| /* Direct3D ExecuteBuffer | |
| * Copyright (c) 1998-2004 Lionel ULMER | |
| * Copyright (c) 2002-2004 Christian Costa | |
| * Copyright (c) 2006 Stefan Dösinger | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "ddraw_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | |
| /***************************************************************************** | |
| * _dump_executedata | |
| * _dump_D3DEXECUTEBUFFERDESC | |
| * | |
| * Debug functions which write the executebuffer data to the console | |
| * | |
| *****************************************************************************/ | |
| static void _dump_executedata(const D3DEXECUTEDATA *lpData) { | |
| TRACE("dwSize : %d\n", lpData->dwSize); | |
| TRACE("Vertex Offset : %d Count : %d\n", lpData->dwVertexOffset, lpData->dwVertexCount); | |
| TRACE("Instruction Offset : %d Length : %d\n", lpData->dwInstructionOffset, lpData->dwInstructionLength); | |
| TRACE("HVertex Offset : %d\n", lpData->dwHVertexOffset); | |
| } | |
| static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) { | |
| TRACE("dwSize : %d\n", lpDesc->dwSize); | |
| TRACE("dwFlags : %x\n", lpDesc->dwFlags); | |
| TRACE("dwCaps : %x\n", lpDesc->dwCaps); | |
| TRACE("dwBufferSize : %d\n", lpDesc->dwBufferSize); | |
| TRACE("lpData : %p\n", lpDesc->lpData); | |
| } | |
| HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, | |
| struct d3d_device *device, struct d3d_viewport *viewport) | |
| { | |
| DWORD is = buffer->data.dwInstructionOffset; | |
| char *instr = (char *)buffer->desc.lpData + is; | |
| unsigned int i, primitive_size; | |
| struct wined3d_map_desc map_desc; | |
| struct wined3d_box box = {0}; | |
| HRESULT hr; | |
| if (viewport->active_device != device) | |
| { | |
| WARN("Viewport %p active device is %p.\n", | |
| viewport, viewport->active_device); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| /* Activate the viewport */ | |
| viewport_activate(viewport, FALSE); | |
| TRACE("ExecuteData :\n"); | |
| if (TRACE_ON(ddraw)) | |
| _dump_executedata(&(buffer->data)); | |
| for (;;) | |
| { | |
| D3DINSTRUCTION *current = (D3DINSTRUCTION *)instr; | |
| BYTE size; | |
| WORD count; | |
| count = current->wCount; | |
| size = current->bSize; | |
| instr += sizeof(*current); | |
| primitive_size = 0; | |
| switch (current->bOpcode) | |
| { | |
| case D3DOP_POINT: | |
| { | |
| const D3DPOINT *p = (D3DPOINT *)instr; | |
| wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_POINTLIST, 0); | |
| wined3d_device_set_stream_source(device->wined3d_device, 0, | |
| buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX)); | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, | |
| ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX)); | |
| for (i = 0; i < count; ++i) | |
| wined3d_device_draw_primitive(device->wined3d_device, p[i].wFirst, p[i].wCount); | |
| instr += sizeof(*p) * count; | |
| break; | |
| } | |
| case D3DOP_LINE: | |
| primitive_size = 2; | |
| wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_LINELIST, 0); | |
| /* Drop through. */ | |
| case D3DOP_TRIANGLE: | |
| { | |
| WORD *indices; | |
| unsigned int index_pos = buffer->index_pos, index_count; | |
| TRACE("TRIANGLE (%d)\n", count); | |
| if (!count) | |
| break; | |
| if (!primitive_size) | |
| { | |
| wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST, 0); | |
| primitive_size = 3; | |
| } | |
| index_count = count * primitive_size; | |
| if (buffer->index_size < index_count) | |
| { | |
| struct wined3d_buffer *new_buffer; | |
| unsigned int new_size = max(buffer->index_size * 2, index_count); | |
| hr = wined3d_buffer_create_ib(device->wined3d_device, new_size * sizeof(*indices), | |
| WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_DEFAULT, | |
| NULL, &ddraw_null_wined3d_parent_ops, &new_buffer); | |
| if (FAILED(hr)) | |
| return hr; | |
| buffer->index_size = new_size; | |
