| /* | |
| * Server-side event management | |
| * | |
| * Copyright (C) 1998 Alexandre Julliard | |
| */ | |
| #include <assert.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include "winerror.h" | |
| #include "winnt.h" | |
| #include "server/thread.h" | |
| struct event | |
| { | |
| struct object obj; /* object header */ | |
| int manual_reset; /* is it a manual reset event? */ | |
| int signaled; /* event has been signaled */ | |
| }; | |
| static void dump_event( struct object *obj, int verbose ); | |
| static int event_signaled( struct object *obj, struct thread *thread ); | |
| static int event_satisfied( struct object *obj, struct thread *thread ); | |
| static void destroy_event( struct object *obj ); | |
| static const struct object_ops event_ops = | |
| { | |
| dump_event, | |
| event_signaled, | |
| event_satisfied, | |
| destroy_event | |
| }; | |
| struct object *create_event( const char *name, int manual_reset, int initial_state ) | |
| { | |
| struct event *event; | |
| if (!(event = (struct event *)create_named_object( name, &event_ops, sizeof(*event) ))) | |
| return NULL; | |
| if (GET_ERROR() != ERROR_ALREADY_EXISTS) | |
| { | |
| /* initialize it if it didn't already exist */ | |
| event->manual_reset = manual_reset; | |
| event->signaled = initial_state; | |
| } | |
| return &event->obj; | |
| } | |
| int open_event( unsigned int access, int inherit, const char *name ) | |
| { | |
| return open_object( name, &event_ops, access, inherit ); | |
| } | |
| int pulse_event( int handle ) | |
| { | |
| struct event *event; | |
| if (!(event = (struct event *)get_handle_obj( current->process, handle, | |
| EVENT_MODIFY_STATE, &event_ops ))) | |
| return 0; | |
| event->signaled = 1; | |
| /* wake up all waiters if manual reset, a single one otherwise */ | |
| wake_up( &event->obj, !event->manual_reset ); | |
| event->signaled = 0; | |
| release_object( event ); | |
| return 1; | |
| } | |
| int set_event( int handle ) | |
| { | |
| struct event *event; | |
| if (!(event = (struct event *)get_handle_obj( current->process, handle, | |
| EVENT_MODIFY_STATE, &event_ops ))) | |
| return 0; | |
| event->signaled = 1; | |
| /* wake up all waiters if manual reset, a single one otherwise */ | |
| wake_up( &event->obj, !event->manual_reset ); | |
| release_object( event ); | |
| return 1; | |
| } | |
| int reset_event( int handle ) | |
| { | |
| struct event *event; | |
| if (!(event = (struct event *)get_handle_obj( current->process, handle, | |
| EVENT_MODIFY_STATE, &event_ops ))) | |
| return 0; | |
| event->signaled = 0; | |
| release_object( event ); | |
| return 1; | |
| } | |
| static void dump_event( struct object *obj, int verbose ) | |
| { | |
| struct event *event = (struct event *)obj; | |
| assert( obj->ops == &event_ops ); | |
| printf( "Event manual=%d signaled=%d\n", event->manual_reset, event->signaled ); | |
| } | |
| static int event_signaled( struct object *obj, struct thread *thread ) | |
| { | |
| struct event *event = (struct event *)obj; | |
| assert( obj->ops == &event_ops ); | |
| return event->signaled; | |
| } | |
| static int event_satisfied( struct object *obj, struct thread *thread ) | |
| { | |
| struct event *event = (struct event *)obj; | |
| assert( obj->ops == &event_ops ); | |
| /* Reset if it's an auto-reset event */ | |
| if (!event->manual_reset) event->signaled = 0; | |
| return 0; /* Not abandoned */ | |
| } | |
| static void destroy_event( struct object *obj ) | |
| { | |
| struct event *event = (struct event *)obj; | |
| assert( obj->ops == &event_ops ); | |
| free( event ); | |
| } |