| /* |
| * Direct3D wine internal private include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2002-2003, 2004 Jason Edmeades |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_WINED3D_PRIVATE_H |
| #define __WINE_WINED3D_PRIVATE_H |
| |
| #include <stdarg.h> |
| #include <math.h> |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winreg.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "objbase.h" |
| #include "wine/wined3d.h" |
| #include "wined3d_gl.h" |
| #include "wine/list.h" |
| #include "wine/rbtree.h" |
| |
| /* Driver quirks */ |
| #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001 |
| #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002 |
| #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004 |
| #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008 |
| #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010 |
| |
| /* Texture format fixups */ |
| |
| enum fixup_channel_source |
| { |
| CHANNEL_SOURCE_ZERO = 0, |
| CHANNEL_SOURCE_ONE = 1, |
| CHANNEL_SOURCE_X = 2, |
| CHANNEL_SOURCE_Y = 3, |
| CHANNEL_SOURCE_Z = 4, |
| CHANNEL_SOURCE_W = 5, |
| CHANNEL_SOURCE_YUV0 = 6, |
| CHANNEL_SOURCE_YUV1 = 7, |
| }; |
| |
| enum yuv_fixup |
| { |
| YUV_FIXUP_YUY2 = 0, |
| YUV_FIXUP_UYVY = 1, |
| YUV_FIXUP_YV12 = 2, |
| }; |
| |
| #include <pshpack2.h> |
| struct color_fixup_desc |
| { |
| unsigned x_sign_fixup : 1; |
| unsigned x_source : 3; |
| unsigned y_sign_fixup : 1; |
| unsigned y_source : 3; |
| unsigned z_sign_fixup : 1; |
| unsigned z_source : 3; |
| unsigned w_sign_fixup : 1; |
| unsigned w_source : 3; |
| }; |
| #include <poppack.h> |
| |
| static const struct color_fixup_desc COLOR_FIXUP_IDENTITY = |
| {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W}; |
| |
| static inline struct color_fixup_desc create_color_fixup_desc( |
| int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1, |
| int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3) |
| { |
| struct color_fixup_desc fixup = |
| { |
| sign0, src0, |
| sign1, src1, |
| sign2, src2, |
| sign3, src3, |
| }; |
| return fixup; |
| } |
| |
| static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup) |
| { |
| struct color_fixup_desc fixup = |
| { |
| 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0, |
| 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0, |
| 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0, |
| 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0, |
| }; |
| return fixup; |
| } |
| |
| static inline BOOL is_identity_fixup(struct color_fixup_desc fixup) |
| { |
| return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup)); |
| } |
| |
| static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup) |
| { |
| return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1; |
| } |
| |
| static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup) |
| { |
| enum yuv_fixup yuv_fixup = 0; |
| if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0); |
| if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1); |
| if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2); |
| if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3); |
| return yuv_fixup; |
| } |
| |
| void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN; |
| void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN; |
| void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN; |
| |
| /* Device caps */ |
| #define MAX_PALETTES 65536 |
| #define MAX_STREAMS 16 |
| #define MAX_TEXTURES 8 |
| #define MAX_FRAGMENT_SAMPLERS 16 |
| #define MAX_VERTEX_SAMPLERS 4 |
| #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS) |
| #define MAX_ACTIVE_LIGHTS 8 |
| #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES |
| |
| extern GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1] DECLSPEC_HIDDEN; |
| |
| struct min_lookup |
| { |
| GLenum mip[WINED3DTEXF_LINEAR + 1]; |
| }; |
| |
| const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| |
| static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter) |
| { |
| return mag_lookup[mag_filter]; |
| } |
| |
| static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], |
| WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter) |
| { |
| return min_mip_lookup[min_filter].mip[mip_filter]; |
| } |
| |
| /* float_16_to_32() and float_32_to_16() (see implementation in |
| * surface_base.c) convert 16 bit floats in the FLOAT16 data type |
| * to standard C floats and vice versa. They do not depend on the encoding |
| * of the C float, so they are platform independent, but slow. On x86 and |
| * other IEEE 754 compliant platforms the conversion can be accelerated by |
| * bit shifting the exponent and mantissa. There are also some SSE-based |
| * assembly routines out there. |
| * |
| * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format |
| */ |
| static inline float float_16_to_32(const unsigned short *in) { |
| const unsigned short s = ((*in) & 0x8000); |
| const unsigned short e = ((*in) & 0x7C00) >> 10; |
| const unsigned short m = (*in) & 0x3FF; |
| const float sgn = (s ? -1.0f : 1.0f); |
| |
| if(e == 0) { |
| if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */ |
| else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f); |
| } else if(e < 31) { |
| return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f)); |
| } else { |
| if(m == 0) return sgn / 0.0f; /* +INF / -INF */ |
| else return 0.0f / 0.0f; /* NAN */ |
| } |
| } |
| |
| static inline float float_24_to_32(DWORD in) |
| { |
| const float sgn = in & 0x800000 ? -1.0f : 1.0f; |
| const unsigned short e = (in & 0x780000) >> 19; |
| const unsigned short m = in & 0x7ffff; |
| |
| if (e == 0) |
| { |
| if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */ |
| else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f); |
| } |
| else if (e < 15) |
| { |
| return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f)); |
| } |
| else |
| { |
| if (m == 0) return sgn / 0.0f; /* +INF / -INF */ |
| else return 0.0f / 0.0f; /* NAN */ |
| } |
| } |
| |
| /** |
| * Settings |
| */ |
| #define VS_NONE 0 |
| #define VS_HW 1 |
| |
| #define PS_NONE 0 |
| #define PS_HW 1 |
| |
| #define VBO_NONE 0 |
| #define VBO_HW 1 |
| |
| #define ORM_BACKBUFFER 0 |
| #define ORM_PBUFFER 1 |
| #define ORM_FBO 2 |
| |
| #define SHADER_ARB 1 |
| #define SHADER_GLSL 2 |
| #define SHADER_ATI 3 |
| #define SHADER_NONE 4 |
| |
| #define RTL_DISABLE -1 |
| #define RTL_READDRAW 1 |
| #define RTL_READTEX 2 |
| |
| #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */ |
| #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */ |
| |
| /* NOTE: When adding fields to this structure, make sure to update the default |
| * values in wined3d_main.c as well. */ |
| typedef struct wined3d_settings_s { |
| /* vertex and pixel shader modes */ |
| int vs_mode; |
| int ps_mode; |
| /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL, |
| we should use it. However, until it's fully implemented, we'll leave it as a registry |
| setting for developers. */ |
| BOOL glslRequested; |
| int offscreen_rendering_mode; |
| int rendertargetlock_mode; |
| unsigned short pci_vendor_id; |
| unsigned short pci_device_id; |
| /* Memory tracking and object counting */ |
| unsigned int emulated_textureram; |
| char *logo; |
| int allow_multisampling; |
| } wined3d_settings_t; |
| |
| extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN; |
| |
| typedef enum _WINED3DSAMPLER_TEXTURE_TYPE |
| { |
| WINED3DSTT_UNKNOWN = 0, |
| WINED3DSTT_1D = 1, |
| WINED3DSTT_2D = 2, |
| WINED3DSTT_CUBE = 3, |
| WINED3DSTT_VOLUME = 4, |
| } WINED3DSAMPLER_TEXTURE_TYPE; |
| |
| typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE |
| { |
| WINED3DSPR_TEMP = 0, |
| WINED3DSPR_INPUT = 1, |
| WINED3DSPR_CONST = 2, |
| WINED3DSPR_ADDR = 3, |
| WINED3DSPR_TEXTURE = 3, |
| WINED3DSPR_RASTOUT = 4, |
| WINED3DSPR_ATTROUT = 5, |
| WINED3DSPR_TEXCRDOUT = 6, |
| WINED3DSPR_OUTPUT = 6, |
| WINED3DSPR_CONSTINT = 7, |
| WINED3DSPR_COLOROUT = 8, |
| WINED3DSPR_DEPTHOUT = 9, |
| WINED3DSPR_SAMPLER = 10, |
| WINED3DSPR_CONST2 = 11, |
| WINED3DSPR_CONST3 = 12, |
| WINED3DSPR_CONST4 = 13, |
| WINED3DSPR_CONSTBOOL = 14, |
| WINED3DSPR_LOOP = 15, |
| WINED3DSPR_TEMPFLOAT16 = 16, |
| WINED3DSPR_MISCTYPE = 17, |
| WINED3DSPR_LABEL = 18, |
| WINED3DSPR_PREDICATE = 19, |
| WINED3DSPR_IMMCONST, |
| WINED3DSPR_CONSTBUFFER, |
| } WINED3DSHADER_PARAM_REGISTER_TYPE; |
| |
| enum wined3d_immconst_type |
| { |
| WINED3D_IMMCONST_FLOAT, |
| WINED3D_IMMCONST_FLOAT4, |
| }; |
| |
| #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6)) |
| |
| typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE |
| { |
| WINED3DSPSM_NONE = 0, |
| WINED3DSPSM_NEG = 1, |
| WINED3DSPSM_BIAS = 2, |
| WINED3DSPSM_BIASNEG = 3, |
| WINED3DSPSM_SIGN = 4, |
| WINED3DSPSM_SIGNNEG = 5, |
| WINED3DSPSM_COMP = 6, |
| WINED3DSPSM_X2 = 7, |
| WINED3DSPSM_X2NEG = 8, |
| WINED3DSPSM_DZ = 9, |
| WINED3DSPSM_DW = 10, |
| WINED3DSPSM_ABS = 11, |
| WINED3DSPSM_ABSNEG = 12, |
| WINED3DSPSM_NOT = 13, |
| } WINED3DSHADER_PARAM_SRCMOD_TYPE; |
| |
| #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */ |
| #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */ |
| #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */ |
| #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */ |
| #define WINED3DSP_WRITEMASK_ALL 0xf /* all */ |
| |
| typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE |
| { |
| WINED3DSPDM_NONE = 0, |
| WINED3DSPDM_SATURATE = 1, |
| WINED3DSPDM_PARTIALPRECISION = 2, |
| WINED3DSPDM_MSAMPCENTROID = 4, |
| } WINED3DSHADER_PARAM_DSTMOD_TYPE; |
| |
| /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ |
| #define WINED3DSI_TEXLD_PROJECT 1 |
| #define WINED3DSI_TEXLD_BIAS 2 |
| |
| typedef enum COMPARISON_TYPE |
| { |
| COMPARISON_GT = 1, |
| COMPARISON_EQ = 2, |
| COMPARISON_GE = 3, |
| COMPARISON_LT = 4, |
| COMPARISON_NE = 5, |
| COMPARISON_LE = 6, |
| } COMPARISON_TYPE; |
| |
| #define WINED3D_SM1_VS 0xfffe |
| #define WINED3D_SM1_PS 0xffff |
| #define WINED3D_SM4_PS 0x0000 |
| #define WINED3D_SM4_VS 0x0001 |
| #define WINED3D_SM4_GS 0x0002 |
| |
| /* Shader version tokens, and shader end tokens */ |
| #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor)) |
| #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor)) |
| |
| /* Shader backends */ |
| |
| /* TODO: Make this dynamic, based on shader limits ? */ |
| #define MAX_ATTRIBS 16 |
| #define MAX_REG_ADDR 1 |
| #define MAX_REG_TEMP 32 |
| #define MAX_REG_TEXCRD 8 |
| #define MAX_REG_INPUT 12 |
| #define MAX_REG_OUTPUT 12 |
| #define MAX_CONST_I 16 |
| #define MAX_CONST_B 16 |
| |
| /* FIXME: This needs to go up to 2048 for |
| * Shader model 3 according to msdn (and for software shaders) */ |
| #define MAX_LABELS 16 |
| |
| #define SHADER_PGMSIZE 65535 |
| |
| struct wined3d_shader_buffer |
| { |
| char *buffer; |
| unsigned int bsize; |
| unsigned int lineNo; |
| BOOL newline; |
| }; |
| |
| enum WINED3D_SHADER_INSTRUCTION_HANDLER |
| { |
| WINED3DSIH_ABS, |
| WINED3DSIH_ADD, |
| WINED3DSIH_BEM, |
| WINED3DSIH_BREAK, |
| WINED3DSIH_BREAKC, |
| WINED3DSIH_BREAKP, |
| WINED3DSIH_CALL, |
| WINED3DSIH_CALLNZ, |
| WINED3DSIH_CMP, |
| WINED3DSIH_CND, |
| WINED3DSIH_CRS, |
| WINED3DSIH_DCL, |
| WINED3DSIH_DEF, |
| WINED3DSIH_DEFB, |
| WINED3DSIH_DEFI, |
| WINED3DSIH_DP2ADD, |
