| /* | |
| * IDirect3DVertexDeclaration9 implementation | |
| * | |
| * Copyright 2002-2003 Raphael Junqueira | |
| * Jason Edmeades | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "d3d9_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | |
| static const struct | |
| { | |
| enum wined3d_format_id format; | |
| unsigned int component_count; | |
| unsigned int component_size; | |
| } | |
| d3d_dtype_lookup[] = | |
| { | |
| /* D3DDECLTYPE_FLOAT1 */ {WINED3DFMT_R32_FLOAT, 1, sizeof(float)}, | |
| /* D3DDECLTYPE_FLOAT2 */ {WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)}, | |
| /* D3DDECLTYPE_FLOAT3 */ {WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)}, | |
| /* D3DDECLTYPE_FLOAT4 */ {WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)}, | |
| /* D3DDECLTYPE_D3DCOLOR */ {WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)}, | |
| /* D3DDECLTYPE_UBYTE4 */ {WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)}, | |
| /* D3DDECLTYPE_SHORT2 */ {WINED3DFMT_R16G16_SINT, 2, sizeof(short int)}, | |
| /* D3DDECLTYPE_SHORT4 */ {WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)}, | |
| /* D3DDECLTYPE_UBYTE4N */ {WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)}, | |
| /* D3DDECLTYPE_SHORT2N */ {WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)}, | |
| /* D3DDECLTYPE_SHORT4N */ {WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)}, | |
| /* D3DDECLTYPE_USHORT2N */ {WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)}, | |
| /* D3DDECLTYPE_USHORT4N */ {WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)}, | |
| /* D3DDECLTYPE_UDEC3 */ {WINED3DFMT_R10G10B10X2_UINT, 3, sizeof(short int)}, | |
| /* D3DDECLTYPE_DEC3N */ {WINED3DFMT_R10G10B10X2_SNORM, 3, sizeof(short int)}, | |
| /* D3DDECLTYPE_FLOAT16_2 */ {WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)}, | |
| /* D3DDECLTYPE_FLOAT16_4 */ {WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)} | |
| }; | |
| static inline struct d3d9_vertex_declaration *impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface); | |
| } | |
| HRESULT vdecl_convert_fvf( | |
| DWORD fvf, | |
| D3DVERTEXELEMENT9** ppVertexElements) { | |
| unsigned int idx, idx2; | |
| unsigned int offset; | |
| BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0; | |
| BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW; | |
| BOOL has_blend_idx = has_blend && | |
| (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) || | |
| (fvf & D3DFVF_LASTBETA_D3DCOLOR) || | |
| (fvf & D3DFVF_LASTBETA_UBYTE4)); | |
| BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0; | |
| BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0; | |
| BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0; | |
| BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0; | |
| DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; | |
| DWORD texcoords = (fvf & 0xFFFF0000) >> 16; | |
| D3DVERTEXELEMENT9 end_element = D3DDECL_END(); | |
| D3DVERTEXELEMENT9 *elements = NULL; | |
| unsigned int size; | |
| DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1); | |
| if (has_blend_idx) num_blends--; | |
| /* Compute declaration size */ | |
| size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal + | |
| has_psize + has_diffuse + has_specular + num_textures + 1; | |
| /* convert the declaration */ | |
| elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); | |
| if (!elements) return D3DERR_OUTOFVIDEOMEMORY; | |
| elements[size-1] = end_element; | |
| idx = 0; | |
| if (has_pos) { | |
| if (!has_blend && (fvf & D3DFVF_XYZRHW)) { | |
| elements[idx].Type = D3DDECLTYPE_FLOAT4; | |
| elements[idx].Usage = D3DDECLUSAGE_POSITIONT; | |
| } | |
| else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) { | |
| elements[idx].Type = D3DDECLTYPE_FLOAT4; | |
| elements[idx].Usage = D3DDECLUSAGE_POSITION; | |
| } | |
| else { | |
| elements[idx].Type = D3DDECLTYPE_FLOAT3; | |
| elements[idx].Usage = D3DDECLUSAGE_POSITION; | |
| } | |
| elements[idx].UsageIndex = 0; | |
| idx++; | |
| } | |
| if (has_blend && (num_blends > 0)) { | |
| if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)) | |
| elements[idx].Type = D3DDECLTYPE_D3DCOLOR; | |
| else { | |
| switch(num_blends) { | |
| case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break; | |
| case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break; | |
| case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break; | |
| case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break; | |
| default: | |
| ERR("Unexpected amount of blend values: %u\n", num_blends); | |
| } | |
| } | |
| elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT; | |
| elements[idx].UsageIndex = 0; | |
| idx++; | |
| } | |
| if (has_blend_idx) { | |
| if (fvf & D3DFVF_LASTBETA_UBYTE4 || | |
| (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))) | |
