|  | /* | 
|  | * Copyright 2010 Matteo Bruni for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #ifndef __D3DCOMPILER_H__ | 
|  | #define __D3DCOMPILER_H__ | 
|  |  | 
|  | #include "d3d11shader.h" | 
|  |  | 
|  | #define D3DCOMPILE_DEBUG                          0x0001 | 
|  | #define D3DCOMPILE_SKIP_VALIDATION                0x0002 | 
|  | #define D3DCOMPILE_SKIP_OPTIMIZATION              0x0004 | 
|  | #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR          0x0008 | 
|  | #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR       0x0010 | 
|  | #define D3DCOMPILE_PARTIAL_PRECISION              0x0020 | 
|  | #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT       0x0040 | 
|  | #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT       0x0080 | 
|  | #define D3DCOMPILE_NO_PRESHADER                   0x0100 | 
|  | #define D3DCOMPILE_AVOID_FLOW_CONTROL             0x0200 | 
|  | #define D3DCOMPILE_PREFER_FLOW_CONTROL            0x0400 | 
|  | #define D3DCOMPILE_ENABLE_STRICTNESS              0x0800 | 
|  | #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 | 
|  | #define D3DCOMPILE_IEEE_STRICTNESS                0x2000 | 
|  | #define D3DCOMPILE_OPTIMIZATION_LEVEL0            0x4000 | 
|  | #define D3DCOMPILE_OPTIMIZATION_LEVEL1            0x0000 | 
|  | #define D3DCOMPILE_OPTIMIZATION_LEVEL2            0xC000 | 
|  | #define D3DCOMPILE_OPTIMIZATION_LEVEL3            0x8000 | 
|  | #define D3DCOMPILE_WARNINGS_ARE_ERRORS           0x40000 | 
|  |  | 
|  | HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, | 
|  | const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, | 
|  | const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); | 
|  |  | 
|  | typedef enum D3DCOMPILER_STRIP_FLAGS | 
|  | { | 
|  | D3DCOMPILER_STRIP_REFLECTION_DATA = 1, | 
|  | D3DCOMPILER_STRIP_DEBUG_INFO = 2, | 
|  | D3DCOMPILER_STRIP_TEST_BLOBS = 4, | 
|  | D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff | 
|  | } D3DCOMPILER_STRIP_FLAGS; | 
|  |  | 
|  | HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); | 
|  |  | 
|  | typedef enum D3D_BLOB_PART | 
|  | { | 
|  | D3D_BLOB_INPUT_SIGNATURE_BLOB, | 
|  | D3D_BLOB_OUTPUT_SIGNATURE_BLOB, | 
|  | D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, | 
|  | D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, | 
|  | D3D_BLOB_ALL_SIGNATURE_BLOB, | 
|  | D3D_BLOB_DEBUG_INFO, | 
|  | D3D_BLOB_LEGACY_SHADER, | 
|  | D3D_BLOB_XNA_PREPASS_SHADER, | 
|  | D3D_BLOB_XNA_SHADER, | 
|  | D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, | 
|  | D3D_BLOB_TEST_COMPILE_DETAILS, | 
|  | D3D_BLOB_TEST_COMPILE_PERF | 
|  | } D3D_BLOB_PART; | 
|  |  | 
|  | HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); | 
|  | HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); | 
|  | HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); | 
|  | HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); | 
|  | HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); | 
|  |  | 
|  | HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); | 
|  |  | 
|  | HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); | 
|  |  | 
|  | HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, | 
|  | const D3D_SHADER_MACRO *defines, ID3DInclude *include, | 
|  | ID3DBlob **shader, ID3DBlob **error_messages); | 
|  |  | 
|  | #endif |