| |
| /* Auto-generated file... Do not edit ! */ |
| |
| #include "config.h" |
| #include "wine_gl.h" |
| |
| |
| void WINAPI wine_glClearIndex(GLfloat c ) { |
| ENTER_GL(); |
| glClearIndex(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { |
| ENTER_GL(); |
| glClearColor(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glClear(GLbitfield mask ) { |
| ENTER_GL(); |
| glClear(mask); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexMask(GLuint mask ) { |
| ENTER_GL(); |
| glIndexMask(mask); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { |
| ENTER_GL(); |
| glColorMask(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glAlphaFunc(GLenum func, GLclampf ref ) { |
| ENTER_GL(); |
| glAlphaFunc(func, ref); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glBlendFunc(GLenum sfactor, GLenum dfactor ) { |
| ENTER_GL(); |
| glBlendFunc(sfactor, dfactor); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLogicOp(GLenum opcode ) { |
| ENTER_GL(); |
| glLogicOp(opcode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCullFace(GLenum mode ) { |
| ENTER_GL(); |
| glCullFace(mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glFrontFace(GLenum mode ) { |
| ENTER_GL(); |
| glFrontFace(mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPointSize(GLfloat size ) { |
| ENTER_GL(); |
| glPointSize(size); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLineWidth(GLfloat width ) { |
| ENTER_GL(); |
| glLineWidth(width); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLineStipple(GLint factor, GLushort pattern ) { |
| ENTER_GL(); |
| glLineStipple(factor, pattern); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPolygonMode(GLenum face, GLenum mode ) { |
| ENTER_GL(); |
| glPolygonMode(face, mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPolygonOffset(GLfloat factor, GLfloat units ) { |
| ENTER_GL(); |
| glPolygonOffset(factor, units); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPolygonStipple(const GLubyte *mask ) { |
| ENTER_GL(); |
| glPolygonStipple(mask); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetPolygonStipple(GLubyte *mask ) { |
| ENTER_GL(); |
| glGetPolygonStipple(mask); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEdgeFlag(GLboolean flag ) { |
| ENTER_GL(); |
| glEdgeFlag(flag); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEdgeFlagv(const GLboolean *flag ) { |
| ENTER_GL(); |
| glEdgeFlagv(flag); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
| ENTER_GL(); |
| glScissor(x, y, width, height); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glClipPlane(GLenum plane, const GLdouble *equation ) { |
| ENTER_GL(); |
| glClipPlane(plane, equation); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetClipPlane(GLenum plane, GLdouble *equation ) { |
| ENTER_GL(); |
| glGetClipPlane(plane, equation); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDrawBuffer(GLenum mode ) { |
| ENTER_GL(); |
| glDrawBuffer(mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glReadBuffer(GLenum mode ) { |
| ENTER_GL(); |
| glReadBuffer(mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEnable(GLenum cap ) { |
| ENTER_GL(); |
| glEnable(cap); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDisable(GLenum cap ) { |
| ENTER_GL(); |
| glDisable(cap); |
| LEAVE_GL(); |
| } |
| |
| GLboolean WINAPI wine_glIsEnabled(GLenum cap ) { |
| GLboolean ret; |
| ENTER_GL(); |
| ret = glIsEnabled(cap); |
| LEAVE_GL(); |
| return ret; |
| } |
| |
| void WINAPI wine_glEnableClientState(GLenum cap ) { |
| ENTER_GL(); |
| glEnableClientState(cap); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDisableClientState(GLenum cap ) { |
| ENTER_GL(); |
| glDisableClientState(cap); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetBooleanv(GLenum pname, GLboolean *params ) { |
| ENTER_GL(); |
| glGetBooleanv(pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetDoublev(GLenum pname, GLdouble *params ) { |
| ENTER_GL(); |
| glGetDoublev(pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetFloatv(GLenum pname, GLfloat *params ) { |
| ENTER_GL(); |
| glGetFloatv(pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetIntegerv(GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetIntegerv(pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPushAttrib(GLbitfield mask ) { |
| ENTER_GL(); |
| glPushAttrib(mask); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPopAttrib(void ) { |
| ENTER_GL(); |
| glPopAttrib(); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPushClientAttrib(GLbitfield mask ) { |
| ENTER_GL(); |
| glPushClientAttrib(mask); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPopClientAttrib(void ) { |
| ENTER_GL(); |
| glPopClientAttrib(); |
| LEAVE_GL(); |
| } |
| |
| GLint WINAPI wine_glRenderMode(GLenum mode ) { |
| GLint ret; |
| ENTER_GL(); |
| ret = glRenderMode(mode); |
| LEAVE_GL(); |
| return ret; |
| } |
| |
| GLenum WINAPI wine_glGetError(void ) { |
| GLenum ret; |
| ENTER_GL(); |
| ret = glGetError(); |
| LEAVE_GL(); |
| return ret; |
| } |
| |
| const GLubyte* WINAPI wine_glGetString(GLenum name ) { |
| const GLubyte* ret; |
| ENTER_GL(); |
| ret = glGetString(name); |
| LEAVE_GL(); |
| return ret; |
| } |
| |
| void WINAPI wine_glFinish(void ) { |
| ENTER_GL(); |
| glFinish(); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glFlush(void ) { |
| ENTER_GL(); |
| glFlush(); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glHint(GLenum target, GLenum mode ) { |
| ENTER_GL(); |
| glHint(target, mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glClearDepth(GLclampd depth ) { |
| ENTER_GL(); |
| glClearDepth(depth); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDepthFunc(GLenum func ) { |
| ENTER_GL(); |
| glDepthFunc(func); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDepthMask(GLboolean flag ) { |
| ENTER_GL(); |
| glDepthMask(flag); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDepthRange(GLclampd near_val, GLclampd far_val ) { |
| ENTER_GL(); |
| glDepthRange(near_val, far_val); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { |
| ENTER_GL(); |
| glClearAccum(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glAccum(GLenum op, GLfloat value ) { |
