| /* |
| * Copyright 2015 Alistair Leslie-Hughes |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __D3DX10ASYNC_H__ |
| #define __D3DX10ASYNC_H__ |
| |
| #include "d3dx10.h" |
| |
| HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const char *filename, |
| const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point, |
| const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader, |
| ID3D10Blob **error_messages, HRESULT *hresult); |
| |
| HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, |
| ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, |
| ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, |
| HRESULT *hresult); |
| |
| HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, |
| ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, |
| ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, |
| HRESULT *hresult); |
| |
| HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename, |
| const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, |
| UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, |
| ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult); |
| |
| HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, |
| ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, |
| ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult); |
| |
| HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, |
| ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, |
| ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult); |
| |
| HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename, |
| const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, |
| UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, |
| ID3D10Blob **errors, HRESULT *hresult); |
| |
| HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(const WCHAR *filename, ID3DX10DataLoader **loader); |
| HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(const char *filename, ID3DX10DataLoader **loader); |
| HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T datasize, ID3DX10DataLoader **loader); |
| HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX10DataLoader **loader); |
| HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX10DataLoader **loader); |
| |
| #endif |