| /* Direct3D ExecuteBuffer |
| * Copyright (c) 1998 Lionel ULMER |
| * |
| * This file contains the implementation of Direct3DExecuteBuffer. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <stdarg.h> |
| #include <string.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winerror.h" |
| #include "objbase.h" |
| #include "wingdi.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| #include "wine/debug.h" |
| |
| #include "d3d_private.h" |
| #include "mesa_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| static void _dump_d3dstatus(LPD3DSTATUS lpStatus) { |
| |
| } |
| |
| static void _dump_executedata(LPD3DEXECUTEDATA lpData) { |
| DPRINTF("dwSize : %ld\n", lpData->dwSize); |
| DPRINTF("Vertex Offset : %ld Count : %ld\n", lpData->dwVertexOffset, lpData->dwVertexCount); |
| DPRINTF("Instruction Offset : %ld Length : %ld\n", lpData->dwInstructionOffset, lpData->dwInstructionLength); |
| DPRINTF("HVertex Offset : %ld\n", lpData->dwHVertexOffset); |
| _dump_d3dstatus(&(lpData->dsStatus)); |
| } |
| |
| static void _dump_D3DEXECUTEBUFFERDESC(LPD3DEXECUTEBUFFERDESC lpDesc) { |
| |
| } |
| |
| static void execute(IDirect3DExecuteBufferImpl *This, |
| IDirect3DDeviceImpl *lpDevice, |
| IDirect3DViewportImpl *lpViewport) |
| { |
| /* DWORD bs = This->desc.dwBufferSize; */ |
| DWORD vs = This->data.dwVertexOffset; |
| /* DWORD vc = This->data.dwVertexCount; */ |
| DWORD is = This->data.dwInstructionOffset; |
| /* DWORD il = This->data.dwInstructionLength; */ |
| |
| char *instr = (char *)This->desc.lpData + is; |
| |
| /* Should check if the viewport was added or not to the device */ |
| |
| /* Activate the viewport */ |
| lpViewport->active_device = lpDevice; |
| lpViewport->activate(lpViewport); |
| |
| TRACE("ExecuteData : \n"); |
| if (TRACE_ON(ddraw)) |
| _dump_executedata(&(This->data)); |
| |
| while (1) { |
| LPD3DINSTRUCTION current = (LPD3DINSTRUCTION) instr; |
| BYTE size; |
| WORD count; |
| |
| count = current->wCount; |
| size = current->bSize; |
| instr += sizeof(D3DINSTRUCTION); |
| |
| switch (current->bOpcode) { |
| case D3DOP_POINT: { |
| WARN("POINT-s (%d)\n", count); |
| instr += count * size; |
| } break; |
| |
| case D3DOP_LINE: { |
| WARN("LINE-s (%d)\n", count); |
| instr += count * size; |
| } break; |
| |
| case D3DOP_TRIANGLE: { |
| int i; |
| D3DTLVERTEX *tl_vx = (D3DTLVERTEX *) This->vertex_data; |
| TRACE("TRIANGLE (%d)\n", count); |
| |
| if (count*3>This->nb_indices) { |
| This->nb_indices = count * 3; |
| if (This->indices) |
| HeapFree(GetProcessHeap(),0,This->indices); |
| This->indices = HeapAlloc(GetProcessHeap(),0,sizeof(WORD)*This->nb_indices); |
| } |
| |
| for (i = 0; i < count; i++) { |
| LPD3DTRIANGLE ci = (LPD3DTRIANGLE) instr; |
| TRACE(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3); |
| TRACE(" Flags : "); |
| if (TRACE_ON(ddraw)) { |
| /* Wireframe */ |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) |
| TRACE("EDGEENABLE1 "); |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2) |
| TRACE("EDGEENABLE2 "); |
| if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1) |
| TRACE("EDGEENABLE3 "); |