| if (buffer->index_buffer) | |
| wined3d_buffer_decref(buffer->index_buffer); | |
| buffer->index_buffer = new_buffer; | |
| index_pos = 0; | |
| } | |
| else if (buffer->index_size - index_count < index_pos) | |
| { | |
| index_pos = 0; | |
| } | |
| box.left = index_pos * sizeof(*indices); | |
| box.right = (index_pos + index_count) * sizeof(*indices); | |
| hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->index_buffer), 0, | |
| &map_desc, &box, index_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD); | |
| if (FAILED(hr)) | |
| return hr; | |
| indices = map_desc.data; | |
| for (i = 0; i < count; ++i) | |
| { | |
| D3DTRIANGLE *ci = (D3DTRIANGLE *)instr; | |
| TRACE(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3); | |
| TRACE(" Flags : "); | |
| if (TRACE_ON(ddraw)) | |
| { | |
| /* Wireframe */ | |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) | |
| TRACE("EDGEENABLE1 "); | |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2) | |
| TRACE("EDGEENABLE2 "); | |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) | |
| TRACE("EDGEENABLE3 "); | |
| /* Strips / Fans */ | |
| if (ci->wFlags == D3DTRIFLAG_EVEN) | |
| TRACE("EVEN "); | |
| if (ci->wFlags == D3DTRIFLAG_ODD) | |
| TRACE("ODD "); | |
| if (ci->wFlags == D3DTRIFLAG_START) | |
| TRACE("START "); | |
| if ((ci->wFlags > 0) && (ci->wFlags < 30)) | |
| TRACE("STARTFLAT(%u) ", ci->wFlags); | |
| TRACE("\n"); | |
| } | |
| switch (primitive_size) | |
| { | |
| case 3: | |
| indices[(i * primitive_size) + 2] = ci->u3.v3; | |
| /* Drop through. */ | |
| case 2: | |
| indices[(i * primitive_size) + 1] = ci->u2.v2; | |
| indices[(i * primitive_size) ] = ci->u1.v1; | |
| } | |
| instr += size; | |
| } | |
| wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->index_buffer), 0); | |
| wined3d_device_set_stream_source(device->wined3d_device, 0, | |
| buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX)); | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, | |
| ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX)); | |
| wined3d_device_set_index_buffer(device->wined3d_device, buffer->index_buffer, WINED3DFMT_R16_UINT, 0); | |
| wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, index_count); | |
| buffer->index_pos = index_pos + index_count; | |
| break; | |
| } | |
| case D3DOP_MATRIXLOAD: | |
| WARN("MATRIXLOAD-s (%u)\n", count); | |
| instr += count * size; | |
| break; | |
| case D3DOP_MATRIXMULTIPLY: | |
| TRACE("MATRIXMULTIPLY (%d)\n", count); | |
| for (i = 0; i < count; ++i) | |
| { | |
| D3DMATRIXMULTIPLY *ci = (D3DMATRIXMULTIPLY *)instr; | |
| D3DMATRIX *a, *b, *c; | |
| a = ddraw_get_object(&device->handle_table, ci->hDestMatrix - 1, DDRAW_HANDLE_MATRIX); | |
| b = ddraw_get_object(&device->handle_table, ci->hSrcMatrix1 - 1, DDRAW_HANDLE_MATRIX); | |
| c = ddraw_get_object(&device->handle_table, ci->hSrcMatrix2 - 1, DDRAW_HANDLE_MATRIX); | |
| if (!a || !b || !c) | |
| { | |
| ERR("Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).\n", | |
| ci->hDestMatrix, a, ci->hSrcMatrix1, b, ci->hSrcMatrix2, c); | |
| } | |
| else | |
| { | |
| TRACE("dst %p, src1 %p, src2 %p.\n", a, b, c); | |
| multiply_matrix(a, c, b); | |
| } | |
| instr += size; | |
| } | |
| break; | |
| case D3DOP_STATETRANSFORM: | |
| TRACE("STATETRANSFORM (%d)\n", count); | |
| for (i = 0; i < count; ++i) | |
| { | |
| D3DSTATE *ci = (D3DSTATE *)instr; | |
| D3DMATRIX *m; | |
| m = ddraw_get_object(&device->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATRIX); | |
| if (!m) | |
| { | |
| ERR("Invalid matrix handle %#x.\n", ci->u2.dwArg[0]); | |
| } | |
| else | |
| { | |
| if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD) | |
| device->world = ci->u2.dwArg[0]; | |
| if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW) | |
| device->view = ci->u2.dwArg[0]; | |
