| /* | |
| * The Wine project - Xinput Joystick Library | |
| * Copyright 2008 Andrew Fenn | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include <assert.h> | |
| #include <stdarg.h> | |
| #include <string.h> | |
| #include "wine/debug.h" | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "winerror.h" | |
| #include "xinput.h" | |
| /* Not defined in the headers, used only by XInputGetStateEx */ | |
| #define XINPUT_GAMEPAD_GUIDE 0x0400 | |
| WINE_DEFAULT_DEBUG_CHANNEL(xinput); | |
| struct | |
| { | |
| BOOL connected; | |
| } controllers[XUSER_MAX_COUNT]; | |
| BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved) | |
| { | |
| switch(reason) | |
| { | |
| case DLL_PROCESS_ATTACH: | |
| DisableThreadLibraryCalls(inst); | |
| break; | |
| } | |
| return TRUE; | |
| } | |
| void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable) | |
| { | |
| /* Setting to false will stop messages from XInputSetState being sent | |
| to the controllers. Setting to true will send the last vibration | |
| value (sent to XInputSetState) to the controller and allow messages to | |
| be sent */ | |
| FIXME("(enable %d) Stub!\n", enable); | |
| } | |
| DWORD WINAPI XInputSetState(DWORD index, XINPUT_VIBRATION* vibration) | |
| { | |
| FIXME("(index %u, vibration %p) Stub!\n", index, vibration); | |
| if (index >= XUSER_MAX_COUNT) | |
| return ERROR_BAD_ARGUMENTS; | |
| if (!controllers[index].connected) | |
| return ERROR_DEVICE_NOT_CONNECTED; | |
| return ERROR_NOT_SUPPORTED; | |
| } | |
| DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state) | |
| { | |
| union | |
| { | |
| XINPUT_STATE state; | |
| XINPUT_STATE_EX state_ex; | |
| } xinput; | |
| DWORD ret; | |
| static int warn_once; | |
| if (!warn_once++) | |
| FIXME("(index %u, state %p) Stub!\n", index, state); | |
| ret = XInputGetStateEx(index, &xinput.state_ex); | |
| if (ret != ERROR_SUCCESS) | |
| return ret; | |
| /* The main difference between this and the Ex version is the media guide button */ | |
| xinput.state.Gamepad.wButtons &= ~XINPUT_GAMEPAD_GUIDE; | |
| *state = xinput.state; | |
| return ERROR_SUCCESS; | |
| } | |
| DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE_EX* state_ex) | |
| { | |
| static int warn_once; | |
| if (!warn_once++) | |
| FIXME("(index %u, state %p) Stub!\n", index, state_ex); | |
| if (index >= XUSER_MAX_COUNT) | |
| return ERROR_BAD_ARGUMENTS; | |
| if (!controllers[index].connected) | |
| return ERROR_DEVICE_NOT_CONNECTED; | |
| return ERROR_NOT_SUPPORTED; | |
| } | |
| DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke) | |
| { | |
| static int warn_once; | |
| if (!warn_once++) | |
| FIXME("(index %u, reserved %u, keystroke %p) Stub!\n", index, reserved, keystroke); | |
| if (index >= XUSER_MAX_COUNT) | |
| return ERROR_BAD_ARGUMENTS; | |
| if (!controllers[index].connected) | |
| return ERROR_DEVICE_NOT_CONNECTED; | |
| return ERROR_NOT_SUPPORTED; | |
| } | |
| DWORD WINAPI XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES* capabilities) | |
| { | |
| static int warn_once; | |
| if (!warn_once++) | |
| FIXME("(index %u, flags 0x%x, capabilities %p) Stub!\n", index, flags, capabilities); | |
| if (index >= XUSER_MAX_COUNT) | |
| return ERROR_BAD_ARGUMENTS; | |
| if (!controllers[index].connected) | |
| return ERROR_DEVICE_NOT_CONNECTED; | |
| return ERROR_NOT_SUPPORTED; | |
| } | |
| DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD index, GUID* render_guid, GUID* capture_guid) | |
| { | |
| FIXME("(index %u, render guid %p, capture guid %p) Stub!\n", index, render_guid, capture_guid); | |
| if (index >= XUSER_MAX_COUNT) | |
| return ERROR_BAD_ARGUMENTS; | |
| if (!controllers[index].connected) | |
| return ERROR_DEVICE_NOT_CONNECTED; | |
| return ERROR_NOT_SUPPORTED; | |
| } | |
| DWORD WINAPI XInputGetBatteryInformation(DWORD index, BYTE type, XINPUT_BATTERY_INFORMATION* battery) | |
| { | |
| FIXME("(index %u, type %u, battery %p) Stub!\n", index, type, battery); | |
| if (index >= XUSER_MAX_COUNT) | |
| return ERROR_BAD_ARGUMENTS; | |
| if (!controllers[index].connected) | |
| return ERROR_DEVICE_NOT_CONNECTED; | |
| return ERROR_NOT_SUPPORTED; | |
| } |