| /* |
| * VGA hardware emulation |
| * |
| * Copyright 1998 Ove Kåven (with some help from Marcus Meissner) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include <stdarg.h> |
| #include <string.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wincon.h" |
| #include "miscemu.h" |
| #include "dosexe.h" |
| #include "vga.h" |
| #include "ddraw.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| static IDirectDraw *lpddraw = NULL; |
| static IDirectDrawSurface *lpddsurf; |
| static IDirectDrawPalette *lpddpal; |
| static DDSURFACEDESC sdesc; |
| |
| static BOOL vga_retrace_vertical; |
| static BOOL vga_retrace_horizontal; |
| |
| /* |
| * Size and location of VGA controller window to framebuffer. |
| * |
| * Note: We support only single window even though some |
| * controllers support two. This should not be changed unless |
| * there are programs that depend on having two windows. |
| */ |
| #define VGA_WINDOW_SIZE (64 * 1024) |
| #define VGA_WINDOW_START ((char *)0xa0000) |
| |
| /* |
| * VGA controller memory is emulated using linear framebuffer. |
| * This frambuffer also acts as an interface |
| * between VGA controller emulation and DirectDraw. |
| * |
| * vga_fb_width: Display width in pixels. Can be modified when |
| * display mode is changed. |
| * vga_fb_height: Display height in pixels. Can be modified when |
| * display mode is changed. |
| * vga_fb_depth: Number of bits used to store single pixel color information. |
| * Each pixel uses (vga_fb_depth+7)/8 bytes because |
| * 1-16 color modes are mapped to 256 color mode. |
| * Can be modified when display mode is changed. |
| * vga_fb_pitch: How many bytes to add to pointer in order to move |
| * from one row to another. This is fixed in VGA modes, |
| * but can be modified in SVGA modes. |
| * vga_fb_offset: Offset added to framebuffer start address in order |
| * to find the display origin. Programs use this to do |
| * double buffering and to scroll display. The value can |
| * be modified in VGA and SVGA modes. |
| * vga_fb_size: How many bytes are allocated to framebuffer. |
| * VGA framebuffers are always larger than display size and |
| * SVGA framebuffers may also be. |
| * vga_fb_data: Pointer to framebuffer start. |
| * vga_fb_window: Offset of 64k window 0xa0000 in bytes from framebuffer start. |
| * This value is >= 0, if mode uses linear framebuffer and |
| * -1, if mode uses color planes. This value is fixed |
| * in all modes except 0x13 (256 color VGA) where |
| * 0 means normal mode and -1 means Mode-X (unchained mode). |
| */ |
| static int vga_fb_width; |
| static int vga_fb_height; |
| static int vga_fb_depth; |
| static int vga_fb_pitch; |
| static int vga_fb_offset; |
| static int vga_fb_size = 0; |
| static char *vga_fb_data = 0; |
| static int vga_fb_window = 0; |
| |
| /* |
| * VGA text mode data. |
| * |
| * vga_text_attr: Current active attribute. |
| * vga_text_old: Last data sent to console. |
| * This is used to optimize console updates. |
| * vga_text_width: Width of the text display in characters. |
| * vga_text_height: Height of the text display in characters. |
| * vga_text_x: Current cursor X-position. Starts from zero. |
| * vga_text_y: Current cursor Y-position. Starts from zero. |
| * vga_text_console: TRUE if stdout is console, |
| * FALSE if it is regular file. |
| */ |
| static BYTE vga_text_attr; |
| static char *vga_text_old = NULL; |
| static BYTE vga_text_width; |
| static BYTE vga_text_height; |
| static BYTE vga_text_x; |
| static BYTE vga_text_y; |
| static BOOL vga_text_console; |
| |
| /* |
| * VGA controller ports 0x3c0, 0x3c4, 0x3ce and 0x3d4 are |
| * indexed registers. These ports are used to select VGA controller |
| * subregister that can be written to or read from using ports 0x3c1, |
| * 0x3c5, 0x3cf or 0x3d5. Selected subregister indexes are |
| * stored in variables vga_index_*. |
| * |
| * Port 0x3c0 is special because it is both index and |
| * data-write register. Flip-flop vga_address_3c0 tells whether |
| * the port acts currently as an address register. Reading from port |
| * 0x3da resets the flip-flop to address mode. |
| */ |
| static BYTE vga_index_3c0; |
| static BYTE vga_index_3c4; |
| static BYTE vga_index_3ce; |
| static BYTE vga_index_3d4; |