| if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION) | |
| device->proj = ci->u2.dwArg[0]; | |
| IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface, | |
| ci->u1.dtstTransformStateType, m); | |
| } | |
| instr += size; | |
| } | |
| break; | |
| case D3DOP_STATELIGHT: | |
| TRACE("STATELIGHT (%d)\n", count); | |
| for (i = 0; i < count; ++i) | |
| { | |
| D3DSTATE *ci = (D3DSTATE *)instr; | |
| if (FAILED(IDirect3DDevice3_SetLightState(&device->IDirect3DDevice3_iface, | |
| ci->u1.dlstLightStateType, ci->u2.dwArg[0]))) | |
| WARN("Failed to set light state.\n"); | |
| instr += size; | |
| } | |
| break; | |
| case D3DOP_STATERENDER: | |
| TRACE("STATERENDER (%d)\n", count); | |
| for (i = 0; i < count; ++i) | |
| { | |
| D3DSTATE *ci = (D3DSTATE *)instr; | |
| if (FAILED(IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, | |
| ci->u1.drstRenderStateType, ci->u2.dwArg[0]))) | |
| WARN("Failed to set render state.\n"); | |
| instr += size; | |
| } | |
| break; | |
| case D3DOP_PROCESSVERTICES: | |
| TRACE("PROCESSVERTICES (%d)\n", count); | |
| for (i = 0; i < count; ++i) | |
| { | |
| D3DPROCESSVERTICES *ci = (D3DPROCESSVERTICES *)instr; | |
| DWORD op = ci->dwFlags & D3DPROCESSVERTICES_OPMASK; | |
| TRACE(" start %u, dest %u, count %u, flags %#x.\n", | |
| ci->wStart, ci->wDest, ci->dwCount, ci->dwFlags); | |
| if (ci->dwFlags & D3DPROCESSVERTICES_UPDATEEXTENTS) | |
| FIXME("D3DPROCESSVERTICES_UPDATEEXTENTS not implemented.\n"); | |
| if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR) | |
| FIXME("D3DPROCESSVERTICES_NOCOLOR not implemented.\n"); | |
| switch (op) | |
| { | |
| case D3DPROCESSVERTICES_TRANSFORMLIGHT: | |
| case D3DPROCESSVERTICES_TRANSFORM: | |
| wined3d_device_set_stream_source(device->wined3d_device, 0, | |
| buffer->src_vertex_buffer, buffer->src_vertex_pos, sizeof(D3DVERTEX)); | |
| if (op == D3DPROCESSVERTICES_TRANSFORMLIGHT) | |
| { | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, | |
| ddraw_find_decl(device->ddraw, D3DFVF_VERTEX)); | |
| wined3d_device_set_render_state(device->wined3d_device, | |
| WINED3D_RS_LIGHTING, TRUE); | |
| } | |
| else | |
| { | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, | |
| ddraw_find_decl(device->ddraw, D3DFVF_LVERTEX)); | |
| wined3d_device_set_render_state(device->wined3d_device, | |
| WINED3D_RS_LIGHTING, FALSE); | |
| } | |
| wined3d_device_process_vertices(device->wined3d_device, ci->wStart, ci->wDest, | |
| ci->dwCount, buffer->dst_vertex_buffer, NULL, 0, D3DFVF_TLVERTEX); | |
| break; | |
| case D3DPROCESSVERTICES_COPY: | |
| box.left = (buffer->src_vertex_pos + ci->wStart) * sizeof(D3DTLVERTEX); | |
| box.right = box.left + ci->dwCount * sizeof(D3DTLVERTEX); | |
| box.top = box.front = 0; | |
| box.bottom = box.back = 1; | |
| wined3d_device_copy_sub_resource_region(device->wined3d_device, | |
| wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0, | |
| ci->wDest * sizeof(D3DTLVERTEX), 0, 0, | |
| wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, &box); | |
| break; | |
| default: | |
| FIXME("Unhandled vertex processing op %#x.\n", op); | |
| break; | |
| } | |
| instr += size; | |
| } | |
| break; | |
| case D3DOP_TEXTURELOAD: | |
| TRACE("TEXTURELOAD (%u)\n", count); | |
| for (i = 0; i < count; ++i) | |
| { | |
| D3DTEXTURELOAD *ci = (D3DTEXTURELOAD *)instr; | |
| struct ddraw_surface *dst, *src; | |
| instr += size; | |
| if (!(dst = ddraw_get_object(&device->handle_table, | |
| ci->hDestTexture - 1, DDRAW_HANDLE_SURFACE))) | |
| { | |
| WARN("Invalid destination texture handle %#x.\n", ci->hDestTexture); | |
| continue; | |
| } | |
| if (!(src = ddraw_get_object(&device->handle_table, | |
| ci->hSrcTexture - 1, DDRAW_HANDLE_SURFACE))) | |
| { | |
| WARN("Invalid source texture handle %#x.\n", ci->hSrcTexture); | |
| continue; | |
| } | |
| IDirect3DTexture2_Load(&dst->IDirect3DTexture2_iface, &src->IDirect3DTexture2_iface); | |
