| /* Direct3D Vertex Buffer | |
| * Copyright (c) 2002 Lionel ULMER | |
| * Copyright (c) 2006 Stefan DÖSINGER | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "ddraw_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | |
| static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer7_iface); | |
| } | |
| /***************************************************************************** | |
| * IUnknown Methods | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7 *iface, REFIID riid, void **obj) | |
| { | |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); | |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj); | |
| *obj = NULL; | |
| if (IsEqualGUID(&IID_IUnknown, riid)) | |
| { | |
| IDirect3DVertexBuffer7_AddRef(iface); | |
| *obj = iface; | |
| return S_OK; | |
| } | |
| if (IsEqualGUID(&IID_IDirect3DVertexBuffer7, riid) && buffer->version == 7) | |
| { | |
| IDirect3DVertexBuffer7_AddRef(iface); | |
| *obj = iface; | |
| return S_OK; | |
| } | |
| if (IsEqualGUID(&IID_IDirect3DVertexBuffer, riid) && buffer->version == 3) | |
| { | |
| IDirect3DVertexBuffer7_AddRef(iface); | |
| *obj = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7 *iface) | |
| { | |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); | |
| ULONG ref = InterlockedIncrement(&buffer->ref); | |
| TRACE("%p increasing refcount to %u.\n", buffer, ref); | |
| return ref; | |
| } | |
| static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface) | |
| { | |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); | |
| ULONG ref = InterlockedDecrement(&buffer->ref); | |
| TRACE("%p decreasing refcount to %u.\n", buffer, ref); | |
| if (!ref) | |
| { | |
| struct wined3d_buffer *vb = NULL; | |
| UINT offset, stride; | |
| /* D3D7 vertex buffers don't stay bound in the device, they are passed | |
| * as a parameter to DrawPrimitiveVB. DrawPrimitiveVB sets them as the | |
| * stream source in wined3d and they should get unset there before | |
| * they are destroyed. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_get_stream_source(buffer->ddraw->wined3d_device, 0, &vb, &offset, &stride); | |
| if (vb == buffer->wined3d_buffer) | |
| wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0); | |
| wined3d_vertex_declaration_decref(buffer->wined3d_declaration); | |
| wined3d_buffer_decref(buffer->wined3d_buffer); | |
| wined3d_mutex_unlock(); | |
| if (buffer->version == 7) | |
| IDirectDraw7_Release(&buffer->ddraw->IDirectDraw7_iface); | |
| HeapFree(GetProcessHeap(), 0, buffer); | |
| } | |
| return ref; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer Methods | |
| *****************************************************************************/ | |
| static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer *buffer, BOOL dynamic, | |
| struct wined3d_buffer **wined3d_buffer) | |
| { | |
| DWORD usage = WINED3DUSAGE_STATICDECL; | |
| enum wined3d_pool pool; | |
| if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY) | |
| pool = WINED3D_POOL_SYSTEM_MEM; | |
| else | |
| pool = WINED3D_POOL_DEFAULT; | |
| if (buffer->Caps & D3DVBCAPS_WRITEONLY) | |
| usage |= WINED3DUSAGE_WRITEONLY; | |
| if (dynamic) | |
| usage |= WINED3DUSAGE_DYNAMIC; | |
| return wined3d_buffer_create_vb(buffer->ddraw->wined3d_device, | |
| buffer->size, usage, pool, buffer, &ddraw_null_wined3d_parent_ops, | |
| wined3d_buffer); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::Lock | |
| * | |
| * Locks the vertex buffer and returns a pointer to the vertex data | |
| * Locking vertex buffers is similar to locking surfaces, because Windows | |
| * uses surfaces to store vertex data internally (According to the DX sdk) | |
| * | |
| * Params: | |
| * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY, | |
| * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE. | |
| * Data: Returns a pointer to the vertex data | |
| * Size: Returns the size of the buffer if not NULL | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Data is NULL | |
| * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D) | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface, | |
| DWORD flags, void **data, DWORD *data_size) | |
| { | |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); | |
| struct wined3d_resource_desc wined3d_desc; | |
| struct wined3d_resource *wined3d_resource; | |
| struct wined3d_map_desc wined3d_map_desc; | |
| HRESULT hr; | |
| DWORD wined3d_flags = 0; | |
| TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size); | |
| /* Writeonly: Pointless. Event: Unsupported by native according to the sdk | |
| * nosyslock: Not applicable | |
| */ | |
| if (!(flags & DDLOCK_WAIT)) | |
| wined3d_flags |= WINED3D_MAP_DONOTWAIT; | |
| if (flags & DDLOCK_READONLY) | |
| wined3d_flags |= WINED3D_MAP_READONLY; | |
| if (flags & DDLOCK_NOOVERWRITE) | |
| wined3d_flags |= WINED3D_MAP_NOOVERWRITE; | |
