| /* | |
| * Copyright 2009 Henri Verbeet for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #ifndef __WINE_D3D10SHADER_H | |
| #define __WINE_D3D10SHADER_H | |
| #include "d3d10.h" | |
| #define D3D10_SHADER_DEBUG 0x0001 | |
| #define D3D10_SHADER_SKIP_VALIDATION 0x0002 | |
| #define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004 | |
| #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008 | |
| #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010 | |
| #define D3D10_SHADER_PARTIAL_PRECISION 0x0020 | |
| #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040 | |
| #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080 | |
| #define D3D10_SHADER_NO_PRESHADER 0x0100 | |
| #define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200 | |
| #define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0300 | |
| #define D3D10_SHADER_ENABLE_STRICTNESS 0x0400 | |
| #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800 | |
| #define D3D10_SHADER_IEEE_STRICTNESS 0x1000 | |
| typedef enum _D3D10_SHADER_VARIABLE_CLASS | |
| { | |
| D3D10_SVC_SCALAR, | |
| D3D10_SVC_VECTOR, | |
| D3D10_SVC_MATRIX_ROWS, | |
| D3D10_SVC_MATRIX_COLUMNS, | |
| D3D10_SVC_OBJECT, | |
| D3D10_SVC_STRUCT, | |
| D3D10_SVC_FORCE_DWORD = 0x7fffffff | |
| } D3D10_SHADER_VARIABLE_CLASS, *LPD3D10_SHADER_VARIABLE_CLASS; | |
| typedef enum _D3D10_SHADER_VARIABLE_TYPE | |
| { | |
| D3D10_SVT_VOID = 0, | |
| D3D10_SVT_BOOL = 1, | |
| D3D10_SVT_INT = 2, | |
| D3D10_SVT_FLOAT = 3, | |
| D3D10_SVT_STRING = 4, | |
| D3D10_SVT_TEXTURE = 5, | |
| D3D10_SVT_TEXTURE1D = 6, | |
| D3D10_SVT_TEXTURE2D = 7, | |
| D3D10_SVT_TEXTURE3D = 8, | |
| D3D10_SVT_TEXTURECUBE = 9, | |
| D3D10_SVT_SAMPLER = 10, | |
| D3D10_SVT_PIXELSHADER = 15, | |
| D3D10_SVT_VERTEXSHADER = 16, | |
| D3D10_SVT_UINT = 19, | |
| D3D10_SVT_UINT8 = 20, | |
| D3D10_SVT_GEOMETRYSHADER = 21, | |
| D3D10_SVT_RASTERIZER = 22, | |
| D3D10_SVT_DEPTHSTENCIL = 23, | |
| D3D10_SVT_BLEND = 24, | |
| D3D10_SVT_BUFFER = 25, | |
| D3D10_SVT_CBUFFER = 26, | |
| D3D10_SVT_TBUFFER = 27, | |
| D3D10_SVT_TEXTURE1DARRAY = 28, | |
| D3D10_SVT_TEXTURE2DARRAY = 29, | |
| D3D10_SVT_RENDERTARGETVIEW = 30, | |
| D3D10_SVT_DEPTHSTENCILVIEW = 31, | |
| D3D10_SVT_TEXTURE2DMS = 32, | |
| D3D10_SVT_TEXTURE2DMSARRAY = 33, | |
| D3D10_SVT_TEXTURECUBEARRAY = 34, | |
| D3D10_SVT_FORCE_DWORD = 0x7fffffff | |
| } D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE; | |
| typedef enum D3D10_CBUFFER_TYPE | |
| { | |
| D3D10_CT_CBUFFER = 0, | |
| D3D10_CT_TBUFFER = 1 | |
| } D3D10_CBUFFER_TYPE, *LPD3D10_CBUFFER_TYPE; | |
| typedef enum D3D10_NAME | |
| { | |
| D3D10_NAME_UNDEFINED = 0, | |
| D3D10_NAME_POSITION = 1, | |
| D3D10_NAME_CLIP_DISTANCE = 2, | |
| D3D10_NAME_CULL_DISTANCE = 3, | |
| D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, | |
| D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, | |
| D3D10_NAME_VERTEX_ID = 6, | |
| D3D10_NAME_PRIMITIVE_ID = 7, | |
| D3D10_NAME_INSTANCE_ID = 8, | |
| D3D10_NAME_IS_FRONT_FACE = 9, | |
| D3D10_NAME_SAMPLE_INDEX = 10, | |
| D3D10_NAME_TARGET = 64, | |
| D3D10_NAME_DEPTH = 65, | |
| } D3D10_NAME; | |
| typedef enum D3D10_REGISTER_COMPONENT_TYPE | |
| { | |
| D3D10_REGISTER_COMPONENT_UNKNOWN = 0, | |
| D3D10_REGISTER_COMPONENT_UINT32 = 1, | |
| D3D10_REGISTER_COMPONENT_SINT32 = 2, | |
| D3D10_REGISTER_COMPONENT_FLOAT32 = 3, | |
| } D3D10_REGISTER_COMPONENT_TYPE; | |
| typedef struct _D3D10_SHADER_MACRO | |
| { | |
| LPCSTR Name; | |
| LPCSTR Definition; | |
| } D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO; | |
| typedef struct _D3D10_SIGNATURE_PARAMETER_DESC | |
| { | |
| LPCSTR SemanticName; | |
| UINT SemanticIndex; | |
| UINT Register; | |
| D3D10_NAME SystemValueType; | |
| D3D10_REGISTER_COMPONENT_TYPE ComponentType; | |
| BYTE Mask; | |
| BYTE ReadWriteMask; | |
| } D3D10_SIGNATURE_PARAMETER_DESC; | |
| LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device); | |
| LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device); | |
| LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device); | |
| #endif /* __WINE_D3D10SHADER_H */ |