| /* | |
| * Copyright (C) 2008 Stefan Dösinger(for CodeWeavers) | |
| * Copyright (C) 2010 Louis Lenders | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| /* This file contains tests specific to IDirect3D9Ex and IDirect3DDevice9Ex, like | |
| * how to obtain them. For testing rendering with extended functions use visual.c | |
| */ | |
| #define COBJMACROS | |
| #include "wine/test.h" | |
| #include <initguid.h> | |
| #include <d3d9.h> | |
| static HMODULE d3d9_handle = 0; | |
| static DEVMODEW registry_mode; | |
| static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9ex); | |
| #define CREATE_DEVICE_FULLSCREEN 0x01 | |
| #define CREATE_DEVICE_NOWINDOWCHANGES 0x02 | |
| struct device_desc | |
| { | |
| HWND device_window; | |
| unsigned int width; | |
| unsigned int height; | |
| DWORD flags; | |
| }; | |
| static BOOL adapter_is_warp(const D3DADAPTER_IDENTIFIER9 *identifier) | |
| { | |
| return !strcmp(identifier->Driver, "d3d10warp.dll"); | |
| } | |
| static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < 4; ++i) | |
| { | |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) | |
| return FALSE; | |
| c1 >>= 8; | |
| c2 >>= 8; | |
| } | |
| return TRUE; | |
| } | |
| static DWORD get_pixel_color(IDirect3DDevice9Ex *device, unsigned int x, unsigned int y) | |
| { | |
| IDirect3DSurface9 *surf = NULL, *target = NULL; | |
| RECT rect = {x, y, x + 1, y + 1}; | |
| D3DLOCKED_RECT locked_rect; | |
| D3DSURFACE_DESC desc; | |
| HRESULT hr; | |
| DWORD ret; | |
| hr = IDirect3DDevice9Ex_GetRenderTarget(device, 0, &target); | |
| if (FAILED(hr)) | |
| { | |
| trace("Can't get the render target, hr %#x.\n", hr); | |
| return 0xdeadbeed; | |
| } | |
| hr = IDirect3DSurface9_GetDesc(target, &desc); | |
| ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, desc.Width, desc.Height, | |
| desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); | |
| if (FAILED(hr) || !surf) | |
| { | |
| trace("Can't create an offscreen plain surface to read the render target data, hr %#x.\n", hr); | |
| ret = 0xdeadbeef; | |
| goto out; | |
| } | |
| hr = IDirect3DDevice9Ex_GetRenderTargetData(device, target, surf); | |
| if (FAILED(hr)) | |
| { | |
| trace("Can't read the render target data, hr %#x.\n", hr); | |
| ret = 0xdeadbeec; | |
| goto out; | |
| } | |
| hr = IDirect3DSurface9_LockRect(surf, &locked_rect, &rect, D3DLOCK_READONLY); | |
| if (FAILED(hr)) | |
| { | |
| trace("Can't lock the offscreen surface, hr %#x.\n", hr); | |
| ret = 0xdeadbeeb; | |
| goto out; | |
| } | |
| /* Remove the X channel for now. DirectX and OpenGL have different | |
| * ideas how to treat it apparently, and it isn't really important | |
| * for these tests. */ | |
| ret = ((DWORD *)locked_rect.pBits)[0] & 0x00ffffff; | |
| hr = IDirect3DSurface9_UnlockRect(surf); | |
| if (FAILED(hr)) | |
| trace("Can't unlock the offscreen surface, hr %#x.\n", hr); | |
| out: | |
| if (target) | |
| IDirect3DSurface9_Release(target); | |
| if (surf) | |
| IDirect3DSurface9_Release(surf); | |
| return ret; | |
| } | |
| static HWND create_window(void) | |
| { | |
| WNDCLASSA wc = {0}; | |
| wc.lpfnWndProc = DefWindowProcA; | |
| wc.lpszClassName = "d3d9_test_wc"; | |
| RegisterClassA(&wc); | |
| return CreateWindowA("d3d9_test_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, | |
| 0, 0, 640, 480, 0, 0, 0, 0); | |
| } | |
| /* try to make sure pending X events have been processed before continuing */ | |
| static void flush_events(void) | |
| { | |
| MSG msg; | |
| int diff = 200; | |
| int min_timeout = 100; | |
| DWORD time = GetTickCount() + diff; | |
| while (diff > 0) | |
| { | |
| if (MsgWaitForMultipleObjects(0, NULL, FALSE, min_timeout, QS_ALLINPUT) == WAIT_TIMEOUT) | |
| break; | |
| while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) | |
| DispatchMessageA(&msg); | |
| diff = time - GetTickCount(); | |
| } | |
| } | |
| static IDirect3DDevice9Ex *create_device(HWND focus_window, const struct device_desc *desc) | |
| { | |
| D3DPRESENT_PARAMETERS present_parameters = {0}; | |
| IDirect3DDevice9Ex *device; | |
| D3DDISPLAYMODEEX mode, *m; | |
| IDirect3D9Ex *d3d9; | |
| DWORD behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING; | |
| if (FAILED(pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9))) | |
| return NULL; | |
| present_parameters.BackBufferWidth = 640; | |
| present_parameters.BackBufferHeight = 480; | |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; | |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| present_parameters.hDeviceWindow = focus_window; | |
| present_parameters.Windowed = TRUE; | |
| present_parameters.EnableAutoDepthStencil = TRUE; | |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; | |
| if (desc) | |
| { | |
| present_parameters.BackBufferWidth = desc->width; | |
| present_parameters.BackBufferHeight = desc->height; | |
| present_parameters.hDeviceWindow = desc->device_window; | |
| present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); | |
| if (desc->flags & CREATE_DEVICE_NOWINDOWCHANGES) | |
| behavior_flags |= D3DCREATE_NOWINDOWCHANGES; | |
| } | |
| mode.Size = sizeof(mode); | |
| mode.Width = present_parameters.BackBufferWidth; | |
| mode.Height = present_parameters.BackBufferHeight; | |
| mode.RefreshRate = 0; | |
| mode.Format = D3DFMT_A8R8G8B8; | |
| mode.ScanLineOrdering = 0; | |
| m = present_parameters.Windowed ? NULL : &mode; | |
| if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, | |
| behavior_flags, &present_parameters, m, &device))) | |
| goto done; | |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; | |
| if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, | |
| behavior_flags, &present_parameters, m, &device))) | |
| goto done; | |
| behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING); | |
| if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, | |
| behavior_flags, &present_parameters, m, &device))) | |
| goto done; | |
| device = NULL; | |
| done: | |
| IDirect3D9Ex_Release(d3d9); | |
| return device; | |
| } | |
| static HRESULT reset_device(IDirect3DDevice9Ex *device, const struct device_desc *desc) | |
| { | |
| D3DPRESENT_PARAMETERS present_parameters = {0}; | |
| present_parameters.BackBufferWidth = 640; | |
| present_parameters.BackBufferHeight = 480; | |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; | |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| present_parameters.hDeviceWindow = NULL; | |
| present_parameters.Windowed = TRUE; | |
| present_parameters.EnableAutoDepthStencil = TRUE; | |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; | |
| if (desc) | |
| { | |
| present_parameters.BackBufferWidth = desc->width; | |
| present_parameters.BackBufferHeight = desc->height; | |
| present_parameters.hDeviceWindow = desc->device_window; | |
| present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN); | |
| } | |
| return IDirect3DDevice9_Reset(device, &present_parameters); | |
| } | |
| static ULONG getref(IUnknown *obj) { | |
| IUnknown_AddRef(obj); | |
| return IUnknown_Release(obj); | |
| } | |
| static void test_qi_base_to_ex(void) | |
| { | |
| IDirect3D9 *d3d9 = Direct3DCreate9(D3D_SDK_VERSION); | |
| IDirect3D9Ex *d3d9ex = (void *) 0xdeadbeef; | |
| IDirect3DDevice9 *device; | |
| IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef; | |
| IDirect3DSwapChain9 *swapchain = NULL; | |
| IDirect3DSwapChain9Ex *swapchainEx = (void *)0xdeadbeef; | |
| HRESULT hr; | |
| HWND window = create_window(); | |
| D3DPRESENT_PARAMETERS present_parameters; | |
| if (!d3d9) | |
| { | |
| skip("Direct3D9 is not available\n"); | |
| return; | |
| } | |
| hr = IDirect3D9_QueryInterface(d3d9, &IID_IDirect3D9Ex, (void **) &d3d9ex); | |
| ok(hr == E_NOINTERFACE, | |
| "IDirect3D9::QueryInterface for IID_IDirect3D9Ex returned %08x, expected E_NOINTERFACE\n", | |
| hr); | |
| ok(d3d9ex == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9ex); | |
| if(d3d9ex) IDirect3D9Ex_Release(d3d9ex); | |
| memset(&present_parameters, 0, sizeof(present_parameters)); | |
| present_parameters.Windowed = TRUE; | |
| present_parameters.hDeviceWindow = window; | |
| present_parameters.SwapEffect = D3DSWAPEFFECT_COPY; | |
| present_parameters.BackBufferWidth = 640; | |
| present_parameters.BackBufferHeight = 480; | |
| present_parameters.EnableAutoDepthStencil = FALSE; | |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; | |
| hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); | |
| if(FAILED(hr)) { | |
| skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n"); | |
| goto out; | |
| } | |
| hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx); | |
| ok(hr == E_NOINTERFACE, | |
| "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected E_NOINTERFACE\n", | |
| hr); | |
| ok(deviceEx == NULL, "QueryInterface returned interface %p, expected NULL\n", deviceEx); | |
| if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx); | |
| /* Get the implicit swapchain */ | |
| hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x).\n", hr); | |
| if (SUCCEEDED(hr)) | |
| { | |
| hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx); | |
| ok(hr == E_NOINTERFACE, | |
| "IDirect3DSwapChain9::QueryInterface for IID_IDirect3DSwapChain9Ex returned %08x, expected E_NOINTERFACE.\n", | |
| hr); | |
| ok(swapchainEx == NULL, "QueryInterface returned interface %p, expected NULL.\n", swapchainEx); | |
| if (swapchainEx) | |
| IDirect3DSwapChain9Ex_Release(swapchainEx); | |
| } | |
| if (swapchain) | |
| IDirect3DSwapChain9_Release(swapchain); | |
| IDirect3DDevice9_Release(device); | |
| out: | |
| IDirect3D9_Release(d3d9); | |
| DestroyWindow(window); | |
| } | |
| static void test_qi_ex_to_base(void) | |
| { | |
| IDirect3D9 *d3d9 = (void *) 0xdeadbeef; | |
| IDirect3D9Ex *d3d9ex; | |
| IDirect3DDevice9 *device; | |
| IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef; | |
| IDirect3DSwapChain9 *swapchain = NULL; | |
| IDirect3DSwapChain9Ex *swapchainEx = (void *)0xdeadbeef; | |
| HRESULT hr; | |
| HWND window = create_window(); | |
| D3DPRESENT_PARAMETERS present_parameters; | |
| ULONG ref; | |
| hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); | |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Direct3DCreate9Ex returned %08x\n", hr); | |
| if(FAILED(hr)) { | |
| skip("Direct3D9Ex is not available\n"); | |
| goto out; | |
| } | |
| hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9); | |
| ok(hr == D3D_OK, | |
| "IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n", | |
| hr); | |
| ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef, | |
| "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9); | |
| ref = getref((IUnknown *) d3d9ex); | |
| ok(ref == 2, "IDirect3D9Ex refcount is %d, expected 2\n", ref); | |
| ref = getref((IUnknown *) d3d9); | |
| ok(ref == 2, "IDirect3D9 refcount is %d, expected 2\n", ref); | |
| memset(&present_parameters, 0, sizeof(present_parameters)); | |
| present_parameters.Windowed = TRUE; | |
| present_parameters.hDeviceWindow = window; | |
| present_parameters.SwapEffect = D3DSWAPEFFECT_COPY; | |
| present_parameters.BackBufferWidth = 640; | |
| present_parameters.BackBufferHeight = 480; | |
| present_parameters.EnableAutoDepthStencil = FALSE; | |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; | |
| /* First, try to create a normal device with IDirect3D9Ex::CreateDevice and QI it for IDirect3DDevice9Ex */ | |
| hr = IDirect3D9Ex_CreateDevice(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); | |
| if(FAILED(hr)) { | |
| skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n"); | |
| goto out; | |
| } | |
| hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx); | |
| ok(hr == D3D_OK, | |
| "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n", | |
| hr); | |
| ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef, | |
| "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx); | |
| ref = getref((IUnknown *) device); | |
| ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref); | |
| ref = getref((IUnknown *) deviceEx); | |
| ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref); | |
| if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx); | |
| IDirect3DDevice9_Release(device); | |
| /* Next, try to create a normal device with IDirect3D9::CreateDevice(non-ex) and QI it */ | |
| hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); | |
| if(FAILED(hr)) { | |
| skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n"); | |
| goto out; | |
| } | |
| hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx); | |
| ok(hr == D3D_OK, | |
| "IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n", | |
| hr); | |
| ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef, | |
| "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx); | |
| ref = getref((IUnknown *) device); | |
| ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref); | |
| ref = getref((IUnknown *) deviceEx); | |
| ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref); | |
| /* Get the implicit swapchain */ | |
| hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x).\n", hr); | |
| if (SUCCEEDED(hr)) | |
| { | |
| hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx); | |
| ok(hr == D3D_OK, | |
| "IDirect3DSwapChain9::QueryInterface for IID_IDirect3DSwapChain9Ex returned %08x, expected D3D_OK.\n", | |
| hr); | |
| ok(swapchainEx != NULL && swapchainEx != (void *)0xdeadbeef, | |
| "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef.\n", swapchainEx); | |
| if (swapchainEx) | |
| IDirect3DSwapChain9Ex_Release(swapchainEx); | |
| } | |
| if (swapchain) | |
| IDirect3DSwapChain9_Release(swapchain); | |
| if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx); | |
| IDirect3DDevice9_Release(device); | |
| IDirect3D9_Release(d3d9); | |
| IDirect3D9Ex_Release(d3d9ex); | |
| out: | |
| DestroyWindow(window); | |
| } | |
| static void test_get_adapter_luid(void) | |
| { | |
| HWND window = create_window(); | |
| IDirect3D9Ex *d3d9ex; | |
| UINT count; | |
| HRESULT hr; | |
| LUID luid; | |
| hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); | |
| if (FAILED(hr)) | |
| { | |
| skip("Direct3D9Ex is not available.\n"); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| count = IDirect3D9Ex_GetAdapterCount(d3d9ex); | |
| if (!count) | |
| { | |
| skip("No adapters available.\n"); | |
| IDirect3D9Ex_Release(d3d9ex); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| hr = IDirect3D9Ex_GetAdapterLUID(d3d9ex, D3DADAPTER_DEFAULT, &luid); | |
| ok(SUCCEEDED(hr), "GetAdapterLUID failed, hr %#x.\n", hr); | |
| trace("adapter luid: %08x:%08x.\n", luid.HighPart, luid.LowPart); | |
| IDirect3D9Ex_Release(d3d9ex); | |
| } | |
| static void test_swapchain_get_displaymode_ex(void) | |
| { | |
| IDirect3DSwapChain9 *swapchain = NULL; | |
| IDirect3DSwapChain9Ex *swapchainEx = NULL; | |
| IDirect3DDevice9Ex *device; | |
| D3DDISPLAYMODE mode; | |
| D3DDISPLAYMODEEX mode_ex; | |
| D3DDISPLAYROTATION rotation; | |
| HWND window; | |
| HRESULT hr; | |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, | |
| 0, 0, 640, 480, 0, 0, 0, 0); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device, skipping swapchain GetDisplayModeEx tests.\n"); | |
| goto out; | |
| } | |
| /* Get the implicit swapchain */ | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to get the implicit swapchain, skipping swapchain GetDisplayModeEx tests.\n"); | |
| goto out; | |
| } | |
| hr = IDirect3DSwapChain9_QueryInterface(swapchain, &IID_IDirect3DSwapChain9Ex, (void **)&swapchainEx); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to QI for IID_IDirect3DSwapChain9Ex, skipping swapchain GetDisplayModeEx tests.\n"); | |
| goto out; | |
| } | |
| /* invalid size */ | |
| memset(&mode_ex, 0, sizeof(mode_ex)); | |
| hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, &rotation); | |
| ok(hr == D3DERR_INVALIDCALL, "GetDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL.\n", hr); | |
| mode_ex.Size = sizeof(D3DDISPLAYMODEEX); | |
| rotation = (D3DDISPLAYROTATION)0xdeadbeef; | |
| /* valid count and valid size */ | |
| hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, &rotation); | |
| ok(SUCCEEDED(hr), "GetDisplayModeEx failed, hr %#x.\n", hr); | |
| /* compare what GetDisplayMode returns with what GetDisplayModeEx returns */ | |
| hr = IDirect3DSwapChain9Ex_GetDisplayMode(swapchainEx, &mode); | |
| ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr); | |
| ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "Size is %d.\n", mode_ex.Size); | |
| ok(mode_ex.Width == mode.Width, "Width is %d instead of %d.\n", mode_ex.Width, mode.Width); | |
| ok(mode_ex.Height == mode.Height, "Height is %d instead of %d.\n", mode_ex.Height, mode.Height); | |
| ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d.\n", | |
| mode_ex.RefreshRate, mode.RefreshRate); | |
| ok(mode_ex.Format == mode.Format, "Format is %x instead of %x.\n", mode_ex.Format, mode.Format); | |
| /* Don't know yet how to test for ScanLineOrdering, just testing that it | |
| * is set to a value by GetDisplayModeEx(). */ | |
| ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0.\n"); | |
| /* Don't know how to compare the rotation in this case, test that it is set */ | |
| ok(rotation != (D3DDISPLAYROTATION)0xdeadbeef, "rotation is %d, expected != 0xdeadbeef.\n", rotation); | |
| trace("GetDisplayModeEx returned Width = %d, Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d.\n", | |
| mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation); | |
| /* test GetDisplayModeEx with null pointer for D3DDISPLAYROTATION */ | |
| memset(&mode_ex, 0, sizeof(mode_ex)); | |
| mode_ex.Size = sizeof(D3DDISPLAYMODEEX); | |
| hr = IDirect3DSwapChain9Ex_GetDisplayModeEx(swapchainEx, &mode_ex, NULL); | |
| ok(SUCCEEDED(hr), "GetDisplayModeEx failed, hr %#x.\n", hr); | |
| ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "Size is %d.\n", mode_ex.Size); | |
| ok(mode_ex.Width == mode.Width, "Width is %d instead of %d.\n", mode_ex.Width, mode.Width); | |
| ok(mode_ex.Height == mode.Height, "Height is %d instead of %d.\n", mode_ex.Height, mode.Height); | |
| ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d.\n", | |
| mode_ex.RefreshRate, mode.RefreshRate); | |
| ok(mode_ex.Format == mode.Format, "Format is %x instead of %x.\n", mode_ex.Format, mode.Format); | |
| /* Don't know yet how to test for ScanLineOrdering, just testing that it | |
| * is set to a value by GetDisplayModeEx(). */ | |
| ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0.\n"); | |
| IDirect3DSwapChain9Ex_Release(swapchainEx); | |
| out: | |
| if (device) | |
| IDirect3DDevice9Ex_Release(device); | |
| DestroyWindow(window); | |
| } | |
| static void test_get_adapter_displaymode_ex(void) | |
| { | |
| HWND window = create_window(); | |
| IDirect3D9 *d3d9 = (void *) 0xdeadbeef; | |
| IDirect3D9Ex *d3d9ex; | |
| UINT count; | |
| HRESULT hr; | |
| D3DDISPLAYMODE mode; | |
| D3DDISPLAYMODEEX mode_ex; | |
| D3DDISPLAYROTATION rotation; | |
| DEVMODEW startmode, devmode; | |
| LONG retval; | |
| hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); | |
| if (FAILED(hr)) | |
| { | |
| skip("Direct3D9Ex is not available (%#x)\n", hr); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| count = IDirect3D9Ex_GetAdapterCount(d3d9ex); | |
| if (!count) | |
| { | |
| skip("No adapters available.\n"); | |
| IDirect3D9Ex_Release(d3d9ex); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9); | |
| ok(hr == D3D_OK, | |
| "IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n", | |
| hr); | |
| ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef, | |
| "QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9); | |
| memset(&startmode, 0, sizeof(startmode)); | |
| startmode.dmSize = sizeof(startmode); | |
| retval = EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &startmode, 0); | |
| ok(retval, "Failed to retrieve current display mode, retval %d.\n", retval); | |
| if (!retval) goto out; | |
| devmode = startmode; | |
| devmode.dmFields = DM_DISPLAYORIENTATION | DM_PELSWIDTH | DM_PELSHEIGHT; | |
| S2(U1(devmode)).dmDisplayOrientation = DMDO_180; | |
| retval = ChangeDisplaySettingsExW(NULL, &devmode, NULL, 0, NULL); | |
| if (retval == DISP_CHANGE_BADMODE) | |
| { | |
| skip("Graphics mode is not supported.\n"); | |
| goto out; | |
| } | |
| ok(retval == DISP_CHANGE_SUCCESSFUL, "ChangeDisplaySettingsEx failed with %d.\n", retval); | |
| /* try retrieve orientation info with EnumDisplaySettingsEx*/ | |
| devmode.dmFields = 0; | |
| S2(U1(devmode)).dmDisplayOrientation = 0; | |
| ok(EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &devmode, EDS_ROTATEDMODE), | |
| "EnumDisplaySettingsEx failed.\n"); | |
| /*now that orientation has changed start tests for GetAdapterDisplayModeEx: invalid Size*/ | |
| memset(&mode_ex, 0, sizeof(mode_ex)); | |
| hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation); | |
| ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr); | |
| mode_ex.Size = sizeof(D3DDISPLAYMODEEX); | |
| /* invalid count*/ | |
| hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, count + 1, &mode_ex, &rotation); | |
| ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr); | |
| /*valid count and valid Size*/ | |
| hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation); | |
| ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr); | |
| /* Compare what GetAdapterDisplayMode returns with what GetAdapterDisplayModeEx returns*/ | |
| hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &mode); | |
| ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr); | |
| ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size); | |
| ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width); | |
| ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height); | |
| ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n", | |
| mode_ex.RefreshRate, mode.RefreshRate); | |
| ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format); | |
| /* Don't know yet how to test for ScanLineOrdering, just testing that it | |
| * is set to a value by GetAdapterDisplayModeEx(). */ | |
| ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n"); | |
| /* Check that orientation is returned correctly by GetAdapterDisplayModeEx | |
| * and EnumDisplaySettingsEx(). */ | |
| todo_wine ok(S2(U1(devmode)).dmDisplayOrientation == DMDO_180 && rotation == D3DDISPLAYROTATION_180, | |
| "rotation is %d instead of %d\n", rotation, S2(U1(devmode)).dmDisplayOrientation); | |
| trace("GetAdapterDisplayModeEx returned Width = %d, Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d\n", | |
| mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation); | |
| /* test GetAdapterDisplayModeEx with null pointer for D3DDISPLAYROTATION */ | |
| memset(&mode_ex, 0, sizeof(mode_ex)); | |
| mode_ex.Size = sizeof(D3DDISPLAYMODEEX); | |
| hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, NULL); | |
| ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr); | |
| ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size); | |
| ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width); | |
| ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height); | |
| ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n", | |
| mode_ex.RefreshRate, mode.RefreshRate); | |
| ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format); | |
| /* Don't know yet how to test for ScanLineOrdering, just testing that it | |
| * is set to a value by GetAdapterDisplayModeEx(). */ | |
| ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n"); | |
| /* return to the default mode */ | |
| retval = ChangeDisplaySettingsExW(NULL, &startmode, NULL, 0, NULL); | |
| ok(retval == DISP_CHANGE_SUCCESSFUL, "ChangeDisplaySettingsEx failed with %d.\n", retval); | |
| out: | |
| IDirect3D9_Release(d3d9); | |
| IDirect3D9Ex_Release(d3d9ex); | |
| DestroyWindow(window); | |
| } | |
| static void test_create_depth_stencil_surface_ex(void) | |
| { | |
| static const struct | |
| { | |
| DWORD usage; | |
| HRESULT hr; | |
| BOOL broken_warp; | |
| } | |
| tests[] = | |
| { | |
| {0, D3D_OK, FALSE}, | |
| {D3DUSAGE_DEPTHSTENCIL, D3DERR_INVALIDCALL, FALSE}, | |
| {D3DUSAGE_RESTRICTED_CONTENT, D3D_OK, TRUE}, | |
| }; | |
| D3DADAPTER_IDENTIFIER9 identifier; | |
| D3DSURFACE_DESC surface_desc; | |
| IDirect3DDevice9Ex *device; | |
| IDirect3DSurface9 *surface; | |
| IDirect3D9 *d3d; | |
| unsigned int i; | |
| HWND window; | |
| HRESULT hr; | |
| ULONG ref; | |
| BOOL warp; | |
| window = create_window(); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device.\n"); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d); | |
| ok(SUCCEEDED(hr), "Failed to get Direct3D9, hr %#x.\n", hr); | |
| hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier); | |
| ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr); | |
| warp = adapter_is_warp(&identifier); | |
| IDirect3D9_Release(d3d); | |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) | |
| { | |
| surface = (IDirect3DSurface9 *)0xdeadbeef; | |
| hr = IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(device, 64, 64, D3DFMT_D24S8, | |
| D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL, tests[i].usage); | |
| ok(hr == tests[i].hr || broken(warp && tests[i].broken_warp), | |
| "Test %u: Got unexpected hr %#x.\n", i, hr); | |
| if (SUCCEEDED(hr)) | |
| { | |
| hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); | |
| ok(SUCCEEDED(hr), "Test %u: GetDesc failed, hr %#x.\n", i, hr); | |
| ok(surface_desc.Type == D3DRTYPE_SURFACE, "Test %u: Got unexpected type %#x.\n", | |
| i, surface_desc.Type); | |
| ok(surface_desc.Pool == D3DPOOL_DEFAULT, "Test %u: Got unexpected pool %#x.\n", | |
| i, surface_desc.Pool); | |
| ok(surface_desc.Usage == (tests[i].usage | D3DUSAGE_DEPTHSTENCIL), | |
| "Test %u: Got unexpected usage %#x.\n", i, surface_desc.Usage); | |
| ref = IDirect3DSurface9_Release(surface); | |
| ok(!ref, "Test %u: Surface has %u references left.\n", i, ref); | |
| } | |
| else | |
| { | |
| ok(surface == (IDirect3DSurface9 *)0xdeadbeef || broken(warp && tests[i].broken_warp), | |
| "Test %u: Got unexpected surface pointer %p.\n", i, surface); | |
| } | |
| } | |
| ref = IDirect3DDevice9Ex_Release(device); | |
| ok(!ref, "Device has %u references left.\n", ref); | |
| DestroyWindow(window); | |
| } | |
| static void test_user_memory(void) | |
| { | |
| static const struct | |
| { | |
| float x, y, z; | |
| float u, v; | |
| } | |
| quad[] = | |
| { | |
| {-1.0f, -1.0f, 0.0f, 0.0f, 1.0f}, | |
| {-1.0f, 1.0f, 0.0f, 0.0f, 0.0f}, | |
| { 1.0f, -1.0f, 0.0f, 1.0f, 1.0f}, | |
| { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f}, | |
| }; | |
| IDirect3DDevice9Ex *device; | |
| IDirect3DTexture9 *texture, *texture2; | |
| IDirect3DCubeTexture9 *cube_texture; | |
| IDirect3DVolumeTexture9 *volume_texture; | |
| IDirect3DVertexBuffer9 *vertex_buffer; | |
| IDirect3DIndexBuffer9 *index_buffer; | |
| IDirect3DSurface9 *surface; | |
| D3DLOCKED_RECT locked_rect; | |
| UINT refcount; | |
| HWND window; | |
| HRESULT hr; | |
| void *mem; | |
| char *ptr; | |
| D3DCAPS9 caps; | |
| unsigned int x, y; | |
| D3DCOLOR color; | |
| window = create_window(); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); | |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); | |
| mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4); | |
| hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SYSTEMMEM, &texture, &mem); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateTexture(device, 1, 1, 0, 0, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SYSTEMMEM, &texture, &mem); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 2, 0, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SYSTEMMEM, &texture, &mem); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SCRATCH, &texture, &mem); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SYSTEMMEM, &texture, &mem); | |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); | |
| hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0); | |
| ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); | |
| ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch); | |
| ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem); | |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); | |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); | |
| IDirect3DTexture9_Release(texture); | |
| if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) | |
| { | |
| hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 2, 1, 0, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SYSTEMMEM, &cube_texture, &mem); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| } | |
| if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) | |
| { | |
| hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 2, 2, 2, 1, 0, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SYSTEMMEM, &volume_texture, &mem); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| } | |
| hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, D3DPOOL_SYSTEMMEM, | |
| &index_buffer, &mem); | |
| ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, 0, 0, D3DPOOL_SYSTEMMEM, | |
| &vertex_buffer, &mem); | |
| ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SYSTEMMEM, &surface, &mem); | |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); | |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); | |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); | |
| ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch); | |
| ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem); | |
| hr = IDirect3DSurface9_UnlockRect(surface); | |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); | |
| IDirect3DSurface9_Release(surface); | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 128, 128, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SYSTEMMEM, &surface, &mem, 0); | |
| todo_wine ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); | |
| if (SUCCEEDED(hr)) | |
| { | |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); | |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); | |
| ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch); | |
| ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem); | |
| hr = IDirect3DSurface9_UnlockRect(surface); | |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); | |
| IDirect3DSurface9_Release(surface); | |
| } | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SCRATCH, &surface, &mem); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 128, 128, D3DFMT_A8R8G8B8, | |
| D3DPOOL_SCRATCH, &surface, &mem, 0); | |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| ptr = mem; | |
| for (y = 0; y < 33; ++y) | |
| for (x = 0; x < 33; ++x) | |
| *ptr++ = x * 255 / 32; | |
| hr = IDirect3DDevice9Ex_CreateTexture(device, 33, 33, 1, 0, D3DFMT_L8, | |
| D3DPOOL_SYSTEMMEM, &texture, &mem); | |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); | |
| hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0); | |
| ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); | |
| ok(locked_rect.Pitch == 33, "Got unexpected pitch %d.\n", locked_rect.Pitch); | |
| ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem); | |
| hr = IDirect3DTexture9_UnlockRect(texture, 0); | |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateTexture(device, 33, 33, 1, 0, D3DFMT_L8, | |
| D3DPOOL_DEFAULT, &texture2, NULL); | |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture, | |
| (IDirect3DBaseTexture9 *)texture2); | |
| ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0); | |
| ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); | |
| ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE); | |
| ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture2); | |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_BeginScene(device); | |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0])); | |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_EndScene(device); | |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); | |
| color = get_pixel_color(device, 320, 240); | |
| ok(color_match(color, 0x007f7f7f, 2), "Got unexpected color %#x.\n", color); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); | |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); | |
| IDirect3DTexture9_Release(texture2); | |
| IDirect3DTexture9_Release(texture); | |
| HeapFree(GetProcessHeap(), 0, mem); | |
| refcount = IDirect3DDevice9Ex_Release(device); | |
| ok(!refcount, "Device has %u references left.\n", refcount); | |
| done: | |
| DestroyWindow(window); | |
| } | |
| static void test_reset(void) | |
| { | |
| static const DWORD simple_vs[] = | |
| { | |
| 0xfffe0101, /* vs_1_1 */ | |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ | |
| 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ | |
| 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ | |
| 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ | |
| 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ | |
| 0x0000ffff, /* end */ | |
| }; | |
| DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN); | |
| DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN); | |
| IDirect3DVertexShader9 *shader; | |
| IDirect3DSwapChain9 *swapchain; | |
| D3DDISPLAYMODE d3ddm, d3ddm2; | |
| D3DPRESENT_PARAMETERS d3dpp; | |
| IDirect3DDevice9Ex *device; | |
| IDirect3DSurface9 *surface; | |
| UINT i, adapter_mode_count; | |
| DEVMODEW devmode; | |
| IDirect3D9 *d3d9; | |
| D3DVIEWPORT9 vp; | |
| D3DCAPS9 caps; | |
| UINT refcount; | |
| DWORD value; | |
| HWND window; | |
| HRESULT hr; | |
| RECT rect; | |
| LONG ret; | |
| struct | |
| { | |
| UINT w; | |
| UINT h; | |
| } *modes = NULL; | |
| UINT mode_count = 0; | |
| window = create_window(); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device, skipping test.\n"); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d9); | |
| ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps); | |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); | |
| IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm); | |
| adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format); | |
| modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); | |
| for (i = 0; i < adapter_mode_count; ++i) | |
| { | |
| UINT j; | |
| hr = IDirect3D9_EnumAdapterModes(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2); | |
| ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); | |
| for (j = 0; j < mode_count; ++j) | |
| { | |
| if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height) | |
| break; | |
| } | |
| if (j == mode_count) | |
| { | |
| modes[j].w = d3ddm2.Width; | |
| modes[j].h = d3ddm2.Height; | |
| ++mode_count; | |
| } | |
| /* We use them as invalid modes. */ | |
| if ((d3ddm2.Width == 801 && d3ddm2.Height == 600) | |
| || (d3ddm2.Width == 32 && d3ddm2.Height == 32)) | |
| { | |
| skip("This system supports a screen resolution of %dx%d, not running mode tests.\n", | |
| d3ddm2.Width, d3ddm2.Height); | |
| goto cleanup; | |
| } | |
| } | |
| if (mode_count < 2) | |
| { | |
| skip("Less than 2 modes supported, skipping mode tests.\n"); | |
| goto cleanup; | |
| } | |
| i = 0; | |
| if (modes[i].w == orig_width && modes[i].h == orig_height) | |
| ++i; | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.Windowed = FALSE; | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.BackBufferWidth = modes[i].w; | |
| d3dpp.BackBufferHeight = modes[i].h; | |
| d3dpp.BackBufferFormat = d3ddm.Format; | |
| d3dpp.EnableAutoDepthStencil = TRUE; | |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w); | |
| ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w); | |
| ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h); | |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| i = 1; | |
| vp.X = 10; | |
| vp.Y = 20; | |
| vp.MinZ = 2.0f; | |
| vp.MaxZ = 3.0f; | |
| hr = IDirect3DDevice9Ex_SetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); | |
| SetRect(&rect, 10, 20, 30, 40); | |
| hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); | |
| ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); | |
| ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); | |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); | |
| ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.Windowed = FALSE; | |
| d3dpp.BackBufferWidth = modes[i].w; | |
| d3dpp.BackBufferHeight = modes[i].h; | |
| d3dpp.BackBufferFormat = d3ddm.Format; | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| /* Render states are preserved in d3d9ex. */ | |
| hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); | |
| ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); | |
| ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w); | |
| ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h); | |
| ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w); | |
| ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h); | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); | |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == modes[i].w, "Got backbuffer width %u, expected %u.\n", | |
| d3dpp.BackBufferWidth, modes[i].w); | |
| ok(d3dpp.BackBufferHeight == modes[i].h, "Got backbuffer height %u, expected %u.\n", | |
| d3dpp.BackBufferHeight, modes[i].h); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.Windowed = TRUE; | |
| d3dpp.BackBufferWidth = 400; | |
| d3dpp.BackBufferHeight = 300; | |
| d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width); | |
| ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width); | |
| ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height); | |
| ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); | |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth); | |
| ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| memset(&devmode, 0, sizeof(devmode)); | |
| devmode.dmSize = sizeof(devmode); | |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; | |
| devmode.dmPelsWidth = modes[1].w; | |
| devmode.dmPelsHeight = modes[1].h; | |
| ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); | |
| ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == modes[1].w, "Screen width is %u, expected %u.\n", width, modes[1].w); | |
| ok(height == modes[1].h, "Screen height is %u, expected %u.\n", height, modes[1].h); | |
| d3dpp.BackBufferWidth = 500; | |
| d3dpp.BackBufferHeight = 400; | |
| d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == modes[1].w, "Screen width is %u, expected %u.\n", width, modes[1].w); | |
| ok(height == modes[1].h, "Screen height is %u, expected %u.\n", height, modes[1].h); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 500 && rect.bottom == 400, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == 500, "Got unexpected vp.Width %u.\n", vp.Width); | |
| ok(vp.Height == 400, "Got unexpected vp.Height %u.\n", vp.Height); | |
| ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == 500, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); | |
| ok(d3dpp.BackBufferHeight == 400, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; | |
| devmode.dmPelsWidth = orig_width; | |
| devmode.dmPelsHeight = orig_height; | |
| ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); | |
| ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width); | |
| ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height); | |
| SetRect(&rect, 0, 0, 200, 150); | |
| ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n"); | |
| ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, | |
| SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n"); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.Windowed = TRUE; | |
| d3dpp.BackBufferWidth = 0; | |
| d3dpp.BackBufferHeight = 0; | |
| d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == 200, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); | |
| ok(d3dpp.BackBufferHeight == 150, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); | |
| ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", | |
| d3dpp.BackBufferFormat, d3ddm.Format); | |
| ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); | |
| ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); | |
| ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality); | |
| ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); | |
| ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow); | |
| ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); | |
| ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); | |
| ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); | |
| ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); | |
| ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", | |
| d3dpp.FullScreen_RefreshRateInHz); | |
| ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == 200, "Got unexpected vp.Width %u.\n", vp.Width); | |
| ok(vp.Height == 150, "Got unexpected vp.Height %u.\n", vp.Height); | |
| ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); | |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == 200, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth); | |
| ok(d3dpp.BackBufferHeight == 150, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight); | |
| ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", | |
| d3dpp.BackBufferFormat, d3ddm.Format); | |
| ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); | |
| ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); | |
| ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality); | |
| ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); | |
| ok(d3dpp.hDeviceWindow == window, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, window); | |
| ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); | |
| ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); | |
| ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); | |
| ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); | |
| ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", | |
| d3dpp.FullScreen_RefreshRateInHz); | |
| ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.Windowed = TRUE; | |
| d3dpp.BackBufferWidth = 400; | |
| d3dpp.BackBufferHeight = 300; | |
| /* Reset with resources in the default pool succeeds in d3d9ex. */ | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, | |
| D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL); | |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| IDirect3DSurface9_Release(surface); | |
| if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) | |
| { | |
| IDirect3DVolumeTexture9 *volume_texture; | |
| hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 16, 16, 4, 1, 0, | |
| D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL); | |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| IDirect3DVolumeTexture9_Release(volume_texture); | |
| } | |
| else | |
| { | |
| skip("Volume textures not supported.\n"); | |
| } | |
| /* Scratch and sysmem pools are fine too. */ | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, | |
| D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); | |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| IDirect3DSurface9_Release(surface); | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, | |
| D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); | |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| IDirect3DSurface9_Release(surface); | |
| /* The depth stencil should get reset to the auto depth stencil when present. */ | |
| hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, NULL); | |
| ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); | |
| d3dpp.EnableAutoDepthStencil = TRUE; | |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface); | |
| ok(SUCCEEDED(hr), "Failed to get depth/stencil surface, hr %#x.\n", hr); | |
| ok(!!surface, "Depth/stencil surface should not be NULL.\n"); | |
| IDirect3DSurface9_Release(surface); | |
| d3dpp.EnableAutoDepthStencil = FALSE; | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface); | |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); | |
| ok(!surface, "Depth/stencil surface should be NULL.\n"); | |
| /* References to implicit surfaces are allowed in d3d9ex. */ | |
| hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); | |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| IDirect3DSurface9_Release(surface); | |
| /* Shaders are fine. */ | |
| hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader); | |
| ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| IDirect3DVertexShader9_Release(shader); | |
| /* Try setting invalid modes. */ | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.Windowed = FALSE; | |
| d3dpp.BackBufferWidth = 32; | |
| d3dpp.BackBufferHeight = 32; | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.Windowed = FALSE; | |
| d3dpp.BackBufferWidth = 801; | |
| d3dpp.BackBufferHeight = 600; | |
| hr = IDirect3DDevice9Ex_Reset(device, &d3dpp); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm); | |
| ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.Windowed = TRUE; | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.BackBufferFormat = d3ddm.Format; | |
| d3dpp.EnableAutoDepthStencil = FALSE; | |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; | |
| cleanup: | |
| HeapFree(GetProcessHeap(), 0, modes); | |
| IDirect3D9_Release(d3d9); | |
| refcount = IDirect3DDevice9Ex_Release(device); | |
| ok(!refcount, "Device has %u references left.\n", refcount); | |
| DestroyWindow(window); | |
| } | |
| static void test_reset_ex(void) | |
| { | |
| unsigned int height, orig_height = GetSystemMetrics(SM_CYSCREEN); | |
| unsigned int width, orig_width = GetSystemMetrics(SM_CXSCREEN); | |
| unsigned int i, adapter_mode_count, mode_count = 0; | |
| D3DDISPLAYMODEEX mode, mode2, *modes; | |
| D3DDISPLAYMODEFILTER mode_filter; | |
| IDirect3DSwapChain9 *swapchain; | |
| D3DPRESENT_PARAMETERS d3dpp; | |
| IDirect3DDevice9Ex *device; | |
| IDirect3D9Ex *d3d9; | |
| DEVMODEW devmode; | |
| D3DVIEWPORT9 vp; | |
| ULONG refcount; | |
| DWORD value; | |
| HWND window; | |
| HRESULT hr; | |
| RECT rect; | |
| LONG ret; | |
| window = create_window(); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device.\n"); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| hr = IDirect3DDevice9Ex_GetDirect3D(device, (IDirect3D9 **)&d3d9); | |
| ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr); | |
| memset(&mode, 0, sizeof(mode)); | |
| mode.Size = sizeof(mode); | |
| hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9, D3DADAPTER_DEFAULT, &mode, NULL); | |
| ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr); | |
| memset(&mode_filter, 0, sizeof(mode_filter)); | |
| mode_filter.Size = sizeof(mode_filter); | |
| mode_filter.Format = mode.Format; | |
| adapter_mode_count = IDirect3D9Ex_GetAdapterModeCountEx(d3d9, D3DADAPTER_DEFAULT, &mode_filter); | |
| modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); | |
| for (i = 0; i < adapter_mode_count; ++i) | |
| { | |
| unsigned int j; | |
| memset(&mode2, 0, sizeof(mode)); | |
| mode2.Size = sizeof(mode2); | |
| hr = IDirect3D9Ex_EnumAdapterModesEx(d3d9, D3DADAPTER_DEFAULT, &mode_filter, i, &mode2); | |
| ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); | |
| for (j = 0; j < mode_count; ++j) | |
| { | |
| if (modes[j].Width == mode2.Width && modes[j].Height == mode2.Height) | |
| break; | |
| } | |
| if (j == mode_count) | |
| { | |
| modes[j] = mode2; | |
