|  | /* | 
|  | * 2D Surface implementation without OpenGL | 
|  | * | 
|  | * Copyright 1997-2000 Marcus Meissner | 
|  | * Copyright 1998-2000 Lionel Ulmer | 
|  | * Copyright 2000-2001 TransGaming Technologies Inc. | 
|  | * Copyright 2002-2005 Jason Edmeades | 
|  | * Copyright 2002-2003 Raphael Junqueira | 
|  | * Copyright 2004 Christian Costa | 
|  | * Copyright 2005 Oliver Stieber | 
|  | * Copyright 2006-2008 Stefan Dösinger | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "wine/port.h" | 
|  | #include "wined3d_private.h" | 
|  |  | 
|  | #include <stdio.h> | 
|  |  | 
|  | /* Use the d3d_surface debug channel to have one channel for all surfaces */ | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); | 
|  |  | 
|  | void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) | 
|  | { | 
|  | TRACE("(%p) : Cleaning up.\n", This); | 
|  |  | 
|  | if (This->Flags & SFLAG_DIBSECTION) | 
|  | { | 
|  | /* Release the DC. */ | 
|  | SelectObject(This->hDC, This->dib.holdbitmap); | 
|  | DeleteDC(This->hDC); | 
|  | /* Release the DIB section. */ | 
|  | DeleteObject(This->dib.DIBsection); | 
|  | This->dib.bitmap_data = NULL; | 
|  | This->resource.allocatedMemory = NULL; | 
|  | } | 
|  |  | 
|  | if (This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem((IWineD3DSurface *)This, NULL); | 
|  | if (This->overlay_dest) list_remove(&This->overlay_entry); | 
|  |  | 
|  | HeapFree(GetProcessHeap(), 0, This->palette9); | 
|  |  | 
|  | resource_cleanup((IWineD3DResource *)This); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IWineD3DSurface::Release, GDI version | 
|  | * | 
|  | * In general a normal COM Release method, but the GDI version doesn't have | 
|  | * to destroy all the GL things. | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) { | 
|  | IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->resource.ref); | 
|  | TRACE("(%p) : Releasing from %d\n", This, ref + 1); | 
|  |  | 
|  | if (!ref) | 
|  | { | 
|  | surface_gdi_cleanup(This); | 
|  |  | 
|  | TRACE("(%p) Released.\n", This); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IWineD3DSurface::PreLoad, GDI version | 
|  | * | 
|  | * This call is unsupported on GDI surfaces, if it's called something went | 
|  | * wrong in the parent library. Write an informative warning | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static void WINAPI | 
|  | IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface) | 
|  | { | 
|  | ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface); | 
|  | ERR("(%p): Most likely the parent library did something wrong.\n", iface); | 
|  | ERR("(%p): Please report to wine-devel\n", iface); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IWineD3DSurface::UnLoad, GDI version | 
|  | * | 
|  | * This call is unsupported on GDI surfaces, if it's called something went | 
|  | * wrong in the parent library. Write an informative warning. | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface) | 
|  | { | 
|  | ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface); | 
|  | ERR("(%p): Most likely the parent library did something wrong.\n", iface); | 
|  | ERR("(%p): Please report to wine-devel\n", iface); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IWineD3DSurface::LockRect, GDI version | 
|  | * | 
|  | * Locks the surface and returns a pointer to the surface memory | 
|  | * | 
|  | * Params: | 
|  | *  pLockedRect: Address to return the locking info at | 