| ENTER_GL(); |
| glAccum(op, value); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMatrixMode(GLenum mode ) { |
| ENTER_GL(); |
| glMatrixMode(mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) { |
| ENTER_GL(); |
| glOrtho(left, right, bottom, top, near_val, far_val); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) { |
| ENTER_GL(); |
| glFrustum(left, right, bottom, top, near_val, far_val); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glViewport(GLint x, GLint y, GLsizei width, GLsizei height ) { |
| ENTER_GL(); |
| glViewport(x, y, width, height); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPushMatrix(void ) { |
| ENTER_GL(); |
| glPushMatrix(); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPopMatrix(void ) { |
| ENTER_GL(); |
| glPopMatrix(); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLoadIdentity(void ) { |
| ENTER_GL(); |
| glLoadIdentity(); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLoadMatrixd(const GLdouble *m ) { |
| ENTER_GL(); |
| glLoadMatrixd(m); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLoadMatrixf(const GLfloat *m ) { |
| ENTER_GL(); |
| glLoadMatrixf(m); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultMatrixd(const GLdouble *m ) { |
| ENTER_GL(); |
| glMultMatrixd(m); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultMatrixf(const GLfloat *m ) { |
| ENTER_GL(); |
| glMultMatrixf(m); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { |
| ENTER_GL(); |
| glRotated(angle, x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { |
| ENTER_GL(); |
| glRotatef(angle, x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glScaled(GLdouble x, GLdouble y, GLdouble z ) { |
| ENTER_GL(); |
| glScaled(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glScalef(GLfloat x, GLfloat y, GLfloat z ) { |
| ENTER_GL(); |
| glScalef(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTranslated(GLdouble x, GLdouble y, GLdouble z ) { |
| ENTER_GL(); |
| glTranslated(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTranslatef(GLfloat x, GLfloat y, GLfloat z ) { |
| ENTER_GL(); |
| glTranslatef(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| GLboolean WINAPI wine_glIsList(GLuint list ) { |
| GLboolean ret; |
| ENTER_GL(); |
| ret = glIsList(list); |
| LEAVE_GL(); |
| return ret; |
| } |
| |
| void WINAPI wine_glDeleteLists(GLuint list, GLsizei range ) { |
| ENTER_GL(); |
| glDeleteLists(list, range); |
| LEAVE_GL(); |
| } |
| |
| GLuint WINAPI wine_glGenLists(GLsizei range ) { |
| GLuint ret; |
| ENTER_GL(); |
| ret = glGenLists(range); |
| LEAVE_GL(); |
| return ret; |
| } |
| |
| void WINAPI wine_glNewList(GLuint list, GLenum mode ) { |
| ENTER_GL(); |
| glNewList(list, mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEndList(void ) { |
| ENTER_GL(); |
| glEndList(); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCallList(GLuint list ) { |
| ENTER_GL(); |
| glCallList(list); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCallLists(GLsizei n, GLenum type, const GLvoid *lists ) { |
| ENTER_GL(); |
| glCallLists(n, type, lists); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glListBase(GLuint base ) { |
| ENTER_GL(); |
| glListBase(base); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glBegin(GLenum mode ) { |
| ENTER_GL(); |
| glBegin(mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEnd(void ) { |
| ENTER_GL(); |
| glEnd(); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex2d(GLdouble x, GLdouble y ) { |
| ENTER_GL(); |
| glVertex2d(x, y); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex2f(GLfloat x, GLfloat y ) { |
| ENTER_GL(); |
| glVertex2f(x, y); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex2i(GLint x, GLint y ) { |
| ENTER_GL(); |
| glVertex2i(x, y); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex2s(GLshort x, GLshort y ) { |
| ENTER_GL(); |
| glVertex2s(x, y); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex3d(GLdouble x, GLdouble y, GLdouble z ) { |
| ENTER_GL(); |
| glVertex3d(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z ) { |
| ENTER_GL(); |
| glVertex3f(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex3i(GLint x, GLint y, GLint z ) { |
| ENTER_GL(); |
| glVertex3i(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex3s(GLshort x, GLshort y, GLshort z ) { |
| ENTER_GL(); |
| glVertex3s(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { |
| ENTER_GL(); |
| glVertex4d(x, y, z, w); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { |
| ENTER_GL(); |
| glVertex4f(x, y, z, w); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex4i(GLint x, GLint y, GLint z, GLint w ) { |
| ENTER_GL(); |
| glVertex4i(x, y, z, w); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w ) { |
| ENTER_GL(); |
| glVertex4s(x, y, z, w); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex2dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glVertex2dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex2fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glVertex2fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex2iv(const GLint *v ) { |
| ENTER_GL(); |
| glVertex2iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex2sv(const GLshort *v ) { |
| ENTER_GL(); |
| glVertex2sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex3dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glVertex3dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex3fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glVertex3fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex3iv(const GLint *v ) { |
| ENTER_GL(); |
| glVertex3iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex3sv(const GLshort *v ) { |
| ENTER_GL(); |
| glVertex3sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex4dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glVertex4dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex4fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glVertex4fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex4iv(const GLint *v ) { |
| ENTER_GL(); |
| glVertex4iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertex4sv(const GLshort *v ) { |
| ENTER_GL(); |
