| /* |
| * Utility functions for the WineD3D Library |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006 Henri Verbeet |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info |
| |
| /***************************************************************************** |
| * Pixel format array |
| */ |
| static const PixelFormatDesc formats[] = { |
| /*{WINED3DFORMAT ,alphamask ,redmask ,greenmask ,bluemask ,bpp ,isFourcc ,internal ,format ,type }*/ |
| {WINED3DFMT_UNKNOWN ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,0 ,0 ,0 }, |
| /* FourCC formats, kept here to have WINED3DFMT_R8G8B8(=20) at position 20 */ |
| {WINED3DFMT_UYVY ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 }, |
| {WINED3DFMT_YUY2 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 }, |
| {WINED3DFMT_DXT1 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,TRUE ,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,GL_RGBA ,GL_UNSIGNED_BYTE }, |
| {WINED3DFMT_DXT2 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,TRUE ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,GL_RGBA ,GL_UNSIGNED_BYTE }, |
| {WINED3DFMT_DXT3 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,TRUE ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,GL_RGBA ,GL_UNSIGNED_BYTE }, |
| {WINED3DFMT_DXT4 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,TRUE ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,GL_RGBA ,GL_UNSIGNED_BYTE }, |
| {WINED3DFMT_DXT5 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,TRUE ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,GL_RGBA ,GL_UNSIGNED_BYTE }, |
| {WINED3DFMT_MULTI2_ARGB ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 }, |
| {WINED3DFMT_G8R8_G8B8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 }, |
| {WINED3DFMT_R8G8_B8G8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 }, |
| /* IEEE formats */ |
| {WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_RGB32F_ARB ,GL_RED ,GL_FLOAT }, |
| {WINED3DFMT_G32R32F ,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,0 ,0 ,0 }, |
| {WINED3DFMT_A32B32G32R32F,0x0 ,0x0 ,0x0 ,0x0 ,16 ,FALSE ,GL_RGBA32F_ARB ,GL_RGBA ,GL_FLOAT }, |
| /* Hmm? */ |
| {WINED3DFMT_CxV8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 }, |
| /* Float */ |
| {WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_RGB16F_ARB ,GL_RED ,GL_HALF_FLOAT_ARB }, |
| {WINED3DFMT_G16R16F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 }, |
| {WINED3DFMT_A16B16G16R16F,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,GL_RGBA16F_ARB ,GL_RGBA ,GL_HALF_FLOAT_ARB }, |
| /* Palettized formats */ |
| {WINED3DFMT_A8P8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 }, |
| {WINED3DFMT_P8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_BYTE }, |
| /* Standard ARGB formats. Keep WINED3DFMT_R8G8B8(=20) at position 20 */ |
| {WINED3DFMT_R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,3 ,FALSE ,GL_RGB8 ,GL_BGR ,GL_UNSIGNED_BYTE }, |
| {WINED3DFMT_A8R8G8B8 ,0xff000000 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4 ,FALSE ,GL_RGBA8 ,GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV }, |
| {WINED3DFMT_X8R8G8B8 ,0x0 ,0x00ff0000 ,0x0000ff00 ,0x000000ff ,4 ,FALSE ,GL_RGB8 ,GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV }, |
| {WINED3DFMT_R5G6B5 ,0x0 ,0x0000F800 ,0x000007e0 ,0x0000001f ,2 ,FALSE ,GL_RGB5 ,GL_RGB ,GL_UNSIGNED_SHORT_5_6_5 }, |
| {WINED3DFMT_X1R5G5B5 ,0x0 ,0x00007c00 ,0x000003e0 ,0x0000001f ,2 ,FALSE ,GL_RGB5_A1 ,GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV }, |
| {WINED3DFMT_A1R5G5B5 ,0x00008000 ,0x00007c00 ,0x000003e0 ,0x0000001f ,2 ,FALSE ,GL_RGB5_A1 ,GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV }, |
| {WINED3DFMT_A4R4G4B4 ,0x0000f000 ,0x00000f00 ,0x000000f0 ,0x0000000f ,2 ,FALSE ,GL_RGBA4 ,GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV }, |
| {WINED3DFMT_R3G3B2 ,0x0 ,0x000000e0 ,0x0000001c ,0x00000003 ,1 ,FALSE ,GL_R3_G3_B2 ,GL_RGB ,GL_UNSIGNED_BYTE_2_3_3_REV }, |
| {WINED3DFMT_A8 ,0x000000ff ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,GL_ALPHA8 ,GL_ALPHA ,GL_ALPHA }, |
| {WINED3DFMT_A8R3G3B2 ,0x0000ff00 ,0x000000e0 ,0x0000001c ,0x00000003 ,2 ,FALSE ,0 ,0 ,0 }, |
| {WINED3DFMT_X4R4G4B4 ,0x0 ,0x00000f00 ,0x000000f0 ,0x0000000f ,2 ,FALSE ,GL_RGB4 ,GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV }, |
| {WINED3DFMT_A2B10G10R10 ,0xb0000000 ,0x000003ff ,0x000ffc00 ,0x3ff00000 ,4 ,FALSE ,GL_RGB ,GL_RGBA ,GL_UNSIGNED_INT_2_10_10_10_REV }, |
| {WINED3DFMT_A8B8G8R8 ,0xff000000 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4 ,FALSE ,GL_RGBA8 ,GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV }, |
| {WINED3DFMT_X8B8G8R8 ,0x0 ,0x000000ff ,0x0000ff00 ,0x00ff0000 ,4 ,FALSE ,GL_RGB8 ,GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV }, |
| {WINED3DFMT_G16R16 ,0x0 ,0x0000ffff ,0xffff0000 ,0x0 ,4 ,FALSE ,0 ,0 ,0 }, |
| {WINED3DFMT_A2R10G10B10 ,0xb0000000 ,0x3ff00000 ,0x000ffc00 ,0x000003ff ,4 ,FALSE ,GL_RGBA ,GL_BGRA ,GL_UNSIGNED_INT_2_10_10_10_REV }, |
| {WINED3DFMT_A16B16G16R16,0x0 ,0x0000ffff ,0xffff0000 ,0x0 ,8 ,FALSE ,GL_RGBA16_EXT ,GL_RGBA ,GL_UNSIGNED_SHORT }, |
| /* Luminance */ |
| {WINED3DFMT_L8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,GL_LUMINANCE8 ,GL_LUMINANCE ,GL_UNSIGNED_BYTE }, |
| {WINED3DFMT_A8L8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_LUMINANCE8_ALPHA8 ,GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE }, |
| {WINED3DFMT_A4L4 ,0x000000f0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,GL_LUMINANCE4_ALPHA4 ,GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE }, |
| /* Bump mapping stuff */ |
| {WINED3DFMT_V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_BYTE }, |
| {WINED3DFMT_L6V5U5 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT_5_5_5_1 }, |
| {WINED3DFMT_X8L8V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_RGBA8 ,GL_BGRA ,GL_UNSIGNED_BYTE }, |
| {WINED3DFMT_Q8W8V8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_RGBA8 ,GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV/*?*/}, |
| {WINED3DFMT_V16U16 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT }, |
| {WINED3DFMT_W11V11U10 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 }, |
| {WINED3DFMT_A2W10V10U10 ,0xb0000000 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 }, |
| /* Depth stencil formats */ |
| {WINED3DFMT_D16_LOCKABLE,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT }, |
| {WINED3DFMT_D32 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_INT }, |
| {WINED3DFMT_D15S1 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT }, |
| {WINED3DFMT_D24S8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_INT }, |
| {WINED3DFMT_D24X8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_INT }, |
| {WINED3DFMT_D24X4S4 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_INT }, |
| {WINED3DFMT_D16 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT }, |
| {WINED3DFMT_L16 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_LUMINANCE16_EXT ,GL_LUMINANCE ,GL_UNSIGNED_SHORT }, |
| {WINED3DFMT_D32F_LOCKABLE,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 }, |
| {WINED3DFMT_D24FS8 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 }, |
| /* Is this a vertex buffer? */ |
| {WINED3DFMT_VERTEXDATA ,0x0 ,0x0 ,0x0 ,0x0 ,0 ,FALSE ,0 ,0 ,0 }, |
| {WINED3DFMT_INDEX16 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 }, |
| {WINED3DFMT_INDEX32 ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 }, |
| {WINED3DFMT_Q16W16V16U16,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT } |
| }; |
| |
| const PixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt) |
| { |
| /* First check if the format is at the position of its value. |
| * This will catch the argb formats before the loop is entered |
| */ |
| if(fmt < (sizeof(formats) / sizeof(formats[0])) && formats[fmt].format == fmt) { |
| return &formats[fmt]; |
| } else { |
| unsigned int i; |
| for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) { |
| if(formats[i].format == fmt) { |
| return &formats[i]; |
| } |
| } |
| } |
| FIXME("Can't find format %s(%d) in the format lookup table\n", debug_d3dformat(fmt), fmt); |
| if(fmt == WINED3DFMT_UNKNOWN) { |
| ERR("Format table corrupt - Can't find WINED3DFMT_UNKNOWN\n"); |
| return NULL; |
| } |
| /* Get the caller a valid pointer */ |
| return getFormatDescEntry(WINED3DFMT_UNKNOWN); |
| } |
| |
| /***************************************************************************** |
| * Trace formatting of useful values |
| */ |
| const char* debug_d3dformat(WINED3DFORMAT fmt) { |
| switch (fmt) { |
| #define FMT_TO_STR(fmt) case fmt: return #fmt |
| FMT_TO_STR(WINED3DFMT_UNKNOWN); |
| FMT_TO_STR(WINED3DFMT_R8G8B8); |
| FMT_TO_STR(WINED3DFMT_A8R8G8B8); |