| static BOOL vga_address_3c0 = TRUE; |
| |
| /* |
| * This mutex is used to protect VGA state during asynchronous |
| * screen updates (see VGA_Poll). It makes sure that VGA state changes |
| * are atomic and the user interface is protected from flicker and |
| * corruption. |
| * |
| * The mutex actually serializes VGA operations and the screen update. |
| * Which means that whenever VGA_Poll occurs, application stalls if it |
| * tries to modify VGA state. This is not how real VGA adapters work, |
| * but it makes timing and correctness issues much easier to deal with. |
| */ |
| static CRITICAL_SECTION vga_lock; |
| static CRITICAL_SECTION_DEBUG critsect_debug = |
| { |
| 0, 0, &vga_lock, |
| { &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList }, |
| 0, 0, { 0, (DWORD)(__FILE__ ": vga_lock") } |
| }; |
| static CRITICAL_SECTION vga_lock = { &critsect_debug, -1, 0, 0, 0, 0 }; |
| |
| typedef HRESULT (WINAPI *DirectDrawCreateProc)(LPGUID,LPDIRECTDRAW *,LPUNKNOWN); |
| static DirectDrawCreateProc pDirectDrawCreate; |
| |
| static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high ); |
| |
| static HWND vga_hwnd = NULL; |
| |
| /* |
| * For simplicity, I'm creating a second palette. |
| * 16 color accesses will use these pointers and insert |
| * entries from the 64-color palette into the default |
| * palette. --Robert 'Admiral' Coeyman |
| */ |
| |
| static char vga_16_palette[17]={ |
| 0x00, /* 0 - Black */ |
| 0x01, /* 1 - Blue */ |
| 0x02, /* 2 - Green */ |
| 0x03, /* 3 - Cyan */ |
| 0x04, /* 4 - Red */ |
| 0x05, /* 5 - Magenta */ |
| 0x14, /* 6 - Brown */ |
| 0x07, /* 7 - Light gray */ |
| 0x38, /* 8 - Dark gray */ |
| 0x39, /* 9 - Light blue */ |
| 0x3a, /* A - Light green */ |
| 0x3b, /* B - Light cyan */ |
| 0x3c, /* C - Light red */ |
| 0x3d, /* D - Light magenta */ |
| 0x3e, /* E - Yellow */ |
| 0x3f, /* F - White */ |
| 0x00 /* Border Color */ |
| }; |
| |
| static PALETTEENTRY vga_def_palette[256]={ |
| /* red green blue */ |
| {0x00, 0x00, 0x00}, /* 0 - Black */ |
| {0x00, 0x00, 0x80}, /* 1 - Blue */ |
| {0x00, 0x80, 0x00}, /* 2 - Green */ |
| {0x00, 0x80, 0x80}, /* 3 - Cyan */ |
| {0x80, 0x00, 0x00}, /* 4 - Red */ |
| {0x80, 0x00, 0x80}, /* 5 - Magenta */ |
| {0x80, 0x80, 0x00}, /* 6 - Brown */ |
| {0xC0, 0xC0, 0xC0}, /* 7 - Light gray */ |
| {0x80, 0x80, 0x80}, /* 8 - Dark gray */ |
| {0x00, 0x00, 0xFF}, /* 9 - Light blue */ |
| {0x00, 0xFF, 0x00}, /* A - Light green */ |
| {0x00, 0xFF, 0xFF}, /* B - Light cyan */ |
| {0xFF, 0x00, 0x00}, /* C - Light red */ |
| {0xFF, 0x00, 0xFF}, /* D - Light magenta */ |
| {0xFF, 0xFF, 0x00}, /* E - Yellow */ |
| {0xFF, 0xFF, 0xFF}, /* F - White */ |
| {0,0,0} /* FIXME: a series of continuous rainbow hues should follow */ |
| }; |
| |
| /* |
| * This palette is the dos default, converted from 18 bit color to 24. |
| * It contains only 64 entries of colors--all others are zeros. |
| * --Robert 'Admiral' Coeyman |
| */ |
| static PALETTEENTRY vga_def64_palette[256]={ |
| /* red green blue */ |
| {0x00, 0x00, 0x00}, /* 0x00 Black */ |
| {0x00, 0x00, 0xaa}, /* 0x01 Blue */ |
| {0x00, 0xaa, 0x00}, /* 0x02 Green */ |
| {0x00, 0xaa, 0xaa}, /* 0x03 Cyan */ |
| {0xaa, 0x00, 0x00}, /* 0x04 Red */ |
| {0xaa, 0x00, 0xaa}, /* 0x05 Magenta */ |
| {0xaa, 0xaa, 0x00}, /* 0x06 */ |
| {0xaa, 0xaa, 0xaa}, /* 0x07 Light Gray */ |
| {0x00, 0x00, 0x55}, /* 0x08 */ |
| {0x00, 0x00, 0xff}, /* 0x09 */ |
| {0x00, 0xaa, 0x55}, /* 0x0a */ |
| {0x00, 0xaa, 0xff}, /* 0x0b */ |
| {0xaa, 0x00, 0x55}, /* 0x0c */ |
| {0xaa, 0x00, 0xff}, /* 0x0d */ |
| {0xaa, 0xaa, 0x55}, /* 0x0e */ |
| {0xaa, 0xaa, 0xff}, /* 0x0f */ |
| {0x00, 0x55, 0x00}, /* 0x10 */ |
| {0x00, 0x55, 0xaa}, /* 0x11 */ |
| {0x00, 0xff, 0x00}, /* 0x12 */ |
| {0x00, 0xff, 0xaa}, /* 0x13 */ |
| {0xaa, 0x55, 0x00}, /* 0x14 Brown */ |
| {0xaa, 0x55, 0xaa}, /* 0x15 */ |
| {0xaa, 0xff, 0x00}, /* 0x16 */ |
| {0xaa, 0xff, 0xaa}, /* 0x17 */ |
| {0x00, 0x55, 0x55}, /* 0x18 */ |
| {0x00, 0x55, 0xff}, /* 0x19 */ |
| {0x00, 0xff, 0x55}, /* 0x1a */ |
| {0x00, 0xff, 0xff}, /* 0x1b */ |
| {0xaa, 0x55, 0x55}, /* 0x1c */ |
| {0xaa, 0x55, 0xff}, /* 0x1d */ |
| {0xaa, 0xff, 0x55}, /* 0x1e */ |
| {0xaa, 0xff, 0xff}, /* 0x1f */ |
| {0x55, 0x00, 0x00}, /* 0x20 */ |
| {0x55, 0x00, 0xaa}, /* 0x21 */ |
