| /* | |
| * Copyright (c) 1998-2004 Lionel Ulmer | |
| * Copyright (c) 2002-2005 Christian Costa | |
| * Copyright (c) 2006-2009, 2011-2013 Stefan Dösinger | |
| * Copyright (c) 2008 Alexander Dorofeyev | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed | |
| * to WineD3D, some minimal DirectDraw specific management is handled here. | |
| * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d | |
| * is initialized when DirectDraw creates the primary surface. | |
| * Some type management is necessary, because some D3D types changed between | |
| * D3D7 and D3D9. | |
| * | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "ddraw_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | |
| WINE_DECLARE_DEBUG_CHANNEL(winediag); | |
| /* The device ID */ | |
| const GUID IID_D3DDEVICE_WineD3D = { | |
| 0xaef72d43, | |
| 0xb09a, | |
| 0x4b7b, | |
| { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a } | |
| }; | |
| static inline void set_fpu_control_word(WORD fpucw) | |
| { | |
| #if defined(__i386__) && defined(__GNUC__) | |
| __asm__ volatile ("fldcw %0" : : "m" (fpucw)); | |
| #elif defined(__i386__) && defined(_MSC_VER) | |
| __asm fldcw fpucw; | |
| #endif | |
| } | |
| static inline WORD d3d_fpu_setup(void) | |
| { | |
| WORD oldcw; | |
| #if defined(__i386__) && defined(__GNUC__) | |
| __asm__ volatile ("fnstcw %0" : "=m" (oldcw)); | |
| #elif defined(__i386__) && defined(_MSC_VER) | |
| __asm fnstcw oldcw; | |
| #else | |
| static BOOL warned = FALSE; | |
| if(!warned) | |
| { | |
| FIXME("FPUPRESERVE not implemented for this platform / compiler\n"); | |
| warned = TRUE; | |
| } | |
| return 0; | |
| #endif | |
| set_fpu_control_word(0x37f); | |
| return oldcw; | |
| } | |
| static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner); | |
| } | |
| static HRESULT WINAPI d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out) | |
| { | |
| struct d3d_device *device = impl_from_IUnknown(iface); | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| if (!riid) | |
| { | |
| *out = NULL; | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (IsEqualGUID(&IID_IUnknown, riid)) | |
| { | |
| IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface); | |
| *out = &device->IDirect3DDevice7_iface; | |
| return S_OK; | |
| } | |
| if (device->version == 7) | |
| { | |
| if (IsEqualGUID(&IID_IDirect3DDevice7, riid)) | |
| { | |
| IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface); | |
| *out = &device->IDirect3DDevice7_iface; | |
| return S_OK; | |
| } | |
| } | |
| else | |
| { | |
| if (IsEqualGUID(&IID_IDirect3DDevice3, riid) && device->version == 3) | |
| { | |
| IDirect3DDevice3_AddRef(&device->IDirect3DDevice3_iface); | |
| *out = &device->IDirect3DDevice3_iface; | |
| return S_OK; | |
| } | |
| if (IsEqualGUID(&IID_IDirect3DDevice2, riid) && device->version >= 2) | |
| { | |
| IDirect3DDevice2_AddRef(&device->IDirect3DDevice2_iface); | |
| *out = &device->IDirect3DDevice2_iface; | |
| return S_OK; | |
| } | |
| if (IsEqualGUID(&IID_IDirect3DDevice, riid)) | |
| { | |
| IDirect3DDevice_AddRef(&device->IDirect3DDevice_iface); | |
| *out = &device->IDirect3DDevice_iface; | |
| return S_OK; | |
| } | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | |
| *out = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static HRESULT WINAPI d3d_device7_QueryInterface(IDirect3DDevice7 *iface, REFIID riid, void **out) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| return IUnknown_QueryInterface(device->outer_unknown, riid, out); | |
| } | |
| static HRESULT WINAPI d3d_device3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid, void **out) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| return IUnknown_QueryInterface(device->outer_unknown, riid, out); | |
| } | |
| static HRESULT WINAPI d3d_device2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid, void **out) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| return IUnknown_QueryInterface(device->outer_unknown, riid, out); | |
| } | |
| static HRESULT WINAPI d3d_device1_QueryInterface(IDirect3DDevice *iface, REFIID riid, void **out) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| return IUnknown_QueryInterface(device->outer_unknown, riid, out); | |
| } | |
| static ULONG WINAPI d3d_device_inner_AddRef(IUnknown *iface) | |
| { | |
| struct d3d_device *device = impl_from_IUnknown(iface); | |
| ULONG ref = InterlockedIncrement(&device->ref); | |
| TRACE("%p increasing refcount to %u.\n", device, ref); | |
| return ref; | |
| } | |
| static ULONG WINAPI d3d_device7_AddRef(IDirect3DDevice7 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IUnknown_AddRef(device->outer_unknown); | |
| } | |
| static ULONG WINAPI d3d_device3_AddRef(IDirect3DDevice3 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IUnknown_AddRef(device->outer_unknown); | |
| } | |
| static ULONG WINAPI d3d_device2_AddRef(IDirect3DDevice2 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IUnknown_AddRef(device->outer_unknown); | |
| } | |
| static ULONG WINAPI d3d_device1_AddRef(IDirect3DDevice *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IUnknown_AddRef(device->outer_unknown); | |
| } | |
| static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface) | |
| { | |
| struct d3d_device *This = impl_from_IUnknown(iface); | |
| ULONG ref = InterlockedDecrement(&This->ref); | |
| IUnknown *rt_iface; | |
| TRACE("%p decreasing refcount to %u.\n", This, ref); | |
| /* This method doesn't destroy the wined3d device, because it's still in | |
| * use for 2D rendering. IDirectDrawSurface7::Release will destroy the | |
| * wined3d device when the render target is released. */ | |
| if (!ref) | |
| { | |
| DWORD i; | |
| struct list *vp_entry, *vp_entry2; | |
| wined3d_mutex_lock(); | |
| /* There is no need to unset any resources here, wined3d will take | |
| * care of that on uninit_3d(). */ | |
| if (This->index_buffer) | |
| wined3d_buffer_decref(This->index_buffer); | |
| if (This->vertex_buffer) | |
| wined3d_buffer_decref(This->vertex_buffer); | |
| wined3d_device_set_rendertarget_view(This->wined3d_device, 0, NULL, FALSE); | |
| /* Release the wined3d device. This won't destroy it. */ | |
| if (!wined3d_device_decref(This->wined3d_device)) | |
| ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device); | |
| /* The texture handles should be unset by now, but there might be some bits | |
| * missing in our reference counting(needs test). Do a sanity check. */ | |
| for (i = 0; i < This->handle_table.entry_count; ++i) | |
| { | |
| struct ddraw_handle_entry *entry = &This->handle_table.entries[i]; | |
| switch (entry->type) | |
| { | |
| case DDRAW_HANDLE_FREE: | |
| break; | |
| case DDRAW_HANDLE_MATERIAL: | |
| { | |
| struct d3d_material *m = entry->object; | |
| FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m); | |
| m->Handle = 0; | |
| break; | |
| } | |
| case DDRAW_HANDLE_MATRIX: | |
| { | |
| /* No FIXME here because this might happen because of sloppy applications. */ | |
| WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object); | |
| IDirect3DDevice_DeleteMatrix(&This->IDirect3DDevice_iface, i + 1); | |
| break; | |
| } | |
| case DDRAW_HANDLE_STATEBLOCK: | |
| { | |
| /* No FIXME here because this might happen because of sloppy applications. */ | |
| WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object); | |
| IDirect3DDevice7_DeleteStateBlock(&This->IDirect3DDevice7_iface, i + 1); | |
| break; | |
| } | |
| case DDRAW_HANDLE_SURFACE: | |
| { | |
| struct ddraw_surface *surf = entry->object; | |
| FIXME("Texture handle %#x (%p) not unset properly.\n", i + 1, surf); | |
| surf->Handle = 0; | |
| break; | |
| } | |
| default: | |
| FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type); | |
| break; | |
| } | |
| } | |
| ddraw_handle_table_destroy(&This->handle_table); | |
| LIST_FOR_EACH_SAFE(vp_entry, vp_entry2, &This->viewport_list) | |
| { | |
| struct d3d_viewport *vp = LIST_ENTRY(vp_entry, struct d3d_viewport, entry); | |
| IDirect3DDevice3_DeleteViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); | |
| } | |
| TRACE("Releasing render target %p.\n", This->rt_iface); | |
| rt_iface = This->rt_iface; | |
| This->rt_iface = NULL; | |
| if (This->version != 1) | |
| IUnknown_Release(rt_iface); | |
| TRACE("Render target release done.\n"); | |
| /* Releasing the render target above may have released the last | |
| * reference to the ddraw object. */ | |
| if (This->ddraw) | |
| This->ddraw->d3ddevice = NULL; | |
| /* Now free the structure */ | |
| HeapFree(GetProcessHeap(), 0, This); | |
| wined3d_mutex_unlock(); | |
| } | |
| TRACE("Done\n"); | |
| return ref; | |
| } | |
| static ULONG WINAPI d3d_device7_Release(IDirect3DDevice7 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IUnknown_Release(device->outer_unknown); | |
| } | |
| static ULONG WINAPI d3d_device3_Release(IDirect3DDevice3 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IUnknown_Release(device->outer_unknown); | |
| } | |
| static ULONG WINAPI d3d_device2_Release(IDirect3DDevice2 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IUnknown_Release(device->outer_unknown); | |
| } | |
| static ULONG WINAPI d3d_device1_Release(IDirect3DDevice *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IUnknown_Release(device->outer_unknown); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice Methods | |
| *****************************************************************************/ | |
| /***************************************************************************** | |
| * IDirect3DDevice::Initialize | |
| * | |
| * Initializes a Direct3DDevice. This implementation is a no-op, as all | |
| * initialization is done at create time. | |
| * | |
| * Exists in Version 1 | |
| * | |
| * Parameters: | |
| * No idea what they mean, as the MSDN page is gone | |
| * | |
| * Returns: DD_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device1_Initialize(IDirect3DDevice *iface, | |
| IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *device_desc) | |
| { | |
| /* It shouldn't be crucial, but print a FIXME, I'm interested if | |
| * any game calls it and when. */ | |
| FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n", | |
| iface, d3d, debugstr_guid(guid), device_desc); | |
| return D3D_OK; | |
| } | |
| static HRESULT d3d_device7_GetCaps(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *device_desc) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| TRACE("iface %p, device_desc %p.\n", iface, device_desc); | |
| if (!device_desc) | |
| { | |
| WARN("device_desc is NULL, returning DDERR_INVALIDPARAMS.\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| /* Call the same function used by IDirect3D, this saves code */ | |
| return ddraw_get_d3dcaps(device->ddraw, device_desc); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc) | |
| { | |
| return d3d_device7_GetCaps(iface, desc); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_GetCaps(iface, desc); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::GetCaps | |
| * | |
| * Retrieves the capabilities of the hardware device and the emulation | |
| * device. For Wine, hardware and emulation are the same (it's all HW). | |
| * | |
| * This implementation is used for Version 1, 2, and 3. Version 7 has its own | |
| * | |
| * Parameters: | |
| * HWDesc: Structure to fill with the HW caps | |
| * HelDesc: Structure to fill with the hardware emulation caps | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * D3DERR_* if a problem occurs. See WineD3D | |
| * | |
| *****************************************************************************/ | |
| /* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because | |
| * Microsoft just expanded the existing structure without naming them | |
| * D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends | |
| * on the version of the DirectX SDK. DirectX 6+ and Wine use the latest | |
| * one with 252 bytes. | |
| * | |
| * All 3 versions are allowed as parameters and only the specified amount of | |
| * bytes is written. | |
| * | |
| * Note that Direct3D7 and earlier are not available in native Win64 | |
| * ddraw.dll builds, so possible size differences between 32 bit and | |
| * 64 bit are a non-issue. | |
| */ | |
| static inline BOOL check_d3ddevicedesc_size(DWORD size) | |
| { | |
| if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */ | |
| || size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */ | |
| || size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE; | |
| return FALSE; | |
| } | |
| static HRESULT WINAPI d3d_device3_GetCaps(IDirect3DDevice3 *iface, | |
| D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| D3DDEVICEDESC7 desc7; | |
| D3DDEVICEDESC desc1; | |
| HRESULT hr; | |
| TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc); | |
| if (!HWDesc) | |
| { | |
| WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (!check_d3ddevicedesc_size(HWDesc->dwSize)) | |
| { | |
| WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (!HelDesc) | |
| { | |
| WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (!check_d3ddevicedesc_size(HelDesc->dwSize)) | |
| { | |
| WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (FAILED(hr = ddraw_get_d3dcaps(device->ddraw, &desc7))) | |
| return hr; | |
| ddraw_d3dcaps1_from_7(&desc1, &desc7); | |
| DD_STRUCT_COPY_BYSIZE(HWDesc, &desc1); | |
| DD_STRUCT_COPY_BYSIZE(HelDesc, &desc1); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_GetCaps(IDirect3DDevice2 *iface, | |
| D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc); | |
| return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc); | |
| } | |
| static HRESULT WINAPI d3d_device1_GetCaps(IDirect3DDevice *iface, | |
| D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc); | |
| return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice2::SwapTextureHandles | |
| * | |
| * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2 | |
| * | |
| * Parameters: | |
| * Tex1, Tex2: The 2 Textures to swap | |
| * | |
| * Returns: | |
| * D3D_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device2_SwapTextureHandles(IDirect3DDevice2 *iface, | |
| IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture2(tex1); | |
| struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture2(tex2); | |
| DWORD h1, h2; | |
| TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2); | |
| wined3d_mutex_lock(); | |
| h1 = surf1->Handle - 1; | |
| h2 = surf2->Handle - 1; | |
| device->handle_table.entries[h1].object = surf2; | |
| device->handle_table.entries[h2].object = surf1; | |
| surf2->Handle = h1 + 1; | |
| surf1->Handle = h2 + 1; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device1_SwapTextureHandles(IDirect3DDevice *iface, | |
| IDirect3DTexture *tex1, IDirect3DTexture *tex2) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture(tex1); | |
| struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture(tex2); | |
| IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL; | |
| IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL; | |
| TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2); | |
| return d3d_device2_SwapTextureHandles(&device->IDirect3DDevice2_iface, t1, t2); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::GetStats | |
| * | |
| * This method seems to retrieve some stats from the device. | |
| * The MSDN documentation doesn't exist any more, but the D3DSTATS | |
| * structure suggests that the amount of drawn primitives and processed | |
| * vertices is returned. | |
| * | |
| * Exists in Version 1, 2 and 3 | |
| * | |
| * Parameters: | |
| * Stats: Pointer to a D3DSTATS structure to be filled | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Stats == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_GetStats(IDirect3DDevice3 *iface, D3DSTATS *Stats) | |
| { | |
| FIXME("iface %p, stats %p stub!\n", iface, Stats); | |
| if(!Stats) | |
| return DDERR_INVALIDPARAMS; | |
| /* Fill the Stats with 0 */ | |
| Stats->dwTrianglesDrawn = 0; | |
| Stats->dwLinesDrawn = 0; | |
| Stats->dwPointsDrawn = 0; | |
| Stats->dwSpansDrawn = 0; | |
| Stats->dwVerticesProcessed = 0; | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *stats) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, stats %p.\n", iface, stats); | |
| return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats); | |
| } | |
| static HRESULT WINAPI d3d_device1_GetStats(IDirect3DDevice *iface, D3DSTATS *stats) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| TRACE("iface %p, stats %p.\n", iface, stats); | |
| return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::CreateExecuteBuffer | |
| * | |
| * Creates an IDirect3DExecuteBuffer, used for rendering with a | |
| * Direct3DDevice. | |
| * | |
| * Version 1 only. | |
| * | |
| * Params: | |
| * Desc: Buffer description | |
| * ExecuteBuffer: Address to return the Interface pointer at | |
| * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't | |
| * support | |
| * | |
| * Returns: | |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL | |
| * DDERR_OUTOFMEMORY if we ran out of memory | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device1_CreateExecuteBuffer(IDirect3DDevice *iface, | |
| D3DEXECUTEBUFFERDESC *buffer_desc, IDirect3DExecuteBuffer **ExecuteBuffer, IUnknown *outer_unknown) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| struct d3d_execute_buffer *object; | |
| HRESULT hr; | |
| TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n", | |
| iface, buffer_desc, ExecuteBuffer, outer_unknown); | |
| if (outer_unknown) | |
| return CLASS_E_NOAGGREGATION; | |
| /* Allocate the new Execute Buffer */ | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if(!object) | |
| { | |
| ERR("Failed to allocate execute buffer memory.\n"); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| hr = d3d_execute_buffer_init(object, device, buffer_desc); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize execute buffer, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| *ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface; | |
| TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::Execute | |
| * | |
| * Executes all the stuff in an execute buffer. | |
| * | |
| * Params: | |
| * ExecuteBuffer: The buffer to execute | |
| * Viewport: The viewport used for rendering | |
| * Flags: Some flags | |
| * | |
| * Returns: | |
| * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device1_Execute(IDirect3DDevice *iface, | |
| IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *viewport, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| struct d3d_execute_buffer *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer); | |
| struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(viewport); | |
| HRESULT hr; | |
| TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, viewport, flags); | |
| if(!buffer) | |
| return DDERR_INVALIDPARAMS; | |
| /* Execute... */ | |
| wined3d_mutex_lock(); | |
| hr = d3d_execute_buffer_execute(buffer, device, viewport_impl); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::AddViewport | |
| * | |
| * Add a Direct3DViewport to the device's viewport list. These viewports | |
| * are wrapped to IDirect3DDevice7 viewports in viewport.c | |
| * | |
| * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3 | |
| * are the same interfaces. | |
| * | |
| * Params: | |
| * Viewport: The viewport to add | |
| * | |
| * Returns: | |
| * DDERR_INVALIDPARAMS if Viewport == NULL | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_AddViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| /* Sanity check */ | |
| if(!vp) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| IDirect3DViewport3_AddRef(viewport); | |
| list_add_head(&device->viewport_list, &vp->entry); | |
| /* Viewport must be usable for Clear() after AddViewport, so set active_device here. */ | |
| vp->active_device = device; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_AddViewport(IDirect3DDevice2 *iface, | |
| IDirect3DViewport2 *viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); | |
| } | |
| static HRESULT WINAPI d3d_device1_AddViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::DeleteViewport | |
| * | |
| * Deletes a Direct3DViewport from the device's viewport list. | |
| * | |
| * Exists in Version 1, 2 and 3. Note that all Viewport interface versions | |
| * are equal. | |
| * | |
| * Params: | |
| * Viewport: The viewport to delete | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if the viewport wasn't found in the list | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| if (!vp) | |
| { | |
| WARN("NULL viewport, returning DDERR_INVALIDPARAMS\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| wined3d_mutex_lock(); | |
| if (vp->active_device != device) | |
| { | |
| WARN("Viewport %p active device is %p.\n", vp, vp->active_device); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (device->current_viewport == vp) | |
| { | |
| TRACE("Deleting current viewport, unsetting and releasing\n"); | |
| IDirect3DViewport3_Release(viewport); | |
| device->current_viewport = NULL; | |
| } | |
| vp->active_device = NULL; | |
| list_remove(&vp->entry); | |
| IDirect3DViewport3_Release(viewport); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_DeleteViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, | |
| vp ? &vp->IDirect3DViewport3_iface : NULL); | |
| } | |
| static HRESULT WINAPI d3d_device1_DeleteViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, | |
| vp ? &vp->IDirect3DViewport3_iface : NULL); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::NextViewport | |
| * | |
| * Returns a viewport from the viewport list, depending on the | |
| * passed viewport and the flags. | |
| * | |
| * Exists in Version 1, 2 and 3. Note that all Viewport interface versions | |
| * are equal. | |
| * | |
| * Params: | |
| * Viewport: Viewport to use for beginning the search | |
| * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_NextViewport(IDirect3DDevice3 *iface, | |
| IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags) | |
| { | |
| struct d3d_device *This = impl_from_IDirect3DDevice3(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3); | |
| struct d3d_viewport *next; | |
| struct list *entry; | |
| TRACE("iface %p, viewport %p, next %p, flags %#x.\n", | |