| FMT_TO_STR(WINED3DFMT_X8R8G8B8); |
| FMT_TO_STR(WINED3DFMT_R5G6B5); |
| FMT_TO_STR(WINED3DFMT_X1R5G5B5); |
| FMT_TO_STR(WINED3DFMT_A1R5G5B5); |
| FMT_TO_STR(WINED3DFMT_A4R4G4B4); |
| FMT_TO_STR(WINED3DFMT_R3G3B2); |
| FMT_TO_STR(WINED3DFMT_A8); |
| FMT_TO_STR(WINED3DFMT_A8R3G3B2); |
| FMT_TO_STR(WINED3DFMT_X4R4G4B4); |
| FMT_TO_STR(WINED3DFMT_A2B10G10R10); |
| FMT_TO_STR(WINED3DFMT_A8B8G8R8); |
| FMT_TO_STR(WINED3DFMT_X8B8G8R8); |
| FMT_TO_STR(WINED3DFMT_G16R16); |
| FMT_TO_STR(WINED3DFMT_A2R10G10B10); |
| FMT_TO_STR(WINED3DFMT_A16B16G16R16); |
| FMT_TO_STR(WINED3DFMT_A8P8); |
| FMT_TO_STR(WINED3DFMT_P8); |
| FMT_TO_STR(WINED3DFMT_L8); |
| FMT_TO_STR(WINED3DFMT_A8L8); |
| FMT_TO_STR(WINED3DFMT_A4L4); |
| FMT_TO_STR(WINED3DFMT_V8U8); |
| FMT_TO_STR(WINED3DFMT_L6V5U5); |
| FMT_TO_STR(WINED3DFMT_X8L8V8U8); |
| FMT_TO_STR(WINED3DFMT_Q8W8V8U8); |
| FMT_TO_STR(WINED3DFMT_V16U16); |
| FMT_TO_STR(WINED3DFMT_W11V11U10); |
| FMT_TO_STR(WINED3DFMT_A2W10V10U10); |
| FMT_TO_STR(WINED3DFMT_UYVY); |
| FMT_TO_STR(WINED3DFMT_YUY2); |
| FMT_TO_STR(WINED3DFMT_DXT1); |
| FMT_TO_STR(WINED3DFMT_DXT2); |
| FMT_TO_STR(WINED3DFMT_DXT3); |
| FMT_TO_STR(WINED3DFMT_DXT4); |
| FMT_TO_STR(WINED3DFMT_DXT5); |
| FMT_TO_STR(WINED3DFMT_MULTI2_ARGB); |
| FMT_TO_STR(WINED3DFMT_G8R8_G8B8); |
| FMT_TO_STR(WINED3DFMT_R8G8_B8G8); |
| FMT_TO_STR(WINED3DFMT_D16_LOCKABLE); |
| FMT_TO_STR(WINED3DFMT_D32); |
| FMT_TO_STR(WINED3DFMT_D15S1); |
| FMT_TO_STR(WINED3DFMT_D24S8); |
| FMT_TO_STR(WINED3DFMT_D24X8); |
| FMT_TO_STR(WINED3DFMT_D24X4S4); |
| FMT_TO_STR(WINED3DFMT_D16); |
| FMT_TO_STR(WINED3DFMT_L16); |
| FMT_TO_STR(WINED3DFMT_D32F_LOCKABLE); |
| FMT_TO_STR(WINED3DFMT_D24FS8); |
| FMT_TO_STR(WINED3DFMT_VERTEXDATA); |
| FMT_TO_STR(WINED3DFMT_INDEX16); |
| FMT_TO_STR(WINED3DFMT_INDEX32); |
| FMT_TO_STR(WINED3DFMT_Q16W16V16U16); |
| FMT_TO_STR(WINED3DFMT_R16F); |
| FMT_TO_STR(WINED3DFMT_G16R16F); |
| FMT_TO_STR(WINED3DFMT_A16B16G16R16F); |
| FMT_TO_STR(WINED3DFMT_R32F); |
| FMT_TO_STR(WINED3DFMT_G32R32F); |
| FMT_TO_STR(WINED3DFMT_A32B32G32R32F); |
| FMT_TO_STR(WINED3DFMT_CxV8U8); |
| #undef FMT_TO_STR |
| default: |
| { |
| char fourcc[5]; |
| fourcc[0] = (char)(fmt); |
| fourcc[1] = (char)(fmt >> 8); |
| fourcc[2] = (char)(fmt >> 16); |
| fourcc[3] = (char)(fmt >> 24); |
| fourcc[4] = 0; |
| if( isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]) ) |
| FIXME("Unrecognized %u (as fourcc: %s) WINED3DFORMAT!\n", fmt, fourcc); |
| else |
| FIXME("Unrecognized %u WINED3DFORMAT!\n", fmt); |
| } |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype) { |
| switch (devtype) { |
| #define DEVTYPE_TO_STR(dev) case dev: return #dev |
| DEVTYPE_TO_STR(WINED3DDEVTYPE_HAL); |
| DEVTYPE_TO_STR(WINED3DDEVTYPE_REF); |
| DEVTYPE_TO_STR(WINED3DDEVTYPE_SW); |
| #undef DEVTYPE_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DDEVTYPE!\n", devtype); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dusage(DWORD usage) { |
| switch (usage & WINED3DUSAGE_MASK) { |
| #define WINED3DUSAGE_TO_STR(u) case u: return #u |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP); |
| #undef WINED3DUSAGE_TO_STR |
| case 0: return "none"; |
| default: |
| FIXME("Unrecognized %u Usage!\n", usage); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dusagequery(DWORD usagequery) { |
| switch (usagequery & WINED3DUSAGE_QUERY_MASK) { |
| #define WINED3DUSAGEQUERY_TO_STR(u) case u: return #u |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP); |
| #undef WINED3DUSAGEQUERY_TO_STR |
| case 0: return "none"; |
| default: |
| FIXME("Unrecognized %u Usage Query!\n", usagequery); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) { |
| switch (method) { |
| #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_DEFAULT); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALU); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALV); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_CROSSUV); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_UV); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUP); |
| WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUPPRESAMPLED); |
| #undef WINED3DDECLMETHOD_TO_STR |
| default: |
| FIXME("Unrecognized %u declaration method!\n", method); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddecltype(WINED3DDECLTYPE type) { |
| switch (type) { |
| #define WINED3DDECLTYPE_TO_STR(u) case u: return #u |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT1); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT2); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT3); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_D3DCOLOR); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UBYTE4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT2); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UBYTE4N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT2N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_SHORT4N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_USHORT2N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_USHORT4N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UDEC3); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_DEC3N); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT16_2); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_FLOAT16_4); |
| WINED3DDECLTYPE_TO_STR(WINED3DDECLTYPE_UNUSED); |
| #undef WINED3DDECLTYPE_TO_STR |
| default: |
| FIXME("Unrecognized %u declaration type!\n", type); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3ddeclusage(BYTE usage) { |
| switch (usage) { |
| #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_POSITION); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_BLENDWEIGHT); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_BLENDINDICES); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_NORMAL); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_PSIZE); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_TEXCOORD); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_TANGENT); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_BINORMAL); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_TESSFACTOR); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_POSITIONT); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_COLOR); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_FOG); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_DEPTH); |
| WINED3DDECLUSAGE_TO_STR(D3DDECLUSAGE_SAMPLE); |
| #undef WINED3DDECLUSAGE_TO_STR |
| default: |
| FIXME("Unrecognized %u declaration usage!\n", usage); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) { |
| switch (res) { |
| #define RES_TO_STR(res) case res: return #res; |
| RES_TO_STR(WINED3DRTYPE_SURFACE); |
| RES_TO_STR(WINED3DRTYPE_VOLUME); |
| RES_TO_STR(WINED3DRTYPE_TEXTURE); |
| RES_TO_STR(WINED3DRTYPE_VOLUMETEXTURE); |
| RES_TO_STR(WINED3DRTYPE_CUBETEXTURE); |
| RES_TO_STR(WINED3DRTYPE_VERTEXBUFFER); |
| RES_TO_STR(WINED3DRTYPE_INDEXBUFFER); |
| #undef RES_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DRESOURCETYPE!\n", res); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) { |
| switch (PrimitiveType) { |
| #define PRIM_TO_STR(prim) case prim: return #prim; |
| PRIM_TO_STR(WINED3DPT_POINTLIST); |
| PRIM_TO_STR(WINED3DPT_LINELIST); |
| PRIM_TO_STR(WINED3DPT_LINESTRIP); |
| PRIM_TO_STR(WINED3DPT_TRIANGLELIST); |
| PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP); |
| PRIM_TO_STR(WINED3DPT_TRIANGLEFAN); |
| #undef PRIM_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DPRIMITIVETYPE!\n", PrimitiveType); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3drenderstate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREHANDLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESS ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREPERSPECTIVE ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAPU ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAPV ); |
| D3DSTATE_TO_STR(WINED3DRS_ZENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_FILLMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_SHADEMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN ); |
| D3DSTATE_TO_STR(WINED3DRS_MONOENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ROP2 ); |
| D3DSTATE_TO_STR(WINED3DRS_PLANEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAG ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREMIN ); |
| D3DSTATE_TO_STR(WINED3DRS_SRCBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_DESTBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAPBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_CULLMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_ZFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHAREF ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHAFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_DITHERENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ALPHABLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SUBPIXEL ); |
