| /* | |
| * Copyright (C) 2010 Matteo Bruni | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define COBJMACROS | |
| #define CONST_VTABLE | |
| #include "wine/test.h" | |
| #include <d3d9types.h> | |
| #include <d3dcommon.h> | |
| #include <d3dcompiler.h> | |
| /* TODO: maybe this is defined in some header file, | |
| perhaps with a different name? */ | |
| #define D3DXERR_INVALIDDATA 0x88760b59 | |
| HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename, const D3D_SHADER_MACRO *defines, | |
| ID3DInclude *include, UINT flags, ID3DBlob **shader, ID3DBlob **error_messages); | |
| struct shader_test { | |
| const char *text; | |
| const DWORD bytes[128]; | |
| }; | |
| static void dump_shader(DWORD *shader) { | |
| unsigned int i = 0, j = 0; | |
| do { | |
| trace("0x%08x ", shader[i]); | |
| j++; | |
| i++; | |
| if(j == 6) trace("\n"); | |
| } while(shader[i - 1] != D3DSIO_END); | |
| if(j != 6) trace("\n"); | |
| } | |
| static void exec_tests(const char *name, struct shader_test tests[], unsigned int count) { | |
| HRESULT hr; | |
| DWORD *res; | |
| unsigned int i, j; | |
| BOOL diff; | |
| ID3DBlob *shader, *messages; | |
| for(i = 0; i < count; i++) { | |
| /* D3DAssemble sets messages to 0 if there aren't error messages */ | |
| messages = NULL; | |
| hr = D3DAssemble(tests[i].text, strlen(tests[i].text), NULL, | |
| NULL, NULL, D3DCOMPILE_SKIP_VALIDATION, | |
| &shader, &messages); | |
| ok(hr == S_OK, "Test %s, shader %d: D3DAssemble failed with error 0x%x - %d\n", name, i, hr, hr & 0x0000FFFF); | |
| if(messages) { | |
| trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| if(FAILED(hr)) continue; | |
| j = 0; | |
| diff = FALSE; | |
| res = ID3D10Blob_GetBufferPointer(shader); | |
| while(res[j] != D3DSIO_END && tests[i].bytes[j] != D3DSIO_END) { | |
| if(res[j] != tests[i].bytes[j]) diff = TRUE; | |
| j++; | |
| }; | |
| /* Both must have an end token */ | |
| if(res[j] != tests[i].bytes[j]) diff = TRUE; | |
| if(diff) { | |
| ok(FALSE, "Test %s, shader %d: Generated code differs\n", name, i); | |
| dump_shader(res); | |
| } | |
| ID3D10Blob_Release(shader); | |
| } | |
| } | |
| static void preproc_test(void) { | |
| struct shader_test tests[] = { | |
| { /* shader 0 */ | |
| "vs.1.1\r\n" | |
| "//some comments\r\n" | |
| "//other comments\n" | |
| "; yet another comment\r\n" | |
| "add r0, r0, r1\n", | |
| {0xfffe0101, 0x00000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "#line 1 \"vertex.vsh\"\n" | |
| "vs.1.1\n", | |
| {0xfffe0101, 0x0000ffff} | |
| }, | |
| { /* shader 2 */ | |
| "#define REG 1 + 2 +\\\n" | |
| "3 + 4\n" | |
| "vs.1.1\n" | |
| "mov r0, c0[ REG ]\n", | |
| {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4000a, 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("preproc", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void ps_1_1_test(void) { | |
| struct shader_test tests[] = { | |
| { /* shader 0 */ | |
| "ps.1.1\r\n" | |
| "tex t0\r\n" | |
| "add r0.rgb, r0, r1\r\n" | |
| "+mov r0.a, t0\r\n", | |
| {0xffff0101, 0x00000042, 0xb00f0000, 0x00000002, 0x80070000, 0x80e40000, | |
| 0x80e40001, 0x40000001, 0x80080000, 0xb0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "ps.1.1\n" | |
| "mov_d4 r0, r1\n", | |
| {0xffff0101, 0x00000001, 0x8e0f0000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 2 */ | |
| "ps_1_1\n" | |
| "def c2, 0, 0., 0, 0.\n", | |
| {0xffff0101, 0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x00000000, | |
| 0x00000000, 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("ps_1_1", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void vs_1_1_test(void) { | |
| struct shader_test tests[] = { | |
| /* Basic instruction tests */ | |
| { /* shader 0 */ | |
| "vs_1_1\n" | |
| "add r0, r1, r2\n", | |
| {0xfffe0101, 0x00000002, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "vs_1_1\n" | |
| "nop\n", | |
| {0xfffe0101, 0x00000000, 0x0000ffff} | |
| }, | |
| /* Output register tests */ | |
| { /* shader 2 */ | |
| "vs_1_1\n" | |
| "mov oPos, c0\n", | |
| {0xfffe0101, 0x00000001, 0xc00f0000, 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 3 */ | |
| "vs_1_1\n" | |
| "mov oT0, c0\n", | |
| {0xfffe0101, 0x00000001, 0xe00f0000, 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 4 */ | |
| "vs_1_1\n" | |
| "mov oT5, c0\n", | |
| {0xfffe0101, 0x00000001, 0xe00f0005, 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 5 */ | |
| "vs_1_1\n" | |
| "mov oD0, c0\n", | |
| {0xfffe0101, 0x00000001, 0xd00f0000, 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 6 */ | |
| "vs_1_1\n" | |
| "mov oD1, c0\n", | |
| {0xfffe0101, 0x00000001, 0xd00f0001, 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 7 */ | |
| "vs_1_1\n" | |
| "mov oFog, c0.x\n", | |
| {0xfffe0101, 0x00000001, 0xc00f0001, 0xa0000000, 0x0000ffff} | |
| }, | |
| { /* shader 8 */ | |
| "vs_1_1\n" | |
| "mov oPts, c0.x\n", | |
| {0xfffe0101, 0x00000001, 0xc00f0002, 0xa0000000, 0x0000ffff} | |
| }, | |
| /* A bunch of tests for declarations */ | |
| { /* shader 9 */ | |
| "vs_1_1\n" | |
| "dcl_position0 v0", | |
| {0xfffe0101, 0x0000001f, 0x80000000, 0x900f0000, 0x0000ffff} | |
| }, | |
| { /* shader 10 */ | |
| "vs_1_1\n" | |
| "dcl_position v1", | |