| WINED3DSIH_DP3, |
| WINED3DSIH_DP4, |
| WINED3DSIH_DST, |
| WINED3DSIH_DSX, |
| WINED3DSIH_DSY, |
| WINED3DSIH_ELSE, |
| WINED3DSIH_ENDIF, |
| WINED3DSIH_ENDLOOP, |
| WINED3DSIH_ENDREP, |
| WINED3DSIH_EXP, |
| WINED3DSIH_EXPP, |
| WINED3DSIH_FRC, |
| WINED3DSIH_IF, |
| WINED3DSIH_IFC, |
| WINED3DSIH_LABEL, |
| WINED3DSIH_LIT, |
| WINED3DSIH_LOG, |
| WINED3DSIH_LOGP, |
| WINED3DSIH_LOOP, |
| WINED3DSIH_LRP, |
| WINED3DSIH_M3x2, |
| WINED3DSIH_M3x3, |
| WINED3DSIH_M3x4, |
| WINED3DSIH_M4x3, |
| WINED3DSIH_M4x4, |
| WINED3DSIH_MAD, |
| WINED3DSIH_MAX, |
| WINED3DSIH_MIN, |
| WINED3DSIH_MOV, |
| WINED3DSIH_MOVA, |
| WINED3DSIH_MUL, |
| WINED3DSIH_NOP, |
| WINED3DSIH_NRM, |
| WINED3DSIH_PHASE, |
| WINED3DSIH_POW, |
| WINED3DSIH_RCP, |
| WINED3DSIH_REP, |
| WINED3DSIH_RET, |
| WINED3DSIH_RSQ, |
| WINED3DSIH_SETP, |
| WINED3DSIH_SGE, |
| WINED3DSIH_SGN, |
| WINED3DSIH_SINCOS, |
| WINED3DSIH_SLT, |
| WINED3DSIH_SUB, |
| WINED3DSIH_TEX, |
| WINED3DSIH_TEXBEM, |
| WINED3DSIH_TEXBEML, |
| WINED3DSIH_TEXCOORD, |
| WINED3DSIH_TEXDEPTH, |
| WINED3DSIH_TEXDP3, |
| WINED3DSIH_TEXDP3TEX, |
| WINED3DSIH_TEXKILL, |
| WINED3DSIH_TEXLDD, |
| WINED3DSIH_TEXLDL, |
| WINED3DSIH_TEXM3x2DEPTH, |
| WINED3DSIH_TEXM3x2PAD, |
| WINED3DSIH_TEXM3x2TEX, |
| WINED3DSIH_TEXM3x3, |
| WINED3DSIH_TEXM3x3DIFF, |
| WINED3DSIH_TEXM3x3PAD, |
| WINED3DSIH_TEXM3x3SPEC, |
| WINED3DSIH_TEXM3x3TEX, |
| WINED3DSIH_TEXM3x3VSPEC, |
| WINED3DSIH_TEXREG2AR, |
| WINED3DSIH_TEXREG2GB, |
| WINED3DSIH_TEXREG2RGB, |
| WINED3DSIH_TABLE_SIZE |
| }; |
| |
| enum wined3d_shader_type |
| { |
| WINED3D_SHADER_TYPE_PIXEL, |
| WINED3D_SHADER_TYPE_VERTEX, |
| WINED3D_SHADER_TYPE_GEOMETRY, |
| }; |
| |
| struct wined3d_shader_version |
| { |
| enum wined3d_shader_type type; |
| BYTE major; |
| BYTE minor; |
| }; |
| |
| #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor)) |
| |
| typedef struct shader_reg_maps |
| { |
| struct wined3d_shader_version shader_version; |
| BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ |
| BYTE address; /* MAX_REG_ADDR, 1 */ |
| WORD labels; /* MAX_LABELS, 16 */ |
| DWORD temporary; /* MAX_REG_TEMP, 32 */ |
| DWORD *constf; /* pixel, vertex */ |
| DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */ |
| WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */ |
| WORD output_registers; /* MAX_REG_OUTPUT, 12 */ |
| WORD integer_constants; /* MAX_CONST_I, 16 */ |
| WORD boolean_constants; /* MAX_CONST_B, 16 */ |
| WORD local_int_consts; /* MAX_CONST_I, 16 */ |
| WORD local_bool_consts; /* MAX_CONST_B, 16 */ |
| |
| WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; |
| BYTE bumpmat; /* MAX_TEXTURES, 8 */ |
| BYTE luminanceparams; /* MAX_TEXTURES, 8 */ |
| |
| WORD usesnrm : 1; |
| WORD vpos : 1; |
| WORD usesdsx : 1; |
| WORD usesdsy : 1; |
| WORD usestexldd : 1; |
| WORD usesmova : 1; |
| WORD usesfacing : 1; |
| WORD usesrelconstF : 1; |
| WORD fog : 1; |
| WORD usestexldl : 1; |
| WORD usesifc : 1; |
| WORD usescall : 1; |
| WORD padding : 4; |
| |
| /* Whether or not loops are used in this shader, and nesting depth */ |
| unsigned loop_depth; |
| unsigned highest_render_target; |
| |
| } shader_reg_maps; |
| |
| struct wined3d_shader_context |
| { |
| IWineD3DBaseShader *shader; |
| const struct shader_reg_maps *reg_maps; |
| struct wined3d_shader_buffer *buffer; |
| void *backend_data; |
| }; |
| |
| struct wined3d_shader_register |
| { |
| WINED3DSHADER_PARAM_REGISTER_TYPE type; |
| UINT idx; |
| UINT array_idx; |
| const struct wined3d_shader_src_param *rel_addr; |
| enum wined3d_immconst_type immconst_type; |
| DWORD immconst_data[4]; |
| }; |
| |
| struct wined3d_shader_dst_param |
| { |
| struct wined3d_shader_register reg; |
| DWORD write_mask; |
| DWORD modifiers; |
| DWORD shift; |
| }; |
| |
| struct wined3d_shader_src_param |
| { |
| struct wined3d_shader_register reg; |
| DWORD swizzle; |
| DWORD modifiers; |
| }; |
| |
| struct wined3d_shader_instruction |
| { |
| const struct wined3d_shader_context *ctx; |
| enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; |
| DWORD flags; |
| BOOL coissue; |
| DWORD predicate; |
| UINT dst_count; |
| const struct wined3d_shader_dst_param *dst; |
| UINT src_count; |
| const struct wined3d_shader_src_param *src; |
| }; |
| |
| struct wined3d_shader_semantic |
| { |
| WINED3DDECLUSAGE usage; |
| UINT usage_idx; |
| WINED3DSAMPLER_TEXTURE_TYPE sampler_type; |
| struct wined3d_shader_dst_param reg; |
| }; |
| |
| struct wined3d_shader_attribute |
| { |
| WINED3DDECLUSAGE usage; |
| UINT usage_idx; |
| }; |
| |
| struct wined3d_shader_loop_control |
| { |
| unsigned int count; |
| unsigned int start; |
| int step; |
| }; |
| |
| struct wined3d_shader_frontend |
| { |
| void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature); |
| void (*shader_free)(void *data); |
| void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version); |
| void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size); |
| void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param, |
| struct wined3d_shader_src_param *src_rel_addr); |
| void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param, |
| struct wined3d_shader_src_param *dst_rel_addr); |
| void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic); |
| void (*shader_read_comment)(const DWORD **ptr, const char **comment); |
| BOOL (*shader_is_end)(void *data, const DWORD **ptr); |
| }; |
| |
| extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN; |
| extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN; |
| |
| typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *); |
| |
| struct shader_caps { |
| DWORD VertexShaderVersion; |
| DWORD MaxVertexShaderConst; |
| |
| DWORD PixelShaderVersion; |
| float PixelShader1xMaxValue; |
| DWORD MaxPixelShaderConst; |
| |
| WINED3DVSHADERCAPS2_0 VS20Caps; |
| WINED3DPSHADERCAPS2_0 PS20Caps; |
| |
| DWORD MaxVShaderInstructionsExecuted; |
| DWORD MaxPShaderInstructionsExecuted; |
| DWORD MaxVertexShader30InstructionSlots; |
| DWORD MaxPixelShader30InstructionSlots; |
| |
| BOOL VSClipping; |
| }; |
| |
| enum tex_types |
| { |
| tex_1d = 0, |
| tex_2d = 1, |
| tex_3d = 2, |
| tex_cube = 3, |
| tex_rect = 4, |
| tex_type_count = 5, |
| }; |
| |
| enum vertexprocessing_mode { |
| fixedfunction, |
| vertexshader, |
| pretransformed |
| }; |
| |
| #define WINED3D_CONST_NUM_UNUSED ~0U |
| |
| enum fogmode { |
| FOG_OFF, |
| FOG_LINEAR, |
| FOG_EXP, |
| FOG_EXP2 |
| }; |
| |
| /* Stateblock dependent parameters which have to be hardcoded |
| * into the shader code |
| */ |
| struct ps_compile_args { |
| struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS]; |
| enum vertexprocessing_mode vp_mode; |
| enum fogmode fog; |
| /* Projected textures(ps 1.0-1.3) */ |
| /* Texture types(2D, Cube, 3D) in ps 1.x */ |
| BOOL srgb_correction; |
| WORD np2_fixup; |
| /* Bitmap for NP2 texcoord fixups (16 samplers max currently). |
| D3D9 has a limit of 16 samplers and the fixup is superfluous |
| in D3D10 (unconditional NP2 support mandatory). */ |
| }; |
| |
| enum fog_src_type { |
| VS_FOG_Z = 0, |
| VS_FOG_COORD = 1 |
| }; |
| |
| struct vs_compile_args { |
| WORD fog_src; |
| WORD swizzle_map; /* MAX_ATTRIBS, 16 */ |
| }; |
| |
| struct wined3d_context; |
| |
| typedef struct { |
| void (*shader_handle_instruction)(const struct wined3d_shader_instruction *); |
| void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS); |
| void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type); |
| void (*shader_deselect_depth_blt)(IWineD3DDevice *iface); |
| void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count); |
| void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count); |
| void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); |
| void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS); |
| void (*shader_destroy)(IWineD3DBaseShader *iface); |
| HRESULT (*shader_alloc_private)(IWineD3DDevice *iface); |
| void (*shader_free_private)(IWineD3DDevice *iface); |
| BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface); |
| void (*shader_get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct shader_caps *caps); |
| BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup); |
| void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins); |
| } shader_backend_t; |
| |
| extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN; |
| extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN; |
| extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN; |
| |
| /* X11 locking */ |
| |
| extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN; |
| extern void (* CDECL wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN; |
| |
| /* As GLX relies on X, this is needed */ |
| extern int num_lock DECLSPEC_HIDDEN; |
| |
| #if 0 |
| #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr() |
| #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() |
| #else |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| #endif |
| |
| /***************************************************************************** |
| * Defines |
| */ |
| |
| /* GL related defines */ |
| /* ------------------ */ |
| #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName) |
| |
| #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF) |
| #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF) |
| #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF) |
| #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF) |
| |
| #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) |
| |
| #define D3DCOLORTOGLFLOAT4(dw, vec) do { \ |
| (vec)[0] = D3DCOLOR_R(dw); \ |
| (vec)[1] = D3DCOLOR_G(dw); \ |
| (vec)[2] = D3DCOLOR_B(dw); \ |
| (vec)[3] = D3DCOLOR_A(dw); \ |
| } while(0) |
| |
| /* DirectX Device Limits */ |
| /* --------------------- */ |
| #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */ |
| #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */ |
| |
| /* Checking of API calls */ |
| /* --------------------- */ |
| #ifndef WINE_NO_DEBUG_MSGS |
| #define checkGLcall(A) \ |
| do { \ |
| GLint err; \ |
| if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \ |
| err = glGetError(); \ |
| if (err == GL_NO_ERROR) { \ |
| TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ |
| \ |
| } else do { \ |
| FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \ |
| debug_glerror(err), err, A, __FILE__, __LINE__); \ |
| err = glGetError(); \ |
| } while (err != GL_NO_ERROR); \ |
| } while(0) |
| #else |
| #define checkGLcall(A) do {} while(0) |
| #endif |
| |
| /* Trace routines / diagnostics */ |
| /* ---------------------------- */ |
| |
| /* Dump out a matrix and copy it */ |
| #define conv_mat(mat,gl_mat) \ |
| do { \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \ |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ |
| } while (0) |
| |
| /* Trace vector and strided data information */ |
| #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \ |
| TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \ |
| si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \ |
| si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0) |
| |
| /* Advance declaration of structures to satisfy compiler */ |
| typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl; |
| typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl; |
| typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl; |
| typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl; |
| |
| /* Global variables */ |
| extern const float identity[16] DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * Compilable extra diagnostics |
| */ |
| |
| /* Trace information per-vertex: (extremely high amount of trace) */ |
| #if 0 /* NOTE: Must be 0 in cvs */ |
| # define VTRACE(A) TRACE A |
| #else |
| # define VTRACE(A) |
| #endif |
| |
| /* TODO: Confirm each of these works when wined3d move completed */ |
| #if 0 /* NOTE: Must be 0 in cvs */ |
| /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start |
| of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace |
| is enabled, and if it doesn't exist it is disabled. */ |
| # define FRAME_DEBUGGING |
| /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before |
| the file is deleted */ |
| # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */ |
| # define SINGLE_FRAME_DEBUGGING |
| # endif |
| /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls. |
| It can only be enabled when FRAME_DEBUGGING is also enabled |
| The contents of the back buffer are written into /tmp/backbuffer_* after each primitive |
| array is drawn. */ |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ |
| # define SHOW_FRAME_MAKEUP 1 |
| # endif |
| /* The following, when enabled, lets you see the makeup of the all the textures used during each |
| of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled. |
| The contents of the textures assigned to each stage are written into |
| /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */ |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ |
| # define SHOW_TEXTURE_MAKEUP 0 |
| # endif |
| extern BOOL isOn; |
| extern BOOL isDumpingFrames; |
| extern LONG primCounter; |
| #endif |
| |
| enum wined3d_ffp_idx |
| { |
| WINED3D_FFP_POSITION = 0, |
| WINED3D_FFP_BLENDWEIGHT = 1, |
| WINED3D_FFP_BLENDINDICES = 2, |
| WINED3D_FFP_NORMAL = 3, |
| WINED3D_FFP_PSIZE = 4, |
| WINED3D_FFP_DIFFUSE = 5, |
| WINED3D_FFP_SPECULAR = 6, |
| WINED3D_FFP_TEXCOORD0 = 7, |
| WINED3D_FFP_TEXCOORD1 = 8, |
| WINED3D_FFP_TEXCOORD2 = 9, |
| WINED3D_FFP_TEXCOORD3 = 10, |
| WINED3D_FFP_TEXCOORD4 = 11, |
| WINED3D_FFP_TEXCOORD5 = 12, |
| WINED3D_FFP_TEXCOORD6 = 13, |
| WINED3D_FFP_TEXCOORD7 = 14, |
| }; |
| |
| enum wined3d_ffp_emit_idx |
| { |
| WINED3D_FFP_EMIT_FLOAT1 = 0, |
| WINED3D_FFP_EMIT_FLOAT2 = 1, |
| WINED3D_FFP_EMIT_FLOAT3 = 2, |
| WINED3D_FFP_EMIT_FLOAT4 = 3, |
| WINED3D_FFP_EMIT_D3DCOLOR = 4, |
| WINED3D_FFP_EMIT_UBYTE4 = 5, |
| WINED3D_FFP_EMIT_SHORT2 = 6, |
| WINED3D_FFP_EMIT_SHORT4 = 7, |
| WINED3D_FFP_EMIT_UBYTE4N = 8, |
| WINED3D_FFP_EMIT_SHORT2N = 9, |
| WINED3D_FFP_EMIT_SHORT4N = 10, |
| WINED3D_FFP_EMIT_USHORT2N = 11, |
| WINED3D_FFP_EMIT_USHORT4N = 12, |
| WINED3D_FFP_EMIT_UDEC3 = 13, |
| WINED3D_FFP_EMIT_DEC3N = 14, |
| WINED3D_FFP_EMIT_FLOAT16_2 = 15, |
| WINED3D_FFP_EMIT_FLOAT16_4 = 16, |
| WINED3D_FFP_EMIT_COUNT = 17 |
| }; |
| |
| struct wined3d_stream_info_element |
| { |
| const struct GlPixelFormatDesc *format_desc; |
| GLsizei stride; |
| const BYTE *data; |
| UINT stream_idx; |
| GLuint buffer_object; |
| }; |
| |
| struct wined3d_stream_info |
| { |
| struct wined3d_stream_info_element elements[MAX_ATTRIBS]; |
| BOOL position_transformed; |
| WORD swizzle_map; /* MAX_ATTRIBS, 16 */ |
| WORD use_map; /* MAX_ATTRIBS, 16 */ |
| }; |
| |
| /***************************************************************************** |
| * Prototypes |
| */ |
| |
| /* Routine common to the draw primitive and draw indexed primitive routines */ |
| void drawPrimitive(IWineD3DDevice *iface, UINT index_count, |
| UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN; |
| DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN; |
| |
| typedef void (WINE_GLAPI *glAttribFunc)(const void *data); |
| typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data); |
| extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN; |
| extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN; |
| extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN; |
| extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN; |
| extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN; |
| extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN; |
| |
| #define eps 1e-8 |
| |
| #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ |
| (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) |
| |
| /* Routines and structures related to state management */ |
| |
| #define STATE_RENDER(a) (a) |
| #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE)) |
| |
| #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num)) |
| #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE)) |
| |
| /* + 1 because samplers start with 0 */ |
| #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num)) |
| #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1)) |
| |
| #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1) |
| #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER) |
| |
| #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a)) |
| #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255))) |
| |
| #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1) |
| #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC) |
| #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) |
| #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER) |
| |
| #define STATE_VDECL (STATE_INDEXBUFFER + 1) |
| #define STATE_IS_VDECL(a) ((a) == STATE_VDECL) |
| |
| #define STATE_VSHADER (STATE_VDECL + 1) |
| #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER) |
| |
| #define STATE_VIEWPORT (STATE_VSHADER + 1) |
| #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT) |
| |
| #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1) |
| #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) |
| #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT) |
| #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT) |
| |
| #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1) |
| #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS)) |
| |
| #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1) |
| #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT) |
| |
| #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a)) |
| #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1)) |
| |
| #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) |
| |
| #define STATE_FRONTFACE (STATE_MATERIAL + 1) |
| |
| #define STATE_HIGHEST (STATE_FRONTFACE) |
| |
| enum fogsource { |
| FOGSOURCE_FFP, |
| FOGSOURCE_VS, |
| FOGSOURCE_COORD, |
| }; |
| |
| #define WINED3D_MAX_FBO_ENTRIES 64 |
| |
| struct wined3d_occlusion_query |
| { |
| struct list entry; |
| GLuint id; |
| struct wined3d_context *context; |
| }; |
| |
| struct wined3d_event_query |
| { |
| struct list entry; |
| GLuint id; |
| struct wined3d_context *context; |
| }; |
| |
| struct wined3d_context |
| { |
| const struct wined3d_gl_info *gl_info; |
| /* State dirtification |
| * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices |
| * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed, |
| * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states |
| * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. |
| */ |
| DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */ |
| DWORD numDirtyEntries; |
| DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */ |
| |
| IWineD3DSurface *surface; |
| IWineD3DSurface *current_rt; |
| DWORD tid; /* Thread ID which owns this context at the moment */ |
| |
| /* Stores some information about the context state for optimization */ |
| WORD render_offscreen : 1; |
| WORD draw_buffer_dirty : 1; |
| WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */ |
| WORD last_was_pshader : 1; |
| WORD last_was_vshader : 1; |
| WORD namedArraysLoaded : 1; |
| WORD numberedArraysLoaded : 1; |
| WORD last_was_blit : 1; |
| WORD last_was_ckey : 1; |
| WORD fog_coord : 1; |
| WORD fog_enabled : 1; |
| WORD num_untracked_materials : 2; /* Max value 2 */ |
| WORD current : 1; |
| WORD destroyed : 1; |
| WORD valid : 1; |
| BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */ |
| BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */ |
| DWORD numbered_array_mask; |
| GLenum tracking_parm; /* Which source is tracking current colour */ |
| GLenum untracked_materials[2]; |
| UINT blit_w, blit_h; |
| enum fogsource fog_source; |
| |
| char *vshader_const_dirty, *pshader_const_dirty; |
| |
| /* The actual opengl context */ |
| UINT level; |
| HGLRC restore_ctx; |
| HDC restore_dc; |
| HGLRC glCtx; |
| HWND win_handle; |
| HDC hdc; |
| HPBUFFERARB pbuffer; |
| GLint aux_buffers; |
| |
| /* FBOs */ |
| UINT fbo_entry_count; |
| struct list fbo_list; |
| struct list fbo_destroy_list; |
| struct fbo_entry *current_fbo; |
| GLuint src_fbo; |
| GLuint dst_fbo; |
| GLuint fbo_read_binding; |
| GLuint fbo_draw_binding; |
| |
| /* Queries */ |
| GLuint *free_occlusion_queries; |
| UINT free_occlusion_query_size; |
| UINT free_occlusion_query_count; |
| struct list occlusion_queries; |
| |
| GLuint *free_event_queries; |
| UINT free_event_query_size; |
| UINT free_event_query_count; |
| struct list event_queries; |
| |
| /* Extension emulation */ |
| GLint gl_fog_source; |
| GLfloat fog_coord_value; |
| GLfloat color[4], fogstart, fogend, fogcolor[4]; |
| GLuint dummy_arbfp_prog; |
| }; |
| |
| typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx); |
| |
| struct StateEntry |
| { |
| DWORD representative; |
| APPLYSTATEFUNC apply; |
| }; |
| |
| struct StateEntryTemplate |
| { |
| DWORD state; |
| struct StateEntry content; |
| GL_SupportedExt extension; |
| }; |
| |
| struct fragment_caps |
| { |
| DWORD PrimitiveMiscCaps; |
| DWORD TextureOpCaps; |
| DWORD MaxTextureBlendStages; |
| DWORD MaxSimultaneousTextures; |
| }; |
| |
| struct fragment_pipeline |
| { |
| void (*enable_extension)(IWineD3DDevice *iface, BOOL enable); |
| void (*get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct fragment_caps *caps); |
| HRESULT (*alloc_private)(IWineD3DDevice *iface); |
| void (*free_private)(IWineD3DDevice *iface); |
| BOOL (*color_fixup_supported)(struct color_fixup_desc fixup); |
| const struct StateEntryTemplate *states; |
| BOOL ffp_proj_control; |
| }; |
| |
| extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN; |
| extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN; |
| |
| /* "Base" state table */ |
| HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, |
| const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex, |
| const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN; |
| |
| /* Shaders for color conversions in blits */ |
| struct blit_shader |
| { |
| HRESULT (*alloc_private)(IWineD3DDevice *iface); |
| void (*free_private)(IWineD3DDevice *iface); |
| HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc, |
| GLenum textype, UINT width, UINT height); |
| void (*unset_shader)(IWineD3DDevice *iface); |
| BOOL (*color_fixup_supported)(struct color_fixup_desc fixup); |
| }; |
| |
| extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN; |
| extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN; |
| |
| typedef enum ContextUsage { |
| CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */ |
| CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */ |
| CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */ |
| CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */ |
| } ContextUsage; |
| |
| struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, |
| IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN; |
| void context_alloc_event_query(struct wined3d_context *context, |
| struct wined3d_event_query *query) DECLSPEC_HIDDEN; |
| void context_alloc_occlusion_query(struct wined3d_context *context, |
| struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; |
| void context_resource_released(IWineD3DDevice *iface, |
| IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN; |
| void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN; |
| void context_attach_depth_stencil_fbo(struct wined3d_context *context, |
| GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN; |
| void context_attach_surface_fbo(const struct wined3d_context *context, |
| GLenum fbo_target, DWORD idx, IWineD3DSurface *surface) DECLSPEC_HIDDEN; |
| struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, |
| BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN; |
| void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN; |
| void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; |
| struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN; |
| DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN; |
| void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN; |
| BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN; |
| void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN; |
| |
| void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN; |
| HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN; |
| |
| /* Macros for doing basic GPU detection based on opengl capabilities */ |
| #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE]) |
| #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3]) |
| #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) |
| #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER]) |
| |
| /***************************************************************************** |
| * Internal representation of a light |
| */ |
| struct wined3d_light_info |
| { |
| WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */ |
| DWORD OriginalIndex; |
| LONG glIndex; |
| BOOL enabled; |
| |
| /* Converted parms to speed up swapping lights */ |
| float lightPosn[4]; |
| float lightDirn[4]; |
| float exponent; |
| float cutoff; |
| |
| struct list entry; |
| }; |
| |
| /* The default light parameters */ |
| extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN; |
| |
| typedef struct WineD3D_PixelFormat |
| { |
| int iPixelFormat; /* WGL pixel format */ |
| int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */ |
| int redSize, greenSize, blueSize, alphaSize; |
| int depthSize, stencilSize; |
| BOOL windowDrawable; |
| BOOL pbufferDrawable; |
| BOOL doubleBuffer; |
| int auxBuffers; |
| int numSamples; |
| } WineD3D_PixelFormat; |
| |
| enum wined3d_pci_vendor |
| { |
| VENDOR_WINE = 0x0000, |
| VENDOR_MESA = 0x0001, |
| VENDOR_ATI = 0x1002, |
| VENDOR_NVIDIA = 0x10de, |
| VENDOR_INTEL = 0x8086, |
| }; |
| |
| enum wined3d_pci_device |
| { |
| CARD_WINE = 0x0000, |
| |
| CARD_ATI_RAGE_128PRO = 0x5246, |
| CARD_ATI_RADEON_7200 = 0x5144, |
| CARD_ATI_RADEON_8500 = 0x514c, |
| CARD_ATI_RADEON_9500 = 0x4144, |
| CARD_ATI_RADEON_XPRESS_200M = 0x5955, |
| CARD_ATI_RADEON_X700 = 0x5e4c, |
| CARD_ATI_RADEON_X1600 = 0x71c2, |
| CARD_ATI_RADEON_HD2300 = 0x7210, |
| CARD_ATI_RADEON_HD2600 = 0x9581, |
| CARD_ATI_RADEON_HD2900 = 0x9400, |
| CARD_ATI_RADEON_HD3200 = 0x9620, |
| CARD_ATI_RADEON_HD4350 = 0x954f, |
| CARD_ATI_RADEON_HD4550 = 0x9540, |
| CARD_ATI_RADEON_HD4600 = 0x9495, |
| CARD_ATI_RADEON_HD4650 = 0x9498, |
| CARD_ATI_RADEON_HD4670 = 0x9490, |
| CARD_ATI_RADEON_HD4700 = 0x944e, |
| CARD_ATI_RADEON_HD4770 = 0x94b3, |
| CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */ |
| CARD_ATI_RADEON_HD4830 = 0x944c, |
| CARD_ATI_RADEON_HD4850 = 0x9442, |
| CARD_ATI_RADEON_HD4870 = 0x9440, |
| CARD_ATI_RADEON_HD4890 = 0x9460, |
| |
| CARD_NVIDIA_RIVA_128 = 0x0018, |
| CARD_NVIDIA_RIVA_TNT = 0x0020, |
| CARD_NVIDIA_RIVA_TNT2 = 0x0028, |
| CARD_NVIDIA_GEFORCE = 0x0100, |
| CARD_NVIDIA_GEFORCE2_MX = 0x0110, |
| CARD_NVIDIA_GEFORCE2 = 0x0150, |
| CARD_NVIDIA_GEFORCE3 = 0x0200, |
| CARD_NVIDIA_GEFORCE4_MX = 0x0170, |
| CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253, |
| CARD_NVIDIA_GEFORCEFX_5200 = 0x0320, |
| CARD_NVIDIA_GEFORCEFX_5600 = 0x0312, |
| CARD_NVIDIA_GEFORCEFX_5800 = 0x0302, |
| CARD_NVIDIA_GEFORCE_6200 = 0x014f, |
| CARD_NVIDIA_GEFORCE_6600GT = 0x0140, |
| CARD_NVIDIA_GEFORCE_6800 = 0x0041, |
| CARD_NVIDIA_GEFORCE_7400 = 0x01d8, |
| CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */ |
| CARD_NVIDIA_GEFORCE_7600 = 0x0391, |
| CARD_NVIDIA_GEFORCE_7800GT = 0x0092, |
| CARD_NVIDIA_GEFORCE_8300GS = 0x0423, |
| CARD_NVIDIA_GEFORCE_8600GT = 0x0402, |
| CARD_NVIDIA_GEFORCE_8600MGT = 0x0407, |
| CARD_NVIDIA_GEFORCE_8800GTS = 0x0193, |
| CARD_NVIDIA_GEFORCE_9200 = 0x086d, |
| CARD_NVIDIA_GEFORCE_9400GT = 0x042c, |
| CARD_NVIDIA_GEFORCE_9500GT = 0x0640, |
| CARD_NVIDIA_GEFORCE_9600GT = 0x0622, |
| CARD_NVIDIA_GEFORCE_9800GT = 0x0614, |
| CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2, |
| CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6, |
| CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1, |
| |
| CARD_INTEL_845G = 0x2562, |
| CARD_INTEL_I830G = 0x3577, |
| CARD_INTEL_I855G = 0x3582, |
| CARD_INTEL_I865G = 0x2572, |
| CARD_INTEL_I915G = 0x2582, |
| CARD_INTEL_I915GM = 0x2592, |
| CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */ |
| CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GMA 965? */ |
| }; |
| |
| struct wined3d_driver_info |
| { |
| enum wined3d_pci_vendor vendor; |
| enum wined3d_pci_device device; |
| const char *name; |
| const char *description; |
| DWORD version_high; |
| DWORD version_low; |
| }; |
| |
| /* The adapter structure */ |
| struct wined3d_adapter |
| { |
| UINT num; |
| BOOL opengl; |
| POINT monitorPoint; |
| struct wined3d_gl_info gl_info; |
| struct wined3d_driver_info driver_info; |
| WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */ |
| int nCfgs; |
| WineD3D_PixelFormat *cfgs; |
| BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */ |
| unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */ |
| unsigned int UsedTextureRam; |
| }; |
| |
| BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN; |
| BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram) DECLSPEC_HIDDEN; |
| extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * High order patch management |
| */ |
| struct WineD3DRectPatch |
| { |
| UINT Handle; |
| float *mem; |
| WineDirect3DVertexStridedData strided; |
| WINED3DRECTPATCH_INFO RectPatchInfo; |
| float numSegs[4]; |
| char has_normals, has_texcoords; |
| struct list entry; |
| }; |
| |
| HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN; |
| |
| enum projection_types |
| { |
| proj_none = 0, |
| proj_count3 = 1, |
| proj_count4 = 2 |
| }; |
| |
| enum dst_arg |
| { |
| resultreg = 0, |
| tempreg = 1 |
| }; |
| |
| /***************************************************************************** |
| * Fixed function pipeline replacements |
| */ |
| #define ARG_UNUSED 0xff |
| struct texture_stage_op |
| { |
| unsigned cop : 8; |
| unsigned carg1 : 8; |
| unsigned carg2 : 8; |
| unsigned carg0 : 8; |
| |
| unsigned aop : 8; |
| unsigned aarg1 : 8; |
| unsigned aarg2 : 8; |
| unsigned aarg0 : 8; |
| |
| struct color_fixup_desc color_fixup; |
| unsigned tex_type : 3; |
| unsigned dst : 1; |
| unsigned projected : 2; |
| unsigned padding : 10; |
| }; |
| |
| struct ffp_frag_settings { |
| struct texture_stage_op op[MAX_TEXTURES]; |
| enum fogmode fog; |
| /* Use shorts instead of chars to get dword alignment */ |
| unsigned short sRGB_write; |
| unsigned short emul_clipplanes; |
| }; |
| |
| struct ffp_frag_desc |
| { |
| struct wine_rb_entry entry; |
| struct ffp_frag_settings settings; |
| }; |
| |
| extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN; |
| extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN; |
| |
| void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, |
| BOOL ignore_textype) DECLSPEC_HIDDEN; |
| const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders, |
| const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN; |
| void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IWineD3D implementation structure |
| */ |
| typedef struct IWineD3DImpl |
| { |
| /* IUnknown fields */ |
| const IWineD3DVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* WineD3D Information */ |
| IUnknown *parent; |
| UINT dxVersion; |
| |
| UINT adapter_count; |
| struct wined3d_adapter adapters[1]; |
| } IWineD3DImpl; |
| |
| extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN; |
| |
| BOOL InitAdapters(IWineD3DImpl *This) DECLSPEC_HIDDEN; |
| |
| /* A helper function that dumps a resource list */ |
| void dumpResources(struct list *list) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IWineD3DDevice implementation structure |
| */ |
| #define WINED3D_UNMAPPED_STAGE ~0U |
| |
| /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */ |
| #define WINED3DCREATE_MULTITHREADED 0x00000004 |
| |
| struct IWineD3DDeviceImpl |
| { |
| /* IUnknown fields */ |
| const IWineD3DDeviceVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* WineD3D Information */ |
| IUnknown *parent; |
| IWineD3DDeviceParent *device_parent; |
| IWineD3D *wineD3D; |
| struct wined3d_adapter *adapter; |
| |
| /* Window styles to restore when switching fullscreen mode */ |
| LONG style; |
| LONG exStyle; |
| |
| /* X and GL Information */ |
| GLint maxConcurrentLights; |
| GLenum offscreenBuffer; |
| |
| /* Selected capabilities */ |
| int vs_selected_mode; |
| int ps_selected_mode; |
| const shader_backend_t *shader_backend; |
| void *shader_priv; |
| void *fragment_priv; |
| void *blit_priv; |
| struct StateEntry StateTable[STATE_HIGHEST + 1]; |
| /* Array of functions for states which are handled by more than one pipeline part */ |
| APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1]; |
| const struct fragment_pipeline *frag_pipe; |
| const struct blit_shader *blitter; |
| |
| unsigned int max_ffp_textures, max_ffp_texture_stages; |
| DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */ |
| DWORD vs_clipping; |
| |
| WORD view_ident : 1; /* true iff view matrix is identity */ |
| WORD untransformed : 1; |
| WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */ |
| WORD isRecordingState : 1; |
| WORD isInDraw : 1; |
| WORD bCursorVisible : 1; |
| WORD haveHardwareCursor : 1; |
| WORD d3d_initialized : 1; |
| WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */ |
| WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */ |
| WORD useDrawStridedSlow : 1; |
| WORD instancedDraw : 1; |
| WORD padding : 4; |
| |
| BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */ |
| |
| #define DDRAW_PITCH_ALIGNMENT 8 |
| #define D3D8_PITCH_ALIGNMENT 4 |
| unsigned char surface_alignment; /* Line Alignment of surfaces */ |
| |
| /* State block related */ |
| IWineD3DStateBlockImpl *stateBlock; |
