| /* |
| * Copyright 1997-2000 Marcus Meissner |
| * Copyright 1998-2000 Lionel Ulmer |
| * Copyright 2000-2001 TransGaming Technologies Inc. |
| * Copyright 2006 Stefan Dösinger |
| * Copyright 2008 Denver Gingerich |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "ddraw_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| /* Device identifier. Don't relay it to WineD3D */ |
| static const DDDEVICEIDENTIFIER2 deviceidentifier = |
| { |
| "display", |
| "DirectDraw HAL", |
| { { 0x00010001, 0x00010001 } }, |
| 0, 0, 0, 0, |
| /* a8373c10-7ac4-4deb-849a-009844d08b2d */ |
| {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}}, |
| 0 |
| }; |
| |
| static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {} |
| |
| const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops = |
| { |
| ddraw_null_wined3d_object_destroyed, |
| }; |
| |
| static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface); |
| } |
| |
| static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface); |
| } |
| |
| static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface); |
| } |
| |
| static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface); |
| } |
| |
| static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface); |
| } |
| |
| static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface); |
| } |
| |
| static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface); |
| } |
| |
| static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface); |
| } |
| |
| static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface); |
| } |
| |
| /***************************************************************************** |
| * IUnknown Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirectDraw7::QueryInterface |
| * |
| * Queries different interfaces of the DirectDraw object. It can return |
| * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces |
| * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this |
| * method. |
| * The returned interface is AddRef()-ed before it's returned |
| * |
| * Used for version 1, 2, 4 and 7 |
| * |
| * Params: |
| * refiid: Interface ID asked for |
| * obj: Used to return the interface pointer |
| * |
| * Returns: |
| * S_OK if an interface was found |
| * E_NOINTERFACE if the requested interface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj); |
| |
| /* Can change surface impl type */ |
| EnterCriticalSection(&ddraw_cs); |
| |
| /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ |
| *obj = NULL; |
| |
| if(!refiid) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Check DirectDraw Interfaces */ |
| if ( IsEqualGUID( &IID_IUnknown, refiid ) || |
| IsEqualGUID( &IID_IDirectDraw7, refiid ) ) |
| { |
| *obj = This; |
| TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) |
| { |
| *obj = &This->IDirectDraw4_iface; |
| TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) ) |
| { |
| /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */ |
| WARN("IDirectDraw3 is not valid in ddraw.dll\n"); |
| *obj = NULL; |
| LeaveCriticalSection(&ddraw_cs); |
| return E_NOINTERFACE; |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) |
| { |
| *obj = &This->IDirectDraw2_iface; |
| TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) |
| { |
| *obj = &This->IDirectDraw_iface; |
| TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj); |
| } |
| |
| /* Direct3D |
| * The refcount unit test revealed that an IDirect3D7 interface can only be queried |
| * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea |
| * who had this idea and why. The older interfaces can query and IDirect3D version |
| * because they are all created as IDirectDraw(1). This isn't really crucial behavior, |
| * and messy to implement with the common creation function, so it has been left out here. |
| */ |
| else if ( IsEqualGUID( &IID_IDirect3D , refiid ) || |
| IsEqualGUID( &IID_IDirect3D2 , refiid ) || |
| IsEqualGUID( &IID_IDirect3D3 , refiid ) || |
| IsEqualGUID( &IID_IDirect3D7 , refiid ) ) |
| { |
| /* Check the surface implementation */ |
| if(This->ImplType == SURFACE_UNKNOWN) |
| { |
| /* Apps may create the IDirect3D Interface before the primary surface. |
| * set the surface implementation */ |
| This->ImplType = SURFACE_OPENGL; |
| TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This); |
| } |
| else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN) |
| { |
| ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This); |
| ERR(" (%p) You may want to contact wine-devel for help\n", This); |
| /* Should I assert(0) here??? */ |
| } |
| else if(This->ImplType != SURFACE_OPENGL) |
| { |
| WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n"); |
| /* Do not abort here, only reject 3D Device creation */ |
| } |
| |
| if ( IsEqualGUID( &IID_IDirect3D , refiid ) ) |
| { |
| This->d3dversion = 1; |
| *obj = &This->IDirect3D_iface; |
| TRACE(" returning Direct3D interface at %p.\n", *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) ) |
| { |
| This->d3dversion = 2; |
| *obj = &This->IDirect3D2_iface; |
| TRACE(" returning Direct3D2 interface at %p.\n", *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) ) |
| { |
| This->d3dversion = 3; |
| *obj = &This->IDirect3D3_iface; |
| TRACE(" returning Direct3D3 interface at %p.\n", *obj); |
| } |
| else if(IsEqualGUID( &IID_IDirect3D7 , refiid )) |
| { |
| This->d3dversion = 7; |
| *obj = &This->IDirect3D7_iface; |
| TRACE(" returning Direct3D7 interface at %p.\n", *obj); |
| } |
| } |
| else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent)) |
| { |
| *obj = &This->device_parent_vtbl; |
| } |
| |
| /* Unknown interface */ |
| else |
| { |
| ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj); |
| LeaveCriticalSection(&ddraw_cs); |
| return E_NOINTERFACE; |
| } |
| |
| IUnknown_AddRef( (IUnknown *) *obj ); |
| LeaveCriticalSection(&ddraw_cs); |
| return S_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D7(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); |
| } |
| |
| static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::AddRef |
| * |
| * Increases the interfaces refcount, basically |
| * |
| * DDraw refcounting is a bit tricky. The different DirectDraw interface |
| * versions have individual refcounts, but the IDirect3D interfaces do not. |
| * All interfaces are from one object, that means calling QueryInterface on an |
| * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new |
| * IDirectDrawImpl object. |
| * |
| * That means all AddRef and Release implementations of IDirectDrawX work |
| * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1), |
| * except of IDirect3D7 which thunks to IDirectDraw7 |
| * |
| * Returns: The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| ULONG ref = InterlockedIncrement(&This->ref7); |
| |
| TRACE("%p increasing refcount to %u.\n", This, ref); |
| |
| if(ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| ULONG ref = InterlockedIncrement(&This->ref4); |
| |
| TRACE("%p increasing refcount to %u.\n", This, ref); |
| |
| if (ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| ULONG ref = InterlockedIncrement(&This->ref3); |
| |
| TRACE("%p increasing refcount to %u.\n", This, ref); |
| |
| if (ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| ULONG ref = InterlockedIncrement(&This->ref2); |
| |
| TRACE("%p increasing refcount to %u.\n", This, ref); |
| |
| if (ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| ULONG ref = InterlockedIncrement(&This->ref1); |
| |
| TRACE("%p increasing refcount to %u.\n", This, ref); |
| |
| if (ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D7(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_AddRef(&This->IDirectDraw7_iface); |
| } |
| |
| static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_AddRef(&This->IDirectDraw_iface); |
| } |
| |
| static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_AddRef(&This->IDirectDraw_iface); |
| } |
| |
| static ULONG WINAPI d3d1_AddRef(IDirect3D *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_AddRef(&This->IDirectDraw_iface); |
| } |
| |
| /***************************************************************************** |
| * ddraw_destroy |
| * |
| * Destroys a ddraw object if all refcounts are 0. This is to share code |
| * between the IDirectDrawX::Release functions |
| * |
| * Params: |
| * This: DirectDraw object to destroy |
| * |
| *****************************************************************************/ |
| static void ddraw_destroy(IDirectDrawImpl *This) |
| { |
| IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL); |
| IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface); |
| |
| /* Destroy the device window if we created one */ |
| if(This->devicewindow != 0) |
| { |
| TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow); |
| DestroyWindow(This->devicewindow); |
| This->devicewindow = 0; |
| } |
| |
| EnterCriticalSection(&ddraw_cs); |
| list_remove(&This->ddraw_list_entry); |
| LeaveCriticalSection(&ddraw_cs); |
| |
| /* Release the attached WineD3D stuff */ |
| IWineD3DDevice_Release(This->wineD3DDevice); |
| wined3d_decref(This->wineD3D); |
| |
| /* Now free the object */ |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Release |
| * |
| * Decreases the refcount. If the refcount falls to 0, the object is destroyed |
| * |
| * Returns: The new refcount |
| *****************************************************************************/ |
| static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| ULONG ref = InterlockedDecrement(&This->ref7); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| if (!ref && !InterlockedDecrement(&This->numIfaces)) |
| ddraw_destroy(This); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| ULONG ref = InterlockedDecrement(&This->ref4); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| if (!ref && !InterlockedDecrement(&This->numIfaces)) |
| ddraw_destroy(This); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| ULONG ref = InterlockedDecrement(&This->ref3); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| if (!ref && !InterlockedDecrement(&This->numIfaces)) |
| ddraw_destroy(This); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| ULONG ref = InterlockedDecrement(&This->ref2); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| if (!ref && !InterlockedDecrement(&This->numIfaces)) |
| ddraw_destroy(This); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ddraw1_Release(IDirectDraw *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| ULONG ref = InterlockedDecrement(&This->ref1); |
| |
| TRACE("%p decreasing refcount to %u.\n", This, ref); |
| |
| if (!ref && !InterlockedDecrement(&This->numIfaces)) |
| ddraw_destroy(This); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI d3d7_Release(IDirect3D7 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D7(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_Release(&This->IDirectDraw7_iface); |
| } |
| |
| static ULONG WINAPI d3d3_Release(IDirect3D3 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_Release(&This->IDirectDraw_iface); |
| } |
| |
| static ULONG WINAPI d3d2_Release(IDirect3D2 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_Release(&This->IDirectDraw_iface); |
| } |
| |
| static ULONG WINAPI d3d1_Release(IDirect3D *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw1_Release(&This->IDirectDraw_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirectDraw7::SetCooperativeLevel |
| * |
| * Sets the cooperative level for the DirectDraw object, and the window |
| * assigned to it. The cooperative level determines the general behavior |
| * of the DirectDraw application |
| * |
| * Warning: This is quite tricky, as it's not really documented which |
| * cooperative levels can be combined with each other. If a game fails |
| * after this function, try to check the cooperative levels passed on |
| * Windows, and if it returns something different. |
| * |
| * If you think that this function caused the failure because it writes a |
| * fixme, be sure to run again with a +ddraw trace. |
| * |
| * What is known about cooperative levels (See the ddraw modes test): |
| * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other |
| * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN |
| * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that |
| * DDSCL_FULLSCREEN can be activated |
| * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES |
| * |
| * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE, |
| * DDSCL_SETFOCUSWINDOW (partially), |
| * DDSCL_MULTITHREADED (work in progress) |
| * |
| * Unhandled flags, which should be implemented |
| * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't |
| * expect any difference to a normal window for wine) |
| * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for |
| * rendering (Possible test case: Half-Life) |
| * |
| * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE |
| * |
| * These don't seem very important for wine: |
| * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX |
| * |
| * Returns: |
| * DD_OK if the cooperative level was set successfully |
| * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid |
| * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode |
| * (Probably others too, have to investigate) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| HWND window; |
| |
| TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel); |
| DDRAW_dump_cooperativelevel(cooplevel); |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| /* Get the old window */ |
| window = This->dest_window; |
| |
| /* Tests suggest that we need one of them: */ |
| if(!(cooplevel & (DDSCL_SETFOCUSWINDOW | |
| DDSCL_NORMAL | |
| DDSCL_EXCLUSIVE ))) |
| { |
| TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Handle those levels first which set various hwnds */ |
| if(cooplevel & DDSCL_SETFOCUSWINDOW) |
| { |
| /* This isn't compatible with a lot of flags */ |
| if(cooplevel & ( DDSCL_MULTITHREADED | |
| DDSCL_CREATEDEVICEWINDOW | |
| DDSCL_FPUSETUP | |
| DDSCL_FPUPRESERVE | |
| DDSCL_ALLOWREBOOT | |
| DDSCL_ALLOWMODEX | |
| DDSCL_SETDEVICEWINDOW | |
| DDSCL_NORMAL | |
| DDSCL_EXCLUSIVE | |
| DDSCL_FULLSCREEN ) ) |
| { |
| TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window ) |
| { |
| TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_HWNDALREADYSET; |
| } |
| |
| This->focuswindow = hwnd; |
| /* Won't use the hwnd param for anything else */ |
| hwnd = NULL; |
| |
| /* Use the focus window for drawing too */ |
| This->dest_window = This->focuswindow; |
| |
| /* Destroy the device window, if we have one */ |
| if(This->devicewindow) |
| { |
| DestroyWindow(This->devicewindow); |
| This->devicewindow = NULL; |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| if(cooplevel & DDSCL_EXCLUSIVE) |
| { |
| if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd ) |
| { |
| TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| } |
| else if( !(cooplevel & DDSCL_NORMAL) ) |
| { |
| TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if ((This->cooperative_level & DDSCL_EXCLUSIVE) |
| && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE))) |
| IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice); |
| |
| if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window) |
| { |
| if (This->cooperative_level & DDSCL_FULLSCREEN) |
| { |
| IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, window); |
| } |
| if (cooplevel & DDSCL_FULLSCREEN) |
| { |
| WINED3DDISPLAYMODE display_mode; |
| |
| wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode); |
| IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height); |
| } |
| } |
| |
| if ((cooplevel & DDSCL_EXCLUSIVE) |
| && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE))) |
| { |
| HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to acquire focus window, hr %#x.\n", hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| } |
| |
| /* Don't override focus windows or private device windows */ |
| if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window)) |
| This->dest_window = hwnd; |
| |
| if(cooplevel & DDSCL_CREATEDEVICEWINDOW) |
| { |
| /* Don't create a device window if a focus window is set */ |
| if( !(This->focuswindow) ) |
| { |
| HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window", |
| WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), |
| NULL, NULL, NULL, NULL); |
| if (!devicewindow) |
| { |
| ERR("Failed to create window, last error %#x.\n", GetLastError()); |
| LeaveCriticalSection(&ddraw_cs); |
| return E_FAIL; |
| } |
| |
| ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */ |
| TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow); |
| |
| This->devicewindow = devicewindow; |
| This->dest_window = devicewindow; |
| } |
| } |
| |
| if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED)) |
| { |
| /* Enable thread safety in wined3d */ |
| IWineD3DDevice_SetMultithreaded(This->wineD3DDevice); |
| } |
| |
| /* Unhandled flags */ |
| if(cooplevel & DDSCL_ALLOWREBOOT) |
| WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This); |
| if(cooplevel & DDSCL_ALLOWMODEX) |
| WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This); |
| if(cooplevel & DDSCL_FPUSETUP) |
| WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This); |
| |
| /* Store the cooperative_level */ |
| This->cooperative_level = cooplevel; |
| TRACE("SetCooperativeLevel retuning DD_OK\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags); |
| |
| return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags); |
| } |
| |
| static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags); |
| |
| return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags); |
| } |
| |
| static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags); |
| |
| return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags); |
| } |
| |
| static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags); |
| |
| return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags); |
| } |
| |
| /***************************************************************************** |
| * |
| * Helper function for SetDisplayMode and RestoreDisplayMode |
| * |
| * Implements DirectDraw's SetDisplayMode, but ignores the value of |
| * ForceRefreshRate, since it is already handled by |
| * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function |
| * without worrying that ForceRefreshRate will override the refresh rate. For |
| * argument and return value documentation, see |
| * ddraw7_SetDisplayMode. |
| * |
| *****************************************************************************/ |
| static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height, |
| DWORD BPP, DWORD RefreshRate, DWORD Flags) |
| { |
| WINED3DDISPLAYMODE Mode; |
| HRESULT hr; |
| |
| TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width, |
| Height, BPP, RefreshRate, Flags); |
| |
| EnterCriticalSection(&ddraw_cs); |
| if( !Width || !Height ) |
| { |
| ERR("Width %u, Height %u, what to do?\n", Width, Height); |
| /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */ |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /* Check the exclusive mode |
| if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE)) |
| return DDERR_NOEXCLUSIVEMODE; |
| * This is WRONG. Don't know if the SDK is completely |
| * wrong and if there are any conditions when DDERR_NOEXCLUSIVE |
| * is returned, but Half-Life 1.1.1.1 (Steam version) |
| * depends on this |
| */ |
| |
| Mode.Width = Width; |
| Mode.Height = Height; |
| Mode.RefreshRate = RefreshRate; |
| switch(BPP) |
| { |
| case 8: Mode.Format = WINED3DFMT_P8_UINT; break; |