| {0xfffe0101, 0x0000001f, 0x80000000, 0x900f0001, 0x0000ffff} | |
| }, | |
| { /* shader 11 */ | |
| "vs_1_1\n" | |
| "dcl_normal12 v15", | |
| {0xfffe0101, 0x0000001f, 0x800c0003, 0x900f000f, 0x0000ffff} | |
| }, | |
| { /* shader 12 */ | |
| "vs_1_1\n" | |
| "add r0, v0, v1\n", | |
| {0xfffe0101, 0x00000002, 0x800f0000, 0x90e40000, 0x90e40001, 0x0000ffff} | |
| }, | |
| { /* shader 13 */ | |
| "vs_1_1\n" | |
| "def c12, 0, -1, -0.5, 1024\n", | |
| {0xfffe0101, 0x00000051, 0xa00f000c, 0x00000000, 0xbf800000, 0xbf000000, | |
| 0x44800000, 0x0000ffff} | |
| }, | |
| { /* shader 14: writemasks, swizzles */ | |
| "vs_1_1\n" | |
| "dp4 r0.xw, r1.wzyx, r2.xxww\n", | |
| {0xfffe0101, 0x00000009, 0x80090000, 0x801b0001, 0x80f00002, 0x0000ffff} | |
| }, | |
| { /* shader 15: negation input modifier. Other modifiers not supprted in vs_1_1 */ | |
| "vs_1_1\n" | |
| "add r0, -r0.x, -r1\n", | |
| {0xfffe0101, 0x00000002, 0x800f0000, 0x81000000, 0x81e40001, 0x0000ffff} | |
| }, | |
| { /* shader 16: relative addressing */ | |
| "vs_1_1\n" | |
| "mov r0, c0[a0.x]\n", | |
| {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42000, 0x0000ffff} | |
| }, | |
| { /* shader 17: relative addressing */ | |
| "vs_1_1\n" | |
| "mov r0, c1[a0.x + 2]\n", | |
| {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42003, 0x0000ffff} | |
| }, | |
| { /* shader 18 */ | |
| "vs_1_1\n" | |
| "def c0, 1.0f, 1.0f, 1.0f, 0.5f\n", | |
| {0xfffe0101, 0x00000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, | |
| 0x3f000000, 0x0000ffff} | |
| }, | |
| /* Other relative addressing tests */ | |
| { /* shader 19 */ | |
| "vs_1_1\n" | |
| "mov r0, c[ a0.x + 12 ]\n", | |
| {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4200c, 0x0000ffff} | |
| }, | |
| { /* shader 20 */ | |
| "vs_1_1\n" | |
| "mov r0, c[ 2 + a0.x ]\n", | |
| {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e42002, 0x0000ffff} | |
| }, | |
| { /* shader 21 */ | |
| "vs_1_1\n" | |
| "mov r0, c[ 2 + a0.x + 12 ]\n", | |
| {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e4200e, 0x0000ffff} | |
| }, | |
| { /* shader 22 */ | |
| "vs_1_1\n" | |
| "mov r0, c[ 2 + 10 + 12 ]\n", | |
| {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e40018, 0x0000ffff} | |
| }, | |
| { /* shader 23 */ | |
| "vs_1_1\n" | |
| "mov r0, c4[ 2 ]\n", | |
| {0xfffe0101, 0x00000001, 0x800f0000, 0xa0e40006, 0x0000ffff} | |
| }, | |
| { /* shader 24 */ | |
| "vs_1_1\n" | |
| "rcp r0, v0.x\n", | |
| {0xfffe0101, 0x00000006, 0x800f0000, 0x90000000, 0x0000ffff} | |
| }, | |
| { /* shader 25 */ | |
| "vs.1.1\n" | |
| "rsq r0, v0.x\n", | |
| {0xfffe0101, 0x00000007, 0x800f0000, 0x90000000, 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("vs_1_1", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void ps_1_3_test(void) { | |
| struct shader_test tests[] = { | |
| /* Basic instruction tests */ | |
| { /* shader 0 */ | |
| "ps_1_3\n" | |
| "mov r0, r1\n", | |
| {0xffff0103, 0x00000001, 0x800f0000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "ps_1_3\n" | |
| "add r0, r1, r0\n", | |
| {0xffff0103, 0x00000002, 0x800f0000, 0x80e40001, 0x80e40000, 0x0000ffff} | |
| }, | |
| /* Color interpolator tests */ | |
| { /* shader 2 */ | |
| "ps_1_3\n" | |
| "mov r0, v0\n", | |
| {0xffff0103, 0x00000001, 0x800f0000, 0x90e40000, 0x0000ffff} | |
| }, | |
| { /* shader 3 */ | |
| "ps_1_3\n" | |
| "mov r0, v1\n", | |
| {0xffff0103, 0x00000001, 0x800f0000, 0x90e40001, 0x0000ffff} | |
| }, | |
| /* Texture sampling instructions */ | |
| { /* shader 4 */ | |
| "ps_1_3\n" | |
| "tex t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x0000ffff} | |
| }, | |
| { /* shader 5 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texreg2ar t1, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000045, 0xb00f0001, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 6 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texreg2gb t1, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000046, 0xb00f0001, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 7 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texreg2rgb t1, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000052, 0xb00f0001, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 8 */ | |
| "ps_1_3\n" | |
| "cnd r0, r1, r0, v0\n", | |
| {0xffff0103, 0x00000050, 0x800f0000, 0x80e40001, 0x80e40000, 0x90e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 9 */ | |
| "ps_1_3\n" | |
| "cmp r0, r1, r0, v0\n", | |
| {0xffff0103, 0x00000058, 0x800f0000, 0x80e40001, 0x80e40000, 0x90e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 10 */ | |
| "ps_1_3\n" | |
| "texkill t0\n", | |
| {0xffff0103, 0x00000041, 0xb00f0000, 0x0000ffff} | |
| }, | |
| { /* shader 11 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texm3x2pad t1, t0\n" | |
| "texm3x2tex t2, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000047, 0xb00f0001, 0xb0e40000, | |
| 0x00000048, 0xb00f0002, 0xb0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 12 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texm3x2pad t1, t0\n" | |
| "texm3x2depth t2, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000047, 0xb00f0001, 0xb0e40000, | |