| elements[idx].Type = D3DDECLTYPE_UBYTE4; | |
| else if (fvf & D3DFVF_LASTBETA_D3DCOLOR) | |
| elements[idx].Type = D3DDECLTYPE_D3DCOLOR; | |
| else | |
| elements[idx].Type = D3DDECLTYPE_FLOAT1; | |
| elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES; | |
| elements[idx].UsageIndex = 0; | |
| idx++; | |
| } | |
| if (has_normal) { | |
| elements[idx].Type = D3DDECLTYPE_FLOAT3; | |
| elements[idx].Usage = D3DDECLUSAGE_NORMAL; | |
| elements[idx].UsageIndex = 0; | |
| idx++; | |
| } | |
| if (has_psize) { | |
| elements[idx].Type = D3DDECLTYPE_FLOAT1; | |
| elements[idx].Usage = D3DDECLUSAGE_PSIZE; | |
| elements[idx].UsageIndex = 0; | |
| idx++; | |
| } | |
| if (has_diffuse) { | |
| elements[idx].Type = D3DDECLTYPE_D3DCOLOR; | |
| elements[idx].Usage = D3DDECLUSAGE_COLOR; | |
| elements[idx].UsageIndex = 0; | |
| idx++; | |
| } | |
| if (has_specular) { | |
| elements[idx].Type = D3DDECLTYPE_D3DCOLOR; | |
| elements[idx].Usage = D3DDECLUSAGE_COLOR; | |
| elements[idx].UsageIndex = 1; | |
| idx++; | |
| } | |
| for (idx2 = 0; idx2 < num_textures; idx2++) { | |
| unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03; | |
| switch (numcoords) { | |
| case D3DFVF_TEXTUREFORMAT1: | |
| elements[idx].Type = D3DDECLTYPE_FLOAT1; | |
| break; | |
| case D3DFVF_TEXTUREFORMAT2: | |
| elements[idx].Type = D3DDECLTYPE_FLOAT2; | |
| break; | |
| case D3DFVF_TEXTUREFORMAT3: | |
| elements[idx].Type = D3DDECLTYPE_FLOAT3; | |
| break; | |
| case D3DFVF_TEXTUREFORMAT4: | |
| elements[idx].Type = D3DDECLTYPE_FLOAT4; | |
| break; | |
| } | |
| elements[idx].Usage = D3DDECLUSAGE_TEXCOORD; | |
| elements[idx].UsageIndex = idx2; | |
| idx++; | |
| } | |
| /* Now compute offsets, and initialize the rest of the fields */ | |
| for (idx = 0, offset = 0; idx < size-1; idx++) { | |
| elements[idx].Stream = 0; | |
| elements[idx].Method = D3DDECLMETHOD_DEFAULT; | |
| elements[idx].Offset = offset; | |
| offset += d3d_dtype_lookup[elements[idx].Type].component_count | |
| * d3d_dtype_lookup[elements[idx].Type].component_size; | |
| } | |
| *ppVertexElements = elements; | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d9_vertex_declaration_QueryInterface(IDirect3DVertexDeclaration9 *iface, | |
| REFIID riid, void **out) | |
| { | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| if (IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| IDirect3DVertexDeclaration9_AddRef(iface); | |
| *out = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | |
| *out = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI d3d9_vertex_declaration_AddRef(IDirect3DVertexDeclaration9 *iface) | |
| { | |
| struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface); | |
| ULONG refcount = InterlockedIncrement(&declaration->refcount); | |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); | |
| if (refcount == 1) | |
| { | |
| IDirect3DDevice9Ex_AddRef(declaration->parent_device); | |
| wined3d_mutex_lock(); | |
| wined3d_vertex_declaration_incref(declaration->wined3d_declaration); | |
| wined3d_mutex_unlock(); | |
| } | |
| return refcount; | |
| } | |
| static ULONG WINAPI d3d9_vertex_declaration_Release(IDirect3DVertexDeclaration9 *iface) | |
| { | |
| struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface); | |
| ULONG refcount = InterlockedDecrement(&declaration->refcount); | |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); | |
| if (!refcount) | |
| { | |
| IDirect3DDevice9Ex *parent_device = declaration->parent_device; | |
| wined3d_mutex_lock(); | |
| wined3d_vertex_declaration_decref(declaration->wined3d_declaration); | |
| wined3d_mutex_unlock(); | |
| /* Release the device last, as it may cause the device to be destroyed. */ | |
| IDirect3DDevice9Ex_Release(parent_device); | |
| } | |
| return refcount; | |
| } | |
| static HRESULT WINAPI d3d9_vertex_declaration_GetDevice(IDirect3DVertexDeclaration9 *iface, IDirect3DDevice9 **device) | |
| { | |
| struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface); | |
| TRACE("iface %p, device %p.\n", iface, device); | |
| *device = (IDirect3DDevice9 *)declaration->parent_device; | |
| IDirect3DDevice9_AddRef(*device); | |
| TRACE("Returning device %p.\n", *device); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface, | |
| D3DVERTEXELEMENT9 *elements, UINT *element_count) | |
| { | |
| struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface); | |
| TRACE("iface %p, elements %p, element_count %p.\n", iface, elements, element_count); | |
| *element_count = declaration->element_count; | |
| /* Passing a NULL elements is used to just retrieve the number of elements */ | |
| if (!elements) | |
| return D3D_OK; | |
| TRACE("Copying %p to %p.\n", declaration->elements, elements); | |
| memcpy(elements, declaration->elements, sizeof(*declaration->elements) * declaration->element_count); | |