| ++mode_count; | |
| } | |
| } | |
| if (mode_count < 2) | |
| { | |
| skip("Less than 2 modes supported.\n"); | |
| goto cleanup; | |
| } | |
| i = 0; | |
| if (modes[i].Width == orig_width && modes[i].Height == orig_height) | |
| ++i; | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.Windowed = FALSE; | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.BackBufferWidth = modes[i].Width; | |
| d3dpp.BackBufferHeight = modes[i].Height; | |
| d3dpp.BackBufferFormat = modes[i].Format; | |
| d3dpp.EnableAutoDepthStencil = TRUE; | |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; | |
| modes[i].RefreshRate = 0; | |
| modes[i].ScanLineOrdering = 0; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width); | |
| ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width); | |
| ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height); | |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| i = 1; | |
| vp.X = 10; | |
| vp.Y = 20; | |
| vp.MinZ = 2.0f; | |
| vp.MaxZ = 3.0f; | |
| hr = IDirect3DDevice9Ex_SetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); | |
| SetRect(&rect, 10, 20, 30, 40); | |
| hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); | |
| ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); | |
| ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); | |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); | |
| ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.Windowed = FALSE; | |
| d3dpp.BackBufferWidth = modes[i].Width; | |
| d3dpp.BackBufferHeight = modes[i].Height; | |
| d3dpp.BackBufferFormat = modes[i].Format; | |
| modes[i].RefreshRate = 0; | |
| modes[i].ScanLineOrdering = 0; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| /* Render states are preserved in d3d9ex. */ | |
| hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value); | |
| ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); | |
| ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width); | |
| ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height); | |
| ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width); | |
| ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height); | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); | |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == modes[i].Width, "Got backbuffer width %u, expected %u.\n", | |
| d3dpp.BackBufferWidth, modes[i].Width); | |
| ok(d3dpp.BackBufferHeight == modes[i].Height, "Got backbuffer height %u, expected %u.\n", | |
| d3dpp.BackBufferHeight, modes[i].Height); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| /* BackBufferWidth and BackBufferHeight have to match display mode. */ | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.Windowed = FALSE; | |
| d3dpp.BackBufferFormat = modes[i].Format; | |
| d3dpp.BackBufferWidth = modes[i].Width - 10; | |
| d3dpp.BackBufferHeight = modes[i].Height - 10; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| d3dpp.BackBufferWidth = modes[i].Width - 1; | |
| d3dpp.BackBufferHeight = modes[i].Height; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| d3dpp.BackBufferWidth = modes[i].Width; | |
| d3dpp.BackBufferHeight = modes[i].Height - 1; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| d3dpp.BackBufferWidth = 0; | |
| d3dpp.BackBufferHeight = 0; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| d3dpp.BackBufferWidth = modes[i].Width; | |
| d3dpp.BackBufferHeight = modes[i].Height; | |
| mode2 = modes[i]; | |
| mode2.Width = 0; | |
| mode2.Height = 0; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &mode2); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| d3dpp.BackBufferWidth = modes[i].Width; | |
| d3dpp.BackBufferHeight = modes[i].Height; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &modes[i]); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].Width && rect.bottom == modes[i].Height, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == modes[i].Width, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].Width); | |
| ok(vp.Height == modes[i].Height, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].Height); | |
| ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == modes[i].Width, "Got screen width %u, expected %u.\n", width, modes[i].Width); | |
| ok(height == modes[i].Height, "Got screen height %u, expected %u.\n", height, modes[i].Height); | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); | |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == modes[i].Width, "Got backbuffer width %u, expected %u.\n", | |
| d3dpp.BackBufferWidth, modes[i].Width); | |
| ok(d3dpp.BackBufferHeight == modes[i].Height, "Got backbuffer height %u, expected %u.\n", | |
| d3dpp.BackBufferHeight, modes[i].Height); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.Windowed = TRUE; | |
| d3dpp.BackBufferWidth = 400; | |
| d3dpp.BackBufferHeight = 300; | |
| d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width); | |
| ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width); | |
| ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height); | |
| ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); | |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth); | |
| ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| memset(&devmode, 0, sizeof(devmode)); | |
| devmode.dmSize = sizeof(devmode); | |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; | |
| devmode.dmPelsWidth = modes[1].Width; | |
| devmode.dmPelsHeight = modes[1].Height; | |
| ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); | |
| ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == modes[1].Width, "Screen width is %u, expected %u.\n", width, modes[1].Width); | |
| ok(height == modes[1].Height, "Screen height is %u, expected %u.\n", height, modes[1].Height); | |
| d3dpp.BackBufferWidth = 500; | |
| d3dpp.BackBufferHeight = 400; | |
| d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, &mode); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == modes[1].Width, "Screen width is %u, expected %u.\n", width, modes[1].Width); | |
| ok(height == modes[1].Height, "Screen height is %u, expected %u.\n", height, modes[1].Height); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 500 && rect.bottom == 400, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == 500, "Got unexpected vp.Width %u.\n", vp.Width); | |
| ok(vp.Height == 400, "Got unexpected vp.Height %u.\n", vp.Height); | |
| ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == 500, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); | |
| ok(d3dpp.BackBufferHeight == 400, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; | |
| devmode.dmPelsWidth = orig_width; | |
| devmode.dmPelsHeight = orig_height; | |
| ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); | |
| ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); | |
| width = GetSystemMetrics(SM_CXSCREEN); | |
| height = GetSystemMetrics(SM_CYSCREEN); | |
| ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width); | |
| ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height); | |
| SetRect(&rect, 0, 0, 200, 150); | |
| ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n"); | |
| ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, | |
| SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n"); | |
| memset(&d3dpp, 0, sizeof(d3dpp)); | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.Windowed = TRUE; | |
| d3dpp.BackBufferWidth = 0; | |
| d3dpp.BackBufferHeight = 0; | |
| d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &d3dpp, NULL); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == 200, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth); | |
| ok(d3dpp.BackBufferHeight == 150, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight); | |
| ok(d3dpp.BackBufferFormat == mode.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", | |
| d3dpp.BackBufferFormat, mode.Format); | |
| ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); | |
| ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); | |
| ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality); | |
| ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); | |
| ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow); | |
| ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); | |
| ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); | |
| ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); | |
| ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); | |
| ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", | |
| d3dpp.FullScreen_RefreshRateInHz); | |
| ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval); | |
| hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect); | |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); | |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150, | |
| "Got unexpected scissor rect %s.\n", wine_dbgstr_rect(&rect)); | |
| hr = IDirect3DDevice9Ex_GetViewport(device, &vp); | |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); | |
| ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X); | |
| ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y); | |
| ok(vp.Width == 200, "Got unexpected vp.Width %u.\n", vp.Width); | |
| ok(vp.Height == 150, "Got unexpected vp.Height %u.\n", vp.Height); | |
| ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); | |
| ok(vp.MaxZ == 3.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr); | |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp); | |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr); | |
| ok(d3dpp.BackBufferWidth == 200, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth); | |
| ok(d3dpp.BackBufferHeight == 150, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight); | |
| ok(d3dpp.BackBufferFormat == mode.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n", | |
| d3dpp.BackBufferFormat, mode.Format); | |
| ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount); | |
| ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType); | |
| ok(!d3dpp.MultiSampleQuality, "Got unexpected MultiSampleQuality %u.\n", d3dpp.MultiSampleQuality); | |
| ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect); | |
| ok(d3dpp.hDeviceWindow == window, "Got unexpected hDeviceWindow %p, expected %p.\n", d3dpp.hDeviceWindow, window); | |
| ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed); | |
| ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil); | |
| ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat); | |
| ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags); | |
| ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n", | |
| d3dpp.FullScreen_RefreshRateInHz); | |
| ok(!d3dpp.PresentationInterval, "Got unexpected PresentationInterval %#x.\n", d3dpp.PresentationInterval); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| cleanup: | |
| HeapFree(GetProcessHeap(), 0, modes); | |
| IDirect3D9Ex_Release(d3d9); | |
| refcount = IDirect3DDevice9Ex_Release(device); | |
| ok(!refcount, "Device has %u references left.\n", refcount); | |
| DestroyWindow(window); | |
| } | |
| static void test_reset_resources(void) | |
| { | |
| IDirect3DSurface9 *surface, *rt; | |
| IDirect3DTexture9 *texture; | |
| IDirect3DDevice9Ex *device; | |
| unsigned int i; | |
| D3DCAPS9 caps; | |
| HWND window; | |
| HRESULT hr; | |
| ULONG ref; | |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, | |
| 0, 0, 640, 480, 0, 0, 0, 0); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); | |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8, | |
| D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); | |
| ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface); | |
| ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); | |
| IDirect3DSurface9_Release(surface); | |
| for (i = 0; i < caps.NumSimultaneousRTs; ++i) | |
| { | |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, | |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); | |
| ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr); | |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); | |
| ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr); | |
| IDirect3DTexture9_Release(texture); | |
| hr = IDirect3DDevice9_SetRenderTarget(device, i, surface); | |
| ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr); | |
| IDirect3DSurface9_Release(surface); | |
| } | |
| hr = reset_device(device, NULL); | |
| ok(SUCCEEDED(hr), "Failed to reset device.\n"); | |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt); | |
| ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); | |
| ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); | |
| ok(surface == rt, "Got unexpected surface %p for render target.\n", surface); | |
| IDirect3DSurface9_Release(surface); | |
| IDirect3DSurface9_Release(rt); | |
| for (i = 1; i < caps.NumSimultaneousRTs; ++i) | |
| { | |
| hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface); | |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); | |
| } | |
| ref = IDirect3DDevice9_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); | |
| done: | |
| DestroyWindow(window); | |
| } | |
| static void test_vidmem_accounting(void) | |
| { | |
| IDirect3DDevice9Ex *device; | |
| unsigned int i; | |
| HWND window; | |
| HRESULT hr = D3D_OK; | |
| ULONG ref; | |
| UINT vidmem_start, vidmem_end; | |
| INT diff; | |
| IDirect3DTexture9 *textures[20]; | |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, | |
| 0, 0, 640, 480, 0, 0, 0, 0); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| vidmem_start = IDirect3DDevice9_GetAvailableTextureMem(device); | |
| memset(textures, 0, sizeof(textures)); | |
| for (i = 0; i < 20 && SUCCEEDED(hr); i++) | |
| { | |
| hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET, | |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &textures[i], NULL); | |
| /* No D3DERR_OUTOFVIDEOMEMORY in d3d9ex */ | |
| ok(SUCCEEDED(hr) || hr == E_OUTOFMEMORY, "Failed to create texture, hr %#x.\n", hr); | |
| } | |
| vidmem_end = IDirect3DDevice9_GetAvailableTextureMem(device); | |
| diff = vidmem_start - vidmem_end; | |
| diff = abs(diff); | |
| ok(diff < 1024 * 1024, "Expected a video memory difference of less than 1 MB, got %u MB.\n", | |
| diff / 1024 / 1024); | |
| for (i = 0; i < 20; i++) | |
| { | |
| if (textures[i]) | |
| IDirect3DTexture9_Release(textures[i]); | |
| } | |
| ref = IDirect3DDevice9_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); | |
| done: | |
| DestroyWindow(window); | |
| } | |
| static void test_user_memory_getdc(void) | |
| { | |
| IDirect3DDevice9Ex *device; | |
| HBITMAP bitmap; | |
| DIBSECTION dib; | |
| HWND window; | |
| HRESULT hr; | |
| ULONG ref; | |
| int size; | |
| IDirect3DSurface9 *surface; | |
| DWORD *data; | |
| HDC dc; | |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, | |
| 0, 0, 640, 480, 0, 0, 0, 0); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| data = HeapAlloc(GetProcessHeap(), 0, sizeof(*data) * 16 * 16); | |
| memset(data, 0xaa, sizeof(*data) * 16 * 16); | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16, | |
| D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, (HANDLE *)&data); | |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); | |
| hr = IDirect3DSurface9_GetDC(surface, &dc); | |
| ok(SUCCEEDED(hr), "Failed to get dc, hr %#x.\n", hr); | |
| bitmap = GetCurrentObject(dc, OBJ_BITMAP); | |
| ok(!!bitmap, "Failed to get bitmap.\n"); | |
| size = GetObjectA(bitmap, sizeof(dib), &dib); | |
| ok(size == sizeof(dib), "Got unexpected size %d.\n", size); | |
| ok(dib.dsBm.bmBits == data, "Got unexpected bits %p, expected %p.\n", dib.dsBm.bmBits, data); | |
| BitBlt(dc, 0, 0, 16, 8, NULL, 0, 0, WHITENESS); | |
| BitBlt(dc, 0, 8, 16, 8, NULL, 0, 0, BLACKNESS); | |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); | |
