| /* |
| * Copyright (C) 2006 Vitaliy Margolen |
| * Copyright (C) 2006 Chris Robinson |
| * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers) |
| * Copyright 2007 Henri Verbeet |
| * Copyright (C) 2008 Rico Schüller |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <d3d9.h> |
| #include "wine/test.h" |
| |
| static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT); |
| |
| static int get_refcount(IUnknown *object) |
| { |
| IUnknown_AddRef( object ); |
| return IUnknown_Release( object ); |
| } |
| |
| static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed) |
| { |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| IDirect3DDevice9 *device; |
| |
| present_parameters.Windowed = windowed; |
| present_parameters.hDeviceWindow = device_window; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferWidth = 640; |
| present_parameters.BackBufferHeight = 480; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; |
| |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; |
| if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; |
| |
| if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; |
| |
| return NULL; |
| } |
| |
| #define CHECK_CALL(r,c,d,rc) \ |
| if (SUCCEEDED(r)) {\ |
| int tmp1 = get_refcount( (IUnknown *)d ); \ |
| int rc_new = rc; \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } else {\ |
| trace("%s failed: %08x\n", c, r); \ |
| } |
| |
| #define CHECK_RELEASE(obj,d,rc) \ |
| if (obj) { \ |
| int tmp1, rc_new = rc; \ |
| IUnknown_Release( obj ); \ |
| tmp1 = get_refcount( (IUnknown *)d ); \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } |
| |
| #define CHECK_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = get_refcount( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_RELEASE_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_Release( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_ADDREF_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_AddRef( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \ |
| { \ |
| void *container_ptr = (void *)0x1337c0d3; \ |
| hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \ |
| ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \ |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \ |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \ |
| } |
| |
| static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count) |
| { |
| IDirect3DBaseTexture9* texture = NULL; |
| HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL ); |
| |
| if (SUCCEEDED(hr)) { |
| DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture); |
| ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels); |
| } else |
| trace("CreateTexture failed: %08x\n", hr); |
| |
| if (texture) IUnknown_Release( texture ); |
| } |
| |
| static void test_mipmap_levels(void) |
| { |
| |
| HRESULT hr; |
| HWND hwnd = NULL; |
| |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); |
| if (FAILED(hr)) { |
| skip("failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| check_mipmap_levels(pDevice, 32, 32, 6); |
| check_mipmap_levels(pDevice, 256, 1, 9); |
| check_mipmap_levels(pDevice, 1, 256, 9); |
| check_mipmap_levels(pDevice, 1, 1, 1); |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IUnknown_Release( pDevice ); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IUnknown_Release( pD3d ); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_checkdevicemultisampletype(void) |
| { |
| |
| HRESULT hr; |
| HWND hwnd = NULL; |
| |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| DWORD qualityLevels; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); |
| if (FAILED(hr)) { |
| skip("failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| qualityLevels = 0; |
| |
| hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, |
| D3DMULTISAMPLE_NONE, &qualityLevels); |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr); |
| if(hr == D3DERR_NOTAVAILABLE) |
| { |
| skip("IDirect3D9_CheckDeviceMultiSampleType not available\n"); |
| goto cleanup; |
| } |
| ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); |
| |
| hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE, |
| D3DMULTISAMPLE_NONE, &qualityLevels); |
| ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr); |
| ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IUnknown_Release( pDevice ); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IUnknown_Release( pD3d ); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_swapchain(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| IDirect3DSwapChain9 *swapchain0 = NULL; |
| IDirect3DSwapChain9 *swapchain1 = NULL; |
| IDirect3DSwapChain9 *swapchain2 = NULL; |
| IDirect3DSwapChain9 *swapchain3 = NULL; |
| IDirect3DSwapChain9 *swapchainX = NULL; |
| IDirect3DSurface9 *backbuffer = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.BackBufferCount = 0; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, |
| "Failed to create IDirect3D9Device (%08x)\n", hr); |
| if (FAILED(hr)) goto cleanup; |
| |
| /* Check if the back buffer count was modified */ |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| /* Get the implicit swapchain */ |
| hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0); |
| ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr); |
| if(swapchain0) IDirect3DSwapChain9_Release(swapchain0); |
| |
| /* Check if there is a back buffer */ |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL, "The back buffer is NULL\n"); |
| if(backbuffer) IDirect3DSurface9_Release(backbuffer); |
| |
| /* Try to get a nonexistent swapchain */ |
| hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX); |
| ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr); |
| ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX); |
| if(swapchainX) IDirect3DSwapChain9_Release(swapchainX); |
| |
| /* Create a bunch of swapchains */ |
| d3dpp.BackBufferCount = 0; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| d3dpp.BackBufferCount = 1; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); |
| |
| d3dpp.BackBufferCount = 2; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| /* Swapchain 3, created with backbuffercount 2 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| } |
| |
| /* Check the back buffers of the swapchains */ |
| /* Swapchain 1, created with backbuffercount 0 */ |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr); |
| if(backbuffer) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| /* Swapchain 2 - created with backbuffercount 1 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| /* Try getSwapChain on a manually created swapchain |
| * it should fail, apparently GetSwapChain only returns implicit swapchains |
| */ |
| swapchainX = (void *) 0xdeadbeef; |
| hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX); |
| ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr); |
| ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX); |
| if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX); |
| |
| cleanup: |
| if(swapchain1) IDirect3DSwapChain9_Release(swapchain1); |
| if(swapchain2) IDirect3DSwapChain9_Release(swapchain2); |
| if(swapchain3) IDirect3DSwapChain9_Release(swapchain3); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| DestroyWindow( hwnd ); |
| } |
| |
| /* Shared between two functions */ |
| static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ |
| 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */ |
| 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ |
| 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ |
| 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ |
| 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ |
| 0x0000FFFF}; /* END */ |
| |
| static void test_refcount(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| IDirect3DVertexBuffer9 *pVertexBuffer = NULL; |
| IDirect3DIndexBuffer9 *pIndexBuffer = NULL; |
| IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL; |
| IDirect3DVertexShader9 *pVertexShader = NULL; |
| IDirect3DPixelShader9 *pPixelShader = NULL; |
| IDirect3DCubeTexture9 *pCubeTexture = NULL; |
| IDirect3DTexture9 *pTexture = NULL; |
| IDirect3DVolumeTexture9 *pVolumeTexture = NULL; |
| IDirect3DVolume9 *pVolumeLevel = NULL; |
| IDirect3DSurface9 *pStencilSurface = NULL; |
| IDirect3DSurface9 *pOffscreenSurface = NULL; |
| IDirect3DSurface9 *pRenderTarget = NULL; |
| IDirect3DSurface9 *pRenderTarget2 = NULL; |
| IDirect3DSurface9 *pRenderTarget3 = NULL; |
| IDirect3DSurface9 *pTextureLevel = NULL; |
| IDirect3DSurface9 *pBackBuffer = NULL; |
| IDirect3DStateBlock9 *pStateBlock = NULL; |
| IDirect3DStateBlock9 *pStateBlock1 = NULL; |
| IDirect3DSwapChain9 *pSwapChain = NULL; |
| IDirect3DQuery9 *pQuery = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| int refcount = 0, tmp; |
| |
| D3DVERTEXELEMENT9 decl[] = |
| { |
| D3DDECL_END() |
| }; |
| static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ |
| 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ |
| 0x00000042, 0xB00F0000, /* tex t0 */ |
| 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ |
| 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ |
| 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ |
| 0x0000FFFF}; /* END */ |
| |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, |
| "Failed to create IDirect3D9Device (%08x)\n", hr); |
| if (FAILED(hr)) goto cleanup; |
| |
| refcount = get_refcount( (IUnknown *)pDevice ); |
| ok(refcount == 1, "Invalid device RefCount %d\n", refcount); |
| |
| /** |
| * Check refcount of implicit surfaces and implicit swapchain. Findings: |
| * - the container is the device OR swapchain |
| * - they hold a reference to the device |
| * - they are created with a refcount of 0 (Get/Release returns original refcount) |
| * - they are not freed if refcount reaches 0. |
| * - the refcount is not forwarded to the container. |
| */ |
| hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain); |
| CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount); |
| if (pSwapChain) |
| { |
| CHECK_REFCOUNT( pSwapChain, 1); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); |
| CHECK_REFCOUNT( pSwapChain, 1); |
| if(pRenderTarget) |
| { |
| CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain); |
| CHECK_REFCOUNT( pRenderTarget, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 2); |
| CHECK_REFCOUNT(pDevice, refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(pDevice, refcount); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount); |
| CHECK_REFCOUNT( pRenderTarget, 2); |
| CHECK_RELEASE_REFCOUNT( pRenderTarget, 1); |
| CHECK_RELEASE_REFCOUNT( pRenderTarget, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The render target is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| } |
| |
| /* Render target and back buffer are identical. */ |
| hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer); |
| CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); |
| if(pBackBuffer) |
| { |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n", |
| pRenderTarget, pBackBuffer); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface); |
| CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount); |
| CHECK_REFCOUNT( pSwapChain, 1); |
| if(pStencilSurface) |
| { |
| CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice); |
| CHECK_REFCOUNT( pStencilSurface, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 2); |
| CHECK_REFCOUNT(pDevice, refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(pDevice, refcount); |
| |
| CHECK_RELEASE_REFCOUNT( pStencilSurface, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| pStencilSurface = NULL; |
| } |
| |
| CHECK_RELEASE_REFCOUNT( pSwapChain, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pSwapChain, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pSwapChain, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| pSwapChain = NULL; |
| } |
| |
| /* Buffers */ |
| hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL ); |
| CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount ); |
| if(pIndexBuffer) |
| { |
| tmp = get_refcount( (IUnknown *)pIndexBuffer ); |
| |
| hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| hr = IDirect3DDevice9_SetIndices(pDevice, NULL); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL ); |
| CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount ); |
| if(pVertexBuffer) |
| { |
| IDirect3DVertexBuffer9 *pVBuf = (void*)~0; |
| UINT offset = ~0; |
| UINT stride = ~0; |
| |
| tmp = get_refcount( (IUnknown *)pVertexBuffer ); |
| |
| hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float)); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| |
| hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride); |
| ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n"); |
| ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf); |
| ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride); |
| ok(offset==0, "offset not 0 (got %u)!\n", offset); |
| } |
| /* Shaders */ |
| hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration ); |
| CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount ); |
| hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader ); |
| CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount ); |
| hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader ); |
| CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount ); |
| /* Textures */ |
| hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL ); |
| CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount ); |
| if (pTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pTexture ); |
| |
| /* SetTexture should not increase refcounts */ |
| hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture); |
| CHECK_CALL( hr, "SetTexture", pTexture, tmp); |
| hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL); |
| CHECK_CALL( hr, "SetTexture", pTexture, tmp); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); |
| CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount ); |
| /* But should increment texture's refcount */ |
| CHECK_REFCOUNT( pTexture, tmp+1 ); |
| /* Because the texture and surface refcount are identical */ |
| if (pTextureLevel) |
| { |
| CHECK_REFCOUNT ( pTextureLevel, tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 ); |
| CHECK_REFCOUNT ( pTexture , tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 ); |
| CHECK_REFCOUNT ( pTexture , tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pTexture , tmp ); |
| CHECK_REFCOUNT ( pTextureLevel, tmp ); |
| } |
| } |
| hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL ); |
| CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount ); |
| hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL ); |
| CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount ); |
| if (pVolumeTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pVolumeTexture ); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel); |
| CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount ); |
| /* But should increment volume texture's refcount */ |
| CHECK_REFCOUNT( pVolumeTexture, tmp+1 ); |
| /* Because the volume texture and volume refcount are identical */ |
| if (pVolumeLevel) |
| { |
| CHECK_REFCOUNT ( pVolumeLevel , tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp ); |
| CHECK_REFCOUNT ( pVolumeLevel , tmp ); |
| } |
| } |
| /* Surfaces */ |
| hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL ); |
| CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pStencilSurface, 1 ); |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL ); |
| CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pOffscreenSurface, 1 ); |
| hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL ); |
| CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pRenderTarget3, 1 ); |
| /* Misc */ |
| hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock ); |
| CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount ); |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); |
| CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount ); |
| if(pSwapChain) |
| { |
| /* check implicit back buffer */ |
| hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer); |
| CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); |
| CHECK_REFCOUNT( pSwapChain, 1); |
| if(pBackBuffer) |
| { |
| CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain); |
| CHECK_REFCOUNT( pBackBuffer, 1); |
| CHECK_RELEASE_REFCOUNT( pBackBuffer, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pBackBuffer, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT( pSwapChain, 1); |
| } |
| hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery ); |
| CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount ); |
| |
| hr = IDirect3DDevice9_BeginStateBlock( pDevice ); |
| CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount ); |
| hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 ); |
| CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount ); |
| |
| /* The implicit render target is not freed if refcount reaches 0. |
| * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/ |
| hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); |
| if(pRenderTarget2) |
| { |
| CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); |
| ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n", |
| pRenderTarget, pRenderTarget2); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| pRenderTarget2 = NULL; |
| } |
| pRenderTarget = NULL; |
| |
| cleanup: |
| CHECK_RELEASE(pDevice, pDevice, --refcount); |
| |
| /* Buffers */ |
| CHECK_RELEASE(pVertexBuffer, pDevice, --refcount); |
| CHECK_RELEASE(pIndexBuffer, pDevice, --refcount); |
| /* Shaders */ |
| CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount); |
| CHECK_RELEASE(pVertexShader, pDevice, --refcount); |
| CHECK_RELEASE(pPixelShader, pDevice, --refcount); |
| /* Textures */ |
| CHECK_RELEASE(pTextureLevel, pDevice, --refcount); |
| CHECK_RELEASE(pCubeTexture, pDevice, --refcount); |
| CHECK_RELEASE(pVolumeTexture, pDevice, --refcount); |
| /* Surfaces */ |
| CHECK_RELEASE(pStencilSurface, pDevice, --refcount); |
| CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount); |
| CHECK_RELEASE(pRenderTarget3, pDevice, --refcount); |
| /* Misc */ |
| CHECK_RELEASE(pStateBlock, pDevice, --refcount); |
| CHECK_RELEASE(pSwapChain, pDevice, --refcount); |
| CHECK_RELEASE(pQuery, pDevice, --refcount); |
| /* This will destroy device - cannot check the refcount here */ |
| if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0); |
| |
| if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0); |
| |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_cursor(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| CURSORINFO info; |
| IDirect3DSurface9 *cursor = NULL; |
| HCURSOR cur; |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); |
| cur = info.hCursor; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, |
| "Failed to create IDirect3D9Device (%08x)\n", hr); |
| if (FAILED(hr)) goto cleanup; |
| |
| IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0); |
| ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); |
| |
| /* Initially hidden */ |
| hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); |
| |
| /* Not enabled without a surface*/ |
| hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); |
| |
| /* Fails */ |
| hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr); |
| |
| IDirect3DSurface9_Release(cursor); |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); |
| ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ |
| |
| /* Still hidden */ |
| hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); |
| |
| /* Enabled now*/ |
| hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); |
| ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); |
| |
| /* GDI cursor unchanged */ |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); |
| ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_reset(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm, d3ddm2; |
| D3DVIEWPORT9 vp; |
| DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN); |
| DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN); |
| IDirect3DSwapChain9 *pSwapchain; |
| IDirect3DSurface9 *surface; |
| IDirect3DTexture9 *texture; |
| IDirect3DVertexShader9 *shader; |
| UINT i, adapter_mode_count; |
| D3DLOCKED_RECT lockrect; |
| struct |
| { |
| UINT w; |
| UINT h; |
| } *modes = NULL; |
| UINT mode_count = 0; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); |
| modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); |
| for(i = 0; i < adapter_mode_count; ++i) |
| { |
| UINT j; |