| case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break; |
| case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break; |
| case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break; |
| case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break; |
| } |
| |
| /* TODO: The possible return values from msdn suggest that |
| * the screen mode can't be changed if a surface is locked |
| * or some drawing is in progress |
| */ |
| |
| /* TODO: Lose the primary surface */ |
| hr = IWineD3DDevice_SetDisplayMode(ddraw->wineD3DDevice, 0, &Mode); |
| IWineD3DDevice_RestoreFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window); |
| IWineD3DDevice_SetupFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window, Width, Height); |
| LeaveCriticalSection(&ddraw_cs); |
| switch(hr) |
| { |
| case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED; |
| default: return hr; |
| } |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::SetDisplayMode |
| * |
| * Sets the display screen resolution, color depth and refresh frequency |
| * when in fullscreen mode (in theory). |
| * Possible return values listed in the SDK suggest that this method fails |
| * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets |
| * the display mode in DDSCL_NORMAL mode without an hwnd specified. |
| * It seems to be valid to pass 0 for With and Height, this has to be tested |
| * It could mean that the current video mode should be left as-is. (But why |
| * call it then?) |
| * |
| * Params: |
| * Height, Width: Screen dimension |
| * BPP: Color depth in Bits per pixel |
| * Refreshrate: Screen refresh rate |
| * Flags: Other stuff |
| * |
| * Returns |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height, |
| DWORD BPP, DWORD RefreshRate, DWORD Flags) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", |
| iface, Width, Height, BPP, RefreshRate, Flags); |
| |
| if (force_refresh_rate != 0) |
| { |
| TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n", |
| RefreshRate, force_refresh_rate); |
| RefreshRate = force_refresh_rate; |
| } |
| |
| return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags); |
| } |
| |
| static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height, |
| DWORD bpp, DWORD refresh_rate, DWORD flags) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", |
| iface, width, height, bpp, refresh_rate, flags); |
| |
| return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags); |
| } |
| |
| static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height, |
| DWORD bpp, DWORD refresh_rate, DWORD flags) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", |
| iface, width, height, bpp, refresh_rate, flags); |
| |
| return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags); |
| } |
| |
| static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface, |
| DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", |
| iface, width, height, bpp, refresh_rate, flags); |
| |
| return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags); |
| } |
| |
| static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp); |
| |
| return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::RestoreDisplayMode |
| * |
| * Restores the display mode to what it was at creation time. Basically. |
| * |
| * A problem arises when there are 2 DirectDraw objects using the same hwnd: |
| * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16 |
| * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32 |
| * -> DD_1 is released. The screen should be left at 1024x768x32. |
| * -> DD_2 is released. The screen should be set to 1400x1050x32 |
| * This case is unhandled right now, but Empire Earth does it this way. |
| * (But perhaps there is something in SetCooperativeLevel to prevent this) |
| * |
| * The msdn says that this method resets the display mode to what it was before |
| * SetDisplayMode was called. What if SetDisplayModes is called 2 times?? |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0); |
| } |
| |
| static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetCaps |
| * |
| * Returns the drives capabilities |
| * |
| * Used for version 1, 2, 4 and 7 |
| * |
| * Params: |
| * DriverCaps: Structure to write the Hardware accelerated caps to |
| * HelCaps: Structure to write the emulation caps to |
| * |
| * Returns |
| * This implementation returns DD_OK only |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| DDCAPS caps; |
| WINED3DCAPS winecaps; |
| HRESULT hr; |
| DDSCAPS2 ddscaps = {0, 0, 0, 0}; |
| |
| TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps); |
| |
| /* One structure must be != NULL */ |
| if( (!DriverCaps) && (!HELCaps) ) |
| { |
| ERR("(%p) Invalid params to ddraw7_GetCaps\n", This); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| memset(&caps, 0, sizeof(caps)); |
| memset(&winecaps, 0, sizeof(winecaps)); |
| caps.dwSize = sizeof(caps); |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps); |
| if(FAILED(hr)) { |
| WARN("IWineD3DDevice::GetDeviceCaps failed\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree); |
| LeaveCriticalSection(&ddraw_cs); |
| if(FAILED(hr)) { |
| WARN("IDirectDraw7::GetAvailableVidMem failed\n"); |
| return hr; |
| } |
| |
| caps.dwCaps = winecaps.DirectDrawCaps.Caps; |
| caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2; |
| caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps; |
| caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps; |
| caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps; |
| caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps; |
| caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps; |
| caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps; |
| caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps; |
| caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps; |
| caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps; |
| caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps; |
| caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps; |
| caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps; |
| caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps; |
| |
| /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured |
| * not to use it |
| */ |
| if(DefaultSurfaceType == SURFACE_GDI) { |
| caps.dwCaps &= ~DDCAPS_3D; |
| caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER); |
| } |
| if(winecaps.DirectDrawCaps.StrideAlign != 0) { |
| caps.dwCaps |= DDCAPS_ALIGNSTRIDE; |
| caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign; |
| } |
| |
| if(DriverCaps) |
| { |
| DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps); |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE("Driver Caps :\n"); |
| DDRAW_dump_DDCAPS(DriverCaps); |
| } |
| |
| } |
| if(HELCaps) |
| { |
| DD_STRUCT_COPY_BYSIZE(HELCaps, &caps); |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE("HEL Caps :\n"); |
| DDRAW_dump_DDCAPS(HELCaps); |
| } |
| } |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps); |
| |
| return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps); |
| } |
| |
| static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps); |
| |
| return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps); |
| |
| return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps); |
| |
| return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Compact |
| * |
| * No idea what it does, MSDN says it's not implemented. |
| * |
| * Returns |
| * DD_OK, but this is unchecked |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_Compact(&This->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_Compact(&This->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_Compact(&This->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_Compact(&This->IDirectDraw7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetDisplayMode |
| * |
| * Returns information about the current display mode |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * DDSD: Address of a surface description structure to write the info to |
| * |
| * Returns |
| * DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| HRESULT hr; |
| WINED3DDISPLAYMODE Mode; |
| DWORD Size; |
| |
| TRACE("iface %p, surface_desc %p.\n", iface, DDSD); |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* This seems sane */ |
| if (!DDSD) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal, |
| * so one method can be used for all versions (Hopefully) |
| */ |
| hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, |
| 0 /* swapchain 0 */, |
| &Mode); |
| if( hr != D3D_OK ) |
| { |
| ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| Size = DDSD->dwSize; |
| memset(DDSD, 0, Size); |
| |
| DDSD->dwSize = Size; |
| DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE; |
| DDSD->dwWidth = Mode.Width; |
| DDSD->dwHeight = Mode.Height; |
| DDSD->u2.dwRefreshRate = 60; |
| DDSD->ddsCaps.dwCaps = 0; |
| DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat); |
| PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format); |
| DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8; |
| |
| if(TRACE_ON(ddraw)) |
| { |
| TRACE("Returning surface desc :\n"); |
| DDRAW_dump_surface_desc(DDSD); |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); |
| |
| return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc); |
| } |
| |
| static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); |
| |
| return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); |
| |
| return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); |
| |
| return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetFourCCCodes |
| * |
| * Returns an array of supported FourCC codes. |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * NumCodes: Contains the number of Codes that Codes can carry. Returns the number |
| * of enumerated codes |
| * Codes: Pointer to an array of DWORDs where the supported codes are written |
| * to |
| * |
| * Returns |
| * Always returns DD_OK, as it's a stub for now |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| static const enum wined3d_format_id formats[] = |
| { |
| WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12, |
| WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5, |
| WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS |
| }; |
| DWORD count = 0, i, outsize; |
| HRESULT hr; |
| WINED3DDISPLAYMODE d3ddm; |
| WINED3DSURFTYPE type = This->ImplType; |
| |
| TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes); |
| |
| IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, |
| 0 /* swapchain 0 */, |
| &d3ddm); |
| |
| outsize = NumCodes && Codes ? *NumCodes : 0; |
| |
| if(type == SURFACE_UNKNOWN) type = SURFACE_GDI; |
| |
| for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i) |
| { |
| hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL, |
| d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type); |
| if (SUCCEEDED(hr)) |
| { |
| if (count < outsize) |
| Codes[count] = formats[i]; |
| ++count; |
| } |
| } |
| if(NumCodes) { |
| TRACE("Returning %u FourCC codes\n", count); |
| *NumCodes = count; |
| } |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes); |
| |
| return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes); |
| } |
| |
| static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes); |
| |
| return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes); |
| |
| return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes); |
| |
| return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetMonitorFrequency |
| * |
| * Returns the monitor's frequency |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * Freq: Pointer to a DWORD to write the frequency to |
| * |
| * Returns |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq) |
| { |
| FIXME("iface %p, frequency %p stub!\n", iface, Freq); |
| |
| /* Ideally this should be in WineD3D, as it concerns the screen setup, |
| * but for now this should make the games happy |
| */ |
| *Freq = 60; |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, frequency %p.\n", iface, frequency); |
| |
| return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency); |
| } |
| |
| static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, frequency %p.\n", iface, frequency); |
| |
| return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, frequency %p.\n", iface, frequency); |
| |
| return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, frequency %p.\n", iface, frequency); |
| |
| return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetVerticalBlankStatus |
| * |
| * Returns the Vertical blank status of the monitor. This should be in WineD3D |
| * too basically, but as it's a semi stub, I didn't create a function there |
| * |
| * Params: |
| * status: Pointer to a BOOL to be filled with the vertical blank status |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS if status is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p, status %p.\n", iface, status); |
| |
| /* This looks sane, the MSDN suggests it too */ |
| EnterCriticalSection(&ddraw_cs); |
| if(!status) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| *status = This->fake_vblank; |
| This->fake_vblank = !This->fake_vblank; |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, status %p.\n", iface, status); |
| |
| return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status); |
| } |
| |
| static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, status %p.\n", iface, status); |
| |
| return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, status %p.\n", iface, status); |
| |
| return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, status %p.\n", iface, status); |
| |
| return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetAvailableVidMem |
| * |
| * Returns the total and free video memory |
| * |
| * Params: |
| * Caps: Specifies the memory type asked for |
| * total: Pointer to a DWORD to be filled with the total memory |
| * free: Pointer to a DWORD to be filled with the free memory |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS of free and total are NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, |
| DWORD *free) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free); |
| |
| if(TRACE_ON(ddraw)) |
| { |
| TRACE("(%p) Asked for memory with description: ", This); |
| DDRAW_dump_DDSCAPS2(Caps); |
| } |
| EnterCriticalSection(&ddraw_cs); |
| |
| /* Todo: System memory vs local video memory vs non-local video memory |
| * The MSDN also mentions differences between texture memory and other |
| * resources, but that's not important |
| */ |
| |
| if( (!total) && (!free) ) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(total) *total = This->total_vidmem; |
| if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface, |
| DDSCAPS2 *caps, DWORD *total, DWORD *free) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free); |
| |
| return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free); |
| } |
| |
| static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total, |
| DWORD *free) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| DDSCAPS2 caps2; |
| |
| TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free); |
| |
| DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2); |
| return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface, |
| DDSCAPS *caps, DWORD *total, DWORD *free) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| DDSCAPS2 caps2; |
| |
| TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free); |
| |
| DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2); |
| return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Initialize |
| * |
| * Initializes a DirectDraw interface. |
| * |
| * Params: |
| * GUID: Interface identifier. Well, don't know what this is really good |
| * for |
| * |
| * Returns |
| * Returns DD_OK on the first call, |
| * DDERR_ALREADYINITIALIZED on repeated calls |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid)); |
| |
| if(This->initialized) |
| { |
| return DDERR_ALREADYINITIALIZED; |
| } |
| else |
| { |
| return DD_OK; |
| } |
| } |
| |
| static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return ddraw7_Initialize(&This->IDirectDraw7_iface, guid); |
| } |
| |
| static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return ddraw7_Initialize(&This->IDirectDraw7_iface, guid); |
| } |
| |
| static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return ddraw7_Initialize(&This->IDirectDraw7_iface, guid); |
| } |
| |
| static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); |
| |
| return ddraw7_Initialize(&This->IDirectDraw7_iface, guid); |
| } |
| |
| static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid) |
| { |
| TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid)); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::FlipToGDISurface |
| * |
| * "Makes the surface that the GDI writes to the primary surface" |
| * Looks like some windows specific thing we don't have to care about. |
| * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to |
| * show error boxes ;) |
| * Well, just return DD_OK. |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface); |
| } |
| |
| static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::WaitForVerticalBlank |
| * |
| * This method allows applications to get in sync with the vertical blank |
| * interval. |
| * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't |
| * redraw the screen, most likely because of this stub |
| * |
| * Parameters: |
| * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT |
| * or DDWAITVB_BLOCKEND |
| * h: Not used, according to MSDN |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event) |
| { |
| static BOOL hide; |
| |
| TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event); |
| |
| /* This function is called often, so print the fixme only once */ |
| if(!hide) |
| { |
| FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event); |
| hide = TRUE; |
| } |
| |
| /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */ |
| if(Flags & DDWAITVB_BLOCKBEGINEVENT) |
| return DDERR_UNSUPPORTED; /* unchecked */ |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event); |
| |
| return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event); |
| } |
| |
| static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event); |
| |
| return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event); |
| } |
| |
| static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event); |
| |
| return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event); |
| } |
| |
| static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event); |
| |
| return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetScanLine |
| * |
| * Returns the scan line that is being drawn on the monitor |
| * |
| * Parameters: |
| * Scanline: Address to write the scan line value to |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| static BOOL hide = FALSE; |
| WINED3DDISPLAYMODE Mode; |
| |
| TRACE("iface %p, line %p.\n", iface, Scanline); |
| |
| /* This function is called often, so print the fixme only once */ |
| EnterCriticalSection(&ddraw_cs); |
| if(!hide) |
| { |
| FIXME("iface %p, line %p partial stub!\n", iface, Scanline); |
| hide = TRUE; |
| } |
| |
| IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, |
| 0, |
| &Mode); |
| |
| /* Fake the line sweeping of the monitor */ |
| /* FIXME: We should synchronize with a source to keep the refresh rate */ |
| *Scanline = This->cur_scanline++; |
| /* Assume 20 scan lines in the vertical blank */ |
| if (This->cur_scanline >= Mode.Height + 20) |