| 0x00000054, 0xb00f0002, 0xb0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 13 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texbem t1, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000043, 0xb00f0001, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 14 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texbeml t1, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000044, 0xb00f0001, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 15 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texdp3tex t1, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000053, 0xb00f0001, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 16 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texdp3 t1, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000055, 0xb00f0001, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 17 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texm3x3pad t1, t0\n" | |
| "texm3x3pad t2, t0\n" | |
| "texm3x3tex t3, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000, | |
| 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004a, 0xb00f0003, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 18 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texm3x3pad t1, t0\n" | |
| "texm3x3pad t2, t0\n" | |
| "texm3x3 t3, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000, | |
| 0x00000049, 0xb00f0002, 0xb0e40000, 0x00000056, 0xb00f0003, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 19 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texm3x3pad t1, t0\n" | |
| "texm3x3pad t2, t0\n" | |
| "texm3x3spec t3, t0, c0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000, | |
| 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004c, 0xb00f0003, 0xb0e40000, | |
| 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 20 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texm3x3pad t1, t0\n" | |
| "texm3x3pad t2, t0\n" | |
| "texm3x3vspec t3, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb00f0001, 0xb0e40000, | |
| 0x00000049, 0xb00f0002, 0xb0e40000, 0x0000004d, 0xb00f0003, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 21 */ | |
| "ps_1_3\n" | |
| "texcoord t0\n", | |
| {0xffff0103, 0x00000040, 0xb00f0000, 0x0000ffff} | |
| }, | |
| /* Modifiers, shifts */ | |
| { /* shader 22 */ | |
| "ps_1_3\n" | |
| "mov_x2_sat r0, 1 - r1\n", | |
| {0xffff0103, 0x00000001, 0x811f0000, 0x86e40001, 0x0000ffff} | |
| }, | |
| { /* shader 23 */ | |
| "ps_1_3\n" | |
| "mov_d8 r0, -r1\n", | |
| {0xffff0103, 0x00000001, 0x8d0f0000, 0x81e40001, 0x0000ffff} | |
| }, | |
| { /* shader 24 */ | |
| "ps_1_3\n" | |
| "mov_sat r0, r1_bx2\n", | |
| {0xffff0103, 0x00000001, 0x801f0000, 0x84e40001, 0x0000ffff} | |
| }, | |
| { /* shader 25 */ | |
| "ps_1_3\n" | |
| "mov_sat r0, r1_bias\n", | |
| {0xffff0103, 0x00000001, 0x801f0000, 0x82e40001, 0x0000ffff} | |
| }, | |
| { /* shader 26 */ | |
| "ps_1_3\n" | |
| "mov_sat r0, -r1_bias\n", | |
| {0xffff0103, 0x00000001, 0x801f0000, 0x83e40001, 0x0000ffff} | |
| }, | |
| { /* shader 27 */ | |
| "ps_1_3\n" | |
| "mov_sat r0, -r1_bx2\n", | |
| {0xffff0103, 0x00000001, 0x801f0000, 0x85e40001, 0x0000ffff} | |
| }, | |
| { /* shader 28 */ | |
| "ps_1_3\n" | |
| "mov_sat r0, -r1_x2\n", | |
| {0xffff0103, 0x00000001, 0x801f0000, 0x88e40001, 0x0000ffff} | |
| }, | |
| { /* shader 29 */ | |
| "ps_1_3\n" | |
| "mov_x4_sat r0.a, -r1_bx2.a\n", | |
| {0xffff0103, 0x00000001, 0x82180000, 0x85ff0001, 0x0000ffff} | |
| }, | |
| { /* shader 30 */ | |
| "ps_1_3\n" | |
| "texcoord_x2 t0\n", | |
| {0xffff0103, 0x00000040, 0xb10f0000, 0x0000ffff} | |
| }, | |
| { /* shader 31 */ | |
| "ps_1_3\n" | |
| "tex_x2 t0\n", | |
| {0xffff0103, 0x00000042, 0xb10f0000, 0x0000ffff} | |
| }, | |
| { /* shader 32 */ | |
| "ps_1_3\n" | |
| "texreg2ar_x4 t0, t1\n", | |
| {0xffff0103, 0x00000045, 0xb20f0000, 0xb0e40001, 0x0000ffff} | |
| }, | |
| { /* shader 33 */ | |
| "ps_1_3\n" | |
| "texbem_d4 t1, t0\n", | |
| {0xffff0103, 0x00000043, 0xbe0f0001, 0xb0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 34 */ | |
| "ps_1_3\n" | |
| "tex t0\n" | |
| "texm3x3pad_x2 t1, t0\n" | |
| "texm3x3pad_x2 t2, t0\n" | |
| "texm3x3tex_x2 t3, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb10f0001, 0xb0e40000, | |
| 0x00000049, 0xb10f0002, 0xb0e40000, 0x0000004a, 0xb10f0003, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 35 */ | |
| "ps.1.3\n" | |
| "tex t0\n" | |
| "texdp3tex_x8 t1, t0\n", | |
| {0xffff0103, 0x00000042, 0xb00f0000, 0x00000053, 0xb30f0001, 0xb0e40000, | |
| 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("ps_1_3", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void ps_1_4_test(void) { | |
| struct shader_test tests[] = { | |
| /* Basic instruction tests */ | |
| { /* shader 0 */ | |
| "ps_1_4\n" | |
| "mov r0, r1\n", | |
| {0xffff0104, 0x00000001, 0x800f0000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "ps_1_4\n" | |
| "mov r0, r5\n", | |
| {0xffff0104, 0x00000001, 0x800f0000, 0x80e40005, 0x0000ffff} | |
| }, | |
| { /* shader 2 */ | |
| "ps_1_4\n" | |
| "mov r0, c7\n", | |
| {0xffff0104, 0x00000001, 0x800f0000, 0xa0e40007, 0x0000ffff} | |
| }, | |
| { /* shader 3 */ | |
| "ps_1_4\n" | |
| "mov r0, v1\n", | |
| {0xffff0104, 0x00000001, 0x800f0000, 0x90e40001, 0x0000ffff} | |
| }, | |
| { /* shader 4 */ | |
| "ps_1_4\n" | |
| "phase\n", | |