| /* Strips / Fans */ |
| if (ci->wFlags == D3DTRIFLAG_EVEN) |
| TRACE("EVEN "); |
| if (ci->wFlags == D3DTRIFLAG_ODD) |
| TRACE("ODD "); |
| if (ci->wFlags == D3DTRIFLAG_START) |
| TRACE("START "); |
| if ((ci->wFlags > 0) && (ci->wFlags < 30)) |
| TRACE("STARTFLAT(%d) ", ci->wFlags); |
| TRACE("\n"); |
| } |
| This->indices[i*3]=ci->u1.v1;This->indices[i*3+1]=ci->u2.v2;This->indices[i*3+2]=ci->u3.v3; |
| instr += size; |
| } |
| IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(lpDevice,IDirect3DDevice7), |
| D3DPT_TRIANGLELIST,D3DFVF_TLVERTEX,tl_vx,0,This->indices,count*3,0); |
| } break; |
| |
| case D3DOP_MATRIXLOAD: |
| WARN("MATRIXLOAD-s (%d)\n", count); |
| instr += count * size; |
| break; |
| |
| case D3DOP_MATRIXMULTIPLY: { |
| int i; |
| TRACE("MATRIXMULTIPLY (%d)\n", count); |
| |
| for (i = 0; i < count; i++) { |
| LPD3DMATRIXMULTIPLY ci = (LPD3DMATRIXMULTIPLY) instr; |
| LPD3DMATRIX a = (LPD3DMATRIX) ci->hDestMatrix; |
| LPD3DMATRIX b = (LPD3DMATRIX) ci->hSrcMatrix1; |
| LPD3DMATRIX c = (LPD3DMATRIX) ci->hSrcMatrix2; |
| |
| TRACE(" Dest : %08lx Src1 : %08lx Src2 : %08lx\n", |
| ci->hDestMatrix, ci->hSrcMatrix1, ci->hSrcMatrix2); |
| |
| multiply_matrix(a,c,b); |
| |
| instr += size; |
| } |
| } break; |
| |
| case D3DOP_STATETRANSFORM: { |
| int i; |
| TRACE("STATETRANSFORM (%d)\n", count); |
| |
| for (i = 0; i < count; i++) { |
| LPD3DSTATE ci = (LPD3DSTATE) instr; |
| |
| IDirect3DDevice7_SetTransform(ICOM_INTERFACE(lpDevice, IDirect3DDevice7), |
| ci->u1.drstRenderStateType, (LPD3DMATRIX)ci->u2.dwArg[0]); |
| |
| instr += size; |
| } |
| } break; |
| |
| case D3DOP_STATELIGHT: { |
| int i; |
| TRACE("STATELIGHT (%d)\n", count); |
| |
| for (i = 0; i < count; i++) { |
| LPD3DSTATE ci = (LPD3DSTATE) instr; |
| |
| TRACE("(%08x,%08lx)\n",ci->u1.dlstLightStateType, ci->u2.dwArg[0]); |
| |
| if (!ci->u1.dlstLightStateType && (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX)) |
| ERR("Unexpected Light State Type\n"); |
| else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) { |
| IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) ci->u2.dwArg[0]; |
| |
| if (mat != NULL) { |
| mat->activate(mat); |
| } else { |
| ERR(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n"); |
| } |
| } |
| else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) { |
| switch (ci->u2.dwArg[0]) { |
| case D3DCOLOR_MONO: |
| ERR("DDCOLOR_MONO should not happen!\n"); |
| break; |
| case D3DCOLOR_RGB: |
| /* We are already in this mode */ |
| break; |
| default: |
| ERR("Unknown color model!\n"); |
| } |
| } else { |
| D3DRENDERSTATETYPE rs = 0; |
| switch (ci->u1.dlstLightStateType) { |
| |
| case D3DLIGHTSTATE_AMBIENT: /* 2 */ |
| rs = D3DRENDERSTATE_AMBIENT; |
| break; |
| case D3DLIGHTSTATE_FOGMODE: /* 4 */ |
| rs = D3DRENDERSTATE_FOGVERTEXMODE; |
| break; |
| case D3DLIGHTSTATE_FOGSTART: /* 5 */ |
| rs = D3DRENDERSTATE_FOGSTART; |
| break; |
| case D3DLIGHTSTATE_FOGEND: /* 6 */ |
| rs = D3DRENDERSTATE_FOGEND; |
| break; |
| case D3DLIGHTSTATE_FOGDENSITY: /* 7 */ |
| rs = D3DRENDERSTATE_FOGDENSITY; |
| break; |
| case D3DLIGHTSTATE_COLORVERTEX: /* 8 */ |