| {0x55, 0xaa, 0x00}, /* 0x22 */ |
| {0x55, 0xaa, 0xaa}, /* 0x23 */ |
| {0xff, 0x00, 0x00}, /* 0x24 */ |
| {0xff, 0x00, 0xaa}, /* 0x25 */ |
| {0xff, 0xaa, 0x00}, /* 0x26 */ |
| {0xff, 0xaa, 0xaa}, /* 0x27 */ |
| {0x55, 0x00, 0x55}, /* 0x28 */ |
| {0x55, 0x00, 0xff}, /* 0x29 */ |
| {0x55, 0xaa, 0x55}, /* 0x2a */ |
| {0x55, 0xaa, 0xff}, /* 0x2b */ |
| {0xff, 0x00, 0x55}, /* 0x2c */ |
| {0xff, 0x00, 0xff}, /* 0x2d */ |
| {0xff, 0xaa, 0x55}, /* 0x2e */ |
| {0xff, 0xaa, 0xff}, /* 0x2f */ |
| {0x55, 0x55, 0x00}, /* 0x30 */ |
| {0x55, 0x55, 0xaa}, /* 0x31 */ |
| {0x55, 0xff, 0x00}, /* 0x32 */ |
| {0x55, 0xff, 0xaa}, /* 0x33 */ |
| {0xff, 0x55, 0x00}, /* 0x34 */ |
| {0xff, 0x55, 0xaa}, /* 0x35 */ |
| {0xff, 0xff, 0x00}, /* 0x36 */ |
| {0xff, 0xff, 0xaa}, /* 0x37 */ |
| {0x55, 0x55, 0x55}, /* 0x38 Dark Gray */ |
| {0x55, 0x55, 0xff}, /* 0x39 Light Blue */ |
| {0x55, 0xff, 0x55}, /* 0x3a Light Green */ |
| {0x55, 0xff, 0xff}, /* 0x3b Light Cyan */ |
| {0xff, 0x55, 0x55}, /* 0x3c Light Red */ |
| {0xff, 0x55, 0xff}, /* 0x3d Light Magenta */ |
| {0xff, 0xff, 0x55}, /* 0x3e Yellow */ |
| {0xff, 0xff, 0xff}, /* 0x3f White */ |
| {0,0,0} /* The next 192 entries are all zeros */ |
| }; |
| |
| static HANDLE VGA_timer; |
| static HANDLE VGA_timer_thread; |
| |
| /* set the timer rate; called in the polling thread context */ |
| static void CALLBACK set_timer_rate( ULONG_PTR arg ) |
| { |
| LARGE_INTEGER when; |
| |
| when.u.LowPart = when.u.HighPart = 0; |
| SetWaitableTimer( VGA_timer, &when, arg, VGA_Poll, 0, FALSE ); |
| } |
| |
| static DWORD CALLBACK VGA_TimerThread( void *dummy ) |
| { |
| for (;;) SleepEx( INFINITE, TRUE ); |
| } |
| |
| static void VGA_DeinstallTimer(void) |
| { |
| if (VGA_timer_thread) |
| { |
| /* |
| * Make sure the update thread is not holding |
| * system resources when we kill it. |
| * |
| * Now, we only need to worry about update thread |
| * getting terminated while in EnterCriticalSection |
| * or WaitForMultipleObjectsEx. |
| * |
| * FIXME: Is this a problem? |
| */ |
| EnterCriticalSection(&vga_lock); |
| |
| CancelWaitableTimer( VGA_timer ); |
| CloseHandle( VGA_timer ); |
| TerminateThread( VGA_timer_thread, 0 ); |
| CloseHandle( VGA_timer_thread ); |
| VGA_timer_thread = 0; |
| |
| LeaveCriticalSection(&vga_lock); |
| |
| /* |
| * Synchronize display. This makes sure that |
| * changes to display become visible even if program |
| * terminates before update thread had time to run. |
| */ |
| VGA_Poll( 0, 0, 0 ); |
| } |
| } |
| |
| static void VGA_InstallTimer(unsigned Rate) |
| { |
| if (!VGA_timer_thread) |
| { |
| VGA_timer = CreateWaitableTimerA( NULL, FALSE, NULL ); |
| VGA_timer_thread = CreateThread( NULL, 0, VGA_TimerThread, NULL, 0, NULL ); |
| } |
| QueueUserAPC( set_timer_rate, VGA_timer_thread, (ULONG_PTR)Rate ); |
| } |
| |
| static BOOL VGA_IsTimerRunning(void) |
| { |
| return VGA_timer_thread ? TRUE : FALSE; |
| } |
| |
| HANDLE VGA_AlphaConsole(void) |
| { |
| /* this assumes that no Win32 redirection has taken place, but then again, |
| * only 16-bit apps are likely to use this part of Wine... */ |
| return GetStdHandle(STD_OUTPUT_HANDLE); |
| } |
| |
| char*VGA_AlphaBuffer(void) |
| { |
| return (char *)0xb8000; |
| } |
| |
| /*** GRAPHICS MODE ***/ |
| |
| typedef struct { |
| unsigned Xres, Yres, Depth; |
| int ret; |
| } ModeSet; |
| |
| |
| /********************************************************************** |
| * VGA_SyncWindow |
| * |
| * Copy VGA window into framebuffer (if argument is TRUE) or |
| * part of framebuffer into VGA window (if argument is FALSE). |
| */ |
| static void VGA_SyncWindow( BOOL target_is_fb ) |
| { |
| int size = VGA_WINDOW_SIZE; |
| |
| /* Window does not overlap framebuffer. */ |
| if (vga_fb_window >= vga_fb_size) |
| return; |
| |
| /* Check if window overlaps framebuffer only partially. */ |
| if (vga_fb_size - vga_fb_window < VGA_WINDOW_SIZE) |
| size = vga_fb_size - vga_fb_window; |
| |
| if (target_is_fb) |
| memmove( vga_fb_data + vga_fb_window, VGA_WINDOW_START, size ); |
| else |
| memmove( VGA_WINDOW_START, vga_fb_data + vga_fb_window, size ); |
| } |
| |
| |
| static void WINAPI VGA_DoExit(ULONG_PTR arg) |
| { |
| VGA_DeinstallTimer(); |
| IDirectDrawSurface_SetPalette(lpddsurf,NULL); |