| This->cur_scanline = 0; |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, line %p.\n", iface, line); |
| |
| return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line); |
| } |
| |
| static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, line %p.\n", iface, line); |
| |
| return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line); |
| } |
| |
| static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, line %p.\n", iface, line); |
| |
| return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line); |
| } |
| |
| static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, line %p.\n", iface, line); |
| |
| return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::TestCooperativeLevel |
| * |
| * Informs the application about the state of the video adapter, depending |
| * on the cooperative level |
| * |
| * Returns: |
| * DD_OK if the device is in a sane state |
| * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET |
| * if the state is not correct(See below) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetGDISurface |
| * |
| * Returns the surface that GDI is treating as the primary surface. |
| * For Wine this is the front buffer |
| * |
| * Params: |
| * GDISurface: Address to write the surface pointer to |
| * |
| * Returns: |
| * DD_OK if the surface was found |
| * DDERR_NOTFOUND if the GDI surface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| IWineD3DSurface *Surf; |
| IDirectDrawSurface7 *ddsurf; |
| HRESULT hr; |
| DDSCAPS2 ddsCaps; |
| |
| TRACE("iface %p, surface %p.\n", iface, GDISurface); |
| |
| /* Get the back buffer from the wineD3DDevice and search its |
| * attached surfaces for the front buffer |
| */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice, |
| 0, /* SwapChain */ |
| 0, /* first back buffer*/ |
| WINED3DBACKBUFFER_TYPE_MONO, |
| &Surf); |
| |
| if( (hr != D3D_OK) || |
| (!Surf) ) |
| { |
| ERR("IWineD3DDevice::GetBackBuffer failed\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_NOTFOUND; |
| } |
| |
| ddsurf = IWineD3DSurface_GetParent(Surf); |
| IWineD3DSurface_Release(Surf); |
| |
| /* Find the front buffer */ |
| ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER; |
| hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf, |
| &ddsCaps, |
| GDISurface); |
| if(hr != DD_OK) |
| { |
| ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr); |
| } |
| |
| /* The AddRef is OK this time */ |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, surface %p.\n", iface, surface); |
| |
| return ddraw7_GetGDISurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 **)surface); |
| } |
| |
| static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| IDirectDrawSurface7 *surface7; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface %p.\n", iface, surface); |
| |
| hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7); |
| *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| IDirectDrawSurface7 *surface7; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface %p.\n", iface, surface); |
| |
| hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7); |
| *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| IDirectDrawSurface7 *surface7; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface %p.\n", iface, surface); |
| |
| hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7); |
| *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL; |
| |
| return hr; |
| } |
| |
| struct displaymodescallback_context |
| { |
| LPDDENUMMODESCALLBACK func; |
| void *context; |
| }; |
| |
| static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context) |
| { |
| struct displaymodescallback_context *cbcontext = context; |
| DDSURFACEDESC desc; |
| |
| memcpy(&desc, surface_desc, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| |
| return cbcontext->func(&desc, cbcontext->context); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::EnumDisplayModes |
| * |
| * Enumerates the supported Display modes. The modes can be filtered with |
| * the DDSD parameter. |
| * |
| * Params: |
| * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES |
| * DDSD: Surface description to filter the modes |
| * Context: Pointer passed back to the callback function |
| * cb: Application-provided callback function |
| * |
| * Returns: |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS if the callback wasn't set |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags, |
| DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| unsigned int modenum, fmt; |
| enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN; |
| WINED3DDISPLAYMODE mode; |
| DDSURFACEDESC2 callback_sd; |
| WINED3DDISPLAYMODE *enum_modes = NULL; |
| unsigned enum_mode_count = 0, enum_mode_array_size = 0; |
| |
| static const enum wined3d_format_id checkFormatList[] = |
| { |
| WINED3DFMT_B8G8R8X8_UNORM, |
| WINED3DFMT_B5G6R5_UNORM, |
| WINED3DFMT_P8_UINT, |
| }; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, Flags, DDSD, Context, cb); |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* This looks sane */ |
| if(!cb) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(DDSD) |
| { |
| if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) ) |
| pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat); |
| } |
| |
| if(!(Flags & DDEDM_REFRESHRATES)) |
| { |
| enum_mode_array_size = 16; |
| enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size); |
| if (!enum_modes) |
| { |
| ERR("Out of memory\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_OUTOFMEMORY; |
| } |
| } |
| |
| for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++) |
| { |
| if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat) |
| { |
| continue; |
| } |
| |
| modenum = 0; |
| while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT, |
| checkFormatList[fmt], modenum++, &mode) == WINED3D_OK) |
| { |
| if(DDSD) |
| { |
| if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue; |
| if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue; |
| } |
| |
| if(!(Flags & DDEDM_REFRESHRATES)) |
| { |
| /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh |
| * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have |
| * to be reduced to a single unique result in such case. |
| */ |
| BOOL found = FALSE; |
| unsigned i; |
| |
| for (i = 0; i < enum_mode_count; i++) |
| { |
| if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height && |
| enum_modes[i].Format == mode.Format) |
| { |
| found = TRUE; |
| break; |
| } |
| } |
| |
| if(found) continue; |
| } |
| |
| memset(&callback_sd, 0, sizeof(callback_sd)); |
| callback_sd.dwSize = sizeof(callback_sd); |
| callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); |
| |
| callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH; |
| if(Flags & DDEDM_REFRESHRATES) |
| { |
| callback_sd.dwFlags |= DDSD_REFRESHRATE; |
| callback_sd.u2.dwRefreshRate = mode.RefreshRate; |
| } |
| |
| callback_sd.dwWidth = mode.Width; |
| callback_sd.dwHeight = mode.Height; |
| |
| PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format); |
| |
| /* Calc pitch and DWORD align like MSDN says */ |
| callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width; |
| callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3; |
| |
| TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount, |
| callback_sd.u2.dwRefreshRate); |
| |
| if(cb(&callback_sd, Context) == DDENUMRET_CANCEL) |
| { |
| TRACE("Application asked to terminate the enumeration\n"); |
| HeapFree(GetProcessHeap(), 0, enum_modes); |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| if(!(Flags & DDEDM_REFRESHRATES)) |
| { |
| if (enum_mode_count == enum_mode_array_size) |
| { |
| WINED3DDISPLAYMODE *new_enum_modes; |
| |
| enum_mode_array_size *= 2; |
| new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size); |
| |
| if (!new_enum_modes) |
| { |
| ERR("Out of memory\n"); |
| HeapFree(GetProcessHeap(), 0, enum_modes); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| enum_modes = new_enum_modes; |
| } |
| |
| enum_modes[enum_mode_count++] = mode; |
| } |
| } |
| } |
| |
| TRACE("End of enumeration\n"); |
| HeapFree(GetProcessHeap(), 0, enum_modes); |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags, |
| DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback); |
| } |
| |
| static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags, |
| DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| struct displaymodescallback_context cbcontext; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc, |
| &cbcontext, EnumDisplayModesCallbackThunk); |
| } |
| |
| static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags, |
| DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| struct displaymodescallback_context cbcontext; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc, |
| &cbcontext, EnumDisplayModesCallbackThunk); |
| } |
| |
| static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags, |
| DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| struct displaymodescallback_context cbcontext; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc, |
| &cbcontext, EnumDisplayModesCallbackThunk); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::EvaluateMode |
| * |
| * Used with IDirectDraw7::StartModeTest to test video modes. |
| * EvaluateMode is used to pass or fail a mode, and continue with the next |
| * mode |
| * |
| * Params: |
| * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED |
| * Timeout: Returns the amount of seconds left before the mode would have |
| * been failed automatically |
| * |
| * Returns: |
| * This implementation always DD_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout) |
| { |
| FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout); |
| |
| /* When implementing this, implement it in WineD3D */ |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetDeviceIdentifier |
| * |
| * Returns the device identifier, which gives information about the driver |
| * Our device identifier is defined at the beginning of this file. |
| * |
| * Params: |
| * DDDI: Address for the returned structure |
| * Flags: Can be DDGDI_GETHOSTIDENTIFIER |
| * |
| * Returns: |
| * On success it returns DD_OK |
| * DDERR_INVALIDPARAMS if DDDI is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface, |
| DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags) |
| { |
| TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags); |
| |
| if(!DDDI) |
| return DDERR_INVALIDPARAMS; |
| |
| /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D |
| * host adapter, if there's a secondary 3D adapter. This doesn't apply |
| * to any modern hardware, nor is it interesting for Wine, so ignore it. |
| * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4 |
| * bytes too long. So only copy the relevant part of the structure |
| */ |
| |
| memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD)); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface, |
| DDDEVICEIDENTIFIER *identifier, DWORD flags) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| DDDEVICEIDENTIFIER2 identifier2; |
| HRESULT hr; |
| |
| TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags); |
| |
| hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags); |
| DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetSurfaceFromDC |
| * |
| * Returns the Surface for a GDI device context handle. |
| * Is this related to IDirectDrawSurface::GetDC ??? |
| * |
| * Params: |
| * hdc: hdc to return the surface for |
| * Surface: Address to write the surface pointer to |
| * |
| * Returns: |
| * Always returns DD_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, |
| IDirectDrawSurface7 **Surface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| IWineD3DSurface *wined3d_surface; |
| HRESULT hr; |
| |
| TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface); |
| |
| if (!Surface) return E_INVALIDARG; |
| |
| hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface); |
| if (FAILED(hr)) |
| { |
| TRACE("No surface found for dc %p.\n", hdc); |
| *Surface = NULL; |
| return DDERR_NOTFOUND; |
| } |
| |
| *Surface = IWineD3DSurface_GetParent(wined3d_surface); |
| IDirectDrawSurface7_AddRef(*Surface); |
| TRACE("Returning surface %p.\n", Surface); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc, |
| IDirectDrawSurface4 **surface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| IDirectDrawSurface7 *surface7; |
| HRESULT hr; |
| |
| TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface); |
| |
| if (!surface) return E_INVALIDARG; |
| |
| hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7); |
| *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc, |
| IDirectDrawSurface **surface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface); |
| |
| return ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, (IDirectDrawSurface7 **)surface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::RestoreAllSurfaces |
| * |
| * Calls the restore method of all surfaces |
| * |
| * Params: |
| * |
| * Returns: |
| * Always returns DD_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| /* This isn't hard to implement: Enumerate all WineD3D surfaces, |
| * get their parent and call their restore method. Do not implement |
| * it in WineD3D, as restoring a surface means re-creating the |
| * WineD3DDSurface |
| */ |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::StartModeTest |
| * |
| * Tests the specified video modes to update the system registry with |
| * refresh rate information. StartModeTest starts the mode test, |
| * EvaluateMode is used to fail or pass a mode. If EvaluateMode |
| * isn't called within 15 seconds, the mode is failed automatically |
| * |
| * As refresh rates are handled by the X server, I don't think this |
| * Method is important |
| * |
| * Params: |
| * Modes: An array of mode specifications |
| * NumModes: The number of modes in Modes |
| * Flags: Some flags... |
| * |
| * Returns: |
| * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED, |
| * if no modes are passed, DDERR_INVALIDPARAMS is returned, |
| * otherwise DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags) |
| { |
| FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n", |
| iface, Modes, NumModes, Flags); |
| |
| /* This looks sane */ |
| if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS; |
| |
| /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary. |
| * As it is not, DDERR_TESTFINISHED is returned |
| * (hopefully that's correct |
| * |
| if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED; |
| * well, that value doesn't (yet) exist in the wine headers, so ignore it |
| */ |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * ddraw_recreate_surfaces_cb |
| * |
| * Enumeration callback for ddraw_recreate_surface. |
| * It re-recreates the WineD3DSurface. It's pretty straightforward |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context) |
| { |
| IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf; |
| struct wined3d_resource_desc wined3d_desc; |
| struct wined3d_resource *wined3d_resource; |
| IDirectDrawImpl *This = surfImpl->ddraw; |
| struct wined3d_clipper *clipper = NULL; |
| IWineD3DSurface *wineD3DSurface; |
| IWineD3DSwapChain *swapchain; |
| void *parent; |
| HRESULT hr; |
| |
| TRACE("surface %p, surface_desc %p, context %p.\n", |
| surf, desc, Context); |
| |
| /* For the enumeration */ |
| IDirectDrawSurface7_Release(surf); |
| |
| if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */ |
| |
| /* Get the objects */ |
| swapchain = surfImpl->wineD3DSwapChain; |
| surfImpl->wineD3DSwapChain = NULL; |
| wineD3DSurface = surfImpl->WineD3DSurface; |
| |
| /* get the clipper */ |
| IWineD3DSurface_GetClipper(wineD3DSurface, &clipper); |
| |
| /* Get the surface properties */ |
| wined3d_resource = IWineD3DSurface_GetResource(wineD3DSurface); |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); |
| |
| parent = IWineD3DSurface_GetParent(wineD3DSurface); |
| hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, wined3d_desc.width, wined3d_desc.height, |
| wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool, |
| wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType, |
| parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface); |
| if (FAILED(hr)) |
| { |
| surfImpl->WineD3DSurface = wineD3DSurface; |
| return hr; |
| } |
| |
| IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper); |
| |
| /* TODO: Copy the surface content, except for render targets */ |
| |
| /* If there's a swapchain, it owns the wined3d surfaces. So Destroy |
| * the swapchain |
| */ |
| if(swapchain) { |
| /* The backbuffers have the swapchain set as well, but the primary |
| * owns it and destroys it |
| */ |
| if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) { |
| IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain); |
| } |
| surfImpl->isRenderTarget = FALSE; |
| } else { |
| if(IWineD3DSurface_Release(wineD3DSurface) == 0) |
| TRACE("Surface released successful, next surface\n"); |
| else |
| ERR("Something's still holding the old WineD3DSurface\n"); |
| } |
| |
| surfImpl->ImplType = This->ImplType; |
| |
| if (clipper) |
| wined3d_clipper_decref(clipper); |
| |
| return DDENUMRET_OK; |
| } |
| |
| /***************************************************************************** |
| * ddraw_recreate_surfaces |
| * |
| * A function, that converts all wineD3DSurfaces to the new implementation type |
| * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a |
| * new WineD3DSurface, copies the content and releases the old surface |
| * |
| *****************************************************************************/ |
| static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This) |
| { |
| DDSURFACEDESC2 desc; |
| TRACE("(%p): Switch to implementation %d\n", This, This->ImplType); |
| |
| if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized) |
| { |
| /* Should happen almost never */ |
| FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This); |
| /* Shutdown d3d */ |
| IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain); |
| } |
| /* Contrary: D3D starting is handled by the caller, because it knows the render target */ |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| |
| return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This, |
| ddraw_recreate_surfaces_cb); |
| } |
| |
| ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *swapchain) |
| { |
| TRACE("swapchain %p.\n", swapchain); |
| |
| return IWineD3DSwapChain_Release(swapchain); |
| } |
| |
| /***************************************************************************** |
| * ddraw_create_surface |
| * |
| * A helper function for IDirectDraw7::CreateSurface. It creates a new surface |
| * with the passed parameters. |
| * |
| * Params: |
| * DDSD: Description of the surface to create |
| * Surf: Address to store the interface pointer at |
| * |
| * Returns: |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, |
| IDirectDrawSurfaceImpl **ppSurf, UINT level) |
| { |
| WINED3DSURFTYPE ImplType = This->ImplType; |
| HRESULT hr; |
| |
| TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n", |
| This, pDDSD, ppSurf, level); |
| |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", This); |
| DDRAW_dump_surface_desc(pDDSD); |
| } |
| |
| /* Select the surface type, if it wasn't choosen yet */ |
| if(ImplType == SURFACE_UNKNOWN) |
| { |
| /* Use GL Surfaces if a D3DDEVICE Surface is requested */ |
| if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) |
| { |
| TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This); |
| ImplType = SURFACE_OPENGL; |