| D3DSTATE_TO_STR(WINED3DRS_SUBPIXELX ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGSTART ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGEND ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY ); |
| D3DSTATE_TO_STR(WINED3DRS_STIPPLEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORKEYENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_BORDERCOLOR ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSU ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSV ); |
| D3DSTATE_TO_STR(WINED3DRS_MIPMAPLODBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_ZBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_ANISOTROPY ); |
| D3DSTATE_TO_STR(WINED3DRS_FLUSHBATCH ); |
| D3DSTATE_TO_STR(WINED3DRS_TRANSLUCENTSORTINDEPENDENT); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILPASS ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILREF ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_STENCILWRITEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_TEXTUREFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP0 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP1 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP2 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP3 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP4 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP5 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP6 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP7 ); |
| D3DSTATE_TO_STR(WINED3DRS_CLIPPING ); |
| D3DSTATE_TO_STR(WINED3DRS_LIGHTING ); |
| D3DSTATE_TO_STR(WINED3DRS_EXTENTS ); |
| D3DSTATE_TO_STR(WINED3DRS_AMBIENT ); |
| D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX ); |
| D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER ); |
| D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORKEYBLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_EMISSIVEMATERIALSOURCE ); |
| D3DSTATE_TO_STR(WINED3DRS_VERTEXBLEND ); |
| D3DSTATE_TO_STR(WINED3DRS_CLIPPLANEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SOFTWAREVERTEXPROCESSING ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MIN ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSPRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_A ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_B ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_C ); |
| D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEANTIALIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEMASK ); |
| D3DSTATE_TO_STR(WINED3DRS_PATCHEDGESTYLE ); |
| D3DSTATE_TO_STR(WINED3DRS_PATCHSEGMENTS ); |
| D3DSTATE_TO_STR(WINED3DRS_DEBUGMONITORTOKEN ); |
| D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MAX ); |
| D3DSTATE_TO_STR(WINED3DRS_INDEXEDVERTEXBLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_TWEENFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDOP ); |
| D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE ); |
| D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE ); |
| D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL ); |
| D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z ); |
| D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W ); |
| D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION); |
| D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS ); |
| D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1 ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2 ); |
| D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3 ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR ); |
| D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP8 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP9 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP10 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP11 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP12 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP13 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP14 ); |
| D3DSTATE_TO_STR(WINED3DRS_WRAP15 ); |
| D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE ); |
| D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA ); |
| D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA ); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %u render state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dsamplerstate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL ); |
| D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY); |
| D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE ); |
| D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX ); |
| D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET ); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %u sampler state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dtexturestate(DWORD state) { |
| switch (state) { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3DTSS_COLOROP ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG1 ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG2 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAOP ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG1 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG2 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT00 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT01 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT10 ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT11 ); |
| D3DSTATE_TO_STR(WINED3DTSS_TEXCOORDINDEX ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE ); |
| D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET ); |
| D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS ); |
| D3DSTATE_TO_STR(WINED3DTSS_ADDRESSW ); |
| D3DSTATE_TO_STR(WINED3DTSS_COLORARG0 ); |
| D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0 ); |
| D3DSTATE_TO_STR(WINED3DTSS_RESULTARG ); |
| D3DSTATE_TO_STR(WINED3DTSS_CONSTANT ); |
| #undef D3DSTATE_TO_STR |
| case 12: |
| /* Note WINED3DTSS are not consecutive, so skip these */ |
| return "unused"; |
| break; |
| default: |
| FIXME("Unrecognized %u texture state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop) { |
| switch (d3dtop) { |
| #define D3DTOP_TO_STR(u) case u: return #u |
| D3DTOP_TO_STR(WINED3DTOP_DISABLE); |
| D3DTOP_TO_STR(WINED3DTOP_SELECTARG1); |
| D3DTOP_TO_STR(WINED3DTOP_SELECTARG2); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATE); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATE2X); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATE4X); |
| D3DTOP_TO_STR(WINED3DTOP_ADD); |
| D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED); |
| D3DTOP_TO_STR(WINED3DTOP_SUBTRACT); |
| D3DTOP_TO_STR(WINED3DTOP_ADDSMOOTH); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDDIFFUSEALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDFACTORALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHAPM); |
| D3DTOP_TO_STR(WINED3DTOP_BLENDCURRENTALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_PREMODULATE); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATEALPHA_ADDCOLOR); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATECOLOR_ADDALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATEINVALPHA_ADDCOLOR); |
| D3DTOP_TO_STR(WINED3DTOP_MODULATEINVCOLOR_ADDALPHA); |
| D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAP); |
| D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAPLUMINANCE); |
| D3DTOP_TO_STR(WINED3DTOP_DOTPRODUCT3); |
| D3DTOP_TO_STR(WINED3DTOP_MULTIPLYADD); |
| D3DTOP_TO_STR(WINED3DTOP_LERP); |
| #undef D3DTOP_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DTOP\n", d3dtop); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) { |
| switch (tstype) { |
| #define TSTYPE_TO_STR(tstype) case tstype: return #tstype |
| TSTYPE_TO_STR(WINED3DTS_VIEW); |
| TSTYPE_TO_STR(WINED3DTS_PROJECTION); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE0); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE1); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE2); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE3); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE4); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE5); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE6); |
| TSTYPE_TO_STR(WINED3DTS_TEXTURE7); |
| TSTYPE_TO_STR(WINED3DTS_WORLDMATRIX(0)); |
| #undef TSTYPE_TO_STR |
| default: |
| if (tstype > 256 && tstype < 512) { |
| FIXME("WINED3DTS_WORLDMATRIX(%u). 1..255 not currently supported\n", tstype); |
| return ("WINED3DTS_WORLDMATRIX > 0"); |
| } |
| FIXME("Unrecognized %u WINED3DTS\n", tstype); |
| return "unrecognized"; |
| } |
| } |
| |