| IDirectDrawSurface_Release(lpddsurf); |
| lpddsurf=NULL; |
| IDirectDrawPalette_Release(lpddpal); |
| lpddpal=NULL; |
| IDirectDraw_Release(lpddraw); |
| lpddraw=NULL; |
| } |
| |
| static void WINAPI VGA_DoSetMode(ULONG_PTR arg) |
| { |
| LRESULT res; |
| ModeSet *par = (ModeSet *)arg; |
| par->ret=1; |
| |
| if (lpddraw) VGA_DoExit(0); |
| if (!lpddraw) { |
| if (!pDirectDrawCreate) |
| { |
| HMODULE hmod = LoadLibraryA( "ddraw.dll" ); |
| if (hmod) pDirectDrawCreate = (DirectDrawCreateProc)GetProcAddress( hmod, "DirectDrawCreate" ); |
| if (!pDirectDrawCreate) { |
| ERR("Can't lookup DirectDrawCreate from ddraw.dll.\n"); |
| return; |
| } |
| } |
| res = pDirectDrawCreate(NULL,&lpddraw,NULL); |
| if (!lpddraw) { |
| ERR("DirectDraw is not available (res = %lx)\n",res); |
| return; |
| } |
| if (!vga_hwnd) { |
| vga_hwnd = CreateWindowExA(0,"STATIC","WINEDOS VGA", |
| WS_POPUP|WS_VISIBLE|SS_NOTIFY,0,0, |
| par->Xres,par->Yres,0,0,0,NULL); |
| if (!vga_hwnd) { |
| ERR("Failed to create user window.\n"); |
| IDirectDraw_Release(lpddraw); |
| lpddraw=NULL; |
| return; |
| } |
| } |
| else |
| SetWindowPos(vga_hwnd,0,0,0,par->Xres,par->Yres,SWP_NOMOVE|SWP_NOZORDER); |
| |
| if ((res=IDirectDraw_SetCooperativeLevel(lpddraw,vga_hwnd,DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE))) { |
| ERR("Could not set cooperative level to exclusive (%lx)\n",res); |
| } |
| |
| if ((res=IDirectDraw_SetDisplayMode(lpddraw,par->Xres,par->Yres,par->Depth))) { |
| ERR("DirectDraw does not support requested display mode (%dx%dx%d), res = %lx!\n",par->Xres,par->Yres,par->Depth,res); |
| IDirectDraw_Release(lpddraw); |
| lpddraw=NULL; |
| return; |
| } |
| |
| res=IDirectDraw_CreatePalette(lpddraw,DDPCAPS_8BIT,NULL,&lpddpal,NULL); |
| if (res) { |
| ERR("Could not create palette (res = %lx)\n",res); |
| IDirectDraw_Release(lpddraw); |
| lpddraw=NULL; |
| return; |
| } |
| if ((res=IDirectDrawPalette_SetEntries(lpddpal,0,0,256,vga_def_palette))) { |
| ERR("Could not set default palette entries (res = %lx)\n", res); |
| } |
| |
| memset(&sdesc,0,sizeof(sdesc)); |
| sdesc.dwSize=sizeof(sdesc); |
| sdesc.dwFlags = DDSD_CAPS; |
| sdesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; |
| if (IDirectDraw_CreateSurface(lpddraw,&sdesc,&lpddsurf,NULL)||(!lpddsurf)) { |
| ERR("DirectDraw surface is not available\n"); |
| IDirectDraw_Release(lpddraw); |
| lpddraw=NULL; |
| return; |
| } |
| IDirectDrawSurface_SetPalette(lpddsurf,lpddpal); |
| vga_retrace_vertical = vga_retrace_horizontal = FALSE; |
| /* poll every 20ms (50fps should provide adequate responsiveness) */ |
| VGA_InstallTimer(20); |
| } |
| par->ret=0; |
| return; |
| } |
| |
| int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth) |
| { |
| ModeSet par; |
| int newSize; |
| |
| vga_fb_width = Xres; |
| vga_fb_height = Yres; |
| vga_fb_depth = Depth; |
| vga_fb_offset = 0; |
| vga_fb_pitch = Xres * ((Depth + 7) / 8); |
| |
| newSize = Xres * Yres * ((Depth + 7) / 8); |
| if(newSize < 256 * 1024) |
| newSize = 256 * 1024; |
| |
| if(vga_fb_size < newSize) { |
| if(vga_fb_data) |
| HeapFree(GetProcessHeap(), 0, vga_fb_data); |
| vga_fb_data = HeapAlloc(GetProcessHeap(), 0, newSize); |
| vga_fb_size = newSize; |
| } |
| |
| if(Xres >= 640 || Yres >= 480) { |
| par.Xres = Xres; |
| par.Yres = Yres; |
| } else { |
| par.Xres = 640; |
| par.Yres = 480; |
| } |
| |
| VGA_SetWindowStart((Depth < 8) ? -1 : 0); |
| |
| par.Depth = (Depth < 8) ? 8 : Depth; |
| |
| MZ_RunInThread(VGA_DoSetMode, (ULONG_PTR)&par); |
| return par.ret; |
| } |
| |
| int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth) |
| { |
| if (!lpddraw) return 1; |
| if (!lpddsurf) return 1; |
| if (Height) *Height=sdesc.dwHeight; |
| if (Width) *Width=sdesc.dwWidth; |
| if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount; |
| return 0; |
| } |
| |
| void VGA_Exit(void) |
| { |
| if (lpddraw) MZ_RunInThread(VGA_DoExit, 0); |
| } |
| |
| void VGA_SetPalette(PALETTEENTRY*pal,int start,int len) |
| { |
| if (!lpddraw) return; |
| IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal); |
| } |
| |
| /* set a single [char wide] color in 16 color mode. */ |
| void VGA_SetColor16(int reg,int color) |
| { |
| PALETTEENTRY *pal; |
| |
| if (!lpddraw) return; |