| glVertex4sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz ) { |
| ENTER_GL(); |
| glNormal3b(nx, ny, nz); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz ) { |
| ENTER_GL(); |
| glNormal3d(nx, ny, nz); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz ) { |
| ENTER_GL(); |
| glNormal3f(nx, ny, nz); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormal3i(GLint nx, GLint ny, GLint nz ) { |
| ENTER_GL(); |
| glNormal3i(nx, ny, nz); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormal3s(GLshort nx, GLshort ny, GLshort nz ) { |
| ENTER_GL(); |
| glNormal3s(nx, ny, nz); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormal3bv(const GLbyte *v ) { |
| ENTER_GL(); |
| glNormal3bv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormal3dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glNormal3dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormal3fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glNormal3fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormal3iv(const GLint *v ) { |
| ENTER_GL(); |
| glNormal3iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormal3sv(const GLshort *v ) { |
| ENTER_GL(); |
| glNormal3sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexd(GLdouble c ) { |
| ENTER_GL(); |
| glIndexd(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexf(GLfloat c ) { |
| ENTER_GL(); |
| glIndexf(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexi(GLint c ) { |
| ENTER_GL(); |
| glIndexi(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexs(GLshort c ) { |
| ENTER_GL(); |
| glIndexs(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexub(GLubyte c ) { |
| ENTER_GL(); |
| glIndexub(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexdv(const GLdouble *c ) { |
| ENTER_GL(); |
| glIndexdv(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexfv(const GLfloat *c ) { |
| ENTER_GL(); |
| glIndexfv(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexiv(const GLint *c ) { |
| ENTER_GL(); |
| glIndexiv(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexsv(const GLshort *c ) { |
| ENTER_GL(); |
| glIndexsv(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexubv(const GLubyte *c ) { |
| ENTER_GL(); |
| glIndexubv(c); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3b(GLbyte red, GLbyte green, GLbyte blue ) { |
| ENTER_GL(); |
| glColor3b(red, green, blue); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3d(GLdouble red, GLdouble green, GLdouble blue ) { |
| ENTER_GL(); |
| glColor3d(red, green, blue); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3f(GLfloat red, GLfloat green, GLfloat blue ) { |
| ENTER_GL(); |
| glColor3f(red, green, blue); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3i(GLint red, GLint green, GLint blue ) { |
| ENTER_GL(); |
| glColor3i(red, green, blue); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3s(GLshort red, GLshort green, GLshort blue ) { |
| ENTER_GL(); |
| glColor3s(red, green, blue); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3ub(GLubyte red, GLubyte green, GLubyte blue ) { |
| ENTER_GL(); |
| glColor3ub(red, green, blue); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3ui(GLuint red, GLuint green, GLuint blue ) { |
| ENTER_GL(); |
| glColor3ui(red, green, blue); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3us(GLushort red, GLushort green, GLushort blue ) { |
| ENTER_GL(); |
| glColor3us(red, green, blue); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { |
| ENTER_GL(); |
| glColor4b(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { |
| ENTER_GL(); |
| glColor4d(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { |
| ENTER_GL(); |
| glColor4f(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4i(GLint red, GLint green, GLint blue, GLint alpha ) { |
| ENTER_GL(); |
| glColor4i(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha ) { |
| ENTER_GL(); |
| glColor4s(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { |
| ENTER_GL(); |
| glColor4ub(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha ) { |
| ENTER_GL(); |
| glColor4ui(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha ) { |
| ENTER_GL(); |
| glColor4us(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3bv(const GLbyte *v ) { |
| ENTER_GL(); |
| glColor3bv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glColor3dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glColor3fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3iv(const GLint *v ) { |
| ENTER_GL(); |
| glColor3iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3sv(const GLshort *v ) { |
| ENTER_GL(); |
| glColor3sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3ubv(const GLubyte *v ) { |
| ENTER_GL(); |
| glColor3ubv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3uiv(const GLuint *v ) { |
| ENTER_GL(); |
| glColor3uiv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor3usv(const GLushort *v ) { |
| ENTER_GL(); |
| glColor3usv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4bv(const GLbyte *v ) { |
| ENTER_GL(); |
| glColor4bv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glColor4dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glColor4fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4iv(const GLint *v ) { |
| ENTER_GL(); |
| glColor4iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4sv(const GLshort *v ) { |
| ENTER_GL(); |
| glColor4sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4ubv(const GLubyte *v ) { |
| ENTER_GL(); |
| glColor4ubv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4uiv(const GLuint *v ) { |
| ENTER_GL(); |
| glColor4uiv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColor4usv(const GLushort *v ) { |
| ENTER_GL(); |
| glColor4usv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord1d(GLdouble s ) { |
| ENTER_GL(); |
| glTexCoord1d(s); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord1f(GLfloat s ) { |
| ENTER_GL(); |
| glTexCoord1f(s); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord1i(GLint s ) { |
| ENTER_GL(); |
| glTexCoord1i(s); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord1s(GLshort s ) { |
| ENTER_GL(); |
