blob: a5e6945d07f8c1aa6799da3eb4ad70738c55930d [file] [log] [blame]
/*
* Copyright 2008 Henri Verbeet for CodeWeavers
* Copyright 2015 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "initguid.h"
#include "d3d11.h"
#include "wine/test.h"
static ULONG get_refcount(IUnknown *iface)
{
IUnknown_AddRef(iface);
return IUnknown_Release(iface);
}
static ID3D11Device *create_device(const D3D_FEATURE_LEVEL *feature_level)
{
ID3D11Device *device;
UINT feature_level_count = feature_level ? 1 : 0;
if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, feature_level, feature_level_count,
D3D11_SDK_VERSION, &device, NULL, NULL)))
return device;
if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, feature_level, feature_level_count,
D3D11_SDK_VERSION, &device, NULL, NULL)))
return device;
if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, 0, feature_level, feature_level_count,
D3D11_SDK_VERSION, &device, NULL, NULL)))
return device;
return NULL;
}
static void test_create_device(void)
{
D3D_FEATURE_LEVEL feature_level, supported_feature_level;
ID3D11DeviceContext *immediate_context = NULL;
ID3D11Device *device;
ULONG refcount;
HRESULT hr;
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device,
NULL, NULL);
if (FAILED(hr))
{
skip("Failed to create HAL device, skipping tests.\n");
return;
}
supported_feature_level = ID3D11Device_GetFeatureLevel(device);
ID3D11Device_Release(device);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL,
&feature_level, NULL);
ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL,
&immediate_context);
ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr);
todo_wine ok(!!immediate_context, "Immediate context is NULL.\n");
if (!immediate_context) return;
refcount = get_refcount((IUnknown *)immediate_context);
ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
ID3D11DeviceContext_GetDevice(immediate_context, &device);
refcount = ID3D11Device_Release(device);
ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
refcount = ID3D11DeviceContext_Release(immediate_context);
ok(!refcount, "ID3D11DeviceContext has %u references left.\n", refcount);
}
static void test_device_interfaces(void)
{
static const D3D_FEATURE_LEVEL feature_levels[] =
{
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
ID3D11Device *device;
IUnknown *iface;
ULONG refcount;
unsigned int i;
HRESULT hr;
for (i = 0; i < sizeof(feature_levels) / sizeof(*feature_levels); i++)
{
if (!(device = create_device(&feature_levels[i])))
{
skip("Failed to create device for feature level %#x, skipping tests.\n", feature_levels[i]);
continue;
}
hr = ID3D11Device_QueryInterface(device, &IID_IUnknown, (void **)&iface);
ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr);
IUnknown_Release(iface);
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIObject, (void **)&iface);
ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr);
IUnknown_Release(iface);
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&iface);
ok(SUCCEEDED(hr), "Device should implement IDXGIDevice interface, hr %#x.\n", hr);
IUnknown_Release(iface);
hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Device, (void **)&iface);
todo_wine ok(hr == E_NOINTERFACE, "Device should not implement ID3D10Device interface, hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D11Device_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface);
todo_wine ok(hr == E_NOINTERFACE, "Device should not implement ID3D10Device1 interface, hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
}
static void test_create_texture2d(void)
{
ULONG refcount, expected_refcount;
D3D11_SUBRESOURCE_DATA data = {0};
ID3D11Device *device, *tmp;
D3D11_TEXTURE2D_DESC desc;
ID3D11Texture2D *texture;
IDXGISurface *surface;
HRESULT hr;
if (!(device = create_device(NULL)))
{
skip("Failed to create device, skipping tests.\n");
return;
}
desc.Width = 512;
desc.Height = 512;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, &data, &texture);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture2D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(SUCCEEDED(hr), "Texture should implement IDXGISurface.\n");
IDXGISurface_Release(surface);
ID3D11Texture2D_Release(texture);
desc.MipLevels = 0;
expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture2D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11Texture2D_GetDesc(texture, &desc);
ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width);
ok(desc.Height == 512, "Got unexpected Height %u.\n", desc.Height);
ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels);
ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize);
ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format);
ok(desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", desc.SampleDesc.Count);
ok(desc.SampleDesc.Quality == 0, "Got unexpected SampleDesc.Quality %u.\n", desc.SampleDesc.Quality);
ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage);
ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", desc.BindFlags);
ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags);
ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
ID3D11Texture2D_Release(texture);
desc.MipLevels = 1;
desc.ArraySize = 2;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
ID3D11Texture2D_Release(texture);
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_texture2d_interfaces(void)
{
ID3D10Texture2D *d3d10_texture;
D3D11_TEXTURE2D_DESC desc;
ID3D11Texture2D *texture;
IDXGISurface *surface;
ID3D11Device *device;
unsigned int i;
ULONG refcount;
HRESULT hr;
static const struct test
{
BOOL implements_d3d10_interfaces;
UINT bind_flags;
UINT misc_flags;
UINT expected_bind_flags;
UINT expected_misc_flags;
}
desc_conversion_tests[] =
{
{
TRUE,
D3D11_BIND_SHADER_RESOURCE, 0,
D3D10_BIND_SHADER_RESOURCE, 0
},
{
TRUE,
D3D11_BIND_UNORDERED_ACCESS, 0,
D3D11_BIND_UNORDERED_ACCESS, 0
},
{
FALSE,
0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP,
0, 0
},
{
TRUE,
0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX,
0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
},
{
TRUE,
0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE,
0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
},
};
if (!(device = create_device(NULL)))
{
skip("Failed to create ID3D11Device, skipping tests.\n");
return;
}
desc.Width = 512;
desc.Height = 512;
desc.MipLevels = 0;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Texture should implement ID3D10Texture2D.\n");
if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture);
ID3D11Texture2D_Release(texture);
if (FAILED(hr))
{
win_skip("2D textures do not implement ID3D10Texture2D, skipping tests.\n");
ID3D11Device_Release(device);
return;
}
for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
{
const struct test *current = &desc_conversion_tests[i];
D3D10_TEXTURE2D_DESC d3d10_desc;
ID3D10Device *d3d10_device;
desc.Width = 512;
desc.Height = 512;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = current->bind_flags;
desc.CPUAccessFlags = 0;
desc.MiscFlags = current->misc_flags;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
/* Shared resources are not supported by REF and WARP devices. */
ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
"Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create ID3D11Texture2D, skipping test %u.\n", i);
continue;
}
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i);
IDXGISurface_Release(surface);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Texture2D, (void **)&d3d10_texture);
ID3D11Texture2D_Release(texture);
if (current->implements_d3d10_interfaces)
{
ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture2D.\n", i);
}
else
{
todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture2D.\n", i);
if (SUCCEEDED(hr)) ID3D10Texture2D_Release(d3d10_texture);
continue;
}
ID3D10Texture2D_GetDesc(d3d10_texture, &d3d10_desc);
ok(d3d10_desc.Width == desc.Width,
"Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width);
ok(d3d10_desc.Height == desc.Height,
"Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height);
ok(d3d10_desc.MipLevels == desc.MipLevels,
"Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels);
ok(d3d10_desc.ArraySize == desc.ArraySize,
"Test %u: Got unexpected ArraySize %u.\n", i, d3d10_desc.ArraySize);
ok(d3d10_desc.Format == desc.Format,
"Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format);
ok(d3d10_desc.SampleDesc.Count == desc.SampleDesc.Count,
"Test %u: Got unexpected SampleDesc.Count %u.\n", i, d3d10_desc.SampleDesc.Count);
ok(d3d10_desc.SampleDesc.Quality == desc.SampleDesc.Quality,
"Test %u: Got unexpected SampleDesc.Quality %u.\n", i, d3d10_desc.SampleDesc.Quality);
ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage,
"Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage);
ok(d3d10_desc.BindFlags == current->expected_bind_flags,
"Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags);
ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags,
"Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags);
ok(d3d10_desc.MiscFlags == current->expected_misc_flags,
"Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags);
d3d10_device = (ID3D10Device *)0xdeadbeef;
ID3D10Texture2D_GetDevice(d3d10_texture, &d3d10_device);
todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device);
if (d3d10_device) ID3D10Device_Release(d3d10_device);
ID3D10Texture2D_Release(d3d10_texture);
}
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_texture3d(void)
{
ULONG refcount, expected_refcount;
D3D11_SUBRESOURCE_DATA data = {0};
ID3D11Device *device, *tmp;
D3D11_TEXTURE3D_DESC desc;
ID3D11Texture3D *texture;
IDXGISurface *surface;
HRESULT hr;
if (!(device = create_device(NULL)))
{
skip("Failed to create ID3D11Device, skipping tests.\n");
return;
}
desc.Width = 64;
desc.Height = 64;
desc.Depth = 64;