|  | *  pRect: Rectangle to lock | 
|  | *  Flags: Some flags | 
|  | * | 
|  | * Returns: | 
|  | *  WINED3D_OK on success | 
|  | *  WINED3DERR_INVALIDCALL on errors | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface, | 
|  | WINED3DLOCKED_RECT* pLockedRect, | 
|  | CONST RECT* pRect, | 
|  | DWORD Flags) | 
|  | { | 
|  | IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; | 
|  |  | 
|  | /* Already locked? */ | 
|  | if(This->Flags & SFLAG_LOCKED) | 
|  | { | 
|  | WARN("(%p) Surface already locked\n", This); | 
|  | /* What should I return here? */ | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } | 
|  | This->Flags |= SFLAG_LOCKED; | 
|  |  | 
|  | if(!This->resource.allocatedMemory) { | 
|  | /* This happens on gdi surfaces if the application set a user pointer and resets it. | 
|  | * Recreate the DIB section | 
|  | */ | 
|  | IWineD3DBaseSurfaceImpl_CreateDIBSection(iface); | 
|  | This->resource.allocatedMemory = This->dib.bitmap_data; | 
|  | } | 
|  |  | 
|  | return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags); | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IWineD3DSurface::UnlockRect, GDI version | 
|  | * | 
|  | * Unlocks a surface. This implementation doesn't do much, except updating | 
|  | * the window if the front buffer is unlocked | 
|  | * | 
|  | * Returns: | 
|  | *  WINED3D_OK on success | 
|  | *  WINED3DERR_INVALIDCALL on failure | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface) | 
|  | { | 
|  | IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; | 
|  | TRACE("(%p)\n", This); | 
|  |  | 
|  | if (!(This->Flags & SFLAG_LOCKED)) | 
|  | { | 
|  | WARN("trying to Unlock an unlocked surf@%p\n", This); | 
|  | return WINEDDERR_NOTLOCKED; | 
|  | } | 
|  |  | 
|  | /* Tell the swapchain to update the screen */ | 
|  | if (This->container.type == WINED3D_CONTAINER_SWAPCHAIN) | 
|  | { | 
|  | IWineD3DSwapChainImpl *swapchain = This->container.u.swapchain; | 
|  | if (This == swapchain->front_buffer) | 
|  | { | 
|  | x11_copy_to_screen(swapchain, &This->lockedRect); | 
|  | } | 
|  | } | 
|  |  | 
|  | This->Flags &= ~SFLAG_LOCKED; | 
|  | memset(&This->lockedRect, 0, sizeof(RECT)); | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IWineD3DSurface::Flip, GDI version | 
|  | * | 
|  | * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by | 
|  | * the parent library. This implementation changes the data pointers of the | 
|  | * surfaces and copies the new front buffer content to the screen | 
|  | * | 
|  | * Params: | 
|  | *  override: Flipping target(e.g. back buffer) | 
|  | * | 
|  | * Returns: | 
|  | *  WINED3D_OK on success | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface, | 
|  | IWineD3DSurface *override, | 
|  | DWORD Flags) | 
|  | { | 
|  | IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface; | 
|  | IWineD3DSwapChainImpl *swapchain; | 
|  | HRESULT hr; | 
|  |  | 
|  | if (surface->container.type != WINED3D_CONTAINER_SWAPCHAIN) | 
|  | { | 
|  | ERR("Flipped surface is not on a swapchain\n"); | 
|  | return WINEDDERR_NOTFLIPPABLE; | 
|  | } | 
|  |  | 
|  | swapchain = surface->container.u.swapchain; | 
|  | hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain, | 
|  | NULL, NULL, swapchain->win_handle, NULL, 0); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IWineD3DSurface::LoadTexture, GDI version | 
|  | * | 
|  | * This is mutually unsupported by GDI surfaces | 
|  | * | 
