| /* | |
| * Copyright 2008 Henri Verbeet for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "wine/debug.h" | |
| #include "initguid.h" | |
| #define COBJMACROS | |
| #include "d3d11.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); | |
| HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, unsigned int flags, | |
| const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, ID3D11Device **device); | |
| HRESULT WINAPI D3D10CoreRegisterLayers(void) | |
| { | |
| TRACE("\n"); | |
| return E_NOTIMPL; | |
| } | |
| HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, | |
| unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device) | |
| { | |
| ID3D11Device *device11; | |
| HRESULT hr; | |
| TRACE("factory %p, adapter %p, flags %#x, feature_level %#x, device %p.\n", | |
| factory, adapter, flags, feature_level, device); | |
| if (FAILED(hr = D3D11CoreCreateDevice(factory, adapter, flags, &feature_level, 1, &device11))) | |
| return hr; | |
| hr = ID3D11Device_QueryInterface(device11, &IID_ID3D10Device, (void **)device); | |
| ID3D11Device_Release(device11); | |
| if (FAILED(hr)) | |
| { | |
| ERR("Device should implement ID3D10Device, returning E_FAIL.\n"); | |
| return E_FAIL; | |
| } | |
| return S_OK; | |
| } |