| const char* debug_d3dpool(WINED3DPOOL Pool) { |
| switch (Pool) { |
| #define POOL_TO_STR(p) case p: return #p; |
| POOL_TO_STR(WINED3DPOOL_DEFAULT); |
| POOL_TO_STR(WINED3DPOOL_MANAGED); |
| POOL_TO_STR(WINED3DPOOL_SYSTEMMEM); |
| POOL_TO_STR(WINED3DPOOL_SCRATCH); |
| #undef POOL_TO_STR |
| default: |
| FIXME("Unrecognized %u WINED3DPOOL!\n", Pool); |
| return "unrecognized"; |
| } |
| } |
| |
| /***************************************************************************** |
| * Useful functions mapping GL <-> D3D values |
| */ |
| GLenum StencilOp(DWORD op) { |
| switch(op) { |
| case WINED3DSTENCILOP_KEEP : return GL_KEEP; |
| case WINED3DSTENCILOP_ZERO : return GL_ZERO; |
| case WINED3DSTENCILOP_REPLACE : return GL_REPLACE; |
| case WINED3DSTENCILOP_INCRSAT : return GL_INCR; |
| case WINED3DSTENCILOP_DECRSAT : return GL_DECR; |
| case WINED3DSTENCILOP_INVERT : return GL_INVERT; |
| case WINED3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT; |
| case WINED3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT; |
| default: |
| FIXME("Unrecognized stencil op %d\n", op); |
| return GL_KEEP; |
| } |
| } |
| |
| GLenum CompareFunc(DWORD func) { |
| switch ((WINED3DCMPFUNC)func) { |
| case WINED3DCMP_NEVER : return GL_NEVER; |
| case WINED3DCMP_LESS : return GL_LESS; |
| case WINED3DCMP_EQUAL : return GL_EQUAL; |
| case WINED3DCMP_LESSEQUAL : return GL_LEQUAL; |
| case WINED3DCMP_GREATER : return GL_GREATER; |
| case WINED3DCMP_NOTEQUAL : return GL_NOTEQUAL; |
| case WINED3DCMP_GREATEREQUAL : return GL_GEQUAL; |
| case WINED3DCMP_ALWAYS : return GL_ALWAYS; |
| default: |
| FIXME("Unrecognized WINED3DCMPFUNC value %d\n", func); |
| return 0; |
| } |
| } |
| |
| static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { |
| switch (d3dta) { |
| case WINED3DTA_DIFFUSE: |
| return GL_PRIMARY_COLOR_NV; |
| |
| case WINED3DTA_CURRENT: |
| if (stage) return GL_SPARE0_NV; |
| else return GL_PRIMARY_COLOR_NV; |
| |
| case WINED3DTA_TEXTURE: |
| if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx; |
| else return GL_PRIMARY_COLOR_NV; |
| |
| case WINED3DTA_TFACTOR: |
| return GL_CONSTANT_COLOR0_NV; |
| |
| case WINED3DTA_SPECULAR: |
| return GL_SECONDARY_COLOR_NV; |
| |
| case WINED3DTA_TEMP: |
| /* TODO: Support WINED3DTSS_RESULTARG */ |
| FIXME("WINED3DTA_TEMP, not properly supported.\n"); |
| return GL_SPARE1_NV; |
| |
| case WINED3DTA_CONSTANT: |
| /* TODO: Support per stage constants (WINED3DTSS_CONSTANT, NV_register_combiners2) */ |
| FIXME("WINED3DTA_CONSTANT, not properly supported.\n"); |
| return GL_CONSTANT_COLOR1_NV; |
| |
| default: |
| FIXME("Unrecognized texture arg %#x\n", d3dta); |
| return GL_TEXTURE; |
| } |
| } |
| |
| static GLenum invert_mapping(GLenum mapping) { |
| if (mapping == GL_UNSIGNED_INVERT_NV) return GL_SIGNED_IDENTITY_NV; |
| else if (mapping == GL_SIGNED_IDENTITY_NV) return GL_UNSIGNED_INVERT_NV; |
| |
| FIXME("Unhandled mapping %#x\n", mapping); |
| return mapping; |
| } |
| |
| static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) { |
| /* The WINED3DTA_COMPLEMENT flag specifies the complement of the input should |
| * be used. */ |
| if (arg & WINED3DTA_COMPLEMENT) *mapping = GL_UNSIGNED_INVERT_NV; |
| else *mapping = GL_SIGNED_IDENTITY_NV; |
| |
| /* The WINED3DTA_ALPHAREPLICATE flag specifies the alpha component of the input |
| * should be used for all input components. */ |
| if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA; |
| else *component_usage = GL_RGB; |
| |
| *input = d3dta_to_combiner_input(arg & WINED3DTA_SELECTMASK, stage, texture_idx); |
| } |
| |
| typedef struct { |
| GLenum input[3]; |
| GLenum mapping[3]; |
| GLenum component_usage[3]; |
| } tex_op_args; |
| |
| static BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) { |
| if (op == WINED3DTOP_DISABLE) return FALSE; |
| if (This->stateBlock->textures[stage]) return FALSE; |
| |
| if (arg1 == WINED3DTA_TEXTURE && op != WINED3DTOP_SELECTARG2) return TRUE; |
| if (arg2 == WINED3DTA_TEXTURE && op != WINED3DTOP_SELECTARG1) return TRUE; |
| if (arg3 == WINED3DTA_TEXTURE && (op == WINED3DTOP_MULTIPLYADD || op == WINED3DTOP_LERP)) return TRUE; |
| |
| return FALSE; |
| } |
| |
| void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx) { |
| IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl*)iface; |
| tex_op_args tex_op_args = {{0}, {0}, {0}}; |
| GLenum portion = is_alpha ? GL_ALPHA : GL_RGB; |
| GLenum target = GL_COMBINER0_NV + stage; |
| |
| TRACE("stage %d, is_alpha %d, op %s, arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n", |
| stage, is_alpha, debug_d3dtop(op), arg1, arg2, arg3, texture_idx); |
| |
| /* If a texture stage references an invalid texture unit the stage just |
| * passes through the result from the previous stage */ |
| if (is_invalid_op(This, stage, op, arg1, arg2, arg3)) { |
| arg1 = WINED3DTA_CURRENT; |
| op = WINED3DTOP_SELECTARG1; |
| } |
| |
| get_src_and_opr_nvrc(stage, arg1, is_alpha, &tex_op_args.input[0], |
| &tex_op_args.mapping[0], &tex_op_args.component_usage[0], texture_idx); |
| get_src_and_opr_nvrc(stage, arg2, is_alpha, &tex_op_args.input[1], |
| &tex_op_args.mapping[1], &tex_op_args.component_usage[1], texture_idx); |
| get_src_and_opr_nvrc(stage, arg3, is_alpha, &tex_op_args.input[2], |
| &tex_op_args.mapping[2], &tex_op_args.component_usage[2], texture_idx); |
| |
| ENTER_GL(); |
| |
| switch(op) |
| { |
| case WINED3DTOP_DISABLE: |
| /* Only for alpha */ |
| if (!is_alpha) ERR("Shouldn't be called for WINED3DTSS_COLOROP (WINED3DTOP_DISABLE)\n"); |
| /* Input, prev_alpha*1 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_SELECTARG1: |
| case WINED3DTOP_SELECTARG2: |
| /* Input, arg*1 */ |
| if (op == WINED3DTOP_SELECTARG1) { |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| } else { |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| } |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_MODULATE: |
| case WINED3DTOP_MODULATE2X: |
| case WINED3DTOP_MODULATE4X: |
| /* Input, arg1*arg2 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| |
| /* Output */ |
| if (op == WINED3DTOP_MODULATE) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } else if (op == WINED3DTOP_MODULATE2X) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } else if (op == WINED3DTOP_MODULATE4X) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } |
| break; |
| |
| case WINED3DTOP_ADD: |
| case WINED3DTOP_ADDSIGNED: |
| case WINED3DTOP_ADDSIGNED2X: |
| /* Input, arg1*1+arg2*1 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| if (op == WINED3DTOP_ADD) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } else if (op == WINED3DTOP_ADDSIGNED) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } else if (op == WINED3DTOP_ADDSIGNED2X) { |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_SCALE_BY_TWO_NV, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE)); |
| } |
| break; |
| |
| case WINED3DTOP_SUBTRACT: |
| /* Input, arg1*1+-arg2*1 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[1], GL_SIGNED_NEGATE_NV, tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_ADDSMOOTH: |
| /* Input, arg1*1+(1-arg1)*arg2 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_BLENDDIFFUSEALPHA: |
| case WINED3DTOP_BLENDTEXTUREALPHA: |
| case WINED3DTOP_BLENDFACTORALPHA: |
| case WINED3DTOP_BLENDTEXTUREALPHAPM: |
| case WINED3DTOP_BLENDCURRENTALPHA: |
| { |
| GLenum alpha_src = GL_PRIMARY_COLOR_NV; |
| if (op == WINED3DTOP_BLENDDIFFUSEALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_DIFFUSE, stage, texture_idx); |
| else if (op == WINED3DTOP_BLENDTEXTUREALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); |
| else if (op == WINED3DTOP_BLENDFACTORALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TFACTOR, stage, texture_idx); |
| else if (op == WINED3DTOP_BLENDTEXTUREALPHAPM) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx); |
| else if (op == WINED3DTOP_BLENDCURRENTALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_CURRENT, stage, texture_idx); |
| else FIXME("Unhandled WINED3DTOP %s, shouldn't happen\n", debug_d3dtop(op)); |
| |
| /* Input, arg1*alpha_src+arg2*(1-alpha_src) */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| if (op == WINED3DTOP_BLENDTEXTUREALPHAPM) |
| { |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| } else { |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA)); |
| } |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| alpha_src, GL_UNSIGNED_INVERT_NV, GL_ALPHA)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| } |
| |
| case WINED3DTOP_MODULATEALPHA_ADDCOLOR: |
| /* Input, arg1_alpha*arg2_rgb+arg1_rgb*1 */ |
| if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEALPHA_ADDCOLOR)\n"); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_MODULATECOLOR_ADDALPHA: |
