| /* |
| * Direct3D wine internal interface main |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include "initguid.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d); |
| |
| int num_lock = 0; |
| void (*wine_tsx11_lock_ptr)(void) = NULL; |
| void (*wine_tsx11_unlock_ptr)(void) = NULL; |
| |
| |
| wined3d_settings_t wined3d_settings = |
| { |
| VS_HW, /* Hardware by default */ |
| PS_NONE, /* Disabled by default */ |
| VBO_HW, /* Hardware by default */ |
| FALSE /* Use of GLSL disabled by default */ |
| }; |
| |
| WineD3DGlobalStatistics *wineD3DGlobalStatistics = NULL; |
| CRITICAL_SECTION resourceStoreCriticalSection; |
| |
| long globalChangeGlRam(long glram){ |
| /* FIXME: replace this function with object tracking */ |
| int result; |
| |
| EnterCriticalSection(&resourceStoreCriticalSection); /* this is overkill really, but I suppose it should be thread safe */ |
| wineD3DGlobalStatistics->glsurfaceram += glram; |
| TRACE("Adjusted gl ram by %ld to %d\n", glram, wineD3DGlobalStatistics->glsurfaceram); |
| result = wineD3DGlobalStatistics->glsurfaceram; |
| LeaveCriticalSection(&resourceStoreCriticalSection); |
| return result; |
| |
| } |
| |
| IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) { |
| IWineD3DImpl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl)); |
| object->lpVtbl = &IWineD3D_Vtbl; |
| object->dxVersion = dxVersion; |
| object->ref = 1; |
| object->parent = parent; |
| |
| /* TODO: Move this off to device and possibly x11drv */ |
| /* Create a critical section for a dll global data store */ |
| InitializeCriticalSectionAndSpinCount(&resourceStoreCriticalSection, 0x80000400); |
| |
| /*Create a structure for storing global data in*/ |
| if(wineD3DGlobalStatistics == NULL){ |
| TRACE("Createing global statistics store\n"); |
| wineD3DGlobalStatistics = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wineD3DGlobalStatistics)); |
| |
| } |
| |
| |
| TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion); |
| |
| return (IWineD3D *)object; |
| } |
| |
| inline static DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size) |
| { |
| if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; |
| if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; |
| return ERROR_FILE_NOT_FOUND; |
| } |
| |
| /* At process attach */ |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) |
| { |
| TRACE("WineD3D DLLMain Reason=%ld\n", fdwReason); |
| if (fdwReason == DLL_PROCESS_ATTACH) |
| { |
| HMODULE mod; |
| char buffer[MAX_PATH+10]; |
| DWORD size = sizeof(buffer); |
| HKEY hkey = 0; |
| HKEY appkey = 0; |
| DWORD len; |
| |
| DisableThreadLibraryCalls(hInstDLL); |
| |
| mod = GetModuleHandleA( "winex11.drv" ); |
| if (mod) |
| { |
| wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); |
| wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); |
| } |
| /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ |
| if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; |
| |
| len = GetModuleFileNameA( 0, buffer, MAX_PATH ); |
| if (len && len < MAX_PATH) |
| { |
| HKEY tmpkey; |
| /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ |
| if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) |
| { |
| char *p, *appname = buffer; |
| if ((p = strrchr( appname, '/' ))) appname = p + 1; |
| if ((p = strrchr( appname, '\\' ))) appname = p + 1; |
| strcat( appname, "\\Direct3D" ); |
| TRACE("appname = [%s]\n", appname); |
| if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; |
| RegCloseKey( tmpkey ); |
| } |
| } |
| |
| if ( 0 != hkey || 0 != appkey ) |
| { |
| if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"none")) |
| { |
| TRACE("Disable vertex shaders\n"); |
| wined3d_settings.vs_mode = VS_NONE; |
| } |
| else if (!strcmp(buffer,"emulation")) |
| { |
| TRACE("Force SW vertex shaders\n"); |
| wined3d_settings.vs_mode = VS_SW; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"enabled")) |
| { |
| TRACE("Allow pixel shaders\n"); |
| wined3d_settings.ps_mode = PS_HW; |
| } |
| if (!strcmp(buffer,"disabled")) |
| { |
| TRACE("Disable pixel shaders\n"); |
| wined3d_settings.ps_mode = PS_NONE; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"none")) |
| { |
| TRACE("Disable Vertex Buffer Hardware support\n"); |
| wined3d_settings.vbo_mode = VBO_NONE; |
| } |
| else if (!strcmp(buffer,"hardware")) |
| { |
| TRACE("Allow Vertex Buffer Hardware support\n"); |
| wined3d_settings.vbo_mode = VBO_HW; |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) ) |
| { |
| if (!strcmp(buffer,"enabled")) |
| { |
| TRACE("Use of GL Shading Language enabled for systems that support it\n"); |
| wined3d_settings.glslRequested = TRUE; |
| } |
| else |
| { |
| TRACE("Use of GL Shading Language disabled\n"); |
| } |
| } |
| if ( !get_config_key( hkey, appkey, "Nonpower2Mode", buffer, size) ) |
| { |
| if (!strcmp(buffer,"none")) |
| { |
| TRACE("Using default non-power2 textures\n"); |
| wined3d_settings.nonpower2_mode = NP2_NONE; |
| |
| } |
| else if (!strcmp(buffer,"repack")) |
| { |
| TRACE("Repacking non-power2 textre\n"); |
| wined3d_settings.nonpower2_mode = NP2_REPACK; |
| } |
| /* There will be a couple of other choices for nonpow2, they are: TextureRecrangle and OpenGL 2 */ |
| } |
| } |
| if (wined3d_settings.vs_mode == VS_HW) |
| TRACE("Allow HW vertex shaders\n"); |
| if (wined3d_settings.ps_mode == PS_NONE) |
| TRACE("Disable pixel shaders\n"); |
| if (wined3d_settings.vbo_mode == VBO_NONE) |
| TRACE("Disable Vertex Buffer Hardware support\n"); |
| if (wined3d_settings.glslRequested) |
| TRACE("If supported by your system, GL Shading Language will be used\n"); |
| if (wined3d_settings.nonpower2_mode == NP2_REPACK) |
| TRACE("Repacking non-power2 textures\n"); |
| |
| if (appkey) RegCloseKey( appkey ); |
| if (hkey) RegCloseKey( hkey ); |
| } |
| return TRUE; |
| } |