| rs = D3DRENDERSTATE_COLORVERTEX; |
| break; |
| default: |
| break; |
| } |
| |
| IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(lpDevice, IDirect3DDevice7), |
| rs,ci->u2.dwArg[0]); |
| } |
| |
| } |
| instr += size; |
| } break; |
| |
| case D3DOP_STATERENDER: { |
| int i; |
| TRACE("STATERENDER (%d)\n", count); |
| |
| for (i = 0; i < count; i++) { |
| LPD3DSTATE ci = (LPD3DSTATE) instr; |
| |
| IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(lpDevice, IDirect3DDevice7), |
| ci->u1.drstRenderStateType, ci->u2.dwArg[0]); |
| |
| instr += size; |
| } |
| } break; |
| |
| case D3DOP_PROCESSVERTICES: { |
| int i; |
| TRACE("PROCESSVERTICES (%d)\n", count); |
| |
| for (i = 0; i < count; i++) { |
| LPD3DPROCESSVERTICES ci = (LPD3DPROCESSVERTICES) instr; |
| |
| TRACE(" Start : %d Dest : %d Count : %ld\n", |
| ci->wStart, ci->wDest, ci->dwCount); |
| TRACE(" Flags : "); |
| if (TRACE_ON(ddraw)) { |
| if (ci->dwFlags & D3DPROCESSVERTICES_COPY) |
| TRACE("COPY "); |
| if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR) |
| TRACE("NOCOLOR "); |
| if (ci->dwFlags == D3DPROCESSVERTICES_OPMASK) |
| TRACE("OPMASK "); |
| if (ci->dwFlags & D3DPROCESSVERTICES_TRANSFORM) |
| TRACE("TRANSFORM "); |
| if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT) |
| TRACE("TRANSFORMLIGHT "); |
| if (ci->dwFlags & D3DPROCESSVERTICES_UPDATEEXTENTS) |
| TRACE("UPDATEEXTENTS "); |
| TRACE("\n"); |
| } |
| |
| /* This is where doing Direct3D on top on OpenGL is quite difficult. |
| This method transforms a set of vertices using the CURRENT state |
| (lighting, projection, ...) but does not rasterize them. |
| They will only be put on screen later (with the POINT / LINE and |
| TRIANGLE op-codes). The problem is that you can have a triangle |
| with each point having been transformed using another state... |
| |
| In this implementation, I will emulate only ONE thing : each |
| vertex can have its own "WORLD" transformation (this is used in the |
| TWIST.EXE demo of the 5.2 SDK). I suppose that all vertices of the |
| execute buffer use the same state. |
| |
| If I find applications that change other states, I will try to do a |
| more 'fine-tuned' state emulation (but I may become quite tricky if |
| it changes a light position in the middle of a triangle). |
| |
| In this case, a 'direct' approach (i.e. without using OpenGL, but |
| writing our own 3D rasterizer) would be easier. */ |
| |
| /* The current method (with the hypothesis that only the WORLD matrix |
| will change between two points) is like this : |
| - I transform 'manually' all the vertices with the current WORLD |
| matrix and store them in the vertex buffer |
| - during the rasterization phase, the WORLD matrix will be set to |
| the Identity matrix */ |
| |
| /* Enough for the moment */ |
| if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT) { |
| int nb; |
| D3DVERTEX *src = ((LPD3DVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart; |
| D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest; |
| D3DMATRIX *mat2 = lpDevice->world_mat; |
| D3DMATRIX mat; |
| D3DVALUE nx,ny,nz; |