| iface, Viewport3, lplpDirect3DViewport3, flags); | |
| if(!vp) | |
| { | |
| *lplpDirect3DViewport3 = NULL; | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| wined3d_mutex_lock(); | |
| switch (flags) | |
| { | |
| case D3DNEXT_NEXT: | |
| entry = list_next(&This->viewport_list, &vp->entry); | |
| break; | |
| case D3DNEXT_HEAD: | |
| entry = list_head(&This->viewport_list); | |
| break; | |
| case D3DNEXT_TAIL: | |
| entry = list_tail(&This->viewport_list); | |
| break; | |
| default: | |
| WARN("Invalid flags %#x.\n", flags); | |
| *lplpDirect3DViewport3 = NULL; | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (entry) | |
| { | |
| next = LIST_ENTRY(entry, struct d3d_viewport, entry); | |
| *lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface; | |
| } | |
| else | |
| *lplpDirect3DViewport3 = NULL; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_NextViewport(IDirect3DDevice2 *iface, | |
| IDirect3DViewport2 *viewport, IDirect3DViewport2 **next, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); | |
| IDirect3DViewport3 *res; | |
| HRESULT hr; | |
| TRACE("iface %p, viewport %p, next %p, flags %#x.\n", | |
| iface, viewport, next, flags); | |
| hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface, | |
| &vp->IDirect3DViewport3_iface, &res, flags); | |
| *next = (IDirect3DViewport2 *)res; | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device1_NextViewport(IDirect3DDevice *iface, | |
| IDirect3DViewport *viewport, IDirect3DViewport **next, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport); | |
| IDirect3DViewport3 *res; | |
| HRESULT hr; | |
| TRACE("iface %p, viewport %p, next %p, flags %#x.\n", | |
| iface, viewport, next, flags); | |
| hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface, | |
| &vp->IDirect3DViewport3_iface, &res, flags); | |
| *next = (IDirect3DViewport *)res; | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::Pick | |
| * | |
| * Executes an execute buffer without performing rendering. Instead, a | |
| * list of primitives that intersect with (x1,y1) of the passed rectangle | |
| * is created. IDirect3DDevice::GetPickRecords can be used to retrieve | |
| * this list. | |
| * | |
| * Version 1 only | |
| * | |
| * Params: | |
| * ExecuteBuffer: Buffer to execute | |
| * Viewport: Viewport to use for execution | |
| * Flags: None are defined, according to the SDK | |
| * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used, | |
| * x2 and y2 are ignored. | |
| * | |
| * Returns: | |
| * D3D_OK because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device1_Pick(IDirect3DDevice *iface, IDirect3DExecuteBuffer *buffer, | |
| IDirect3DViewport *viewport, DWORD flags, D3DRECT *rect) | |
| { | |
| FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n", | |
| iface, buffer, viewport, flags, wine_dbgstr_rect((RECT *)rect)); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::GetPickRecords | |
| * | |
| * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords | |
| * | |
| * Version 1 only | |
| * | |
| * Params: | |
| * Count: Pointer to a DWORD containing the numbers of pick records to | |
| * retrieve | |
| * D3DPickRec: Address to store the resulting D3DPICKRECORD array. | |
| * | |
| * Returns: | |
| * D3D_OK, because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device1_GetPickRecords(IDirect3DDevice *iface, | |
| DWORD *count, D3DPICKRECORD *records) | |
| { | |
| FIXME("iface %p, count %p, records %p stub!\n", iface, count, records); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::EnumTextureformats | |
| * | |
| * Enumerates the supported texture formats. It checks against a list of all possible | |
| * formats to see if WineD3D supports it. If so, then it is passed to the app. | |
| * | |
| * This is for Version 7 and 3, older versions have a different | |
| * callback function and their own implementation | |
| * | |
| * Params: | |
| * Callback: Callback to call for each enumerated format | |
| * Arg: Argument to pass to the callback | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Callback == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface, | |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct wined3d_display_mode mode; | |
| HRESULT hr; | |
| unsigned int i; | |
| static const enum wined3d_format_id FormatList[] = | |
| { | |
| /* 16 bit */ | |
| WINED3DFMT_B5G5R5X1_UNORM, | |
| WINED3DFMT_B5G5R5A1_UNORM, | |
| WINED3DFMT_B4G4R4A4_UNORM, | |
| WINED3DFMT_B5G6R5_UNORM, | |
| /* 32 bit */ | |
| WINED3DFMT_B8G8R8X8_UNORM, | |
| WINED3DFMT_B8G8R8A8_UNORM, | |
| /* 8 bit */ | |
| WINED3DFMT_B2G3R3_UNORM, | |
| WINED3DFMT_P8_UINT, | |
| /* FOURCC codes */ | |
| WINED3DFMT_DXT1, | |
| WINED3DFMT_DXT2, | |
| WINED3DFMT_DXT3, | |
| WINED3DFMT_DXT4, | |
| WINED3DFMT_DXT5, | |
| }; | |
| static const enum wined3d_format_id BumpFormatList[] = | |
| { | |
| WINED3DFMT_R8G8_SNORM, | |
| WINED3DFMT_R5G5_SNORM_L6_UNORM, | |
| WINED3DFMT_R8G8_SNORM_L8X8_UNORM, | |
| WINED3DFMT_R10G11B11_SNORM, | |
| WINED3DFMT_R10G10B10_SNORM_A2_UNORM | |
| }; | |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); | |
| if (!callback) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| memset(&mode, 0, sizeof(mode)); | |
| if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL))) | |
| { | |
| wined3d_mutex_unlock(); | |
| WARN("Cannot get the current adapter format\n"); | |
| return hr; | |
| } | |
| for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i) | |
| { | |
| if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL, | |
| mode.format_id, WINED3DUSAGE_TEXTURE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK) | |
| { | |
| DDPIXELFORMAT pformat; | |
| memset(&pformat, 0, sizeof(pformat)); | |
| pformat.dwSize = sizeof(pformat); | |
| ddrawformat_from_wined3dformat(&pformat, FormatList[i]); | |
| TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); | |
| hr = callback(&pformat, context); | |
| if(hr != DDENUMRET_OK) | |
| { | |
| TRACE("Format enumeration cancelled by application\n"); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| } | |
| } | |
| for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i) | |
| { | |
| if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, | |
| WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_TEXTURE | WINED3DUSAGE_QUERY_LEGACYBUMPMAP, | |
| WINED3D_RTYPE_TEXTURE_2D, BumpFormatList[i]) == D3D_OK) | |
| { | |
| DDPIXELFORMAT pformat; | |
| memset(&pformat, 0, sizeof(pformat)); | |
| pformat.dwSize = sizeof(pformat); | |
| ddrawformat_from_wined3dformat(&pformat, BumpFormatList[i]); | |
| TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]); | |
| hr = callback(&pformat, context); | |
| if(hr != DDENUMRET_OK) | |
| { | |
| TRACE("Format enumeration cancelled by application\n"); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| } | |
| } | |
| TRACE("End of enumeration\n"); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface, | |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) | |
| { | |
| return d3d_device7_EnumTextureFormats(iface, callback, context); | |
| } | |
| static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface, | |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_EnumTextureFormats(iface, callback, context); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_EnumTextureFormats(IDirect3DDevice3 *iface, | |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); | |
| return IDirect3DDevice7_EnumTextureFormats(&device->IDirect3DDevice7_iface, callback, context); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice2::EnumTextureformats | |
| * | |
| * EnumTextureFormats for Version 1 and 2, see | |
| * IDirect3DDevice7::EnumTexureFormats for a more detailed description. | |
| * | |
| * This version has a different callback and does not enumerate FourCC | |
| * formats | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface, | |
| LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| struct wined3d_display_mode mode; | |
| HRESULT hr; | |
| unsigned int i; | |
| static const enum wined3d_format_id FormatList[] = | |
| { | |
| /* 16 bit */ | |
| WINED3DFMT_B5G5R5X1_UNORM, | |
| WINED3DFMT_B5G5R5A1_UNORM, | |
| WINED3DFMT_B4G4R4A4_UNORM, | |
| WINED3DFMT_B5G6R5_UNORM, | |
| /* 32 bit */ | |
| WINED3DFMT_B8G8R8X8_UNORM, | |
| WINED3DFMT_B8G8R8A8_UNORM, | |
| /* 8 bit */ | |
| WINED3DFMT_B2G3R3_UNORM, | |
| WINED3DFMT_P8_UINT, | |
| /* FOURCC codes - Not in this version*/ | |
| }; | |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); | |
| if (!callback) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| memset(&mode, 0, sizeof(mode)); | |
| if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL))) | |
| { | |
| wined3d_mutex_unlock(); | |
| WARN("Cannot get the current adapter format\n"); | |
| return hr; | |
| } | |
| for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i) | |
| { | |
| if (wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, | |
| mode.format_id, WINED3DUSAGE_TEXTURE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK) | |
| { | |
| DDSURFACEDESC sdesc; | |
| memset(&sdesc, 0, sizeof(sdesc)); | |
| sdesc.dwSize = sizeof(sdesc); | |
| sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS; | |
| sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat); | |
| ddrawformat_from_wined3dformat(&sdesc.ddpfPixelFormat, FormatList[i]); | |
| TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]); | |
| hr = callback(&sdesc, context); | |
| if(hr != DDENUMRET_OK) | |
| { | |
| TRACE("Format enumeration cancelled by application\n"); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| } | |
| } | |
| TRACE("End of enumeration\n"); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device1_EnumTextureFormats(IDirect3DDevice *iface, | |
| LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); | |
| return d3d_device2_EnumTextureFormats(&device->IDirect3DDevice2_iface, callback, context); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::CreateMatrix | |
| * | |
| * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is | |
| * allocated for the handle. | |
| * | |
| * Version 1 only | |
| * | |
| * Params | |
| * D3DMatHandle: Address to return the handle at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if D3DMatHandle = NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| D3DMATRIX *Matrix; | |
| DWORD h; | |
| TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle); | |
| if(!D3DMatHandle) | |
| return DDERR_INVALIDPARAMS; | |
| Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX)); | |
| if(!Matrix) | |
| { | |
| ERR("Out of memory when allocating a D3DMATRIX\n"); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| wined3d_mutex_lock(); | |
| h = ddraw_allocate_handle(&device->handle_table, Matrix, DDRAW_HANDLE_MATRIX); | |
| if (h == DDRAW_INVALID_HANDLE) | |
| { | |
| ERR("Failed to allocate a matrix handle.\n"); | |
| HeapFree(GetProcessHeap(), 0, Matrix); | |
| wined3d_mutex_unlock(); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| *D3DMatHandle = h + 1; | |
| TRACE(" returning matrix handle %d\n", *D3DMatHandle); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::SetMatrix | |
| * | |
| * Sets a matrix for a matrix handle. The matrix is copied into the memory | |
| * allocated for the handle | |
| * | |
| * Version 1 only | |
| * | |
| * Params: | |
| * D3DMatHandle: Handle to set the matrix to | |
| * D3DMatrix: Matrix to set | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix | |
| * to set is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device1_SetMatrix(IDirect3DDevice *iface, | |
| D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix) | |
| { | |
| struct d3d_device *This = impl_from_IDirect3DDevice(iface); | |
| D3DMATRIX *m; | |
| TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix); | |
| if (!D3DMatrix) return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX); | |
| if (!m) | |
| { | |
| WARN("Invalid matrix handle.\n"); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (TRACE_ON(ddraw)) | |
| dump_D3DMATRIX(D3DMatrix); | |
| *m = *D3DMatrix; | |
| if (D3DMatHandle == This->world) | |
| wined3d_device_set_transform(This->wined3d_device, | |
| WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)D3DMatrix); | |
| if (D3DMatHandle == This->view) | |
| wined3d_device_set_transform(This->wined3d_device, | |
| WINED3D_TS_VIEW, (struct wined3d_matrix *)D3DMatrix); | |
| if (D3DMatHandle == This->proj) | |
| wined3d_device_set_transform(This->wined3d_device, | |
| WINED3D_TS_PROJECTION, (struct wined3d_matrix *)D3DMatrix); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::GetMatrix | |
| * | |
| * Returns the content of a D3DMATRIX handle | |
| * | |
| * Version 1 only | |
| * | |
| * Params: | |
| * D3DMatHandle: Matrix handle to read the content from | |
| * D3DMatrix: Address to store the content at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device1_GetMatrix(IDirect3DDevice *iface, | |
| D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| D3DMATRIX *m; | |
| TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix); | |
| if (!D3DMatrix) return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| m = ddraw_get_object(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX); | |
| if (!m) | |
| { | |
| WARN("Invalid matrix handle.\n"); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| *D3DMatrix = *m; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::DeleteMatrix | |
| * | |
| * Destroys a Matrix handle. Frees the memory and unsets the handle data | |
| * | |
| * Version 1 only | |
| * | |
| * Params: | |
| * D3DMatHandle: Handle to destroy | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if D3DMatHandle is invalid | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device1_DeleteMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| D3DMATRIX *m; | |
| TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle); | |
| wined3d_mutex_lock(); | |
| m = ddraw_free_handle(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX); | |
| if (!m) | |
| { | |
| WARN("Invalid matrix handle.\n"); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, m); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::BeginScene | |
| * | |
| * This method must be called before any rendering is performed. | |
| * IDirect3DDevice::EndScene has to be called after the scene is complete | |
| * | |
| * Version 1, 2, 3 and 7 | |
| * | |
| * Returns: | |
| * D3D_OK on success, | |
| * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already | |
| * started scene). | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_BeginScene(IDirect3DDevice7 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_begin_scene(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| if(hr == WINED3D_OK) return D3D_OK; | |
| else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */ | |
| } | |
| static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup(IDirect3DDevice7 *iface) | |
| { | |
| return d3d_device7_BeginScene(iface); | |
| } | |
| static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_BeginScene(iface); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_BeginScene(IDirect3DDevice3 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface); | |
| } | |
| static HRESULT WINAPI d3d_device2_BeginScene(IDirect3DDevice2 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface); | |
| } | |
| static HRESULT WINAPI d3d_device1_BeginScene(IDirect3DDevice *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::EndScene | |
| * | |
| * Ends a scene that has been begun with IDirect3DDevice7::BeginScene. | |
| * This method must be called after rendering is finished. | |
| * | |
| * Version 1, 2, 3 and 7 | |
| * | |
| * Returns: | |
| * D3D_OK on success, | |
| * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does | |
| * that only if the scene was already ended. | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_EndScene(IDirect3DDevice7 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_end_scene(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| if(hr == WINED3D_OK) return D3D_OK; | |
| else return D3DERR_SCENE_NOT_IN_SCENE; | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUSetup(IDirect3DDevice7 *iface) | |
| { | |
| return d3d_device7_EndScene(iface); | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUPreserve(IDirect3DDevice7 *iface) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_EndScene(iface); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene(IDirect3DDevice3 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface); | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene(IDirect3DDevice2 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface); | |
| } | |
| static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene(IDirect3DDevice *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| TRACE("iface %p.\n", iface); | |
| return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetDirect3D | |
| * | |
| * Returns the IDirect3D(= interface to the DirectDraw object) used to create | |
| * this device. | |
| * | |
| * Params: | |
| * Direct3D7: Address to store the interface pointer at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Direct3D7 == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device7_GetDirect3D(IDirect3DDevice7 *iface, IDirect3D7 **d3d) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| TRACE("iface %p, d3d %p.\n", iface, d3d); | |
| if (!d3d) | |
| return DDERR_INVALIDPARAMS; | |
| *d3d = &device->ddraw->IDirect3D7_iface; | |
| IDirect3D7_AddRef(*d3d); | |
| TRACE("Returning interface %p.\n", *d3d); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device3_GetDirect3D(IDirect3DDevice3 *iface, IDirect3D3 **d3d) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, d3d %p.\n", iface, d3d); | |
| if (!d3d) | |
| return DDERR_INVALIDPARAMS; | |
| *d3d = &device->ddraw->IDirect3D3_iface; | |
| IDirect3D3_AddRef(*d3d); | |
| TRACE("Returning interface %p.\n", *d3d); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_GetDirect3D(IDirect3DDevice2 *iface, IDirect3D2 **d3d) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, d3d %p.\n", iface, d3d); | |
| if (!d3d) | |
| return DDERR_INVALIDPARAMS; | |
| *d3d = &device->ddraw->IDirect3D2_iface; | |
| IDirect3D2_AddRef(*d3d); | |
| TRACE("Returning interface %p.\n", *d3d); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D **d3d) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice(iface); | |
| TRACE("iface %p, d3d %p.\n", iface, d3d); | |
| if (!d3d) | |
| return DDERR_INVALIDPARAMS; | |
| *d3d = &device->ddraw->IDirect3D_iface; | |
| IDirect3D_AddRef(*d3d); | |
| TRACE("Returning interface %p.\n", *d3d); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::SetCurrentViewport | |
| * | |
| * Sets a Direct3DViewport as the current viewport. | |
| * For the thunks note that all viewport interface versions are equal | |
| * | |
| * Params: | |
| * Direct3DViewport3: The viewport to set | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * (Is a NULL viewport valid?) | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3) | |
| { | |
| struct d3d_device *This = impl_from_IDirect3DDevice3(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3); | |
| TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3); | |
| if (!vp) | |
| { | |
| WARN("Direct3DViewport3 is NULL, returning DDERR_INVALIDPARAMS\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| wined3d_mutex_lock(); | |
| /* Do nothing if the specified viewport is the same as the current one */ | |
| if (This->current_viewport == vp) | |
| { | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| if (vp->active_device != This) | |
| { | |
| WARN("Viewport %p active device is %p.\n", vp, vp->active_device); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| /* Release previous viewport and AddRef the new one */ | |
| if (This->current_viewport) | |
| { | |
| TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, | |
| &This->current_viewport->IDirect3DViewport3_iface); | |
| IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface); | |
| } | |
| IDirect3DViewport3_AddRef(Direct3DViewport3); | |
| /* Set this viewport as the current viewport */ | |
| This->current_viewport = vp; | |
| /* Activate this viewport */ | |
| viewport_activate(This->current_viewport, FALSE); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_SetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| return d3d_device3_SetCurrentViewport(&device->IDirect3DDevice3_iface, | |
| vp ? &vp->IDirect3DViewport3_iface : NULL); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::GetCurrentViewport | |
| * | |
| * Returns the currently active viewport. | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * Direct3DViewport3: Address to return the interface pointer at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Direct3DViewport == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| wined3d_mutex_lock(); | |
| if (!device->current_viewport) | |
| { | |
| wined3d_mutex_unlock(); | |
| WARN("No current viewport, returning D3DERR_NOCURRENTVIEWPORT\n"); | |
| return D3DERR_NOCURRENTVIEWPORT; | |
| } | |
| *viewport = &device->current_viewport->IDirect3DViewport3_iface; | |
| IDirect3DViewport3_AddRef(*viewport); | |
| TRACE("Returning interface %p.\n", *viewport); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 **viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| return d3d_device3_GetCurrentViewport(&device->IDirect3DDevice3_iface, | |
| (IDirect3DViewport3 **)viewport); | |
| } | |
| static BOOL validate_surface_palette(struct ddraw_surface *surface) | |
| { | |
| return !format_is_paletteindexed(&surface->surface_desc.u4.ddpfPixelFormat) | |
| || surface->palette; | |
| } | |
| static HRESULT d3d_device_set_render_target(struct d3d_device *device, | |
| struct ddraw_surface *target, IUnknown *rt_iface) | |
| { | |
| HRESULT hr; | |
| if (device->rt_iface == rt_iface) | |
| { | |
| TRACE("No-op SetRenderTarget operation, not doing anything\n"); | |
| return D3D_OK; | |
| } | |
| if (!target) | |
| { | |
| WARN("Trying to set render target to NULL.\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (FAILED(hr = wined3d_device_set_rendertarget_view(device->wined3d_device, | |