| if (flags & DDLOCK_DISCARDCONTENTS) | |
| { | |
| wined3d_flags |= WINED3D_MAP_DISCARD; | |
| if (!buffer->dynamic) | |
| { | |
| struct wined3d_buffer *new_buffer; | |
| wined3d_mutex_lock(); | |
| hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, TRUE, &new_buffer); | |
| if (SUCCEEDED(hr)) | |
| { | |
| buffer->dynamic = TRUE; | |
| wined3d_buffer_decref(buffer->wined3d_buffer); | |
| buffer->wined3d_buffer = new_buffer; | |
| } | |
| else | |
| { | |
| WARN("Failed to create a dynamic buffer\n"); | |
| } | |
| wined3d_mutex_unlock(); | |
| } | |
| } | |
| wined3d_mutex_lock(); | |
| if (data_size) | |
| { | |
| /* Get the size, for returning it, and for locking */ | |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); | |
| *data_size = wined3d_desc.size; | |
| } | |
| hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), | |
| 0, &wined3d_map_desc, NULL, wined3d_flags); | |
| *data = wined3d_map_desc.data; | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::Unlock | |
| * | |
| * Unlocks a vertex Buffer | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface) | |
| { | |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::ProcessVertices | |
| * | |
| * Processes untransformed Vertices into a transformed or optimized vertex | |
| * buffer. It can also perform other operations, such as lighting or clipping | |
| * | |
| * Params | |
| * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM | |
| * DestIndex: Index in the destination buffer(This), where the vertices are | |
| * placed | |
| * Count: Number of Vertices in the Source buffer to process | |
| * SrcBuffer: Source vertex buffer | |
| * SrcIndex: Index of the first vertex in the src buffer to process | |
| * D3DDevice: Device to use for transformation | |
| * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying | |
| * unchaned vertices | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7 *iface, | |
| DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer7 *src_buffer, | |
| DWORD src_idx, IDirect3DDevice7 *device, DWORD flags) | |
| { | |
| struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer7(iface); | |
| struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer); | |
| struct d3d_device *device_impl = dst_buffer_impl->version == 7 | |
| ? unsafe_impl_from_IDirect3DDevice7(device) | |
| : unsafe_impl_from_IDirect3DDevice3((IDirect3DDevice3 *)device); | |
| BOOL oldClip, doClip; | |
| HRESULT hr; | |
| TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n", | |
| iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags); | |
| /* Vertex operations: | |
| * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information | |
| * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP) | |
| * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices | |
| * D3DVOP_LIGHT: Lights the vertices | |
| * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary | |
| * | |
| * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT | |
| * are not implemented. Clipping is disabled ATM, because of unsure conditions. | |
| */ | |
| if (!(vertex_op & D3DVOP_TRANSFORM)) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| /* WineD3D doesn't know d3d7 vertex operation, it uses | |
| * render states instead. Set the render states according to | |
| * the vertex ops | |
| */ | |
| doClip = !!(vertex_op & D3DVOP_CLIP); | |
| oldClip = wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING); | |
| if (doClip != oldClip) | |
| wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip); | |
| wined3d_device_set_stream_source(device_impl->wined3d_device, | |
| 0, src_buffer_impl->wined3d_buffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf)); | |
| wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wined3d_declaration); | |
| hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx, | |
| count, dst_buffer_impl->wined3d_buffer, NULL, flags, dst_buffer_impl->fvf); | |
| /* Restore the states if needed */ | |
| if (doClip != oldClip) | |
| wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, oldClip); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::GetVertexBufferDesc | |
| * | |
| * Returns the description of a vertex buffer | |
| * | |
| * Params: | |
| * Desc: Address to write the description to | |
| * | |
| * Returns | |
| * DDERR_INVALIDPARAMS if Desc is NULL | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, D3DVERTEXBUFFERDESC *desc) | |
| { | |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); | |
| struct wined3d_resource_desc wined3d_desc; | |
| struct wined3d_resource *wined3d_resource; | |
| TRACE("iface %p, desc %p.\n", iface, desc); | |
| if (!desc) return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); | |
| wined3d_mutex_unlock(); | |
| /* Now fill the desc structure */ | |
| desc->dwCaps = buffer->Caps; | |