desc.MipLevels = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &desc, &data, &texture);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture3D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
ID3D11Texture3D_Release(texture);
desc.MipLevels = 0;
expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture3D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11Texture3D_GetDesc(texture, &desc);
ok(desc.Width == 64, "Got unexpected Width %u.\n", desc.Width);
ok(desc.Height == 64, "Got unexpected Height %u.\n", desc.Height);
ok(desc.Depth == 64, "Got unexpected Depth %u.\n", desc.Depth);
ok(desc.MipLevels == 7, "Got unexpected MipLevels %u.\n", desc.MipLevels);
ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format);
ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage);
ok(desc.BindFlags == D3D11_BIND_RENDER_TARGET, "Got unexpected BindFlags %u.\n", desc.BindFlags);
ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags);
ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags);
hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
ID3D11Texture3D_Release(texture);
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_texture3d_interfaces(void)
{
ID3D10Texture3D *d3d10_texture;
D3D11_TEXTURE3D_DESC desc;
ID3D11Texture3D *texture;
IDXGISurface *surface;
ID3D11Device *device;
unsigned int i;
ULONG refcount;
HRESULT hr;
static const struct test
{
BOOL implements_d3d10_interfaces;
UINT bind_flags;
UINT misc_flags;
UINT expected_bind_flags;
UINT expected_misc_flags;
}
desc_conversion_tests[] =
{
{
TRUE,
D3D11_BIND_SHADER_RESOURCE, 0,
D3D10_BIND_SHADER_RESOURCE, 0
},
{
TRUE,
D3D11_BIND_UNORDERED_ACCESS, 0,
D3D11_BIND_UNORDERED_ACCESS, 0
},
{
FALSE,
0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP,
0, 0
},
{
TRUE,
0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX,
0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
},
};
if (!(device = create_device(NULL)))
{
skip("Failed to create ID3D11Device.\n");
return;
}
desc.Width = 64;
desc.Height = 64;
desc.Depth = 64;
desc.MipLevels = 0;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Texture should implement ID3D10Texture3D.\n");
if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture);
ID3D11Texture3D_Release(texture);
if (FAILED(hr))
{
win_skip("3D textures do not implement ID3D10Texture3D.\n");
ID3D11Device_Release(device);
return;
}
for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
{
const struct test *current = &desc_conversion_tests[i];
D3D10_TEXTURE3D_DESC d3d10_desc;
ID3D10Device *d3d10_device;
desc.Width = 64;
desc.Height = 64;
desc.Depth = 64;
desc.MipLevels = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = current->bind_flags;
desc.CPUAccessFlags = 0;
desc.MiscFlags = current->misc_flags;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
/* Shared resources are not supported by REF and WARP devices. */
ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
"Test %u: Failed to create a 3d texture, hr %#x.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create ID3D11Texture3D, skipping test %u.\n", i);
continue;
}
hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture);
ID3D11Texture3D_Release(texture);
if (current->implements_d3d10_interfaces)
{
ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture3D.\n", i);
}
else
{
todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture3D.\n", i);
if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture);
continue;
}
ID3D10Texture3D_GetDesc(d3d10_texture, &d3d10_desc);
ok(d3d10_desc.Width == desc.Width,
"Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width);
ok(d3d10_desc.Height == desc.Height,
"Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height);
ok(d3d10_desc.Depth == desc.Depth,
"Test %u: Got unexpected Depth %u.\n", i, d3d10_desc.Depth);
ok(d3d10_desc.MipLevels == desc.MipLevels,
"Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels);
ok(d3d10_desc.Format == desc.Format,
"Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format);
ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage,
"Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage);
ok(d3d10_desc.BindFlags == current->expected_bind_flags,
"Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags);
ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags,
"Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags);
ok(d3d10_desc.MiscFlags == current->expected_misc_flags,
"Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags);
d3d10_device = (ID3D10Device *)0xdeadbeef;
ID3D10Texture3D_GetDevice(d3d10_texture, &d3d10_device);
todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device);
if (d3d10_device) ID3D10Device_Release(d3d10_device);
ID3D10Texture3D_Release(d3d10_texture);
}
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(d3d11)
{
test_create_device();
test_device_interfaces();
test_create_texture2d();
test_texture2d_interfaces();
test_create_texture3d();
test_texture3d_interfaces();
}