| glTexCoord1s(s); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord2d(GLdouble s, GLdouble t ) { |
| ENTER_GL(); |
| glTexCoord2d(s, t); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord2f(GLfloat s, GLfloat t ) { |
| ENTER_GL(); |
| glTexCoord2f(s, t); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord2i(GLint s, GLint t ) { |
| ENTER_GL(); |
| glTexCoord2i(s, t); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord2s(GLshort s, GLshort t ) { |
| ENTER_GL(); |
| glTexCoord2s(s, t); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r ) { |
| ENTER_GL(); |
| glTexCoord3d(s, t, r); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r ) { |
| ENTER_GL(); |
| glTexCoord3f(s, t, r); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord3i(GLint s, GLint t, GLint r ) { |
| ENTER_GL(); |
| glTexCoord3i(s, t, r); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord3s(GLshort s, GLshort t, GLshort r ) { |
| ENTER_GL(); |
| glTexCoord3s(s, t, r); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { |
| ENTER_GL(); |
| glTexCoord4d(s, t, r, q); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { |
| ENTER_GL(); |
| glTexCoord4f(s, t, r, q); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord4i(GLint s, GLint t, GLint r, GLint q ) { |
| ENTER_GL(); |
| glTexCoord4i(s, t, r, q); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q ) { |
| ENTER_GL(); |
| glTexCoord4s(s, t, r, q); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord1dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glTexCoord1dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord1fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glTexCoord1fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord1iv(const GLint *v ) { |
| ENTER_GL(); |
| glTexCoord1iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord1sv(const GLshort *v ) { |
| ENTER_GL(); |
| glTexCoord1sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord2dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glTexCoord2dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord2fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glTexCoord2fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord2iv(const GLint *v ) { |
| ENTER_GL(); |
| glTexCoord2iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord2sv(const GLshort *v ) { |
| ENTER_GL(); |
| glTexCoord2sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord3dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glTexCoord3dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord3fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glTexCoord3fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord3iv(const GLint *v ) { |
| ENTER_GL(); |
| glTexCoord3iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord3sv(const GLshort *v ) { |
| ENTER_GL(); |
| glTexCoord3sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord4dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glTexCoord4dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord4fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glTexCoord4fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord4iv(const GLint *v ) { |
| ENTER_GL(); |
| glTexCoord4iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoord4sv(const GLshort *v ) { |
| ENTER_GL(); |
| glTexCoord4sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos2d(GLdouble x, GLdouble y ) { |
| ENTER_GL(); |
| glRasterPos2d(x, y); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos2f(GLfloat x, GLfloat y ) { |
| ENTER_GL(); |
| glRasterPos2f(x, y); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos2i(GLint x, GLint y ) { |
| ENTER_GL(); |
| glRasterPos2i(x, y); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos2s(GLshort x, GLshort y ) { |
| ENTER_GL(); |
| glRasterPos2s(x, y); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z ) { |
| ENTER_GL(); |
| glRasterPos3d(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z ) { |
| ENTER_GL(); |
| glRasterPos3f(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos3i(GLint x, GLint y, GLint z ) { |
| ENTER_GL(); |
| glRasterPos3i(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos3s(GLshort x, GLshort y, GLshort z ) { |
| ENTER_GL(); |
| glRasterPos3s(x, y, z); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { |
| ENTER_GL(); |
| glRasterPos4d(x, y, z, w); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { |
| ENTER_GL(); |
| glRasterPos4f(x, y, z, w); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos4i(GLint x, GLint y, GLint z, GLint w ) { |
| ENTER_GL(); |
| glRasterPos4i(x, y, z, w); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w ) { |
| ENTER_GL(); |
| glRasterPos4s(x, y, z, w); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos2dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glRasterPos2dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos2fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glRasterPos2fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos2iv(const GLint *v ) { |
| ENTER_GL(); |
| glRasterPos2iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos2sv(const GLshort *v ) { |
| ENTER_GL(); |
| glRasterPos2sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos3dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glRasterPos3dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos3fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glRasterPos3fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos3iv(const GLint *v ) { |
| ENTER_GL(); |
| glRasterPos3iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos3sv(const GLshort *v ) { |
| ENTER_GL(); |
| glRasterPos3sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos4dv(const GLdouble *v ) { |
| ENTER_GL(); |
| glRasterPos4dv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos4fv(const GLfloat *v ) { |
| ENTER_GL(); |
| glRasterPos4fv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos4iv(const GLint *v ) { |
| ENTER_GL(); |
| glRasterPos4iv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRasterPos4sv(const GLshort *v ) { |
| ENTER_GL(); |
| glRasterPos4sv(v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { |
| ENTER_GL(); |