| 0, ddraw_surface_get_rendertarget_view(target), FALSE))) | |
| return hr; | |
| IUnknown_AddRef(rt_iface); | |
| IUnknown_Release(device->rt_iface); | |
| device->rt_iface = rt_iface; | |
| d3d_device_update_depth_stencil(device); | |
| return D3D_OK; | |
| } | |
| static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *target, DWORD flags) | |
| { | |
| struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface7(target); | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags); | |
| wined3d_mutex_lock(); | |
| if (!validate_surface_palette(target_impl)) | |
| { | |
| WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDCAPS; | |
| } | |
| if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)) | |
| { | |
| WARN("Surface %p is not a render target.\n", target_impl); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDCAPS; | |
| } | |
| if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)) | |
| { | |
| WARN("Surface %p is not in video memory.\n", target_impl); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) | |
| { | |
| WARN("Surface %p is a depth buffer.\n", target_impl); | |
| IDirectDrawSurface7_AddRef(target); | |
| IUnknown_Release(device->rt_iface); | |
| device->rt_iface = (IUnknown *)target; | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPIXELFORMAT; | |
| } | |
| hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *NewTarget, DWORD flags) | |
| { | |
| return d3d_device7_SetRenderTarget(iface, NewTarget, flags); | |
| } | |
| static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface, | |
| IDirectDrawSurface7 *NewTarget, DWORD flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_SetRenderTarget(iface, NewTarget, flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface, | |
| IDirectDrawSurface4 *target, DWORD flags) | |
| { | |
| struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface4(target); | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags); | |
| wined3d_mutex_lock(); | |
| if (!validate_surface_palette(target_impl)) | |
| { | |
| WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDCAPS; | |
| } | |
| if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)) | |
| { | |
| WARN("Surface %p is not a render target.\n", target_impl); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDCAPS; | |
| } | |
| if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) | |
| { | |
| WARN("Surface %p is a depth buffer.\n", target_impl); | |
| IDirectDrawSurface4_AddRef(target); | |
| IUnknown_Release(device->rt_iface); | |
| device->rt_iface = (IUnknown *)target; | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPIXELFORMAT; | |
| } | |
| if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)) | |
| { | |
| WARN("Surface %p is not in video memory.\n", target_impl); | |
| IDirectDrawSurface4_AddRef(target); | |
| IUnknown_Release(device->rt_iface); | |
| device->rt_iface = (IUnknown *)target; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface, | |
| IDirectDrawSurface *target, DWORD flags) | |
| { | |
| struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface(target); | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags); | |
| wined3d_mutex_lock(); | |
| if (!validate_surface_palette(target_impl)) | |
| { | |
| WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDCAPS; | |
| } | |
| if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)) | |
| { | |
| WARN("Surface %p is not a render target.\n", target_impl); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDCAPS; | |
| } | |
| if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) | |
| { | |
| WARN("Surface %p is a depth buffer.\n", target_impl); | |
| IUnknown_Release(device->rt_iface); | |
| device->rt_iface = (IUnknown *)target; | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPIXELFORMAT; | |
| } | |
| if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)) | |
| { | |
| WARN("Surface %p is not in video memory.\n", target_impl); | |
| IDirectDrawSurface_AddRef(target); | |
| IUnknown_Release(device->rt_iface); | |
| device->rt_iface = (IUnknown *)target; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetRenderTarget | |
| * | |
| * Returns the current render target. | |
| * This is handled locally, because the WineD3D render target's parent | |
| * is an IParent | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * RenderTarget: Address to store the surface interface pointer | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if RenderTarget == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, target %p.\n", iface, RenderTarget); | |
| if(!RenderTarget) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| hr = IUnknown_QueryInterface(device->rt_iface, &IID_IDirectDrawSurface7, (void **)RenderTarget); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| IDirectDrawSurface7 *RenderTarget7; | |
| struct ddraw_surface *RenderTargetImpl; | |
| HRESULT hr; | |
| TRACE("iface %p, target %p.\n", iface, RenderTarget); | |
| if(!RenderTarget) | |
| return DDERR_INVALIDPARAMS; | |
| hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7); | |
| if(hr != D3D_OK) return hr; | |
| RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7); | |
| *RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface; | |
| IDirectDrawSurface4_AddRef(*RenderTarget); | |
| IDirectDrawSurface7_Release(RenderTarget7); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_GetRenderTarget(IDirect3DDevice2 *iface, IDirectDrawSurface **RenderTarget) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| IDirectDrawSurface7 *RenderTarget7; | |
| struct ddraw_surface *RenderTargetImpl; | |
| HRESULT hr; | |
| TRACE("iface %p, target %p.\n", iface, RenderTarget); | |
| if(!RenderTarget) | |
| return DDERR_INVALIDPARAMS; | |
| hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7); | |
| if(hr != D3D_OK) return hr; | |
| RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7); | |
| *RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface; | |
| IDirectDrawSurface_AddRef(*RenderTarget); | |
| IDirectDrawSurface7_Release(RenderTarget7); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::Begin | |
| * | |
| * Begins a description block of vertices. This is similar to glBegin() | |
| * and glEnd(). After a call to IDirect3DDevice3::End, the vertices | |
| * described with IDirect3DDevice::Vertex are drawn. | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * PrimitiveType: The type of primitives to draw | |
| * VertexTypeDesc: A flexible vertex format description of the vertices | |
| * Flags: Some flags.. | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_Begin(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, primitive_type %#x, fvf %#x, flags %#x.\n", | |
| iface, primitive_type, fvf, flags); | |
| wined3d_mutex_lock(); | |
| device->primitive_type = primitive_type; | |
| device->vertex_type = fvf; | |
| device->render_flags = flags; | |
| device->vertex_size = get_flexible_vertex_size(device->vertex_type); | |
| device->nb_vertices = 0; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_Begin(IDirect3DDevice2 *iface, | |
| D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| DWORD fvf; | |
| TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n", | |
| iface, primitive_type, vertex_type, flags); | |
| switch (vertex_type) | |
| { | |
| case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; | |
| case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; | |
| case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; | |
| default: | |
| ERR("Unexpected vertex type %#x.\n", vertex_type); | |
| return DDERR_INVALIDPARAMS; /* Should never happen */ | |
| }; | |
| return d3d_device3_Begin(&device->IDirect3DDevice3_iface, primitive_type, fvf, flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::BeginIndexed | |
| * | |
| * Draws primitives based on vertices in a vertex array which are specified | |
| * by indices. | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * PrimitiveType: Primitive type to draw | |
| * VertexType: A FVF description of the vertex format | |
| * Vertices: pointer to an array containing the vertices | |
| * NumVertices: The number of vertices in the vertex array | |
| * Flags: Some flags ... | |
| * | |
| * Returns: | |
| * D3D_OK, because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_BeginIndexed(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, | |
| void *vertices, DWORD vertex_count, DWORD flags) | |
| { | |
| FIXME("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x stub!\n", | |
| iface, primitive_type, fvf, vertices, vertex_count, flags); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_BeginIndexed(IDirect3DDevice2 *iface, | |
| D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, | |
| void *vertices, DWORD vertex_count, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| DWORD fvf; | |
| TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n", | |
| iface, primitive_type, vertex_type, vertices, vertex_count, flags); | |
| switch (vertex_type) | |
| { | |
| case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; | |
| case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; | |
| case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; | |
| default: | |
| ERR("Unexpected vertex type %#x.\n", vertex_type); | |
| return DDERR_INVALIDPARAMS; /* Should never happen */ | |
| }; | |
| return d3d_device3_BeginIndexed(&device->IDirect3DDevice3_iface, | |
| primitive_type, fvf, vertices, vertex_count, flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::Vertex | |
| * | |
| * Draws a vertex as described by IDirect3DDevice3::Begin. It places all | |
| * drawn vertices in a vertex buffer. If the buffer is too small, its | |
| * size is increased. | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * Vertex: Pointer to the vertex | |
| * | |
| * Returns: | |
| * D3D_OK, on success | |
| * DDERR_INVALIDPARAMS if Vertex is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_Vertex(IDirect3DDevice3 *iface, void *vertex) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, vertex %p.\n", iface, vertex); | |
| if (!vertex) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| if ((device->nb_vertices + 1) * device->vertex_size > device->buffer_size) | |
| { | |
| BYTE *old_buffer; | |
| device->buffer_size = device->buffer_size ? device->buffer_size * 2 : device->vertex_size * 3; | |
| old_buffer = device->sysmem_vertex_buffer; | |
| device->sysmem_vertex_buffer = HeapAlloc(GetProcessHeap(), 0, device->buffer_size); | |
| if (old_buffer) | |
| { | |
| memcpy(device->sysmem_vertex_buffer, old_buffer, device->nb_vertices * device->vertex_size); | |
| HeapFree(GetProcessHeap(), 0, old_buffer); | |
| } | |
| } | |
| memcpy(device->sysmem_vertex_buffer + device->nb_vertices++ * device->vertex_size, vertex, device->vertex_size); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_Vertex(IDirect3DDevice2 *iface, void *vertex) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, vertex %p.\n", iface, vertex); | |
| return d3d_device3_Vertex(&device->IDirect3DDevice3_iface, vertex); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::Index | |
| * | |
| * Specifies an index to a vertex to be drawn. The vertex array has to | |
| * be specified with BeginIndexed first. | |
| * | |
| * Parameters: | |
| * VertexIndex: The index of the vertex to draw | |
| * | |
| * Returns: | |
| * D3D_OK because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_Index(IDirect3DDevice3 *iface, WORD index) | |
| { | |
| FIXME("iface %p, index %#x stub!\n", iface, index); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_Index(IDirect3DDevice2 *iface, WORD index) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, index %#x.\n", iface, index); | |
| return d3d_device3_Index(&device->IDirect3DDevice3_iface, index); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetRenderState | |
| * | |
| * Returns the value of a render state. The possible render states are | |
| * defined in include/d3dtypes.h | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * RenderStateType: Render state to return the current setting of | |
| * Value: Address to store the value at | |
| * | |
| * Returns: | |
| * D3D_OK on success, | |
| * DDERR_INVALIDPARAMS if Value == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE state, DWORD *value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr = D3D_OK; | |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); | |
| if (!value) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| switch (state) | |
| { | |
| case D3DRENDERSTATE_TEXTUREMAG: | |
| { | |
| enum wined3d_texture_filter_type tex_mag; | |
| tex_mag = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER); | |
| switch (tex_mag) | |
| { | |
| case WINED3D_TEXF_POINT: | |
| *value = D3DFILTER_NEAREST; | |
| break; | |
| case WINED3D_TEXF_LINEAR: | |
| *value = D3DFILTER_LINEAR; | |
| break; | |
| default: | |
| ERR("Unhandled texture mag %d !\n",tex_mag); | |
| *value = 0; | |
| } | |
| break; | |
| } | |
| case D3DRENDERSTATE_TEXTUREMIN: | |
| { | |
| enum wined3d_texture_filter_type tex_min; | |
| enum wined3d_texture_filter_type tex_mip; | |
| tex_min = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIN_FILTER); | |
| tex_mip = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIP_FILTER); | |
| switch (tex_min) | |
| { | |
| case WINED3D_TEXF_POINT: | |
| switch (tex_mip) | |
| { | |
| case WINED3D_TEXF_NONE: | |
| *value = D3DFILTER_NEAREST; | |
| break; | |
| case WINED3D_TEXF_POINT: | |
| *value = D3DFILTER_MIPNEAREST; | |
| break; | |
| case WINED3D_TEXF_LINEAR: | |
| *value = D3DFILTER_LINEARMIPNEAREST; | |
| break; | |
| default: | |
| ERR("Unhandled mip filter %#x.\n", tex_mip); | |
| *value = D3DFILTER_NEAREST; | |
| break; | |
| } | |
| break; | |
| case WINED3D_TEXF_LINEAR: | |
| switch (tex_mip) | |
| { | |
| case WINED3D_TEXF_NONE: | |
| *value = D3DFILTER_LINEAR; | |
| break; | |
| case WINED3D_TEXF_POINT: | |
| *value = D3DFILTER_MIPLINEAR; | |
| break; | |
| case WINED3D_TEXF_LINEAR: | |
| *value = D3DFILTER_LINEARMIPLINEAR; | |
| break; | |
| default: | |
| ERR("Unhandled mip filter %#x.\n", tex_mip); | |
| *value = D3DFILTER_LINEAR; | |
| break; | |
| } | |
| break; | |
| default: | |
| ERR("Unhandled texture min filter %#x.\n",tex_min); | |
| *value = D3DFILTER_NEAREST; | |
| break; | |
| } | |
| break; | |
| } | |
| case D3DRENDERSTATE_TEXTUREADDRESS: | |
| case D3DRENDERSTATE_TEXTUREADDRESSU: | |
| *value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_U); | |
| break; | |
| case D3DRENDERSTATE_TEXTUREADDRESSV: | |
| *value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_V); | |
| break; | |
| case D3DRENDERSTATE_BORDERCOLOR: | |
| FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n"); | |
| hr = E_NOTIMPL; | |
| break; | |
| case D3DRENDERSTATE_TEXTUREHANDLE: | |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: | |
| WARN("Render state %#x is invalid in d3d7.\n", state); | |
| hr = DDERR_INVALIDPARAMS; | |
| break; | |
| case D3DRENDERSTATE_ZBIAS: | |
| *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS); | |
| break; | |
| default: | |
| if (state >= D3DRENDERSTATE_STIPPLEPATTERN00 | |
| && state <= D3DRENDERSTATE_STIPPLEPATTERN31) | |
| { | |
| FIXME("Unhandled stipple pattern render state (%#x).\n", state); | |
| hr = E_NOTIMPL; | |
| break; | |
| } | |
| *value = wined3d_device_get_render_state(device->wined3d_device, state); | |
| } | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE state, DWORD *value) | |
| { | |
| return d3d_device7_GetRenderState(iface, state, value); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE state, DWORD *value) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_GetRenderState(iface, state, value); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface, | |
| D3DRENDERSTATETYPE state, DWORD *value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); | |
| switch (state) | |
| { | |
| case D3DRENDERSTATE_TEXTUREHANDLE: | |
| { | |
| /* This state is wrapped to SetTexture in SetRenderState, so | |
| * it has to be wrapped to GetTexture here. */ | |
| struct wined3d_texture *tex = NULL; | |
| *value = 0; | |
| wined3d_mutex_lock(); | |
| if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) | |
| { | |
| /* The parent of the texture is the IDirectDrawSurface7 | |
| * interface of the ddraw surface. */ | |
| struct ddraw_texture *parent = wined3d_texture_get_parent(tex); | |
| if (parent) | |
| *value = parent->root->Handle; | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: | |
| { | |
| /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse | |
| the mapping to get the value. */ | |
| DWORD colorop, colorarg1, colorarg2; | |
| DWORD alphaop, alphaarg1, alphaarg2; | |
| wined3d_mutex_lock(); | |
| device->legacyTextureBlending = TRUE; | |
| colorop = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_OP); | |
| colorarg1 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG1); | |
| colorarg2 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG2); | |
| alphaop = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_OP); | |
| alphaarg1 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG1); | |
| alphaarg2 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG2); | |
| if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE | |
| && alphaop == WINED3D_TOP_SELECT_ARG1 && alphaarg1 == WINED3DTA_TEXTURE) | |
| *value = D3DTBLEND_DECAL; | |
| else if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE | |
| && alphaop == WINED3D_TOP_MODULATE | |
| && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT) | |
| *value = D3DTBLEND_DECALALPHA; | |
| else if (colorop == WINED3D_TOP_MODULATE | |
| && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT | |
| && alphaop == WINED3D_TOP_MODULATE | |
| && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT) | |
| *value = D3DTBLEND_MODULATEALPHA; | |
| else | |
| { | |
| struct wined3d_texture *tex = NULL; | |
| BOOL tex_alpha = FALSE; | |
| DDPIXELFORMAT ddfmt; | |
| if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) | |
| { | |
| struct wined3d_resource_desc desc; | |
| wined3d_resource_get_desc(wined3d_texture_get_resource(tex), &desc); | |
| ddfmt.dwSize = sizeof(ddfmt); | |
| ddrawformat_from_wined3dformat(&ddfmt, desc.format); | |
| if (ddfmt.u5.dwRGBAlphaBitMask) | |
| tex_alpha = TRUE; | |
| } | |
| if (!(colorop == WINED3D_TOP_MODULATE | |
| && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT | |
| && alphaop == (tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2) | |
| && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)) | |
| ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous.\n"); | |
| *value = D3DTBLEND_MODULATE; | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| case D3DRENDERSTATE_LIGHTING: | |
| case D3DRENDERSTATE_NORMALIZENORMALS: | |
| case D3DRENDERSTATE_LOCALVIEWER: | |
| *value = 0xffffffff; | |
| return D3D_OK; | |
| default: | |
| return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value); | |
| } | |
| } | |
| static HRESULT WINAPI d3d_device2_GetRenderState(IDirect3DDevice2 *iface, | |
| D3DRENDERSTATETYPE state, DWORD *value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); | |
| return IDirect3DDevice3_GetRenderState(&device->IDirect3DDevice3_iface, state, value); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetRenderState | |
| * | |
| * Sets a render state. The possible render states are defined in | |
| * include/d3dtypes.h | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * RenderStateType: State to set | |
| * Value: Value to assign to that state | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE state, DWORD value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr = D3D_OK; | |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); | |
| wined3d_mutex_lock(); | |
| /* Some render states need special care */ | |
| switch (state) | |
| { | |
| /* | |
| * The ddraw texture filter mapping works like this: | |
| * D3DFILTER_NEAREST Point min/mag, no mip | |
| * D3DFILTER_MIPNEAREST Point min/mag, point mip | |
| * D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip | |
| * | |
| * D3DFILTER_LINEAR Linear min/mag, no mip | |
| * D3DFILTER_MIPLINEAR Linear min/mag, point mip | |
| * D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip | |
| * | |
| * This is the opposite of the GL naming convention, | |
| * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR. | |
| */ | |
| case D3DRENDERSTATE_TEXTUREMAG: | |
| { | |
| enum wined3d_texture_filter_type tex_mag; | |
| switch (value) | |
| { | |
| case D3DFILTER_NEAREST: | |
| case D3DFILTER_MIPNEAREST: | |
| case D3DFILTER_LINEARMIPNEAREST: | |
| tex_mag = WINED3D_TEXF_POINT; | |
| break; | |
| case D3DFILTER_LINEAR: | |
| case D3DFILTER_MIPLINEAR: | |
| case D3DFILTER_LINEARMIPLINEAR: | |
| tex_mag = WINED3D_TEXF_LINEAR; | |
| break; | |
| default: | |
| tex_mag = WINED3D_TEXF_POINT; | |
| FIXME("Unhandled texture mag %#x.\n", value); | |
| break; | |
| } | |
| wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag); | |
| break; | |
| } | |
| case D3DRENDERSTATE_TEXTUREMIN: | |
| { | |
| enum wined3d_texture_filter_type tex_min; | |
| enum wined3d_texture_filter_type tex_mip; | |
| switch (value) | |
| { | |
| case D3DFILTER_NEAREST: | |
| tex_min = WINED3D_TEXF_POINT; | |
| tex_mip = WINED3D_TEXF_NONE; | |
| break; | |
| case D3DFILTER_LINEAR: | |
| tex_min = WINED3D_TEXF_LINEAR; | |
| tex_mip = WINED3D_TEXF_NONE; | |
| break; | |
| case D3DFILTER_MIPNEAREST: | |
| tex_min = WINED3D_TEXF_POINT; | |
| tex_mip = WINED3D_TEXF_POINT; | |
| break; | |
| case D3DFILTER_MIPLINEAR: | |
| tex_min = WINED3D_TEXF_LINEAR; | |
| tex_mip = WINED3D_TEXF_POINT; | |
| break; | |
| case D3DFILTER_LINEARMIPNEAREST: | |
| tex_min = WINED3D_TEXF_POINT; | |
| tex_mip = WINED3D_TEXF_LINEAR; | |
| break; | |
| case D3DFILTER_LINEARMIPLINEAR: | |
| tex_min = WINED3D_TEXF_LINEAR; | |
| tex_mip = WINED3D_TEXF_LINEAR; | |
| break; | |
| default: | |
| FIXME("Unhandled texture min %#x.\n",value); | |
| tex_min = WINED3D_TEXF_POINT; | |
| tex_mip = WINED3D_TEXF_NONE; | |
| break; | |
| } | |
| wined3d_device_set_sampler_state(device->wined3d_device, | |
| 0, WINED3D_SAMP_MIP_FILTER, tex_mip); | |
| wined3d_device_set_sampler_state(device->wined3d_device, | |