| ZeroMemory( &d3ddm2, sizeof(d3ddm2) ); |
| hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2); |
| ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr); |
| |
| for (j = 0; j < mode_count; ++j) |
| { |
| if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height) |
| break; |
| } |
| if (j == mode_count) |
| { |
| modes[j].w = d3ddm2.Width; |
| modes[j].h = d3ddm2.Height; |
| ++mode_count; |
| } |
| |
| /* We use them as invalid modes */ |
| if((d3ddm2.Width == 801 && d3ddm2.Height == 600) || |
| (d3ddm2.Width == 32 && d3ddm2.Height == 32)) { |
| skip("This system supports a screen resolution of %dx%d, not running mode tests\n", |
| d3ddm2.Width, d3ddm2.Height); |
| goto cleanup; |
| } |
| } |
| |
| if (mode_count < 2) |
| { |
| skip("Less than 2 modes supported, skipping mode tests\n"); |
| goto cleanup; |
| } |
| |
| i = 0; |
| if (modes[i].w == orig_width && modes[i].h == orig_height) ++i; |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = FALSE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = modes[i].w; |
| d3dpp.BackBufferHeight = modes[i].h; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr); |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w); |
| ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h); |
| |
| hr = IDirect3DDevice9_GetViewport(pDevice, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w); |
| ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| } |
| |
| i = 1; |
| vp.X = 10; |
| vp.Y = 20; |
| vp.MinZ = 2; |
| vp.MaxZ = 3; |
| hr = IDirect3DDevice9_SetViewport(pDevice, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = modes[i].w; |
| d3dpp.BackBufferHeight = modes[i].h; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| ZeroMemory(&vp, sizeof(vp)); |
| hr = IDirect3DDevice9_GetViewport(pDevice, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w); |
| ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| } |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w); |
| ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h); |
| |
| hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n", |
| d3dpp.BackBufferWidth, modes[i].w); |
| ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n", |
| d3dpp.BackBufferHeight, modes[i].h); |
| } |
| IDirect3DSwapChain9_Release(pSwapchain); |
| } |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == orig_width, "Screen width is %d\n", width); |
| ok(height == orig_height, "Screen height is %d\n", height); |
| |
| ZeroMemory(&vp, sizeof(vp)); |
| hr = IDirect3DDevice9_GetViewport(pDevice, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width); |
| ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| } |
| |
| hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth); |
| ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight); |
| } |
| IDirect3DSwapChain9_Release(pSwapchain); |
| } |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| |
| /* _Reset fails if there is a resource in the default pool */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| /* Reset again to get the device out of the lost state */ |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| /* Scratch, sysmem and managed pools are fine */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| |
| /* The depth stencil should get reset to the auto depth stencil when present. */ |
| hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL); |
| ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); |
| ok(surface == NULL, "Depth stencil should be NULL\n"); |
| |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface); |
| ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); |
| ok(surface != NULL, "Depth stencil should not be NULL\n"); |
| if (surface) IDirect3DSurface9_Release(surface); |
| |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); |
| ok(surface == NULL, "Depth stencil should be NULL\n"); |
| |
| /* Will a sysmem or scratch survive while locked */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_UnlockRect(surface); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_UnlockRect(surface); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DTexture9_Release(texture); |
| |
| /* A reference held to an implicit surface causes failures as well */ |
| hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| /* Shaders are fine as well */ |
| hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| IDirect3DVertexShader9_Release(shader); |
| |
| /* Try setting invalid modes */ |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 32; |
| d3dpp.BackBufferHeight = 32; |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 801; |
| d3dpp.BackBufferHeight = 600; |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| |
| pDevice = NULL; |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr); |
| |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); |
| |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface); |
| ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); |
| ok(surface != NULL, "Depth stencil should not be NULL\n"); |
| if (surface) IDirect3DSurface9_Release(surface); |
| |
| cleanup: |
| HeapFree(GetProcessHeap(), 0, modes); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| } |
| |
| /* Test adapter display modes */ |
| static void test_display_modes(void) |
| { |
| D3DDISPLAYMODE dmode; |
| IDirect3D9 *pD3d; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| if(!pD3d) return; |
| |
| #define TEST_FMT(x,r) do { \ |
| HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \ |
| ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \ |
| } while(0) |
| |
| TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL); |
| /* D3DFMT_R5G6B5 */ |
| TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL); |
| /* Floating point formats */ |
| TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL); |
| |
| /* IEEE formats */ |
| TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(0, D3DERR_INVALIDCALL); |
| |
| IDirect3D9_Release(pD3d); |
| } |
| |
| static void test_scene(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL; |
| IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL; |
| RECT rect = {0, 0, 128, 128}; |
| D3DCAPS9 caps; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| /* Get the caps, they will be needed to tell if an operation is supposed to be valid */ |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr); |
| if(FAILED(hr)) goto cleanup; |
| |
| /* Test an EndScene without beginscene. Should return an error */ |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); |
| |
| /* Test a normal BeginScene / EndScene pair, this should work */ |
| hr = IDirect3DDevice9_BeginScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| } |
| |
| /* Test another EndScene without having begun a new scene. Should return an error */ |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); |
| |