| {0xffff0104, 0x0000fffd, 0x0000ffff} | |
| }, | |
| { /* shader 5 */ | |
| "ps_1_4\n" | |
| "texcrd r0, t0\n", | |
| {0xffff0104, 0x00000040, 0x800f0000, 0xb0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 6 */ | |
| "ps_1_4\n" | |
| "texcrd r4, t3\n", | |
| {0xffff0104, 0x00000040, 0x800f0004, 0xb0e40003, 0x0000ffff} | |
| }, | |
| { /* shader 7 */ | |
| "ps_1_4\n" | |
| "texcrd_sat r4, t3\n", | |
| {0xffff0104, 0x00000040, 0x801f0004, 0xb0e40003, 0x0000ffff} | |
| }, | |
| { /* shader 8 */ | |
| "ps_1_4\n" | |
| "texld r0, t0\n", | |
| {0xffff0104, 0x00000042, 0x800f0000, 0xb0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 9 */ | |
| "ps_1_4\n" | |
| "texld r1, t4\n", | |
| {0xffff0104, 0x00000042, 0x800f0001, 0xb0e40004, 0x0000ffff} | |
| }, | |
| { /* shader 10 */ | |
| "ps_1_4\n" | |
| "texld r5, r0\n", | |
| {0xffff0104, 0x00000042, 0x800f0005, 0x80e40000, 0x0000ffff} | |
| }, | |
| { /* shader 11 */ | |
| "ps_1_4\n" | |
| "texld r5, c0\n", /* Assembly succeeds, validation fails */ | |
| {0xffff0104, 0x00000042, 0x800f0005, 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 12 */ | |
| "ps_1_4\n" | |
| "texld r5, r2_dz\n", | |
| {0xffff0104, 0x00000042, 0x800f0005, 0x89e40002, 0x0000ffff} | |
| }, | |
| { /* shader 13 */ | |
| "ps_1_4\n" | |
| "bem r1.rg, c0, r0\n", | |
| {0xffff0104, 0x00000059, 0x80030001, 0xa0e40000, 0x80e40000, 0x0000ffff} | |
| }, | |
| { /* shader 14 */ | |
| "ps_1_4\n" | |
| "texdepth r5\n", | |
| {0xffff0104, 0x00000057, 0x800f0005, 0x0000ffff} | |
| }, | |
| { /* shader 15 */ | |
| "ps_1_4\n" | |
| "add r0, r1, r2_bx2\n", | |
| {0xffff0104, 0x00000002, 0x800f0000, 0x80e40001, 0x84e40002, 0x0000ffff} | |
| }, | |
| { /* shader 16 */ | |
| "ps_1_4\n" | |
| "add_x4 r0, r1, r2\n", | |
| {0xffff0104, 0x00000002, 0x820f0000, 0x80e40001, 0x80e40002, 0x0000ffff} | |
| }, | |
| { /* shader 17 */ | |
| "ps_1_4\n" | |
| "add r0.rgb, r1, r2\n" | |
| "+add r0.a, r1, r2\n", | |
| {0xffff0104, 0x00000002, 0x80070000, 0x80e40001, 0x80e40002, 0x40000002, | |
| 0x80080000, 0x80e40001, 0x80e40002, 0x0000ffff} | |
| }, | |
| { /* shader 18 */ | |
| "ps_1_4\n" | |
| "texdepth_x2 r5\n", | |
| {0xffff0104, 0x00000057, 0x810f0005, 0x0000ffff} | |
| }, | |
| { /* shader 18 */ | |
| "ps.1.4\n" | |
| "bem_d2 r1, c0, r0\n", | |
| {0xffff0104, 0x00000059, 0x8f0f0001, 0xa0e40000, 0x80e40000, 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("ps_1_4", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void vs_2_0_test(void) { | |
| struct shader_test tests[] = { | |
| /* Basic instruction tests */ | |
| { /* shader 0 */ | |
| "vs_2_0\n" | |
| "mov r0, r1\n", | |
| {0xfffe0200, 0x02000001, 0x800f0000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "vs_2_0\n" | |
| "lrp r0, v0, c0, r1\n", | |
| {0xfffe0200, 0x04000012, 0x800f0000, 0x90e40000, 0xa0e40000, 0x80e40001, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 2 */ | |
| "vs_2_0\n" | |
| "dp4 oPos, v0, c0\n", | |
| {0xfffe0200, 0x03000009, 0xc00f0000, 0x90e40000, 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 3 */ | |
| "vs_2_0\n" | |
| "mov r0, c0[a0.x]\n", | |
| {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0000000, 0x0000ffff} | |
| }, | |
| { /* shader 4 */ | |
| "vs_2_0\n" | |
| "mov r0, c0[a0.y]\n", | |
| {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0550000, 0x0000ffff} | |
| }, | |
| { /* shader 5 */ | |
| "vs_2_0\n" | |
| "mov r0, c0[a0.z]\n", | |
| {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0aa0000, 0x0000ffff} | |
| }, | |
| { /* shader 6 */ | |
| "vs_2_0\n" | |
| "mov r0, c0[a0.w]\n", | |
| {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0ff0000, 0x0000ffff} | |
| }, | |
| { /* shader 7 */ | |
| "vs_2_0\n" | |
| "mov r0, c0[a0.w].x\n", | |
| {0xfffe0200, 0x03000001, 0x800f0000, 0xa0002000, 0xb0ff0000, 0x0000ffff} | |
| }, | |
| { /* shader 8 */ | |
| "vs_2_0\n" | |
| "mov r0, -c0[a0.w+5].x\n", | |
| {0xfffe0200, 0x03000001, 0x800f0000, 0xa1002005, 0xb0ff0000, 0x0000ffff} | |
| }, | |
| { /* shader 9 */ | |
| "vs_2_0\n" | |
| "mov r0, c0[a0]\n", | |
| {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 10 */ | |
| "vs_2_0\n" | |
| "mov r0, c0[a0.xyww]\n", | |
| {0xfffe0200, 0x03000001, 0x800f0000, 0xa0e42000, 0xb0f40000, 0x0000ffff} | |
| }, | |
| { /* shader 11 */ | |
| "vs_2_0\n" | |
| "add r0, c0[a0.x], c1[a0.y]\n", /* validation would fail on this line */ | |
| {0xfffe0200, 0x05000002, 0x800f0000, 0xa0e42000, 0xb0000000, 0xa0e42001, | |
| 0xb0550000, 0x0000ffff} | |
| }, | |
| { /* shader 12 */ | |
| "vs_2_0\n" | |
| "rep i0\n" | |
| "endrep\n", | |
| {0xfffe0200, 0x01000026, 0xf0e40000, 0x00000027, 0x0000ffff} | |
| }, | |
| { /* shader 13 */ | |
| "vs_2_0\n" | |
| "if b0\n" | |
| "else\n" | |
| "endif\n", | |
| {0xfffe0200, 0x01000028, 0xe0e40800, 0x0000002a, 0x0000002b, 0x0000ffff} | |
| }, | |
| { /* shader 14 */ | |
| "vs_2_0\n" | |
| "loop aL, i0\n" | |
| "endloop\n", | |
| {0xfffe0200, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x0000001d, 0x0000ffff} | |
| }, | |
| { /* shader 15 */ | |
| "vs_2_0\n" | |
| "nrm r0, c0\n", | |
| {0xfffe0200, 0x02000024, 0x800f0000, 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 16 */ | |
| "vs_2_0\n" | |
| "crs r0, r1, r2\n", | |