| 0, WINED3D_SAMP_MIN_FILTER, tex_min); | |
| break; | |
| } | |
| case D3DRENDERSTATE_TEXTUREADDRESS: | |
| wined3d_device_set_sampler_state(device->wined3d_device, | |
| 0, WINED3D_SAMP_ADDRESS_V, value); | |
| /* Drop through */ | |
| case D3DRENDERSTATE_TEXTUREADDRESSU: | |
| wined3d_device_set_sampler_state(device->wined3d_device, | |
| 0, WINED3D_SAMP_ADDRESS_U, value); | |
| break; | |
| case D3DRENDERSTATE_TEXTUREADDRESSV: | |
| wined3d_device_set_sampler_state(device->wined3d_device, | |
| 0, WINED3D_SAMP_ADDRESS_V, value); | |
| break; | |
| case D3DRENDERSTATE_BORDERCOLOR: | |
| /* This should probably just forward to the corresponding sampler | |
| * state. Needs tests. */ | |
| FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n"); | |
| hr = E_NOTIMPL; | |
| break; | |
| case D3DRENDERSTATE_TEXTUREHANDLE: | |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: | |
| WARN("Render state %#x is invalid in d3d7.\n", state); | |
| hr = DDERR_INVALIDPARAMS; | |
| break; | |
| case D3DRENDERSTATE_ZBIAS: | |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value); | |
| break; | |
| default: | |
| if (state >= D3DRENDERSTATE_STIPPLEPATTERN00 | |
| && state <= D3DRENDERSTATE_STIPPLEPATTERN31) | |
| { | |
| FIXME("Unhandled stipple pattern render state (%#x).\n", state); | |
| hr = E_NOTIMPL; | |
| break; | |
| } | |
| wined3d_device_set_render_state(device->wined3d_device, state, value); | |
| break; | |
| } | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE state, DWORD value) | |
| { | |
| return d3d_device7_SetRenderState(iface, state, value); | |
| } | |
| static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DRENDERSTATETYPE state, DWORD value) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_SetRenderState(iface, state, value); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, | |
| D3DRENDERSTATETYPE state, DWORD value) | |
| { | |
| /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values | |
| for this state can be directly mapped to texture stage colorop and alphaop, but | |
| D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha | |
| from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify | |
| alphaarg when needed. | |
| Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation | |
| Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that | |
| TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results | |
| are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and | |
| requires fixup of stage 0 texture states when texture changes, but this fixup can interfere | |
| with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept | |
| in device - TRUE if the app is using TEXTUREMAPBLEND. | |
| Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by | |
| GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok, | |
| unless some broken game will be found that cares. */ | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); | |
| if (state >= D3DSTATE_OVERRIDE_BIAS) | |
| { | |
| WARN("Unhandled state %#x.\n", state); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| wined3d_mutex_lock(); | |
| switch (state) | |
| { | |
| case D3DRENDERSTATE_TEXTUREHANDLE: | |
| { | |
| struct ddraw_surface *surf; | |
| if (value == 0) | |
| { | |
| hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL); | |
| break; | |
| } | |
| surf = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_SURFACE); | |
| if (!surf) | |
| { | |
| WARN("Invalid texture handle.\n"); | |
| hr = DDERR_INVALIDPARAMS; | |
| break; | |
| } | |
| hr = IDirect3DDevice3_SetTexture(iface, 0, &surf->IDirect3DTexture2_iface); | |
| break; | |
| } | |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: | |
| { | |
| device->legacyTextureBlending = TRUE; | |
| switch (value) | |
| { | |
| case D3DTBLEND_MODULATE: | |
| { | |
| struct wined3d_texture *tex = NULL; | |
| BOOL tex_alpha = FALSE; | |
| DDPIXELFORMAT ddfmt; | |
| if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) | |
| { | |
| struct wined3d_resource_desc desc; | |
| wined3d_resource_get_desc(wined3d_texture_get_resource(tex), &desc); | |
| ddfmt.dwSize = sizeof(ddfmt); | |
| ddrawformat_from_wined3dformat(&ddfmt, desc.format); | |
| if (ddfmt.u5.dwRGBAlphaBitMask) | |
| tex_alpha = TRUE; | |
| } | |
| if (tex_alpha) | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1); | |
| else | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE); | |
| break; | |
| } | |
| case D3DTBLEND_ADD: | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_ADD); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); | |
| break; | |
| case D3DTBLEND_MODULATEALPHA: | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_MODULATE); | |
| break; | |
| case D3DTBLEND_COPY: | |
| case D3DTBLEND_DECAL: | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_SELECT_ARG1); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1); | |
| break; | |
| case D3DTBLEND_DECALALPHA: | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_BLEND_TEXTURE_ALPHA); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); | |
| break; | |
| default: | |
| FIXME("Unhandled texture environment %#x.\n", value); | |
| } | |
| hr = D3D_OK; | |
| break; | |
| } | |
| case D3DRENDERSTATE_LIGHTING: | |
| case D3DRENDERSTATE_NORMALIZENORMALS: | |
| case D3DRENDERSTATE_LOCALVIEWER: | |
| hr = D3D_OK; | |
| break; | |
| default: | |
| hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value); | |
| break; | |
| } | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device2_SetRenderState(IDirect3DDevice2 *iface, | |
| D3DRENDERSTATETYPE state, DWORD value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); | |
| return IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, state, value); | |
| } | |
| /***************************************************************************** | |
| * Direct3DDevice3::SetLightState | |
| * | |
| * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The | |
| * light states are forwarded to Direct3DDevice7 render states | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * LightStateType: The light state to change | |
| * Value: The value to assign to that light state | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if the parameters were incorrect | |
| * Also check IDirect3DDevice7::SetRenderState | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface, | |
| D3DLIGHTSTATETYPE state, DWORD value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); | |
| if (!state || (state > D3DLIGHTSTATE_COLORVERTEX)) | |
| { | |
| TRACE("Unexpected Light State Type\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| wined3d_mutex_lock(); | |
| if (state == D3DLIGHTSTATE_MATERIAL) | |
| { | |
| if (value) | |
| { | |
| struct d3d_material *m; | |
| if (!(m = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_MATERIAL))) | |
| { | |
| WARN("Invalid material handle.\n"); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| material_activate(m); | |
| } | |
| device->material = value; | |
| } | |
| else if (state == D3DLIGHTSTATE_COLORMODEL) | |
| { | |
| switch (value) | |
| { | |
| case D3DCOLOR_MONO: | |
| ERR("DDCOLOR_MONO should not happen!\n"); | |
| break; | |
| case D3DCOLOR_RGB: | |
| /* We are already in this mode */ | |
| TRACE("Setting color model to RGB (no-op).\n"); | |
| break; | |
| default: | |
| ERR("Unknown color model!\n"); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| } | |
| else | |
| { | |
| D3DRENDERSTATETYPE rs; | |
| switch (state) | |
| { | |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ | |
| rs = D3DRENDERSTATE_AMBIENT; | |
| break; | |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ | |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; | |
| break; | |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ | |
| rs = D3DRENDERSTATE_FOGSTART; | |
| break; | |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ | |
| rs = D3DRENDERSTATE_FOGEND; | |
| break; | |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ | |
| rs = D3DRENDERSTATE_FOGDENSITY; | |
| break; | |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ | |
| rs = D3DRENDERSTATE_COLORVERTEX; | |
| break; | |
| default: | |
| FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, value); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_SetLightState(IDirect3DDevice2 *iface, | |
| D3DLIGHTSTATETYPE state, DWORD value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); | |
| return d3d_device3_SetLightState(&device->IDirect3DDevice3_iface, state, value); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::GetLightState | |
| * | |
| * Returns the current setting of a light state. The state is read from | |
| * the Direct3DDevice7 render state. | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * LightStateType: The light state to return | |
| * Value: The address to store the light state setting at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDDERR_INVALIDPARAMS if the parameters were incorrect | |
| * Also see IDirect3DDevice7::GetRenderState | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_GetLightState(IDirect3DDevice3 *iface, | |
| D3DLIGHTSTATETYPE state, DWORD *value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); | |
| if (!state || (state > D3DLIGHTSTATE_COLORVERTEX)) | |
| { | |
| TRACE("Unexpected Light State Type\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (!value) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| if (state == D3DLIGHTSTATE_MATERIAL) | |
| { | |
| *value = device->material; | |
| } | |
| else if (state == D3DLIGHTSTATE_COLORMODEL) | |
| { | |
| *value = D3DCOLOR_RGB; | |
| } | |
| else | |
| { | |
| D3DRENDERSTATETYPE rs; | |
| switch (state) | |
| { | |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ | |
| rs = D3DRENDERSTATE_AMBIENT; | |
| break; | |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ | |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; | |
| break; | |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ | |
| rs = D3DRENDERSTATE_FOGSTART; | |
| break; | |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ | |
| rs = D3DRENDERSTATE_FOGEND; | |
| break; | |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ | |
| rs = D3DRENDERSTATE_FOGDENSITY; | |
| break; | |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ | |
| rs = D3DRENDERSTATE_COLORVERTEX; | |
| break; | |
| default: | |
| FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state); | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| hr = IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, rs, value); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device2_GetLightState(IDirect3DDevice2 *iface, | |
| D3DLIGHTSTATETYPE state, DWORD *value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, state %#x, value %p.\n", iface, state, value); | |
| return d3d_device3_GetLightState(&device->IDirect3DDevice3_iface, state, value); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetTransform | |
| * | |
| * Assigns a D3DMATRIX to a transform type. The transform types are defined | |
| * in include/d3dtypes.h. | |
| * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0) | |
| * (=255) for wined3d, because the 1 transform state was removed in d3d8 | |
| * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0) | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * TransformStateType: transform state to set | |
| * Matrix: Matrix to assign to the state | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Matrix == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| enum wined3d_transform_state wined3d_state; | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| switch (state) | |
| { | |
| case D3DTRANSFORMSTATE_WORLD: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(0); | |
| break; | |
| case D3DTRANSFORMSTATE_WORLD1: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(1); | |
| break; | |
| case D3DTRANSFORMSTATE_WORLD2: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(2); | |
| break; | |
| case D3DTRANSFORMSTATE_WORLD3: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(3); | |
| break; | |
| default: | |
| wined3d_state = state; | |
| } | |
| if (!matrix) | |
| return DDERR_INVALIDPARAMS; | |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_SetTransform_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| return d3d_device7_SetTransform(iface, state, matrix); | |
| } | |
| static HRESULT WINAPI d3d_device7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_SetTransform(iface, state, matrix); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_SetTransform(IDirect3DDevice3 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| if (!matrix) | |
| return DDERR_INVALIDPARAMS; | |
| if (state == D3DTRANSFORMSTATE_PROJECTION) | |
| { | |
| D3DMATRIX projection; | |
| wined3d_mutex_lock(); | |
| multiply_matrix(&projection, &device->legacy_clipspace, matrix); | |
| wined3d_device_set_transform(device->wined3d_device, | |
| WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection); | |
| device->legacy_projection = *matrix; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix); | |
| } | |
| static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| return IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface, state, matrix); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetTransform | |
| * | |
| * Returns the matrix assigned to a transform state | |
| * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see | |
| * SetTransform | |
| * | |
| * Params: | |
| * TransformStateType: State to read the matrix from | |
| * Matrix: Address to store the matrix at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Matrix == NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| enum wined3d_transform_state wined3d_state; | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| switch (state) | |
| { | |
| case D3DTRANSFORMSTATE_WORLD: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(0); | |
| break; | |
| case D3DTRANSFORMSTATE_WORLD1: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(1); | |
| break; | |
| case D3DTRANSFORMSTATE_WORLD2: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(2); | |
| break; | |
| case D3DTRANSFORMSTATE_WORLD3: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(3); | |
| break; | |
| default: | |
| wined3d_state = state; | |
| } | |
| if (!matrix) | |
| return DDERR_INVALIDPARAMS; | |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| return d3d_device7_GetTransform(iface, state, matrix); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_GetTransform(iface, state, matrix); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_GetTransform(IDirect3DDevice3 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| if (!matrix) | |
| return DDERR_INVALIDPARAMS; | |
| if (state == D3DTRANSFORMSTATE_PROJECTION) | |
| { | |
| wined3d_mutex_lock(); | |
| *matrix = device->legacy_projection; | |
| wined3d_mutex_unlock(); | |
| return DD_OK; | |
| } | |
| return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix); | |
| } | |
| static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| return IDirect3DDevice3_GetTransform(&device->IDirect3DDevice3_iface, state, matrix); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::MultiplyTransform | |
| * | |
| * Multiplies the already-set transform matrix of a transform state | |
| * with another matrix. For the world matrix, see SetTransform | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * TransformStateType: Transform state to multiply | |
| * D3DMatrix Matrix to multiply with. | |
| * | |
| * Returns | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if D3DMatrix is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| enum wined3d_transform_state wined3d_state; | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| switch (state) | |
| { | |
| case D3DTRANSFORMSTATE_WORLD: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(0); | |
| break; | |
| case D3DTRANSFORMSTATE_WORLD1: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(1); | |
| break; | |
| case D3DTRANSFORMSTATE_WORLD2: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(2); | |
| break; | |
| case D3DTRANSFORMSTATE_WORLD3: | |
| wined3d_state = WINED3D_TS_WORLD_MATRIX(3); | |
| break; | |
| default: | |
| wined3d_state = state; | |
| } | |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_multiply_transform(device->wined3d_device, | |
| wined3d_state, (struct wined3d_matrix *)matrix); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| return d3d_device7_MultiplyTransform(iface, state, matrix); | |
| } | |
| static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_MultiplyTransform(iface, state, matrix); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_MultiplyTransform(IDirect3DDevice3 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| if (state == D3DTRANSFORMSTATE_PROJECTION) | |
| { | |
| D3DMATRIX projection, tmp; | |
| wined3d_mutex_lock(); | |
| multiply_matrix(&tmp, &device->legacy_projection, matrix); | |
| multiply_matrix(&projection, &device->legacy_clipspace, &tmp); | |
| wined3d_device_set_transform(device->wined3d_device, | |
| WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection); | |
| device->legacy_projection = tmp; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix); | |
| } | |
| static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface, | |
| D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); | |
| return IDirect3DDevice3_MultiplyTransform(&device->IDirect3DDevice3_iface, state, matrix); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DrawPrimitive | |
| * | |
| * Draws primitives based on vertices in an application-provided pointer | |
| * | |
| * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into | |
| * an FVF format for D3D7 | |
| * | |
| * Params: | |
| * PrimitiveType: The type of the primitives to draw | |
| * Vertex type: Flexible vertex format vertex description | |
| * Vertices: Pointer to the vertex array | |
| * VertexCount: The number of vertices to draw | |
| * Flags: As usual a few flags | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Vertices is NULL | |
| * | |
| *****************************************************************************/ | |
| /* The caller is responsible for wined3d locking */ | |
| static HRESULT d3d_device_prepare_vertex_buffer(struct d3d_device *device, UINT min_size) | |
| { | |
| HRESULT hr; | |
| if (device->vertex_buffer_size < min_size || !device->vertex_buffer) | |
| { | |
| UINT size = max(device->vertex_buffer_size * 2, min_size); | |
| struct wined3d_buffer *buffer; | |
| TRACE("Growing vertex buffer to %u bytes\n", size); | |
| hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, | |
| WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer); | |
| if (FAILED(hr)) | |
| { | |
| ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr); | |
| return hr; | |
| } | |
| if (device->vertex_buffer) | |
| wined3d_buffer_decref(device->vertex_buffer); | |
| device->vertex_buffer = buffer; | |
| device->vertex_buffer_size = size; | |
| device->vertex_buffer_pos = 0; | |
| } | |
| return D3D_OK; | |
| } | |
| static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, | |
| DWORD vertex_count, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box = {0}; | |
| UINT stride, vb_pos, size, align; | |
| struct wined3d_resource *vb; | |
| HRESULT hr; | |
| TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n", | |
| iface, primitive_type, fvf, vertices, vertex_count, flags); | |
| if (!vertex_count) | |
| { | |
| WARN("0 vertex count.\n"); | |
| return D3D_OK; | |
| } | |
| /* Get the stride */ | |
| stride = get_flexible_vertex_size(fvf); | |
| size = vertex_count * stride; | |
| wined3d_mutex_lock(); | |
| hr = d3d_device_prepare_vertex_buffer(device, size); | |
| if (FAILED(hr)) | |
| goto done; | |
| vb_pos = device->vertex_buffer_pos; | |
| align = vb_pos % stride; | |
| if (align) align = stride - align; | |
| if (vb_pos + size + align > device->vertex_buffer_size) | |
| vb_pos = 0; | |
| else | |
| vb_pos += align; | |
| wined3d_box.left = vb_pos; | |
| wined3d_box.right = vb_pos + size; | |
| vb = wined3d_buffer_get_resource(device->vertex_buffer); | |
| if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, | |
| vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) | |
| goto done; | |
| memcpy(wined3d_map_desc.data, vertices, size); | |
| wined3d_resource_unmap(vb, 0); | |
| device->vertex_buffer_pos = vb_pos + size; | |
| hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride); | |
| if (FAILED(hr)) | |
| goto done; | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf)); | |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); | |
| hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vertex_count); | |
| done: | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, | |
| DWORD vertex_count, DWORD flags) | |
| { | |
| return d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags); | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, | |
| DWORD vertex_count, DWORD flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static void setup_lighting(const struct d3d_device *device, DWORD fvf, DWORD flags) | |
| { | |
| BOOL enable = TRUE; | |
| /* Ignore the D3DFVF_XYZRHW case here, wined3d takes care of that */ | |
| if (!device->material || !(fvf & D3DFVF_NORMAL) || (flags & D3DDP_DONOTLIGHT)) | |
| enable = FALSE; | |
| wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_LIGHTING, enable); | |
| } | |
| static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, | |
| DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n", | |
| iface, primitive_type, fvf, vertices, vertex_count, flags); | |
| setup_lighting(device, fvf, flags); | |
| return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface, | |
| primitive_type, fvf, vertices, vertex_count, flags); | |
| } | |
| static HRESULT WINAPI d3d_device2_DrawPrimitive(IDirect3DDevice2 *iface, | |
| D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices, | |
| DWORD vertex_count, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| DWORD fvf; | |
| TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n", | |
| iface, primitive_type, vertex_type, vertices, vertex_count, flags); | |
| switch (vertex_type) | |
| { | |