|  | * Returns: | 
|  | *  D3DERR_INVALIDCALL | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode) | 
|  | { | 
|  | ERR("Unsupported on X11 surfaces\n"); | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | static void WINAPI IWineGDISurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) | 
|  | { | 
|  | ERR("Not supported.\n"); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) { | 
|  | IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; | 
|  | WINED3DLOCKED_RECT lock; | 
|  | HRESULT hr; | 
|  | RGBQUAD col[256]; | 
|  |  | 
|  | TRACE("(%p)->(%p)\n",This,pHDC); | 
|  |  | 
|  | if(!(This->Flags & SFLAG_DIBSECTION)) | 
|  | { | 
|  | WARN("DC not supported on this surface\n"); | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if(This->Flags & SFLAG_USERPTR) { | 
|  | ERR("Not supported on surfaces with an application-provided surfaces\n"); | 
|  | return WINEDDERR_NODC; | 
|  | } | 
|  |  | 
|  | /* Give more detailed info for ddraw */ | 
|  | if (This->Flags & SFLAG_DCINUSE) | 
|  | return WINEDDERR_DCALREADYCREATED; | 
|  |  | 
|  | /* Can't GetDC if the surface is locked */ | 
|  | if (This->Flags & SFLAG_LOCKED) | 
|  | return WINED3DERR_INVALIDCALL; | 
|  |  | 
|  | memset(&lock, 0, sizeof(lock)); /* To be sure */ | 
|  |  | 
|  | /* Should have a DIB section already */ | 
|  |  | 
|  | /* Lock the surface */ | 
|  | hr = IWineD3DSurface_LockRect(iface, | 
|  | &lock, | 
|  | NULL, | 
|  | 0); | 
|  | if(FAILED(hr)) { | 
|  | ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr); | 
|  | /* keep the dib section */ | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | if (This->resource.format->id == WINED3DFMT_P8_UINT | 
|  | || This->resource.format->id == WINED3DFMT_P8_UINT_A8_UNORM) | 
|  | { | 
|  | unsigned int n; | 
|  | const PALETTEENTRY *pal = NULL; | 
|  |  | 
|  | if(This->palette) { | 
|  | pal = This->palette->palents; | 
|  | } else { | 
|  | IWineD3DSurfaceImpl *dds_primary; | 
|  | IWineD3DSwapChainImpl *swapchain; | 
|  | swapchain = (IWineD3DSwapChainImpl *)This->resource.device->swapchains[0]; | 
|  | dds_primary = swapchain->front_buffer; | 
|  | if (dds_primary && dds_primary->palette) | 
|  | pal = dds_primary->palette->palents; | 
|  | } | 
|  |  | 
|  | if (pal) { | 
|  | for (n=0; n<256; n++) { | 
|  | col[n].rgbRed   = pal[n].peRed; | 
|  | col[n].rgbGreen = pal[n].peGreen; | 
|  | col[n].rgbBlue  = pal[n].peBlue; | 
|  | col[n].rgbReserved = 0; | 
|  | } | 
|  | SetDIBColorTable(This->hDC, 0, 256, col); | 
|  | } | 
|  | } | 
|  |  | 
|  | *pHDC = This->hDC; | 
|  | TRACE("returning %p\n",*pHDC); | 
|  | This->Flags |= SFLAG_DCINUSE; | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) { | 
|  | IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; | 
|  |  | 
|  | TRACE("(%p)->(%p)\n",This,hDC); | 
|  |  | 
|  | if (!(This->Flags & SFLAG_DCINUSE)) | 
|  | return WINEDDERR_NODC; | 
|  |  | 
|  | if (This->hDC !=hDC) { | 
|  | WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC); | 
|  | return WINEDDERR_NODC; | 
|  | } | 
|  |  | 
|  | /* we locked first, so unlock now */ | 
|  | IWineD3DSurface_UnlockRect(iface); | 
|  |  | 
|  | This->Flags &= ~SFLAG_DCINUSE; | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) { | 
|  | IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; | 
|  | RGBQUAD col[256]; | 
|  | IWineD3DPaletteImpl *pal = This->palette; | 
|  | unsigned int n; | 
|  | TRACE("(%p)\n", This); | 
|  |  | 