| pal= &vga_def64_palette[color]; |
| IDirectDrawPalette_SetEntries(lpddpal,0,reg,1,pal); |
| vga_16_palette[reg]=(char)color; |
| } |
| |
| /* Get a single [char wide] color in 16 color mode. */ |
| char VGA_GetColor16(int reg) |
| { |
| |
| if (!lpddraw) return 0; |
| return (char)vga_16_palette[reg]; |
| } |
| |
| /* set all 17 [char wide] colors at once in 16 color mode. */ |
| void VGA_Set16Palette(char *Table) |
| { |
| PALETTEENTRY *pal; |
| int c; |
| |
| if (!lpddraw) return; /* return if we're in text only mode */ |
| memcpy( Table, &vga_16_palette, 17 ); /* copy the entries into the table */ |
| |
| for (c=0; c<17; c++) { /* 17 entries */ |
| pal= &vga_def64_palette[(int)vga_16_palette[c]]; /* get color */ |
| IDirectDrawPalette_SetEntries(lpddpal,0,c,1,pal); /* set entry */ |
| TRACE("Palette register %d set to %d\n",c,(int)vga_16_palette[c]); |
| } /* end of the counting loop */ |
| } |
| |
| /* Get all 17 [ char wide ] colors at once in 16 color mode. */ |
| void VGA_Get16Palette(char *Table) |
| { |
| |
| if (!lpddraw) return; /* return if we're in text only mode */ |
| memcpy( &vga_16_palette, Table, 17 ); /* copy the entries into the table */ |
| } |
| |
| void VGA_SetQuadPalette(RGBQUAD*color,int start,int len) |
| { |
| PALETTEENTRY pal[256]; |
| int c; |
| |
| if (!lpddraw) return; |
| for (c=0; c<len; c++) { |
| pal[c].peRed =color[c].rgbRed; |
| pal[c].peGreen=color[c].rgbGreen; |
| pal[c].peBlue =color[c].rgbBlue; |
| pal[c].peFlags=0; |
| } |
| IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal); |
| } |
| |
| LPSTR VGA_Lock(unsigned*Pitch,unsigned*Height,unsigned*Width,unsigned*Depth) |
| { |
| if (!lpddraw) return NULL; |
| if (!lpddsurf) return NULL; |
| if (IDirectDrawSurface_Lock(lpddsurf,NULL,&sdesc,0,0)) { |
| ERR("could not lock surface!\n"); |
| return NULL; |
| } |
| if (Pitch) *Pitch=sdesc.u1.lPitch; |
| if (Height) *Height=sdesc.dwHeight; |
| if (Width) *Width=sdesc.dwWidth; |
| if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount; |
| return sdesc.lpSurface; |
| } |
| |
| void VGA_Unlock(void) |
| { |
| IDirectDrawSurface_Unlock(lpddsurf,sdesc.lpSurface); |
| } |
| |
| /* |
| * Set start of 64k window at 0xa0000 in bytes. |
| * If value is -1, initialize color plane support. |
| * If value is >= 0, window contains direct copy of framebuffer. |
| */ |
| void VGA_SetWindowStart(int start) |
| { |
| if(start == vga_fb_window) |
| return; |
| |
| EnterCriticalSection(&vga_lock); |
| |
| if(vga_fb_window == -1) |
| FIXME("Remove VGA memory emulation.\n"); |
| else |
| VGA_SyncWindow( TRUE ); |
| |
| vga_fb_window = start; |
| |
| if(vga_fb_window == -1) |
| FIXME("Install VGA memory emulation.\n"); |
| else |
| VGA_SyncWindow( FALSE ); |
| |
| LeaveCriticalSection(&vga_lock); |
| } |
| |
| /* |
| * Get start of 64k window at 0xa0000 in bytes. |
| * Value is -1 in color plane modes. |
| */ |
| int VGA_GetWindowStart() |
| { |
| return vga_fb_window; |
| } |
| |
| |
| /********************************************************************** |
| * VGA_DoShowMouse |
| * |
| * Callback for VGA_ShowMouse. |
| */ |
| static WINAPI void VGA_DoShowMouse( ULONG_PTR show ) |
| { |
| INT rv; |
| |
| do |
| { |
| rv = ShowCursor( show ); |
| } |
| while( show ? (rv < 0) : (rv >= 0) ); |
| } |
| |
| |
| /********************************************************************** |
| * VGA_ShowMouse |
| * |
| * If argument is TRUE, unconditionally show mouse cursor. |
| * If argument is FALSE, unconditionally hide mouse cursor. |
| * This only works in graphics mode. |
| */ |
| void VGA_ShowMouse( BOOL show ) |
| { |
| if (lpddraw) |
| MZ_RunInThread( VGA_DoShowMouse, (ULONG_PTR)show ); |
| } |
| |
| |
| /*** TEXT MODE ***/ |
| |
| /* prepare the text mode video memory copy that is used to only |
| * update the video memory line that did get updated. */ |
| void VGA_PrepareVideoMemCopy(unsigned Xres, unsigned Yres) |
| { |
| char *p, *p2; |
| int i; |
| |
| /* |
| * Allocate space for char + attr. |
| */ |
| |
| if (vga_text_old) |
| vga_text_old = HeapReAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, |
| vga_text_old, Xres * Yres * 2 ); |
| else |
| vga_text_old = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, |
| Xres * Yres * 2 ); |