| glRectd(x1, y1, x2, y2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { |
| ENTER_GL(); |
| glRectf(x1, y1, x2, y2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRecti(GLint x1, GLint y1, GLint x2, GLint y2 ) { |
| ENTER_GL(); |
| glRecti(x1, y1, x2, y2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { |
| ENTER_GL(); |
| glRects(x1, y1, x2, y2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRectdv(const GLdouble *v1, const GLdouble *v2 ) { |
| ENTER_GL(); |
| glRectdv(v1, v2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRectfv(const GLfloat *v1, const GLfloat *v2 ) { |
| ENTER_GL(); |
| glRectfv(v1, v2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRectiv(const GLint *v1, const GLint *v2 ) { |
| ENTER_GL(); |
| glRectiv(v1, v2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glRectsv(const GLshort *v1, const GLshort *v2 ) { |
| ENTER_GL(); |
| glRectsv(v1, v2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) { |
| ENTER_GL(); |
| glVertexPointer(size, type, stride, ptr); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) { |
| ENTER_GL(); |
| glNormalPointer(type, stride, ptr); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) { |
| ENTER_GL(); |
| glColorPointer(size, type, stride, ptr); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) { |
| ENTER_GL(); |
| glIndexPointer(type, stride, ptr); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) { |
| ENTER_GL(); |
| glTexCoordPointer(size, type, stride, ptr); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr ) { |
| ENTER_GL(); |
| glEdgeFlagPointer(stride, ptr); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetPointerv(GLenum pname, void **params ) { |
| ENTER_GL(); |
| glGetPointerv(pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glArrayElement(GLint i ) { |
| ENTER_GL(); |
| glArrayElement(i); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDrawArrays(GLenum mode, GLint first, GLsizei count ) { |
| ENTER_GL(); |
| glDrawArrays(mode, first, count); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) { |
| ENTER_GL(); |
| glDrawElements(mode, count, type, indices); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer ) { |
| ENTER_GL(); |
| glInterleavedArrays(format, stride, pointer); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glShadeModel(GLenum mode ) { |
| ENTER_GL(); |
| glShadeModel(mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLightf(GLenum light, GLenum pname, GLfloat param ) { |
| ENTER_GL(); |
| glLightf(light, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLighti(GLenum light, GLenum pname, GLint param ) { |
| ENTER_GL(); |
| glLighti(light, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLightfv(GLenum light, GLenum pname, const GLfloat *params ) { |
| ENTER_GL(); |
| glLightfv(light, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLightiv(GLenum light, GLenum pname, const GLint *params ) { |
| ENTER_GL(); |
| glLightiv(light, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetLightfv(GLenum light, GLenum pname, GLfloat *params ) { |
| ENTER_GL(); |
| glGetLightfv(light, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetLightiv(GLenum light, GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetLightiv(light, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLightModelf(GLenum pname, GLfloat param ) { |
| ENTER_GL(); |
| glLightModelf(pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLightModeli(GLenum pname, GLint param ) { |
| ENTER_GL(); |
| glLightModeli(pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLightModelfv(GLenum pname, const GLfloat *params ) { |
| ENTER_GL(); |
| glLightModelfv(pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLightModeliv(GLenum pname, const GLint *params ) { |
| ENTER_GL(); |
| glLightModeliv(pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMaterialf(GLenum face, GLenum pname, GLfloat param ) { |
| ENTER_GL(); |
| glMaterialf(face, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMateriali(GLenum face, GLenum pname, GLint param ) { |
| ENTER_GL(); |
| glMateriali(face, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params ) { |
| ENTER_GL(); |
| glMaterialfv(face, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMaterialiv(GLenum face, GLenum pname, const GLint *params ) { |
| ENTER_GL(); |
| glMaterialiv(face, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params ) { |
| ENTER_GL(); |
| glGetMaterialfv(face, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetMaterialiv(GLenum face, GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetMaterialiv(face, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColorMaterial(GLenum face, GLenum mode ) { |
| ENTER_GL(); |
| glColorMaterial(face, mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPixelZoom(GLfloat xfactor, GLfloat yfactor ) { |
| ENTER_GL(); |
| glPixelZoom(xfactor, yfactor); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPixelStoref(GLenum pname, GLfloat param ) { |
| ENTER_GL(); |
| glPixelStoref(pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPixelStorei(GLenum pname, GLint param ) { |
| ENTER_GL(); |
| glPixelStorei(pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPixelTransferf(GLenum pname, GLfloat param ) { |
| ENTER_GL(); |
| glPixelTransferf(pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPixelTransferi(GLenum pname, GLint param ) { |
| ENTER_GL(); |
| glPixelTransferi(pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values ) { |
| ENTER_GL(); |
| glPixelMapfv(map, mapsize, values); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values ) { |
| ENTER_GL(); |
| glPixelMapuiv(map, mapsize, values); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values ) { |
| ENTER_GL(); |
| glPixelMapusv(map, mapsize, values); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetPixelMapfv(GLenum map, GLfloat *values ) { |
| ENTER_GL(); |
| glGetPixelMapfv(map, values); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetPixelMapuiv(GLenum map, GLuint *values ) { |
| ENTER_GL(); |
| glGetPixelMapuiv(map, values); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetPixelMapusv(GLenum map, GLushort *values ) { |
| ENTER_GL(); |