| {0xfffe0200, 0x03000021, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff} | |
| }, | |
| { /* shader 17 */ | |
| "vs_2_0\n" | |
| "sgn r0, r1, r2, r3\n", | |
| {0xfffe0200, 0x04000022, 0x800f0000, 0x80e40001, 0x80e40002, 0x80e40003, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 18 */ | |
| "vs_2_0\n" | |
| "sincos r0, r1, r2, r3\n", | |
| {0xfffe0200, 0x04000025, 0x800f0000, 0x80e40001, 0x80e40002, 0x80e40003, | |
| 0x0000ffff} | |
| }, | |
| { /* shader 19 */ | |
| "vs_2_0\n" | |
| "pow r0, r1, r2\n", | |
| {0xfffe0200, 0x03000020, 0x800f0000, 0x80e40001, 0x80e40002, 0x0000ffff} | |
| }, | |
| { /* shader 20 */ | |
| "vs_2_0\n" | |
| "mova a0.y, c0.z\n", | |
| {0xfffe0200, 0x0200002e, 0xb0020000, 0xa0aa0000, 0x0000ffff} | |
| }, | |
| { /* shader 21 */ | |
| "vs_2_0\n" | |
| "defb b0, true\n" | |
| "defb b1, false\n", | |
| {0xfffe0200, 0x0200002f, 0xe00f0800, 0x00000001, 0x0200002f, 0xe00f0801, | |
| 0x00000000, 0x0000ffff} | |
| }, | |
| { /* shader 22 */ | |
| "vs_2_0\n" | |
| "defi i0, -1, 1, 10, 0\n" | |
| "defi i1, 0, 40, 30, 10\n", | |
| {0xfffe0200, 0x05000030, 0xf00f0000, 0xffffffff, 0x00000001, 0x0000000a, | |
| 0x00000000, 0x05000030, 0xf00f0001, 0x00000000, 0x00000028, 0x0000001e, | |
| 0x0000000a, 0x0000ffff} | |
| }, | |
| { /* shader 23 */ | |
| "vs_2_0\n" | |
| "loop aL, i0\n" | |
| "mov r0, c0[aL]\n" | |
| "endloop\n", | |
| {0xfffe0200, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x03000001, 0x800f0000, | |
| 0xa0e42000, 0xf0e40800, 0x0000001d, 0x0000ffff} | |
| }, | |
| { /* shader 24 */ | |
| "vs_2_0\n" | |
| "call l0\n" | |
| "ret\n" | |
| "label l0\n" | |
| "ret\n", | |
| {0xfffe0200, 0x01000019, 0xa0e41000, 0x0000001c, 0x0100001e, 0xa0e41000, | |
| 0x0000001c, 0x0000ffff} | |
| }, | |
| { /* shader 25 */ | |
| "vs_2_0\n" | |
| "callnz l0, b0\n" | |
| "ret\n" | |
| "label l0\n" | |
| "ret\n", | |
| {0xfffe0200, 0x0200001a, 0xa0e41000, 0xe0e40800, 0x0000001c, 0x0100001e, | |
| 0xa0e41000, 0x0000001c, 0x0000ffff} | |
| }, | |
| { /* shader 26 */ | |
| "vs_2_0\n" | |
| "callnz l0, !b0\n" | |
| "ret\n" | |
| "label l0\n" | |
| "ret\n", | |
| {0xfffe0200, 0x0200001a, 0xa0e41000, 0xede40800, 0x0000001c, 0x0100001e, | |
| 0xa0e41000, 0x0000001c, 0x0000ffff} | |
| }, | |
| { /* shader 27 */ | |
| "vs_2_0\n" | |
| "if !b0\n" | |
| "else\n" | |
| "endif\n", | |
| {0xfffe0200, 0x01000028, 0xede40800, 0x0000002a, 0x0000002b, 0x0000ffff} | |
| }, | |
| { /* shader 28 */ | |
| "vs_2_0\n" | |
| "call l3\n" | |
| "ret\n" | |
| "label l3\n" | |
| "ret\n", | |
| {0xfffe0200, 0x01000019, 0xa0e41003, 0x0000001c, 0x0100001e, 0xa0e41003, 0x0000001c, 0x0000ffff} | |
| }, | |
| { /* shader 29: labels up to 2047 are accepted even in vs_2_0 */ | |
| "vs.2.0\n" | |
| "call l2047\n", | |
| {0xfffe0200, 0x01000019, 0xa0e417ff, 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("vs_2_0", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void vs_2_x_test(void) { | |
| struct shader_test tests[] = { | |
| { /* shader 0 */ | |
| "vs_2_x\n" | |
| "rep i0\n" | |
| "break\n" | |
| "endrep\n", | |
| {0xfffe0201, 0x01000026, 0xf0e40000, 0x0000002c, 0x00000027, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "vs_2_x\n" | |
| "if_ge r0, r1\n" | |
| "endif\n", | |
| {0xfffe0201, 0x02030029, 0x80e40000, 0x80e40001, 0x0000002b, 0x0000ffff} | |
| }, | |
| { /* shader 2 */ | |
| "vs_2_x\n" | |
| "rep i0\n" | |
| "break_ne r0, r1\n" | |
| "endrep", | |
| {0xfffe0201, 0x01000026, 0xf0e40000, 0x0205002d, 0x80e40000, 0x80e40001, | |
| 0x00000027, 0x0000ffff} | |
| }, | |
| /* predicates */ | |
| { /* shader 3 */ | |
| "vs_2_x\n" | |
| "setp_gt p0, r0, r1\n" | |
| "(!p0) add r2, r2, r3\n", | |
| {0xfffe0201, 0x0301005e, 0xb00f1000, 0x80e40000, 0x80e40001, 0x14000002, | |
| 0x800f0002, 0xbde41000, 0x80e40002, 0x80e40003, 0x0000ffff} | |
| }, | |
| { /* shader 4 */ | |
| "vs_2_x\n" | |
| "if p0.x\n" | |
| "else\n" | |
| "endif\n", | |
| {0xfffe0201, 0x01000028, 0xb0001000, 0x0000002a, 0x0000002b, 0x0000ffff} | |
| }, | |
| { /* shader 5 */ | |
| "vs_2_x\n" | |
| "callnz l0, !p0.z\n" | |
| "ret\n" | |
| "label l0\n" | |
| "ret\n", | |
| {0xfffe0201, 0x0200001a, 0xa0e41000, 0xbdaa1000, 0x0000001c, | |
| 0x0100001e, 0xa0e41000, 0x0000001c, 0x0000ffff} | |
| }, | |
| { /* shader 6 */ | |
| "vs.2.x\n" | |
| "rep i0\n" | |
| "breakp p0.w\n" | |
| "endrep\n", | |
| {0xfffe0201, 0x01000026, 0xf0e40000, 0x01000060, 0xb0ff1000, | |
| 0x00000027, 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("vs_2_x", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void ps_2_0_test(void) { | |
| struct shader_test tests[] = { | |
| { /* shader 0 */ | |
| "ps_2_0\n" | |
| "dcl_2d s0\n", | |
| {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0800, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "ps_2_0\n" | |
| "dcl_cube s0\n", | |
| {0xffff0200, 0x0200001f, 0x98000000, 0xa00f0800, 0x0000ffff} | |
| }, | |
| { /* shader 2 */ | |
| "ps_2_0\n" | |
| "dcl_volume s0\n", | |
| {0xffff0200, 0x0200001f, 0xa0000000, 0xa00f0800, 0x0000ffff} | |
| }, | |
| { /* shader 3 */ | |
| "ps_2_0\n" | |
| "dcl_volume s0\n" | |
| "dcl_cube s1\n" | |
| "dcl_2d s2\n", | |
| {0xffff0200, 0x0200001f, 0xa0000000, 0xa00f0800, 0x0200001f, 0x98000000, | |
| 0xa00f0801, 0x0200001f, 0x90000000, 0xa00f0802, 0x0000ffff} | |