| D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1; |
| |
| if (TRACE_ON(ddraw)) { |
| TRACE(" Projection Matrix : (%p)\n", lpDevice->proj_mat); |
| dump_D3DMATRIX(lpDevice->proj_mat); |
| TRACE(" View Matrix : (%p)\n", lpDevice->view_mat); |
| dump_D3DMATRIX(lpDevice->view_mat); |
| TRACE(" World Matrix : (%p)\n", &mat); |
| dump_D3DMATRIX(&mat); |
| } |
| |
| multiply_matrix(&mat,lpDevice->view_mat,lpDevice->world_mat); |
| multiply_matrix(&mat,lpDevice->proj_mat,&mat); |
| |
| for (nb = 0; nb < ci->dwCount; nb++) { |
| /* Normals transformation */ |
| nx = (src->u4.nx * mat2->_11) + (src->u5.ny * mat2->_21) + (src->u6.nz * mat2->_31); |
| ny = (src->u4.nx * mat2->_12) + (src->u5.ny * mat2->_22) + (src->u6.nz * mat2->_32); |
| nz = (src->u4.nx * mat2->_13) + (src->u5.ny * mat2->_23) + (src->u6.nz * mat2->_33); |
| |
| /* No lighting yet */ |
| dst->u5.color = 0xFFFFFFFF; /* Opaque white */ |
| dst->u6.specular = 0xFF000000; /* No specular and no fog factor */ |
| |
| dst->u7.tu = src->u7.tu; |
| dst->u8.tv = src->u8.tv; |
| |
| /* Now, the matrix multiplication */ |
| dst->u1.sx = (src->u1.x * mat._11) + (src->u2.y * mat._21) + (src->u3.z * mat._31) + (1.0 * mat._41); |
| dst->u2.sy = (src->u1.x * mat._12) + (src->u2.y * mat._22) + (src->u3.z * mat._32) + (1.0 * mat._42); |
| dst->u3.sz = (src->u1.x * mat._13) + (src->u2.y * mat._23) + (src->u3.z * mat._33) + (1.0 * mat._43); |
| dst->u4.rhw = (src->u1.x * mat._14) + (src->u2.y * mat._24) + (src->u3.z * mat._34) + (1.0 * mat._44); |
| |
| dst->u1.sx = dst->u1.sx / dst->u4.rhw * Viewport->dwWidth / 2 |
| + Viewport->dwX + Viewport->dwWidth / 2; |
| dst->u2.sy = dst->u2.sy / dst->u4.rhw * Viewport->dwHeight / 2 |
| + Viewport->dwY + Viewport->dwHeight / 2; |
| dst->u3.sz /= dst->u4.rhw; |
| dst->u4.rhw = 1 / dst->u4.rhw; |
| |
| src++; |
| dst++; |
| |
| } |
| } else if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORM) { |
| int nb; |
| D3DLVERTEX *src = ((LPD3DLVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart; |
| D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest; |
| D3DMATRIX mat; |
| D3DVIEWPORT* Viewport = &lpViewport->viewports.vp1; |
| |
| if (TRACE_ON(ddraw)) { |
| TRACE(" Projection Matrix : (%p)\n", lpDevice->proj_mat); |
| dump_D3DMATRIX(lpDevice->proj_mat); |
| TRACE(" View Matrix : (%p)\n", lpDevice->view_mat); |
| dump_D3DMATRIX(lpDevice->view_mat); |
| TRACE(" World Matrix : (%p)\n", &mat); |
| dump_D3DMATRIX(&mat); |
| } |
| |
| multiply_matrix(&mat,lpDevice->view_mat,lpDevice->world_mat); |
| multiply_matrix(&mat,lpDevice->proj_mat,&mat); |
| |
| for (nb = 0; nb < ci->dwCount; nb++) { |
| dst->u5.color = src->u4.color; |
| dst->u6.specular = src->u5.specular; |
| dst->u7.tu = src->u6.tu; |
| dst->u8.tv = src->u7.tv; |
| |
| /* Now, the matrix multiplication */ |
| dst->u1.sx = (src->u1.x * mat._11) + (src->u2.y * mat._21) + (src->u3.z * mat._31) + (1.0 * mat._41); |
| dst->u2.sy = (src->u1.x * mat._12) + (src->u2.y * mat._22) + (src->u3.z * mat._32) + (1.0 * mat._42); |
| dst->u3.sz = (src->u1.x * mat._13) + (src->u2.y * mat._23) + (src->u3.z * mat._33) + (1.0 * mat._43); |