| } | |
| break; | |
| case D3DOP_EXIT: | |
| TRACE("EXIT (%u)\n", count); | |
| instr += size; | |
| goto end_of_buffer; | |
| case D3DOP_BRANCHFORWARD: | |
| TRACE("BRANCHFORWARD (%d)\n", count); | |
| for (i = 0; i < count; ++i) | |
| { | |
| D3DBRANCH *ci = (D3DBRANCH *)instr; | |
| if ((buffer->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue) | |
| { | |
| if (!ci->bNegate) | |
| { | |
| TRACE(" Branch to %d\n", ci->dwOffset); | |
| if (ci->dwOffset) { | |
| instr = (char*)current + ci->dwOffset; | |
| break; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| if (ci->bNegate) | |
| { | |
| TRACE(" Branch to %d\n", ci->dwOffset); | |
| if (ci->dwOffset) { | |
| instr = (char*)current + ci->dwOffset; | |
| break; | |
| } | |
| } | |
| } | |
| instr += size; | |
| } | |
| break; | |
| case D3DOP_SPAN: | |
| WARN("SPAN-s (%u)\n", count); | |
| instr += count * size; | |
| break; | |
| case D3DOP_SETSTATUS: | |
| TRACE("SETSTATUS (%d)\n", count); | |
| for (i = 0; i < count; ++i) | |
| { | |
| buffer->data.dsStatus = *(D3DSTATUS *)instr; | |
| instr += size; | |
| } | |
| break; | |
| default: | |
| ERR("Unhandled OpCode %#x.\n",current->bOpcode); | |
| instr += count * size; | |
| break; | |
| } | |
| } | |
| end_of_buffer: | |
| return D3D_OK; | |
| } | |
| static inline struct d3d_execute_buffer *impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d_execute_buffer, IDirect3DExecuteBuffer_iface); | |
| } | |
| static HRESULT WINAPI d3d_execute_buffer_QueryInterface(IDirect3DExecuteBuffer *iface, REFIID iid, void **out) | |
| { | |
| TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); | |
| if (IsEqualGUID(&IID_IDirect3DExecuteBuffer, iid) | |
| || IsEqualGUID(&IID_IUnknown, iid)) | |
| { | |
| IDirect3DExecuteBuffer_AddRef(iface); | |
| *out = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); | |
| *out = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::AddRef | |
| * | |
| * A normal AddRef method, nothing special | |
| * | |
| * Returns: | |
| * The new refcount | |
| * | |
| *****************************************************************************/ | |
| static ULONG WINAPI d3d_execute_buffer_AddRef(IDirect3DExecuteBuffer *iface) | |
| { | |
| struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface); | |
| ULONG ref = InterlockedIncrement(&buffer->ref); | |
| TRACE("%p increasing refcount to %u.\n", buffer, ref); | |
| return ref; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Release | |
| * | |
| * A normal Release method, nothing special | |
| * | |
| * Returns: | |
| * The new refcount | |
| * | |
| *****************************************************************************/ | |
| static ULONG WINAPI d3d_execute_buffer_Release(IDirect3DExecuteBuffer *iface) | |
| { | |
| struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface); | |
| ULONG ref = InterlockedDecrement(&buffer->ref); | |
| TRACE("%p decreasing refcount to %u.\n", buffer, ref); | |
| if (!ref) | |
| { | |
| if (buffer->need_free) | |
| HeapFree(GetProcessHeap(), 0, buffer->desc.lpData); | |
| if (buffer->index_buffer) | |
| wined3d_buffer_decref(buffer->index_buffer); | |
| if (buffer->dst_vertex_buffer) | |
| { | |
| wined3d_buffer_decref(buffer->src_vertex_buffer); | |
| wined3d_buffer_decref(buffer->dst_vertex_buffer); | |
| } | |
| HeapFree(GetProcessHeap(), 0, buffer); | |
| } | |
| return ref; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Initialize | |
| * | |
| * Initializes the Execute Buffer. This method exists for COM compliance | |
| * Nothing to do here. | |
| * | |
| * Returns: | |
| * D3D_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_execute_buffer_Initialize(IDirect3DExecuteBuffer *iface, | |
| IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc) | |
| { | |
| TRACE("iface %p, device %p, desc %p.\n", iface, device, desc); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Lock | |