| return D3D_OK; | |
| } | |
| static const struct IDirect3DVertexDeclaration9Vtbl d3d9_vertex_declaration_vtbl = | |
| { | |
| /* IUnknown */ | |
| d3d9_vertex_declaration_QueryInterface, | |
| d3d9_vertex_declaration_AddRef, | |
| d3d9_vertex_declaration_Release, | |
| /* IDirect3DVertexDeclaration9 */ | |
| d3d9_vertex_declaration_GetDevice, | |
| d3d9_vertex_declaration_GetDeclaration, | |
| }; | |
| struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface) | |
| { | |
| if (!iface) | |
| return NULL; | |
| assert(iface->lpVtbl == &d3d9_vertex_declaration_vtbl); | |
| return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface); | |
| } | |
| static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent) | |
| { | |
| struct d3d9_vertex_declaration *declaration = parent; | |
| HeapFree(GetProcessHeap(), 0, declaration->elements); | |
| HeapFree(GetProcessHeap(), 0, declaration); | |
| } | |
| static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops = | |
| { | |
| d3d9_vertexdeclaration_wined3d_object_destroyed, | |
| }; | |
| static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements, | |
| struct wined3d_vertex_element **wined3d_elements, UINT *element_count) | |
| { | |
| const D3DVERTEXELEMENT9* element; | |
| UINT count = 1; | |
| UINT i; | |
| TRACE("d3d9_elements %p, wined3d_elements %p, element_count %p\n", d3d9_elements, wined3d_elements, element_count); | |
| element = d3d9_elements; | |
| while (element++->Stream != 0xff && count++ < 128); | |
| if (count == 128) return E_FAIL; | |
| /* Skip the END element */ | |
| --count; | |
| *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements)); | |
| if (!*wined3d_elements) { | |
| FIXME("Memory allocation failed\n"); | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| } | |
| for (i = 0; i < count; ++i) | |
| { | |
| if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup))) | |
| { | |
| WARN("Invalid element type %#x.\n", d3d9_elements[i].Type); | |
| HeapFree(GetProcessHeap(), 0, *wined3d_elements); | |
| return E_FAIL; | |
| } | |
| (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format; | |
| (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream; | |
| (*wined3d_elements)[i].offset = d3d9_elements[i].Offset; | |
| (*wined3d_elements)[i].output_slot = WINED3D_OUTPUT_SLOT_SEMANTIC; | |
| (*wined3d_elements)[i].input_slot_class = WINED3D_INPUT_PER_VERTEX_DATA; | |
| (*wined3d_elements)[i].instance_data_step_rate = 0; | |
| (*wined3d_elements)[i].method = d3d9_elements[i].Method; | |
| (*wined3d_elements)[i].usage = d3d9_elements[i].Usage; | |
| (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex; | |
| } | |
| *element_count = count; | |
| return D3D_OK; | |
| } | |
| static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaration, | |
| struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements) | |
| { | |
| struct wined3d_vertex_element *wined3d_elements; | |
| UINT wined3d_element_count; | |
| UINT element_count; | |
| HRESULT hr; | |
| hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr); | |
| return hr; | |
| } | |
| declaration->IDirect3DVertexDeclaration9_iface.lpVtbl = &d3d9_vertex_declaration_vtbl; | |
| declaration->refcount = 1; | |
| element_count = wined3d_element_count + 1; | |
| declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements)); | |
| if (!declaration->elements) | |
| { | |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); | |
| ERR("Failed to allocate vertex declaration elements memory.\n"); | |
| return D3DERR_OUTOFVIDEOMEMORY; | |
| } | |
| memcpy(declaration->elements, elements, element_count * sizeof(*elements)); | |
| declaration->element_count = element_count; | |
| wined3d_mutex_lock(); | |
| hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count, | |
| declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_declaration); | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); | |
| if (FAILED(hr)) | |
| { | |
| HeapFree(GetProcessHeap(), 0, declaration->elements); | |
| WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); | |
| return hr; | |
| } | |
| declaration->parent_device = &device->IDirect3DDevice9Ex_iface; | |
| IDirect3DDevice9Ex_AddRef(declaration->parent_device); | |
| return D3D_OK; | |
| } | |
| HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device, | |
| const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) | |
| { | |
| struct d3d9_vertex_declaration *object; | |
| HRESULT hr; | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | |
| if (!object) | |
| return E_OUTOFMEMORY; | |
| hr = vertexdeclaration_init(object, device, elements); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return hr; | |
| } | |
| TRACE("Created vertex declaration %p.\n", object); | |
| *declaration = object; | |
| return D3D_OK; | |
| } |