| /* Input, arg1_rgb*arg2_rgb+arg1_alpha*1 */ |
| if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATECOLOR_ADDALPHA)\n"); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| /* Input, (1-arg1_alpha)*arg2_rgb+arg1_rgb*1 */ |
| if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEINVALPHA_ADDCOLOR)\n"); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), GL_ALPHA)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| /* Input, (1-arg1_rgb)*arg2_rgb+arg1_alpha*1 */ |
| if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEINVCOLOR_ADDALPHA)\n"); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_DOTPRODUCT3: |
| /* Input, arg1 . arg2 */ |
| /* FIXME: DX7 uses a different calculation? */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], GL_EXPAND_NORMAL_NV, tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], GL_EXPAND_NORMAL_NV, tex_op_args.component_usage[1])); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV, |
| GL_DISCARD_NV, GL_NONE, GL_NONE, GL_TRUE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_MULTIPLYADD: |
| /* Input, arg1*1+arg2*arg3 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| GL_ZERO, GL_UNSIGNED_INVERT_NV, portion)); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| tex_op_args.input[2], tex_op_args.mapping[2], tex_op_args.component_usage[2])); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| case WINED3DTOP_LERP: |
| /* Input, arg1*arg2+(1-arg1)*arg3 */ |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, |
| tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, |
| tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV, |
| tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0])); |
| GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV, |
| tex_op_args.input[2], tex_op_args.mapping[2], tex_op_args.component_usage[2])); |
| |
| /* Output */ |
| GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV, |
| GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); |
| break; |
| |
| default: |
| FIXME("Unhandled WINED3DTOP: stage %d, is_alpha %d, op %s (%#x), arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n", |
| stage, is_alpha, debug_d3dtop(op), op, arg1, arg2, arg3, texture_idx); |
| } |
| |
| checkGLcall("set_tex_op_nvrc()\n"); |
| |
| LEAVE_GL(); |
| } |
| |
| static void get_src_and_opr(DWORD arg, BOOL is_alpha, GLenum* source, GLenum* operand) { |
| /* The WINED3DTA_ALPHAREPLICATE flag specifies the alpha component of the |
| * input should be used for all input components. The WINED3DTA_COMPLEMENT |
| * flag specifies the complement of the input should be used. */ |
| BOOL from_alpha = is_alpha || arg & WINED3DTA_ALPHAREPLICATE; |
| BOOL complement = arg & WINED3DTA_COMPLEMENT; |
| |
| /* Calculate the operand */ |
| if (complement) { |
| if (from_alpha) *operand = GL_ONE_MINUS_SRC_ALPHA; |
| else *operand = GL_ONE_MINUS_SRC_COLOR; |
| } else { |
| if (from_alpha) *operand = GL_SRC_ALPHA; |
| else *operand = GL_SRC_COLOR; |
| } |
| |
| /* Calculate the source */ |
| switch (arg & WINED3DTA_SELECTMASK) { |
| case WINED3DTA_CURRENT: *source = GL_PREVIOUS_EXT; break; |
| case WINED3DTA_DIFFUSE: *source = GL_PRIMARY_COLOR_EXT; break; |
| case WINED3DTA_TEXTURE: *source = GL_TEXTURE; break; |
| case WINED3DTA_TFACTOR: *source = GL_CONSTANT_EXT; break; |
| case WINED3DTA_SPECULAR: |
| /* |
| * According to the GL_ARB_texture_env_combine specs, SPECULAR is |
| * 'Secondary color' and isn't supported until base GL supports it |
| * There is no concept of temp registers as far as I can tell |
| */ |
| FIXME("Unhandled texture arg WINED3DTA_SPECULAR\n"); |
| *source = GL_TEXTURE; |
| break; |
| default: |
| FIXME("Unrecognized texture arg %#x\n", arg); |
| *source = GL_TEXTURE; |
| break; |
| } |
| } |
| |
| /* Set texture operations up - The following avoids lots of ifdefs in this routine!*/ |
| #if defined (GL_VERSION_1_3) |
| # define useext(A) A |
| # define combine_ext 1 |
| #elif defined (GL_EXT_texture_env_combine) |
| # define useext(A) A##_EXT |
| # define combine_ext 1 |
| #elif defined (GL_ARB_texture_env_combine) |
| # define useext(A) A##_ARB |
| # define combine_ext 1 |
| #else |
| # undef combine_ext |
| #endif |
| |
| #if !defined(combine_ext) |
| void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) |
| { |
| FIXME("Requires opengl combine extensions to work\n"); |
| return; |
| } |
| #else |
| /* Setup the texture operations texture stage states */ |
| void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) |
| { |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info |
| GLenum src1, src2, src3; |
| GLenum opr1, opr2, opr3; |
| GLenum comb_target; |
| GLenum src0_target, src1_target, src2_target; |
| GLenum opr0_target, opr1_target, opr2_target; |
| GLenum scal_target; |
| GLenum opr=0, invopr, src3_target, opr3_target; |
| BOOL Handled = FALSE; |
| IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; |
| |
| TRACE("Alpha?(%d), Stage:%d Op(%s), a1(%d), a2(%d), a3(%d)\n", isAlpha, Stage, debug_d3dtop(op), arg1, arg2, arg3); |
| |
| ENTER_GL(); |
| |
| /* Note: Operations usually involve two ars, src0 and src1 and are operations of |
| the form (a1 <operation> a2). However, some of the more complex operations |
| take 3 parameters. Instead of the (sensible) addition of a3, Microsoft added |
| in a third parameter called a0. Therefore these are operations of the form |
| a0 <operation> a1 <operation> a2, ie the new parameter goes to the front. |
| |
| However, below we treat the new (a0) parameter as src2/opr2, so in the actual |
| functions below, expect their syntax to differ slightly to those listed in the |
| manuals, ie replace arg1 with arg3, arg2 with arg1 and arg3 with arg2 |
| This affects WINED3DTOP_MULTIPLYADD and WINED3DTOP_LERP */ |
| |
| if (isAlpha) { |
| comb_target = useext(GL_COMBINE_ALPHA); |
| src0_target = useext(GL_SOURCE0_ALPHA); |
| src1_target = useext(GL_SOURCE1_ALPHA); |
| src2_target = useext(GL_SOURCE2_ALPHA); |
| opr0_target = useext(GL_OPERAND0_ALPHA); |
| opr1_target = useext(GL_OPERAND1_ALPHA); |
| opr2_target = useext(GL_OPERAND2_ALPHA); |
| scal_target = GL_ALPHA_SCALE; |
| } |
| else { |
| comb_target = useext(GL_COMBINE_RGB); |
| src0_target = useext(GL_SOURCE0_RGB); |
| src1_target = useext(GL_SOURCE1_RGB); |
| src2_target = useext(GL_SOURCE2_RGB); |
| opr0_target = useext(GL_OPERAND0_RGB); |
| opr1_target = useext(GL_OPERAND1_RGB); |
| opr2_target = useext(GL_OPERAND2_RGB); |
| scal_target = useext(GL_RGB_SCALE); |
| } |
| |
| /* If a texture stage references an invalid texture unit the stage just |
| * passes through the result from the previous stage */ |
| if (is_invalid_op(This, Stage, op, arg1, arg2, arg3)) { |
| arg1 = WINED3DTA_CURRENT; |
| op = WINED3DTOP_SELECTARG1; |
| } |
| |
| /* From MSDN (WINED3DTSS_ALPHAARG1) : |
| The default argument is WINED3DTA_TEXTURE. If no texture is set for this stage, |
| then the default argument is WINED3DTA_DIFFUSE. |
| FIXME? If texture added/removed, may need to reset back as well? */ |
| if (isAlpha && This->stateBlock->textures[Stage] == NULL && arg1 == WINED3DTA_TEXTURE) { |
| get_src_and_opr(WINED3DTA_DIFFUSE, isAlpha, &src1, &opr1); |
| } else { |
| get_src_and_opr(arg1, isAlpha, &src1, &opr1); |
| } |
| get_src_and_opr(arg2, isAlpha, &src2, &opr2); |
| get_src_and_opr(arg3, isAlpha, &src3, &opr3); |
| |
| TRACE("ct(%x), 1:(%x,%x), 2:(%x,%x), 3:(%x,%x)\n", comb_target, src1, opr1, src2, opr2, src3, opr3); |
| |
| Handled = TRUE; /* Assume will be handled */ |
| |
| /* Other texture operations require special extensions: */ |
| if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { |
| if (isAlpha) { |
| opr = GL_SRC_ALPHA; |
| invopr = GL_ONE_MINUS_SRC_ALPHA; |
| src3_target = GL_SOURCE3_ALPHA_NV; |
| opr3_target = GL_OPERAND3_ALPHA_NV; |
| } else { |
| opr = GL_SRC_COLOR; |
| invopr = GL_ONE_MINUS_SRC_COLOR; |
| src3_target = GL_SOURCE3_RGB_NV; |
| opr3_target = GL_OPERAND3_RGB_NV; |
| } |
| switch (op) { |
| case WINED3DTOP_DISABLE: /* Only for alpha */ |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| break; |
| case WINED3DTOP_SELECTARG1: /* = a1 * 1 + 0 * 0 */ |
| case WINED3DTOP_SELECTARG2: /* = a2 * 1 + 0 * 0 */ |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| if (op == WINED3DTOP_SELECTARG1) { |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| } else { |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2"); |
| } |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| break; |
| |
| case WINED3DTOP_MODULATE: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATE2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| case WINED3DTOP_MODULATE4X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 4); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 4"); |