| case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; | |
| case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; | |
| case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; | |
| default: | |
| FIXME("Unhandled vertex type %#x.\n", vertex_type); | |
| return DDERR_INVALIDPARAMS; /* Should never happen */ | |
| } | |
| return d3d_device3_DrawPrimitive(&device->IDirect3DDevice3_iface, | |
| primitive_type, fvf, vertices, vertex_count, flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DrawIndexedPrimitive | |
| * | |
| * Draws vertices from an application-provided pointer, based on the index | |
| * numbers in a WORD array. | |
| * | |
| * Version 2, 3 and 7. The version 7 thunk translates the vertex type into | |
| * an FVF format for D3D7 | |
| * | |
| * Params: | |
| * PrimitiveType: The primitive type to draw | |
| * VertexType: The FVF vertex description | |
| * Vertices: Pointer to the vertex array | |
| * VertexCount: ? | |
| * Indices: Pointer to the index array | |
| * IndexCount: Number of indices = Number of vertices to draw | |
| * Flags: As usual, some flags | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Vertices or Indices is NULL | |
| * | |
| *****************************************************************************/ | |
| /* The caller is responsible for wined3d locking */ | |
| static HRESULT d3d_device_prepare_index_buffer(struct d3d_device *device, UINT min_size) | |
| { | |
| HRESULT hr; | |
| if (device->index_buffer_size < min_size || !device->index_buffer) | |
| { | |
| UINT size = max(device->index_buffer_size * 2, min_size); | |
| struct wined3d_buffer *buffer; | |
| TRACE("Growing index buffer to %u bytes\n", size); | |
| hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, | |
| WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer); | |
| if (FAILED(hr)) | |
| { | |
| ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr); | |
| return hr; | |
| } | |
| if (device->index_buffer) | |
| wined3d_buffer_decref(device->index_buffer); | |
| device->index_buffer = buffer; | |
| device->index_buffer_size = size; | |
| device->index_buffer_pos = 0; | |
| } | |
| return D3D_OK; | |
| } | |
| static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, | |
| WORD *indices, DWORD index_count, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| UINT stride = get_flexible_vertex_size(fvf); | |
| UINT vtx_size = stride * vertex_count, idx_size = index_count * sizeof(*indices); | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box = {0}; | |
| struct wined3d_resource *ib, *vb; | |
| UINT vb_pos, ib_pos, align; | |
| TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, " | |
| "indices %p, index_count %u, flags %#x.\n", | |
| iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); | |
| if (!vertex_count || !index_count) | |
| { | |
| WARN("0 vertex or index count.\n"); | |
| return D3D_OK; | |
| } | |
| /* Set the D3DDevice's FVF */ | |
| wined3d_mutex_lock(); | |
| hr = d3d_device_prepare_vertex_buffer(device, vtx_size); | |
| if (FAILED(hr)) | |
| goto done; | |
| vb_pos = device->vertex_buffer_pos; | |
| align = vb_pos % stride; | |
| if (align) align = stride - align; | |
| if (vb_pos + vtx_size + align > device->vertex_buffer_size) | |
| vb_pos = 0; | |
| else | |
| vb_pos += align; | |
| wined3d_box.left = vb_pos; | |
| wined3d_box.right = vb_pos + vtx_size; | |
| vb = wined3d_buffer_get_resource(device->vertex_buffer); | |
| if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, | |
| vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) | |
| goto done; | |
| memcpy(wined3d_map_desc.data, vertices, vtx_size); | |
| wined3d_resource_unmap(vb, 0); | |
| device->vertex_buffer_pos = vb_pos + vtx_size; | |
| hr = d3d_device_prepare_index_buffer(device, idx_size); | |
| if (FAILED(hr)) | |
| goto done; | |
| ib_pos = device->index_buffer_pos; | |
| if (device->index_buffer_size - idx_size < ib_pos) | |
| ib_pos = 0; | |
| wined3d_box.left = ib_pos; | |
| wined3d_box.right = ib_pos + idx_size; | |
| ib = wined3d_buffer_get_resource(device->index_buffer); | |
| if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box, | |
| ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) | |
| goto done; | |
| memcpy(wined3d_map_desc.data, indices, idx_size); | |
| wined3d_resource_unmap(ib, 0); | |
| device->index_buffer_pos = ib_pos + idx_size; | |
| hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride); | |
| if (FAILED(hr)) | |
| goto done; | |
| wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT, 0); | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf)); | |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); | |
| wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / stride); | |
| hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count); | |
| done: | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, | |
| WORD *indices, DWORD index_count, DWORD flags) | |
| { | |
| return d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf, | |
| vertices, vertex_count, indices, index_count, flags); | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, | |
| WORD *indices, DWORD index_count, DWORD flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf, | |
| vertices, vertex_count, indices, index_count, flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, | |
| WORD *indices, DWORD index_count, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, " | |
| "indices %p, index_count %u, flags %#x.\n", | |
| iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); | |
| setup_lighting(device, fvf, flags); | |
| return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface, | |
| primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); | |
| } | |
| static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive(IDirect3DDevice2 *iface, | |
| D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices, | |
| DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| DWORD fvf; | |
| TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, " | |
| "indices %p, index_count %u, flags %#x.\n", | |
| iface, primitive_type, vertex_type, vertices, vertex_count, indices, index_count, flags); | |
| switch (vertex_type) | |
| { | |
| case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break; | |
| case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break; | |
| case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break; | |
| default: | |
| ERR("Unhandled vertex type %#x.\n", vertex_type); | |
| return DDERR_INVALIDPARAMS; /* Should never happen */ | |
| } | |
| return d3d_device3_DrawIndexedPrimitive(&device->IDirect3DDevice3_iface, | |
| primitive_type, fvf, vertices, vertex_count, indices, index_count, flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice3::End | |
| * | |
| * Ends a draw begun with IDirect3DDevice3::Begin or | |
| * IDirect3DDevice::BeginIndexed. The vertices specified with | |
| * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using | |
| * the IDirect3DDevice3::DrawPrimitive method. So far only | |
| * non-indexed mode is supported | |
| * | |
| * Version 2 and 3 | |
| * | |
| * Params: | |
| * Flags: Some flags, as usual. Don't know which are defined | |
| * | |
| * Returns: | |
| * The return value of IDirect3DDevice3::DrawPrimitive | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device3_End(IDirect3DDevice3 *iface, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, flags %#x.\n", iface, flags); | |
| return d3d_device3_DrawPrimitive(&device->IDirect3DDevice3_iface, device->primitive_type, | |
| device->vertex_type, device->sysmem_vertex_buffer, device->nb_vertices, device->render_flags); | |
| } | |
| static HRESULT WINAPI d3d_device2_End(IDirect3DDevice2 *iface, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, flags %#x.\n", iface, flags); | |
| return d3d_device3_End(&device->IDirect3DDevice3_iface, flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetClipStatus | |
| * | |
| * Sets the clip status. This defines things as clipping conditions and | |
| * the extents of the clipping region. | |
| * | |
| * Version 2, 3 and 7 | |
| * | |
| * Params: | |
| * ClipStatus: | |
| * | |
| * Returns: | |
| * D3D_OK because it's a stub | |
| * (DDERR_INVALIDPARAMS if ClipStatus == NULL) | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device7_SetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status) | |
| { | |
| FIXME("iface %p, clip_status %p stub!\n", iface, clip_status); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device3_SetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); | |
| return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status); | |
| } | |
| static HRESULT WINAPI d3d_device2_SetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); | |
| return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetClipStatus | |
| * | |
| * Returns the clip status | |
| * | |
| * Params: | |
| * ClipStatus: Address to write the clip status to | |
| * | |
| * Returns: | |
| * D3D_OK because it's a stub | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status) | |
| { | |
| FIXME("iface %p, clip_status %p stub!\n", iface, clip_status); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device3_GetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); | |
| return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status); | |
| } | |
| static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice2(iface); | |
| TRACE("iface %p, clip_status %p.\n", iface, clip_status); | |
| return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::DrawPrimitiveStrided | |
| * | |
| * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure. | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * PrimitiveType: The primitive type to draw | |
| * VertexType: The FVF description of the vertices to draw (for the stride??) | |
| * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing | |
| * the vertex data locations | |
| * VertexCount: The number of vertices to draw | |
| * Flags: Some flags | |
| * | |
| * Returns: | |
| * D3D_OK, because it's a stub | |
| * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) | |
| * | |
| *****************************************************************************/ | |
| static void pack_strided_data(BYTE *dst, DWORD count, const D3DDRAWPRIMITIVESTRIDEDDATA *src, DWORD fvf) | |
| { | |
| DWORD i, tex, offset; | |
| for (i = 0; i < count; i++) | |
| { | |
| /* The contents of the strided data are determined by the fvf, | |
| * not by the members set in src. So it's valid | |
| * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is | |
| * not set in the fvf. */ | |
| if (fvf & D3DFVF_POSITION_MASK) | |
| { | |
| offset = i * src->position.dwStride; | |
| if (fvf & D3DFVF_XYZRHW) | |
| { | |
| memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 4 * sizeof(float)); | |
| dst += 4 * sizeof(float); | |
| } | |
| else | |
| { | |
| memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 3 * sizeof(float)); | |
| dst += 3 * sizeof(float); | |
| } | |
| } | |
| if (fvf & D3DFVF_NORMAL) | |
| { | |
| offset = i * src->normal.dwStride; | |
| memcpy(dst, ((BYTE *)src->normal.lpvData) + offset, 3 * sizeof(float)); | |
| dst += 3 * sizeof(float); | |
| } | |
| if (fvf & D3DFVF_DIFFUSE) | |
| { | |
| offset = i * src->diffuse.dwStride; | |
| memcpy(dst, ((BYTE *)src->diffuse.lpvData) + offset, sizeof(DWORD)); | |
| dst += sizeof(DWORD); | |
| } | |
| if (fvf & D3DFVF_SPECULAR) | |
| { | |
| offset = i * src->specular.dwStride; | |
| memcpy(dst, ((BYTE *)src->specular.lpvData) + offset, sizeof(DWORD)); | |
| dst += sizeof(DWORD); | |
| } | |
| for (tex = 0; tex < GET_TEXCOUNT_FROM_FVF(fvf); ++tex) | |
| { | |
| DWORD attrib_count = GET_TEXCOORD_SIZE_FROM_FVF(fvf, tex); | |
| offset = i * src->textureCoords[tex].dwStride; | |
| memcpy(dst, ((BYTE *)src->textureCoords[tex].lpvData) + offset, attrib_count * sizeof(float)); | |
| dst += attrib_count * sizeof(float); | |
| } | |
| } | |
| } | |
| static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, | |
| DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| UINT dst_stride = get_flexible_vertex_size(fvf); | |
| UINT dst_size = dst_stride * vertex_count; | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box = {0}; | |
| struct wined3d_resource *vb; | |
| UINT vb_pos, align; | |
| TRACE("iface %p, primitive_type %#x, fvf %#x, strided_data %p, vertex_count %u, flags %#x.\n", | |
| iface, primitive_type, fvf, strided_data, vertex_count, flags); | |
| if (!vertex_count) | |
| { | |
| WARN("0 vertex count.\n"); | |
| return D3D_OK; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = d3d_device_prepare_vertex_buffer(device, dst_size); | |
| if (FAILED(hr)) | |
| goto done; | |
| vb_pos = device->vertex_buffer_pos; | |
| align = vb_pos % dst_stride; | |
| if (align) align = dst_stride - align; | |
| if (vb_pos + dst_size + align > device->vertex_buffer_size) | |
| vb_pos = 0; | |
| else | |
| vb_pos += align; | |
| wined3d_box.left = vb_pos; | |
| wined3d_box.right = vb_pos + dst_size; | |
| vb = wined3d_buffer_get_resource(device->vertex_buffer); | |
| if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, | |
| vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) | |
| goto done; | |
| pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf); | |
| wined3d_resource_unmap(vb, 0); | |
| device->vertex_buffer_pos = vb_pos + dst_size; | |
| hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, dst_stride); | |
| if (FAILED(hr)) | |
| goto done; | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf)); | |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); | |
| hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / dst_stride, vertex_count); | |
| done: | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags) | |
| { | |
| return d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType, | |
| VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType, | |
| VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n", | |
| iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | |
| setup_lighting(device, VertexType, Flags); | |
| return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface, | |
| PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DrawIndexedPrimitiveStrided | |
| * | |
| * Draws primitives specified by strided data locations based on indices | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * PrimitiveType: | |
| * | |
| * Returns: | |
| * D3D_OK, because it's a stub | |
| * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL) | |
| * (DDERR_INVALIDPARAMS if Indices is NULL) | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE primitive_type, DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, | |
| DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| UINT vtx_dst_stride = get_flexible_vertex_size(fvf); | |
| UINT vtx_dst_size = vertex_count * vtx_dst_stride; | |
| UINT idx_size = index_count * sizeof(WORD); | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box = {0}; | |
| struct wined3d_resource *ib, *vb; | |
| UINT vb_pos, align; | |
| UINT ib_pos; | |
| HRESULT hr; | |
| TRACE("iface %p, primitive_type %#x, fvf %#x, strided_data %p, " | |
| "vertex_count %u, indices %p, index_count %u, flags %#x.\n", | |
| iface, primitive_type, fvf, strided_data, vertex_count, indices, index_count, flags); | |
| if (!vertex_count || !index_count) | |
| { | |
| WARN("0 vertex or index count.\n"); | |
| return D3D_OK; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = d3d_device_prepare_vertex_buffer(device, vtx_dst_size); | |
| if (FAILED(hr)) | |
| goto done; | |
| vb_pos = device->vertex_buffer_pos; | |
| align = vb_pos % vtx_dst_stride; | |
| if (align) align = vtx_dst_stride - align; | |
| if (vb_pos + vtx_dst_size + align > device->vertex_buffer_size) | |
| vb_pos = 0; | |
| else | |
| vb_pos += align; | |
| wined3d_box.left = vb_pos; | |
| wined3d_box.right = vb_pos + vtx_dst_size; | |
| vb = wined3d_buffer_get_resource(device->vertex_buffer); | |
| if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, | |
| vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) | |
| goto done; | |
| pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf); | |
| wined3d_resource_unmap(vb, 0); | |
| device->vertex_buffer_pos = vb_pos + vtx_dst_size; | |
| hr = d3d_device_prepare_index_buffer(device, idx_size); | |
| if (FAILED(hr)) | |
| goto done; | |
| ib_pos = device->index_buffer_pos; | |
| if (device->index_buffer_size - idx_size < ib_pos) | |
| ib_pos = 0; | |
| wined3d_box.left = ib_pos; | |
| wined3d_box.right = ib_pos + idx_size; | |
| ib = wined3d_buffer_get_resource(device->index_buffer); | |
| if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box, | |
| ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) | |
| goto done; | |
| memcpy(wined3d_map_desc.data, indices, idx_size); | |
| wined3d_resource_unmap(ib, 0); | |
| device->index_buffer_pos = ib_pos + idx_size; | |
| hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vtx_dst_stride); | |
| if (FAILED(hr)) | |
| goto done; | |
| wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT, 0); | |
| wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vtx_dst_stride); | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf)); | |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); | |
| hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count); | |
| done: | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, | |
| WORD *Indices, DWORD IndexCount, DWORD Flags) | |
| { | |
| return d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, | |
| D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, | |
| WORD *Indices, DWORD IndexCount, DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, | |
| D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, | |
| D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices, | |
| DWORD IndexCount, DWORD Flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n", | |
| iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | |
| setup_lighting(device, VertexType, Flags); | |
| return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface, | |
| PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DrawPrimitiveVB | |
| * | |
| * Draws primitives from a vertex buffer to the screen. | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * PrimitiveType: Type of primitive to be rendered. | |
| * D3DVertexBuf: Source Vertex Buffer | |
| * StartVertex: Index of the first vertex from the buffer to be rendered | |
| * NumVertices: Number of vertices to be rendered | |
| * Flags: Can be D3DDP_WAIT to wait until rendering has finished | |
| * | |
| * Return values | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, | |
| IDirect3DVertexBuffer7 *vb, DWORD start_vertex, DWORD vertex_count, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct d3d_vertex_buffer *vb_impl = unsafe_impl_from_IDirect3DVertexBuffer7(vb); | |
| HRESULT hr; | |
| DWORD stride; | |
| TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n", | |
| iface, primitive_type, vb, start_vertex, vertex_count, flags); | |
| if (!vertex_count) | |
| { | |
| WARN("0 vertex count.\n"); | |
| return D3D_OK; | |
| } | |
| stride = get_flexible_vertex_size(vb_impl->fvf); | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wined3d_declaration); | |
| if (FAILED(hr = wined3d_device_set_stream_source(device->wined3d_device, | |
| 0, vb_impl->wined3d_buffer, 0, stride))) | |
| { | |
| WARN("Failed to set stream source, hr %#x.\n", hr); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| /* Now draw the primitives */ | |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); | |
| hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags) | |
| { | |
| return d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType, | |
| IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7((IDirect3DVertexBuffer7 *)D3DVertexBuf); | |
| TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n", | |
| iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags); | |
| setup_lighting(device, vb->fvf, Flags); | |
| return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface, | |
| PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DrawIndexedPrimitiveVB | |
| * | |
| * Draws primitives from a vertex buffer to the screen | |
| * | |
| * Params: | |
| * PrimitiveType: Type of primitive to be rendered. | |
| * D3DVertexBuf: Source Vertex Buffer | |
| * StartVertex: Index of the first vertex from the buffer to be rendered | |
| * NumVertices: Number of vertices to be rendered | |
| * Indices: Array of DWORDs used to index into the Vertices | |
| * IndexCount: Number of indices in Indices | |
| * Flags: Can be D3DDP_WAIT to wait until rendering has finished | |
| * | |
| * Return values | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE primitive_type, IDirect3DVertexBuffer7 *vb, | |
| DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct d3d_vertex_buffer *vb_impl = unsafe_impl_from_IDirect3DVertexBuffer7(vb); | |
| DWORD stride = get_flexible_vertex_size(vb_impl->fvf); | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box = {0}; | |
| struct wined3d_resource *ib; | |
| HRESULT hr; | |
| UINT ib_pos; | |
| TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, " | |
| "vertex_count %u, indices %p, index_count %u, flags %#x.\n", | |
| iface, primitive_type, vb, start_vertex, vertex_count, indices, index_count, flags); | |
| if (!vertex_count || !index_count) | |
| { | |
| WARN("0 vertex or index count.\n"); | |
| return D3D_OK; | |
| } | |
| /* Steps: | |
| * 1) Upload the indices to the index buffer | |
| * 2) Set the index source | |
| * 3) Set the Vertex Buffer as the Stream source | |
| * 4) Call wined3d_device_draw_indexed_primitive() | |
| */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wined3d_declaration); | |
| hr = d3d_device_prepare_index_buffer(device, index_count * sizeof(WORD)); | |
| if (FAILED(hr)) | |
| { | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| ib_pos = device->index_buffer_pos; | |
| if (device->index_buffer_size - index_count * sizeof(WORD) < ib_pos) | |
| ib_pos = 0; | |
| /* Copy the index stream into the index buffer. */ | |
| wined3d_box.left = ib_pos; | |
| wined3d_box.right = ib_pos + index_count * sizeof(WORD); | |
| ib = wined3d_buffer_get_resource(device->index_buffer); | |