| } |
| |
| /* Otherwise use GDI surfaces for now */ |
| else |
| { |
| TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This); |
| ImplType = SURFACE_GDI; |
| } |
| |
| /* Policy if all surface implementations are available: |
| * First, check if a default type was set with winecfg. If not, |
| * try Xrender surfaces, and use them if they work. Next, check if |
| * accelerated OpenGL is available, and use GL surfaces in this |
| * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface |
| * was created, always use OpenGL surfaces. |
| * |
| * (Note: Xrender surfaces are not implemented for now, the |
| * unaccelerated implementation uses GDI to render in Software) |
| */ |
| |
| /* Store the type. If it needs to be changed, all WineD3DSurfaces have to |
| * be re-created. This could be done with IDirectDrawSurface7::Restore |
| */ |
| This->ImplType = ImplType; |
| } |
| else |
| { |
| if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) |
| && (This->ImplType != SURFACE_OPENGL) |
| && DefaultSurfaceType == SURFACE_UNKNOWN) |
| { |
| /* We have to change to OpenGL, |
| * and re-create all WineD3DSurfaces |
| */ |
| ImplType = SURFACE_OPENGL; |
| This->ImplType = ImplType; |
| TRACE("(%p) Re-creating all surfaces\n", This); |
| ddraw_recreate_surfaces(This); |
| TRACE("(%p) Done recreating all surfaces\n", This); |
| } |
| else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) |
| { |
| WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n"); |
| /* Do not fail surface creation, only fail 3D device creation */ |
| } |
| } |
| |
| /* Create the Surface object */ |
| *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl)); |
| if(!*ppSurf) |
| { |
| ERR("(%p) Error allocating memory for a surface\n", This); |
| return DDERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize surface, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, *ppSurf); |
| return hr; |
| } |
| |
| /* Increase the surface counter, and attach the surface */ |
| InterlockedIncrement(&This->surfaces); |
| list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry); |
| |
| TRACE("Created surface %p.\n", *ppSurf); |
| |
| return DD_OK; |
| } |
| /***************************************************************************** |
| * CreateAdditionalSurfaces |
| * |
| * Creates a new mipmap chain. |
| * |
| * Params: |
| * root: Root surface to attach the newly created chain to |
| * count: number of surfaces to create |
| * DDSD: Description of the surface. Intentionally not a pointer to avoid side |
| * effects on the caller |
| * CubeFaceRoot: Whether the new surface is a root of a cube map face. This |
| * creates an additional surface without the mipmapping flags |
| * |
| *****************************************************************************/ |
| static HRESULT |
| CreateAdditionalSurfaces(IDirectDrawImpl *This, |
| IDirectDrawSurfaceImpl *root, |
| UINT count, |
| DDSURFACEDESC2 DDSD, |
| BOOL CubeFaceRoot) |
| { |
| UINT i, j, level = 0; |
| HRESULT hr; |
| IDirectDrawSurfaceImpl *last = root; |
| |
| for(i = 0; i < count; i++) |
| { |
| IDirectDrawSurfaceImpl *object2 = NULL; |
| |
| /* increase the mipmap level, but only if a mipmap is created |
| * In this case, also halve the size |
| */ |
| if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot) |
| { |
| level++; |
| if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2; |
| if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2; |
| /* Set the mipmap sublevel flag according to msdn */ |
| DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL; |
| } |
| else |
| { |
| DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL; |
| } |
| CubeFaceRoot = FALSE; |
| |
| hr = ddraw_create_surface(This, &DDSD, &object2, level); |
| if(hr != DD_OK) |
| { |
| return hr; |
| } |
| |
| /* Add the new surface to the complex attachment array */ |
| for(j = 0; j < MAX_COMPLEX_ATTACHED; j++) |
| { |
| if(last->complex_array[j]) continue; |
| last->complex_array[j] = object2; |
| break; |
| } |
| last = object2; |
| |
| /* Remove the (possible) back buffer cap from the new surface description, |
| * because only one surface in the flipping chain is a back buffer, one |
| * is a front buffer, the others are just primary surfaces. |
| */ |
| DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER; |
| } |
| return DD_OK; |
| } |
| |
| /* Must set all attached surfaces (e.g. mipmaps) versions as well */ |
| static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version) |
| { |
| unsigned int i; |
| |
| TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version); |
| |
| surface->version = version; |
| for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i) |
| { |
| if (!surface->complex_array[i]) break; |
| ddraw_set_surface_version(surface->complex_array[i], version); |
| } |
| while ((surface = surface->next_attached)) |
| { |
| ddraw_set_surface_version(surface, version); |
| } |
| } |
| |
| /***************************************************************************** |
| * ddraw_attach_d3d_device |
| * |
| * Initializes the D3D capabilities of WineD3D |
| * |
| * Params: |
| * primary: The primary surface for D3D |
| * |
| * Returns |
| * DD_OK on success, |
| * DDERR_* otherwise |
| * |
| *****************************************************************************/ |
| static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary) |
| { |
| WINED3DPRESENT_PARAMETERS localParameters; |
| HWND window = ddraw->dest_window; |
| HRESULT hr; |
| |
| TRACE("ddraw %p, primary %p.\n", ddraw, primary); |
| |
| if (!window || window == GetDesktopWindow()) |
| { |
| window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window", |
| WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), |
| NULL, NULL, NULL, NULL); |
| if (!window) |
| { |
| ERR("Failed to create window, last error %#x.\n", GetLastError()); |
| return E_FAIL; |
| } |
| |
| ShowWindow(window, SW_HIDE); /* Just to be sure */ |
| WARN("No window for the Direct3DDevice, created hidden window %p.\n", window); |
| } |
| else |
| { |
| TRACE("Using existing window %p for Direct3D rendering.\n", window); |
| } |
| ddraw->d3d_window = window; |
| |
| /* Store the future Render Target surface */ |
| ddraw->d3d_target = primary; |
| |
| /* Use the surface description for the device parameters, not the device |
| * settings. The application might render to an offscreen surface. */ |
| localParameters.BackBufferWidth = primary->surface_desc.dwWidth; |
| localParameters.BackBufferHeight = primary->surface_desc.dwHeight; |
| localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat); |
| localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) |
| ? primary->surface_desc.dwBackBufferCount : 0; |
| localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE; |
| localParameters.MultiSampleQuality = 0; |
| localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY; |
| localParameters.hDeviceWindow = window; |
| localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN); |
| localParameters.EnableAutoDepthStencil = TRUE; |
| localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM; |
| localParameters.Flags = 0; |
| localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; |
| localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT; |
| localParameters.AutoRestoreDisplayMode = FALSE; |
| |
| /* Set this NOW, otherwise creating the depth stencil surface will cause a |
| * recursive loop until ram or emulated video memory is full. */ |
| ddraw->d3d_initialized = TRUE; |
| hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters); |
| if (FAILED(hr)) |
| { |
| ddraw->d3d_target = NULL; |
| ddraw->d3d_initialized = FALSE; |
| return hr; |
| } |
| |
| ddraw->declArraySize = 2; |
| ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize); |
| if (!ddraw->decls) |
| { |
| ERR("Error allocating an array for the converted vertex decls.\n"); |
| ddraw->declArraySize = 0; |
| hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain); |
| return E_OUTOFMEMORY; |
| } |
| |
| TRACE("Successfully initialized 3D.\n"); |
| |
| return DD_OK; |
| } |
| |
| static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary) |
| { |
| WINED3DPRESENT_PARAMETERS presentation_parameters; |
| HWND window; |
| HRESULT hr; |
| |
| window = ddraw->dest_window; |
| |
| memset(&presentation_parameters, 0, sizeof(presentation_parameters)); |
| |
| /* Use the surface description for the device parameters, not the device |
| * settings. The application might render to an offscreen surface. */ |
| presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth; |
| presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight; |
| presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat); |
| presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) |
| ? primary->surface_desc.dwBackBufferCount : 0; |
| presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE; |
| presentation_parameters.MultiSampleQuality = 0; |
| presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP; |
| presentation_parameters.hDeviceWindow = window; |
| presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN); |
| presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */ |
| presentation_parameters.AutoDepthStencilFormat = 0; |
| presentation_parameters.Flags = 0; |
| presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; |
| presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT; |
| presentation_parameters.AutoRestoreDisplayMode = FALSE; |
| |
| ddraw->d3d_target = primary; |
| hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters); |
| ddraw->d3d_target = NULL; |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr); |
| primary->wineD3DSwapChain = NULL; |
| } |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreateSurface |
| * |
| * Creates a new IDirectDrawSurface object and returns its interface. |
| * |
| * The surface connections with wined3d are a bit tricky. Basically it works |
| * like this: |
| * |
| * |------------------------| |-----------------| |
| * | DDraw surface | | WineD3DSurface | |
| * | | | | |
| * | WineD3DSurface |-------------->| | |
| * | Child |<------------->| Parent | |
| * |------------------------| |-----------------| |
| * |
| * The DDraw surface is the parent of the wined3d surface, and it releases |
| * the WineD3DSurface when the ddraw surface is destroyed. |
| * |
| * However, for all surfaces which can be in a container in WineD3D, |
| * we have to do this. These surfaces are usually complex surfaces, |
| * so this concerns primary surfaces with a front and a back buffer, |
| * and textures. |
| * |
| * |------------------------| |-----------------| |
| * | DDraw surface | | Container | |
| * | | | | |
| * | Child |<------------->| Parent | |
| * | Texture |<------------->| | |
| * | WineD3DSurface |<----| | Levels |<--| |
| * | Complex connection | | | | | |
| * |------------------------| | |-----------------| | |
| * ^ | | |
| * | | | |
| * | | | |
| * | |------------------| | |-----------------| | |
| * | | IParent | |-------->| WineD3DSurface | | |
| * | | | | | | |
| * | | Child |<------------->| Parent | | |
| * | | | | Container |<--| |
| * | |------------------| |-----------------| | |
| * | | |
| * | |----------------------| | |
| * | | DDraw surface 2 | | |
| * | | | | |
| * |<->| Complex root Child | | |
| * | | Texture | | |
| * | | WineD3DSurface |<----| | |
| * | |----------------------| | | |
| * | | | |
| * | |---------------------| | |-----------------| | |
| * | | IParent | |----->| WineD3DSurface | | |
| * | | | | | | |
| * | | Child |<---------->| Parent | | |
| * | |---------------------| | Container |<--| |
| * | |-----------------| | |
| * | | |
| * | ---More surfaces can follow--- | |
| * |
| * The reason is that the IWineD3DSwapchain(render target container) |
| * and the IWineD3DTexure(Texture container) release the parents |
| * of their surface's children, but by releasing the complex root |
| * the surfaces which are complexly attached to it are destroyed |
| * too. See IDirectDrawSurface::Release for a more detailed |
| * explanation. |
| * |
| * Params: |
| * DDSD: Description of the surface to create |
| * Surf: Address to store the interface pointer at |
| * UnkOuter: Basically for aggregation support, but ddraw doesn't support |
| * aggregation, so it has to be NULL |
| * |
| * Returns: |
| * DD_OK on success |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * DDERR_* if an error occurs |
| * |
| *****************************************************************************/ |
| static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD, |
| IDirectDrawSurface7 **Surf, IUnknown *UnkOuter) |
| { |
| IDirectDrawSurfaceImpl *object = NULL; |
| HRESULT hr; |
| LONG extra_surfaces = 0; |
| DDSURFACEDESC2 desc2; |
| WINED3DDISPLAYMODE Mode; |
| const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY; |
| |
| TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter); |
| |
| /* Some checks before we start */ |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", ddraw); |
| DDRAW_dump_surface_desc(DDSD); |
| } |
| EnterCriticalSection(&ddraw_cs); |
| |
| if (UnkOuter != NULL) |
| { |
| FIXME("(%p) : outer != NULL?\n", ddraw); |
| LeaveCriticalSection(&ddraw_cs); |
| return CLASS_E_NOAGGREGATION; /* unchecked */ |
| } |
| |
| if (Surf == NULL) |
| { |
| FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw); |
| LeaveCriticalSection(&ddraw_cs); |
| return E_POINTER; /* unchecked */ |
| } |
| |
| if (!(DDSD->dwFlags & DDSD_CAPS)) |
| { |
| /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */ |
| DDSD->dwFlags |= DDSD_CAPS; |
| } |
| |
| if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) |
| { |
| /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */ |
| DDSD->dwFlags &= ~DDSD_LPSURFACE; |
| } |
| |
| if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL)) |
| { |
| /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */ |
| WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw); |
| DDSD->dwFlags &= ~DDSD_LPSURFACE; |
| } |
| |
| if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) && |
| !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)) |
| { |
| TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", |
| ddraw); |
| *Surf = NULL; |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_NOEXCLUSIVEMODE; |
| } |
| |
| if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) |
| { |
| WARN("Application wanted to create back buffer primary surface\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDCAPS; |
| } |
| |
| if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem) |
| { |
| /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */ |
| WARN("Application tries to put the surface in both system and video memory\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| *Surf = NULL; |
| return DDERR_INVALIDCAPS; |
| } |
| |
| /* Check cube maps but only if the size includes them */ |
| if (DDSD->dwSize >= sizeof(DDSURFACEDESC2)) |
| { |
| if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES && |
| !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)) |
| { |
| WARN("Cube map faces requested without cube map flag\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDCAPS; |
| } |
| if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP && |
| (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0) |
| { |
| WARN("Cube map without faces requested\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Quick tests confirm those can be created, but we don't do that yet */ |
| if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP && |
| (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES) |
| { |
| FIXME("Partial cube maps not supported yet\n"); |
| } |
| } |
| |
| /* According to the msdn this flag is ignored by CreateSurface */ |
| if (DDSD->dwSize >= sizeof(DDSURFACEDESC2)) |
| DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL; |
| |
| /* Modify some flags */ |
| memset(&desc2, 0, sizeof(desc2)); |
| desc2.dwSize = sizeof(desc2); /* For the struct copy */ |
| DD_STRUCT_COPY_BYSIZE(&desc2, DDSD); |
| desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */ |
| desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */ |
| |
| /* Get the video mode from WineD3D - we will need it */ |
| hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &Mode); |
| if(FAILED(hr)) |
| { |
| ERR("Failed to read display mode from wined3d\n"); |
| switch(ddraw->orig_bpp) |
| { |
| case 8: |
| Mode.Format = WINED3DFMT_P8_UINT; |
| break; |
| |
| case 15: |
| Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; |
| break; |
| |
| case 16: |
| Mode.Format = WINED3DFMT_B5G6R5_UNORM; |
| break; |
| |
| case 24: |
| Mode.Format = WINED3DFMT_B8G8R8_UNORM; |
| break; |
| |
| case 32: |
| Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; |
| break; |
| } |
| Mode.Width = ddraw->orig_width; |
| Mode.Height = ddraw->orig_height; |
| } |
| |
| /* No pixelformat given? Use the current screen format */ |
| if(!(desc2.dwFlags & DDSD_PIXELFORMAT)) |
| { |
| desc2.dwFlags |= DDSD_PIXELFORMAT; |
| desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); |
| |
| /* Wait: It could be a Z buffer */ |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) |
| { |
| switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */ |
| { |
| case 15: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM); |
| break; |
| case 16: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM); |
| break; |
| case 24: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM); |
| break; |
| case 32: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM); |
| break; |
| default: |
| ERR("Unknown Z buffer bit depth\n"); |
| } |
| } |
| else |
| { |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format); |
| } |
| } |
| |
| /* No Width or no Height? Use the original screen size |
| */ |
| if(!(desc2.dwFlags & DDSD_WIDTH) || |
| !(desc2.dwFlags & DDSD_HEIGHT) ) |
| { |
| /* Invalid for non-render targets */ |
| if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)) |
| { |
| WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n"); |
| *Surf = NULL; |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; |
| desc2.dwWidth = Mode.Width; |
| desc2.dwHeight = Mode.Height; |
| } |
| |
| if (!desc2.dwWidth || !desc2.dwHeight) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Mipmap count fixes */ |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP) |
| { |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX) |
| { |
| if(desc2.dwFlags & DDSD_MIPMAPCOUNT) |
| { |
| /* Mipmap count is given, should not be 0 */ |
| if( desc2.u2.dwMipMapCount == 0 ) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| } |
| else |
| { |
| /* Undocumented feature: Create sublevels until |
| * either the width or the height is 1 |
| */ |
| DWORD min = desc2.dwWidth < desc2.dwHeight ? |
| desc2.dwWidth : desc2.dwHeight; |
| desc2.u2.dwMipMapCount = 0; |
| while( min ) |
| { |
| desc2.u2.dwMipMapCount += 1; |
| min >>= 1; |
| } |
| } |
| } |
| else |
| { |
| /* Not-complex mipmap -> Mipmapcount = 1 */ |
| desc2.u2.dwMipMapCount = 1; |
| } |
| extra_surfaces = desc2.u2.dwMipMapCount - 1; |
| |
| /* There's a mipmap count in the created surface in any case */ |
| desc2.dwFlags |= DDSD_MIPMAPCOUNT; |
| } |
| /* If no mipmap is given, the texture has only one level */ |
| |
| /* The first surface is a front buffer, the back buffer is created afterwards */ |
| if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) ) |
| { |
| desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER; |
| } |
| |
| /* The root surface in a cube map is positive x */ |