| break; |
| |
| case WINED3DTOP_ADD: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case WINED3DTOP_ADDSIGNED: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case WINED3DTOP_ADDSIGNED2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| |
| case WINED3DTOP_ADDSMOOTH: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case WINED3DTOP_BLENDDIFFUSEALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR)); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR)); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDTEXTUREALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDFACTORALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT)); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT)); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT)"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDTEXTUREALPHAPM: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATEALPHA_ADDCOLOR: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); /* a0 = src1/opr1 */ |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); /* a1 = 1 (see docs) */ |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); /* a2 = arg2 */ |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); /* a3 = src1 alpha */ |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); |
| switch (opr) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATECOLOR_ADDALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MULTIPLYADD: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src3_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src3_target, src3"); |
| glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr3_target, opr3"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| |
| case WINED3DTOP_BUMPENVMAP: |
| { |
| if (GL_SUPPORT(NV_TEXTURE_SHADER)) { |
| /* |
| texture unit 0: GL_TEXTURE_2D |
| texture unit 1: GL_DOT_PRODUCT_NV |
| texture unit 2: GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV |
| texture unit 3: GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV |
| */ |
| float m[2][2]; |
| |
| union { |
| float f; |
| DWORD d; |
| } tmpvalue; |
| |
| tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT00]; |
| m[0][0] = tmpvalue.f; |
| tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT01]; |
| m[0][1] = tmpvalue.f; |
| tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT10]; |
| m[1][0] = tmpvalue.f; |
| tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT11]; |
| m[1][1] = tmpvalue.f; |
| |
| /*FIXME("Stage %d matrix is (%.2f,%.2f),(%.2f,%.2f)\n", Stage, m[0][0], m[0][1], m[1][0], m[1][0]);*/ |
| |
| if (!This->texture_shader_active) { |
| This->texture_shader_active = TRUE; |
| glEnable(GL_TEXTURE_SHADER_NV); |
| } |
| |
| /* |
| glEnable(GL_REGISTER_COMBINERS_NV); |
| glCombinerParameteriNV (GL_NUM_GENERAL_COMBINERS_NV, 1); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_SIGNED_IDENTITY_NV, GL_RGB); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_RGB); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_SIGNED_IDENTITY_NV, GL_RGB); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_RGB); |
| glCombinerOutputNV (GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_PRIMARY_COLOR_NV, 0, 0, 0, 0, 0); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_SIGNED_IDENTITY_NV, GL_ALPHA); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_ALPHA); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_SIGNED_IDENTITY_NV, GL_ALPHA); |
| glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_D_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_ALPHA); |
| glCombinerOutputNV (GL_COMBINER0_NV, GL_ALPHA, GL_DISCARD_NV, GL_DISCARD_NV, GL_PRIMARY_COLOR_NV, 0, 0, 0, 0, 0); |
| glDisable (GL_PER_STAGE_CONSTANTS_NV); |
| glCombinerParameteriNV (GL_COLOR_SUM_CLAMP_NV, 0); |
| glFinalCombinerInputNV (GL_VARIABLE_A_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_B_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_C_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_D_NV, GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_E_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_F_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); |
| glFinalCombinerInputNV (GL_VARIABLE_G_NV, GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); |
| */ |
| /* |
| int i; |
| for (i = 0; i < Stage; i++) { |
| if (GL_SUPPORT(ARB_MULTITEXTURE)) { |
| GL_ACTIVETEXTURE(i); |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); |
| checkGLcall("Activate texture.."); |
| } else if (i>0) { |
| FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n"); |
| } |
| } |
| */ |
| /* |
| GL_ACTIVETEXTURE(Stage - 1); |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); |
| */ |
| /* |
| GL_ACTIVETEXTURE(Stage); |
| checkGLcall("Activate texture.. to update const color"); |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); |
| checkGLcall("glTexEnv"); |
| glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + Stage - 1); |
| checkGLcall("glTexEnv"); |
| glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, (float*)&m[0]); |
| checkGLcall("glTexEnv"); |
| */ |
| LEAVE_GL(); |
| return; |
| } |
| } |
| |
| case WINED3DTOP_BUMPENVMAPLUMINANCE: |
| |
| default: |
| Handled = FALSE; |
| } |
| if (Handled) { |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV); |
| checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV"); |
| |
| LEAVE_GL(); |
| return; |
| } |
| } /* GL_NV_texture_env_combine4 */ |
| |
| Handled = TRUE; /* Again, assume handled */ |
| switch (op) { |
| case WINED3DTOP_DISABLE: /* Only for alpha */ |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_SELECTARG1: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_SELECTARG2: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATE: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_MODULATE2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| case WINED3DTOP_MODULATE4X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 4); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 4"); |
| break; |
| case WINED3DTOP_ADD: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_ADDSIGNED: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext((GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_ADDSIGNED2X: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); |
| break; |
| case WINED3DTOP_SUBTRACT: |
| if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_SUBTRACT); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_SUBTRACT)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else { |
| FIXME("This version of opengl does not support GL_SUBTRACT\n"); |
| } |
| break; |
| |
| case WINED3DTOP_BLENDDIFFUSEALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PRIMARY_COLOR)); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PRIMARY_COLOR"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDTEXTUREALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDFACTORALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_CONSTANT)); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_CONSTANT"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_BLENDCURRENTALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PREVIOUS)); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PREVIOUS"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_DOTPRODUCT3: |
| if (GL_SUPPORT(ARB_TEXTURE_ENV_DOT3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB"); |
| } else if (GL_SUPPORT(EXT_TEXTURE_ENV_DOT3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT"); |
| } else { |
| FIXME("This version of opengl does not support GL_DOT3\n"); |
| } |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_LERP: |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src3); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src3"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr3); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr3"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| break; |
| case WINED3DTOP_ADDSMOOTH: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_BLENDTEXTUREALPHAPM: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_TEXTURE); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, GL_TEXTURE"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_ALPHA); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_APHA"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_MODULATEALPHA_ADDCOLOR: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_MODULATECOLOR_ADDALPHA: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; |
| case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| switch (opr1) { |
| case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; |
| } |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| case WINED3DTOP_MULTIPLYADD: |