| if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box, | |
| ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) | |
| { | |
| ERR("Failed to map buffer, hr %#x.\n", hr); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| memcpy(wined3d_map_desc.data, indices, index_count * sizeof(WORD)); | |
| wined3d_resource_unmap(ib, 0); | |
| device->index_buffer_pos = ib_pos + index_count * sizeof(WORD); | |
| /* Set the index stream */ | |
| wined3d_device_set_base_vertex_index(device->wined3d_device, start_vertex); | |
| wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT, 0); | |
| /* Set the vertex stream source */ | |
| if (FAILED(hr = wined3d_device_set_stream_source(device->wined3d_device, | |
| 0, vb_impl->wined3d_buffer, 0, stride))) | |
| { | |
| ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", device, hr); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); | |
| hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, | |
| DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags) | |
| { | |
| return d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType, | |
| D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); | |
| } | |
| static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, | |
| DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType, | |
| D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface, | |
| D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices, | |
| DWORD IndexCount, DWORD Flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7((IDirect3DVertexBuffer7 *)D3DVertexBuf); | |
| TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n", | |
| iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags); | |
| setup_lighting(device, vb->fvf, Flags); | |
| return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, PrimitiveType, | |
| &vb->IDirect3DVertexBuffer7_iface, 0, IndexCount, Indices, IndexCount, Flags); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::ComputeSphereVisibility | |
| * | |
| * Calculates the visibility of spheres in the current viewport. The spheres | |
| * are passed in the Centers and Radii arrays, the results are passed back | |
| * in the ReturnValues array. Return values are either completely visible, | |
| * partially visible or completely invisible. | |
| * The return value consists of a combination of D3DCLIP_* flags, or is | |
| * 0 if the sphere is completely visible (according to the SDK, not checked) | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * Centers: Array containing the sphere centers | |
| * Radii: Array containing the sphere radii | |
| * NumSpheres: The number of centers and radii in the arrays | |
| * Flags: Some flags | |
| * ReturnValues: Array to write the results to | |
| * | |
| * Returns: | |
| * D3D_OK | |
| * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL) | |
| * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix | |
| * is singular) | |
| * | |
| *****************************************************************************/ | |
| static DWORD in_plane(UINT idx, struct wined3d_vec4 p, D3DVECTOR center, D3DVALUE radius, BOOL equality) | |
| { | |
| float distance, norm; | |
| norm = sqrtf(p.x * p.x + p.y * p.y + p.z * p.z); | |
| distance = (p.x * center.u1.x + p.y * center.u2.y + p.z * center.u3.z + p.w) / norm; | |
| if (equality) | |
| { | |
| if (fabs(distance) <= radius) | |
| return D3DSTATUS_CLIPUNIONLEFT << idx; | |
| if (distance <= -radius) | |
| return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << idx; | |
| } | |
| else | |
| { | |
| if (fabs(distance) < radius) | |
| return D3DSTATUS_CLIPUNIONLEFT << idx; | |
| if (distance < -radius) | |
| return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << idx; | |
| } | |
| return 0; | |
| } | |
| static void prepare_clip_space_planes(struct d3d_device *device, struct wined3d_vec4 *plane) | |
| { | |
| D3DMATRIX m, temp; | |
| /* We want the wined3d matrices since those include the legacy viewport | |
| * transformation. */ | |
| wined3d_mutex_lock(); | |
| wined3d_device_get_transform(device->wined3d_device, | |
| WINED3D_TS_WORLD, (struct wined3d_matrix *)&m); | |
| wined3d_device_get_transform(device->wined3d_device, | |
| WINED3D_TS_VIEW, (struct wined3d_matrix *)&temp); | |
| multiply_matrix(&m, &temp, &m); | |
| wined3d_device_get_transform(device->wined3d_device, | |
| WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&temp); | |
| multiply_matrix(&m, &temp, &m); | |
| wined3d_mutex_unlock(); | |
| /* Left plane. */ | |
| plane[0].x = m._14 + m._11; | |
| plane[0].y = m._24 + m._21; | |
| plane[0].z = m._34 + m._31; | |
| plane[0].w = m._44 + m._41; | |
| /* Right plane. */ | |
| plane[1].x = m._14 - m._11; | |
| plane[1].y = m._24 - m._21; | |
| plane[1].z = m._34 - m._31; | |
| plane[1].w = m._44 - m._41; | |
| /* Top plane. */ | |
| plane[2].x = m._14 - m._12; | |
| plane[2].y = m._24 - m._22; | |
| plane[2].z = m._34 - m._32; | |
| plane[2].w = m._44 - m._42; | |
| /* Bottom plane. */ | |
| plane[3].x = m._14 + m._12; | |
| plane[3].y = m._24 + m._22; | |
| plane[3].z = m._34 + m._32; | |
| plane[3].w = m._44 + m._42; | |
| /* Front plane. */ | |
| plane[4].x = m._13; | |
| plane[4].y = m._23; | |
| plane[4].z = m._33; | |
| plane[4].w = m._43; | |
| /* Back plane. */ | |
| plane[5].x = m._14 - m._13; | |
| plane[5].y = m._24 - m._23; | |
| plane[5].z = m._34 - m._33; | |
| plane[5].w = m._44 - m._43; | |
| } | |
| static void compute_sphere_visibility(struct wined3d_vec4 plane[12], DWORD enabled_planes, BOOL equality, | |
| D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD *return_values) | |
| { | |
| UINT i, j; | |
| for (i = 0; i < sphere_count; ++i) | |
| { | |
| return_values[i] = 0; | |
| for (j = 0; j < 12; ++j) | |
| if (enabled_planes & 1u << j) | |
| return_values[i] |= in_plane(j, plane[j], centers[i], radii[i], equality); | |
| } | |
| } | |
| static HRESULT WINAPI d3d_device7_ComputeSphereVisibility(IDirect3DDevice7 *iface, | |
| D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values) | |
| { | |
| struct wined3d_vec4 plane[12]; | |
| DWORD enabled_planes = 0x3f; | |
| DWORD user_clip_planes; | |
| UINT j; | |
| TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n", | |
| iface, centers, radii, sphere_count, flags, return_values); | |
| prepare_clip_space_planes(impl_from_IDirect3DDevice7(iface), plane); | |
| IDirect3DDevice7_GetRenderState(iface, D3DRENDERSTATE_CLIPPLANEENABLE, &user_clip_planes); | |
| enabled_planes |= user_clip_planes << 6; | |
| for (j = 6; j < 12; ++j) | |
| IDirect3DDevice7_GetClipPlane(iface, j - 6, (D3DVALUE *)&plane[j]); | |
| compute_sphere_visibility(plane, enabled_planes, FALSE, centers, radii, sphere_count, return_values); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device3_ComputeSphereVisibility(IDirect3DDevice3 *iface, | |
| D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values) | |
| { | |
| static const DWORD enabled_planes = 0x3f; | |
| struct wined3d_vec4 plane[6]; | |
| unsigned int i, j; | |
| TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n", | |
| iface, centers, radii, sphere_count, flags, return_values); | |
| prepare_clip_space_planes(impl_from_IDirect3DDevice3(iface), plane); | |
| compute_sphere_visibility(plane, enabled_planes, TRUE, centers, radii, sphere_count, return_values); | |
| for (i = 0; i < sphere_count; ++i) | |
| { | |
| BOOL intersect_frustum = FALSE, outside_frustum = FALSE; | |
| DWORD d3d7_result = return_values[i]; | |
| return_values[i] = 0; | |
| for (j = 0; j < 6; ++j) | |
| { | |
| DWORD clip = (d3d7_result >> j) & (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT); | |
| if (clip == D3DSTATUS_CLIPUNIONLEFT) | |
| { | |
| return_values[i] |= D3DVIS_INTERSECT_LEFT << j * 2; | |
| intersect_frustum = TRUE; | |
| } | |
| else if (clip) | |
| { | |
| return_values[i] |= D3DVIS_OUTSIDE_LEFT << j * 2; | |
| outside_frustum = TRUE; | |
| } | |
| } | |
| if (outside_frustum) | |
| return_values[i] |= D3DVIS_OUTSIDE_FRUSTUM; | |
| else if (intersect_frustum) | |
| return_values[i] |= D3DVIS_INTERSECT_FRUSTUM; | |
| } | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetTexture | |
| * | |
| * Returns the texture interface handle assigned to a texture stage. | |
| * The returned texture is AddRefed. This is taken from old ddraw, | |
| * not checked in Windows. | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * Stage: Texture stage to read the texture from | |
| * Texture: Address to store the interface pointer at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Texture is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface, | |
| DWORD stage, IDirectDrawSurface7 **texture) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct wined3d_texture *wined3d_texture; | |
| struct ddraw_texture *ddraw_texture; | |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); | |
| if (!texture) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| if (!(wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) | |
| { | |
| *texture = NULL; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| ddraw_texture = wined3d_texture_get_parent(wined3d_texture); | |
| *texture = &ddraw_texture->root->IDirectDrawSurface7_iface; | |
| IDirectDrawSurface7_AddRef(*texture); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD stage, IDirectDrawSurface7 **Texture) | |
| { | |
| return d3d_device7_GetTexture(iface, stage, Texture); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD stage, IDirectDrawSurface7 **Texture) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_GetTexture(iface, stage, Texture); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_GetTexture(IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 **Texture2) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| struct ddraw_surface *ret_val_impl; | |
| HRESULT ret; | |
| IDirectDrawSurface7 *ret_val; | |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, Texture2); | |
| ret = IDirect3DDevice7_GetTexture(&device->IDirect3DDevice7_iface, stage, &ret_val); | |
| ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val); | |
| *Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL; | |
| TRACE("Returning texture %p.\n", *Texture2); | |
| return ret; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetTexture | |
| * | |
| * Assigns a texture to a texture stage. Is the texture AddRef-ed? | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * Stage: The stage to assign the texture to | |
| * Texture: Interface pointer to the texture surface | |
| * | |
| * Returns | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface, | |
| DWORD stage, IDirectDrawSurface7 *texture) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture); | |
| struct wined3d_texture *wined3d_texture = NULL; | |
| HRESULT hr; | |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); | |
| if (surf && (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE)) | |
| wined3d_texture = surf->wined3d_texture; | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD stage, IDirectDrawSurface7 *texture) | |
| { | |
| return d3d_device7_SetTexture(iface, stage, texture); | |
| } | |
| static HRESULT WINAPI d3d_device7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD stage, IDirectDrawSurface7 *texture) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_SetTexture(iface, stage, texture); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface, | |
| DWORD stage, IDirect3DTexture2 *texture) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture); | |
| DWORD texmapblend; | |
| HRESULT hr; | |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); | |
| wined3d_mutex_lock(); | |
| if (device->legacyTextureBlending) | |
| IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend); | |
| hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface); | |
| if (device->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE) | |
| { | |
| /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states. | |
| See d3d_device3_SetRenderState() for details. */ | |
| struct wined3d_texture *tex = NULL; | |
| BOOL tex_alpha = FALSE; | |
| DDPIXELFORMAT ddfmt; | |
| if ((tex = wined3d_device_get_texture(device->wined3d_device, 0))) | |
| { | |
| struct wined3d_resource_desc desc; | |
| wined3d_resource_get_desc(wined3d_texture_get_resource(tex), &desc); | |
| ddfmt.dwSize = sizeof(ddfmt); | |
| ddrawformat_from_wined3dformat(&ddfmt, desc.format); | |
| if (ddfmt.u5.dwRGBAlphaBitMask) | |
| tex_alpha = TRUE; | |
| } | |
| /* Args 1 and 2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */ | |
| if (tex_alpha) | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1); | |
| else | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, | |
| 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); | |
| } | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static const struct tss_lookup | |
| { | |
| BOOL sampler_state; | |
| union | |
| { | |
| enum wined3d_texture_stage_state texture_state; | |
| enum wined3d_sampler_state sampler_state; | |
| } u; | |
| } | |
| tss_lookup[] = | |
| { | |
| {FALSE, {WINED3D_TSS_INVALID}}, /* 0, unused */ | |
| {FALSE, {WINED3D_TSS_COLOR_OP}}, /* 1, D3DTSS_COLOROP */ | |
| {FALSE, {WINED3D_TSS_COLOR_ARG1}}, /* 2, D3DTSS_COLORARG1 */ | |
| {FALSE, {WINED3D_TSS_COLOR_ARG2}}, /* 3, D3DTSS_COLORARG2 */ | |
| {FALSE, {WINED3D_TSS_ALPHA_OP}}, /* 4, D3DTSS_ALPHAOP */ | |
| {FALSE, {WINED3D_TSS_ALPHA_ARG1}}, /* 5, D3DTSS_ALPHAARG1 */ | |
| {FALSE, {WINED3D_TSS_ALPHA_ARG2}}, /* 6, D3DTSS_ALPHAARG2 */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_MAT00}}, /* 7, D3DTSS_BUMPENVMAT00 */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_MAT01}}, /* 8, D3DTSS_BUMPENVMAT01 */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_MAT10}}, /* 9, D3DTSS_BUMPENVMAT10 */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_MAT11}}, /* 10, D3DTSS_BUMPENVMAT11 */ | |
| {FALSE, {WINED3D_TSS_TEXCOORD_INDEX}}, /* 11, D3DTSS_TEXCOORDINDEX */ | |
| {TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 12, D3DTSS_ADDRESS */ | |
| {TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 13, D3DTSS_ADDRESSU */ | |
| {TRUE, {WINED3D_SAMP_ADDRESS_V}}, /* 14, D3DTSS_ADDRESSV */ | |
| {TRUE, {WINED3D_SAMP_BORDER_COLOR}}, /* 15, D3DTSS_BORDERCOLOR */ | |
| {TRUE, {WINED3D_SAMP_MAG_FILTER}}, /* 16, D3DTSS_MAGFILTER */ | |
| {TRUE, {WINED3D_SAMP_MIN_FILTER}}, /* 17, D3DTSS_MINFILTER */ | |
| {TRUE, {WINED3D_SAMP_MIP_FILTER}}, /* 18, D3DTSS_MIPFILTER */ | |
| {TRUE, {WINED3D_SAMP_MIPMAP_LOD_BIAS}}, /* 19, D3DTSS_MIPMAPLODBIAS */ | |
| {TRUE, {WINED3D_SAMP_MAX_MIP_LEVEL}}, /* 20, D3DTSS_MAXMIPLEVEL */ | |
| {TRUE, {WINED3D_SAMP_MAX_ANISOTROPY}}, /* 21, D3DTSS_MAXANISOTROPY */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_LSCALE}}, /* 22, D3DTSS_BUMPENVLSCALE */ | |
| {FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}}, /* 23, D3DTSS_BUMPENVLOFFSET */ | |
| {FALSE, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ | |
| }; | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetTextureStageState | |
| * | |
| * Retrieves a state from a texture stage. | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * Stage: The stage to retrieve the state from | |
| * TexStageStateType: The state type to retrieve | |
| * State: Address to store the state's value at | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if State is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface, | |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| const struct tss_lookup *l; | |
| TRACE("iface %p, stage %u, state %#x, value %p.\n", | |
| iface, stage, state, value); | |
| if (!value) | |
| return DDERR_INVALIDPARAMS; | |
| if (state > D3DTSS_TEXTURETRANSFORMFLAGS) | |
| { | |
| WARN("Invalid state %#x passed.\n", state); | |
| return DD_OK; | |
| } | |
| l = &tss_lookup[state]; | |
| wined3d_mutex_lock(); | |
| if (l->sampler_state) | |
| { | |
| *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->u.sampler_state); | |
| switch (state) | |
| { | |
| /* Mipfilter is a sampler state with different values */ | |
| case D3DTSS_MIPFILTER: | |
| { | |
| switch (*value) | |
| { | |
| case WINED3D_TEXF_NONE: | |
| *value = D3DTFP_NONE; | |
| break; | |
| case WINED3D_TEXF_POINT: | |
| *value = D3DTFP_POINT; | |
| break; | |
| case WINED3D_TEXF_LINEAR: | |
| *value = D3DTFP_LINEAR; | |
| break; | |
| default: | |
| ERR("Unexpected mipfilter value %#x.\n", *value); | |
| *value = D3DTFP_NONE; | |
| break; | |
| } | |
| break; | |
| } | |
| /* Magfilter has slightly different values */ | |
| case D3DTSS_MAGFILTER: | |
| { | |
| switch (*value) | |
| { | |
| case WINED3D_TEXF_POINT: | |
| *value = D3DTFG_POINT; | |
| break; | |
| case WINED3D_TEXF_LINEAR: | |
| *value = D3DTFG_LINEAR; | |
| break; | |
| case WINED3D_TEXF_ANISOTROPIC: | |
| *value = D3DTFG_ANISOTROPIC; | |
| break; | |
| case WINED3D_TEXF_FLAT_CUBIC: | |
| *value = D3DTFG_FLATCUBIC; | |
| break; | |
| case WINED3D_TEXF_GAUSSIAN_CUBIC: | |
| *value = D3DTFG_GAUSSIANCUBIC; | |
| break; | |
| default: | |
| ERR("Unexpected wined3d mag filter value %#x.\n", *value); | |
| *value = D3DTFG_POINT; | |
| break; | |
| } | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| } | |
| else | |
| { | |
| *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->u.texture_state); | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) | |
| { | |
| return d3d_device7_GetTextureStageState(iface, stage, state, value); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_GetTextureStageState(iface, stage, state, value); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_GetTextureStageState(IDirect3DDevice3 *iface, | |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, stage %u, state %#x, value %p.\n", | |
| iface, stage, state, value); | |
| return IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetTextureStageState | |
| * | |
| * Sets a texture stage state. Some stage types need to be handled specially, | |
| * because they do not exist in WineD3D and were moved to another place | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * Stage: The stage to modify | |
| * TexStageStateType: The state to change | |
| * State: The new value for the state | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface, | |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| const struct tss_lookup *l; | |
| TRACE("iface %p, stage %u, state %#x, value %#x.\n", | |
| iface, stage, state, value); | |
| if (state > D3DTSS_TEXTURETRANSFORMFLAGS) | |
| { | |
| WARN("Invalid state %#x passed.\n", state); | |
| return DD_OK; | |
| } | |
| l = &tss_lookup[state]; | |
| wined3d_mutex_lock(); | |
| if (l->sampler_state) | |
| { | |
| switch (state) | |
| { | |
| /* Mipfilter is a sampler state with different values */ | |
| case D3DTSS_MIPFILTER: | |
| { | |
| switch (value) | |
| { | |
| case D3DTFP_NONE: | |
| value = WINED3D_TEXF_NONE; | |
| break; | |
| case D3DTFP_POINT: | |
| value = WINED3D_TEXF_POINT; | |
| break; | |
| case 0: /* Unchecked */ | |
| case D3DTFP_LINEAR: | |
| value = WINED3D_TEXF_LINEAR; | |
| break; | |
| default: | |
| ERR("Unexpected mipfilter value %#x.\n", value); | |
| value = WINED3D_TEXF_NONE; | |
| break; | |
| } | |
| break; | |
| } | |
| /* Magfilter has slightly different values */ | |
| case D3DTSS_MAGFILTER: | |
| { | |
| switch (value) | |
| { | |
| case D3DTFG_POINT: | |
| value = WINED3D_TEXF_POINT; | |
| break; | |
| case D3DTFG_LINEAR: | |
| value = WINED3D_TEXF_LINEAR; | |
| break; | |
| case D3DTFG_FLATCUBIC: | |
| value = WINED3D_TEXF_FLAT_CUBIC; | |
| break; | |
| case D3DTFG_GAUSSIANCUBIC: | |
| value = WINED3D_TEXF_GAUSSIAN_CUBIC; | |
| break; | |
| case D3DTFG_ANISOTROPIC: | |
| value = WINED3D_TEXF_ANISOTROPIC; | |
| break; | |
| default: | |
| ERR("Unexpected d3d7 mag filter value %#x.\n", value); | |
| value = WINED3D_TEXF_POINT; | |
| break; | |
| } | |
| break; | |
| } | |
| case D3DTSS_ADDRESS: | |
| wined3d_device_set_sampler_state(device->wined3d_device, stage, WINED3D_SAMP_ADDRESS_V, value); | |
| break; | |
| default: | |
| break; | |
| } | |
| wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value); | |
| } | |
| else | |
| { | |
| wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value); | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface, | |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) | |
| { | |
| return d3d_device7_SetTextureStageState(iface, stage, state, value); | |
| } | |
| static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface, | |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_SetTextureStageState(iface, stage, state, value); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_SetTextureStageState(IDirect3DDevice3 *iface, | |
| DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, stage %u, state %#x, value %#x.\n", | |
| iface, stage, state, value); | |
| return IDirect3DDevice7_SetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::ValidateDevice | |
| * | |
| * SDK: "Reports the device's ability to render the currently set | |
| * texture-blending operations in a single pass". Whatever that means | |
| * exactly... | |
| * | |
| * Version 3 and 7 | |
| * | |
| * Params: | |
| * NumPasses: Address to write the number of necessary passes for the | |
| * desired effect to. | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_count) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, pass_count %p.\n", iface, pass_count); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_validate_device(device->wined3d_device, pass_count); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, DWORD *pass_count) | |
| { | |
| return d3d_device7_ValidateDevice(iface, pass_count); | |
| } | |
| static HRESULT WINAPI d3d_device7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, DWORD *pass_count) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_ValidateDevice(iface, pass_count); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *pass_count) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice3(iface); | |
| TRACE("iface %p, pass_count %p.\n", iface, pass_count); | |
| return IDirect3DDevice7_ValidateDevice(&device->IDirect3DDevice7_iface, pass_count); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::Clear | |
| * | |
| * Fills the render target, the z buffer and the stencil buffer with a | |