| if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; |
| } |
| |
| /* Create the first surface */ |
| hr = ddraw_create_surface(ddraw, &desc2, &object, 0); |
| if (FAILED(hr)) |
| { |
| WARN("ddraw_create_surface failed, hr %#x.\n", hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| object->is_complex_root = TRUE; |
| |
| *Surf = (IDirectDrawSurface7 *)object; |
| |
| /* Create Additional surfaces if necessary |
| * This applies to Primary surfaces which have a back buffer count |
| * set, but not to mipmap textures. In case of Mipmap textures, |
| * wineD3D takes care of the creation of additional surfaces |
| */ |
| if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT) |
| { |
| extra_surfaces = DDSD->dwBackBufferCount; |
| desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */ |
| desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER; |
| desc2.dwBackBufferCount = 0; |
| } |
| |
| hr = DD_OK; |
| if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; |
| hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE); |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; |
| hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE); |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; |
| hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE); |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; |
| hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE); |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; |
| hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE); |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; |
| } |
| |
| hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE); |
| if(hr != DD_OK) |
| { |
| /* This destroys and possibly created surfaces too */ |
| IDirectDrawSurface_Release((IDirectDrawSurface7 *)object); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice |
| * But attach the d3ddevice only if the currently created surface was |
| * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app) |
| * The only case I can think of where this doesn't apply is when a |
| * 2D app was configured by the user to run with OpenGL and it didn't create |
| * the render target as first surface. In this case the render target creation |
| * will cause the 3D init. |
| */ |
| if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) && |
| desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) ) |
| { |
| IDirectDrawSurfaceImpl *target = object, *surface; |
| struct list *entry; |
| |
| /* Search for the primary to use as render target */ |
| LIST_FOR_EACH(entry, &ddraw->surface_list) |
| { |
| surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry); |
| if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) == |
| (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) |
| { |
| /* found */ |
| target = surface; |
| TRACE("Using primary %p as render target\n", target); |
| break; |
| } |
| } |
| |
| TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target); |
| hr = ddraw_attach_d3d_device(ddraw, target); |
| if (hr != D3D_OK) |
| { |
| IDirectDrawSurfaceImpl *release_surf; |
| ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr); |
| *Surf = NULL; |
| |
| /* The before created surface structures are in an incomplete state here. |
| * WineD3D holds the reference on the IParents, and it released them on the failure |
| * already. So the regular release method implementation would fail on the attempt |
| * to destroy either the IParents or the swapchain. So free the surface here. |
| * The surface structure here is a list, not a tree, because onscreen targets |
| * cannot be cube textures |
| */ |
| while(object) |
| { |
| release_surf = object; |
| object = object->complex_array[0]; |
| ddraw_surface_destroy(release_surf); |
| } |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| } |
| else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) |
| { |
| ddraw_create_gdi_swapchain(ddraw, object); |
| } |
| |
| /* Addref the ddraw interface to keep an reference for each surface */ |
| IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface); |
| object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface; |
| |
| /* Create a WineD3DTexture if a texture was requested */ |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE) |
| { |
| enum wined3d_format_id Format; |
| UINT levels; |
| WINED3DPOOL Pool = WINED3DPOOL_DEFAULT; |
| |
| ddraw->tex_root = object; |
| |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP) |
| { |
| /* a mipmap is created, create enough levels */ |
| levels = desc2.u2.dwMipMapCount; |
| } |
| else |
| { |
| /* No mipmap is created, create one level */ |
| levels = 1; |
| } |
| |
| /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */ |
| if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) |
| { |
| Pool = WINED3DPOOL_SYSTEMMEM; |
| } |
| /* Should I forward the MANAGED cap to the managed pool ? */ |
| |
| /* Get the format. It's set already by CreateNewSurface */ |
| Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat); |
| |
| /* The surfaces are already created, the callback only |
| * passes the IWineD3DSurface to WineD3D |
| */ |
| if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| hr = IWineD3DDevice_CreateCubeTexture(ddraw->wineD3DDevice, DDSD->dwWidth, levels, 0, |
| Format, Pool, object, &ddraw_null_wined3d_parent_ops, &object->wined3d_texture); |
| } |
| else |
| { |
| hr = IWineD3DDevice_CreateTexture(ddraw->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, |
| levels, 0, Format, Pool, object, &ddraw_null_wined3d_parent_ops, &object->wined3d_texture); |
| } |
| ddraw->tex_root = NULL; |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc, |
| IDirectDrawSurface7 **surface, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| |
| TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", |
| iface, surface_desc, surface, outer_unknown); |
| |
| if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2)) |
| { |
| WARN("Application supplied invalid surface descriptor\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) |
| { |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", iface); |
| DDRAW_dump_surface_desc(surface_desc); |
| } |
| |
| WARN("Application tried to create an explicit front or back buffer\n"); |
| return DDERR_INVALIDCAPS; |
| } |
| |
| return CreateSurface(This, surface_desc, surface, outer_unknown); |
| } |
| |
| static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface, |
| DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| IDirectDrawSurfaceImpl *impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", |
| iface, surface_desc, surface, outer_unknown); |
| |
| if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2)) |
| { |
| WARN("Application supplied invalid surface descriptor\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) |
| { |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", iface); |
| DDRAW_dump_surface_desc(surface_desc); |
| } |
| |
| WARN("Application tried to create an explicit front or back buffer\n"); |
| return DDERR_INVALIDCAPS; |
| } |
| |
| hr = CreateSurface(This, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown); |
| impl = (IDirectDrawSurfaceImpl *)*surface; |
| if (SUCCEEDED(hr) && impl) |
| { |
| ddraw_set_surface_version(impl, 4); |
| IDirectDraw7_Release(&This->IDirectDraw7_iface); |
| IDirectDraw4_AddRef(iface); |
| impl->ifaceToRelease = (IUnknown *)iface; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc, |
| IDirectDrawSurface **surface, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| IDirectDrawSurface7 *surface7; |
| IDirectDrawSurfaceImpl *impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", |
| iface, surface_desc, surface, outer_unknown); |
| |
| if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC)) |
| { |
| WARN("Application supplied invalid surface descriptor\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) |
| { |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", iface); |
| DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc); |
| } |
| |
| WARN("Application tried to create an explicit front or back buffer\n"); |
| return DDERR_INVALIDCAPS; |
| } |
| |
| hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| |
| impl = (IDirectDrawSurfaceImpl *)surface7; |
| *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl; |
| ddraw_set_surface_version(impl, 3); |
| IDirectDraw7_Release(&This->IDirectDraw7_iface); |
| IDirectDraw3_AddRef(iface); |
| impl->ifaceToRelease = (IUnknown *)iface; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface, |
| DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| IDirectDrawSurface7 *surface7; |
| IDirectDrawSurfaceImpl *impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", |
| iface, surface_desc, surface, outer_unknown); |
| |
| if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC)) |
| { |
| WARN("Application supplied invalid surface descriptor\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) |
| { |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", iface); |
| DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc); |
| } |
| |
| WARN("Application tried to create an explicit front or back buffer\n"); |
| return DDERR_INVALIDCAPS; |
| } |
| |
| hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| |
| impl = (IDirectDrawSurfaceImpl *)surface7; |
| *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl; |
| ddraw_set_surface_version(impl, 2); |
| IDirectDraw7_Release(&This->IDirectDraw7_iface); |
| impl->ifaceToRelease = NULL; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface, |
| DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| IDirectDrawSurface7 *surface7; |
| IDirectDrawSurfaceImpl *impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", |
| iface, surface_desc, surface, outer_unknown); |
| |
| if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC)) |
| { |
| WARN("Application supplied invalid surface descriptor\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Remove front buffer flag, this causes failure in v7, and its added to normal |
| * primaries anyway. */ |
| surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; |
| hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown); |
| if (FAILED(hr)) |
| { |
| *surface = NULL; |
| return hr; |
| } |
| |
| impl = (IDirectDrawSurfaceImpl *)surface7; |
| *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl; |
| ddraw_set_surface_version(impl, 1); |
| IDirectDraw7_Release(&This->IDirectDraw7_iface); |
| impl->ifaceToRelease = NULL; |
| |
| return hr; |
| } |
| |
| #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST) |
| #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH) |
| |
| static BOOL |
| Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested, |
| const DDPIXELFORMAT *provided) |
| { |
| /* Some flags must be present in both or neither for a match. */ |
| static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
| | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC |
| | DDPF_ZBUFFER | DDPF_STENCILBUFFER; |
| |
| if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) |
| return FALSE; |
| |
| if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match)) |
| return FALSE; |
| |
| if (requested->dwFlags & DDPF_FOURCC) |
| if (requested->dwFourCC != provided->dwFourCC) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA |
| |DDPF_LUMINANCE|DDPF_BUMPDUDV)) |
| if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |
| |DDPF_LUMINANCE|DDPF_BUMPDUDV)) |
| if (requested->u2.dwRBitMask != provided->u2.dwRBitMask) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV)) |
| if (requested->u3.dwGBitMask != provided->u3.dwGBitMask) |
| return FALSE; |
| |
| /* I could be wrong about the bumpmapping. MSDN docs are vague. */ |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |
| |DDPF_BUMPDUDV)) |
| if (requested->u4.dwBBitMask != provided->u4.dwBBitMask) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS)) |
| if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided) |
| { |
| struct compare_info |
| { |
| DWORD flag; |
| ptrdiff_t offset; |
| size_t size; |
| }; |
| |
| #define CMP(FLAG, FIELD) \ |
| { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \ |
| sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) } |
| |
| static const struct compare_info compare[] = |
| { |
| CMP(ALPHABITDEPTH, dwAlphaBitDepth), |
| CMP(BACKBUFFERCOUNT, dwBackBufferCount), |
| CMP(CAPS, ddsCaps), |
| CMP(CKDESTBLT, ddckCKDestBlt), |
| CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */), |
| CMP(CKSRCBLT, ddckCKSrcBlt), |
| CMP(CKSRCOVERLAY, ddckCKSrcOverlay), |
| CMP(HEIGHT, dwHeight), |
| CMP(LINEARSIZE, u1 /* dwLinearSize */), |
| CMP(LPSURFACE, lpSurface), |
| CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */), |
| CMP(PITCH, u1 /* lPitch */), |
| /* PIXELFORMAT: manual */ |
| CMP(REFRESHRATE, u2 /* dwRefreshRate */), |
| CMP(TEXTURESTAGE, dwTextureStage), |
| CMP(WIDTH, dwWidth), |
| /* ZBUFFERBITDEPTH: "obsolete" */ |
| }; |
| |
| #undef CMP |
| |
| unsigned int i; |
| |
| if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) |
| return FALSE; |
| |
| for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++) |
| { |
| if (requested->dwFlags & compare[i].flag |
| && memcmp((const char *)provided + compare[i].offset, |
| (const char *)requested + compare[i].offset, |
| compare[i].size) != 0) |
| return FALSE; |
| } |
| |
| if (requested->dwFlags & DDSD_PIXELFORMAT) |
| { |
| if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat, |
| &provided->u4.ddpfPixelFormat)) |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| #undef DDENUMSURFACES_SEARCHTYPE |
| #undef DDENUMSURFACES_MATCHTYPE |
| |
| struct surfacescallback_context |
| { |
| LPDDENUMSURFACESCALLBACK func; |
| void *context; |
| }; |
| |
| static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface, |
| DDSURFACEDESC2 *surface_desc, void *context) |
| { |
| struct surfacescallback_context *cbcontext = context; |
| |
| return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl, |
| (DDSURFACEDESC *)surface_desc, cbcontext->context); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::EnumSurfaces |
| * |
| * Loops through all surfaces attached to this device and calls the |
| * application callback. This can't be relayed to WineD3DDevice, |
| * because some WineD3DSurfaces' parents are IParent objects |
| * |
| * Params: |
| * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback |
| * DDSD: Description to filter for |
| * Context: Application-provided pointer, it's passed unmodified to the |
| * Callback function |
| * Callback: Address to call for each surface |
| * |
| * Returns: |
| * DDERR_INVALIDPARAMS if the callback is NULL |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags, |
| DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback) |
| { |
| /* The surface enumeration is handled by WineDDraw, |
| * because it keeps track of all surfaces attached to |
| * it. The filtering is done by our callback function, |
| * because WineDDraw doesn't handle ddraw-like surface |
| * caps structures |
| */ |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| IDirectDrawSurfaceImpl *surf; |
| BOOL all, nomatch; |
| DDSURFACEDESC2 desc; |
| struct list *entry, *entry2; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, Flags, DDSD, Context, Callback); |
| |
| all = Flags & DDENUMSURFACES_ALL; |
| nomatch = Flags & DDENUMSURFACES_NOMATCH; |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| if(!Callback) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */ |
| LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list) |
| { |
| surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry); |
| if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc))) |
| { |
| desc = surf->surface_desc; |
| IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf); |
| if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| } |
| } |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags, |
| DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, context, |
| (LPDDENUMSURFACESCALLBACK7)callback); |
| } |
| |
| static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags, |
| DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| struct surfacescallback_context cbcontext; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc, |
| &cbcontext, EnumSurfacesCallbackThunk); |
| } |
| |
| static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags, |
| DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| struct surfacescallback_context cbcontext; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc, |
| &cbcontext, EnumSurfacesCallbackThunk); |
| } |
| |
| static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags, |
| DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| struct surfacescallback_context cbcontext; |
| |
| TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", |
| iface, flags, surface_desc, context, callback); |
| |
| cbcontext.func = callback; |
| cbcontext.context = context; |
| |
| return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc, |
| &cbcontext, EnumSurfacesCallbackThunk); |
| } |
| |
| /***************************************************************************** |
| * DirectDrawCreateClipper (DDRAW.@) |
| * |
| * Creates a new IDirectDrawClipper object. |
| * |
| * Params: |
| * Clipper: Address to write the interface pointer to |
| * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be |
| * NULL |
| * |
| * Returns: |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * E_OUTOFMEMORY if allocating the object failed |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI |
| DirectDrawCreateClipper(DWORD Flags, |
| LPDIRECTDRAWCLIPPER *Clipper, |
| IUnknown *UnkOuter) |
| { |
| IDirectDrawClipperImpl* object; |
| HRESULT hr; |
| |
| TRACE("flags %#x, clipper %p, outer_unknown %p.\n", |
| Flags, Clipper, UnkOuter); |
| |
| EnterCriticalSection(&ddraw_cs); |
| if (UnkOuter != NULL) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return CLASS_E_NOAGGREGATION; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| sizeof(IDirectDrawClipperImpl)); |
| if (object == NULL) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = ddraw_clipper_init(object); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize clipper, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| TRACE("Created clipper %p.\n", object); |
| *Clipper = (IDirectDrawClipper *) object; |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreateClipper |
| * |
| * Creates a DDraw clipper. See DirectDrawCreateClipper for details |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags, |
| IDirectDrawClipper **Clipper, IUnknown *UnkOuter) |
| { |
| TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", |
| iface, Flags, Clipper, UnkOuter); |
| |
| return DirectDrawCreateClipper(Flags, Clipper, UnkOuter); |
| } |
| |
| static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags, |
| IDirectDrawClipper **clipper, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", |
| iface, flags, clipper, outer_unknown); |
| |
| return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown); |
| } |
| |
| static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags, |
| IDirectDrawClipper **clipper, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| |
| TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", |
| iface, flags, clipper, outer_unknown); |
| |
| return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown); |
| } |
| |
| static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface, |
| DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| |
| TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", |
| iface, flags, clipper, outer_unknown); |
| |
| return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown); |
| } |
| |
| static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface, |
| DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| |
| TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", |
| iface, flags, clipper, outer_unknown); |
| |
| return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreatePalette |
| * |
| * Creates a new IDirectDrawPalette object |
| * |
| * Params: |
| * Flags: The flags for the new clipper |
| * ColorTable: Color table to assign to the new clipper |
| * Palette: Address to write the interface pointer to |
| * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be |
| * NULL |
| * |
| * Returns: |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * E_OUTOFMEMORY if allocating the object failed |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags, |
| PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); |
| IDirectDrawPaletteImpl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n", |
| iface, Flags, ColorTable, Palette, pUnkOuter); |
| |
| EnterCriticalSection(&ddraw_cs); |
| if(pUnkOuter != NULL) |
| { |
| WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter); |
| LeaveCriticalSection(&ddraw_cs); |
| return CLASS_E_NOAGGREGATION; |
| } |
| |
| /* The refcount test shows that a cooplevel is required for this */ |
| if(!This->cooperative_level) |
| { |
| WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_NOCOOPERATIVELEVELSET; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl)); |
| if(!object) |
| { |
| ERR("Out of memory when allocating memory for a palette implementation\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = ddraw_palette_init(object, This, Flags, ColorTable); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize palette, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| TRACE("Created palette %p.\n", object); |
| *Palette = (IDirectDrawPalette *)object; |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries, |
| IDirectDrawPalette **palette, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n", |
| iface, flags, entries, palette, outer_unknown); |
| |
| hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown); |
| if (SUCCEEDED(hr) && *palette) |
| { |
| IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette; |
| IDirectDraw7_Release(&This->IDirectDraw7_iface); |
| IDirectDraw4_AddRef(iface); |
| impl->ifaceToRelease = (IUnknown *)iface; |
| } |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags, |
| PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n", |
| iface, flags, entries, palette, outer_unknown); |
| |
| hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown); |
| if (SUCCEEDED(hr) && *palette) |
| { |
| IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette; |
| IDirectDraw7_Release(&This->IDirectDraw7_iface); |
| IDirectDraw4_AddRef(iface); |
| impl->ifaceToRelease = (IUnknown *)iface; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags, |
| PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n", |
| iface, flags, entries, palette, outer_unknown); |
| |
| hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown); |
| if (SUCCEEDED(hr) && *palette) |
| { |
| IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette; |
| IDirectDraw7_Release(&This->IDirectDraw7_iface); |
| impl->ifaceToRelease = NULL; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags, |
| PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n", |
| iface, flags, entries, palette, outer_unknown); |
| |
| hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown); |
| if (SUCCEEDED(hr) && *palette) |
| { |
| IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette; |
| IDirectDraw7_Release(&This->IDirectDraw7_iface); |
| impl->ifaceToRelease = NULL; |
| } |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::DuplicateSurface |
| * |
| * Duplicates a surface. The surface memory points to the same memory as |
| * the original surface, and it's released when the last surface referencing |
| * it is released. I guess that's beyond Wine's surface management right now |
| * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a |
| * test application to implement this) |
| * |
| * Params: |
| * Src: Address of the source surface |
| * Dest: Address to write the new surface pointer to |
| * |
| * Returns: |
| * See IDirectDraw7::CreateSurface |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface, |
| IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest) |
| { |
| IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src; |
| |
| FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest); |
| |
| /* For now, simply create a new, independent surface */ |
| return IDirectDraw7_CreateSurface(iface, |
| &Surf->surface_desc, |
| Dest, |
| NULL); |
| } |
| |
| static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src, |
| IDirectDrawSurface4 **dst) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); |
| |
| TRACE("iface %p, src %p, dst %p.\n", iface, src, dst); |
| |
| return ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src, |
| (IDirectDrawSurface7 **)dst); |
| } |
| |
| static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src, |
| IDirectDrawSurface **dst) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw3(iface); |
| IDirectDrawSurface7 *src7, *dst7; |
| HRESULT hr; |
| |
| TRACE("iface %p, src %p, dst %p.\n", iface, src, dst); |
| src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src); |
| hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7); |
| if (FAILED(hr)) |
| return hr; |
| *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl; |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface, |
| IDirectDrawSurface *src, IDirectDrawSurface **dst) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); |
| IDirectDrawSurface7 *src7, *dst7; |
| HRESULT hr; |
| |
| TRACE("iface %p, src %p, dst %p.\n", iface, src, dst); |
| src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src); |
| hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7); |
| if (FAILED(hr)) |
| return hr; |
| *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl; |
| return hr; |
| } |
| |
| static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src, |
| IDirectDrawSurface **dst) |
| { |
| IDirectDrawImpl *This = impl_from_IDirectDraw(iface); |
| IDirectDrawSurface7 *src7, *dst7; |
| HRESULT hr; |
| |
| TRACE("iface %p, src %p, dst %p.\n", iface, src, dst); |
| src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src); |
| hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7); |
| if (FAILED(hr)) |
| return hr; |
| *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl; |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3D7::EnumDevices |
| * |
| * The EnumDevices method for IDirect3D7. It enumerates all supported |
| * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated. |
| * |
| * Params: |
| * callback: Function to call for each enumerated device |
| * context: Pointer to pass back to the app |
| * |
| * Returns: |
| * D3D_OK, or the return value of the GetCaps call |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context) |
| { |
| char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D"; |
| char device_name_tnl[] = "Wine D3D7 T&L HAL"; |
| char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D"; |
| char device_name_hal[] = "Wine D3D7 HAL"; |
| char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D"; |
| char device_name_rgb[] = "Wine D3D7 RGB"; |
| |
| IDirectDrawImpl *This = impl_from_IDirect3D7(iface); |
| D3DDEVICEDESC7 device_desc7; |
| D3DDEVICEDESC device_desc1; |
| HRESULT hr; |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7); |
| if (hr != D3D_OK) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| callback(interface_name_tnl, device_name_tnl, &device_desc7, context); |
| |
| device_desc7.deviceGUID = IID_IDirect3DHALDevice; |
| callback(interface_name_hal, device_name_hal, &device_desc7, context); |
| |
| device_desc7.deviceGUID = IID_IDirect3DRGBDevice; |
| callback(interface_name_rgb, device_name_rgb, &device_desc7, context); |
| |
| TRACE("End of enumeration.\n"); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirect3D3::EnumDevices |
| * |
| * Enumerates all supported Direct3DDevice interfaces. This is the |
| * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own. |
| * |
| * Version 1, 2 and 3 |
| * |
| * Params: |
| * callback: Application-provided routine to call for each enumerated device |
| * Context: Pointer to pass to the callback |
| * |
| * Returns: |
| * D3D_OK on success, |
| * The result of IDirect3DImpl_GetCaps if it failed |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context) |
| { |
| static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL"; |
| |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| D3DDEVICEDESC device_desc1, hal_desc, hel_desc; |
| D3DDEVICEDESC7 device_desc7; |
| HRESULT hr; |
| |
| /* Some games (Motoracer 2 demo) have the bad idea to modify the device |
| * name string. Let's put the string in a sufficiently sized array in |
| * writable memory. */ |
| char device_name[50]; |
| strcpy(device_name,"Direct3D HEL"); |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7); |
| if (hr != D3D_OK) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /* Do I have to enumerate the reference id? Note from old d3d7: |
| * "It seems that enumerating the reference IID on Direct3D 1 games |
| * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1 |
| * |
| * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, |
| * EnumReference which enables / disables enumerating the reference |
| * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The |
| * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk |
| * demo directory suggest this. |
| * |
| * Some games(GTA 2) seem to use the second enumerated device, so I have |
| * to enumerate at least 2 devices. So enumerate the reference device to |
| * have 2 devices. |
| * |
| * Other games (Rollcage) tell emulation and hal device apart by certain |
| * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a |
| * limitation flag), and it refuses all devices that have the perspective |
| * flag set. This way it refuses the emulation device, and HAL devices |
| * never have POW2 unset in d3d7 on windows. */ |
| if (This->d3dversion != 1) |
| { |
| static CHAR reference_description[] = "RGB Direct3D emulation"; |
| |
| TRACE("Enumerating WineD3D D3DDevice interface.\n"); |
| hal_desc = device_desc1; |
| hel_desc = device_desc1; |
| /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */ |
| hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 |
| | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); |
| hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 |
| | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); |
| hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description, |
| device_name, &hal_desc, &hel_desc, context); |
| if (hr != D3DENUMRET_OK) |
| { |
| TRACE("Application cancelled the enumeration.\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| } |
| |
| strcpy(device_name,"Direct3D HAL"); |
| |
| TRACE("Enumerating HAL Direct3D device.\n"); |
| hal_desc = device_desc1; |
| hel_desc = device_desc1; |
| /* The hal device does not have the pow2 flag set in hel, but in hal. */ |
| hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 |
| | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); |
| hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 |
| | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); |
| hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description, |
| device_name, &hal_desc, &hel_desc, context); |
| if (hr != D3DENUMRET_OK) |
| { |
| TRACE("Application cancelled the enumeration.\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| TRACE("End of enumeration.\n"); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context); |
| } |
| |
| static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); |
| |
| return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context); |
| } |
| |
| /***************************************************************************** |
| * IDirect3D3::CreateLight |
| * |
| * Creates an IDirect3DLight interface. This interface is used in |
| * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced |
| * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation |
| * uses the IDirect3DDevice7 interface with D3D7 lights. |
| * |
| * Version 1, 2 and 3 |
| * |
| * Params: |
| * light: Address to store the new interface pointer |
| * outer_unknown: Basically for aggregation, but ddraw doesn't support it. |
| * Must be NULL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_OUTOFMEMORY if memory allocation failed |
| * CLASS_E_NOAGGREGATION if outer_unknown != NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light, |
| IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| IDirect3DLightImpl *object; |
| |
| TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown); |
| |
| if (outer_unknown) return CLASS_E_NOAGGREGATION; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate light memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| d3d_light_init(object, This); |
| |
| TRACE("Created light %p.\n", object); |
| *light = (IDirect3DLight *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown); |
| |
| return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown); |
| } |
| |
| static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown); |
| |
| return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown); |
| } |
| |
| /***************************************************************************** |
| * IDirect3D3::CreateMaterial |
| * |
| * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3 |
| * and older versions. The IDirect3DMaterial implementation wraps its |
| * functionality to IDirect3DDevice7::SetMaterial and friends. |
| * |
| * Version 1, 2 and 3 |
| * |
| * Params: |
| * material: Address to store the new interface's pointer to |
| * outer_unknown: Basically for aggregation, but ddraw doesn't support it. |
| * Must be NULL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_OUTOFMEMORY if memory allocation failed |
| * CLASS_E_NOAGGREGATION if outer_unknown != NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material, |
| IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| IDirect3DMaterialImpl *object; |
| |
| TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown); |
| |
| if (outer_unknown) return CLASS_E_NOAGGREGATION; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate material memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| d3d_material_init(object, This); |
| |
| TRACE("Created material %p.\n", object); |
| *material = (IDirect3DMaterial3 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D2(iface); |
| IDirect3DMaterial3 *material3; |
| HRESULT hr; |
| |
| TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown); |
| |
| hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown); |
| *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL; |
| |
| TRACE("Returning material %p.\n", *material); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown) |
| { |
| IDirect3DMaterial3 *material3; |
| HRESULT hr; |
| |
| IDirectDrawImpl *This = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown); |
| |
| hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown); |
| *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL; |
| |
| TRACE("Returning material %p.\n", *material); |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3D3::CreateViewport |
| * |
| * Creates an IDirect3DViewport interface. This interface is used |
| * by Direct3D and earlier versions for Viewport management. In Direct3D7 |
| * it has been replaced by a viewport structure and |
| * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation |
| * uses the IDirect3DDevice7 methods for its functionality |
| * |
| * Params: |
| * Viewport: Address to store the new interface pointer |
| * outer_unknown: Basically for aggregation, but ddraw doesn't support it. |
| * Must be NULL |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_OUTOFMEMORY if memory allocation failed |
| * CLASS_E_NOAGGREGATION if outer_unknown != NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport, |
| IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| IDirect3DViewportImpl *object; |
| |
| TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown); |
| |
| if (outer_unknown) return CLASS_E_NOAGGREGATION; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate viewport memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| d3d_viewport_init(object, This); |
| |
| TRACE("Created viewport %p.\n", object); |
| *viewport = (IDirect3DViewport3 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown); |
| |
| return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport, |
| outer_unknown); |
| } |
| |
| static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown); |
| |
| return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport, |
| outer_unknown); |
| } |
| |
| /***************************************************************************** |
| * IDirect3D3::FindDevice |
| * |
| * This method finds a device with the requested properties and returns a |
| * device description |
| * |
| * Verion 1, 2 and 3 |
| * Params: |
| * fds: Describes the requested device characteristics |
| * fdr: Returns the device description |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if no device was found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| D3DDEVICEDESC7 desc7; |
| D3DDEVICEDESC desc1; |
| HRESULT hr; |
| |
| TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr); |
| |
| if (!fds || !fdr) return DDERR_INVALIDPARAMS; |
| |
| if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH) |
| || fdr->dwSize != sizeof(D3DFINDDEVICERESULT)) |
| return DDERR_INVALIDPARAMS; |
| |
| if ((fds->dwFlags & D3DFDS_COLORMODEL) |
| && fds->dcmColorModel != D3DCOLOR_RGB) |
| { |
| WARN("Trying to request a non-RGB D3D color model. Not supported.\n"); |
| return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */ |
| } |
| |
| if (fds->dwFlags & D3DFDS_GUID) |
| { |
| TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid))); |
| if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid) |
| && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid) |
| && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid)) |
| { |
| WARN("No match for this GUID.\n"); |
| return DDERR_NOTFOUND; |
| } |
| } |
| |
| /* Get the caps */ |
| hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7); |
| if (hr != D3D_OK) return hr; |
| |
| /* Now return our own GUID */ |
| fdr->guid = IID_D3DDEVICE_WineD3D; |
| fdr->ddHwDesc = desc1; |
| fdr->ddSwDesc = desc1; |
| |
| TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n"); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D2(iface); |
| |
| TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr); |
| |
| return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr); |
| } |
| |
| static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D(iface); |
| |
| TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr); |
| |
| return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr); |
| } |
| |
| /***************************************************************************** |
| * IDirect3D7::CreateDevice |
| * |
| * Creates an IDirect3DDevice7 interface. |
| * |
| * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to |
