|  | /* | 
|  | * IDirect3DBaseTexture9 implementation | 
|  | * | 
|  | * Copyright 2002-2004 Jason Edmeades | 
|  | *                     Raphael Junqueira | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d9_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | 
|  |  | 
|  | /* IDirect3DBaseTexture9 IUnknown parts follow: */ | 
|  | static HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource9) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) { | 
|  | IUnknown_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : AddRef from %ld\n", This, ref - 1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : ReleaseRef to %ld\n", This, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | IWineD3DBaseTexture_Release(This->wineD3DBaseTexture); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid); | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew); | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture); | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture); | 
|  | return ; | 
|  | } | 
|  |  | 
|  | static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture); | 
|  | } | 
|  |  | 
|  | /* IDirect3DBaseTexture9 Interface follow: */ | 
|  | static DWORD  WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture); | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, (WINED3DTEXTUREFILTERTYPE) FilterType); | 
|  | } | 
|  |  | 
|  | static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return (D3DTEXTUREFILTERTYPE) IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture); | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) { | 
|  | IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture); | 
|  | } | 
|  |  | 
|  | const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl = | 
|  | { | 
|  | IDirect3DBaseTexture9Impl_QueryInterface, | 
|  | IDirect3DBaseTexture9Impl_AddRef, | 
|  | IDirect3DBaseTexture9Impl_Release, | 
|  | IDirect3DBaseTexture9Impl_GetDevice, | 
|  | IDirect3DBaseTexture9Impl_SetPrivateData, | 
|  | IDirect3DBaseTexture9Impl_GetPrivateData, | 
|  | IDirect3DBaseTexture9Impl_FreePrivateData, | 
|  | IDirect3DBaseTexture9Impl_SetPriority, | 
|  | IDirect3DBaseTexture9Impl_GetPriority, | 
|  | IDirect3DBaseTexture9Impl_PreLoad, | 
|  | IDirect3DBaseTexture9Impl_GetType, | 
|  | IDirect3DBaseTexture9Impl_SetLOD, | 
|  | IDirect3DBaseTexture9Impl_GetLOD, | 
|  | IDirect3DBaseTexture9Impl_GetLevelCount, | 
|  | IDirect3DBaseTexture9Impl_SetAutoGenFilterType, | 
|  | IDirect3DBaseTexture9Impl_GetAutoGenFilterType, | 
|  | IDirect3DBaseTexture9Impl_GenerateMipSubLevels | 
|  | }; |