| dst->u4.rhw = (src->u1.x * mat._14) + (src->u2.y * mat._24) + (src->u3.z * mat._34) + (1.0 * mat._44); |
| |
| dst->u1.sx /= dst->u4.rhw * Viewport->dvScaleX * Viewport->dwWidth / 2 + Viewport->dwX; |
| dst->u2.sy /= dst->u4.rhw * Viewport->dvScaleY * Viewport->dwHeight / 2 + Viewport->dwY; |
| dst->u3.sz /= dst->u4.rhw; |
| dst->u4.rhw = 1 / dst->u4.rhw; |
| |
| src++; |
| dst++; |
| } |
| } else if (ci->dwFlags == D3DPROCESSVERTICES_COPY) { |
| D3DTLVERTEX *src = ((LPD3DTLVERTEX) ((char *)This->desc.lpData + vs)) + ci->wStart; |
| D3DTLVERTEX *dst = ((LPD3DTLVERTEX) (This->vertex_data)) + ci->wDest; |
| |
| memcpy(dst, src, ci->dwCount * sizeof(D3DTLVERTEX)); |
| } else { |
| ERR("Unhandled vertex processing !\n"); |
| } |
| |
| instr += size; |
| } |
| } break; |
| |
| case D3DOP_TEXTURELOAD: { |
| WARN("TEXTURELOAD-s (%d)\n", count); |
| |
| instr += count * size; |
| } break; |
| |
| case D3DOP_EXIT: { |
| TRACE("EXIT (%d)\n", count); |
| /* We did this instruction */ |
| instr += size; |
| /* Exit this loop */ |
| goto end_of_buffer; |
| } break; |
| |
| case D3DOP_BRANCHFORWARD: { |
| int i; |
| TRACE("BRANCHFORWARD (%d)\n", count); |
| |
| for (i = 0; i < count; i++) { |
| LPD3DBRANCH ci = (LPD3DBRANCH) instr; |
| |
| if ((This->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue) { |
| if (!ci->bNegate) { |
| TRACE(" Branch to %ld\n", ci->dwOffset); |
| instr = (char*)current + ci->dwOffset; |
| break; |
| } |
| } else { |
| if (ci->bNegate) { |
| TRACE(" Branch to %ld\n", ci->dwOffset); |
| instr = (char*)current + ci->dwOffset; |
| break; |
| } |
| } |
| |
| instr += size; |
| } |
| } break; |
| |
| case D3DOP_SPAN: { |
| WARN("SPAN-s (%d)\n", count); |
| |
| instr += count * size; |
| } break; |
| |
| case D3DOP_SETSTATUS: { |
| int i; |
| TRACE("SETSTATUS (%d)\n", count); |
| |
| for (i = 0; i < count; i++) { |
| LPD3DSTATUS ci = (LPD3DSTATUS) instr; |
| |
| This->data.dsStatus = *ci; |
| |
| instr += size; |
| } |
| } break; |
| |
| default: |
| ERR("Unhandled OpCode %d !!!\n",current->bOpcode); |
| /* Try to save ... */ |
| instr += count * size; |
| break; |
| } |
| } |
| |
| end_of_buffer: |
| ; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DExecuteBufferImpl_1_QueryInterface(LPDIRECT3DEXECUTEBUFFER iface, |
| REFIID riid, |
| LPVOID* obp) |
| { |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); |
| TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp); |
| |
| *obp = NULL; |
| |
| if ( IsEqualGUID( &IID_IUnknown, riid ) ) { |
| IDirect3DExecuteBuffer_AddRef(ICOM_INTERFACE(This, IDirect3DExecuteBuffer)); |
| *obp = iface; |
| TRACE(" Creating IUnknown interface at %p.\n", *obp); |
| return S_OK; |
| } |
| if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) { |
| IDirect3DExecuteBuffer_AddRef(ICOM_INTERFACE(This, IDirect3DExecuteBuffer)); |
| *obp = ICOM_INTERFACE(This, IDirect3DExecuteBuffer); |
| TRACE(" Creating IDirect3DExecuteBuffer interface %p\n", *obp); |
| return S_OK; |
| } |
| FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); |
| return OLE_E_ENUM_NOMORE; |
| } |
| |
| ULONG WINAPI |