| IWineD3DStateBlockImpl *updateStateBlock; |
| |
| /* Internal use fields */ |
| WINED3DDEVICE_CREATION_PARAMETERS createParms; |
| UINT adapterNo; |
| WINED3DDEVTYPE devType; |
| |
| IWineD3DSwapChain **swapchains; |
| UINT NumberOfSwapChains; |
| |
| struct list resources; /* a linked list to track resources created by the device */ |
| struct list shaders; /* a linked list to track shaders (pixel and vertex) */ |
| unsigned int highest_dirty_ps_const, highest_dirty_vs_const; |
| |
| /* Render Target Support */ |
| IWineD3DSurface **render_targets; |
| IWineD3DSurface *auto_depth_stencil_buffer; |
| IWineD3DSurface *stencilBufferTarget; |
| |
| /* palettes texture management */ |
| UINT NumberOfPalettes; |
| PALETTEENTRY **palettes; |
| UINT currentPalette; |
| UINT paletteConversionShader; |
| |
| /* For rendering to a texture using glCopyTexImage */ |
| GLenum *draw_buffers; |
| GLuint depth_blt_texture; |
| GLuint depth_blt_rb; |
| UINT depth_blt_rb_w; |
| UINT depth_blt_rb_h; |
| |
| /* Cursor management */ |
| UINT xHotSpot; |
| UINT yHotSpot; |
| UINT xScreenSpace; |
| UINT yScreenSpace; |
| UINT cursorWidth, cursorHeight; |
| GLuint cursorTexture; |
| HCURSOR hardwareCursor; |
| |
| /* The Wine logo surface */ |
| IWineD3DSurface *logo_surface; |
| |
| /* Textures for when no other textures are mapped */ |
| UINT dummyTextureName[MAX_TEXTURES]; |
| |
| /* Device state management */ |
| HRESULT state; |
| |
| /* DirectDraw stuff */ |
| DWORD ddraw_width, ddraw_height; |
| WINED3DFORMAT ddraw_format; |
| |
| /* Final position fixup constant */ |
| float posFixup[4]; |
| |
| /* With register combiners we can skip junk texture stages */ |
| DWORD texUnitMap[MAX_COMBINED_SAMPLERS]; |
| DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS]; |
| |
| /* Stream source management */ |
| struct wined3d_stream_info strided_streams; |
| const WineDirect3DVertexStridedData *up_strided; |
| |
| /* Context management */ |
| struct wined3d_context **contexts; |
| UINT numContexts; |
| struct wined3d_context *pbufferContext; /* The context that has a pbuffer as drawable */ |
| DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */ |
| |
| /* High level patch management */ |
| #define PATCHMAP_SIZE 43 |
| #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */ |
| struct list patches[PATCHMAP_SIZE]; |
| struct WineD3DRectPatch *currentPatch; |
| }; |
| |
| extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl DECLSPEC_HIDDEN; |
| |
| void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN; |
| void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN; |
| void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, |
| BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN; |
| void device_stream_info_from_strided(const struct wined3d_gl_info *gl_info, |
| const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN; |
| HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count, |
| const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) DECLSPEC_HIDDEN; |
| void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN; |
| void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN; |
| static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state) |
| { |
| DWORD idx = state >> 5; |
| BYTE shift = state & 0x1f; |
| return context->isStateDirty[idx] & (1 << shift); |
| } |
| |
| /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */ |
| typedef struct PrivateData |
| { |
| struct list entry; |
| |
| GUID tag; |
| DWORD flags; /* DDSPD_* */ |
| |
| union |
| { |
| LPVOID data; |
| LPUNKNOWN object; |
| } ptr; |
| |
| DWORD size; |
| } PrivateData; |
| |
| /***************************************************************************** |
| * IWineD3DResource implementation structure |
| */ |
| typedef struct IWineD3DResourceClass |
| { |
| /* IUnknown fields */ |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* WineD3DResource Information */ |
| IUnknown *parent; |
| WINED3DRESOURCETYPE resourceType; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| WINED3DPOOL pool; |
| UINT size; |
| DWORD usage; |
| const struct GlPixelFormatDesc *format_desc; |
| DWORD priority; |
| BYTE *allocatedMemory; /* Pointer to the real data location */ |
| BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */ |
| struct list privateData; |
| struct list resource_list_entry; |
| const struct wined3d_parent_ops *parent_ops; |
| } IWineD3DResourceClass; |
| |
| typedef struct IWineD3DResourceImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| const IWineD3DResourceVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| } IWineD3DResourceImpl; |
| |
| void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN; |
| HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN; |
| HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device) DECLSPEC_HIDDEN; |
| HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN; |
| DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN; |
| HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid, |
| void *data, DWORD *data_size) DECLSPEC_HIDDEN; |
| HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type, |
| IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc, |
| WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN; |
| DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN; |
| HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid, |
| const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN; |
| |
| /* Tests show that the start address of resources is 32 byte aligned */ |
| #define RESOURCE_ALIGNMENT 32 |
| |
| /***************************************************************************** |
| * IWineD3DBaseTexture D3D- > openGL state map lookups |
| */ |
| |
| typedef enum winetexturestates { |
| WINED3DTEXSTA_ADDRESSU = 0, |
| WINED3DTEXSTA_ADDRESSV = 1, |
| WINED3DTEXSTA_ADDRESSW = 2, |
| WINED3DTEXSTA_BORDERCOLOR = 3, |
| WINED3DTEXSTA_MAGFILTER = 4, |
| WINED3DTEXSTA_MINFILTER = 5, |
| WINED3DTEXSTA_MIPFILTER = 6, |
| WINED3DTEXSTA_MAXMIPLEVEL = 7, |
| WINED3DTEXSTA_MAXANISOTROPY = 8, |
| WINED3DTEXSTA_SRGBTEXTURE = 9, |
| WINED3DTEXSTA_ELEMENTINDEX = 10, |
| WINED3DTEXSTA_DMAPOFFSET = 11, |
| WINED3DTEXSTA_TSSADDRESSW = 12, |
| MAX_WINETEXTURESTATES = 13, |
| } winetexturestates; |
| |
| enum WINED3DSRGB |
| { |
| SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */ |
| SRGB_RGB = 1, /* Loads the rgb texture */ |
| SRGB_SRGB = 2, /* Loads the srgb texture */ |
| SRGB_BOTH = 3, /* Loads both textures */ |
| }; |
| |
| struct gl_texture |
| { |
| DWORD states[MAX_WINETEXTURESTATES]; |
| BOOL dirty; |
| GLuint name; |
| }; |
| |
| /***************************************************************************** |
| * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl) |
| */ |
| typedef struct IWineD3DBaseTextureClass |
| { |
| struct gl_texture texture_rgb, texture_srgb; |
| UINT levels; |
| float pow2Matrix[16]; |
| UINT LOD; |
| WINED3DTEXTUREFILTERTYPE filterType; |
| LONG bindCount; |
| DWORD sampler; |
| BOOL is_srgb; |
| BOOL pow2Matrix_identity; |
| const struct min_lookup *minMipLookup; |
| const GLenum *magLookup; |
| void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb); |
| } IWineD3DBaseTextureClass; |
| |
| void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN; |
| |
| typedef struct IWineD3DBaseTextureImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| const IWineD3DBaseTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| } IWineD3DBaseTextureImpl; |
| |
| void basetexture_apply_state_changes(IWineD3DBaseTexture *iface, |
| const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1], |
| const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]) DECLSPEC_HIDDEN; |
| HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN; |
| void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN; |
| void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN; |
| WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN; |
| BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN; |
| DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN; |
| DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN; |
| HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type, |
| IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc, |
| WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, |
| WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN; |
| BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN; |
| DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN; |
| void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl) |
| */ |
| typedef struct IWineD3DTextureImpl |
| { |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ |
| const IWineD3DTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| /* IWineD3DTexture */ |
| IWineD3DSurface *surfaces[MAX_MIP_LEVELS]; |
| UINT target; |
| BOOL cond_np2; |
| |
| } IWineD3DTextureImpl; |
| |
| HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels, |
| IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, |
| IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl) |
| */ |
| typedef struct IWineD3DCubeTextureImpl |
| { |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ |
| const IWineD3DCubeTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| /* IWineD3DCubeTexture */ |
| IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS]; |
| } IWineD3DCubeTextureImpl; |
| |
| HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels, |
| IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, |
| IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| |
| typedef struct _WINED3DVOLUMET_DESC |
| { |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| } WINED3DVOLUMET_DESC; |
| |
| /***************************************************************************** |
| * IWineD3DVolume implementation structure (extends IUnknown) |
| */ |
| typedef struct IWineD3DVolumeImpl |
| { |
| /* IUnknown & WineD3DResource fields */ |
| const IWineD3DVolumeVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* WineD3DVolume Information */ |
| WINED3DVOLUMET_DESC currentDesc; |
| IWineD3DBase *container; |
| BOOL lockable; |
| BOOL locked; |
| WINED3DBOX lockedBox; |
| WINED3DBOX dirtyBox; |
| BOOL dirty; |
| } IWineD3DVolumeImpl; |
| |
| void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN; |
| HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width, |
| UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, |
| IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl) |
| */ |
| typedef struct IWineD3DVolumeTextureImpl |
| { |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ |
| const IWineD3DVolumeTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| /* IWineD3DVolumeTexture */ |
| IWineD3DVolume *volumes[MAX_MIP_LEVELS]; |
| } IWineD3DVolumeTextureImpl; |
| |
| HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, |
| UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, |
| WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| |
| typedef struct _WINED3DSURFACET_DESC |
| { |
| WINED3DMULTISAMPLE_TYPE MultiSampleType; |
| DWORD MultiSampleQuality; |
| UINT Width; |
| UINT Height; |
| } WINED3DSURFACET_DESC; |
| |
| /***************************************************************************** |
| * Structure for DIB Surfaces (GetDC and GDI surfaces) |
| */ |