| ok(SUCCEEDED(hr), "Failed to release dc, hr %#x.\n", hr); | |
| ok(data[0] == 0xffffffff, "Expected color 0xffffffff, got %#x.\n", data[0]); | |
| ok(data[8 * 16] == 0x00000000, "Expected color 0x00000000, got %#x.\n", data[8 * 16]); | |
| IDirect3DSurface9_Release(surface); | |
| HeapFree(GetProcessHeap(), 0, data); | |
| ref = IDirect3DDevice9_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); | |
| done: | |
| DestroyWindow(window); | |
| } | |
| static void test_lost_device(void) | |
| { | |
| IDirect3DDevice9Ex *device; | |
| ULONG refcount; | |
| HWND window; | |
| HRESULT hr; | |
| BOOL ret; | |
| struct device_desc desc; | |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, | |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); | |
| desc.device_window = window; | |
| desc.width = 640; | |
| desc.height = 480; | |
| desc.flags = CREATE_DEVICE_FULLSCREEN; | |
| if (!(device = create_device(window, &desc))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); | |
| ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); | |
| ret = SetForegroundWindow(GetDesktopWindow()); | |
| ok(ret, "Failed to set foreground window.\n"); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); | |
| ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); | |
| ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| ret = SetForegroundWindow(window); | |
| ok(ret, "Failed to set foreground window.\n"); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); | |
| ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); | |
| desc.width = 1024; | |
| desc.height = 768; | |
| hr = reset_device(device, &desc); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); | |
| ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); | |
| desc.flags = 0; | |
| hr = reset_device(device, &desc); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); | |
| ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); | |
| ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); | |
| ok(hr == S_PRESENT_MODE_CHANGED || hr == D3D_OK /* Win10 */, "Got unexpected hr %#x.\n", hr); | |
| hr = reset_device(device, &desc); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| ret = SetForegroundWindow(GetDesktopWindow()); | |
| ok(ret, "Failed to set foreground window.\n"); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| ret = SetForegroundWindow(window); | |
| ok(ret, "Failed to set foreground window.\n"); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| desc.flags = CREATE_DEVICE_FULLSCREEN; | |
| hr = reset_device(device, &desc); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); | |
| ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); | |
| ret = SetForegroundWindow(GetDesktopWindow()); | |
| ok(ret, "Failed to set foreground window.\n"); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); | |
| hr = reset_device(device, &desc); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_TestCooperativeLevel(device); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, window); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL); | |
| ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr); | |
| refcount = IDirect3DDevice9Ex_Release(device); | |
| ok(!refcount, "Device has %u references left.\n", refcount); | |
| done: | |
| DestroyWindow(window); | |
| } | |
| static void test_unsupported_shaders(void) | |
| { | |
| static const DWORD simple_vs[] = | |
| { | |
| 0xfffe0101, /* vs_1_1 */ | |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ | |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ | |
| 0x0000ffff, /* end */ | |
| }; | |
| static const DWORD simple_ps[] = | |
| { | |
| 0xffff0101, /* ps_1_1 */ | |
| 0x00000001, 0x800f0000, 0x90e40000, /* mul r0, t0, r0 */ | |
| 0x0000ffff, /* end */ | |
| }; | |
| static const DWORD vs_3_0[] = | |
| { | |
| 0xfffe0300, /* vs_3_0 */ | |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ | |
| 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ | |
| 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ | |
| 0x0000ffff, /* end */ | |
| }; | |
| #if 0 | |
| float4 main(const float4 color : COLOR) : SV_TARGET | |
| { | |
| float4 o; | |
| o = color; | |
| return o; | |
| } | |
| #endif | |
| static const DWORD ps_4_0[] = | |
| { | |
| 0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, 0x00000005, | |
| 0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, 0x00000050, 0x00000000, | |
| 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, | |
| 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, | |
| 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020, | |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, | |
| 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, | |
| 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, | |
| 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, | |
| 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, | |
| 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, | |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, | |
| 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, | |
| 0x00000000, 0x00000000, 0x00000000, | |
| }; | |
| #if 0 | |
| vs_1_1 | |
| dcl_position v0 | |
| def c255, 1.0, 1.0, 1.0, 1.0 | |
| add r0, v0, c255 | |
| mov oPos, r0 | |
| #endif | |
| static const DWORD vs_1_255[] = | |
| { | |
| 0xfffe0101, | |
| 0x0000001f, 0x80000000, 0x900f0000, | |
| 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, | |
| 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff, | |
| 0x00000001, 0xc00f0000, 0x80e40000, | |
| 0x0000ffff | |
| }; | |
| #if 0 | |
| vs_1_1 | |
| dcl_position v0 | |
| def c256, 1.0, 1.0, 1.0, 1.0 | |
| add r0, v0, c256 | |
| mov oPos, r0 | |
| #endif | |
| static const DWORD vs_1_256[] = | |
| { | |
| 0xfffe0101, | |
| 0x0000001f, 0x80000000, 0x900f0000, | |
| 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, | |
| 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100, | |
| 0x00000001, 0xc00f0000, 0x80e40000, | |
| 0x0000ffff | |
| }; | |
| #if 0 | |
| vs_3_0 | |
| dcl_position v0 | |
| dcl_position o0 | |
| def c256, 1.0, 1.0, 1.0, 1.0 | |
| add r0, v0, c256 | |
| mov o0, r0 | |
| #endif | |
| static const DWORD vs_3_256[] = | |
| { | |
| 0xfffe0300, | |
| 0x0200001f, 0x80000000, 0x900f0000, | |
| 0x0200001f, 0x80000000, 0xe00f0000, | |
| 0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, | |
| 0x03000002, 0x800f0000, 0x90e40000, 0xa0e40100, | |
| 0x02000001, 0xe00f0000, 0x80e40000, | |
| 0x0000ffff | |
| }; | |
| #if 0 | |
| /* This shader source generates syntax errors with the native shader assembler | |
| * due to the constant register index values. | |
| * The bytecode was modified by hand to use the intended values. */ | |
| vs_3_0 | |
| dcl_position v0 | |
| dcl_position o0 | |
| defi i16, 1, 1, 1, 1 | |
| rep i16 | |
| add r0, r0, v0 | |
| endrep | |
| mov o0, r0 | |
| #endif | |
| static const DWORD vs_3_i16[] = | |
| { | |
| 0xfffe0300, | |
| 0x0200001f, 0x80000000, 0x900f0000, | |
| 0x0200001f, 0x80000000, 0xe00f0000, | |
| 0x05000030, 0xf00f0010, 0x00000001, 0x00000001, 0x00000001, 0x00000001, | |
| 0x01000026, 0xf0e40010, | |
| 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, | |
| 0x00000027, | |
| 0x02000001, 0xe00f0000, 0x80e40000, | |
| 0x0000ffff | |
| }; | |
| #if 0 | |
| /* This shader source generates syntax errors with the native shader assembler | |
| * due to the constant register index values. | |
| * The bytecode was modified by hand to use the intended values. */ | |
| vs_3_0 | |
| dcl_position v0 | |
| dcl_position o0 | |
| defb b16, true | |
| mov r0, v0 | |
| if b16 | |
| add r0, r0, v0 | |
| endif | |
| mov o0, r0 | |
| #endif | |
| static const DWORD vs_3_b16[] = | |
| { | |
| 0xfffe0300, | |
| 0x0200001f, 0x80000000, 0x900f0000, | |
| 0x0200001f, 0x80000000, 0xe00f0000, | |
| 0x0200002f, 0xe00f0810, 0x00000001, | |
| 0x02000001, 0x800f0000, 0x90e40000, | |
| 0x01000028, 0xe0e40810, | |
| 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, | |
| 0x0000002b, | |
| 0x02000001, 0xe00f0000, 0x80e40000, | |
| 0x0000ffff | |
| }; | |
| #if 0 | |
| /* This shader source generates syntax errors with the native shader assembler | |
| * due to the constant register index values. | |
| * The bytecode was modified by hand to use the intended values. */ | |
| ps_1_1 | |
| def c8, 1.0, 1.0, 1.0, 1.0 | |
| add r0, v0, c8 | |
| #endif | |
| static const DWORD ps_1_8[] = | |
| { | |
| 0xffff0101, | |
| 0x00000051, 0xa00f0008, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, | |
| 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40008, | |
| 0x0000ffff | |
| }; | |
| #if 0 | |
| /* This shader source generates syntax errors with the native shader assembler | |
| * due to the constant register index values. | |
| * The bytecode was modified by hand to use the intended values. */ | |
| ps_2_0 | |
| def c32, 1.0, 1.0, 1.0, 1.0 | |
| add oC0, v0, c32 | |
| #endif | |
| static const DWORD ps_2_32[] = | |
| { | |
| 0xffff0200, | |
| 0x05000051, 0xa00f0020, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, | |
| 0x03000002, 0x800f0000, 0x90e40000, 0xa0e40020, | |
| 0x0000ffff | |
| }; | |
| #if 0 | |
| /* This shader source generates syntax errors with the native shader assembler | |
| * due to the constant register index values. | |
| * The bytecode was modified by hand to use the intended values. */ | |
| ps_3_0 | |
| dcl_color0 v0 | |
| def c224, 1.0, 1.0, 1.0, 1.0 | |
| add oC0, v0, c224 | |
| #endif | |
| static const DWORD ps_3_224[] = | |
| { | |
| 0xffff0300, | |
| 0x0200001f, 0x8000000a, 0x900f0000, | |
| 0x05000051, 0xa00f00e0, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, | |
| 0x03000002, 0x800f0800, 0x90e40000, 0xa0e400e0, | |
| 0x0000ffff | |
| }; | |
| #if 0 | |
| /* This shader source generates syntax errors with the native shader assembler | |
| * due to the constant register index values. | |
| * The bytecode was modified by hand to use the intended values. */ | |
| ps_2_0 | |
| defb b0, true | |
| defi i0, 1, 1, 1, 1 | |
| rep i0 | |
| if b0 | |
| add r0, r0, v0 | |
| endif | |
| endrep | |
| mov oC0, r0 | |
| #endif | |
| static const DWORD ps_2_0_boolint[] = | |
| { | |
| 0xffff0200, | |
| 0x0200002f, 0xe00f0800, 0x00000001, | |
| 0x05000030, 0xf00f0000, 0x00000001, 0x00000001, 0x00000001, 0x00000001, | |
| 0x01000026, 0xf0e40000, | |
| 0x01000028, 0xe0e40800, | |
| 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, | |
| 0x0000002b, | |
| 0x00000027, | |
| 0x02000001, 0x800f0800, 0x80e40000, | |
| 0x0000ffff | |
| }; | |
| IDirect3DVertexShader9 *vs = NULL; | |
| IDirect3DPixelShader9 *ps = NULL; | |
| IDirect3DDevice9Ex *device; | |
| ULONG refcount; | |
| D3DCAPS9 caps; | |
| HWND window; | |
| HRESULT hr; | |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, | |
| 0, 0, 640, 480, 0, 0, 0, 0); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_ps, &vs); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreatePixelShader(device, simple_vs, &ps); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_4_0, &ps); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps); | |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); | |
| if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0)) | |
| { | |
| hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_0, &vs); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| if (caps.VertexShaderVersion <= D3DVS_VERSION(1, 1) && caps.MaxVertexShaderConst < 256) | |
| { | |
| hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_255, &vs); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| } | |
| else | |
| { | |
| skip("GPU supports SM2+, skipping SM1 test.\n"); | |
| } | |
| skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n"); | |
| } | |
| else | |
| { | |
| skip("This GPU supports SM3, skipping unsupported shader test.\n"); | |
| hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_255, &vs); | |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); | |
| IDirect3DVertexShader9_Release(vs); | |
| hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_1_256, &vs); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_256, &vs); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_i16, &vs); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreateVertexShader(device, vs_3_b16, &vs); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| } | |
| if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0)) | |
| { | |
| skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n"); | |
| goto cleanup; | |
| } | |
| hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_1_8, &ps); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_2_32, &ps); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_3_224, &ps); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| hr = IDirect3DDevice9Ex_CreatePixelShader(device, ps_2_0_boolint, &ps); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| if (ps) | |
| IDirect3DPixelShader9_Release(ps); | |
| cleanup: | |
| refcount = IDirect3DDevice9Ex_Release(device); | |
| ok(!refcount, "Device has %u references left.\n", refcount); | |
| DestroyWindow(window); | |
| } | |
| static HWND filter_messages; | |
| enum message_window | |
| { | |
| DEVICE_WINDOW, | |
| FOCUS_WINDOW, | |
| }; | |
| struct message | |
| { | |
| UINT message; | |
| enum message_window window; | |
| BOOL check_wparam; | |
| WPARAM expect_wparam; | |
| }; | |
| static const struct message *expect_messages; | |
| static HWND device_window, focus_window; | |
| static LONG windowposchanged_received, syscommand_received; | |
| struct wndproc_thread_param | |
| { | |
| HWND dummy_window; | |
| HANDLE window_created; | |
| HANDLE test_finished; | |
| BOOL running_in_foreground; | |
| }; | |
| static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) | |
| { | |
| if (filter_messages && filter_messages == hwnd) | |
| { | |
| if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY) | |
| todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd); | |
| } | |
| if (expect_messages) | |
| { | |
| HWND w; | |
| switch (expect_messages->window) | |
| { | |
| case DEVICE_WINDOW: | |
| w = device_window; | |
| break; | |
| case FOCUS_WINDOW: | |
| w = focus_window; | |
| break; | |
| default: | |
| w = NULL; | |
| break; | |
| }; | |
| if (hwnd == w && expect_messages->message == message) | |
| { | |
| if (expect_messages->check_wparam) | |
| ok(wparam == expect_messages->expect_wparam, | |
| "Got unexpected wparam %lx for message %x, expected %lx.\n", | |
| wparam, message, expect_messages->expect_wparam); | |
| ++expect_messages; | |
| } | |
| } | |
| /* KDE randomly does something with the hidden window during the | |
| * mode change that sometimes generates a WM_WINDOWPOSCHANGING | |
| * message. A WM_WINDOWPOSCHANGED message is not generated, so | |
| * just flag WM_WINDOWPOSCHANGED as bad. */ | |
| if (message == WM_WINDOWPOSCHANGED) | |
| InterlockedIncrement(&windowposchanged_received); | |
| else if (message == WM_SYSCOMMAND) | |
| InterlockedIncrement(&syscommand_received); | |
| return DefWindowProcA(hwnd, message, wparam, lparam); | |
| } | |
| static DWORD WINAPI wndproc_thread(void *param) | |
| { | |
| struct wndproc_thread_param *p = param; | |
| DWORD res; | |
| BOOL ret; | |
| p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", | |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, | |
| registry_mode.dmPelsHeight, 0, 0, 0, 0); | |
| p->running_in_foreground = SetForegroundWindow(p->dummy_window); | |
| ret = SetEvent(p->window_created); | |
| ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); | |
| for (;;) | |
| { | |
| MSG msg; | |
| while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) | |
| DispatchMessageA(&msg); | |
| res = WaitForSingleObject(p->test_finished, 100); | |