| * DirectDraw surfaces and are created with |
| * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to |
| * create the device object and QueryInterfaces for IDirect3DDevice |
| * |
| * Params: |
| * refiid: IID of the device to create |
| * Surface: Initial rendertarget |
| * Device: Address to return the interface pointer |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_OUTOFMEMORY if memory allocation failed |
| * DDERR_INVALIDPARAMS if a device exists already |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid, |
| IDirectDrawSurface7 *surface, IDirect3DDevice7 **device) |
| { |
| IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface; |
| IDirectDrawImpl *This = impl_from_IDirect3D7(iface); |
| IDirect3DDeviceImpl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device); |
| |
| EnterCriticalSection(&ddraw_cs); |
| *device = NULL; |
| |
| /* Fail device creation if non-opengl surfaces are used. */ |
| if (This->ImplType != SURFACE_OPENGL) |
| { |
| ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n"); |
| ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n"); |
| |
| /* We only hit this path if a default surface is set in the registry. Incorrect autodetection |
| * is caught in CreateSurface or QueryInterface. */ |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_NO3D; |
| } |
| |
| if (This->d3ddevice) |
| { |
| FIXME("Only one Direct3D device per DirectDraw object supported.\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate device memory.\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| hr = d3d_device_init(object, This, target); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize device, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| TRACE("Created device %p.\n", object); |
| *device = (IDirect3DDevice7 *)object; |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid, |
| IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n", |
| iface, debugstr_guid(riid), surface, device, outer_unknown); |
| |
| if (outer_unknown) return CLASS_E_NOAGGREGATION; |
| |
| hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, (IDirectDrawSurface7 *)surface, |
| (IDirect3DDevice7 **)device); |
| if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid, |
| IDirectDrawSurface *surface, IDirect3DDevice2 **device) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D2(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, riid %s, surface %p, device %p.\n", |
| iface, debugstr_guid(riid), surface, device); |
| |
| hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, |
| surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL, |
| (IDirect3DDevice7 **)device); |
| if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl; |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3D7::CreateVertexBuffer |
| * |
| * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7 |
| * interface. |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * desc: Requested Vertex buffer properties |
| * vertex_buffer: Address to return the interface pointer at |
| * flags: Some flags, should be 0 |
| * |
| * Returns |
| * D3D_OK on success |
| * DDERR_OUTOFMEMORY if memory allocation failed |
| * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails |
| * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc, |
| IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D7(iface); |
| IDirect3DVertexBufferImpl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n", |
| iface, desc, vertex_buffer, flags); |
| |
| if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS; |
| |
| TRACE("Vertex buffer description:\n"); |
| TRACE(" dwSize %u\n", desc->dwSize); |
| TRACE(" dwCaps %#x\n", desc->dwCaps); |
| TRACE(" FVF %#x\n", desc->dwFVF); |
| TRACE(" dwNumVertices %u\n", desc->dwNumVertices); |
| |
| /* Now create the vertex buffer */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate vertex buffer memory.\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| hr = d3d_vertex_buffer_init(object, This, desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex buffer %p.\n", object); |
| *vertex_buffer = (IDirect3DVertexBuffer7 *)object; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc, |
| IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n", |
| iface, desc, vertex_buffer, flags, outer_unknown); |
| |
| if (outer_unknown) return CLASS_E_NOAGGREGATION; |
| |
| hr = d3d7_CreateVertexBuffer(&This->IDirect3D7_iface, desc, |
| (IDirect3DVertexBuffer7 **)vertex_buffer, flags); |
| if (*vertex_buffer) |
| *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl; |
| |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirect3D7::EnumZBufferFormats |
| * |
| * Enumerates all supported Z buffer pixel formats |
| * |
| * Version 3 and 7 |
| * |
| * Params: |
| * device_iid: |
| * callback: callback to call for each pixel format |
| * context: Pointer to pass back to the callback |
| * |
| * Returns: |
| * D3D_OK on success |
| * DDERR_INVALIDPARAMS if callback is NULL |
| * For details, see IWineD3DDevice::EnumZBufferFormats |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid, |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D7(iface); |
| WINED3DDISPLAYMODE d3ddm; |
| WINED3DDEVTYPE type; |
| unsigned int i; |
| HRESULT hr; |
| |
| /* Order matters. Specifically, BattleZone II (full version) expects the |
| * 16-bit depth formats to be listed before the 24 and 32 ones. */ |
| static const enum wined3d_format_id formats[] = |
| { |
| WINED3DFMT_S1_UINT_D15_UNORM, |
| WINED3DFMT_D16_UNORM, |
| WINED3DFMT_X8D24_UNORM, |
| WINED3DFMT_S4X4_UINT_D24_UNORM, |
| WINED3DFMT_D24_UNORM_S8_UINT, |
| WINED3DFMT_D32_UNORM, |
| }; |
| |
| TRACE("iface %p, device_iid %s, callback %p, context %p.\n", |
| iface, debugstr_guid(device_iid), callback, context); |
| |
| if (!callback) return DDERR_INVALIDPARAMS; |
| |
| if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice) |
| || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice) |
| || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D)) |
| { |
| TRACE("Asked for HAL device.\n"); |
| type = WINED3DDEVTYPE_HAL; |
| } |
| else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice) |
| || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice)) |
| { |
| TRACE("Asked for SW device.\n"); |
| type = WINED3DDEVTYPE_SW; |
| } |
| else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice)) |
| { |
| TRACE("Asked for REF device.\n"); |
| type = WINED3DDEVTYPE_REF; |
| } |
| else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice)) |
| { |
| TRACE("Asked for NULLREF device.\n"); |
| type = WINED3DDEVTYPE_NULLREF; |
| } |
| else |
| { |
| FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid)); |
| type = WINED3DDEVTYPE_HAL; |
| } |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* We need an adapter format from somewhere to please wined3d and WGL. |
| * Use the current display mode. So far all cards offer the same depth |
| * stencil format for all modes, but if some do not and applications do |
| * not like that we'll have to find some workaround, like iterating over |
| * all imaginable formats and collecting all the depth stencil formats we |
| * can get. */ |
| hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0, &d3ddm); |
| |
| for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) |
| { |
| hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format, |
| WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL); |
| if (SUCCEEDED(hr)) |
| { |
| DDPIXELFORMAT pformat; |
| |
| memset(&pformat, 0, sizeof(pformat)); |
| pformat.dwSize = sizeof(pformat); |
| PixelFormat_WineD3DtoDD(&pformat, formats[i]); |
| |
| TRACE("Enumerating wined3d format %#x.\n", formats[i]); |
| hr = callback(&pformat, context); |
| if (hr != DDENUMRET_OK) |
| { |
| TRACE("Format enumeration cancelled by application.\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| } |
| } |
| TRACE("End of enumeration.\n"); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid, |
| LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| |
| TRACE("iface %p, device_iid %s, callback %p, context %p.\n", |
| iface, debugstr_guid(device_iid), callback, context); |
| |
| return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context); |
| } |
| |
| /***************************************************************************** |
| * IDirect3D7::EvictManagedTextures |
| * |
| * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or |
| * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory. |
| * |
| * Version 3 and 7 |
| * |
| * Returns: |
| * D3D_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(), |
| * then unload surfaces / textures. */ |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface) |
| { |
| IDirectDrawImpl *This = impl_from_IDirect3D3(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| return d3d7_EvictManagedTextures(&This->IDirect3D7_iface); |
| } |
| |
| /***************************************************************************** |
| * IDirect3DImpl_GetCaps |
| * |
| * This function retrieves the device caps from wined3d |
| * and converts it into a D3D7 and D3D - D3D3 structure |
| * This is a helper function called from various places in ddraw |
| * |
| * Params: |
| * wined3d: The interface to get the caps from |
| * desc1: Old D3D <3 structure to fill (needed) |
| * desc7: D3D7 device desc structure to fill (needed) |
| * |
| * Returns |
| * D3D_OK on success, or the return value of IWineD3D::GetCaps |
| * |
| *****************************************************************************/ |
| HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7) |
| { |
| WINED3DCAPS wined3d_caps; |
| HRESULT hr; |
| |
| TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7); |
| |
| memset(&wined3d_caps, 0, sizeof(wined3d_caps)); |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps); |
| LeaveCriticalSection(&ddraw_cs); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to get device caps, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| /* Copy the results into the d3d7 and d3d3 structures */ |
| desc7->dwDevCaps = wined3d_caps.DevCaps; |
| desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps; |
| desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps; |
| desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps; |
| desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps; |
| desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps; |
| desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps; |
| desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps; |
| desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps; |
| desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps; |
| desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps; |
| |
| desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth; |
| desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight; |
| |
| desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat; |
| desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio; |
| desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy; |
| desc7->dvMaxVertexW = wined3d_caps.MaxVertexW; |
| |
| desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft; |
| desc7->dvGuardBandTop = wined3d_caps.GuardBandTop; |
| desc7->dvGuardBandRight = wined3d_caps.GuardBandRight; |
| desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom; |
| |
| desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust; |
| desc7->dwStencilCaps = wined3d_caps.StencilCaps; |
| |
| desc7->dwFVFCaps = wined3d_caps.FVFCaps; |
| desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps; |
| |
| desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps; |
| desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights; |
| |
| /* Remove all non-d3d7 caps */ |
| desc7->dwDevCaps &= ( |
| D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ | |
| D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | |
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY | |
| D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | |
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES | |
| D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL | |
| D3DDEVCAPS_HWRASTERIZATION); |
| |
| desc7->dwStencilCaps &= ( |
| D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE | |
| D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT | |
| D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR); |
| |
| /* FVF caps ?*/ |
| |
| desc7->dwTextureOpCaps &= ( |
| D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 | |
| D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X | |
| D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X | |
| D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA | |
| D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA | |
| D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | |
| D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP | |
| D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3); |
| |
| desc7->dwVertexProcessingCaps &= ( |
| D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG | |
| D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER); |
| |
| desc7->dpcLineCaps.dwMiscCaps &= ( |
| D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP | |
| D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW | |
| D3DPMISCCAPS_CULLCCW); |
| |
| desc7->dpcLineCaps.dwRasterCaps &= ( |
| D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR | |
| D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL | |
| D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | |
| D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT | |
| D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS | |
| D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | |
| D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG | |
| D3DPRASTERCAPS_ZFOG); |
| |
| desc7->dpcLineCaps.dwZCmpCaps &= ( |
| D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL | |
| D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL | |
| D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS); |
| |
| desc7->dpcLineCaps.dwSrcBlendCaps &= ( |
| D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | |
| D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | |
| D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | |
| D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | |
| D3DPBLENDCAPS_BOTHINVSRCALPHA); |
| |
| desc7->dpcLineCaps.dwDestBlendCaps &= ( |
| D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | |
| D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | |
| D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | |
| D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | |
| D3DPBLENDCAPS_BOTHINVSRCALPHA); |
| |
| desc7->dpcLineCaps.dwAlphaCmpCaps &= ( |
| D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL | |
| D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL | |
| D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS); |
| |
| desc7->dpcLineCaps.dwShadeCaps &= ( |
| D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO | |
| D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB | |
| D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO | |
| D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB | |
| D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND | |
| D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED | |
| D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG); |
| |
| desc7->dpcLineCaps.dwTextureCaps &= ( |
| D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA | |
| D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY | |
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | |
| D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND); |
| |
| desc7->dpcLineCaps.dwTextureFilterCaps &= ( |
| D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST | |
| D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR | |
| D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | |
| D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | |
| D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC | |
| D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC); |
| |
| desc7->dpcLineCaps.dwTextureBlendCaps &= ( |
| D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA | |
| D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK | |
| D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD); |
| |
| desc7->dpcLineCaps.dwTextureAddressCaps &= ( |
| D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP | |
| D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV); |
| |
| if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) |
| { |
| /* DirectX7 always has the np2 flag set, no matter what the card |
| * supports. Some old games (Rollcage) check the caps incorrectly. |
| * If wined3d supports nonpow2 textures it also has np2 conditional |
| * support. */ |
| desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL; |
| } |
| |
| /* Fill the missing members, and do some fixup */ |
| desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps); |
| desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK | |
| D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL | |
| D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK | |
| D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA; |
| desc7->dpcLineCaps.dwStippleWidth = 32; |
| desc7->dpcLineCaps.dwStippleHeight = 32; |
| /* Use the same for the TriCaps */ |
| desc7->dpcTriCaps = desc7->dpcLineCaps; |
| |
| desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32; |
| desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24; |
| desc7->dwMinTextureWidth = 1; |
| desc7->dwMinTextureHeight = 1; |
| |
| /* Convert DWORDs safely to WORDs */ |
| if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff; |
| else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages; |
| if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff; |
| else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures; |
| |
| if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff; |
| else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes; |
| if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff; |
| else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices; |
| |
| desc7->deviceGUID = IID_IDirect3DTnLHalDevice; |
| |
| desc7->dwReserved1 = 0; |
| desc7->dwReserved2 = 0; |
| desc7->dwReserved3 = 0; |
| desc7->dwReserved4 = 0; |
| |
| /* Fill the old structure */ |
| memset(desc1, 0, sizeof(*desc1)); |
| desc1->dwSize = sizeof(D3DDEVICEDESC); |
| desc1->dwFlags = D3DDD_COLORMODEL |
| | D3DDD_DEVCAPS |
| | D3DDD_TRANSFORMCAPS |
| | D3DDD_BCLIPPING |
| | D3DDD_LIGHTINGCAPS |
| | D3DDD_LINECAPS |
| | D3DDD_TRICAPS |
| | D3DDD_DEVICERENDERBITDEPTH |
| | D3DDD_DEVICEZBUFFERBITDEPTH |
| | D3DDD_MAXBUFFERSIZE |
| | D3DDD_MAXVERTEXCOUNT; |
| |
| desc1->dcmColorModel = D3DCOLOR_RGB; |
| desc1->dwDevCaps = desc7->dwDevCaps; |
| desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS); |
| desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP; |
| desc1->bClipping = TRUE; |
| desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS); |
| desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL |
| | D3DLIGHTCAPS_PARALLELPOINT |
| | D3DLIGHTCAPS_POINT |
| | D3DLIGHTCAPS_SPOT; |
| |
| desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB; |
| desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights; |
| |
| desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS); |
| desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps; |
| desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps; |
| desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps; |
| desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps; |
| desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps; |
| desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps; |
| desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps; |
| desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps; |
| desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps; |
| desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps; |
| desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth; |
| desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps; |
| |
| desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS); |
| desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps; |
| desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps; |
| desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps; |
| desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps; |
| desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps; |
| desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps; |
| desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps; |
| desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps; |
| desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps; |
| desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps; |
| desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth; |
| desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps; |
| |
| desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth; |
| desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth; |
| desc1->dwMaxBufferSize = 0; |
| desc1->dwMaxVertexCount = 65536; |
| desc1->dwMinTextureWidth = desc7->dwMinTextureWidth; |
| desc1->dwMinTextureHeight = desc7->dwMinTextureHeight; |
| desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth; |
| desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight; |
| desc1->dwMinStippleWidth = 1; |
| desc1->dwMinStippleHeight = 1; |
| desc1->dwMaxStippleWidth = 32; |
| desc1->dwMaxStippleHeight = 32; |
| desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat; |
| desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio; |
| desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy; |
| desc1->dvGuardBandLeft = desc7->dvGuardBandLeft; |
| desc1->dvGuardBandRight = desc7->dvGuardBandRight; |
| desc1->dvGuardBandTop = desc7->dvGuardBandTop; |
| desc1->dvGuardBandBottom = desc7->dvGuardBandBottom; |
| desc1->dvExtentsAdjust = desc7->dvExtentsAdjust; |
| desc1->dwStencilCaps = desc7->dwStencilCaps; |
| desc1->dwFVFCaps = desc7->dwFVFCaps; |
| desc1->dwTextureOpCaps = desc7->dwTextureOpCaps; |
| desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages; |
| desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures; |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7 VTable |
| *****************************************************************************/ |
| static const struct IDirectDraw7Vtbl ddraw7_vtbl = |
| { |
| /* IUnknown */ |
| ddraw7_QueryInterface, |
| ddraw7_AddRef, |
| ddraw7_Release, |
| /* IDirectDraw */ |
| ddraw7_Compact, |
| ddraw7_CreateClipper, |
| ddraw7_CreatePalette, |
| ddraw7_CreateSurface, |
| ddraw7_DuplicateSurface, |
| ddraw7_EnumDisplayModes, |
| ddraw7_EnumSurfaces, |
| ddraw7_FlipToGDISurface, |
| ddraw7_GetCaps, |
| ddraw7_GetDisplayMode, |
| ddraw7_GetFourCCCodes, |
| ddraw7_GetGDISurface, |
| ddraw7_GetMonitorFrequency, |
| ddraw7_GetScanLine, |
| ddraw7_GetVerticalBlankStatus, |
| ddraw7_Initialize, |
| ddraw7_RestoreDisplayMode, |
| ddraw7_SetCooperativeLevel, |
| ddraw7_SetDisplayMode, |
| ddraw7_WaitForVerticalBlank, |
| /* IDirectDraw2 */ |
| ddraw7_GetAvailableVidMem, |
| /* IDirectDraw3 */ |
| ddraw7_GetSurfaceFromDC, |
| /* IDirectDraw4 */ |
| ddraw7_RestoreAllSurfaces, |
| ddraw7_TestCooperativeLevel, |
| ddraw7_GetDeviceIdentifier, |
| /* IDirectDraw7 */ |
| ddraw7_StartModeTest, |
| ddraw7_EvaluateMode |
| }; |
| |
| static const struct IDirectDraw4Vtbl ddraw4_vtbl = |
| { |
| /* IUnknown */ |
| ddraw4_QueryInterface, |
| ddraw4_AddRef, |
| ddraw4_Release, |
| /* IDirectDraw */ |
| ddraw4_Compact, |
| ddraw4_CreateClipper, |
| ddraw4_CreatePalette, |
| ddraw4_CreateSurface, |
| ddraw4_DuplicateSurface, |
| ddraw4_EnumDisplayModes, |
| ddraw4_EnumSurfaces, |
| ddraw4_FlipToGDISurface, |
| ddraw4_GetCaps, |
| ddraw4_GetDisplayMode, |
| ddraw4_GetFourCCCodes, |
| ddraw4_GetGDISurface, |
| ddraw4_GetMonitorFrequency, |
| ddraw4_GetScanLine, |
| ddraw4_GetVerticalBlankStatus, |
| ddraw4_Initialize, |
| ddraw4_RestoreDisplayMode, |
| ddraw4_SetCooperativeLevel, |
| ddraw4_SetDisplayMode, |
| ddraw4_WaitForVerticalBlank, |
| /* IDirectDraw2 */ |
| ddraw4_GetAvailableVidMem, |
| /* IDirectDraw3 */ |
| ddraw4_GetSurfaceFromDC, |
| /* IDirectDraw4 */ |
| ddraw4_RestoreAllSurfaces, |
| ddraw4_TestCooperativeLevel, |
| ddraw4_GetDeviceIdentifier, |
| }; |
| |
| static const struct IDirectDraw3Vtbl ddraw3_vtbl = |
| { |
| /* IUnknown */ |
| ddraw3_QueryInterface, |
| ddraw3_AddRef, |
| ddraw3_Release, |
| /* IDirectDraw */ |
| ddraw3_Compact, |
| ddraw3_CreateClipper, |
| ddraw3_CreatePalette, |
| ddraw3_CreateSurface, |
| ddraw3_DuplicateSurface, |
| ddraw3_EnumDisplayModes, |
| ddraw3_EnumSurfaces, |
| ddraw3_FlipToGDISurface, |
| ddraw3_GetCaps, |
| ddraw3_GetDisplayMode, |
| ddraw3_GetFourCCCodes, |
| ddraw3_GetGDISurface, |
| ddraw3_GetMonitorFrequency, |
| ddraw3_GetScanLine, |
| ddraw3_GetVerticalBlankStatus, |
| ddraw3_Initialize, |
| ddraw3_RestoreDisplayMode, |
| ddraw3_SetCooperativeLevel, |
| ddraw3_SetDisplayMode, |
| ddraw3_WaitForVerticalBlank, |
| /* IDirectDraw2 */ |
| ddraw3_GetAvailableVidMem, |
| /* IDirectDraw3 */ |
| ddraw3_GetSurfaceFromDC, |
| }; |
| |
| static const struct IDirectDraw2Vtbl ddraw2_vtbl = |
| { |
| /* IUnknown */ |
| ddraw2_QueryInterface, |
| ddraw2_AddRef, |
| ddraw2_Release, |
| /* IDirectDraw */ |
| ddraw2_Compact, |
| ddraw2_CreateClipper, |
| ddraw2_CreatePalette, |
| ddraw2_CreateSurface, |
| ddraw2_DuplicateSurface, |
| ddraw2_EnumDisplayModes, |
| ddraw2_EnumSurfaces, |
| ddraw2_FlipToGDISurface, |
| ddraw2_GetCaps, |
| ddraw2_GetDisplayMode, |
| ddraw2_GetFourCCCodes, |
| ddraw2_GetGDISurface, |
| ddraw2_GetMonitorFrequency, |
| ddraw2_GetScanLine, |
| ddraw2_GetVerticalBlankStatus, |
| ddraw2_Initialize, |
| ddraw2_RestoreDisplayMode, |
| ddraw2_SetCooperativeLevel, |
| ddraw2_SetDisplayMode, |
| ddraw2_WaitForVerticalBlank, |
| /* IDirectDraw2 */ |
| ddraw2_GetAvailableVidMem, |
| }; |
| |
| static const struct IDirectDrawVtbl ddraw1_vtbl = |
| { |
| /* IUnknown */ |
| ddraw1_QueryInterface, |
| ddraw1_AddRef, |
| ddraw1_Release, |
| /* IDirectDraw */ |
| ddraw1_Compact, |
| ddraw1_CreateClipper, |
| ddraw1_CreatePalette, |
| ddraw1_CreateSurface, |
| ddraw1_DuplicateSurface, |
| ddraw1_EnumDisplayModes, |
| ddraw1_EnumSurfaces, |
| ddraw1_FlipToGDISurface, |
| ddraw1_GetCaps, |
| ddraw1_GetDisplayMode, |
| ddraw1_GetFourCCCodes, |
| ddraw1_GetGDISurface, |
| ddraw1_GetMonitorFrequency, |
| ddraw1_GetScanLine, |
| ddraw1_GetVerticalBlankStatus, |
| ddraw1_Initialize, |
| ddraw1_RestoreDisplayMode, |
| ddraw1_SetCooperativeLevel, |
| ddraw1_SetDisplayMode, |
| ddraw1_WaitForVerticalBlank, |
| }; |
| |
| static const struct IDirect3D7Vtbl d3d7_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d7_QueryInterface, |
| d3d7_AddRef, |
| d3d7_Release, |
| /* IDirect3D7 methods */ |
| d3d7_EnumDevices, |
| d3d7_CreateDevice, |
| d3d7_CreateVertexBuffer, |
| d3d7_EnumZBufferFormats, |
| d3d7_EvictManagedTextures |
| }; |
| |
| static const struct IDirect3D3Vtbl d3d3_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d3_QueryInterface, |
| d3d3_AddRef, |
| d3d3_Release, |
| /* IDirect3D3 methods */ |
| d3d3_EnumDevices, |
| d3d3_CreateLight, |
| d3d3_CreateMaterial, |
| d3d3_CreateViewport, |
| d3d3_FindDevice, |
| d3d3_CreateDevice, |
| d3d3_CreateVertexBuffer, |
| d3d3_EnumZBufferFormats, |
| d3d3_EvictManagedTextures |
| }; |
| |
| static const struct IDirect3D2Vtbl d3d2_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d2_QueryInterface, |
| d3d2_AddRef, |
| d3d2_Release, |
| /* IDirect3D2 methods */ |
| d3d2_EnumDevices, |
| d3d2_CreateLight, |
| d3d2_CreateMaterial, |
| d3d2_CreateViewport, |
| d3d2_FindDevice, |
| d3d2_CreateDevice |
| }; |
| |
| static const struct IDirect3DVtbl d3d1_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d1_QueryInterface, |
| d3d1_AddRef, |
| d3d1_Release, |
| /* IDirect3D methods */ |
| d3d1_Initialize, |
| d3d1_EnumDevices, |
| d3d1_CreateLight, |
| d3d1_CreateMaterial, |
| d3d1_CreateViewport, |
| d3d1_FindDevice |
| }; |
| |
| /***************************************************************************** |
| * ddraw_find_decl |
| * |
| * Finds the WineD3D vertex declaration for a specific fvf, and creates one |
| * if none was found. |
| * |
| * This function is in ddraw.c and the DDraw object space because D3D7 |
| * vertex buffers are created using the IDirect3D interface to the ddraw |
| * object, so they can be valid across D3D devices(theoretically. The ddraw |
| * object also owns the wined3d device |
| * |
| * Parameters: |
| * This: Device |
| * fvf: Fvf to find the decl for |
| * |
| * Returns: |
| * NULL in case of an error, the vertex declaration for the FVF otherwise. |
| * |
| *****************************************************************************/ |
| struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) |
| { |
| struct wined3d_vertex_declaration *pDecl = NULL; |
| HRESULT hr; |
| int p, low, high; /* deliberately signed */ |
| struct FvfToDecl *convertedDecls = This->decls; |
| |
| TRACE("Searching for declaration for fvf %08x... ", fvf); |
| |
| low = 0; |
| high = This->numConvertedDecls - 1; |
| while(low <= high) { |
| p = (low + high) >> 1; |
| TRACE("%d ", p); |
| if(convertedDecls[p].fvf == fvf) { |
| TRACE("found %p\n", convertedDecls[p].decl); |
| return convertedDecls[p].decl; |
| } else if(convertedDecls[p].fvf < fvf) { |
| low = p + 1; |
| } else { |
| high = p - 1; |
| } |
| } |
| TRACE("not found. Creating and inserting at position %d.\n", low); |
| |
| hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, |
| fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl); |
| if (hr != S_OK) return NULL; |
| |
| if(This->declArraySize == This->numConvertedDecls) { |
| int grow = max(This->declArraySize / 2, 8); |
| convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, |
| sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); |
| if (!convertedDecls) |
| { |
| wined3d_vertex_declaration_decref(pDecl); |
| return NULL; |
| } |
| This->decls = convertedDecls; |
| This->declArraySize += grow; |
| } |
| |
| memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low)); |
| convertedDecls[low].decl = pDecl; |
| convertedDecls[low].fvf = fvf; |
| This->numConvertedDecls++; |
| |
| TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls); |
| return pDecl; |
| } |
| |
| /* IWineD3DDeviceParent IUnknown methods */ |
| |
| static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface) |
| { |
| return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl)); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| return ddraw7_AddRef(&This->IDirectDraw7_iface); |
| } |
| |
| static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| return ddraw7_Release(&This->IDirectDraw7_iface); |
| } |
| |
| /* IWineD3DDeviceParent methods */ |
| |
| static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device) |
| { |
| TRACE("iface %p, device %p\n", iface, device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface, |
| void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, |
| WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| IDirectDrawSurfaceImpl *surf = NULL; |
| UINT i = 0; |
| DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps; |
| |
| TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n" |
| "\tpool %#x, level %u, face %u, surface %p\n", |
| iface, container_parent, width, height, format, usage, pool, level, face, surface); |
| |
| searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; |
| switch(face) |
| { |
| case WINED3DCUBEMAP_FACE_POSITIVE_X: |
| TRACE("Asked for positive x\n"); |
| if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; |
| } |
| surf = This->tex_root; break; |
| case WINED3DCUBEMAP_FACE_NEGATIVE_X: |
| TRACE("Asked for negative x\n"); |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break; |
| case WINED3DCUBEMAP_FACE_POSITIVE_Y: |
| TRACE("Asked for positive y\n"); |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break; |
| case WINED3DCUBEMAP_FACE_NEGATIVE_Y: |
| TRACE("Asked for negative y\n"); |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break; |
| case WINED3DCUBEMAP_FACE_POSITIVE_Z: |
| TRACE("Asked for positive z\n"); |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break; |
| case WINED3DCUBEMAP_FACE_NEGATIVE_Z: |
| TRACE("Asked for negative z\n"); |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break; |
| default: {ERR("Unexpected cube face\n");} /* Stupid compiler */ |
| } |
| |
| if (!surf) |
| { |
| IDirectDrawSurface7 *attached; |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached); |
| surf = (IDirectDrawSurfaceImpl *)attached; |
| IDirectDrawSurface7_Release(attached); |
| } |
| if (!surf) ERR("root search surface not found\n"); |
| |
| /* Find the wanted mipmap. There are enough mipmaps in the chain */ |
| while (i < level) |
| { |
| IDirectDrawSurface7 *attached; |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached); |
| if(!attached) ERR("Surface not found\n"); |
| surf = (IDirectDrawSurfaceImpl *)attached; |
| IDirectDrawSurface7_Release(attached); |
| ++i; |
| } |
| |
| /* Return the surface */ |
| *surface = surf->WineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| |
| TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx) |
| { |
| IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface; |
| IDirectDrawSurfaceImpl **target = ctx; |
| |
| if (!s->isRenderTarget) |
| { |
| *target = s; |
| IDirectDrawSurface7_Release(surface); |
| return DDENUMRET_CANCEL; |
| } |
| |
| /* Recurse into the surface tree */ |
| IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget); |
| |
| IDirectDrawSurface7_Release(surface); |
| if (*target) return DDENUMRET_CANCEL; |
| |
| return DDENUMRET_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface, |
| void *container_parent, UINT width, UINT height, enum wined3d_format_id format, |
| WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, |
| IWineD3DSurface **surface) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target; |
| IDirectDrawSurfaceImpl *target = NULL; |
| |
| TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, lockable %u, surface %p\n", |
| iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface); |
| |
| if (d3d_surface->isRenderTarget) |
| { |
| IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget); |
| } |
| else |
| { |
| target = d3d_surface; |
| } |
| |
| if (!target) |
| { |
| target = This->d3d_target; |
| ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This); |
| } |
| |
| /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */ |
| |
| *surface = target->WineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| target->isRenderTarget = TRUE; |
| |
| TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface, |
| UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, |
| DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| IDirectDrawSurfaceImpl *ddraw_surface; |
| DDSURFACEDESC2 ddsd; |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, discard %u, surface %p\n", |
| iface, width, height, format, multisample_type, multisample_quality, discard, surface); |
| |
| *surface = NULL; |
| |
| /* Create a DirectDraw surface */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); |
| ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; |
| ddsd.dwHeight = height; |
| ddsd.dwWidth = width; |
| if (format) |
| { |
| PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format); |
| } |
| else |
| { |
| ddsd.dwFlags ^= DDSD_PIXELFORMAT; |
| } |
| |
| This->depthstencil = TRUE; |
| hr = IDirectDraw7_CreateSurface(&This->IDirectDraw7_iface, &ddsd, |
| (IDirectDrawSurface7 **)&ddraw_surface, NULL); |
| This->depthstencil = FALSE; |
| if(FAILED(hr)) |
| { |
| ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr); |
| return hr; |
| } |
| |
| *surface = ddraw_surface->WineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface, |
| void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format, |
| WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume) |
| { |
| TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n", |
| iface, container_parent, width, height, depth, format, pool, usage, volume); |
| |
| ERR("Not implemented!\n"); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface, |
| WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| IDirectDrawSurfaceImpl *iterator; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain); |
| |
| hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters, |
| This->ImplType, NULL, swapchain); |
| if (FAILED(hr)) |
| { |
| FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr); |
| *swapchain = NULL; |
| return hr; |
| } |
| |
| This->d3d_target->wineD3DSwapChain = *swapchain; |
| iterator = This->d3d_target->complex_array[0]; |
| while (iterator) |
| { |
| iterator->wineD3DSwapChain = *swapchain; |
| iterator = iterator->complex_array[0]; |
| } |
| |
| return hr; |
| } |
| |
| static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl = |
| { |
| /* IUnknown methods */ |
| device_parent_QueryInterface, |
| device_parent_AddRef, |
| device_parent_Release, |
| /* IWineD3DDeviceParent methods */ |
| device_parent_WineD3DDeviceCreated, |
| device_parent_CreateSurface, |
| device_parent_CreateRenderTarget, |
| device_parent_CreateDepthStencilSurface, |
| device_parent_CreateVolume, |
| device_parent_CreateSwapChain, |
| }; |
| |
| HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) |
| { |
| HRESULT hr; |
| HDC hDC; |
| |
| ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl; |
| ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl; |
| ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl; |
| ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl; |
| ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl; |
| ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl; |
| ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl; |
| ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl; |
| ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl; |
| ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl; |
| ddraw->numIfaces = 1; |
| ddraw->ref7 = 1; |
| |
| /* See comments in IDirectDrawImpl_CreateNewSurface for a description of |
| * this field. */ |
| ddraw->ImplType = DefaultSurfaceType; |
| |
| /* Get the current screen settings. */ |
| hDC = GetDC(0); |
| ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES); |
| ReleaseDC(0, hDC); |
| ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN); |
| ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN); |
| |
| ddraw->wineD3D = wined3d_create(7, &ddraw->IDirectDraw7_iface); |
| if (!ddraw->wineD3D) |
| { |
| WARN("Failed to create a wined3d object.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0, |
| (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create a wined3d device, hr %#x.\n", hr); |
| wined3d_decref(ddraw->wineD3D); |
| return hr; |
| } |
| |
| /* Get the amount of video memory */ |
| ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice); |
| |
| list_init(&ddraw->surface_list); |
| |
| return DD_OK; |
| } |