| desc->dwFVF = buffer->fvf; | |
| desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(buffer->fvf); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::Optimize | |
| * | |
| * Converts an unoptimized vertex buffer into an optimized buffer | |
| * | |
| * Params: | |
| * D3DDevice: Device for which this buffer is optimized | |
| * Flags: Not used, should be set to 0 | |
| * | |
| * Returns | |
| * D3D_OK, because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7 *iface, | |
| IDirect3DDevice7 *device, DWORD flags) | |
| { | |
| struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface); | |
| static BOOL hide = FALSE; | |
| TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags); | |
| if (!hide) | |
| { | |
| FIXME("iface %p, device %p, flags %#x stub!\n", iface, device, flags); | |
| hide = TRUE; | |
| } | |
| /* We could forward this call to WineD3D and take advantage | |
| * of it once we use OpenGL vertex buffers | |
| */ | |
| wined3d_mutex_lock(); | |
| buffer->Caps |= D3DVBCAPS_OPTIMIZED; | |
| wined3d_mutex_unlock(); | |
| return DD_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DVertexBuffer7::ProcessVerticesStrided | |
| * | |
| * This method processes untransformed strided vertices into a processed | |
| * or optimized vertex buffer. | |
| * | |
| * For more details on the parameters, see | |
| * IDirect3DVertexBuffer7::ProcessVertices | |
| * | |
| * Params: | |
| * VertexOp: Operations to perform | |
| * DestIndex: Destination index to write the vertices to | |
| * Count: Number of input vertices | |
| * StrideData: Array containing the input vertices | |
| * VertexTypeDesc: Vertex Description or source index????????? | |
| * D3DDevice: IDirect3DDevice7 to use for processing | |
| * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices | |
| * | |
| * Returns | |
| * D3D_OK on success, or DDERR_* | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface, | |
| DWORD vertex_op, DWORD dst_idx, DWORD count, D3DDRAWPRIMITIVESTRIDEDDATA *data, | |
| DWORD fvf, IDirect3DDevice7 *device, DWORD flags) | |
| { | |
| FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n", | |
| iface, vertex_op, dst_idx, count, data, fvf, device, flags); | |
| return DD_OK; | |
| } | |
| /***************************************************************************** | |
| * The VTables | |
| *****************************************************************************/ | |
| static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl = | |
| { | |
| d3d_vertex_buffer7_QueryInterface, | |
| d3d_vertex_buffer7_AddRef, | |
| d3d_vertex_buffer7_Release, | |
| d3d_vertex_buffer7_Lock, | |
| d3d_vertex_buffer7_Unlock, | |
| d3d_vertex_buffer7_ProcessVertices, | |
| d3d_vertex_buffer7_GetVertexBufferDesc, | |
| d3d_vertex_buffer7_Optimize, | |
| d3d_vertex_buffer7_ProcessVerticesStrided, | |
| }; | |
| HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf, | |
| struct ddraw *ddraw, D3DVERTEXBUFFERDESC *desc) | |
| { | |
| struct d3d_vertex_buffer *buffer; | |
| HRESULT hr = D3D_OK; | |
| TRACE("Vertex buffer description:\n"); | |
| TRACE(" dwSize %u\n", desc->dwSize); | |
| TRACE(" dwCaps %#x\n", desc->dwCaps); | |
| TRACE(" FVF %#x\n", desc->dwFVF); | |
| TRACE(" dwNumVertices %u\n", desc->dwNumVertices); | |
| buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*buffer)); | |
| if (!buffer) | |
| return DDERR_OUTOFMEMORY; | |
| buffer->IDirect3DVertexBuffer7_iface.lpVtbl = &d3d_vertex_buffer7_vtbl; | |
| buffer->ref = 1; | |
| buffer->version = ddraw->d3dversion; | |
| if (buffer->version == 7) | |
| IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface); | |
| buffer->ddraw = ddraw; | |
| buffer->Caps = desc->dwCaps; | |
| buffer->fvf = desc->dwFVF; | |
| buffer->size = get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices; | |
| wined3d_mutex_lock(); | |
| if (FAILED(hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, FALSE, &buffer->wined3d_buffer))) | |
| { | |
| WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr); | |
| if (hr == WINED3DERR_INVALIDCALL) | |
| hr = DDERR_INVALIDPARAMS; | |
| goto end; | |
| } | |
| if (!(buffer->wined3d_declaration = ddraw_find_decl(ddraw, desc->dwFVF))) | |
| { | |
| ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF); | |
| wined3d_buffer_decref(buffer->wined3d_buffer); | |
| hr = DDERR_INVALIDPARAMS; | |
| goto end; | |
| } | |
| wined3d_vertex_declaration_incref(buffer->wined3d_declaration); | |
| end: | |
| wined3d_mutex_unlock(); | |
| if (hr == D3D_OK) | |
| *vertex_buf = buffer; | |
| else | |
| HeapFree(GetProcessHeap(), 0, buffer); | |
| return hr; | |
| } | |
| struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) | |
| { | |
| if (!iface) | |
| return NULL; | |
| assert(iface->lpVtbl == &d3d_vertex_buffer7_vtbl); | |
| return impl_from_IDirect3DVertexBuffer7(iface); | |
| } |