|  | if (!pal) return WINED3D_OK; | 
|  |  | 
|  | if(This->Flags & SFLAG_DIBSECTION) { | 
|  | TRACE("(%p): Updating the hdc's palette\n", This); | 
|  | for (n=0; n<256; n++) { | 
|  | col[n].rgbRed   = pal->palents[n].peRed; | 
|  | col[n].rgbGreen = pal->palents[n].peGreen; | 
|  | col[n].rgbBlue  = pal->palents[n].peBlue; | 
|  | col[n].rgbReserved = 0; | 
|  | } | 
|  | SetDIBColorTable(This->hDC, 0, 256, col); | 
|  | } | 
|  |  | 
|  | /* Update the image because of the palette change. Some games like e.g Red Alert | 
|  | call SetEntries a lot to implement fading. */ | 
|  | /* Tell the swapchain to update the screen */ | 
|  | if (This->container.type == WINED3D_CONTAINER_SWAPCHAIN) | 
|  | { | 
|  | IWineD3DSwapChainImpl *swapchain = This->container.u.swapchain; | 
|  | if (This == swapchain->front_buffer) | 
|  | { | 
|  | x11_copy_to_screen(swapchain, NULL); | 
|  | } | 
|  | } | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IWineD3DSurface::PrivateSetup, GDI version | 
|  | * | 
|  | * Initializes the GDI surface, aka creates the DIB section we render to | 
|  | * The DIB section creation is done by calling GetDC, which will create the | 
|  | * section and releasing the dc to allow the app to use it. The dib section | 
|  | * will stay until the surface is released | 
|  | * | 
|  | * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes | 
|  | * are set to the real sizes to save memory. The NONPOW2 flag is unset to | 
|  | * avoid confusion in the shared surface code. | 
|  | * | 
|  | * Returns: | 
|  | *  WINED3D_OK on success | 
|  | *  The return values of called methods on failure | 
|  | * | 
|  | *****************************************************************************/ | 
|  | static HRESULT WINAPI | 
|  | IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface) | 
|  | { | 
|  | IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | if(This->resource.usage & WINED3DUSAGE_OVERLAY) | 
|  | { | 
|  | ERR("(%p) Overlays not yet supported by GDI surfaces\n", This); | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | /* Sysmem textures have memory already allocated - | 
|  | * release it, this avoids an unnecessary memcpy | 
|  | */ | 
|  | hr = IWineD3DBaseSurfaceImpl_CreateDIBSection(iface); | 
|  | if(SUCCEEDED(hr)) | 
|  | { | 
|  | HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); | 
|  | This->resource.heapMemory = NULL; | 
|  | This->resource.allocatedMemory = This->dib.bitmap_data; | 
|  | } | 
|  |  | 
|  | /* We don't mind the nonpow2 stuff in GDI */ | 
|  | This->pow2Width = This->currentDesc.Width; | 
|  | This->pow2Height = This->currentDesc.Height; | 
|  |  | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) { | 
|  | IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; | 
|  |  | 
|  | /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */ | 
|  | if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) { | 
|  | ERR("Not supported on render targets\n"); | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) { | 
|  | WARN("Surface is locked or the HDC is in use\n"); | 
|  | return WINED3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if(Mem && Mem != This->resource.allocatedMemory) { | 
|  | void *release = NULL; | 
|  |  | 
|  | /* Do I have to copy the old surface content? */ | 
|  | if(This->Flags & SFLAG_DIBSECTION) { | 
|  | /* Release the DC. No need to hold the critical section for the update | 