| Main_IDirect3DExecuteBufferImpl_1_AddRef(LPDIRECT3DEXECUTEBUFFER iface) |
| { |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); |
| FIXME("(%p/%p)->()incrementing from %lu.\n", This, iface, This->ref ); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI |
| Main_IDirect3DExecuteBufferImpl_1_Release(LPDIRECT3DEXECUTEBUFFER iface) |
| { |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); |
| TRACE("(%p/%p)->()decrementing from %lu.\n", This, iface, This->ref); |
| if (!--(This->ref)) { |
| if ((This->desc.lpData != NULL) && This->need_free) |
| HeapFree(GetProcessHeap(),0,This->desc.lpData); |
| if (This->vertex_data != NULL) |
| HeapFree(GetProcessHeap(),0,This->vertex_data); |
| if (This->indices != NULL) |
| HeapFree(GetProcessHeap(),0,This->indices); |
| HeapFree(GetProcessHeap(),0,This); |
| return 0; |
| } |
| |
| return This->ref; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DExecuteBufferImpl_1_Initialize(LPDIRECT3DEXECUTEBUFFER iface, |
| LPDIRECT3DDEVICE lpDirect3DDevice, |
| LPD3DEXECUTEBUFFERDESC lpDesc) |
| { |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); |
| TRACE("(%p/%p)->(%p,%p) no-op....\n", This, iface, lpDirect3DDevice, lpDesc); |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DExecuteBufferImpl_1_Lock(LPDIRECT3DEXECUTEBUFFER iface, |
| LPD3DEXECUTEBUFFERDESC lpDesc) |
| { |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); |
| DWORD dwSize; |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpDesc); |
| |
| dwSize = lpDesc->dwSize; |
| memset(lpDesc, 0, dwSize); |
| memcpy(lpDesc, &This->desc, dwSize); |
| |
| if (TRACE_ON(ddraw)) { |
| TRACE(" Returning description : \n"); |
| _dump_D3DEXECUTEBUFFERDESC(lpDesc); |
| } |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DExecuteBufferImpl_1_Unlock(LPDIRECT3DEXECUTEBUFFER iface) |
| { |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); |
| TRACE("(%p/%p)->() no-op...\n", This, iface); |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DExecuteBufferImpl_1_SetExecuteData(LPDIRECT3DEXECUTEBUFFER iface, |
| LPD3DEXECUTEDATA lpData) |
| { |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); |
| DWORD nbvert; |
| TRACE("(%p/%p)->(%p)\n", This, iface, lpData); |
| |
| memcpy(&This->data, lpData, lpData->dwSize); |
| |
| /* Get the number of vertices in the execute buffer */ |
| nbvert = This->data.dwVertexCount; |
| |
| /* Prepares the transformed vertex buffer */ |
| if (This->vertex_data != NULL) |
| HeapFree(GetProcessHeap(), 0, This->vertex_data); |
| This->vertex_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nbvert * sizeof(D3DTLVERTEX)); |
| |
| if (TRACE_ON(ddraw)) { |
| _dump_executedata(lpData); |
| } |
| |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DExecuteBufferImpl_1_GetExecuteData(LPDIRECT3DEXECUTEBUFFER iface, |
| LPD3DEXECUTEDATA lpData) |
| { |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); |
| DWORD dwSize; |
| TRACE("(%p/%p)->(%p): stub!\n", This, iface, lpData); |
| |
| dwSize = lpData->dwSize; |
| memset(lpData, 0, dwSize); |
| memcpy(lpData, &This->data, dwSize); |
| |
| if (TRACE_ON(ddraw)) { |
| TRACE("Returning data : \n"); |