| }, | |
| { /* shader 4 */ | |
| "ps_2_0\n" | |
| "mov r0, t0\n", | |
| {0xffff0200, 0x02000001, 0x800f0000, 0xb0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 5 */ | |
| "ps_2_0\n" | |
| "dcl_2d s2\n" | |
| "texld r0, t1, s2\n", | |
| {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, | |
| 0xb0e40001, 0xa0e40802, 0x0000ffff} | |
| }, | |
| { /* shader 6 */ | |
| "ps_2_0\n" | |
| "texkill t0\n", | |
| {0xffff0200, 0x01000041, 0xb00f0000, 0x0000ffff} | |
| }, | |
| { /* shader 7 */ | |
| "ps_2_0\n" | |
| "mov oC0, c0\n" | |
| "mov oC1, c1\n", | |
| {0xffff0200, 0x02000001, 0x800f0800, 0xa0e40000, 0x02000001, 0x800f0801, | |
| 0xa0e40001, 0x0000ffff} | |
| }, | |
| { /* shader 8 */ | |
| "ps_2_0\n" | |
| "mov oDepth, c0.x\n", | |
| {0xffff0200, 0x02000001, 0x900f0800, 0xa0000000, 0x0000ffff} | |
| }, | |
| { /* shader 9 */ | |
| "ps_2_0\n" | |
| "dcl_2d s2\n" | |
| "texldp r0, t1, s2\n", | |
| {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03010042, 0x800f0000, | |
| 0xb0e40001, 0xa0e40802, 0x0000ffff} | |
| }, | |
| { /* shader 10 */ | |
| "ps.2.0\n" | |
| "dcl_2d s2\n" | |
| "texldb r0, t1, s2\n", | |
| {0xffff0200, 0x0200001f, 0x90000000, 0xa00f0802, 0x03020042, 0x800f0000, | |
| 0xb0e40001, 0xa0e40802, 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("ps_2_0", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void ps_2_x_test(void) { | |
| struct shader_test tests[] = { | |
| /* defb and defi are not supposed to work in ps_2_0 (even if defb actually works in ps_2_0 with native) */ | |
| { /* shader 0 */ | |
| "ps_2_x\n" | |
| "defb b0, true\n" | |
| "defb b1, false\n", | |
| {0xffff0201, 0x0200002f, 0xe00f0800, 0x00000001, 0x0200002f, 0xe00f0801, | |
| 0x00000000, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "ps_2_x\n" | |
| "defi i0, -1, 1, 10, 0\n" | |
| "defi i1, 0, 40, 30, 10\n", | |
| {0xffff0201, 0x05000030, 0xf00f0000, 0xffffffff, 0x00000001, 0x0000000a, | |
| 0x00000000, 0x05000030, 0xf00f0001, 0x00000000, 0x00000028, 0x0000001e, | |
| 0x0000000a, 0x0000ffff} | |
| }, | |
| { /* shader 2 */ | |
| "ps_2_x\n" | |
| "dsx r0, r0\n", | |
| {0xffff0201, 0x0200005b, 0x800f0000, 0x80e40000, 0x0000ffff} | |
| }, | |
| { /* shader 3 */ | |
| "ps_2_x\n" | |
| "dsy r0, r0\n", | |
| {0xffff0201, 0x0200005c, 0x800f0000, 0x80e40000, 0x0000ffff} | |
| }, | |
| { /* shader 4 */ | |
| "ps_2_x\n" | |
| "dcl_2d s2\n" | |
| "texldd r0, v1, s2, r3, r4\n", | |
| {0xffff0201, 0x0200001f, 0x90000000, 0xa00f0802, 0x0500005d, 0x800f0000, | |
| 0x90e40001, 0xa0e40802, 0x80e40003, 0x80e40004, 0x0000ffff} | |
| }, | |
| /* Static flow control tests */ | |
| { /* shader 5 */ | |
| "ps_2_x\n" | |
| "call l0\n" | |
| "ret\n" | |
| "label l0\n" | |
| "ret\n", | |
| {0xffff0201, 0x01000019, 0xa0e41000, 0x0000001c, 0x0100001e, 0xa0e41000, | |
| 0x0000001c, 0x0000ffff} | |
| }, | |
| { /* shader 6 */ | |
| "ps_2_x\n" | |
| "callnz l0, b0\n" | |
| "ret\n" | |
| "label l0\n" | |
| "ret\n", | |
| {0xffff0201, 0x0200001a, 0xa0e41000, 0xe0e40800, 0x0000001c, 0x0100001e, | |
| 0xa0e41000, 0x0000001c, 0x0000ffff} | |
| }, | |
| { /* shader 7 */ | |
| "ps_2_x\n" | |
| "callnz l0, !b0\n" | |
| "ret\n" | |
| "label l0\n" | |
| "ret\n", | |
| {0xffff0201, 0x0200001a, 0xa0e41000, 0xede40800, 0x0000001c, 0x0100001e, | |
| 0xa0e41000, 0x0000001c, 0x0000ffff} | |
| }, | |
| { /* shader 8 */ | |
| "ps_2_x\n" | |
| "if !b0\n" | |
| "else\n" | |
| "endif\n", | |
| {0xffff0201, 0x01000028, 0xede40800, 0x0000002a, 0x0000002b, 0x0000ffff} | |
| }, | |
| /* Dynamic flow control tests */ | |
| { /* shader 9 */ | |
| "ps_2_x\n" | |
| "rep i0\n" | |
| "break\n" | |
| "endrep\n", | |
| {0xffff0201, 0x01000026, 0xf0e40000, 0x0000002c, 0x00000027, 0x0000ffff} | |
| }, | |
| { /* shader 10 */ | |
| "ps_2_x\n" | |
| "if_ge r0, r1\n" | |
| "endif\n", | |
| {0xffff0201, 0x02030029, 0x80e40000, 0x80e40001, 0x0000002b, 0x0000ffff} | |
| }, | |
| { /* shader 11 */ | |
| "ps_2_x\n" | |
| "rep i0\n" | |
| "break_ne r0, r1\n" | |
| "endrep", | |
| {0xffff0201, 0x01000026, 0xf0e40000, 0x0205002d, 0x80e40000, 0x80e40001, | |
| 0x00000027, 0x0000ffff} | |
| }, | |
| /* Predicates */ | |
| { /* shader 12 */ | |
| "ps_2_x\n" | |
| "setp_gt p0, r0, r1\n" | |
| "(!p0) add r2, r2, r3\n", | |
| {0xffff0201, 0x0301005e, 0xb00f1000, 0x80e40000, 0x80e40001, 0x14000002, | |
| 0x800f0002, 0xbde41000, 0x80e40002, 0x80e40003, 0x0000ffff} | |
| }, | |
| { /* shader 13 */ | |
| "ps_2_x\n" | |
| "if p0.x\n" | |
| "else\n" | |
| "endif\n", | |
| {0xffff0201, 0x01000028, 0xb0001000, 0x0000002a, 0x0000002b, 0x0000ffff} | |
| }, | |
| { /* shader 14 */ | |
| "ps_2_x\n" | |
| "callnz l0, !p0.z\n" | |
| "ret\n" | |
| "label l0\n" | |
| "ret\n", | |
| {0xffff0201, 0x0200001a, 0xa0e41000, 0xbdaa1000, 0x0000001c, | |
| 0x0100001e, 0xa0e41000, 0x0000001c, 0x0000ffff} | |
| }, | |
| { /* shader 15 */ | |
| "ps_2_x\n" | |
| "rep i0\n" | |
| "breakp p0.w\n" | |
| "endrep\n", | |
| {0xffff0201, 0x01000026, 0xf0e40000, 0x01000060, 0xb0ff1000, | |
| 0x00000027, 0x0000ffff} | |
| }, | |
| { /* shader 16 */ | |
| "ps.2.x\n" | |
| "call l2047\n" | |
| "ret\n" | |
| "label l2047\n" | |
| "ret\n", | |
| {0xffff0201, 0x01000019, 0xa0e417ff, 0x0000001c, 0x0100001e, 0xa0e417ff, | |