|  | * Thread because this thread runs only on front buffers, but this method | 
|  | * fails for render targets in the check above. | 
|  | */ | 
|  | SelectObject(This->hDC, This->dib.holdbitmap); | 
|  | DeleteDC(This->hDC); | 
|  | /* Release the DIB section */ | 
|  | DeleteObject(This->dib.DIBsection); | 
|  | This->dib.bitmap_data = NULL; | 
|  | This->resource.allocatedMemory = NULL; | 
|  | This->hDC = NULL; | 
|  | This->Flags &= ~SFLAG_DIBSECTION; | 
|  | } else if(!(This->Flags & SFLAG_USERPTR)) { | 
|  | release = This->resource.allocatedMemory; | 
|  | } | 
|  | This->resource.allocatedMemory = Mem; | 
|  | This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM; | 
|  |  | 
|  | /* Now free the old memory if any */ | 
|  | HeapFree(GetProcessHeap(), 0, release); | 
|  | } else if(This->Flags & SFLAG_USERPTR) { | 
|  | /* LockRect and GetDC will re-create the dib section and allocated memory */ | 
|  | This->resource.allocatedMemory = NULL; | 
|  | This->Flags &= ~SFLAG_USERPTR; | 
|  | } | 
|  | return WINED3D_OK; | 
|  | } | 
|  |  | 
|  | static WINED3DSURFTYPE WINAPI IWineGDISurfaceImpl_GetImplType(IWineD3DSurface *iface) { | 
|  | return SURFACE_GDI; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface *iface) { | 
|  | FIXME("GDI surfaces can't draw overlays yet\n"); | 
|  | return E_FAIL; | 
|  | } | 
|  |  | 
|  | /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions, | 
|  | * only IWineD3DBaseSurface and IWineGDISurface ones. | 
|  | */ | 
|  | const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IWineD3DBaseSurfaceImpl_QueryInterface, | 
|  | IWineD3DBaseSurfaceImpl_AddRef, | 
|  | IWineGDISurfaceImpl_Release, | 
|  | /* IWineD3DResource */ | 
|  | IWineD3DBaseSurfaceImpl_GetParent, | 
|  | IWineD3DBaseSurfaceImpl_SetPrivateData, | 
|  | IWineD3DBaseSurfaceImpl_GetPrivateData, | 
|  | IWineD3DBaseSurfaceImpl_FreePrivateData, | 
|  | IWineD3DBaseSurfaceImpl_SetPriority, | 
|  | IWineD3DBaseSurfaceImpl_GetPriority, | 
|  | IWineGDISurfaceImpl_PreLoad, | 
|  | IWineGDISurfaceImpl_UnLoad, | 
|  | IWineD3DBaseSurfaceImpl_GetType, | 
|  | /* IWineD3DSurface */ | 
|  | IWineD3DBaseSurfaceImpl_GetDesc, | 
|  | IWineGDISurfaceImpl_LockRect, | 
|  | IWineGDISurfaceImpl_UnlockRect, | 
|  | IWineGDISurfaceImpl_GetDC, | 
|  | IWineGDISurfaceImpl_ReleaseDC, | 
|  | IWineGDISurfaceImpl_Flip, | 
|  | IWineD3DBaseSurfaceImpl_Blt, | 
|  | IWineD3DBaseSurfaceImpl_GetBltStatus, | 
|  | IWineD3DBaseSurfaceImpl_GetFlipStatus, | 
|  | IWineD3DBaseSurfaceImpl_IsLost, | 
|  | IWineD3DBaseSurfaceImpl_Restore, | 
|  | IWineD3DBaseSurfaceImpl_BltFast, | 
|  | IWineD3DBaseSurfaceImpl_GetPalette, | 
|  | IWineD3DBaseSurfaceImpl_SetPalette, | 
|  | IWineGDISurfaceImpl_RealizePalette, | 
|  | IWineD3DBaseSurfaceImpl_SetColorKey, | 
|  | IWineD3DBaseSurfaceImpl_GetPitch, | 
|  | IWineGDISurfaceImpl_SetMem, | 
|  | IWineD3DBaseSurfaceImpl_SetOverlayPosition, | 
|  | IWineD3DBaseSurfaceImpl_GetOverlayPosition, | 
|  | IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder, | 
|  | IWineD3DBaseSurfaceImpl_UpdateOverlay, | 
|  | IWineD3DBaseSurfaceImpl_SetClipper, | 
|  | IWineD3DBaseSurfaceImpl_GetClipper, | 
|  | /* Internal use: */ | 
|  | IWineGDISurfaceImpl_LoadTexture, | 
|  | IWineGDISurfaceImpl_BindTexture, | 
|  | IWineD3DBaseSurfaceImpl_GetData, | 
|  | IWineD3DBaseSurfaceImpl_SetFormat, | 
|  | IWineGDISurfaceImpl_PrivateSetup, | 
|  | IWineGDISurfaceImpl_GetImplType, | 
|  | IWineGDISurfaceImpl_DrawOverlay | 
|  | }; |