| /* Two nested BeginScene and EndScene calls */ |
| hr = IDirect3DDevice9_BeginScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| hr = IDirect3DDevice9_BeginScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); |
| |
| /* Create some surfaces to test stretchrect between the scenes */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr); |
| hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); |
| |
| /* First make sure a simple StretchRect call works */ |
| if(pSurface1 && pSurface2) { |
| hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0); |
| ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| } |
| if(pBackBuffer && pRenderTarget) { |
| hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0); |
| ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| } |
| if(pDepthStencil && pSurface3) { |
| HRESULT expected; |
| if(0) /* Disabled for now because it crashes in wine */ { |
| expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL; |
| hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0); |
| ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected); |
| } |
| } |
| |
| /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair |
| * width normal surfaces, render targets and depth stencil surfaces. |
| */ |
| hr = IDirect3DDevice9_BeginScene(pDevice); |
| ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| |
| if(pSurface1 && pSurface2) |
| { |
| hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0); |
| ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| } |
| if(pBackBuffer && pRenderTarget) |
| { |
| hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0); |
| ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| } |
| if(pDepthStencil && pSurface3) |
| { |
| /* This is supposed to fail inside a BeginScene - EndScene pair. */ |
| hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0); |
| ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| |
| /* Does a SetRenderTarget influence BeginScene / EndScene ? |
| * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe |
| * ended the scene. Expected result is that the scene is not affected by SetRenderTarget |
| */ |
| hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr); |
| hr = IDirect3DDevice9_BeginScene(pDevice); |
| ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| |
| cleanup: |
| if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget); |
| if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); |
| if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer); |
| if(pSurface1) IDirect3DSurface9_Release(pSurface1); |
| if(pSurface2) IDirect3DSurface9_Release(pSurface2); |
| if(pSurface3) IDirect3DSurface9_Release(pSurface3); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| if(hwnd) DestroyWindow(hwnd); |
| } |
| |
| static void test_limits(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| IDirect3DTexture9 *pTexture = NULL; |
| int i; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr); |
| if(!pTexture) goto cleanup; |
| |
| /* There are 16 pixel samplers. We should be able to access all of them */ |
| for(i = 0; i < 16; i++) { |
| hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr); |
| hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr); |
| hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr); |
| } |
| |
| /* Now test all 8 textures stage states */ |
| for(i = 0; i < 8; i++) { |
| hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr); |
| } |
| |
| /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing |
| * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking |
| * but how do I test that? |
| */ |
| cleanup: |
| if(pTexture) IDirect3DTexture9_Release(pTexture); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3D9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| if(hwnd) DestroyWindow(hwnd); |
| } |
| |
| static void test_depthstenciltest(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| IDirect3DSurface9 *pDepthStencil = NULL; |
| IDirect3DSurface9 *pDepthStencil2 = NULL; |
| D3DZBUFFERTYPE state; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr); |
| |
| /* Try to clear */ |
| hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr); |
| |
| /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */ |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2); |
| ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr); |
| if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2); |
| |
| /* This left the render states untouched! */ |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE"); |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE"); |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state); |
| |
| /* This is supposed to fail now */ |
| hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| |
| /* Now it works again */ |
| hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); |
| |
| if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); |
| if(pDevice) IDirect3D9_Release(pDevice); |
| |
| /* Now see if autodepthstencil disable is honored. First, without a format set */ |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| pDepthStencil = NULL; |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil); |
| if(pDepthStencil) { |
| IDirect3DSurface9_Release(pDepthStencil); |
| pDepthStencil = NULL; |
| } |
| |
| /* Check the depth test state */ |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| |
| if(pDevice) IDirect3D9_Release(pDevice); |
| |
| /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */ |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| pDepthStencil = NULL; |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil); |
| if(pDepthStencil) { |
| IDirect3DSurface9_Release(pDepthStencil); |
| pDepthStencil = NULL; |
| } |
| |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| |
| cleanup: |
| if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3D9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| if(hwnd) DestroyWindow(hwnd); |
| } |
| |
| /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */ |
| static void test_draw_indexed(void) |
| { |
| static const struct { |
| float position[3]; |
| DWORD color; |
| } quad[] = { |
| {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, |
| {{-1.0f, 1.0f, 0.0f}, 0xffff0000}, |
| {{ 1.0f, 1.0f, 0.0f}, 0xffff0000}, |
| {{ 1.0f, -1.0f, 0.0f}, 0xffff0000}, |
| }; |
| WORD indices[] = {0, 1, 2, 3, 0, 2}; |
| |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| |
| IDirect3DVertexDeclaration9 *vertex_declaration = NULL; |
| IDirect3DVertexBuffer9 *vertex_buffer = NULL; |
| IDirect3DIndexBuffer9 *index_buffer = NULL; |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| HRESULT hr; |
| HWND hwnd; |
| void *ptr; |
| |
| hwnd = CreateWindow("static", "d3d9_test", |
| 0, 0, 0, 10, 10, 0, 0, 0, 0); |
| if (!hwnd) |
| { |
| skip("Failed to create window\n"); |
| return; |
| } |
| |
| d3d9 = pDirect3DCreate9(D3D_SDK_VERSION); |