| p = VGA_AlphaBuffer(); |
| p2 = vga_text_old; |
| |
| /* make sure the video mem copy contains the exact opposite of our |
| * actual text mode memory area to make sure the screen |
| * does get updated fully initially */ |
| for (i=0; i < Xres*Yres*2; i++) |
| *p2++ = *p++ ^ 0xff; /* XOR it */ |
| } |
| |
| /********************************************************************** |
| * VGA_SetAlphaMode |
| * |
| * Set VGA emulation to text mode. |
| */ |
| void VGA_SetAlphaMode(unsigned Xres,unsigned Yres) |
| { |
| VGA_Exit(); |
| VGA_DeinstallTimer(); |
| |
| VGA_PrepareVideoMemCopy(Xres, Yres); |
| vga_text_width = Xres; |
| vga_text_height = Yres; |
| |
| if (vga_text_x >= vga_text_width || vga_text_y >= vga_text_height) |
| VGA_SetCursorPos(0,0); |
| |
| if(vga_text_console) { |
| COORD size; |
| size.X = Xres; |
| size.Y = Yres; |
| SetConsoleScreenBufferSize( VGA_AlphaConsole(), size ); |
| |
| /* poll every 30ms (33fps should provide adequate responsiveness) */ |
| VGA_InstallTimer(30); |
| } |
| } |
| |
| /********************************************************************** |
| * VGA_InitAlphaMode |
| * |
| * Initialize VGA text mode handling and return default text mode. |
| * This function does not set VGA emulation to text mode. |
| */ |
| void VGA_InitAlphaMode(unsigned*Xres,unsigned*Yres) |
| { |
| CONSOLE_SCREEN_BUFFER_INFO info; |
| |
| if(GetConsoleScreenBufferInfo( VGA_AlphaConsole(), &info )) |
| { |
| vga_text_console = TRUE; |
| vga_text_x = info.dwCursorPosition.X; |
| vga_text_y = info.dwCursorPosition.Y; |
| vga_text_attr = info.wAttributes; |
| *Xres = info.dwSize.X; |
| *Yres = info.dwSize.Y; |
| } |
| else |
| { |
| vga_text_console = FALSE; |
| vga_text_x = 0; |
| vga_text_y = 0; |
| vga_text_attr = 0x0f; |
| *Xres = 80; |
| *Yres = 25; |
| } |
| } |
| |
| /********************************************************************** |
| * VGA_GetAlphaMode |
| * |
| * Get current text mode. Returns TRUE and sets resolution if |
| * any VGA text mode has been initialized. |
| */ |
| BOOL VGA_GetAlphaMode(unsigned*Xres,unsigned*Yres) |
| { |
| if (vga_text_width != 0 && vga_text_height != 0) { |
| *Xres = vga_text_width; |
| *Yres = vga_text_height; |
| return TRUE; |
| } else |
| return FALSE; |
| } |
| |
| void VGA_SetCursorShape(unsigned char start_options, unsigned char end) |
| { |
| CONSOLE_CURSOR_INFO cci; |
| |
| /* standard cursor settings: |
| * 0x0607 == CGA, 0x0b0c == monochrome, 0x0d0e == EGA/VGA */ |
| |
| /* calculate percentage from bottom - assuming VGA (bottom 0x0e) */ |
| cci.dwSize = ((end & 0x1f) - (start_options & 0x1f))/0x0e * 100; |
| if (!cci.dwSize) cci.dwSize++; /* NULL cursor would make SCCI() fail ! */ |
| cci.bVisible = ((start_options & 0x60) != 0x20); /* invisible ? */ |
| |
| SetConsoleCursorInfo(VGA_AlphaConsole(),&cci); |
| } |
| |
| void VGA_SetCursorPos(unsigned X,unsigned Y) |
| { |
| vga_text_x = X; |
| vga_text_y = Y; |
| } |
| |
| void VGA_GetCursorPos(unsigned*X,unsigned*Y) |
| { |
| if (X) *X = vga_text_x; |
| if (Y) *Y = vga_text_y; |
| } |
| |
| static void VGA_PutCharAt(unsigned x, unsigned y, BYTE ascii, int attr) |
| { |
| char *dat = VGA_AlphaBuffer() + ((vga_text_width * y + x) * 2); |
| dat[0] = ascii; |
| if (attr>=0) |
| dat[1] = attr; |
| } |
| |
| void VGA_WriteChars(unsigned X,unsigned Y,unsigned ch,int attr,int count) |
| { |
| EnterCriticalSection(&vga_lock); |
| |
| while (count--) |
| VGA_PutCharAt(X + count, Y, ch, attr); |
| |
| LeaveCriticalSection(&vga_lock); |
| } |
| |
| void VGA_PutChar(BYTE ascii) |
| { |
| EnterCriticalSection(&vga_lock); |
| |
| switch(ascii) { |
| case '\b': |
| if (vga_text_x) |
| { |
| vga_text_x--; |
| VGA_PutCharAt(vga_text_x, vga_text_y, ' ', 0); |
| } |
| break; |
| |
| case '\t': |
| vga_text_x += ((vga_text_x + 8) & ~7) - vga_text_x; |
| break; |
| |
| case '\n': |
| vga_text_y++; |
| vga_text_x = 0; |
| break; |
| |
| case '\a': |
| break; |
| |
| case '\r': |
| vga_text_x = 0; |
| break; |
| |
| default: |
| VGA_PutCharAt(vga_text_x, vga_text_y, ascii, vga_text_attr); |
| vga_text_x++; |
| } |
| |
| if (vga_text_x >= vga_text_width) |
| { |
| vga_text_x = 0; |
| vga_text_y++; |
| } |
| |
| if (vga_text_y >= vga_text_height) |
| { |
| vga_text_y = vga_text_height - 1; |