| if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { |
| glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); |
| checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); |
| glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); |
| checkGLcall("GL_TEXTURE_ENV, src0_target, src3"); |
| glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3); |
| checkGLcall("GL_TEXTURE_ENV, opr0_target, opr3"); |
| glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); |
| checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); |
| glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); |
| checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); |
| glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); |
| checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); |
| glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); |
| checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); |
| glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); |
| checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); |
| } else |
| Handled = FALSE; |
| break; |
| default: |
| Handled = FALSE; |
| } |
| |
| if (Handled) { |
| BOOL combineOK = TRUE; |
| if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { |
| DWORD op2; |
| |
| if (isAlpha) { |
| op2 = This->stateBlock->textureState[Stage][WINED3DTSS_COLOROP]; |
| } else { |
| op2 = This->stateBlock->textureState[Stage][WINED3DTSS_ALPHAOP]; |
| } |
| |
| /* Note: If COMBINE4 in effect can't go back to combine! */ |
| switch (op2) { |
| case WINED3DTOP_ADDSMOOTH: |
| case WINED3DTOP_BLENDTEXTUREALPHAPM: |
| case WINED3DTOP_MODULATEALPHA_ADDCOLOR: |
| case WINED3DTOP_MODULATECOLOR_ADDALPHA: |
| case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR: |
| case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA: |
| case WINED3DTOP_MULTIPLYADD: |
| /* Ignore those implemented in both cases */ |
| switch (op) { |
| case WINED3DTOP_SELECTARG1: |
| case WINED3DTOP_SELECTARG2: |
| combineOK = FALSE; |
| Handled = FALSE; |
| break; |
| default: |
| FIXME("Can't use COMBINE4 and COMBINE together, thisop=%s, otherop=%s, isAlpha(%d)\n", debug_d3dtop(op), debug_d3dtop(op2), isAlpha); |
| LEAVE_GL(); |
| return; |
| } |
| } |
| } |
| |
| if (combineOK) { |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)); |
| checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)"); |
| |
| LEAVE_GL(); |
| return; |
| } |
| } |
| |
| LEAVE_GL(); |
| |
| /* After all the extensions, if still unhandled, report fixme */ |
| FIXME("Unhandled texture operation %s\n", debug_d3dtop(op)); |
| #undef GLINFO_LOCATION |
| } |
| #endif |
| |
| /* Setup this textures matrix according to the texture flags*/ |
| void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords) |
| { |
| float mat[16]; |
| |
| glMatrixMode(GL_TEXTURE); |
| checkGLcall("glMatrixMode(GL_TEXTURE)"); |
| |
| if (flags == WINED3DTTFF_DISABLE) { |
| glLoadIdentity(); |
| checkGLcall("glLoadIdentity()"); |
| return; |
| } |
| |
| if (flags == (WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED)) { |
| ERR("Invalid texture transform flags: WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED\n"); |
| return; |
| } |
| |
| memcpy(mat, smat, 16 * sizeof(float)); |
| |
| switch (flags & ~WINED3DTTFF_PROJECTED) { |
| case WINED3DTTFF_COUNT1: mat[1] = mat[5] = mat[13] = 0; |
| case WINED3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0; |
| default: mat[3] = mat[7] = mat[11] = 0, mat[15] = 1; |
| } |
| |
| if (flags & WINED3DTTFF_PROJECTED) { |
| switch (flags & ~WINED3DTTFF_PROJECTED) { |
| case WINED3DTTFF_COUNT2: |
| mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13]; |
| mat[1] = mat[5] = mat[9] = mat[13] = 0; |
| break; |
| case WINED3DTTFF_COUNT3: |
| mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14]; |
| mat[2] = mat[6] = mat[10] = mat[14] = 0; |
| break; |
| } |
| } else if(!calculatedCoords) { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */ |
| mat[12] = mat[8]; |
| mat[13] = mat[9]; |
| } |
| |
| glLoadMatrixf(mat); |
| checkGLcall("glLoadMatrixf(mat)"); |
| } |
| |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info |
| |
| /* Convertes a D3D format into a OpenGL configuration format */ |
| int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat, WINED3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate){ |
| #define PUSH1(att) attribs[(*nAttribs)++] = (att); |
| #define PUSH2(att,value) attribs[(*nAttribs)++] = (att); attribs[(*nAttribs)++] = (value); |
| /*We need to do some Card specific stuff in here at some point, |
| D3D now supports floating point format buffers, and there are a number of different OpelGl ways of managing these e.g. |
| GLX_ATI_pixel_format_float |
| */ |
| switch (BackBufferFormat) { |
| /* color buffer */ |
| case WINED3DFMT_P8: |
| PUSH2(GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT); |
| PUSH2(GLX_BUFFER_SIZE, 8); |
| PUSH2(GLX_DOUBLEBUFFER, TRUE); |
| break; |
| |
| case WINED3DFMT_R3G3B2: |
| PUSH2(GLX_RENDER_TYPE, GLX_RGBA_BIT); |
| PUSH2(GLX_RED_SIZE, 3); |
| PUSH2(GLX_GREEN_SIZE, 3); |
| PUSH2(GLX_BLUE_SIZE, 2); |
| break; |
| |
| case WINED3DFMT_A1R5G5B5: |
| PUSH2(GLX_ALPHA_SIZE, 1); |
| case WINED3DFMT_X1R5G5B5: |
| PUSH2(GLX_RED_SIZE, 5); |
| PUSH2(GLX_GREEN_SIZE, 5); |
| PUSH2(GLX_BLUE_SIZE, 5); |
| break; |
| |
| case WINED3DFMT_R5G6B5: |
| PUSH2(GLX_RED_SIZE, 5); |
| PUSH2(GLX_GREEN_SIZE, 6); |
| PUSH2(GLX_BLUE_SIZE, 5); |
| break; |
| |
| case WINED3DFMT_A4R4G4B4: |
| PUSH2(GLX_ALPHA_SIZE, 4); |
| case WINED3DFMT_X4R4G4B4: |
| PUSH2(GLX_RED_SIZE, 4); |
| PUSH2(GLX_GREEN_SIZE, 4); |
| PUSH2(GLX_BLUE_SIZE, 4); |
| break; |
| |
| case WINED3DFMT_A8R8G8B8: |
| PUSH2(GLX_ALPHA_SIZE, 8); |
| case WINED3DFMT_R8G8B8: |
| case WINED3DFMT_X8R8G8B8: |
| PUSH2(GLX_RED_SIZE, 8); |
| PUSH2(GLX_GREEN_SIZE, 8); |
| PUSH2(GLX_BLUE_SIZE, 8); |
| break; |
| |
| case WINED3DFMT_A2R10G10B10: |
| PUSH2(GLX_ALPHA_SIZE, 2); |
| PUSH2(GLX_RED_SIZE, 10); |
| PUSH2(GLX_GREEN_SIZE, 10); |
| PUSH2(GLX_BLUE_SIZE, 10); |
| break; |
| |
| case WINED3DFMT_A16B16G16R16: |
| PUSH2(GLX_ALPHA_SIZE, 16); |
| PUSH2(GLX_RED_SIZE, 16); |
| PUSH2(GLX_GREEN_SIZE, 16); |
| PUSH2(GLX_BLUE_SIZE, 16); |
| break; |
| |
| default: |
| FIXME("Unsupported color format: %s\n", debug_d3dformat(BackBufferFormat)); |
| break; |
| } |
| if(!alternate){ |
| switch (StencilBufferFormat) { |
| case 0: |
| break; |
| |
| case WINED3DFMT_D16_LOCKABLE: |
| case WINED3DFMT_D16: |
| PUSH2(GLX_DEPTH_SIZE, 16); |
| break; |
| |
| case WINED3DFMT_D15S1: |
| PUSH2(GLX_DEPTH_SIZE, 15); |
| PUSH2(GLX_STENCIL_SIZE, 1); |
| /*Does openGl support a 1bit stencil?, I've seen it used elsewhere |
| e.g. http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLDisplayDevice_8C-source.html*/ |
| break; |
| |
| case WINED3DFMT_D24X8: |
| PUSH2(GLX_DEPTH_SIZE, 24); |
| break; |
| |
| case WINED3DFMT_D24X4S4: |
| PUSH2(GLX_DEPTH_SIZE, 24); |
| PUSH2(GLX_STENCIL_SIZE, 4); |
| break; |
| |
| case WINED3DFMT_D24S8: |
| PUSH2(GLX_DEPTH_SIZE, 24); |
| PUSH2(GLX_STENCIL_SIZE, 8); |
| break; |
| |
| case WINED3DFMT_D24FS8: |
| PUSH2(GLX_DEPTH_SIZE, 24); |
| PUSH2(GLX_STENCIL_SIZE, 8); |
| break; |
| |
| case WINED3DFMT_D32: |
| PUSH2(GLX_DEPTH_SIZE, 32); |
| break; |
| |
| default: |
| FIXME("Unsupported stencil format: %s\n", debug_d3dformat(StencilBufferFormat)); |
| break; |
| } |
| |
| } else { /* it the device doesn't support the 'exact' format, try to find something close */ |
| switch (StencilBufferFormat) { |
| case 0: |
| break; |
| |
| case WINED3DFMT_D16_LOCKABLE: |
| case WINED3DFMT_D16: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| break; |
| |
| case WINED3DFMT_D15S1: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| PUSH2(GLX_STENCIL_SIZE, 1); |
| /*Does openGl support a 1bit stencil?, I've seen it used elsewhere |
| e.g. http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLDisplayDevice_8C-source.html*/ |
| break; |
| |
| case WINED3DFMT_D24X8: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| break; |
| |
| case WINED3DFMT_D24X4S4: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| PUSH2(GLX_STENCIL_SIZE, 1); |
| break; |
| |
| case WINED3DFMT_D24S8: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| PUSH2(GLX_STENCIL_SIZE, 1); |
| break; |
| |
| case WINED3DFMT_D24FS8: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| PUSH2(GLX_STENCIL_SIZE, 1); |
| break; |
| |
| case WINED3DFMT_D32: |
| PUSH2(GLX_DEPTH_SIZE, 1); |
| break; |
| |
| default: |
| FIXME("Unsupported stencil format: %s\n", debug_d3dformat(StencilBufferFormat)); |
| break; |
| } |
| } |
| |
| return *nAttribs; |
| } |
| |
| #undef GLINFO_LOCATION |
| |
| /* DirectDraw stuff */ |