| if (!d3d9) |
| { |
| skip("Failed to create IDirect3D9 object\n"); |
| goto cleanup; |
| } |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); |
| if (FAILED(hr) || !device) |
| { |
| skip("Failed to create device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL); |
| ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr); |
| hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr); |
| memcpy(ptr, quad, sizeof(quad)); |
| hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer); |
| ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad)); |
| ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL); |
| ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr); |
| hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr); |
| memcpy(ptr, indices, sizeof(indices)); |
| hr = IDirect3DIndexBuffer9_Unlock(index_buffer); |
| ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr); |
| |
| /* NULL index buffer. Should fail */ |
| hr = IDirect3DDevice9_SetIndices(device, NULL); |
| ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, |
| 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); |
| ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n", |
| hr, D3DERR_INVALIDCALL); |
| |
| /* Valid index buffer, NULL vertex declaration. Should fail */ |
| hr = IDirect3DDevice9_SetIndices(device, index_buffer); |
| ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, |
| 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); |
| ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n", |
| hr, D3DERR_INVALIDCALL); |
| |
| /* Valid index buffer and vertex declaration. Should succeed */ |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, |
| 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); |
| ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); |
| |
| IDirect3DVertexBuffer9_Release(vertex_buffer); |
| IDirect3DIndexBuffer9_Release(index_buffer); |
| IDirect3DVertexDeclaration9_Release(vertex_declaration); |
| |
| cleanup: |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (d3d9) IDirect3D9_Release(d3d9); |
| if (hwnd) DestroyWindow(hwnd); |
| } |
| |
| static void test_null_stream(void) |
| { |
| IDirect3DVertexBuffer9 *buffer = NULL; |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| HWND hwnd; |
| HRESULT hr; |
| IDirect3DVertexShader9 *shader = NULL; |
| IDirect3DVertexDeclaration9 *decl = NULL; |
| DWORD shader_code[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| |
| d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d9 || !hwnd) goto cleanup; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); |
| if(FAILED(hr)) { |
| skip("No vertex shader support\n"); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr); |
| if (FAILED(hr)) { |
| skip("Vertex declaration handling not possible.\n"); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr); |
| if (FAILED(hr)) { |
| skip("Vertex buffer handling not possible.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexShader(device, shader); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr); |
| } |
| |
| IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| IDirect3DDevice9_SetVertexShader(device, NULL); |
| IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| |
| cleanup: |
| if (buffer) IDirect3DVertexBuffer9_Release(buffer); |
| if(decl) IDirect3DVertexDeclaration9_Release(decl); |
| if(shader) IDirect3DVertexShader9_Release(shader); |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if(d3d9) IDirect3D9_Release(d3d9); |
| } |
| |
| static inline const char *debug_d3dpool(D3DPOOL pool) { |
| switch(pool) { |
| case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT"; |
| case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM"; |
| case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH"; |
| case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED"; |
| default: |
| return "unknown pool"; |
| } |
| } |
| |
| static void test_vertex_buffer_alignment(void) |
| { |
| IDirect3DVertexBuffer9 *buffer = NULL; |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| HWND hwnd; |
| HRESULT hr; |
| D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED}; |
| DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577}; |
| unsigned int i, j; |
| void *data; |
| |
| d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d9 || !hwnd) goto cleanup; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) { |
| for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) { |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL); |
| if(pools[j] == D3DPOOL_SCRATCH) { |
| ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr); |
| } else { |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr, |
| debug_d3dpool(pools[j]), sizes[i]); |
| } |
| if(FAILED(hr)) continue; |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0); |
| ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr); |
| ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n", |
| sizes[i], debug_d3dpool(pools[j]), data); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr); |
| |
| if(buffer) IDirect3DVertexBuffer9_Release(buffer); |
| } |
| } |
| |
| cleanup: |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (d3d9) IDirect3D9_Release(d3d9); |
| } |
| |
| static void test_lights(void) |
| { |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| HWND hwnd; |
| HRESULT hr; |
| unsigned int i; |
| BOOL enabled; |
| D3DCAPS9 caps; |
| |
| d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d9 || !hwnd) goto cleanup; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, |
| "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr); |
| |
| for(i = 1; i <= caps.MaxActiveLights; i++) { |
| hr = IDirect3DDevice9_LightEnable(device, i, TRUE); |
| ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr); |
| hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled); |
| ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr); |
| ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled"); |
| } |
| |
| /* TODO: Test the rendering results in this situation */ |
| hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE); |
| ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr); |
| hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled); |
| ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr); |
| ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled"); |
| hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE); |
| ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr); |
| |
| for(i = 1; i <= caps.MaxActiveLights; i++) { |
| hr = IDirect3DDevice9_LightEnable(device, i, FALSE); |
| ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr); |
| } |
| |
| cleanup: |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if(d3d9) IDirect3D9_Release(d3d9); |
| } |
| |
| static void test_set_stream_source(void) |
| { |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| HWND hwnd; |