| VGA_ScrollUpText( 0, 0, |
| vga_text_height - 1, vga_text_width - 1, |
| 1, vga_text_attr ); |
| } |
| |
| /* |
| * If we don't have a console, write directly to standard output. |
| */ |
| if(!vga_text_console) |
| WriteFile(VGA_AlphaConsole(), &ascii, 1, NULL, NULL); |
| |
| LeaveCriticalSection(&vga_lock); |
| } |
| |
| void VGA_SetTextAttribute(BYTE attr) |
| { |
| vga_text_attr = attr; |
| } |
| |
| void VGA_ClearText(unsigned row1, unsigned col1, |
| unsigned row2, unsigned col2, |
| BYTE attr) |
| { |
| unsigned x, y; |
| |
| EnterCriticalSection(&vga_lock); |
| |
| for(y=row1; y<=row2; y++) |
| for(x=col1; x<=col2; x++) |
| VGA_PutCharAt(x, y, 0x20, attr); |
| |
| LeaveCriticalSection(&vga_lock); |
| } |
| |
| void VGA_ScrollUpText(unsigned row1, unsigned col1, |
| unsigned row2, unsigned col2, |
| unsigned lines, BYTE attr) |
| { |
| char *buffer = VGA_AlphaBuffer(); |
| unsigned y; |
| |
| EnterCriticalSection(&vga_lock); |
| |
| /* |
| * Scroll buffer. |
| */ |
| for (y = row1; y <= row2 - lines; y++) |
| memmove( buffer + col1 + y * vga_text_width * 2, |
| buffer + col1 + (y + lines) * vga_text_width * 2, |
| (col2 - col1 + 1) * 2 ); |
| |
| /* |
| * Fill exposed lines. |
| */ |
| for (y = max(row1, row2 - lines + 1); y <= row2; y++) |
| VGA_WriteChars( col1, y, ' ', attr, col2 - col1 + 1 ); |
| |
| LeaveCriticalSection(&vga_lock); |
| } |
| |
| void VGA_ScrollDownText(unsigned row1, unsigned col1, |
| unsigned row2, unsigned col2, |
| unsigned lines, BYTE attr) |
| { |
| char *buffer = VGA_AlphaBuffer(); |
| unsigned y; |
| |
| EnterCriticalSection(&vga_lock); |
| |
| /* |
| * Scroll buffer. |
| */ |
| for (y = row2; y >= row1 + lines; y--) |
| memmove( buffer + col1 + y * vga_text_width * 2, |
| buffer + col1 + (y - lines) * vga_text_width * 2, |
| (col2 - col1 + 1) * 2 ); |
| |
| /* |
| * Fill exposed lines. |
| */ |
| for (y = row1; y <= min(row1 + lines - 1, row2); y++) |
| VGA_WriteChars( col1, y, ' ', attr, col2 - col1 + 1 ); |
| |
| LeaveCriticalSection(&vga_lock); |
| } |
| |
| void VGA_GetCharacterAtCursor(BYTE *ascii, BYTE *attr) |
| { |
| char *dat; |
| |
| dat = VGA_AlphaBuffer() + ((vga_text_width * vga_text_y + vga_text_x) * 2); |
| |
| *ascii = dat[0]; |
| *attr = dat[1]; |
| } |
| |
| |
| /*** CONTROL ***/ |
| |
| /* FIXME: optimize by doing this only if the data has actually changed |
| * (in a way similar to DIBSection, perhaps) */ |
| static void VGA_Poll_Graphics(void) |
| { |
| unsigned int Pitch, Height, Width, X, Y; |
| char *surf; |
| char *dat = vga_fb_data + vga_fb_offset; |
| int bpp = (vga_fb_depth + 7) / 8; |
| |
| surf = VGA_Lock(&Pitch,&Height,&Width,NULL); |
| if (!surf) return; |
| |
| /* |
| * Synchronize framebuffer contents. |
| */ |
| if (vga_fb_window != -1) |
| VGA_SyncWindow( TRUE ); |
| |
| /* |
| * Double VGA framebuffer (320x200 -> 640x400), if needed. |
| */ |
| if(Height >= 2 * vga_fb_height && Width >= 2 * vga_fb_width && bpp == 1) |
| for (Y=0; Y<vga_fb_height; Y++,surf+=Pitch*2,dat+=vga_fb_pitch) |
| for (X=0; X<vga_fb_width; X++) { |
| BYTE value = dat[X]; |
| surf[X*2] = value; |
| surf[X*2+1] = value; |
| surf[X*2+Pitch] = value; |
| surf[X*2+Pitch+1] = value; |
| } |
| else |
| for (Y=0; Y<vga_fb_height; Y++,surf+=Pitch,dat+=vga_fb_pitch) |
| memcpy(surf, dat, vga_fb_width * bpp); |
| |
| VGA_Unlock(); |
| } |
| |
| static void VGA_Poll_Text(void) |
| { |
| char *dat, *old, *p_line; |
| unsigned int X, Y; |
| CHAR_INFO ch[256]; /* that should suffice for the largest text width */ |
| COORD siz, off; |
| SMALL_RECT dest; |
| HANDLE con = VGA_AlphaConsole(); |
| BOOL linechanged = FALSE; /* video memory area differs from stored copy? */ |
| |
| /* Synchronize cursor position. */ |
| off.X = vga_text_x; |
| off.Y = vga_text_y; |
| SetConsoleCursorPosition(con,off); |
| |
| dat = VGA_AlphaBuffer(); |
| old = vga_text_old; /* pointer to stored video mem copy */ |
| siz.X = vga_text_width; siz.Y = 1; |
| off.X = 0; off.Y = 0; |
| |
| /* copy from virtual VGA frame buffer to console */ |
| for (Y=0; Y<vga_text_height; Y++) { |
| linechanged = memcmp(dat, old, vga_text_width*2); |
| if (linechanged) |
| { |
| /*TRACE("line %d changed\n", Y);*/ |
| p_line = dat; |
| for (X=0; X<vga_text_width; X++) { |
| ch[X].Char.AsciiChar = *p_line++; |