| typedef struct wineD3DSurface_DIB { |
| HBITMAP DIBsection; |
| void* bitmap_data; |
| UINT bitmap_size; |
| HGDIOBJ holdbitmap; |
| BOOL client_memory; |
| } wineD3DSurface_DIB; |
| |
| typedef struct { |
| struct list entry; |
| GLuint id; |
| UINT width; |
| UINT height; |
| } renderbuffer_entry_t; |
| |
| struct fbo_entry |
| { |
| struct list entry; |
| IWineD3DSurface **render_targets; |
| IWineD3DSurface *depth_stencil; |
| BOOL attached; |
| GLuint id; |
| }; |
| |
| /***************************************************************************** |
| * IWineD3DClipp implementation structure |
| */ |
| typedef struct IWineD3DClipperImpl |
| { |
| const IWineD3DClipperVtbl *lpVtbl; |
| LONG ref; |
| |
| IUnknown *Parent; |
| HWND hWnd; |
| } IWineD3DClipperImpl; |
| |
| |
| /***************************************************************************** |
| * IWineD3DSurface implementation structure |
| */ |
| struct IWineD3DSurfaceImpl |
| { |
| /* IUnknown & IWineD3DResource Information */ |
| const IWineD3DSurfaceVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* IWineD3DSurface fields */ |
| IWineD3DBase *container; |
| WINED3DSURFACET_DESC currentDesc; |
| IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */ |
| PALETTEENTRY *palette9; /* D3D8/9 style palette handling */ |
| |
| /* TODO: move this off into a management class(maybe!) */ |
| DWORD Flags; |
| |
| UINT pow2Width; |
| UINT pow2Height; |
| |
| /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */ |
| void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height); |
| |
| /* Oversized texture */ |
| RECT glRect; |
| |
| /* PBO */ |
| GLuint pbo; |
| GLuint texture_name; |
| GLuint texture_name_srgb; |
| GLint texture_level; |
| GLenum texture_target; |
| |
| RECT lockedRect; |
| RECT dirtyRect; |
| int lockCount; |
| #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */ |
| |
| /* For GetDC */ |
| wineD3DSurface_DIB dib; |
| HDC hDC; |
| |
| /* Color keys for DDraw */ |
| WINEDDCOLORKEY DestBltCKey; |
| WINEDDCOLORKEY DestOverlayCKey; |
| WINEDDCOLORKEY SrcOverlayCKey; |
| WINEDDCOLORKEY SrcBltCKey; |
| DWORD CKeyFlags; |
| |
| WINEDDCOLORKEY glCKey; |
| |
| struct list renderbuffers; |
| renderbuffer_entry_t *current_renderbuffer; |
| |
| /* DirectDraw clippers */ |
| IWineD3DClipper *clipper; |
| |
| /* DirectDraw Overlay handling */ |
| RECT overlay_srcrect; |
| RECT overlay_destrect; |
| IWineD3DSurfaceImpl *overlay_dest; |
| struct list overlays; |
| struct list overlay_entry; |
| }; |
| |
| extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN; |
| extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN; |
| |
| UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc, |
| UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN; |
| void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN; |
| HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment, |
| UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type, |
| UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, |
| WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| |
| /* Predeclare the shared Surface functions */ |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, |
| REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN; |
| ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, |
| REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, |
| REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN; |
| DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN; |
| DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN; |
| WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, |
| REFIID riid, void **ppContainer) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, |
| DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) DECLSPEC_HIDDEN; |
| DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, |
| DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect, |
| IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) DECLSPEC_HIDDEN; |
| HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface, |
| const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty, |
| IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect, |
| const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN; |
| void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN; |
| const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN; |
| |
| void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN; |
| void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN; |
| void get_drawable_size_pbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN; |
| void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN; |
| |
| void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN; |
| |
| /* Surface flags: */ |
| #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */ |
| #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */ |
| #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */ |
| #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */ |
| #define SFLAG_DISCARD 0x00000010 /* ??? */ |
| #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */ |
| #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */ |
| #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */ |
| #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */ |
| #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */ |
| #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */ |
| #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */ |
| #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */ |
| #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */ |
| #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */ |
| #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */ |
| #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */ |
| #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */ |
| #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */ |
| #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */ |
| #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */ |
| #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */ |
| #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */ |
| #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */ |
| #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */ |
| |
| /* In some conditions the surface memory must not be freed: |
| * SFLAG_OVERSIZE: Not all data can be kept in GL |
| * SFLAG_CONVERTED: Converting the data back would take too long |
| * SFLAG_DIBSECTION: The dib code manages the memory |
| * SFLAG_LOCKED: The app requires access to the surface data |
| * SFLAG_DYNLOCK: Avoid freeing the data for performance |
| * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL. |
| * SFLAG_CLIENT: OpenGL uses our memory as backup |
| */ |
| #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \ |
| SFLAG_CONVERTED | \ |
| SFLAG_DIBSECTION | \ |
| SFLAG_LOCKED | \ |
| SFLAG_DYNLOCK | \ |
| SFLAG_USERPTR | \ |
| SFLAG_PBO | \ |
| SFLAG_CLIENT) |
| |
| #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \ |
| SFLAG_INTEXTURE | \ |
| SFLAG_INDRAWABLE | \ |
| SFLAG_INSRGBTEX) |
| |
| #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \ |
| SFLAG_DS_OFFSCREEN) |
| #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS |
| |
| BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]) DECLSPEC_HIDDEN; |
| |
| typedef enum { |
| NO_CONVERSION, |
| CONVERT_PALETTED, |
| CONVERT_PALETTED_CK, |
| CONVERT_CK_565, |
| CONVERT_CK_5551, |
| CONVERT_CK_4444, |
| CONVERT_CK_4444_ARGB, |
| CONVERT_CK_1555, |
| CONVERT_555, |
| CONVERT_CK_RGB24, |
| CONVERT_CK_8888, |
| CONVERT_CK_8888_ARGB, |
| CONVERT_RGB32_888, |
| CONVERT_V8U8, |
| CONVERT_L6V5U5, |
| CONVERT_X8L8V8U8, |
| CONVERT_Q8W8V8U8, |
| CONVERT_V16U16, |
| CONVERT_A4L4, |
| CONVERT_G16R16, |
| CONVERT_R16G16F, |
| CONVERT_R32G32F, |
| CONVERT_D15S1, |
| CONVERT_D24X4S4, |
| CONVERT_D24FS8, |
| } CONVERT_TYPES; |
| |
| HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, |
| GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode) DECLSPEC_HIDDEN; |
| |
| BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IWineD3DVertexDeclaration implementation structure |
| */ |
| |
| struct wined3d_vertex_declaration_element |
| { |
| const struct GlPixelFormatDesc *format_desc; |
| BOOL ffp_valid; |
| WORD input_slot; |
| WORD offset; |
| UINT output_slot; |
| BYTE method; |
| BYTE usage; |
| BYTE usage_idx; |
| }; |
| |
| typedef struct IWineD3DVertexDeclarationImpl { |
| /* IUnknown Information */ |
| const IWineD3DVertexDeclarationVtbl *lpVtbl; |
| LONG ref; |
| |
| IUnknown *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| struct wined3d_vertex_declaration_element *elements; |
| UINT element_count; |
| |
| DWORD streams[MAX_STREAMS]; |
| UINT num_streams; |
| BOOL position_transformed; |
| BOOL half_float_conv_needed; |
| } IWineD3DVertexDeclarationImpl; |
| |
| HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device, |
| const WINED3DVERTEXELEMENT *elements, UINT element_count, |
| IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IWineD3DStateBlock implementation structure |
| */ |
| |
| /* Internal state Block for Begin/End/Capture/Create/Apply info */ |
| /* Note: Very long winded but gl Lists are not flexible enough */ |
| /* to resolve everything we need, so doing it manually for now */ |
| typedef struct SAVEDSTATES { |
| DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1]; |
| WORD streamSource; /* MAX_STREAMS, 16 */ |
| WORD streamFreq; /* MAX_STREAMS, 16 */ |
| DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; |
| DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ |
| WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */ |
| DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */ |
| WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */ |
| WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */ |
| BOOL *pixelShaderConstantsF; |
| WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */ |
| WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */ |
| BOOL *vertexShaderConstantsF; |
| DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ |
| DWORD primitive_type : 1; |
| DWORD indices : 1; |
| DWORD material : 1; |
| DWORD viewport : 1; |
| DWORD vertexDecl : 1; |
| DWORD pixelShader : 1; |
| DWORD vertexShader : 1; |
| DWORD scissorRect : 1; |
| DWORD padding : 4; |
| } SAVEDSTATES; |
| |
| struct StageState { |
| DWORD stage; |
| DWORD state; |
| }; |
| |
| struct IWineD3DStateBlockImpl |
| { |
| /* IUnknown fields */ |
| const IWineD3DStateBlockVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* IWineD3DStateBlock information */ |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| WINED3DSTATEBLOCKTYPE blockType; |
| |
| /* Array indicating whether things have been set or changed */ |
| SAVEDSTATES changed; |
| |
| /* Vertex Shader Declaration */ |
| IWineD3DVertexDeclaration *vertexDecl; |
| |
| IWineD3DVertexShader *vertexShader; |
| |
| /* Vertex Shader Constants */ |
| BOOL vertexShaderConstantB[MAX_CONST_B]; |
| INT vertexShaderConstantI[MAX_CONST_I * 4]; |
| float *vertexShaderConstantF; |
| |
| /* primitive type */ |
| GLenum gl_primitive_type; |
| |
| /* Stream Source */ |
| BOOL streamIsUP; |
| UINT streamStride[MAX_STREAMS]; |
| UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ]; |