| * | |
| * Locks the buffer, so the app can write into it. | |
| * | |
| * Params: | |
| * Desc: Pointer to return the buffer description. This Description contains | |
| * a pointer to the buffer data. | |
| * | |
| * Returns: | |
| * This implementation always returns D3D_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_execute_buffer_Lock(IDirect3DExecuteBuffer *iface, D3DEXECUTEBUFFERDESC *desc) | |
| { | |
| struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface); | |
| DWORD dwSize; | |
| TRACE("iface %p, desc %p.\n", iface, desc); | |
| dwSize = desc->dwSize; | |
| memcpy(desc, &buffer->desc, dwSize); | |
| if (TRACE_ON(ddraw)) | |
| { | |
| TRACE(" Returning description :\n"); | |
| _dump_D3DEXECUTEBUFFERDESC(desc); | |
| } | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Unlock | |
| * | |
| * Unlocks the buffer. We don't have anything to do here | |
| * | |
| * Returns: | |
| * This implementation always returns D3D_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer *iface) | |
| { | |
| TRACE("iface %p.\n", iface); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::SetExecuteData | |
| * | |
| * Sets the execute data. This data is used to describe the buffer's content | |
| * | |
| * Params: | |
| * Data: Pointer to a D3DEXECUTEDATA structure containing the data to | |
| * assign | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_OUTOFMEMORY if the vertex buffer allocation failed | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data) | |
| { | |
| struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface); | |
| struct wined3d_map_desc map_desc; | |
| struct wined3d_box box = {0}; | |
| HRESULT hr; | |
| TRACE("iface %p, data %p.\n", iface, data); | |
| /* Skip past previous vertex data. */ | |
| buffer->src_vertex_pos += buffer->data.dwVertexCount; | |
| if (buffer->vertex_size < data->dwVertexCount) | |
| { | |
| unsigned int new_size = max(data->dwVertexCount, buffer->vertex_size * 2); | |
| struct wined3d_buffer *src_buffer, *dst_buffer; | |
| hr = wined3d_buffer_create_vb(buffer->d3ddev->wined3d_device, new_size * sizeof(D3DVERTEX), | |
| WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_SYSTEM_MEM, | |
| NULL, &ddraw_null_wined3d_parent_ops, &src_buffer); | |
| if (FAILED(hr)) | |
| return hr; | |
| hr = wined3d_buffer_create_vb(buffer->d3ddev->wined3d_device, new_size * sizeof(D3DTLVERTEX), | |
| WINED3DUSAGE_STATICDECL, WINED3D_POOL_DEFAULT, | |
| NULL, &ddraw_null_wined3d_parent_ops, &dst_buffer); | |
| if (FAILED(hr)) | |
| { | |
| wined3d_buffer_decref(src_buffer); | |
| return hr; | |
| } | |
| if (buffer->dst_vertex_buffer) | |
| { | |
| wined3d_buffer_decref(buffer->src_vertex_buffer); | |
| wined3d_buffer_decref(buffer->dst_vertex_buffer); | |
| } | |
| buffer->src_vertex_buffer = src_buffer; | |
| buffer->dst_vertex_buffer = dst_buffer; | |
| buffer->vertex_size = new_size; | |
| buffer->src_vertex_pos = 0; | |
| } | |
| else if (buffer->vertex_size - data->dwVertexCount < buffer->src_vertex_pos) | |
| { | |
| buffer->src_vertex_pos = 0; | |
| } | |
| if (data->dwVertexCount) | |
| { | |
| box.left = buffer->src_vertex_pos * sizeof(D3DVERTEX); | |
| box.right = box.left + data->dwVertexCount * sizeof(D3DVERTEX); | |
| hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, | |
| &map_desc, &box, buffer->src_vertex_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD); | |
| if (FAILED(hr)) | |
| return hr; | |
| memcpy(map_desc.data, ((BYTE *)buffer->desc.lpData) + data->dwVertexOffset, | |
| data->dwVertexCount * sizeof(D3DVERTEX)); | |
| wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0); | |
| } | |
| memcpy(&buffer->data, data, data->dwSize); | |
| if (TRACE_ON(ddraw)) | |
| _dump_executedata(data); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::GetExecuteData | |
| * | |