| if (res == WAIT_OBJECT_0) | |
| break; | |
| if (res != WAIT_TIMEOUT) | |
| { | |
| ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); | |
| break; | |
| } | |
| } | |
| DestroyWindow(p->dummy_window); | |
| return 0; | |
| } | |
| static void test_wndproc(void) | |
| { | |
| struct wndproc_thread_param thread_params; | |
| struct device_desc device_desc; | |
| IDirect3DDevice9Ex *device; | |
| WNDCLASSA wc = {0}; | |
| HANDLE thread; | |
| LONG_PTR proc; | |
| ULONG ref; | |
| DWORD res, tid; | |
| HWND tmp; | |
| UINT i, adapter_mode_count; | |
| HRESULT hr; | |
| D3DDISPLAYMODE d3ddm; | |
| DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0; | |
| DEVMODEW devmode; | |
| LONG change_ret; | |
| BOOL ret; | |
| IDirect3D9Ex *d3d9ex; | |
| static const struct message create_messages[] = | |
| { | |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, | |
| /* Do not test wparam here. If device creation succeeds, | |
| * wparam is WA_ACTIVE. If device creation fails (testbot) | |
| * wparam is set to WA_INACTIVE on some Windows versions. */ | |
| {WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0}, | |
| {WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0}, | |
| {0, 0, FALSE, 0}, | |
| }; | |
| static const struct message focus_loss_messages[] = | |
| { | |
| /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is | |
| * not reliable on X11 WMs. When the window focus follows the | |
| * mouse pointer the message is not sent. | |
| * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */ | |
| {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0}, | |
| /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is | |
| * not deterministic. */ | |
| {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0}, | |
| /* Windows sends WM_ACTIVATE to the device window, indicating that | |
| * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards | |
| * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED | |
| * leaves the device window active, breaking re-activation in the | |
| * lost device test. | |
| * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */ | |
| {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0}, | |
| {WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED}, | |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, | |
| /* WM_ACTIVATEAPP is sent to the device window too, but the order is | |
| * not deterministic. It may be sent after the focus window handling | |
| * or before. */ | |
| {0, 0, FALSE, 0}, | |
| }; | |
| static const struct message focus_loss_messages_nowc[] = | |
| { | |
| /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is | |
| * not reliable on X11 WMs. When the window focus follows the | |
| * mouse pointer the message is not sent. | |
| * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */ | |
| {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0}, | |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, | |
| {0, 0, FALSE, 0}, | |
| }; | |
| static const struct message focus_loss_messages_hidden[] = | |
| { | |
| {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0}, | |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, | |
| {0, 0, FALSE, 0}, | |
| }; | |
| static const struct message focus_loss_messages_filtered[] = | |
| { | |
| /* WM_ACTIVATE is delivered to the window proc because it is | |
| * generated by SetForegroundWindow before the d3d routine | |
| * starts it work. Don't check for it due to focus-follows-mouse | |
| * WMs though. */ | |
| {WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0}, | |
| {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE}, | |
| {0, 0, FALSE, 0}, | |
| }; | |
| static const struct message sc_restore_messages[] = | |
| { | |
| /* WM_SYSCOMMAND is delivered only once, after d3d has already | |
| * processed it. Our wndproc has no way to prevent d3d from | |
| * handling the message. The second DefWindowProc call done by | |
| * our wndproc doesn't do any changes to the window because it | |
| * is already restored due to d3d's handling. */ | |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, | |
| {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, | |
| {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_RESTORED}, | |
| {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_RESTORE}, | |
| {0, 0, FALSE, 0}, | |
| }; | |
| static const struct message sc_minimize_messages[] = | |
| { | |
| {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MINIMIZE}, | |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, | |
| {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, | |
| {WM_MOVE, FOCUS_WINDOW, FALSE, 0}, | |
| {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MINIMIZED}, | |
| {0, 0, FALSE, 0}, | |
| }; | |
| static const struct message sc_maximize_messages[] = | |
| { | |
| {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MAXIMIZE}, | |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0}, | |
| {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0}, | |
| {WM_MOVE, FOCUS_WINDOW, FALSE, 0}, | |
| /* WM_SIZE(SIZE_MAXIMIZED) is unreliable on native. */ | |
| {0, 0, FALSE, 0}, | |
| }; | |
| static const struct | |
| { | |
| DWORD create_flags; | |
| const struct message *focus_loss_messages; | |
| BOOL iconic; | |
| } | |
| tests[] = | |
| { | |
| {0, focus_loss_messages, TRUE}, | |
| {CREATE_DEVICE_NOWINDOWCHANGES, focus_loss_messages_nowc, FALSE}, | |
| }; | |
| hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); | |
| if (FAILED(hr)) | |
| { | |
| skip("Direct3D9Ex is not available (%#x)\n", hr); | |
| return; | |
| } | |
| adapter_mode_count = IDirect3D9Ex_GetAdapterModeCount(d3d9ex, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8); | |
| for (i = 0; i < adapter_mode_count; ++i) | |
| { | |
| hr = IDirect3D9Ex_EnumAdapterModes(d3d9ex, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &d3ddm); | |
| ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); | |
| if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight) | |
| continue; | |
| /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but | |
| * refuses to create a device at these sizes. */ | |
| if (d3ddm.Width < 640 || d3ddm.Height < 480) | |
| continue; | |
| if (!user32_width) | |
| { | |
| user32_width = d3ddm.Width; | |
| user32_height = d3ddm.Height; | |
| continue; | |
| } | |
| /* Make sure the d3d mode is smaller in width or height and at most | |
| * equal in the other dimension than the mode passed to | |
| * ChangeDisplaySettings. Otherwise Windows shrinks the window to | |
| * the ChangeDisplaySettings parameters + 12. */ | |
| if (d3ddm.Width == user32_width && d3ddm.Height == user32_height) | |
| continue; | |
| if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height) | |
| { | |
| d3d_width = d3ddm.Width; | |
| d3d_height = d3ddm.Height; | |
| break; | |
| } | |
| if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height) | |
| { | |
| d3d_width = user32_width; | |
| d3d_height = user32_height; | |
| user32_width = d3ddm.Width; | |
| user32_height = d3ddm.Height; | |
| break; | |
| } | |
| } | |
| IDirect3D9Ex_Release(d3d9ex); | |
| if (!d3d_width) | |
| { | |
| skip("Could not find adequate modes, skipping mode tests.\n"); | |
| return; | |
| } | |
| wc.lpfnWndProc = test_proc; | |
| wc.lpszClassName = "d3d9_test_wndproc_wc"; | |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); | |
| thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL); | |
| ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); | |
| thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL); | |
| ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); | |
| memset(&devmode, 0, sizeof(devmode)); | |
| devmode.dmSize = sizeof(devmode); | |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) | |
| { | |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; | |
| devmode.dmPelsWidth = user32_width; | |
| devmode.dmPelsHeight = user32_height; | |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); | |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); | |
| focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", | |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, user32_width, user32_height, 0, 0, 0, 0); | |
| device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", | |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, user32_width, user32_height, 0, 0, 0, 0); | |
| thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); | |
| ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); | |
| res = WaitForSingleObject(thread_params.window_created, INFINITE); | |
| ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); | |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", | |
| device_window, focus_window, thread_params.dummy_window); | |
| tmp = GetFocus(); | |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); | |
| if (thread_params.running_in_foreground) | |
| { | |
| tmp = GetForegroundWindow(); | |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", | |
| thread_params.dummy_window, tmp); | |
| } | |
| else | |
| skip("Not running in foreground, skip foreground window test\n"); | |
| flush_events(); | |
| expect_messages = create_messages; | |
| device_desc.device_window = device_window; | |
| device_desc.width = d3d_width; | |
| device_desc.height = d3d_height; | |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].create_flags; | |
| if (!(device = create_device(focus_window, &device_desc))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", | |
| expect_messages->message, expect_messages->window, i); | |
| expect_messages = NULL; | |
| if (0) /* Disabled until we can make this work in a reliable way on Wine. */ | |
| { | |
| tmp = GetFocus(); | |
| ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); | |
| tmp = GetForegroundWindow(); | |
| ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp); | |
| } | |
| SetForegroundWindow(focus_window); | |
| flush_events(); | |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", | |
| (LONG_PTR)test_proc); | |
| /* Change the mode while the device is in use and then drop focus. */ | |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; | |
| devmode.dmPelsWidth = user32_width; | |
| devmode.dmPelsHeight = user32_height; | |
| change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); | |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x, i=%u.\n", change_ret, i); | |
| /* Native needs a present call to pick up the mode change. */ | |
| hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL); | |
| todo_wine ok(hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x, i=%u.\n", hr, i); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window); | |
| todo_wine ok(hr == S_PRESENT_MODE_CHANGED, "Got unexpected hr %#x, i=%u.\n", hr, i); | |
| expect_messages = tests[i].focus_loss_messages; | |
| /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or | |
| * manually changing the focus. It generates the same messages, but the task | |
| * bar still shows the previous foreground window as active, and the window has | |
| * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating | |
| * the device is difficult, see below. */ | |
| SetForegroundWindow(GetDesktopWindow()); | |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", | |
| expect_messages->message, expect_messages->window, i); | |
| expect_messages = NULL; | |
| tmp = GetFocus(); | |
| ok(tmp != device_window, "The device window is active, i=%u.\n", i); | |
| ok(tmp != focus_window, "The focus window is active, i=%u.\n", i); | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window); | |
| ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x, i=%u.\n", hr, i); | |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); | |
| ok(ret, "Failed to get display mode.\n"); | |
| ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth | |
| && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", | |
| devmode.dmPelsWidth, devmode.dmPelsHeight); | |
| /* In d3d9ex the device and focus windows have to be minimized and restored, | |
| * otherwise native does not notice that focus has been restored. This is | |
| * independent of D3DCREATE_NOWINDOWCHANGES. */ | |
| ShowWindow(device_window, SW_MINIMIZE); | |
| ShowWindow(device_window, SW_RESTORE); | |
| /* Reactivation messages like in d3d8/9 are random in native d3d9ex. | |
| * Sometimes they are sent, sometimes they are not (tested on Vista | |
| * and Windows 7). The minimizing and restoring of the device window | |
| * may have something to do with this, but if the messages are sent, | |
| * they are generated by the 3 calls below. */ | |
| ShowWindow(focus_window, SW_MINIMIZE); | |
| ShowWindow(focus_window, SW_RESTORE); | |
| /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */ | |
| SetForegroundWindow(focus_window); | |
| flush_events(); | |
| SetForegroundWindow(focus_window); | |
| flush_events(); | |
| /* Calling Reset is not necessary in d3d9ex. */ | |
| hr = IDirect3DDevice9Ex_CheckDeviceState(device, device_window); | |
| ok(hr == S_OK, "Got unexpected hr %#x, i=%u.\n", hr, i); | |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); | |
| ok(ret, "Failed to get display mode.\n"); | |
| ok(devmode.dmPelsWidth == d3d_width | |
| && devmode.dmPelsHeight == d3d_height, "Got unexpect screen size %ux%u.\n", | |
| devmode.dmPelsWidth, devmode.dmPelsHeight); | |
| hr = reset_device(device, &device_desc); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| ShowWindow(device_window, SW_HIDE); | |
| flush_events(); | |
| expect_messages = focus_loss_messages_hidden; | |
| windowposchanged_received = 0; | |
| SetForegroundWindow(GetDesktopWindow()); | |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", | |
| expect_messages->message, expect_messages->window, i); | |
| ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it, i=%u.\n", i); | |
| expect_messages = NULL; | |
| flush_events(); | |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); | |
| ok(ret, "Failed to get display mode.\n"); | |
| ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth); | |
| ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight); | |
| /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows | |
| * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */ | |
| ShowWindow(focus_window, SW_SHOWNOACTIVATE); | |
| ShowWindow(focus_window, SW_SHOWMINNOACTIVE); | |
| flush_events(); | |
| syscommand_received = 0; | |
| expect_messages = sc_restore_messages; | |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0); | |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", | |
| expect_messages->message, expect_messages->window, i); | |
| ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received); | |
| expect_messages = NULL; | |
| flush_events(); | |
| expect_messages = sc_minimize_messages; | |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0); | |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", | |
| expect_messages->message, expect_messages->window, i); | |
| expect_messages = NULL; | |
| flush_events(); | |
| expect_messages = sc_maximize_messages; | |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0); | |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", | |
| expect_messages->message, expect_messages->window, i); | |
| expect_messages = NULL; | |
| flush_events(); | |
| SetForegroundWindow(GetDesktopWindow()); | |
| ShowWindow(device_window, SW_MINIMIZE); | |
| ShowWindow(device_window, SW_RESTORE); | |
| ShowWindow(focus_window, SW_MINIMIZE); | |
| ShowWindow(focus_window, SW_RESTORE); | |
| SetForegroundWindow(focus_window); | |
| flush_events(); | |
| filter_messages = focus_window; | |
| ref = IDirect3DDevice9Ex_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i); | |