| IWineD3DBuffer *streamSource[MAX_STREAMS]; |
| UINT streamFreq[MAX_STREAMS + 1]; |
| UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */ |
| |
| /* Indices */ |
| IWineD3DBuffer* pIndexData; |
| WINED3DFORMAT IndexFmt; |
| INT baseVertexIndex; |
| INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */ |
| |
| /* Transform */ |
| WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1]; |
| |
| /* Light hashmap . Collisions are handled using standard wine double linked lists */ |
| #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */ |
| #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */ |
| struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */ |
| const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */ |
| |
| /* Clipping */ |
| double clipplane[MAX_CLIPPLANES][4]; |
| WINED3DCLIPSTATUS clip_status; |
| |
| /* ViewPort */ |
| WINED3DVIEWPORT viewport; |
| |
| /* Material */ |
| WINED3DMATERIAL material; |
| |
| /* Pixel Shader */ |
| IWineD3DPixelShader *pixelShader; |
| |
| /* Pixel Shader Constants */ |
| BOOL pixelShaderConstantB[MAX_CONST_B]; |
| INT pixelShaderConstantI[MAX_CONST_I * 4]; |
| float *pixelShaderConstantF; |
| |
| /* RenderState */ |
| DWORD renderState[WINEHIGHEST_RENDER_STATE + 1]; |
| |
| /* Texture */ |
| IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS]; |
| |
| /* Texture State Stage */ |
| DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; |
| DWORD lowest_disabled_stage; |
| /* Sampler States */ |
| DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; |
| |
| /* Scissor test rectangle */ |
| RECT scissorRect; |
| |
| /* Contained state management */ |
| DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; |
| unsigned int num_contained_render_states; |
| DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1]; |
| unsigned int num_contained_transform_states; |
| DWORD contained_vs_consts_i[MAX_CONST_I]; |
| unsigned int num_contained_vs_consts_i; |
| DWORD contained_vs_consts_b[MAX_CONST_B]; |
| unsigned int num_contained_vs_consts_b; |
| DWORD *contained_vs_consts_f; |
| unsigned int num_contained_vs_consts_f; |
| DWORD contained_ps_consts_i[MAX_CONST_I]; |
| unsigned int num_contained_ps_consts_i; |
| DWORD contained_ps_consts_b[MAX_CONST_B]; |
| unsigned int num_contained_ps_consts_b; |
| DWORD *contained_ps_consts_f; |
| unsigned int num_contained_ps_consts_f; |
| struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)]; |
| unsigned int num_contained_tss_states; |
| struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE]; |
| unsigned int num_contained_sampler_states; |
| }; |
| |
| HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *device, |
| WINED3DSTATEBLOCKTYPE type, IUnknown *parent) DECLSPEC_HIDDEN; |
| void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN; |
| |
| /* Direct3D terminology with little modifications. We do not have an issued state |
| * because only the driver knows about it, but we have a created state because d3d |
| * allows GetData on a created issue, but opengl doesn't |
| */ |
| enum query_state { |
| QUERY_CREATED, |
| QUERY_SIGNALLED, |
| QUERY_BUILDING |
| }; |
| /***************************************************************************** |
| * IWineD3DQueryImpl implementation structure (extends IUnknown) |
| */ |
| typedef struct IWineD3DQueryImpl |
| { |
| const IWineD3DQueryVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| /* IWineD3DQuery fields */ |
| enum query_state state; |
| WINED3DQUERYTYPE type; |
| /* TODO: Think about using a IUnknown instead of a void* */ |
| void *extendedData; |
| } IWineD3DQueryImpl; |
| |
| extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl DECLSPEC_HIDDEN; |
| extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl DECLSPEC_HIDDEN; |
| extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl DECLSPEC_HIDDEN; |
| |
| /* IWineD3DBuffer */ |
| |
| /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other |
| * fixed function semantics as D3DCOLOR or FLOAT16 */ |
| enum wined3d_buffer_conversion_type |
| { |
| CONV_NONE, |
| CONV_D3DCOLOR, |
| CONV_POSITIONT, |
| CONV_FLOAT16_2, /* Also handles FLOAT16_4 */ |
| }; |
| |
| #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */ |
| #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */ |
| #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */ |
| #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */ |
| #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */ |
| |
| struct wined3d_buffer |
| { |
| const struct IWineD3DBufferVtbl *vtbl; |
| IWineD3DResourceClass resource; |
| |
| struct wined3d_buffer_desc desc; |
| |
| GLuint buffer_object; |
| GLenum buffer_object_usage; |
| GLenum buffer_type_hint; |
| UINT buffer_object_size; |
| LONG bind_count; |
| DWORD flags; |
| |
| UINT dirty_start; |
| UINT dirty_end; |
| LONG lock_count; |
| |
| /* conversion stuff */ |
| UINT conversion_count; |
| UINT draw_count; |
| UINT stride; /* 0 if no conversion */ |
| UINT conversion_stride; /* 0 if no shifted conversion */ |
| enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */ |
| /* Extra load offsets, for FLOAT16 conversion */ |
| UINT *conversion_shift; /* NULL if no shifted conversion */ |
| }; |
| |
| const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object) DECLSPEC_HIDDEN; |
| BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN; |
| HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device, |
| UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint, |
| const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| |
| /* IWineD3DRendertargetView */ |
| struct wined3d_rendertarget_view |
| { |
| const struct IWineD3DRendertargetViewVtbl *vtbl; |
| LONG refcount; |
| |
| IWineD3DResource *resource; |
| IUnknown *parent; |
| }; |
| |
| extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IWineD3DSwapChainImpl implementation structure (extends IUnknown) |
| */ |
| |
| typedef struct IWineD3DSwapChainImpl |
| { |
| /*IUnknown part*/ |
| const IWineD3DSwapChainVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| /* IWineD3DSwapChain fields */ |
| IWineD3DSurface **backBuffer; |
| IWineD3DSurface *frontBuffer; |
| WINED3DPRESENT_PARAMETERS presentParms; |
| DWORD orig_width, orig_height; |
| WINED3DFORMAT orig_fmt; |
| WINED3DGAMMARAMP orig_gamma; |
| |
| long prev_time, frames; /* Performance tracking */ |
| unsigned int vSyncCounter; |
| |
| struct wined3d_context **context; |
| unsigned int num_contexts; |
| |
| HWND win_handle; |
| } IWineD3DSwapChainImpl; |
| |
| extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl DECLSPEC_HIDDEN; |
| const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN; |
| void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN; |
| |
| HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, |
| REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN; |
| ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN; |
| ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown **ppParent) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, |
| IWineD3DSurface *pDestSurface) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, |
| WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, |
| WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, |
| WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, |
| IWineD3DDevice **ppDevice) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, |
| WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, |
| DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN; |
| HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, |
| WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN; |
| |
| struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN; |
| |
| #define DEFAULT_REFRESH_RATE 0 |
| |
| /***************************************************************************** |
| * Utility function prototypes |
| */ |
| |
| /* Trace routines */ |
| const char *debug_d3dformat(WINED3DFORMAT fmt) DECLSPEC_HIDDEN; |
| const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN; |
| const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN; |
| const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN; |
| const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN; |
| const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN; |
| const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN; |
| const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN; |
| const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN; |
| const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN; |
| const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN; |
| const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN; |
| const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN; |
| const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN; |
| const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN; |
| const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN; |
| const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN; |
| const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN; |
| const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN; |
| void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN; |
| const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN; |
| |
| /* Routines for GL <-> D3D values */ |
| GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN; |
| GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN; |
| BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, |
| DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN; |
| void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, |
| DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN; |
| void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, |
| BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN; |
| void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, |
| struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, |
| struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, |
| struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, |
| struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, |
| struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, |
| struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, |
| struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, |
| struct wined3d_context *context) DECLSPEC_HIDDEN; |
| |
| void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect) DECLSPEC_HIDDEN; |
| GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN; |
| void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; |
| void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location) DECLSPEC_HIDDEN; |
| void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, |
| unsigned int width, unsigned int height) DECLSPEC_HIDDEN; |
| void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN; |
| void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN; |
| |
| BOOL getColorBits(const struct GlPixelFormatDesc *format_desc, |
| short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN; |
| BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc, |
| short *depthSize, short *stencilSize) DECLSPEC_HIDDEN; |
| |
| /* Math utils */ |
| void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN; |
| UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN; |
| unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN; |
| |
| typedef struct local_constant { |
| struct list entry; |
| unsigned int idx; |
| DWORD value[4]; |
| } local_constant; |
| |
| typedef struct SHADER_LIMITS { |
| unsigned int temporary; |
| unsigned int texcoord; |
| unsigned int sampler; |
| unsigned int constant_int; |
| unsigned int constant_float; |
| unsigned int constant_bool; |
| unsigned int address; |
| unsigned int packed_output; |
| unsigned int packed_input; |
| unsigned int attributes; |
| unsigned int label; |
| } SHADER_LIMITS; |
| |
| /* Keeps track of details for TEX_M#x# shader opcodes which need to |
| * maintain state information between multiple codes */ |
| typedef struct SHADER_PARSE_STATE { |
| unsigned int current_row; |
| DWORD texcoord_w[2]; |
| } SHADER_PARSE_STATE; |
| |
| #ifdef __GNUC__ |
| #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args))) |
| #else |
| #define PRINTF_ATTR(fmt,args) |
| #endif |
| |
| /* Base Shader utility functions. */ |
| int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; |
| int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN; |
| |
| /* Vertex shader utility functions */ |
| extern BOOL vshader_get_input(IWineD3DVertexShader *iface, |
| BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN; |
| |
| extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IDirect3DBaseShader implementation structure |
| */ |
| typedef struct IWineD3DBaseShaderClass |
| { |
| LONG ref; |
| SHADER_LIMITS limits; |
| SHADER_PARSE_STATE parse_state; |
| DWORD *function; |
| UINT functionLength; |
| UINT cur_loop_depth, cur_loop_regno; |
| BOOL load_local_constsF; |
| const struct wined3d_shader_frontend *frontend; |
| void *frontend_data; |
| void *backend_data; |
| |
| IUnknown *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| |
| /* Programs this shader is linked with */ |
| struct list linked_programs; |
| |
| /* Immediate constants (override global ones) */ |
| struct list constantsB; |
| struct list constantsF; |
| struct list constantsI; |
| shader_reg_maps reg_maps; |
| |
| /* Pointer to the parent device */ |
| IWineD3DDevice *device; |
| struct list shader_list_entry; |
| |
| } IWineD3DBaseShaderClass; |
| |
| typedef struct IWineD3DBaseShaderImpl { |
| /* IUnknown */ |
| const IWineD3DBaseShaderVtbl *lpVtbl; |
| |
| /* IWineD3DBaseShader */ |
| IWineD3DBaseShaderClass baseShader; |
| } IWineD3DBaseShaderImpl; |
| |
| void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; |
| BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; |
| void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; |
| void shader_cleanup(IWineD3DBaseShader *iface) DECLSPEC_HIDDEN; |
| void shader_dump_src_param(const struct wined3d_shader_src_param *param, |
| const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN; |
| void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, |
| const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN; |
| unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN; |
| void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer, |
| const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN; |
| HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe, |
| struct shader_reg_maps *reg_maps, struct wined3d_shader_attribute *attributes, |
| struct wined3d_shader_signature_element *input_signature, |
| struct wined3d_shader_signature_element *output_signature, |
| const DWORD *byte_code, DWORD constf_size) DECLSPEC_HIDDEN; |
| void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device, |
| IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN; |
| const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) DECLSPEC_HIDDEN; |
| void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction) DECLSPEC_HIDDEN; |
| |
| static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type) |
| { |
| return type == WINED3D_SHADER_TYPE_PIXEL; |
| } |
| |
| static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type) |
| { |
| return type == WINED3D_SHADER_TYPE_VERTEX; |
| } |
| |
| static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg) |
| { |
| switch (reg->type) |
| { |
| case WINED3DSPR_RASTOUT: |
| /* oFog & oPts */ |
| if (reg->idx != 0) return TRUE; |
| /* oPos */ |
| return FALSE; |
| |
| case WINED3DSPR_DEPTHOUT: /* oDepth */ |
| case WINED3DSPR_CONSTBOOL: /* b# */ |
| case WINED3DSPR_LOOP: /* aL */ |
| case WINED3DSPR_PREDICATE: /* p0 */ |
| return TRUE; |
| |
| case WINED3DSPR_MISCTYPE: |
| switch(reg->idx) |
| { |
| case 0: /* vPos */ |
| return FALSE; |
| case 1: /* vFace */ |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DSPR_IMMCONST: |
| switch(reg->immconst_type) |
| { |
| case WINED3D_IMMCONST_FLOAT: |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| default: |
| return FALSE; |
| } |
| } |
| |
| static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) { |
| local_constant* lconst; |
| |
| if(This->baseShader.load_local_constsF) return FALSE; |
| LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) { |
| if(lconst->idx == reg) return TRUE; |
| } |
| return FALSE; |
| |
| } |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader implementation structures |
| */ |
| typedef struct IWineD3DVertexShaderImpl { |
| /* IUnknown parts */ |
| const IWineD3DVertexShaderVtbl *lpVtbl; |
| |
| /* IWineD3DBaseShader */ |
| IWineD3DBaseShaderClass baseShader; |
| |
| /* Vertex shader input and output semantics */ |
| struct wined3d_shader_attribute attributes[MAX_ATTRIBS]; |
| struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT]; |
| |
| UINT min_rel_offset, max_rel_offset; |
| UINT rel_offset; |
| } IWineD3DVertexShaderImpl; |
| |
| void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, |
| struct vs_compile_args *args) DECLSPEC_HIDDEN; |
| HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device, |
| const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, |
| IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| |
| /* Using additional shader constants (uniforms in GLSL / program environment |
| * or local parameters in ARB) is costly: |
| * ARB only knows float4 parameters and GLSL compiler are not really smart |
| * when it comes to efficiently pack float2 uniforms, so no space is wasted |
| * (in fact most compilers map a float2 to a full float4 uniform). |
| * |
| * For NP2 texcoord fixup we only need 2 floats (width and height) for each |
| * 2D texture used in the shader. We therefore pack fixup info for 2 textures |
| * into a single shader constant (uniform / program parameter). |
| * |
| * This structure is shared between the GLSL and the ARB backend.*/ |
| struct ps_np2fixup_info { |
| unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */ |
| WORD active; /* bitfield indicating if we can apply the fixup */ |
| WORD num_consts; |
| }; |
| |
| typedef struct IWineD3DPixelShaderImpl { |
| /* IUnknown parts */ |
| const IWineD3DPixelShaderVtbl *lpVtbl; |
| |
| /* IWineD3DBaseShader */ |
| IWineD3DBaseShaderClass baseShader; |
| |
| /* Pixel shader input semantics */ |
| struct wined3d_shader_signature_element input_signature[MAX_REG_INPUT]; |
| DWORD input_reg_map[MAX_REG_INPUT]; |
| BOOL input_reg_used[MAX_REG_INPUT]; |
| unsigned int declared_in_count; |
| |
| /* Some information about the shader behavior */ |
| char vpos_uniform; |
| |
| BOOL color0_mov; |
| DWORD color0_reg; |
| |
| } IWineD3DPixelShaderImpl; |
| |
| HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device, |
| const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, |
| IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; |
| void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, |
| IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN; |
| void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, |
| struct ps_compile_args *args) DECLSPEC_HIDDEN; |
| |
| /* sRGB correction constants */ |
| static const float srgb_cmp = 0.0031308f; |
| static const float srgb_mul_low = 12.92f; |
| static const float srgb_pow = 0.41666f; |
| static const float srgb_mul_high = 1.055f; |
| static const float srgb_sub_high = 0.055f; |
| |
| /***************************************************************************** |
| * IWineD3DPalette implementation structure |
| */ |
| struct IWineD3DPaletteImpl { |
| /* IUnknown parts */ |
| const IWineD3DPaletteVtbl *lpVtbl; |
| LONG ref; |
| |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| /* IWineD3DPalette */ |
| HPALETTE hpal; |
| WORD palVersion; /*| */ |
| WORD palNumEntries; /*| LOGPALETTE */ |
| PALETTEENTRY palents[256]; /*| */ |
| /* This is to store the palette in 'screen format' */ |
| int screen_palents[256]; |
| DWORD Flags; |
| }; |
| |
| extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN; |
| DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags) DECLSPEC_HIDDEN; |
| |
| /* DirectDraw utility functions */ |
| extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * Pixel format management |
| */ |
| |
| /* WineD3D pixel format flags */ |
| #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1 |
| #define WINED3DFMT_FLAG_FILTERING 0x2 |
| #define WINED3DFMT_FLAG_DEPTH 0x4 |
| #define WINED3DFMT_FLAG_STENCIL 0x8 |
| #define WINED3DFMT_FLAG_RENDERTARGET 0x10 |
| #define WINED3DFMT_FLAG_FOURCC 0x20 |
| #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40 |
| #define WINED3DFMT_FLAG_COMPRESSED 0x80 |
| #define WINED3DFMT_FLAG_GETDC 0x100 |
| |
| struct GlPixelFormatDesc |
| { |
| WINED3DFORMAT format; |
| DWORD red_mask; |
| DWORD green_mask; |
| DWORD blue_mask; |
| DWORD alpha_mask; |
| UINT byte_count; |
| WORD depth_size; |
| WORD stencil_size; |
| |
| UINT block_width; |
| UINT block_height; |
| UINT block_byte_count; |
| |
| enum wined3d_ffp_emit_idx emit_idx; |
| GLint component_count; |
| GLenum gl_vtx_type; |
| GLint gl_vtx_format; |
| GLboolean gl_normalized; |
| unsigned int component_size; |
| |
| GLint glInternal; |
| GLint glGammaInternal; |
| GLint rtInternal; |
| GLint glFormat; |
| GLint glType; |
| unsigned int Flags; |
| float heightscale; |
| struct color_fixup_desc color_fixup; |
| }; |
| |
| const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, |
| const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| |
| static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock) |
| { |
| /* Check stateblock->vertexDecl to allow this to be used from |
| * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because |
| * stateblock->vertexShader implies a vertex declaration instead of ddraw |
| * style strided data. */ |
| return (stateblock->vertexShader |
| && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed |
| && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE); |
| } |
| |
| static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock) |
| { |
| return (stateblock->pixelShader |
| && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE); |
| } |
| |
| void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, |
| WINED3DRECT *src_rect, IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, |
| const WINED3DTEXTUREFILTERTYPE filter, BOOL flip) DECLSPEC_HIDDEN; |
| |
| /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */ |
| #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL" |
| |
| #endif |