| * clear color / value | |
| * | |
| * Version 7 only | |
| * | |
| * Params: | |
| * Count: Number of rectangles in Rects must be 0 if Rects is NULL | |
| * Rects: Rectangles to clear. If NULL, the whole surface is cleared | |
| * Flags: Some flags, as usual | |
| * Color: Clear color for the render target | |
| * Z: Clear value for the Z buffer | |
| * Stencil: Clear value to store in each stencil buffer entry | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count, | |
| D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) | |
| { | |
| const struct wined3d_color c = | |
| { | |
| ((color >> 16) & 0xff) / 255.0f, | |
| ((color >> 8) & 0xff) / 255.0f, | |
| (color & 0xff) / 255.0f, | |
| ((color >> 24) & 0xff) / 255.0f, | |
| }; | |
| struct d3d_device *This = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n", | |
| iface, count, rects, flags, color, z, stencil); | |
| if (count && !rects) | |
| { | |
| WARN("count %u with NULL rects.\n", count); | |
| count = 0; | |
| } | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_Clear_FPUSetup(IDirect3DDevice7 *iface, DWORD count, | |
| D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) | |
| { | |
| return d3d_device7_Clear(iface, count, rects, flags, color, z, stencil); | |
| } | |
| static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWORD count, | |
| D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_Clear(iface, count, rects, flags, color, z, stencil); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetViewport | |
| * | |
| * Sets the current viewport. | |
| * | |
| * Version 7 only, but IDirect3DViewport uses this call for older | |
| * versions | |
| * | |
| * Params: | |
| * Data: The new viewport to set | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Data is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct wined3d_viewport vp; | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| if (!viewport) | |
| return DDERR_INVALIDPARAMS; | |
| vp.x = viewport->dwX; | |
| vp.y = viewport->dwY; | |
| vp.width = viewport->dwWidth; | |
| vp.height = viewport->dwHeight; | |
| vp.min_z = viewport->dvMinZ; | |
| vp.max_z = viewport->dvMaxZ; | |
| wined3d_mutex_lock(); | |
| wined3d_device_set_viewport(device->wined3d_device, &vp); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) | |
| { | |
| return d3d_device7_SetViewport(iface, viewport); | |
| } | |
| static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_SetViewport(iface, viewport); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice::GetViewport | |
| * | |
| * Returns the current viewport | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Data: D3D7Viewport structure to write the viewport information to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Data is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct wined3d_viewport wined3d_viewport; | |
| TRACE("iface %p, viewport %p.\n", iface, viewport); | |
| if (!viewport) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| wined3d_device_get_viewport(device->wined3d_device, &wined3d_viewport); | |
| wined3d_mutex_unlock(); | |
| viewport->dwX = wined3d_viewport.x; | |
| viewport->dwY = wined3d_viewport.y; | |
| viewport->dwWidth = wined3d_viewport.width; | |
| viewport->dwHeight = wined3d_viewport.height; | |
| viewport->dvMinZ = wined3d_viewport.min_z; | |
| viewport->dvMaxZ = wined3d_viewport.max_z; | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) | |
| { | |
| return d3d_device7_GetViewport(iface, viewport); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_GetViewport(iface, viewport); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetMaterial | |
| * | |
| * Sets the Material | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Mat: The material to set | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Mat is NULL. | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| TRACE("iface %p, material %p.\n", iface, material); | |
| if (!material) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */ | |
| wined3d_device_set_material(device->wined3d_device, (struct wined3d_material *)material); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) | |
| { | |
| return d3d_device7_SetMaterial(iface, material); | |
| } | |
| static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_SetMaterial(iface, material); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetMaterial | |
| * | |
| * Returns the current material | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Mat: D3DMATERIAL7 structure to write the material parameters to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Mat is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| TRACE("iface %p, material %p.\n", iface, material); | |
| wined3d_mutex_lock(); | |
| /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */ | |
| wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) | |
| { | |
| return d3d_device7_GetMaterial(iface, material); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_GetMaterial(iface, material); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetLight | |
| * | |
| * Assigns a light to a light index, but doesn't activate it yet. | |
| * | |
| * Version 7, IDirect3DLight uses this method for older versions | |
| * | |
| * Params: | |
| * LightIndex: The index of the new light | |
| * Light: A D3DLIGHT7 structure describing the light | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light); | |
| wined3d_mutex_lock(); | |
| /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */ | |
| hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light); | |
| wined3d_mutex_unlock(); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI d3d_device7_SetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) | |
| { | |
| return d3d_device7_SetLight(iface, light_idx, light); | |
| } | |
| static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_SetLight(iface, light_idx, light); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetLight | |
| * | |
| * Returns the light assigned to a light index | |
| * | |
| * Params: | |
| * Light: Structure to write the light information to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Light is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT rc; | |
| TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light); | |
| wined3d_mutex_lock(); | |
| /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */ | |
| rc = wined3d_device_get_light(device->wined3d_device, light_idx, (struct wined3d_light *)light); | |
| wined3d_mutex_unlock(); | |
| /* Translate the result. WineD3D returns other values than D3D7 */ | |
| return hr_ddraw_from_wined3d(rc); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) | |
| { | |
| return d3d_device7_GetLight(iface, light_idx, light); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_GetLight(iface, light_idx, light); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::BeginStateBlock | |
| * | |
| * Begins recording to a stateblock | |
| * | |
| * Version 7 | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_begin_stateblock(device->wined3d_device); | |
| wined3d_mutex_unlock(); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface) | |
| { | |
| return d3d_device7_BeginStateBlock(iface); | |
| } | |
| static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_BeginStateBlock(iface); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::EndStateBlock | |
| * | |
| * Stops recording to a state block and returns the created stateblock | |
| * handle. | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * BlockHandle: Address to store the stateblock's handle to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if BlockHandle is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *stateblock) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct wined3d_stateblock *wined3d_sb; | |
| HRESULT hr; | |
| DWORD h; | |
| TRACE("iface %p, stateblock %p.\n", iface, stateblock); | |
| if (!stateblock) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_sb); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to end stateblock, hr %#x.\n", hr); | |
| wined3d_mutex_unlock(); | |
| *stateblock = 0; | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK); | |
| if (h == DDRAW_INVALID_HANDLE) | |
| { | |
| ERR("Failed to allocate a stateblock handle.\n"); | |
| wined3d_stateblock_decref(wined3d_sb); | |
| wined3d_mutex_unlock(); | |
| *stateblock = 0; | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| wined3d_mutex_unlock(); | |
| *stateblock = h + 1; | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI d3d_device7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD *stateblock) | |
| { | |
| return d3d_device7_EndStateBlock(iface, stateblock); | |
| } | |
| static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD *stateblock) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_EndStateBlock(iface, stateblock); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::PreLoad | |
| * | |
| * Allows the app to signal that a texture will be used soon, to allow | |
| * the Direct3DDevice to load it to the video card in the meantime. | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Texture: The texture to preload | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Texture is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture) | |
| { | |
| struct ddraw_surface *surface = unsafe_impl_from_IDirectDrawSurface7(texture); | |
| TRACE("iface %p, texture %p.\n", iface, texture); | |
| if (!texture) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| wined3d_resource_preload(wined3d_texture_get_resource(surface->wined3d_texture)); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture) | |
| { | |
| return d3d_device7_PreLoad(iface, texture); | |
| } | |
| static HRESULT WINAPI d3d_device7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_PreLoad(iface, texture); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::ApplyStateBlock | |
| * | |
| * Activates the state stored in a state block handle. | |
| * | |
| * Params: | |
| * BlockHandle: The stateblock handle to activate | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateblock) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct wined3d_stateblock *wined3d_sb; | |
| TRACE("iface %p, stateblock %#x.\n", iface, stateblock); | |
| wined3d_mutex_lock(); | |
| wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK); | |
| if (!wined3d_sb) | |
| { | |
| WARN("Invalid stateblock handle.\n"); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDSTATEBLOCK; | |
| } | |
| wined3d_stateblock_apply(wined3d_sb); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock) | |
| { | |
| return d3d_device7_ApplyStateBlock(iface, stateblock); | |
| } | |
| static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_ApplyStateBlock(iface, stateblock); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::CaptureStateBlock | |
| * | |
| * Updates a stateblock's values to the values currently set for the device | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * BlockHandle: Stateblock to update | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct wined3d_stateblock *wined3d_sb; | |
| TRACE("iface %p, stateblock %#x.\n", iface, stateblock); | |
| wined3d_mutex_lock(); | |
| wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK); | |
| if (!wined3d_sb) | |
| { | |
| WARN("Invalid stateblock handle.\n"); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDSTATEBLOCK; | |
| } | |
| wined3d_stateblock_capture(wined3d_sb); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock) | |
| { | |
| return d3d_device7_CaptureStateBlock(iface, stateblock); | |
| } | |
| static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_CaptureStateBlock(iface, stateblock); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::DeleteStateBlock | |
| * | |
| * Deletes a stateblock handle. This means releasing the WineD3DStateBlock | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * BlockHandle: Stateblock handle to delete | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0 | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_DeleteStateBlock(IDirect3DDevice7 *iface, DWORD stateblock) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct wined3d_stateblock *wined3d_sb; | |
| ULONG ref; | |
| TRACE("iface %p, stateblock %#x.\n", iface, stateblock); | |
| wined3d_mutex_lock(); | |
| wined3d_sb = ddraw_free_handle(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK); | |
| if (!wined3d_sb) | |
| { | |
| WARN("Invalid stateblock handle.\n"); | |
| wined3d_mutex_unlock(); | |
| return D3DERR_INVALIDSTATEBLOCK; | |
| } | |
| if ((ref = wined3d_stateblock_decref(wined3d_sb))) | |
| { | |
| ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref); | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock) | |
| { | |
| return d3d_device7_DeleteStateBlock(iface, stateblock); | |
| } | |
| static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_DeleteStateBlock(iface, stateblock); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::CreateStateBlock | |
| * | |
| * Creates a new state block handle. | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Type: The state block type | |
| * BlockHandle: Address to write the created handle to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if BlockHandle is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_CreateStateBlock(IDirect3DDevice7 *iface, | |
| D3DSTATEBLOCKTYPE type, DWORD *stateblock) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct wined3d_stateblock *wined3d_sb; | |
| HRESULT hr; | |
| DWORD h; | |
| TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock); | |
| if (!stateblock) | |
| return DDERR_INVALIDPARAMS; | |
| if (type != D3DSBT_ALL | |
| && type != D3DSBT_PIXELSTATE | |
| && type != D3DSBT_VERTEXSTATE) | |
| { | |
| WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| wined3d_mutex_lock(); | |
| /* The D3DSTATEBLOCKTYPE enum is fine here. */ | |
| hr = wined3d_stateblock_create(device->wined3d_device, type, &wined3d_sb); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create stateblock, hr %#x.\n", hr); | |
| wined3d_mutex_unlock(); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK); | |
| if (h == DDRAW_INVALID_HANDLE) | |
| { | |
| ERR("Failed to allocate stateblock handle.\n"); | |
| wined3d_stateblock_decref(wined3d_sb); | |
| wined3d_mutex_unlock(); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| *stateblock = h + 1; | |
| wined3d_mutex_unlock(); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface, | |
| D3DSTATEBLOCKTYPE type, DWORD *stateblock) | |
| { | |
| return d3d_device7_CreateStateBlock(iface, type, stateblock); | |
| } | |
| static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface, | |
| D3DSTATEBLOCKTYPE type, DWORD *stateblock) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_CreateStateBlock(iface, type, stateblock); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| static BOOL is_mip_level_subset(struct ddraw_surface *dest, struct ddraw_surface *src) | |
| { | |
| struct ddraw_surface *src_level, *dest_level; | |
| IDirectDrawSurface7 *temp; | |
| DDSURFACEDESC2 ddsd; | |
| BOOL levelFound; /* at least one suitable sublevel in dest found */ | |
| /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level), | |
| * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and | |
| * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS. | |
| */ | |
| levelFound = FALSE; | |
| src_level = src; | |
| dest_level = dest; | |
| for (;src_level && dest_level;) | |
| { | |
| if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth && | |
| src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight) | |
| { | |
| levelFound = TRUE; | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | |
| IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); | |
| if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface); | |
| dest_level = unsafe_impl_from_IDirectDrawSurface7(temp); | |
| } | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | |
| IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); | |
| if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); | |
| src_level = unsafe_impl_from_IDirectDrawSurface7(temp); | |
| } | |
| if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); | |
| if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface); | |
| return !dest_level && levelFound; | |
| } | |
| static void copy_mipmap_chain(struct d3d_device *device, struct ddraw_surface *dst, | |
| struct ddraw_surface *src, const POINT *DestPoint, const RECT *SrcRect) | |
| { | |
| struct ddraw_surface *dst_level, *src_level; | |
| IDirectDrawSurface7 *temp; | |
| DDSURFACEDESC2 ddsd; | |
| POINT point; | |
| RECT src_rect; | |
| HRESULT hr; | |
| IDirectDrawPalette *pal = NULL, *pal_src = NULL; | |
| DWORD ckeyflag; | |
| DDCOLORKEY ddckey; | |
| /* Copy palette, if possible. */ | |
| IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src); | |
| IDirectDrawSurface7_GetPalette(&dst->IDirectDrawSurface7_iface, &pal); | |
| if (pal_src != NULL && pal != NULL) | |
| { | |
| PALETTEENTRY palent[256]; | |
| IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent); | |
| IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent); | |
| } | |
| if (pal) IDirectDrawPalette_Release(pal); | |
| if (pal_src) IDirectDrawPalette_Release(pal_src); | |
| /* Copy colorkeys, if present. */ | |
| for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1) | |
| { | |
| hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey); | |
| if (SUCCEEDED(hr)) | |
| { | |
| IDirectDrawSurface7_SetColorKey(&dst->IDirectDrawSurface7_iface, ckeyflag, &ddckey); | |
| } | |
| } | |
| src_level = src; | |
| dst_level = dst; | |
| point = *DestPoint; | |
| src_rect = *SrcRect; | |
| for (;src_level && dst_level;) | |
| { | |
| if (src_level->surface_desc.dwWidth == dst_level->surface_desc.dwWidth | |
| && src_level->surface_desc.dwHeight == dst_level->surface_desc.dwHeight) | |
| { | |
| UINT src_w = src_rect.right - src_rect.left; | |
| UINT src_h = src_rect.bottom - src_rect.top; | |
| RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h}; | |
| if (FAILED(hr = wined3d_texture_blt(dst_level->wined3d_texture, dst_level->sub_resource_idx, &dst_rect, | |
| src_level->wined3d_texture, src_level->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT))) | |
| ERR("Blit failed, hr %#x.\n", hr); | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | |
| IDirectDrawSurface7_GetAttachedSurface(&dst_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); | |
| if (dst_level != dst) | |
| IDirectDrawSurface7_Release(&dst_level->IDirectDrawSurface7_iface); | |
| dst_level = unsafe_impl_from_IDirectDrawSurface7(temp); | |
| } | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL; | |
| IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); | |
| if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); | |
| src_level = unsafe_impl_from_IDirectDrawSurface7(temp); | |
| point.x /= 2; | |
| point.y /= 2; | |
| src_rect.top /= 2; | |
| src_rect.left /= 2; | |
| src_rect.right = (src_rect.right + 1) / 2; | |
| src_rect.bottom = (src_rect.bottom + 1) / 2; | |
| } | |
| if (src_level && src_level != src) | |
| IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface); | |
| if (dst_level && dst_level != dst) | |
| IDirectDrawSurface7_Release(&dst_level->IDirectDrawSurface7_iface); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::Load | |
| * | |
| * Loads a rectangular area from the source into the destination texture. | |
| * It can also copy the source to the faces of a cubic environment map | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * DestTex: Destination texture | |
| * DestPoint: Point in the destination where the source image should be | |
| * written to | |
| * SrcTex: Source texture | |
| * SrcRect: Source rectangle | |
| * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX, | |
| * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY, | |
| * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ) | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if dst_texture or src_texture is NULL, broken coordinates or anything unexpected. | |
| * | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_Load(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos, | |
| IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| struct ddraw_surface *dest = unsafe_impl_from_IDirectDrawSurface7(dst_texture); | |
| struct ddraw_surface *src = unsafe_impl_from_IDirectDrawSurface7(src_texture); | |
| POINT destpoint; | |
| RECT srcrect; | |
| TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n", | |
| iface, dst_texture, wine_dbgstr_point(dst_pos), src_texture, wine_dbgstr_rect(src_rect), flags); | |
| if( (!src) || (!dest) ) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| if (!src_rect) | |
| SetRect(&srcrect, 0, 0, src->surface_desc.dwWidth, src->surface_desc.dwHeight); | |
| else | |
| srcrect = *src_rect; | |
| if (!dst_pos) | |
| destpoint.x = destpoint.y = 0; | |
| else | |
| destpoint = *dst_pos; | |
| /* Check bad dimensions. dst_pos is validated against src, not dest, because | |
| * destination can be a subset of mip levels, in which case actual coordinates used | |
| * for it may be divided. If any dimension of dest is larger than source, it can't be | |
| * mip level subset, so an error can be returned early. | |
| */ | |
| if (IsRectEmpty(&srcrect) || srcrect.right > src->surface_desc.dwWidth || | |
| srcrect.bottom > src->surface_desc.dwHeight || | |
| destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth || | |
| destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight || | |
| dest->surface_desc.dwWidth > src->surface_desc.dwWidth || | |
| dest->surface_desc.dwHeight > src->surface_desc.dwHeight) | |
| { | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| /* Must be top level surfaces. */ | |
| if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL || | |
| dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL) | |
| { | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) | |
| { | |
| struct ddraw_surface *src_face, *dest_face; | |
| DWORD src_face_flag, dest_face_flag; | |
| IDirectDrawSurface7 *temp; | |
| DDSURFACEDESC2 ddsd; | |
| int i; | |
| if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)) | |
| { | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second | |
| * time it's actual surface loading. */ | |
| for (i = 0; i < 2; i++) | |
| { | |
| dest_face = dest; | |
| src_face = src; | |
| for (;dest_face && src_face;) | |
| { | |
| src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; | |
| dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES; | |
| if (src_face_flag == dest_face_flag) | |
| { | |
| if (i == 0) | |
| { | |
| /* Destination mip levels must be subset of source mip levels. */ | |
| if (!is_mip_level_subset(dest_face, src_face)) | |
| { | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| } | |
| else if (flags & dest_face_flag) | |
| { | |
| copy_mipmap_chain(device, dest_face, src_face, &destpoint, &srcrect); | |
| } | |
| if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) | |
| { | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1); | |
| IDirectDrawSurface7_GetAttachedSurface(&src->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); | |
| if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface); | |
| src_face = unsafe_impl_from_IDirectDrawSurface7(temp); | |
| } | |
| else | |
| { | |
| if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface); | |
| src_face = NULL; | |
| } | |
| } | |
| if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ) | |
| { | |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
| ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1); | |
| IDirectDrawSurface7_GetAttachedSurface(&dest->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp); | |
| if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface); | |
| dest_face = unsafe_impl_from_IDirectDrawSurface7(temp); | |
| } | |
| else | |
| { | |
| if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface); | |
| dest_face = NULL; | |
| } | |
| } | |
| if (i == 0) | |
| { | |
| /* Native returns error if src faces are not subset of dest faces. */ | |
| if (src_face) | |
| { | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| } | |
| } | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) | |
| { | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| /* Handle non cube map textures. */ | |
| /* Destination mip levels must be subset of source mip levels. */ | |
| if (!is_mip_level_subset(dest, src)) | |
| { | |
| wined3d_mutex_unlock(); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| copy_mipmap_chain(device, dest, src, &destpoint, &srcrect); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_device7_Load_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, | |
| POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) | |
| { | |
| return d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags); | |
| } | |
| static HRESULT WINAPI d3d_device7_Load_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, | |
| POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::LightEnable | |
| * | |
| * Enables or disables a light | |
| * | |
| * Version 7, IDirect3DLight uses this method too. | |
| * | |
| * Params: | |
| * LightIndex: The index of the light to enable / disable | |
| * Enable: Enable or disable the light | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, light_idx, enabled); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled); | |
| wined3d_mutex_unlock(); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled) | |
| { | |
| return d3d_device7_LightEnable(iface, light_idx, enabled); | |
| } | |
| static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_LightEnable(iface, light_idx, enabled); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetLightEnable | |
| * | |
| * Retrieves if the light with the given index is enabled or not | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * LightIndex: Index of desired light | |
| * Enable: Pointer to a BOOL which contains the result | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Enable is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, light_idx %u, enabled %p.\n", iface, light_idx, enabled); | |
| if (!enabled) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_light_enable(device->wined3d_device, light_idx, enabled); | |
| wined3d_mutex_unlock(); | |
| return hr_ddraw_from_wined3d(hr); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled) | |
| { | |
| return d3d_device7_GetLightEnable(iface, light_idx, enabled); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_GetLightEnable(iface, light_idx, enabled); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::SetClipPlane | |
| * | |
| * Sets custom clipping plane | |
| * | |
| * Version 7 | |
| * | |
| * Params: | |
| * Index: The index of the clipping plane | |
| * PlaneEquation: An equation defining the clipping plane | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if PlaneEquation is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_SetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane); | |
| if (!plane) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_set_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) | |
| { | |
| return d3d_device7_SetClipPlane(iface, idx, plane); | |
| } | |
| static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_SetClipPlane(iface, idx, plane); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetClipPlane | |
| * | |
| * Returns the clipping plane with a specific index | |
| * | |
| * Params: | |
| * Index: The index of the desired plane | |
| * PlaneEquation: Address to store the plane equation to | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if PlaneEquation is NULL | |
| * | |
| *****************************************************************************/ | |
| static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) | |
| { | |
| struct d3d_device *device = impl_from_IDirect3DDevice7(iface); | |
| HRESULT hr; | |
| TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane); | |
| if (!plane) | |
| return DDERR_INVALIDPARAMS; | |
| wined3d_mutex_lock(); | |
| hr = wined3d_device_get_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d_device7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) | |
| { | |
| return d3d_device7_GetClipPlane(iface, idx, plane); | |
| } | |
| static HRESULT WINAPI d3d_device7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane) | |
| { | |
| HRESULT hr; | |
| WORD old_fpucw; | |
| old_fpucw = d3d_fpu_setup(); | |
| hr = d3d_device7_GetClipPlane(iface, idx, plane); | |
| set_fpu_control_word(old_fpucw); | |
| return hr; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DDevice7::GetInfo | |
| * | |
| * Retrieves some information about the device. The DirectX sdk says that | |
| * this version returns S_FALSE for all retail builds of DirectX, that's what | |
| * this implementation does. | |
| * | |
| * Params: | |
| * DevInfoID: Information type requested | |
| * DevInfoStruct: Pointer to a structure to store the info to | |
| * Size: Size of the structure | |
| * | |
| * Returns: | |
| * S_FALSE, because it's a non-debug driver | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_device7_GetInfo(IDirect3DDevice7 *iface, DWORD info_id, void *info, DWORD info_size) | |
| { | |
| TRACE("iface %p, info_id %#x, info %p, info_size %u.\n", | |
| iface, info_id, info, info_size); | |
| if (TRACE_ON(ddraw)) | |
| { | |
| TRACE(" info requested : "); | |
| switch (info_id) | |
| { | |
| case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break; | |
| case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break; | |
| case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break; | |
| default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS; | |
| } | |
| } | |
| return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */ | |
| } | |
| /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes | |
| * have separate vtables. Simple functions where this doesn't matter like GetDirect3D | |
| * are not duplicated. | |
| * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU | |
| * has already been setup for optimal d3d operation. | |
| * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in | |
| * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required | |
| * by Sacrifice (game). */ | |
| static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| d3d_device7_QueryInterface, | |
| d3d_device7_AddRef, | |
| d3d_device7_Release, | |
| /*** IDirect3DDevice7 ***/ | |
| d3d_device7_GetCaps_FPUSetup, | |
| d3d_device7_EnumTextureFormats_FPUSetup, | |
| d3d_device7_BeginScene_FPUSetup, | |
| d3d_device7_EndScene_FPUSetup, | |
| d3d_device7_GetDirect3D, | |
| d3d_device7_SetRenderTarget_FPUSetup, | |
| d3d_device7_GetRenderTarget, | |
| d3d_device7_Clear_FPUSetup, | |
| d3d_device7_SetTransform_FPUSetup, | |
| d3d_device7_GetTransform_FPUSetup, | |
| d3d_device7_SetViewport_FPUSetup, | |
| d3d_device7_MultiplyTransform_FPUSetup, | |
| d3d_device7_GetViewport_FPUSetup, | |
| d3d_device7_SetMaterial_FPUSetup, | |
| d3d_device7_GetMaterial_FPUSetup, | |
| d3d_device7_SetLight_FPUSetup, | |
| d3d_device7_GetLight_FPUSetup, | |
| d3d_device7_SetRenderState_FPUSetup, | |
| d3d_device7_GetRenderState_FPUSetup, | |
| d3d_device7_BeginStateBlock_FPUSetup, | |
| d3d_device7_EndStateBlock_FPUSetup, | |
| d3d_device7_PreLoad_FPUSetup, | |
| d3d_device7_DrawPrimitive_FPUSetup, | |
| d3d_device7_DrawIndexedPrimitive_FPUSetup, | |
| d3d_device7_SetClipStatus, | |
| d3d_device7_GetClipStatus, | |
| d3d_device7_DrawPrimitiveStrided_FPUSetup, | |
| d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup, | |
| d3d_device7_DrawPrimitiveVB_FPUSetup, | |
| d3d_device7_DrawIndexedPrimitiveVB_FPUSetup, | |
| d3d_device7_ComputeSphereVisibility, | |
| d3d_device7_GetTexture_FPUSetup, | |
| d3d_device7_SetTexture_FPUSetup, | |
| d3d_device7_GetTextureStageState_FPUSetup, | |
| d3d_device7_SetTextureStageState_FPUSetup, | |
| d3d_device7_ValidateDevice_FPUSetup, | |
| d3d_device7_ApplyStateBlock_FPUSetup, | |
| d3d_device7_CaptureStateBlock_FPUSetup, | |
| d3d_device7_DeleteStateBlock_FPUSetup, | |
| d3d_device7_CreateStateBlock_FPUSetup, | |
| d3d_device7_Load_FPUSetup, | |
| d3d_device7_LightEnable_FPUSetup, | |
| d3d_device7_GetLightEnable_FPUSetup, | |
| d3d_device7_SetClipPlane_FPUSetup, | |
| d3d_device7_GetClipPlane_FPUSetup, | |
| d3d_device7_GetInfo | |
| }; | |
| static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| d3d_device7_QueryInterface, | |
| d3d_device7_AddRef, | |
| d3d_device7_Release, | |
| /*** IDirect3DDevice7 ***/ | |
| d3d_device7_GetCaps_FPUPreserve, | |
| d3d_device7_EnumTextureFormats_FPUPreserve, | |
| d3d_device7_BeginScene_FPUPreserve, | |
| d3d_device7_EndScene_FPUPreserve, | |
| d3d_device7_GetDirect3D, | |
| d3d_device7_SetRenderTarget_FPUPreserve, | |
| d3d_device7_GetRenderTarget, | |
| d3d_device7_Clear_FPUPreserve, | |
| d3d_device7_SetTransform_FPUPreserve, | |
| d3d_device7_GetTransform_FPUPreserve, | |
| d3d_device7_SetViewport_FPUPreserve, | |
| d3d_device7_MultiplyTransform_FPUPreserve, | |
| d3d_device7_GetViewport_FPUPreserve, | |
| d3d_device7_SetMaterial_FPUPreserve, | |
| d3d_device7_GetMaterial_FPUPreserve, | |
| d3d_device7_SetLight_FPUPreserve, | |
| d3d_device7_GetLight_FPUPreserve, | |
| d3d_device7_SetRenderState_FPUPreserve, | |
| d3d_device7_GetRenderState_FPUPreserve, | |
| d3d_device7_BeginStateBlock_FPUPreserve, | |
| d3d_device7_EndStateBlock_FPUPreserve, | |
| d3d_device7_PreLoad_FPUPreserve, | |
| d3d_device7_DrawPrimitive_FPUPreserve, | |
| d3d_device7_DrawIndexedPrimitive_FPUPreserve, | |
| d3d_device7_SetClipStatus, | |
| d3d_device7_GetClipStatus, | |
| d3d_device7_DrawPrimitiveStrided_FPUPreserve, | |
| d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve, | |
| d3d_device7_DrawPrimitiveVB_FPUPreserve, | |
| d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve, | |
| d3d_device7_ComputeSphereVisibility, | |
| d3d_device7_GetTexture_FPUPreserve, | |
| d3d_device7_SetTexture_FPUPreserve, | |
| d3d_device7_GetTextureStageState_FPUPreserve, | |
| d3d_device7_SetTextureStageState_FPUPreserve, | |
| d3d_device7_ValidateDevice_FPUPreserve, | |
| d3d_device7_ApplyStateBlock_FPUPreserve, | |
| d3d_device7_CaptureStateBlock_FPUPreserve, | |
| d3d_device7_DeleteStateBlock_FPUPreserve, | |
| d3d_device7_CreateStateBlock_FPUPreserve, | |
| d3d_device7_Load_FPUPreserve, | |
| d3d_device7_LightEnable_FPUPreserve, | |
| d3d_device7_GetLightEnable_FPUPreserve, | |
| d3d_device7_SetClipPlane_FPUPreserve, | |
| d3d_device7_GetClipPlane_FPUPreserve, | |
| d3d_device7_GetInfo | |
| }; | |
| static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| d3d_device3_QueryInterface, | |
| d3d_device3_AddRef, | |
| d3d_device3_Release, | |
| /*** IDirect3DDevice3 ***/ | |
| d3d_device3_GetCaps, | |
| d3d_device3_GetStats, | |
| d3d_device3_AddViewport, | |
| d3d_device3_DeleteViewport, | |
| d3d_device3_NextViewport, | |
| d3d_device3_EnumTextureFormats, | |
| d3d_device3_BeginScene, | |
| d3d_device3_EndScene, | |
| d3d_device3_GetDirect3D, | |
| d3d_device3_SetCurrentViewport, | |
| d3d_device3_GetCurrentViewport, | |
| d3d_device3_SetRenderTarget, | |
| d3d_device3_GetRenderTarget, | |
| d3d_device3_Begin, | |
| d3d_device3_BeginIndexed, | |
| d3d_device3_Vertex, | |
| d3d_device3_Index, | |
| d3d_device3_End, | |
| d3d_device3_GetRenderState, | |
| d3d_device3_SetRenderState, | |
| d3d_device3_GetLightState, | |
| d3d_device3_SetLightState, | |
| d3d_device3_SetTransform, | |
| d3d_device3_GetTransform, | |
| d3d_device3_MultiplyTransform, | |
| d3d_device3_DrawPrimitive, | |
| d3d_device3_DrawIndexedPrimitive, | |
| d3d_device3_SetClipStatus, | |
| d3d_device3_GetClipStatus, | |
| d3d_device3_DrawPrimitiveStrided, | |
| d3d_device3_DrawIndexedPrimitiveStrided, | |
| d3d_device3_DrawPrimitiveVB, | |
| d3d_device3_DrawIndexedPrimitiveVB, | |
| d3d_device3_ComputeSphereVisibility, | |
| d3d_device3_GetTexture, | |
| d3d_device3_SetTexture, | |
| d3d_device3_GetTextureStageState, | |
| d3d_device3_SetTextureStageState, | |
| d3d_device3_ValidateDevice | |
| }; | |
| static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| d3d_device2_QueryInterface, | |
| d3d_device2_AddRef, | |
| d3d_device2_Release, | |
| /*** IDirect3DDevice2 ***/ | |
| d3d_device2_GetCaps, | |
| d3d_device2_SwapTextureHandles, | |
| d3d_device2_GetStats, | |
| d3d_device2_AddViewport, | |
| d3d_device2_DeleteViewport, | |
| d3d_device2_NextViewport, | |
| d3d_device2_EnumTextureFormats, | |
| d3d_device2_BeginScene, | |
| d3d_device2_EndScene, | |
| d3d_device2_GetDirect3D, | |
| d3d_device2_SetCurrentViewport, | |
| d3d_device2_GetCurrentViewport, | |
| d3d_device2_SetRenderTarget, | |
| d3d_device2_GetRenderTarget, | |
| d3d_device2_Begin, | |
| d3d_device2_BeginIndexed, | |
| d3d_device2_Vertex, | |
| d3d_device2_Index, | |
| d3d_device2_End, | |
| d3d_device2_GetRenderState, | |
| d3d_device2_SetRenderState, | |
| d3d_device2_GetLightState, | |
| d3d_device2_SetLightState, | |
| d3d_device2_SetTransform, | |
| d3d_device2_GetTransform, | |
| d3d_device2_MultiplyTransform, | |
| d3d_device2_DrawPrimitive, | |
| d3d_device2_DrawIndexedPrimitive, | |
| d3d_device2_SetClipStatus, | |
| d3d_device2_GetClipStatus | |
| }; | |
| static const struct IDirect3DDeviceVtbl d3d_device1_vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| d3d_device1_QueryInterface, | |
| d3d_device1_AddRef, | |
| d3d_device1_Release, | |
| /*** IDirect3DDevice1 ***/ | |
| d3d_device1_Initialize, | |
| d3d_device1_GetCaps, | |
| d3d_device1_SwapTextureHandles, | |
| d3d_device1_CreateExecuteBuffer, | |
| d3d_device1_GetStats, | |
| d3d_device1_Execute, | |
| d3d_device1_AddViewport, | |
| d3d_device1_DeleteViewport, | |
| d3d_device1_NextViewport, | |
| d3d_device1_Pick, | |
| d3d_device1_GetPickRecords, | |
| d3d_device1_EnumTextureFormats, | |
| d3d_device1_CreateMatrix, | |
| d3d_device1_SetMatrix, | |
| d3d_device1_GetMatrix, | |
| d3d_device1_DeleteMatrix, | |
| d3d_device1_BeginScene, | |
| d3d_device1_EndScene, | |
| d3d_device1_GetDirect3D | |
| }; | |
| static const struct IUnknownVtbl d3d_device_inner_vtbl = | |
| { | |
| d3d_device_inner_QueryInterface, | |
| d3d_device_inner_AddRef, | |
| d3d_device_inner_Release, | |
| }; | |
| struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) | |
| { | |
| if (!iface) return NULL; | |
| assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl)); | |
| return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface); | |
| } | |
| struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) | |
| { | |
| if (!iface) return NULL; | |
| assert(iface->lpVtbl == &d3d_device3_vtbl); | |
| return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface); | |
| } | |
| struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) | |
| { | |
| if (!iface) return NULL; | |
| assert(iface->lpVtbl == &d3d_device2_vtbl); | |
| return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface); | |
| } | |
| struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) | |
| { | |
| if (!iface) return NULL; | |
| assert(iface->lpVtbl == &d3d_device1_vtbl); | |
| return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface); | |
| } | |
| enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) | |
| { | |
| IDirectDrawSurface7 *depthStencil = NULL; | |
| IDirectDrawSurface7 *render_target; | |
| static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, {0} }; | |
| struct ddraw_surface *dsi; | |
| if (device->rt_iface && SUCCEEDED(IUnknown_QueryInterface(device->rt_iface, | |
| &IID_IDirectDrawSurface7, (void **)&render_target))) | |
| { | |
| IDirectDrawSurface7_GetAttachedSurface(render_target, &depthcaps, &depthStencil); | |
| IDirectDrawSurface7_Release(render_target); | |
| } | |
| if (!depthStencil) | |
| { | |
| TRACE("Setting wined3d depth stencil to NULL\n"); | |
| wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL); | |
| return WINED3D_ZB_FALSE; | |
| } | |
| dsi = impl_from_IDirectDrawSurface7(depthStencil); | |
| wined3d_device_set_depth_stencil_view(device->wined3d_device, | |
| ddraw_surface_get_rendertarget_view(dsi)); | |
| IDirectDrawSurface7_Release(depthStencil); | |
| return WINED3D_ZB_TRUE; | |
| } | |
| static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw, | |
| struct ddraw_surface *target, IUnknown *rt_iface, UINT version, IUnknown *outer_unknown) | |
| { | |
| static const D3DMATRIX ident = | |
| { | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f, | |
| }; | |
| HRESULT hr; | |
| if (ddraw->cooperative_level & DDSCL_FPUPRESERVE) | |
| device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_preserve_vtbl; | |
| else | |
| device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_setup_vtbl; | |
| device->IDirect3DDevice3_iface.lpVtbl = &d3d_device3_vtbl; | |
| device->IDirect3DDevice2_iface.lpVtbl = &d3d_device2_vtbl; | |
| device->IDirect3DDevice_iface.lpVtbl = &d3d_device1_vtbl; | |
| device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl; | |
| device->ref = 1; | |
| device->version = version; | |
| if (outer_unknown) | |
| device->outer_unknown = outer_unknown; | |
| else | |
| device->outer_unknown = &device->IUnknown_inner; | |
| device->ddraw = ddraw; | |
| list_init(&device->viewport_list); | |
| if (!ddraw_handle_table_init(&device->handle_table, 64)) | |
| { | |
| ERR("Failed to initialize handle table.\n"); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| device->legacyTextureBlending = FALSE; | |
| device->legacy_projection = ident; | |
| device->legacy_clipspace = ident; | |
| /* This is for convenience. */ | |
| device->wined3d_device = ddraw->wined3d_device; | |
| wined3d_device_incref(ddraw->wined3d_device); | |
| /* Render to the back buffer */ | |
| if (FAILED(hr = wined3d_device_set_rendertarget_view(ddraw->wined3d_device, | |
| 0, ddraw_surface_get_rendertarget_view(target), TRUE))) | |
| { | |
| ERR("Failed to set render target, hr %#x.\n", hr); | |
| ddraw_handle_table_destroy(&device->handle_table); | |
| return hr; | |
| } | |
| device->rt_iface = rt_iface; | |
| if (version != 1) | |
| IUnknown_AddRef(device->rt_iface); | |
| ddraw->d3ddevice = device; | |
| wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE, | |
| d3d_device_update_depth_stencil(device)); | |
| if (version == 1) /* Color keying is initially enabled for version 1 devices. */ | |
| wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_COLORKEYENABLE, TRUE); | |
| else if (version == 2) | |
| wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_SPECULARENABLE, TRUE); | |
| if (version < 7) | |
| wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_NORMALIZENORMALS, TRUE); | |
| return D3D_OK; | |
| } | |
| HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface, | |
| UINT version, struct d3d_device **device, IUnknown *outer_unknown) | |
| { | |
| struct d3d_device *object; | |
| HRESULT hr; | |
| TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n", | |
| ddraw, target, version, device, outer_unknown); | |
| if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE) | |
| || (target->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)) | |
| { | |
| WARN("Surface %p is not a render target.\n", target); | |
| return DDERR_INVALIDCAPS; | |
| } | |
| if (!validate_surface_palette(target)) | |
| { | |
| WARN("Surface %p has an indexed pixel format, but no palette.\n", target); | |
| return DDERR_NOPALETTEATTACHED; | |
| } | |
| if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)) | |
| { | |
| WARN("Surface %p is not in video memory.\n", target); | |
| return D3DERR_SURFACENOTINVIDMEM; | |
| } | |
| if (ddraw->flags & DDRAW_NO3D) | |
| { | |
| ERR_(winediag)("The application wants to create a Direct3D device, " | |
| "but the current DirectDrawRenderer does not support this.\n"); | |
| return DDERR_NO3D; | |
| } | |
| if (ddraw->d3ddevice) | |
| { | |
| FIXME("Only one Direct3D device per DirectDraw object supported.\n"); | |
| return DDERR_INVALIDPARAMS; | |
| } | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| { | |
| ERR("Failed to allocate device memory.\n"); | |
| return DDERR_OUTOFMEMORY; | |
| } | |
| if (FAILED(hr = d3d_device_init(object, ddraw, target, rt_iface, version, outer_unknown))) | |
| { | |
| WARN("Failed to initialize device, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created device %p.\n", object); | |
| *device = object; | |
| return D3D_OK; | |
| } |