| HRESULT hr; |
| IDirect3DVertexBuffer9 *pVertexBuffer = NULL; |
| |
| d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d9 || !hwnd) goto cleanup; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, |
| "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL ); |
| ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr); |
| if (SUCCEEDED(hr)) { |
| /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it, |
| * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes |
| * a WARN |
| */ |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32); |
| ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32); |
| ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); |
| } |
| /* Try to set the NULL buffer with an offset and stride 0 */ |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0); |
| ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); |
| |
| cleanup: |
| if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer); |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if(d3d9) IDirect3D9_Release(d3d9); |
| } |
| |
| struct formats { |
| D3DFORMAT DisplayFormat; |
| D3DFORMAT BackBufferFormat; |
| BOOL shouldPass; |
| }; |
| |
| struct formats r5g6b5_format_list[] = |
| { |
| { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE }, |
| { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE }, |
| { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE }, |
| { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE }, |
| { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE }, |
| { 0, 0, 0} |
| }; |
| |
| struct formats x1r5g5b5_format_list[] = |
| { |
| { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE }, |
| { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE }, |
| { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE }, |
| { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE }, |
| { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE }, |
| |
| /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */ |
| { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE }, |
| { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE }, |
| { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE }, |
| { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE }, |
| { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE }, |
| { 0, 0, 0} |
| }; |
| |
| struct formats x8r8g8b8_format_list[] = |
| { |
| { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE }, |
| { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE }, |
| { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE }, |
| { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE }, |
| { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE }, |
| |
| /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */ |
| { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE }, |
| { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE }, |
| { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE }, |
| { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE }, |
| { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE }, |
| { 0, 0, 0} |
| }; |
| |
| static void test_display_formats(void) |
| { |
| /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10. |
| * Next to these there are 6 different backbuffer formats. Only a fixed number of |
| * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are |
| * allowed due to depth conversion and this is likely driver dependent. |
| * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent. |
| * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */ |
| |
| UINT Adapter = D3DADAPTER_DEFAULT; |
| D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL; |
| int i, nmodes; |
| HRESULT hr; |
| |
| IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); |
| if(!d3d9) return; |
| |
| nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5); |
| if(!nmodes) { |
| skip("Display format R5G6B5 not supported, skipping\n"); |
| } else { |
| trace("Testing display format R5G6B5\n"); |
| for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++) |
| { |
| hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE); |
| |
| if(r5g6b5_format_list[i].shouldPass) |
| ok(hr == D3D_OK || |
| broken(hr == D3DERR_NOTAVAILABLE), |
| "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr); |
| else |
| ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat); |
| } |
| } |
| |
| nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5); |
| if(!nmodes) { |
| skip("Display format X1R5G5B5 not supported, skipping\n"); |
| } else { |
| trace("Testing display format X1R5G5B5\n"); |
| for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++) |
| { |
| hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE); |
| |
| if(x1r5g5b5_format_list[i].shouldPass) |
| ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr); |
| else |
| ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat); |
| } |
| } |
| |
| nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8); |
| if(!nmodes) { |
| skip("Display format X8R8G8B8 not supported, skipping\n"); |
| } else { |
| trace("Testing display format X8R8G8B8\n"); |
| for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++) |
| { |
| hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE); |
| |
| if(x8r8g8b8_format_list[i].shouldPass) |
| ok(hr == D3D_OK || |
| broken(hr == D3DERR_NOTAVAILABLE), |
| "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr); |
| else |
| ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat); |
| } |
| } |
| |
| if(d3d9) IDirect3D9_Release(d3d9); |
| } |
| |
| static void test_scissor_size(void) |
| { |
| IDirect3D9 *d3d9_ptr = 0; |
| unsigned int i; |
| static const struct { |
| int winx; int winy; int backx; int backy; BOOL window; |
| } scts[] = { /* scissor tests */ |
| {800, 600, 640, 480, TRUE}, |
| {800, 600, 640, 480, FALSE}, |
| {640, 480, 800, 600, TRUE}, |
| {640, 480, 800, 600, FALSE}, |
| }; |
| |
| d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION); |
| ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); |
| if (!d3d9_ptr){ |
| skip("Failed to create IDirect3D9 object\n"); |
| return; |
| } |
| |
| for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) { |
| IDirect3DDevice9 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HRESULT hr; |
| WNDCLASS wc = {0}; |
| HWND hwnd = 0; |
| RECT scissorrect; |
| |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClass(&wc); |
| |
| hwnd = CreateWindow("d3d9_test_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0); |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = scts[i].window; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferWidth = scts[i].backx; |
| present_parameters.BackBufferHeight = scts[i].backy; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| if(FAILED(hr)) { |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; |
| hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| if(FAILED(hr)) { |
| hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| } |
| } |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr); |
| |
| if (!device_ptr) |
| { |
| DestroyWindow(hwnd); |
| skip("Creating the device failed\n"); |
| goto err_out; |
| } |
| |
| /* Check for the default scissor rect size */ |
| hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr); |
| ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy); |
| |
| /* check the scissorrect values after a reset */ |
| present_parameters.BackBufferWidth = 800; |
| present_parameters.BackBufferHeight = 600; |
| hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr); |
| ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600); |
| |
| if(device_ptr) { |
| ULONG ref; |
| |
| ref = IDirect3DDevice9_Release(device_ptr); |
| DestroyWindow(hwnd); |
| ok(ref == 0, "The device was not properly freed: refcount %u\n", ref); |
| } |
| } |
| |
| err_out: |
| if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr); |
| return; |
| } |
| |
| static void test_multi_device(void) |
| { |
| IDirect3DDevice9 *device1 = NULL, *device2 = NULL; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HWND hwnd1 = NULL, hwnd2 = NULL; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HRESULT hr; |
| |
| d3d9 = pDirect3DCreate9(D3D_SDK_VERSION); |
| ok(d3d9 != NULL, "Failed to create a d3d9 object.\n"); |
| if (!d3d9) goto fail; |
| |
| hwnd1 = CreateWindow("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(hwnd1 != NULL, "Failed to create a window.\n"); |
| if (!hwnd1) goto fail; |
| |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd1; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1); |
| IDirect3D9_Release(d3d9); |
| d3d9 = NULL; |
| if (FAILED(hr)) { |
| skip("Failed to create a device\n"); |
| goto fail; |
| } |
| |
| d3d9 = pDirect3DCreate9(D3D_SDK_VERSION); |
| ok(d3d9 != NULL, "Failed to create a d3d9 object.\n"); |
| if (!d3d9) goto fail; |
| |
| hwnd2 = CreateWindow("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(hwnd2 != NULL, "Failed to create a window.\n"); |
| if (!hwnd2) goto fail; |
| |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd2; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2); |
| ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr); |
| IDirect3D9_Release(d3d9); |
| d3d9 = NULL; |
| if (FAILED(hr)) goto fail; |
| |
| fail: |
| if (d3d9) IDirect3D9_Release(d3d9); |
| if (device1) |
| { |
| refcount = IDirect3DDevice9_Release(device1); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (device2) |
| { |
| refcount = IDirect3DDevice9_Release(device2); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (hwnd1) DestroyWindow(hwnd1); |
| if (hwnd2) DestroyWindow(hwnd2); |
| } |
| |
| static HWND filter_messages; |
| struct |
| { |
| HWND window; |
| UINT message; |
| } expect_message; |
| |
| static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| if (filter_messages && filter_messages == hwnd) |
| { |
| ok(message == WM_DISPLAYCHANGE || message == WM_IME_NOTIFY, |
| "Received unexpected message %#x for window %p.\n", message, hwnd); |
| } |
| |
| if (expect_message.window == hwnd && expect_message.message == message) expect_message.message = 0; |
| |
| return DefWindowProcA(hwnd, message, wparam, lparam); |
| } |
| |
| static void test_wndproc(void) |
| { |
| HWND device_window, focus_window, dummy_window, tmp; |
| IDirect3DDevice9 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| LONG_PTR proc; |
| ULONG ref; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d9_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); |
| dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_CAPTION | WS_VISIBLE, 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, dummy_window); |
| |
| tmp = GetFocus(); |
| ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp); |
| |
| expect_message.window = focus_window; |
| expect_message.message = WM_SETFOCUS; |
| |
| device = create_device(d3d9, device_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| ok(!expect_message.message, "Expected message %#x for window %p, but didn't receive it.\n", |
| expect_message.message, expect_message.window); |
| tmp = GetFocus(); |
| ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); |
| |
| filter_messages = focus_window; |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| device = create_device(d3d9, focus_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| device = create_device(d3d9, device_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)DefWindowProcA, proc); |
| |
| done: |
| filter_messages = NULL; |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(dummy_window); |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void test_wndproc_windowed(void) |
| { |
| HWND device_window, focus_window, dummy_window, tmp; |
| IDirect3DDevice9 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| LONG_PTR proc; |
| ULONG ref; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d9_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); |
| dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, dummy_window); |
| |
| tmp = GetFocus(); |
| ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp); |
| |
| filter_messages = focus_window; |
| |
| device = create_device(d3d9, device_window, focus_window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| tmp = GetFocus(); |
| ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| filter_messages = device_window; |
| |
| device = create_device(d3d9, focus_window, focus_window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| device = create_device(d3d9, device_window, focus_window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| filter_messages = NULL; |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(dummy_window); |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| START_TEST(device) |
| { |
| HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); |
| if (!d3d9_handle) |
| { |
| skip("Could not load d3d9.dll\n"); |
| return; |
| } |
| |
| pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" ); |
| ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n"); |
| if (pDirect3DCreate9) |
| { |
| IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| if(!d3d9) |
| { |
| skip("could not create D3D9 object\n"); |
| return; |
| } |
| IDirect3D9_Release(d3d9); |
| |
| test_multi_device(); |
| test_display_formats(); |
| test_display_modes(); |
| test_swapchain(); |
| test_refcount(); |
| test_mipmap_levels(); |
| test_checkdevicemultisampletype(); |
| test_cursor(); |
| test_reset(); |
| test_scene(); |
| test_limits(); |
| test_depthstenciltest(); |
| test_draw_indexed(); |
| test_null_stream(); |
| test_vertex_buffer_alignment(); |
| test_lights(); |
| test_set_stream_source(); |
| test_scissor_size(); |
| test_wndproc(); |
| test_wndproc_windowed(); |
| } |
| } |