| /* WriteConsoleOutputA doesn't like "dead" chars */ |
| if (ch[X].Char.AsciiChar == '\0') |
| ch[X].Char.AsciiChar = ' '; |
| ch[X].Attributes = *p_line++; |
| } |
| dest.Top=Y; dest.Bottom=Y; |
| dest.Left=0; dest.Right=vga_text_width+1; |
| WriteConsoleOutputA(con, ch, siz, off, &dest); |
| memcpy(old, dat, vga_text_width*2); |
| } |
| /* advance to next text line */ |
| dat += vga_text_width*2; |
| old += vga_text_width*2; |
| } |
| } |
| |
| static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high ) |
| { |
| EnterCriticalSection(&vga_lock); |
| |
| if (lpddraw) |
| VGA_Poll_Graphics(); |
| else |
| VGA_Poll_Text(); |
| |
| /* |
| * Fake start of retrace. |
| */ |
| vga_retrace_vertical = TRUE; |
| |
| LeaveCriticalSection(&vga_lock); |
| } |
| |
| static BYTE palreg,palcnt; |
| static PALETTEENTRY paldat; |
| |
| void VGA_ioport_out( WORD port, BYTE val ) |
| { |
| switch (port) { |
| case 0x3c0: |
| if (vga_address_3c0) |
| vga_index_3c0 = val; |
| else |
| FIXME("Unsupported index, register 0x3c0: 0x%02x (value 0x%02x)\n", |
| vga_index_3c0, val); |
| vga_address_3c0 = !vga_address_3c0; |
| break; |
| case 0x3c4: |
| vga_index_3c4 = val; |
| break; |
| case 0x3c5: |
| switch(vga_index_3c4) { |
| case 0x04: /* Sequencer: Memory Mode Register */ |
| if(vga_fb_depth == 8) |
| VGA_SetWindowStart((val & 8) ? 0 : -1); |
| else |
| FIXME("Memory Mode Register not supported in this mode.\n"); |
| break; |
| default: |
| FIXME("Unsupported index, register 0x3c4: 0x%02x (value 0x%02x)\n", |
| vga_index_3c4, val); |
| } |
| break; |
| case 0x3c8: |
| palreg=val; palcnt=0; break; |
| case 0x3c9: |
| ((BYTE*)&paldat)[palcnt++]=val << 2; |
| if (palcnt==3) { |
| VGA_SetPalette(&paldat,palreg++,1); |
| palcnt=0; |
| } |
| break; |
| case 0x3ce: |
| vga_index_3ce = val; |
| break; |
| case 0x3cf: |
| FIXME("Unsupported index, register 0x3ce: 0x%02x (value 0x%02x)\n", |
| vga_index_3ce, val); |
| break; |
| case 0x3d4: |
| vga_index_3d4 = val; |
| break; |
| case 0x3d5: |
| FIXME("Unsupported index, register 0x3d4: 0x%02x (value 0x%02x)\n", |
| vga_index_3d4, val); |
| break; |
| default: |
| FIXME("Unsupported VGA register: 0x%04x (value 0x%02x)\n", port, val); |
| } |
| } |
| |
| BYTE VGA_ioport_in( WORD port ) |
| { |
| BYTE ret; |
| |
| switch (port) { |
| case 0x3c1: |
| FIXME("Unsupported index, register 0x3c0: 0x%02x\n", |
| vga_index_3c0); |
| return 0xff; |
| case 0x3c5: |
| switch(vga_index_3c4) { |
| case 0x04: /* Sequencer: Memory Mode Register */ |
| return (VGA_GetWindowStart() == -1) ? 0xf7 : 0xff; |
| default: |
| FIXME("Unsupported index, register 0x3c4: 0x%02x\n", |
| vga_index_3c4); |
| return 0xff; |
| } |
| case 0x3cf: |
| FIXME("Unsupported index, register 0x3ce: 0x%02x\n", |
| vga_index_3ce); |
| return 0xff; |
| case 0x3d5: |
| FIXME("Unsupported index, register 0x3d4: 0x%02x\n", |
| vga_index_3d4); |
| return 0xff; |
| |
| case 0x3da: |
| /* |
| * Read from this register resets register 0x3c0 address flip-flop. |
| */ |
| vga_address_3c0 = TRUE; |
| |
| /* |
| * Read from this register returns following bits: |
| * xxxx1xxx = Vertical retrace in progress if set. |
| * xxxxx1xx = Light pen switched on. |
| * xxxxxx1x = Light pen trigger set. |
| * xxxxxxx1 = Either vertical or horizontal retrace |
| * in progress if set. |
| */ |
| ret = 0; |
| if (vga_retrace_vertical) |
| ret |= 9; |
| if (vga_retrace_horizontal) |
| ret |= 3; |
| |
| /* |
| * If VGA mode has been set, vertical retrace is |
| * turned on once a frame and cleared after each read. |
| * This might cause applications that synchronize with |
| * vertical retrace to actually skip one frame but that |
| * is probably not a problem. |
| * |
| * If no VGA mode has been set, vertical retrace is faked |
| * by toggling the value after every read. |
| */ |
| if (VGA_IsTimerRunning()) |
| vga_retrace_vertical = FALSE; |
| else |
| vga_retrace_vertical = !vga_retrace_vertical; |
| |
| /* |
| * Toggle horizontal retrace. |
| */ |
| vga_retrace_horizontal = !vga_retrace_horizontal; |
| break; |
| |
| default: |
| ret=0xff; |
| FIXME("Unsupported VGA register: 0x%04x\n", port); |
| } |
| return ret; |
| } |
| |
| void VGA_Clean(void) |
| { |
| VGA_Exit(); |
| VGA_DeinstallTimer(); |
| } |