| * Returns the data in the execute buffer | |
| * | |
| * Params: | |
| * Data: Pointer to a D3DEXECUTEDATA structure used to return data | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_execute_buffer_GetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data) | |
| { | |
| struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface); | |
| DWORD dwSize; | |
| TRACE("iface %p, data %p.\n", iface, data); | |
| dwSize = data->dwSize; | |
| memcpy(data, &buffer->data, dwSize); | |
| if (TRACE_ON(ddraw)) | |
| { | |
| TRACE("Returning data :\n"); | |
| _dump_executedata(data); | |
| } | |
| return DD_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Validate | |
| * | |
| * DirectX 5 SDK: "The IDirect3DExecuteBuffer::Validate method is not | |
| * currently implemented" | |
| * | |
| * Params: | |
| * ? | |
| * | |
| * Returns: | |
| * DDERR_UNSUPPORTED, because it's not implemented in Windows. | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_execute_buffer_Validate(IDirect3DExecuteBuffer *iface, | |
| DWORD *offset, LPD3DVALIDATECALLBACK callback, void *context, DWORD reserved) | |
| { | |
| TRACE("iface %p, offset %p, callback %p, context %p, reserved %#x.\n", | |
| iface, offset, callback, context, reserved); | |
| WARN("Not implemented.\n"); | |
| return DDERR_UNSUPPORTED; /* Unchecked */ | |
| } | |
| /***************************************************************************** | |
| * IDirect3DExecuteBuffer::Optimize | |
| * | |
| * DirectX5 SDK: "The IDirect3DExecuteBuffer::Optimize method is not | |
| * currently supported" | |
| * | |
| * Params: | |
| * Dummy: Seems to be an unused dummy ;) | |
| * | |
| * Returns: | |
| * DDERR_UNSUPPORTED, because it's not implemented in Windows. | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_execute_buffer_Optimize(IDirect3DExecuteBuffer *iface, DWORD reserved) | |
| { | |
| TRACE("iface %p, reserved %#x.\n", iface, reserved); | |
| WARN("Not implemented.\n"); | |
| return DDERR_UNSUPPORTED; /* Unchecked */ | |
| } | |
| static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl = | |
| { | |
| d3d_execute_buffer_QueryInterface, | |
| d3d_execute_buffer_AddRef, | |
| d3d_execute_buffer_Release, | |
| d3d_execute_buffer_Initialize, | |
| d3d_execute_buffer_Lock, | |
| d3d_execute_buffer_Unlock, | |
| d3d_execute_buffer_SetExecuteData, | |
| d3d_execute_buffer_GetExecuteData, | |
| d3d_execute_buffer_Validate, | |
| d3d_execute_buffer_Optimize, | |
| }; | |
| HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer, | |
| struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) | |
| { | |
| execute_buffer->IDirect3DExecuteBuffer_iface.lpVtbl = &d3d_execute_buffer_vtbl; | |
| execute_buffer->ref = 1; | |
| execute_buffer->d3ddev = device; | |
| /* Initializes memory */ | |
| memcpy(&execute_buffer->desc, desc, desc->dwSize); | |
| /* No buffer given */ | |
| if (!(execute_buffer->desc.dwFlags & D3DDEB_LPDATA)) | |
| execute_buffer->desc.lpData = NULL; | |
| /* No buffer size given */ | |
| if (!(execute_buffer->desc.dwFlags & D3DDEB_BUFSIZE)) | |
| execute_buffer->desc.dwBufferSize = 0; | |
| /* Create buffer if asked */ | |
| if (!execute_buffer->desc.lpData && execute_buffer->desc.dwBufferSize) | |
| { | |
| execute_buffer->need_free = TRUE; | |
| execute_buffer->desc.lpData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, execute_buffer->desc.dwBufferSize); | |
| if (!execute_buffer->desc.lpData) | |
| { | |
| ERR("Failed to allocate execute buffer data.\n"); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| } | |
| execute_buffer->desc.dwFlags |= D3DDEB_LPDATA; | |
| return D3D_OK; | |
| } | |
| struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) | |
| { | |
| if (!iface) | |
| return NULL; | |
| assert(iface->lpVtbl == &d3d_execute_buffer_vtbl); | |
| return impl_from_IDirect3DExecuteBuffer(iface); | |
| } |