FAILED(hr = d3d9_device_get_swapchains(device))) |
| { |
| wined3d_device_uninit_3d(device->wined3d_device); |
| wined3d_device_release_focus_window(device->wined3d_device); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < count; ++i) |
| { |
| present_parameters_from_wined3d_swapchain_desc(¶meters[i], &swapchain_desc[i]); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| HeapFree(GetProcessHeap(), 0, swapchain_desc); |
| |
| /* Initialize the converted declaration array. This creates a valid pointer |
| * and when adding decls HeapReAlloc() can be used without further checking. */ |
| device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0); |
| if (!device->fvf_decls) |
| { |
| ERR("Failed to allocate FVF vertex declaration map memory.\n"); |
| wined3d_mutex_lock(); |
| HeapFree(GetProcessHeap(), 0, device->implicit_swapchains); |
| wined3d_device_uninit_3d(device->wined3d_device); |
| wined3d_device_release_focus_window(device->wined3d_device); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| return E_OUTOFMEMORY; |
| } |
| |
| IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface); |
| device->d3d_parent = parent; |
| |
| return D3D_OK; |
| } |