| 0x0000001c, 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("ps_2_x", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void vs_3_0_test(void) { | |
| struct shader_test tests[] = { | |
| { /* shader 0 */ | |
| "vs_3_0\n" | |
| "mov r0, c0\n", | |
| {0xfffe0300, 0x02000001, 0x800f0000, 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "vs_3_0\n" | |
| "dcl_2d s0\n", | |
| {0xfffe0300, 0x0200001f, 0x90000000, 0xa00f0800, 0x0000ffff} | |
| }, | |
| { /* shader 2 */ | |
| "vs_3_0\n" | |
| "dcl_position o0\n", | |
| {0xfffe0300, 0x0200001f, 0x80000000, 0xe00f0000, 0x0000ffff} | |
| }, | |
| { /* shader 3 */ | |
| "vs_3_0\n" | |
| "dcl_texcoord12 o11\n", | |
| {0xfffe0300, 0x0200001f, 0x800c0005, 0xe00f000b, 0x0000ffff} | |
| }, | |
| { /* shader 4 */ | |
| "vs_3_0\n" | |
| "texldl r0, v0, s0\n", | |
| {0xfffe0300, 0x0300005f, 0x800f0000, 0x90e40000, 0xa0e40800, 0x0000ffff} | |
| }, | |
| { /* shader 5 */ | |
| "vs_3_0\n" | |
| "mov r0, c0[aL]\n", | |
| {0xfffe0300, 0x03000001, 0x800f0000, 0xa0e42000, 0xf0e40800, 0x0000ffff} | |
| }, | |
| { /* shader 6 */ | |
| "vs_3_0\n" | |
| "mov o[ a0.x + 12 ], r0\n", | |
| {0xfffe0300, 0x03000001, 0xe00f200c, 0xb0000000, 0x80e40000, 0x0000ffff} | |
| }, | |
| { /* shader 7 */ | |
| "vs_3_0\n" | |
| "add_sat r0, r0, r1\n", | |
| {0xfffe0300, 0x03000002, 0x801f0000, 0x80e40000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 8 */ | |
| "vs_3_0\n" | |
| "mov r2, r1_abs\n", | |
| {0xfffe0300, 0x02000001, 0x800f0002, 0x8be40001, 0x0000ffff} | |
| }, | |
| { /* shader 9 */ | |
| "vs_3_0\n" | |
| "mov r2, r1.xygb\n", | |
| {0xfffe0300, 0x02000001, 0x800f0002, 0x80940001, 0x0000ffff} | |
| }, | |
| { /* shader 10 */ | |
| "vs_3_0\n" | |
| "mov r2.xyb, r1\n", | |
| {0xfffe0300, 0x02000001, 0x80070002, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 11 */ | |
| "vs_3_0\n" | |
| "mova_sat a0.x, r1\n", | |
| {0xfffe0300, 0x0200002e, 0xb0110000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 12 */ | |
| "vs_3_0\n" | |
| "sincos r0, r1\n", | |
| {0xfffe0300, 0x02000025, 0x800f0000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 13 */ | |
| "vs_3_0\n" | |
| "def c0, 1.0f, 1.0f, 1.0f, 0.5f\n", | |
| {0xfffe0300, 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, | |
| 0x3f000000, 0x0000ffff} | |
| }, | |
| { /* shader 14: no register number checks with relative addressing */ | |
| "vs.3.0\n" | |
| "add r0, v20[aL], r2\n", | |
| {0xfffe0300, 0x04000002, 0x800f0000, 0x90e42014, 0xf0e40800, 0x80e40002, | |
| 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("vs_3_0", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void ps_3_0_test(void) { | |
| struct shader_test tests[] = { | |
| { /* shader 0 */ | |
| "ps_3_0\n" | |
| "mov r0, c0\n", | |
| {0xffff0300, 0x02000001, 0x800f0000, 0xa0e40000, 0x0000ffff} | |
| }, | |
| { /* shader 1 */ | |
| "ps_3_0\n" | |
| "dcl_normal5 v0\n", | |
| {0xffff0300, 0x0200001f, 0x80050003, 0x900f0000, 0x0000ffff} | |
| }, | |
| { /* shader 2 */ | |
| "ps_3_0\n" | |
| "mov r0, vPos\n", | |
| {0xffff0300, 0x02000001, 0x800f0000, 0x90e41000, 0x0000ffff} | |
| }, | |
| { /* shader 3 */ | |
| "ps_3_0\n" | |
| "mov r0, vFace\n", | |
| {0xffff0300, 0x02000001, 0x800f0000, 0x90e41001, 0x0000ffff} | |
| }, | |
| { /* shader 4 */ | |
| "ps_3_0\n" | |
| "mov r0, v[ aL + 12 ]\n", | |
| {0xffff0300, 0x03000001, 0x800f0000, 0x90e4200c, 0xf0e40800, 0x0000ffff} | |
| }, | |
| { /* shader 5 */ | |
| "ps_3_0\n" | |
| "loop aL, i0\n" | |
| "mov r0, v0[aL]\n" | |
| "endloop\n", | |
| {0xffff0300, 0x0200001b, 0xf0e40800, 0xf0e40000, 0x03000001, 0x800f0000, | |
| 0x90e42000, 0xf0e40800, 0x0000001d, 0x0000ffff} | |
| }, | |
| { /* shader 6 */ | |
| "ps_3_0\n" | |
| "texldl r0, v0, s0\n", | |
| {0xffff0300, 0x0300005f, 0x800f0000, 0x90e40000, 0xa0e40800, 0x0000ffff} | |
| }, | |
| { /* shader 7 */ | |
| "ps_3_0\n" | |
| "add_pp r0, r0, r1\n", | |
| {0xffff0300, 0x03000002, 0x802f0000, 0x80e40000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 8 */ | |
| "ps_3_0\n" | |
| "dsx_sat r0, r1\n", | |
| {0xffff0300, 0x0200005b, 0x801f0000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 9 */ | |
| "ps_3_0\n" | |
| "texldd_pp r0, r1, r2, r3, r4\n", | |
| {0xffff0300, 0x0500005d, 0x802f0000, 0x80e40001, 0x80e40002, 0x80e40003, | |
| 0x80e40004, 0x0000ffff} | |
| }, | |
| { /* shader 10 */ | |
| "ps_3_0\n" | |
| "texkill v0\n", | |
| {0xffff0300, 0x01000041, 0x900f0000, 0x0000ffff} | |
| }, | |
| { /* shader 11 */ | |
| "ps_3_0\n" | |
| "add oC3, r0, r1\n", | |
| {0xffff0300, 0x03000002, 0x800f0803, 0x80e40000, 0x80e40001, 0x0000ffff} | |
| }, | |
| { /* shader 12 */ | |
| "ps_3_0\n" | |
| "dcl_texcoord0_centroid v0\n", | |
| {0xffff0300, 0x0200001f, 0x80000005, 0x904f0000, 0x0000ffff} | |
| }, | |
| { /* shader 13 */ | |
| "ps_3_0\n" | |
| "dcl_2d_centroid s0\n", | |
| {0xffff0300, 0x0200001f, 0x90000000, 0xa04f0800, 0x0000ffff} | |
| }, | |
| { /* shader 14 */ | |
| "ps.3.0\n" | |
| "dcl_2d_pp s0\n", | |
| {0xffff0300, 0x0200001f, 0x90000000, 0xa02f0800, 0x0000ffff} | |
| }, | |
| }; | |
| exec_tests("ps_3_0", tests, sizeof(tests) / sizeof(tests[0])); | |
| } | |
| static void failure_test(void) { | |
| const char * tests[] = { | |
| /* shader 0: instruction modifier not allowed */ | |
| "ps_3_0\n" | |
| "dcl_2d s2\n" | |