| glGetPixelMapusv(map, values); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) { |
| ENTER_GL(); |
| glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) { |
| ENTER_GL(); |
| glReadPixels(x, y, width, height, format, type, pixels); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { |
| ENTER_GL(); |
| glDrawPixels(width, height, format, type, pixels); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { |
| ENTER_GL(); |
| glCopyPixels(x, y, width, height, type); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glStencilFunc(GLenum func, GLint ref, GLuint mask ) { |
| ENTER_GL(); |
| glStencilFunc(func, ref, mask); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glStencilMask(GLuint mask ) { |
| ENTER_GL(); |
| glStencilMask(mask); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass ) { |
| ENTER_GL(); |
| glStencilOp(fail, zfail, zpass); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glClearStencil(GLint s ) { |
| ENTER_GL(); |
| glClearStencil(s); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexGend(GLenum coord, GLenum pname, GLdouble param ) { |
| ENTER_GL(); |
| glTexGend(coord, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexGenf(GLenum coord, GLenum pname, GLfloat param ) { |
| ENTER_GL(); |
| glTexGenf(coord, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexGeni(GLenum coord, GLenum pname, GLint param ) { |
| ENTER_GL(); |
| glTexGeni(coord, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params ) { |
| ENTER_GL(); |
| glTexGendv(coord, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params ) { |
| ENTER_GL(); |
| glTexGenfv(coord, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexGeniv(GLenum coord, GLenum pname, const GLint *params ) { |
| ENTER_GL(); |
| glTexGeniv(coord, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params ) { |
| ENTER_GL(); |
| glGetTexGendv(coord, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ) { |
| ENTER_GL(); |
| glGetTexGenfv(coord, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetTexGeniv(coord, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexEnvf(GLenum target, GLenum pname, GLfloat param ) { |
| ENTER_GL(); |
| glTexEnvf(target, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexEnvi(GLenum target, GLenum pname, GLint param ) { |
| ENTER_GL(); |
| glTexEnvi(target, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params ) { |
| ENTER_GL(); |
| glTexEnvfv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexEnviv(GLenum target, GLenum pname, const GLint *params ) { |
| ENTER_GL(); |
| glTexEnviv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params ) { |
| ENTER_GL(); |
| glGetTexEnvfv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetTexEnviv(GLenum target, GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetTexEnviv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexParameterf(GLenum target, GLenum pname, GLfloat param ) { |
| ENTER_GL(); |
| glTexParameterf(target, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexParameteri(GLenum target, GLenum pname, GLint param ) { |
| ENTER_GL(); |
| glTexParameteri(target, pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params ) { |
| ENTER_GL(); |
| glTexParameterfv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexParameteriv(GLenum target, GLenum pname, const GLint *params ) { |
| ENTER_GL(); |
| glTexParameteriv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { |
| ENTER_GL(); |
| glGetTexParameterfv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetTexParameteriv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) { |
| ENTER_GL(); |
| glGetTexLevelParameterfv(target, level, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetTexLevelParameteriv(target, level, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { |
| ENTER_GL(); |
| glTexImage1D(target, level, internalFormat, width, border, format, type, pixels); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { |
| ENTER_GL(); |
| glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) { |
| ENTER_GL(); |
| glGetTexImage(target, level, format, type, pixels); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGenTextures(GLsizei n, GLuint *textures ) { |
| ENTER_GL(); |
| glGenTextures(n, textures); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDeleteTextures(GLsizei n, const GLuint *textures) { |
| ENTER_GL(); |
| glDeleteTextures(n, textures); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glBindTexture(GLenum target, GLuint texture ) { |
| ENTER_GL(); |
| glBindTexture(target, texture); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities ) { |
| ENTER_GL(); |
| glPrioritizeTextures(n, textures, priorities); |
| LEAVE_GL(); |
| } |
| |
| GLboolean WINAPI wine_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences ) { |
| GLboolean ret; |
| ENTER_GL(); |
| ret = glAreTexturesResident(n, textures, residences); |
| LEAVE_GL(); |
| return ret; |
| } |
| |
| GLboolean WINAPI wine_glIsTexture(GLuint texture ) { |
| GLboolean ret; |
| ENTER_GL(); |
| ret = glIsTexture(texture); |
| LEAVE_GL(); |
| return ret; |
| } |
| |
| void WINAPI wine_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) { |
| ENTER_GL(); |
| glTexSubImage1D(target, level, xoffset, width, format, type, pixels); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { |
| ENTER_GL(); |
| glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { |
| ENTER_GL(); |
| glCopyTexImage1D(target, level, internalformat, x, y, width, border); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { |
| ENTER_GL(); |
| glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { |
| ENTER_GL(); |
| glCopyTexSubImage1D(target, level, xoffset, x, y, width); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { |
| ENTER_GL(); |
| glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) { |
| ENTER_GL(); |
| glMap1d(target, u1, u2, stride, order, points); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) { |
| ENTER_GL(); |
| glMap1f(target, u1, u2, stride, order, points); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) { |
| ENTER_GL(); |
| glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) { |
| ENTER_GL(); |
| glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetMapdv(GLenum target, GLenum query, GLdouble *v ) { |
| ENTER_GL(); |
| glGetMapdv(target, query, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetMapfv(GLenum target, GLenum query, GLfloat *v ) { |
| ENTER_GL(); |
| glGetMapfv(target, query, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetMapiv(GLenum target, GLenum query, GLint *v ) { |
| ENTER_GL(); |
| glGetMapiv(target, query, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalCoord1d(GLdouble u ) { |
| ENTER_GL(); |
| glEvalCoord1d(u); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalCoord1f(GLfloat u ) { |
| ENTER_GL(); |
| glEvalCoord1f(u); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalCoord1dv(const GLdouble *u ) { |
| ENTER_GL(); |
| glEvalCoord1dv(u); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalCoord1fv(const GLfloat *u ) { |
| ENTER_GL(); |
| glEvalCoord1fv(u); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalCoord2d(GLdouble u, GLdouble v ) { |
| ENTER_GL(); |
| glEvalCoord2d(u, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalCoord2f(GLfloat u, GLfloat v ) { |
| ENTER_GL(); |
| glEvalCoord2f(u, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalCoord2dv(const GLdouble *u ) { |
| ENTER_GL(); |
| glEvalCoord2dv(u); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalCoord2fv(const GLfloat *u ) { |
| ENTER_GL(); |
| glEvalCoord2fv(u); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2 ) { |
| ENTER_GL(); |
| glMapGrid1d(un, u1, u2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2 ) { |
| ENTER_GL(); |
| glMapGrid1f(un, u1, u2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { |
| ENTER_GL(); |
| glMapGrid2d(un, u1, u2, vn, v1, v2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { |
| ENTER_GL(); |
| glMapGrid2f(un, u1, u2, vn, v1, v2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalPoint1(GLint i ) { |
| ENTER_GL(); |
| glEvalPoint1(i); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalPoint2(GLint i, GLint j ) { |
| ENTER_GL(); |
| glEvalPoint2(i, j); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalMesh1(GLenum mode, GLint i1, GLint i2 ) { |
| ENTER_GL(); |
| glEvalMesh1(mode, i1, i2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { |
| ENTER_GL(); |
| glEvalMesh2(mode, i1, i2, j1, j2); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glFogf(GLenum pname, GLfloat param ) { |
| ENTER_GL(); |
| glFogf(pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glFogi(GLenum pname, GLint param ) { |
| ENTER_GL(); |
| glFogi(pname, param); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glFogfv(GLenum pname, const GLfloat *params ) { |
| ENTER_GL(); |
| glFogfv(pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glFogiv(GLenum pname, const GLint *params ) { |
| ENTER_GL(); |
| glFogiv(pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer ) { |
| ENTER_GL(); |
| glFeedbackBuffer(size, type, buffer); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPassThrough(GLfloat token ) { |
| ENTER_GL(); |
| glPassThrough(token); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glSelectBuffer(GLsizei size, GLuint *buffer ) { |
| ENTER_GL(); |
| glSelectBuffer(size, buffer); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glInitNames(void ) { |
| ENTER_GL(); |
| glInitNames(); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glLoadName(GLuint name ) { |
| ENTER_GL(); |
| glLoadName(name); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPushName(GLuint name ) { |
| ENTER_GL(); |
| glPushName(name); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glPopName(void ) { |
| ENTER_GL(); |
| glPopName(); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) { |
| ENTER_GL(); |
| glDrawRangeElements(mode, start, end, count, type, indices); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { |
| ENTER_GL(); |
| glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { |
| ENTER_GL(); |
| glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { |
| ENTER_GL(); |
| glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) { |
| ENTER_GL(); |
| glColorTable(target, internalformat, width, format, type, table); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ) { |
| ENTER_GL(); |
| glColorSubTable(target, start, count, format, type, data); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { |
| ENTER_GL(); |
| glColorTableParameteriv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { |
| ENTER_GL(); |
| glColorTableParameterfv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) { |
| ENTER_GL(); |
| glCopyColorSubTable(target, start, x, y, width); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { |
| ENTER_GL(); |
| glCopyColorTable(target, internalformat, x, y, width); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table ) { |
| ENTER_GL(); |
| glGetColorTable(target, format, type, table); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params ) { |
| ENTER_GL(); |
| glGetColorTableParameterfv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetColorTableParameteriv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glBlendEquation(GLenum mode ) { |
| ENTER_GL(); |
| glBlendEquation(mode); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { |
| ENTER_GL(); |
| glBlendColor(red, green, blue, alpha); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) { |
| ENTER_GL(); |
| glHistogram(target, width, internalformat, sink); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glResetHistogram(GLenum target ) { |
| ENTER_GL(); |
| glResetHistogram(target); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ) { |
| ENTER_GL(); |
| glGetHistogram(target, reset, format, type, values); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params ) { |
| ENTER_GL(); |
| glGetHistogramParameterfv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetHistogramParameteriv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMinmax(GLenum target, GLenum internalformat, GLboolean sink ) { |
| ENTER_GL(); |
| glMinmax(target, internalformat, sink); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glResetMinmax(GLenum target ) { |
| ENTER_GL(); |