| /* Fix up the mode until Wine's device release behavior is fixed. */ | |
| change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); | |
| ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx, i=%u.\n", | |
| (LONG_PTR)test_proc, proc, i); | |
| /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent | |
| * on native in the test below. It isn't needed anyways. Creating the third | |
| * device will show it again. */ | |
| filter_messages = NULL; | |
| ShowWindow(device_window, SW_HIDE); | |
| /* Remove the maximized state from the SYSCOMMAND test while we're not | |
| * interfering with a device. */ | |
| ShowWindow(focus_window, SW_SHOWNORMAL); | |
| filter_messages = focus_window; | |
| device_desc.device_window = focus_window; | |
| if (!(device = create_device(focus_window, &device_desc))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| filter_messages = NULL; | |
| SetForegroundWindow(focus_window); /* For KDE. */ | |
| flush_events(); | |
| expect_messages = focus_loss_messages_filtered; | |
| windowposchanged_received = 0; | |
| SetForegroundWindow(GetDesktopWindow()); | |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", | |
| expect_messages->message, expect_messages->window, i); | |
| ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it, i=%u.\n", i); | |
| expect_messages = NULL; | |
| /* The window is iconic even though no message was sent. */ | |
| ok(!IsIconic(focus_window) == !tests[i].iconic, | |
| "Expected IsIconic %u, got %u, i=%u.\n", tests[i].iconic, IsIconic(focus_window), i); | |
| ShowWindow(focus_window, SW_SHOWNOACTIVATE); | |
| ShowWindow(focus_window, SW_SHOWMINNOACTIVE); | |
| flush_events(); | |
| syscommand_received = 0; | |
| expect_messages = sc_restore_messages; | |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0); | |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", | |
| expect_messages->message, expect_messages->window, i); | |
| ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received); | |
| expect_messages = NULL; | |
| flush_events(); | |
| /* For FVWM. */ | |
| ShowWindow(focus_window, SW_RESTORE); | |
| flush_events(); | |
| expect_messages = sc_minimize_messages; | |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0); | |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", | |
| expect_messages->message, expect_messages->window, i); | |
| expect_messages = NULL; | |
| flush_events(); | |
| expect_messages = sc_maximize_messages; | |
| SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0); | |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n", | |
| expect_messages->message, expect_messages->window, i); | |
| expect_messages = NULL; | |
| flush_events(); | |
| /* This test can't activate, drop focus and restore focus like in plain d3d9 because d3d9ex | |
| * immediately restores the device on activation. There are plenty of WM_WINDOWPOSCHANGED | |
| * messages that are generated by ShowWindow, so testing for their absence is pointless. */ | |
| ShowWindow(focus_window, SW_MINIMIZE); | |
| ShowWindow(focus_window, SW_RESTORE); | |
| SetForegroundWindow(focus_window); | |
| flush_events(); | |
| filter_messages = focus_window; | |
| ref = IDirect3DDevice9Ex_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u, i=%u.\n", ref, i); | |
| device_desc.device_window = device_window; | |
| if (!(device = create_device(focus_window, &device_desc))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); | |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", | |
| (LONG_PTR)test_proc); | |
| ref = IDirect3DDevice9Ex_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)DefWindowProcA, proc); | |
| done: | |
| filter_messages = NULL; | |
| DestroyWindow(device_window); | |
| DestroyWindow(focus_window); | |
| SetEvent(thread_params.test_finished); | |
| WaitForSingleObject(thread, INFINITE); | |
| CloseHandle(thread); | |
| } | |
| CloseHandle(thread_params.test_finished); | |
| CloseHandle(thread_params.window_created); | |
| UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); | |
| } | |
| static void test_wndproc_windowed(void) | |
| { | |
| struct wndproc_thread_param thread_params; | |
| struct device_desc device_desc; | |
| IDirect3DDevice9Ex *device; | |
| WNDCLASSA wc = {0}; | |
| HANDLE thread; | |
| LONG_PTR proc; | |
| HRESULT hr; | |
| ULONG ref; | |
| DWORD res, tid; | |
| HWND tmp; | |
| wc.lpfnWndProc = test_proc; | |
| wc.lpszClassName = "d3d9_test_wndproc_wc"; | |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); | |
| thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL); | |
| ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); | |
| thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL); | |
| ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); | |
| focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", | |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, | |
| registry_mode.dmPelsHeight, 0, 0, 0, 0); | |
| device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", | |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth, | |
| registry_mode.dmPelsHeight, 0, 0, 0, 0); | |
| thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); | |
| ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); | |
| res = WaitForSingleObject(thread_params.window_created, INFINITE); | |
| ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); | |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", | |
| device_window, focus_window, thread_params.dummy_window); | |
| tmp = GetFocus(); | |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); | |
| if (thread_params.running_in_foreground) | |
| { | |
| tmp = GetForegroundWindow(); | |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", | |
| thread_params.dummy_window, tmp); | |
| } | |
| else | |
| skip("Not running in foreground, skip foreground window test\n"); | |
| filter_messages = focus_window; | |
| device_desc.device_window = device_window; | |
| device_desc.width = registry_mode.dmPelsWidth; | |
| device_desc.height = registry_mode.dmPelsHeight; | |
| device_desc.flags = 0; | |
| if (!(device = create_device(focus_window, &device_desc))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| tmp = GetFocus(); | |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); | |
| tmp = GetForegroundWindow(); | |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", | |
| thread_params.dummy_window, tmp); | |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| filter_messages = NULL; | |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; | |
| hr = reset_device(device, &device_desc); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); | |
| device_desc.flags = 0; | |
| hr = reset_device(device, &device_desc); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| filter_messages = focus_window; | |
| ref = IDirect3DDevice9Ex_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); | |
| filter_messages = device_window; | |
| device_desc.device_window = focus_window; | |
| if (!(device = create_device(focus_window, &device_desc))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| filter_messages = NULL; | |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; | |
| hr = reset_device(device, &device_desc); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); | |
| device_desc.flags = 0; | |
| hr = reset_device(device, &device_desc); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| filter_messages = device_window; | |
| ref = IDirect3DDevice9Ex_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); | |
| device_desc.device_window = device_window; | |
| if (!(device = create_device(focus_window, &device_desc))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| goto done; | |
| } | |
| filter_messages = NULL; | |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN; | |
| hr = reset_device(device, &device_desc); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc); | |
| device_desc.flags = 0; | |
| hr = reset_device(device, &device_desc); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); | |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", | |
| (LONG_PTR)test_proc, proc); | |
| filter_messages = device_window; | |
| ref = IDirect3DDevice9Ex_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); | |
| done: | |
| filter_messages = NULL; | |
| SetEvent(thread_params.test_finished); | |
| WaitForSingleObject(thread, INFINITE); | |
| CloseHandle(thread_params.test_finished); | |
| CloseHandle(thread_params.window_created); | |
| CloseHandle(thread); | |
| DestroyWindow(device_window); | |
| DestroyWindow(focus_window); | |
| UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); | |
| } | |
| static void test_window_style(void) | |
| { | |
| RECT focus_rect, device_rect, fullscreen_rect, r, r2; | |
| LONG device_style, device_exstyle, expected_style; | |
| LONG focus_style, focus_exstyle; | |
| struct device_desc device_desc; | |
| LONG style; | |
| IDirect3DDevice9Ex *device; | |
| HRESULT hr; | |
| ULONG ref; | |
| BOOL ret; | |
| static const struct | |
| { | |
| LONG style_flags; | |
| DWORD device_flags; | |
| LONG focus_loss_style; | |
| LONG create2_style, create2_exstyle; | |
| } | |
| tests[] = | |
| { | |
| {0, 0, 0, WS_VISIBLE, WS_EX_TOPMOST}, | |
| {WS_VISIBLE, 0, WS_MINIMIZE, WS_VISIBLE, WS_EX_TOPMOST}, | |
| {0, CREATE_DEVICE_NOWINDOWCHANGES, 0, 0, 0}, | |
| {WS_VISIBLE, CREATE_DEVICE_NOWINDOWCHANGES, 0, 0, 0}, | |
| }; | |
| unsigned int i; | |
| SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); | |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) | |
| { | |
| focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags, | |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); | |
| device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags, | |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); | |
| device_style = GetWindowLongA(device_window, GWL_STYLE); | |
| device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE); | |
| focus_style = GetWindowLongA(focus_window, GWL_STYLE); | |
| focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE); | |
| GetWindowRect(focus_window, &focus_rect); | |
| GetWindowRect(device_window, &device_rect); | |
| device_desc.device_window = device_window; | |
| device_desc.width = registry_mode.dmPelsWidth; | |
| device_desc.height = registry_mode.dmPelsHeight; | |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].device_flags; | |
| if (!(device = create_device(focus_window, &device_desc))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| DestroyWindow(device_window); | |
| DestroyWindow(focus_window); | |
| return; | |
| } | |
| style = GetWindowLongA(device_window, GWL_STYLE); | |
| todo_wine ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n", | |
| device_style, style, i); | |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); | |
| todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n", | |
| device_exstyle, style, i); | |
| style = GetWindowLongA(focus_window, GWL_STYLE); | |
| ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", | |
| focus_style, style, i); | |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); | |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", | |
| focus_exstyle, style, i); | |
| GetWindowRect(device_window, &r); | |
| if (tests[i].device_flags & CREATE_DEVICE_NOWINDOWCHANGES) | |
| todo_wine ok(EqualRect(&r, &device_rect), "Expected %s, got %s, i=%u.\n", | |
| wine_dbgstr_rect(&device_rect), wine_dbgstr_rect(&r), i); | |
| else | |
| ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s, i=%u.\n", | |
| wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r), i); | |
| GetClientRect(device_window, &r2); | |
| todo_wine ok(!EqualRect(&r, &r2), "Client rect and window rect are equal, i=%u.\n", i); | |
| GetWindowRect(focus_window, &r); | |
| ok(EqualRect(&r, &focus_rect), "Expected %s, got %s, i=%u.\n", | |
| wine_dbgstr_rect(&focus_rect), wine_dbgstr_rect(&r), i); | |
| device_desc.flags = 0; | |
| hr = reset_device(device, &device_desc); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); | |
| style = GetWindowLongA(device_window, GWL_STYLE); | |
| todo_wine_if (!(tests[i].style_flags & WS_VISIBLE)) | |
| ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n", | |
| device_style, style, i); | |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); | |
| todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n", | |
| device_exstyle, style, i); | |
| style = GetWindowLongA(focus_window, GWL_STYLE); | |
| ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", | |
| focus_style, style, i); | |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); | |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", | |
| focus_exstyle, style, i); | |
| ref = IDirect3DDevice9Ex_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); | |
| style = GetWindowLongA(device_window, GWL_STYLE); | |
| todo_wine_if (!(device_style & WS_VISIBLE)) | |
| ok(style == device_style, "Expected device window style %#x, got %#x, i=%u.\n", | |
| device_style, style, i); | |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); | |
| todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n", | |
| device_exstyle, style, i); | |
| style = GetWindowLongA(focus_window, GWL_STYLE); | |
| ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", | |
| focus_style, style, i); | |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); | |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", | |
| focus_exstyle, style, i); | |
| /* The second time a device is created on the window the window becomes visible and | |
| * topmost if D3DCREATE_NOWINDOWCHANGES is not set. */ | |
| device_desc.flags = CREATE_DEVICE_FULLSCREEN | tests[i].device_flags; | |
| device = create_device(focus_window, &device_desc); | |
| ok(!!device, "Failed to create a D3D device.\n"); | |
| style = GetWindowLongA(device_window, GWL_STYLE); | |
| expected_style = device_style | tests[i].create2_style; | |
| todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n", | |
| expected_style, style, i); | |
| expected_style = device_exstyle | tests[i].create2_exstyle; | |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); | |
| todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x, i=%u.\n", | |
| expected_style, style, i); | |
| style = GetWindowLongA(focus_window, GWL_STYLE); | |
| ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", | |
| focus_style, style, i); | |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); | |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", | |
| focus_exstyle, style, i); | |
| ref = IDirect3DDevice9Ex_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); | |
| DestroyWindow(device_window); | |
| DestroyWindow(focus_window); | |
| focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags, | |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); | |
| device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW | tests[i].style_flags, | |
| 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0); | |
| device_desc.device_window = device_window; | |
| device = create_device(focus_window, &device_desc); | |
| ok(!!device, "Failed to create a D3D device.\n"); | |
| ret = SetForegroundWindow(GetDesktopWindow()); | |
| ok(ret, "Failed to set foreground window.\n"); | |
| style = GetWindowLongA(device_window, GWL_STYLE); | |
| expected_style = device_style | tests[i].focus_loss_style; | |
| todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x, i=%u.\n", | |
| expected_style, style, i); | |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); | |
| todo_wine ok(style == device_exstyle, "Expected device window extended style %#x, got %#x, i=%u.\n", | |
| device_exstyle, style, i); | |
| style = GetWindowLongA(focus_window, GWL_STYLE); | |