| WINED3DFORMAT pixelformat_for_depth(DWORD depth) { |
| switch(depth) { |
| case 8: return WINED3DFMT_P8; break; |
| case 15: return WINED3DFMT_X1R5G5B5; break; |
| case 16: return WINED3DFMT_R5G6B5; break; |
| case 24: return WINED3DFMT_R8G8B8; break; |
| case 32: return WINED3DFMT_X8R8G8B8; break; |
| default: return WINED3DFMT_UNKNOWN; |
| } |
| } |
| |
| void multiply_matrix(WINED3DMATRIX *dest, WINED3DMATRIX *src1, WINED3DMATRIX *src2) { |
| WINED3DMATRIX temp; |
| |
| /* Now do the multiplication 'by hand'. |
| I know that all this could be optimised, but this will be done later :-) */ |
| temp.u.s._11 = (src1->u.s._11 * src2->u.s._11) + (src1->u.s._21 * src2->u.s._12) + (src1->u.s._31 * src2->u.s._13) + (src1->u.s._41 * src2->u.s._14); |
| temp.u.s._21 = (src1->u.s._11 * src2->u.s._21) + (src1->u.s._21 * src2->u.s._22) + (src1->u.s._31 * src2->u.s._23) + (src1->u.s._41 * src2->u.s._24); |
| temp.u.s._31 = (src1->u.s._11 * src2->u.s._31) + (src1->u.s._21 * src2->u.s._32) + (src1->u.s._31 * src2->u.s._33) + (src1->u.s._41 * src2->u.s._34); |
| temp.u.s._41 = (src1->u.s._11 * src2->u.s._41) + (src1->u.s._21 * src2->u.s._42) + (src1->u.s._31 * src2->u.s._43) + (src1->u.s._41 * src2->u.s._44); |
| |
| temp.u.s._12 = (src1->u.s._12 * src2->u.s._11) + (src1->u.s._22 * src2->u.s._12) + (src1->u.s._32 * src2->u.s._13) + (src1->u.s._42 * src2->u.s._14); |
| temp.u.s._22 = (src1->u.s._12 * src2->u.s._21) + (src1->u.s._22 * src2->u.s._22) + (src1->u.s._32 * src2->u.s._23) + (src1->u.s._42 * src2->u.s._24); |
| temp.u.s._32 = (src1->u.s._12 * src2->u.s._31) + (src1->u.s._22 * src2->u.s._32) + (src1->u.s._32 * src2->u.s._33) + (src1->u.s._42 * src2->u.s._34); |
| temp.u.s._42 = (src1->u.s._12 * src2->u.s._41) + (src1->u.s._22 * src2->u.s._42) + (src1->u.s._32 * src2->u.s._43) + (src1->u.s._42 * src2->u.s._44); |
| |
| temp.u.s._13 = (src1->u.s._13 * src2->u.s._11) + (src1->u.s._23 * src2->u.s._12) + (src1->u.s._33 * src2->u.s._13) + (src1->u.s._43 * src2->u.s._14); |
| temp.u.s._23 = (src1->u.s._13 * src2->u.s._21) + (src1->u.s._23 * src2->u.s._22) + (src1->u.s._33 * src2->u.s._23) + (src1->u.s._43 * src2->u.s._24); |
| temp.u.s._33 = (src1->u.s._13 * src2->u.s._31) + (src1->u.s._23 * src2->u.s._32) + (src1->u.s._33 * src2->u.s._33) + (src1->u.s._43 * src2->u.s._34); |
| temp.u.s._43 = (src1->u.s._13 * src2->u.s._41) + (src1->u.s._23 * src2->u.s._42) + (src1->u.s._33 * src2->u.s._43) + (src1->u.s._43 * src2->u.s._44); |
| |
| temp.u.s._14 = (src1->u.s._14 * src2->u.s._11) + (src1->u.s._24 * src2->u.s._12) + (src1->u.s._34 * src2->u.s._13) + (src1->u.s._44 * src2->u.s._14); |
| temp.u.s._24 = (src1->u.s._14 * src2->u.s._21) + (src1->u.s._24 * src2->u.s._22) + (src1->u.s._34 * src2->u.s._23) + (src1->u.s._44 * src2->u.s._24); |
| temp.u.s._34 = (src1->u.s._14 * src2->u.s._31) + (src1->u.s._24 * src2->u.s._32) + (src1->u.s._34 * src2->u.s._33) + (src1->u.s._44 * src2->u.s._34); |
| temp.u.s._44 = (src1->u.s._14 * src2->u.s._41) + (src1->u.s._24 * src2->u.s._42) + (src1->u.s._34 * src2->u.s._43) + (src1->u.s._44 * src2->u.s._44); |
| |
| /* And copy the new matrix in the good storage.. */ |
| memcpy(dest, &temp, 16 * sizeof(float)); |
| } |
| |
| DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) { |
| DWORD size = 0; |
| int i; |
| int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; |
| |
| if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float); |
| if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD); |
| if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD); |
| if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD); |
| switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) { |
| case WINED3DFVF_XYZ: size += 3 * sizeof(float); break; |
| case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break; |
| default: TRACE(" matrix weighting not handled yet...\n"); |
| } |
| for (i = 0; i < numTextures; i++) { |
| size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float); |
| } |
| |
| return size; |
| } |
| |
| /*********************************************************************** |
| * CalculateTexRect |
| * |
| * Calculates the dimensions of the opengl texture used for blits. |
| * Handled oversized opengl textures and updates the source rectangle |
| * accordingly |
| * |
| * Params: |
| * This: Surface to operate on |
| * Rect: Requested rectangle |
| * |
| * Returns: |
| * TRUE if the texture part can be loaded, |
| * FALSE otherwise |
| * |
| *********************************************************************/ |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(This->resource.wineD3DDevice->wineD3D))->gl_info |
| |
| BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]) { |
| int x1 = Rect->left, x2 = Rect->right; |
| int y1 = Rect->top, y2 = Rect->bottom; |
| GLint maxSize = GL_LIMITS(texture_size); |
| |
| TRACE("(%p)->(%d,%d)-(%d,%d)\n", This, |
| Rect->left, Rect->top, Rect->right, Rect->bottom); |
| |
| /* The sizes might be reversed */ |
| if(Rect->left > Rect->right) { |
| x1 = Rect->right; |
| x2 = Rect->left; |
| } |
| if(Rect->top > Rect->bottom) { |
| y1 = Rect->bottom; |
| y2 = Rect->top; |
| } |
| |
| /* No oversized texture? This is easy */ |
| if(!(This->Flags & SFLAG_OVERSIZE)) { |
| /* Which rect from the texture do I need? */ |
| glTexCoord[0] = (float) Rect->left / (float) This->pow2Width; |
| glTexCoord[2] = (float) Rect->top / (float) This->pow2Height; |
| glTexCoord[1] = (float) Rect->right / (float) This->pow2Width; |
| glTexCoord[3] = (float) Rect->bottom / (float) This->pow2Height; |
| |
| return TRUE; |
| } else { |
| /* Check if we can succeed at all */ |
| if( (x2 - x1) > maxSize || |
| (y2 - y1) > maxSize ) { |
| TRACE("Requested rectangle is too large for gl\n"); |
| return FALSE; |
| } |
| |
| /* A part of the texture has to be picked. First, check if |
| * some texture part is loaded already, if yes try to re-use it. |
| * If the texture is dirty, or the part can't be used, |
| * re-position the part to load |
| */ |
| if(!(This->Flags & SFLAG_DIRTY)) { |
| if(This->glRect.left <= x1 && This->glRect.right >= x2 && |
| This->glRect.top <= y1 && This->glRect.bottom >= x2 ) { |
| /* Ok, the rectangle is ok, re-use it */ |
| TRACE("Using existing gl Texture\n"); |
| } else { |
| /* Rectangle is not ok, dirtify the texture to reload it */ |
| TRACE("Dirtifying texture to force reload\n"); |
| This->Flags |= SFLAG_DIRTY; |
| } |
| } |
| |
| /* Now if we are dirty(no else if!) */ |
| if(This->Flags & SFLAG_DIRTY) { |
| /* Set the new rectangle. Use the following strategy: |
| * 1) Use as big textures as possible. |
| * 2) Place the texture part in the way that the requested |
| * part is in the middle of the texture(well, almost) |
| * 3) If the texture is moved over the edges of the |
| * surface, replace it nicely |
| * 4) If the coord is not limiting the texture size, |
| * use the whole size |
| */ |
| if((This->pow2Width) > maxSize) { |
| This->glRect.left = x1 - maxSize / 2; |
| if(This->glRect.left < 0) { |
| This->glRect.left = 0; |
| } |
| This->glRect.right = This->glRect.left + maxSize; |
| if(This->glRect.right > This->currentDesc.Width) { |
| This->glRect.right = This->currentDesc.Width; |
| This->glRect.left = This->glRect.right - maxSize; |
| } |
| } else { |
| This->glRect.left = 0; |
| This->glRect.right = This->pow2Width; |
| } |
| |
| if(This->pow2Height > maxSize) { |
| This->glRect.top = x1 - GL_LIMITS(texture_size) / 2; |
| if(This->glRect.top < 0) This->glRect.top = 0; |
| This->glRect.bottom = This->glRect.left + maxSize; |
| if(This->glRect.bottom > This->currentDesc.Height) { |
| This->glRect.bottom = This->currentDesc.Height; |
| This->glRect.top = This->glRect.bottom - maxSize; |
| } |
| } else { |
| This->glRect.top = 0; |
| This->glRect.bottom = This->pow2Height; |
| } |
| TRACE("(%p): Using rect (%d,%d)-(%d,%d)\n", This, |
| This->glRect.left, This->glRect.top, This->glRect.right, This->glRect.bottom); |
| } |
| |
| /* Re-calculate the rect to draw */ |
| Rect->left -= This->glRect.left; |
| Rect->right -= This->glRect.left; |
| Rect->top -= This->glRect.top; |
| Rect->bottom -= This->glRect.top; |
| |
| /* Get the gl coordinates. The gl rectangle is a power of 2, eigher the max size, |
| * or the pow2Width / pow2Height of the surface |
| */ |
| glTexCoord[0] = (float) Rect->left / (float) (This->glRect.right - This->glRect.left); |
| glTexCoord[2] = (float) Rect->top / (float) (This->glRect.bottom - This->glRect.top); |
| glTexCoord[1] = (float) Rect->right / (float) (This->glRect.right - This->glRect.left); |
| glTexCoord[3] = (float) Rect->bottom / (float) (This->glRect.bottom - This->glRect.top); |
| } |
| return TRUE; |
| } |
| #undef GLINFO_LOCATION |