| glResetMinmax(target); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ) { |
| ENTER_GL(); |
| glGetMinmax(target, reset, format, types, values); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params ) { |
| ENTER_GL(); |
| glGetMinmaxParameterfv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetMinmaxParameteriv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ) { |
| ENTER_GL(); |
| glConvolutionFilter1D(target, internalformat, width, format, type, image); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ) { |
| ENTER_GL(); |
| glConvolutionFilter2D(target, internalformat, width, height, format, type, image); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params ) { |
| ENTER_GL(); |
| glConvolutionParameterf(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params ) { |
| ENTER_GL(); |
| glConvolutionParameterfv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glConvolutionParameteri(GLenum target, GLenum pname, GLint params ) { |
| ENTER_GL(); |
| glConvolutionParameteri(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params ) { |
| ENTER_GL(); |
| glConvolutionParameteriv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { |
| ENTER_GL(); |
| glCopyConvolutionFilter1D(target, internalformat, x, y, width); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { |
| ENTER_GL(); |
| glCopyConvolutionFilter2D(target, internalformat, x, y, width, height); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image ) { |
| ENTER_GL(); |
| glGetConvolutionFilter(target, format, type, image); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params ) { |
| ENTER_GL(); |
| glGetConvolutionParameterfv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params ) { |
| ENTER_GL(); |
| glGetConvolutionParameteriv(target, pname, params); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ) { |
| ENTER_GL(); |
| glSeparableFilter2D(target, internalformat, width, height, format, type, row, column); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ) { |
| ENTER_GL(); |
| glGetSeparableFilter(target, format, type, row, column, span); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glActiveTextureARB(GLenum texture) { |
| ENTER_GL(); |
| glActiveTextureARB(texture); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glClientActiveTextureARB(GLenum texture) { |
| ENTER_GL(); |
| glClientActiveTextureARB(texture); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord1dARB(GLenum target, GLdouble s) { |
| ENTER_GL(); |
| glMultiTexCoord1dARB(target, s); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) { |
| ENTER_GL(); |
| glMultiTexCoord1dvARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) { |
| ENTER_GL(); |
| glMultiTexCoord1fARB(target, s); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) { |
| ENTER_GL(); |
| glMultiTexCoord1fvARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord1iARB(GLenum target, GLint s) { |
| ENTER_GL(); |
| glMultiTexCoord1iARB(target, s); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord1ivARB(GLenum target, const GLint *v) { |
| ENTER_GL(); |
| glMultiTexCoord1ivARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord1sARB(GLenum target, GLshort s) { |
| ENTER_GL(); |
| glMultiTexCoord1sARB(target, s); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord1svARB(GLenum target, const GLshort *v) { |
| ENTER_GL(); |
| glMultiTexCoord1svARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { |
| ENTER_GL(); |
| glMultiTexCoord2dARB(target, s, t); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) { |
| ENTER_GL(); |
| glMultiTexCoord2dvARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { |
| ENTER_GL(); |
| glMultiTexCoord2fARB(target, s, t); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) { |
| ENTER_GL(); |
| glMultiTexCoord2fvARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) { |
| ENTER_GL(); |
| glMultiTexCoord2iARB(target, s, t); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord2ivARB(GLenum target, const GLint *v) { |
| ENTER_GL(); |
| glMultiTexCoord2ivARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { |
| ENTER_GL(); |
| glMultiTexCoord2sARB(target, s, t); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) { |
| ENTER_GL(); |
| glMultiTexCoord2svARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { |
| ENTER_GL(); |
| glMultiTexCoord3dARB(target, s, t, r); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) { |
| ENTER_GL(); |
| glMultiTexCoord3dvARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { |
| ENTER_GL(); |
| glMultiTexCoord3fARB(target, s, t, r); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) { |
| ENTER_GL(); |
| glMultiTexCoord3fvARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { |
| ENTER_GL(); |
| glMultiTexCoord3iARB(target, s, t, r); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord3ivARB(GLenum target, const GLint *v) { |
| ENTER_GL(); |
| glMultiTexCoord3ivARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { |
| ENTER_GL(); |
| glMultiTexCoord3sARB(target, s, t, r); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord3svARB(GLenum target, const GLshort *v) { |
| ENTER_GL(); |
| glMultiTexCoord3svARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { |
| ENTER_GL(); |
| glMultiTexCoord4dARB(target, s, t, r, q); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) { |
| ENTER_GL(); |
| glMultiTexCoord4dvARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { |
| ENTER_GL(); |
| glMultiTexCoord4fARB(target, s, t, r, q); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) { |
| ENTER_GL(); |
| glMultiTexCoord4fvARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { |
| ENTER_GL(); |
| glMultiTexCoord4iARB(target, s, t, r, q); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord4ivARB(GLenum target, const GLint *v) { |
| ENTER_GL(); |
| glMultiTexCoord4ivARB(target, v); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { |
| ENTER_GL(); |
| glMultiTexCoord4sARB(target, s, t, r, q); |
| LEAVE_GL(); |
| } |
| |
| void WINAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) { |
| ENTER_GL(); |
| glMultiTexCoord4svARB(target, v); |
| LEAVE_GL(); |
| } |
| |