| ok(style == focus_style, "Expected focus window style %#x, got %#x, i=%u.\n", | |
| focus_style, style, i); | |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); | |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x, i=%u.\n", | |
| focus_exstyle, style, i); | |
| ref = IDirect3DDevice9Ex_Release(device); | |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); | |
| DestroyWindow(device_window); | |
| DestroyWindow(focus_window); | |
| } | |
| } | |
| static void test_swapchain_parameters(void) | |
| { | |
| IDirect3DDevice9Ex *device; | |
| IDirect3D9Ex *d3d9ex; | |
| HWND window; | |
| HRESULT hr; | |
| unsigned int i; | |
| D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0}, present_parameters2; | |
| IDirect3DSwapChain9 *swapchain; | |
| D3DDISPLAYMODEEX mode = {0}; | |
| static const struct | |
| { | |
| BOOL windowed; | |
| UINT backbuffer_count; | |
| D3DSWAPEFFECT swap_effect; | |
| HRESULT hr; | |
| } | |
| tests[] = | |
| { | |
| /* Swap effect 0 is not allowed. */ | |
| {TRUE, 1, 0, D3DERR_INVALIDCALL}, | |
| {FALSE, 1, 0, D3DERR_INVALIDCALL}, | |
| /* All (non-ex) swap effects are allowed in | |
| * windowed and fullscreen mode. */ | |
| {TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK}, | |
| {TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK}, | |
| {FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK}, | |
| {FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK}, | |
| {FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK}, | |
| /* Only one backbuffer in copy mode. */ | |
| {TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK}, | |
| {TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK}, | |
| {TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL}, | |
| {FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL}, | |
| /* Ok with the others, in fullscreen and windowed mode. */ | |
| {TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK}, | |
| {TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK}, | |
| {FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK}, | |
| {FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK}, | |
| /* D3D9Ex swap effects. Flipex works, Overlay is complicated | |
| * and depends on HW features, pixel format, etc. */ | |
| {TRUE, 1, D3DSWAPEFFECT_FLIPEX, D3D_OK}, | |
| {TRUE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL}, | |
| {FALSE, 1, D3DSWAPEFFECT_FLIPEX, D3D_OK}, | |
| {FALSE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL}, | |
| /* 30 is the highest allowed backbuffer count. */ | |
| {TRUE, 30, D3DSWAPEFFECT_DISCARD, D3D_OK}, | |
| {TRUE, 31, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL}, | |
| {TRUE, 30, D3DSWAPEFFECT_FLIP, D3D_OK}, | |
| {TRUE, 31, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL}, | |
| {FALSE, 30, D3DSWAPEFFECT_DISCARD, D3D_OK}, | |
| {FALSE, 31, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL}, | |
| {FALSE, 30, D3DSWAPEFFECT_FLIP, D3D_OK}, | |
| {FALSE, 31, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL}, | |
| }; | |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, | |
| 0, 0, 640, 480, NULL, NULL, NULL, NULL); | |
| hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex); | |
| if (FAILED(hr)) | |
| { | |
| skip("Direct3D9Ex is not available (%#x)\n", hr); | |
| return; | |
| } | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device, skipping tests.\n"); | |
| IDirect3D9Ex_Release(d3d9ex); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| IDirect3DDevice9Ex_Release(device); | |
| present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth; | |
| present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight; | |
| present_parameters_windowed.hDeviceWindow = window; | |
| present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8; | |
| present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY; | |
| present_parameters_windowed.Windowed = TRUE; | |
| present_parameters_windowed.BackBufferCount = 1; | |
| mode.Size = sizeof(mode); | |
| mode.Width = registry_mode.dmPelsWidth; | |
| mode.Height = registry_mode.dmPelsHeight; | |
| mode.RefreshRate = 0; | |
| mode.Format = D3DFMT_X8R8G8B8; | |
| mode.ScanLineOrdering = 0; | |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) | |
| { | |
| memset(&present_parameters, 0, sizeof(present_parameters)); | |
| present_parameters.BackBufferWidth = registry_mode.dmPelsWidth; | |
| present_parameters.BackBufferHeight = registry_mode.dmPelsHeight; | |
| present_parameters.hDeviceWindow = window; | |
| present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8; | |
| present_parameters.SwapEffect = tests[i].swap_effect; | |
| present_parameters.Windowed = tests[i].windowed; | |
| present_parameters.BackBufferCount = tests[i].backbuffer_count; | |
| hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, | |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, | |
| tests[i].windowed ? NULL : &mode, &device); | |
| ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i); | |
| if (SUCCEEDED(hr)) | |
| { | |
| UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1; | |
| hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain); | |
| ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x, test %u.\n", hr, i); | |
| hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters2); | |
| ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x, test %u.\n", hr, i); | |
| ok(present_parameters2.SwapEffect == tests[i].swap_effect, "Swap effect changed from %u to %u, test %u.\n", | |
| tests[i].swap_effect, present_parameters2.SwapEffect, i); | |
| ok(present_parameters2.BackBufferCount == bb_count, "Backbuffer count changed from %u to %u, test %u.\n", | |
| bb_count, present_parameters2.BackBufferCount, i); | |
| ok(present_parameters2.Windowed == tests[i].windowed, "Windowed changed from %u to %u, test %u.\n", | |
| tests[i].windowed, present_parameters2.Windowed, i); | |
| IDirect3DSwapChain9_Release(swapchain); | |
| IDirect3DDevice9Ex_Release(device); | |
| } | |
| hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, | |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, NULL, &device); | |
| ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i); | |
| memset(&present_parameters, 0, sizeof(present_parameters)); | |
| present_parameters.BackBufferWidth = registry_mode.dmPelsWidth; | |
| present_parameters.BackBufferHeight = registry_mode.dmPelsHeight; | |
| present_parameters.hDeviceWindow = window; | |
| present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8; | |
| present_parameters.SwapEffect = tests[i].swap_effect; | |
| present_parameters.Windowed = tests[i].windowed; | |
| present_parameters.BackBufferCount = tests[i].backbuffer_count; | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters, tests[i].windowed ? NULL : &mode); | |
| ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i); | |
| if (FAILED(hr)) | |
| { | |
| hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters_windowed, NULL); | |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i); | |
| } | |
| IDirect3DDevice9Ex_Release(device); | |
| } | |
| IDirect3D9Ex_Release(d3d9ex); | |
| DestroyWindow(window); | |
| } | |
| static void test_backbuffer_resize(void) | |
| { | |
| D3DPRESENT_PARAMETERS present_parameters = {0}; | |
| IDirect3DSurface9 *backbuffer, *old_backbuffer; | |
| D3DSURFACE_DESC surface_desc; | |
| IDirect3DDevice9Ex *device; | |
| D3DCOLOR color; | |
| ULONG refcount; | |
| HWND window; | |
| HRESULT hr; | |
| static const struct | |
| { | |
| float position[3]; | |
| DWORD diffuse; | |
| } | |
| quad[] = | |
| { | |
| {{-1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)}, | |
| {{-1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)}, | |
| {{ 1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)}, | |
| {{ 1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)}, | |
| }; | |
| window = create_window(); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device.\n"); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE); | |
| ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); | |
| ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); | |
| ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); | |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); | |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); | |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0); | |
| ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); | |
| color = get_pixel_color(device, 1, 1); | |
| ok(color == 0x00ff0000, "Got unexpected color 0x%08x.\n", color); | |
| present_parameters.BackBufferWidth = 800; | |
| present_parameters.BackBufferHeight = 600; | |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; | |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| present_parameters.hDeviceWindow = NULL; | |
| present_parameters.Windowed = TRUE; | |
| present_parameters.EnableAutoDepthStencil = TRUE; | |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; | |
| hr = IDirect3DDevice9_Reset(device, &present_parameters); | |
| ok(SUCCEEDED(hr), "Failed to reset, hr %#x.\n", hr); | |
| old_backbuffer = backbuffer; | |
| hr = IDirect3DSurface9_GetDesc(old_backbuffer, &surface_desc); | |
| ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); | |
| todo_wine ok(surface_desc.Width == 640, "Got unexpected width %u.\n", surface_desc.Width); | |
| todo_wine ok(surface_desc.Height == 480, "Got unexpected height %u.\n", surface_desc.Height); | |
| refcount = IDirect3DSurface9_Release(old_backbuffer); | |
| ok(!refcount, "Surface has %u references left.\n", refcount); | |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); | |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); | |
| todo_wine ok(backbuffer != old_backbuffer, "Expected new backbuffer surface.\n"); | |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); | |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0); | |
| ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); | |
| color = get_pixel_color(device, 1, 1); | |
| ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color); | |
| color = get_pixel_color(device, 700, 500); | |
| ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color); | |
| hr = IDirect3DDevice9_BeginScene(device); | |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad)); | |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); | |
| hr = IDirect3DDevice9_EndScene(device); | |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); | |
| color = get_pixel_color(device, 1, 1); | |
| ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color); | |
| color = get_pixel_color(device, 700, 500); | |
| ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color); | |
| IDirect3DSurface9_Release(backbuffer); | |
| refcount = IDirect3DDevice9_Release(device); | |
| ok(!refcount, "Device has %u references left.\n", refcount); | |
| DestroyWindow(window); | |
| } | |
| static void test_format_unknown(void) | |
| { | |
| IDirect3DDevice9Ex *device; | |
| UINT refcount; | |
| HWND window; | |
| void *iface; | |
| HRESULT hr; | |
| window = create_window(); | |
| if (!(device = create_device(window, NULL))) | |
| { | |
| skip("Failed to create a D3D device.\n"); | |
| DestroyWindow(window); | |
| return; | |
| } | |
| iface = (void *)0xdeadbeef; | |
| hr = IDirect3DDevice9Ex_CreateRenderTarget(device, 64, 64, | |
| D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, FALSE, (IDirect3DSurface9 **)&iface, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| ok(!iface, "Got unexpected iface %p.\n", iface); | |
| iface = (void *)0xdeadbeef; | |
| hr = IDirect3DDevice9Ex_CreateRenderTargetEx(device, 64, 64, | |
| D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, FALSE, (IDirect3DSurface9 **)&iface, NULL, 0); | |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| ok(!iface, "Got unexpected iface %p.\n", iface); | |
| iface = (void *)0xdeadbeef; | |
| hr = IDirect3DDevice9Ex_CreateDepthStencilSurface(device, 64, 64, | |
| D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, TRUE, (IDirect3DSurface9 **)&iface, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| ok(!iface, "Got unexpected iface %p.\n", iface); | |
| iface = (void *)0xdeadbeef; | |
| hr = IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(device, 64, 64, | |
| D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, 0, TRUE, (IDirect3DSurface9 **)&iface, NULL, 0); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| ok(!iface, "Got unexpected iface %p.\n", iface); | |
| iface = (void *)0xdeadbeef; | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 64, 64, | |
| D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DSurface9 **)&iface, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| ok(!iface, "Got unexpected iface %p.\n", iface); | |
| iface = (void *)0xdeadbeef; | |
| hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(device, 64, 64, | |
| D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DSurface9 **)&iface, NULL, 9); | |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| todo_wine ok(!iface, "Got unexpected iface %p.\n", iface); | |
| iface = (void *)0xdeadbeef; | |
| hr = IDirect3DDevice9Ex_CreateTexture(device, 64, 64, 1, 0, | |
| D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DTexture9 **)&iface, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| ok(!iface, "Got unexpected iface %p.\n", iface); | |
| iface = (void *)0xdeadbeef; | |
| hr = IDirect3DDevice9Ex_CreateCubeTexture(device, 64, 1, 0, | |
| D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DCubeTexture9 **)&iface, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| ok(!iface, "Got unexpected iface %p.\n", iface); | |
| iface = (void *)0xdeadbeef; | |
| hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 64, 64, 1, 1, 0, | |
| D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DVolumeTexture9 **)&iface, NULL); | |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); | |
| ok(!iface, "Got unexpected iface %p.\n", iface); | |
| refcount = IDirect3DDevice9Ex_Release(device); | |
| ok(!refcount, "Device has %u references left.\n", refcount); | |
| DestroyWindow(window); | |
| } | |
| START_TEST(d3d9ex) | |
| { | |
| DEVMODEW current_mode; | |
| d3d9_handle = LoadLibraryA("d3d9.dll"); | |
| if (!d3d9_handle) | |
| { | |
| skip("Could not load d3d9.dll\n"); | |
| return; | |
| } | |
| pDirect3DCreate9Ex = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9Ex"); | |
| if (!pDirect3DCreate9Ex) { | |
| win_skip("Failed to get address of Direct3DCreate9Ex\n"); | |
| return; | |
| } | |
| memset(¤t_mode, 0, sizeof(current_mode)); | |
| current_mode.dmSize = sizeof(current_mode); | |
| ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, ¤t_mode), "Failed to get display mode.\n"); | |
| registry_mode.dmSize = sizeof(registry_mode); | |
| ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, ®istry_mode), "Failed to get display mode.\n"); | |
| if (current_mode.dmPelsWidth != registry_mode.dmPelsWidth | |
| || current_mode.dmPelsHeight != registry_mode.dmPelsHeight) | |
| { | |
| skip("Current mode does not match registry mode, skipping test.\n"); | |
| return; | |
| } | |
| test_qi_base_to_ex(); | |
| test_qi_ex_to_base(); | |
| test_swapchain_get_displaymode_ex(); | |
| test_get_adapter_luid(); | |
| test_get_adapter_displaymode_ex(); | |
| test_create_depth_stencil_surface_ex(); | |
| test_user_memory(); | |
| test_reset(); | |
| test_reset_ex(); | |
| test_reset_resources(); | |
| test_vidmem_accounting(); | |
| test_user_memory_getdc(); | |
| test_lost_device(); | |
| test_unsupported_shaders(); | |
| test_wndproc(); | |
| test_wndproc_windowed(); | |
| test_window_style(); | |
| test_swapchain_parameters(); | |
| test_backbuffer_resize(); | |
| test_format_unknown(); | |
| } |