| _dump_executedata(lpData); |
| } |
| |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DExecuteBufferImpl_1_Validate(LPDIRECT3DEXECUTEBUFFER iface, |
| LPDWORD lpdwOffset, |
| LPD3DVALIDATECALLBACK lpFunc, |
| LPVOID lpUserArg, |
| DWORD dwReserved) |
| { |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); |
| FIXME("(%p/%p)->(%p,%p,%p,%08lx): stub!\n", This, iface, lpdwOffset, lpFunc, lpUserArg, dwReserved); |
| return DD_OK; |
| } |
| |
| HRESULT WINAPI |
| Main_IDirect3DExecuteBufferImpl_1_Optimize(LPDIRECT3DEXECUTEBUFFER iface, |
| DWORD dwDummy) |
| { |
| ICOM_THIS_FROM(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, iface); |
| TRACE("(%p/%p)->(%08lx) no-op...\n", This, iface, dwDummy); |
| return DD_OK; |
| } |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| # define XCAST(fun) (typeof(VTABLE_IDirect3DExecuteBuffer.fun)) |
| #else |
| # define XCAST(fun) (void*) |
| #endif |
| |
| ICOM_VTABLE(IDirect3DExecuteBuffer) VTABLE_IDirect3DExecuteBuffer = |
| { |
| ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE |
| XCAST(QueryInterface) Main_IDirect3DExecuteBufferImpl_1_QueryInterface, |
| XCAST(AddRef) Main_IDirect3DExecuteBufferImpl_1_AddRef, |
| XCAST(Release) Main_IDirect3DExecuteBufferImpl_1_Release, |
| XCAST(Initialize) Main_IDirect3DExecuteBufferImpl_1_Initialize, |
| XCAST(Lock) Main_IDirect3DExecuteBufferImpl_1_Lock, |
| XCAST(Unlock) Main_IDirect3DExecuteBufferImpl_1_Unlock, |
| XCAST(SetExecuteData) Main_IDirect3DExecuteBufferImpl_1_SetExecuteData, |
| XCAST(GetExecuteData) Main_IDirect3DExecuteBufferImpl_1_GetExecuteData, |
| XCAST(Validate) Main_IDirect3DExecuteBufferImpl_1_Validate, |
| XCAST(Optimize) Main_IDirect3DExecuteBufferImpl_1_Optimize, |
| }; |
| |
| #if !defined(__STRICT_ANSI__) && defined(__GNUC__) |
| #undef XCAST |
| #endif |
| |
| |
| HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirectDrawImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc) |
| { |
| IDirect3DExecuteBufferImpl* object; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl)); |
| |
| ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, VTABLE_IDirect3DExecuteBuffer); |
| |
| object->ref = 1; |
| object->d3d = d3d; |
| object->d3ddev = d3ddev; |
| |
| /* Initializes memory */ |
| memcpy(&object->desc, lpDesc, lpDesc->dwSize); |
| |
| /* No buffer given */ |
| if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0) |
| object->desc.lpData = NULL; |
| |
| /* No buffer size given */ |
| if ((lpDesc->dwFlags & D3DDEB_BUFSIZE) == 0) |
| object->desc.dwBufferSize = 0; |
| |
| /* Create buffer if asked */ |
| if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0)) { |
| object->need_free = TRUE; |
| object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize); |
| } else { |
| object->need_free = FALSE; |
| } |
| |
| /* No vertices for the moment */ |
| object->vertex_data = NULL; |
| |
| object->desc.dwFlags |= D3DDEB_LPDATA; |
| |
| object->execute = execute; |
| |
| object->indices = NULL; |
| object->nb_indices = 0; |
| |
| *obj = object; |
| |
| TRACE(" creating implementation at %p.\n", *obj); |
| |
| return DD_OK; |
| } |