| "texldd_x2 r0, v1, s2, v3, v4\n", | |
| /* shader 1: coissue not supported in vertex shaders */ | |
| "vs.1.1\r\n" | |
| "add r0.rgb, r0, r1\n" | |
| "+add r0.a, r0, r2\n", | |
| /* shader 2: coissue not supported in pixel shader version >= 2.0 */ | |
| "ps_2_0\n" | |
| "texld r0, t0, s0\n" | |
| "add r0.rgb, r0, r1\n" | |
| "+add r0.a, r0, v1\n", | |
| /* shader 3: predicates not supported in vertex shader < 2.0 */ | |
| "vs_1_1\n" | |
| "(p0) add r0, r0, v0\n", | |
| /* shader 4: register a0 doesn't exist in pixel shaders */ | |
| "ps_3_0\n" | |
| "mov r0, v[ a0 + 12 ]\n", | |
| /* shader 5: s0 doesn't exist in vs_1_1 */ | |
| "vs_1_1\n" | |
| "mov r0, s0\n", | |
| /* shader 6: aL is a scalar register, no swizzles allowed */ | |
| "ps_3_0\n" | |
| "mov r0, v[ aL.x + 12 ]\n", | |
| /* shader 7: tn doesn't exist in ps_3_0 */ | |
| "ps_3_0\n" | |
| "dcl_2d s2\n" | |
| "texldd r0, t1, s2, v3, v4\n", | |
| /* shader 8: two shift modifiers */ | |
| "ps_1_3\n" | |
| "mov_x2_x2 r0, r1\n", | |
| /* shader 9: too many source registers for mov instruction */ | |
| "vs_1_1\n" | |
| "mov r0, r1, r2\n", | |
| /* shader 10: invalid combination of negate and divide modifiers */ | |
| "ps_1_4\n" | |
| "texld r5, -r2_dz\n", | |
| /* shader 11: complement modifier not allowed in >= PS 2 */ | |
| "ps_2_0\n" | |
| "mov r2, 1 - r0\n", | |
| /* shader 12: invalid modifier */ | |
| "vs_3_0\n" | |
| "mov r2, 2 - r0\n", | |
| /* shader 13: float value in relative addressing */ | |
| "vs_3_0\n" | |
| "mov r2, c[ aL + 3.4 ]\n", | |
| /* shader 14: complement modifier not available in VS */ | |
| "vs_3_0\n" | |
| "mov r2, 1 - r1\n", | |
| /* shader 15: _x2 modifier not available in VS */ | |
| "vs_1_1\n" | |
| "mov r2, r1_x2\n", | |
| /* shader 16: _abs modifier not available in < VS 3.0 */ | |
| "vs_1_1\n" | |
| "mov r2, r1_abs\n", | |
| /* shader 17: _x2 modifier not available in >= PS 2.0 */ | |
| "ps_2_0\n" | |
| "mov r0, r1_x2\n", | |
| /* shader 18: wrong swizzle */ | |
| "vs_2_0\n" | |
| "mov r0, r1.abcd\n", | |
| /* shader 19: wrong swizzle */ | |
| "vs_2_0\n" | |
| "mov r0, r1.xyzwx\n", | |
| /* shader 20: wrong swizzle */ | |
| "vs_2_0\n" | |
| "mov r0, r1.\n", | |
| /* shader 21: invalid writemask */ | |
| "vs_2_0\n" | |
| "mov r0.xxyz, r1\n", | |
| /* shader 22: register r5 doesn't exist in PS < 1.4 */ | |
| "ps_1_3\n" | |
| "mov r5, r0\n", | |
| /* shader 23: can't declare output registers in a pixel shader */ | |
| "ps_3_0\n" | |
| "dcl_positiont o0\n", | |
| /* shader 24: _pp instruction modifier not allowed in vertex shaders */ | |
| "vs_3_0\n" | |
| "add_pp r0, r0, r1\n", | |
| /* shader 25: _x4 instruction modified not allowed in > ps_1_x */ | |
| "ps_3_0\n" | |
| "add_x4 r0, r0, r1\n", | |
| /* shader 26: there aren't oCx registers in ps_1_x */ | |
| "ps_1_3\n" | |
| "add oC0, r0, r1\n", | |
| /* shader 27: oC3 is the max in >= ps_2_0 */ | |
| "ps_3_0\n" | |
| "add oC4, r0, r1\n", | |
| /* shader 28: register v17 doesn't exist */ | |
| "vs_3_0\n" | |
| "add r0, r0, v17\n", | |
| /* shader 29: register o13 doesn't exist */ | |
| "vs_3_0\n" | |
| "add o13, r0, r1\n", | |
| /* shader 30: label > 2047 not allowed */ | |
| "vs_3_0\n" | |
| "call l2048\n", | |
| /* shader 31: s20 register does not exist */ | |
| "ps_3_0\n" | |
| "texld r0, r1, s20\n", | |
| /* shader 32: t5 not allowed in ps_1_3 */ | |
| "ps_1_3\n" | |
| "tex t5\n", | |
| /* shader 33: no temporary registers relative addressing */ | |
| "vs_3_0\n" | |
| "add r0, r0[ a0.x ], r1\n", | |
| /* shader 34: no input registers relative addressing in vs_2_0 */ | |
| "vs_2_0\n" | |
| "add r0, v[ a0.x ], r1\n", | |
| /* shader 35: no aL register in ps_2_0 */ | |
| "ps_2_0\n" | |
| "add r0, v[ aL ], r1\n", | |
| /* shader 36: no relative addressing in ps_2_0 */ | |
| "ps_2_0\n" | |
| "add r0, v[ r0 ], r1\n", | |
| /* shader 37: no a0 register in ps_3_0 */ | |
| "ps_3_0\n" | |
| "add r0, v[ a0.x ], r1\n", | |
| /* shader 38: only a0.x accepted in vs_1_1 */ | |
| "vs_1_1\n" | |
| "mov r0, c0[ a0 ]\n", | |
| /* shader 39: invalid modifier for dcl instruction */ | |
| "ps_3_0\n" | |
| "dcl_texcoord0_sat v0\n", | |
| /* shader 40: shift not allowed */ | |
| "ps_3_0\n" | |
| "dcl_texcoord0_x2 v0\n", | |
| /* shader 41: no modifier allowed with dcl instruction in vs */ | |
| "vs_3_0\n" | |
| "dcl_texcoord0_centroid v0\n", | |
| /* shader 42: no modifiers with vs dcl sampler instruction */ | |
| "vs_3_0\n" | |
| "dcl_2d_pp s0\n", | |
| /* shader 43: */ | |
| "ps_2_0\n" | |
| "texm3x3vspec t3, t0\n", | |
| }; | |
| HRESULT hr; | |
| unsigned int i; | |
| ID3DBlob *shader, *messages; | |
| for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) { | |
| shader = NULL; | |
| messages = NULL; | |
| hr = D3DAssemble(tests[i], strlen(tests[i]), NULL, | |
| NULL, NULL, D3DCOMPILE_SKIP_VALIDATION, | |
| &shader, &messages); | |
| ok(hr == D3DXERR_INVALIDDATA, "Failure test, shader %d: " | |
| "expected D3DAssemble failure with D3DXERR_INVALIDDATA, " | |
| "got 0x%x - %d\n", i, hr, hr & 0x0000FFFF); | |
| if(messages) { | |
| trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| if(shader) { | |
| DWORD *res = ID3D10Blob_GetBufferPointer(shader); | |
| dump_shader(res); | |
| ID3D10Blob_Release(shader); | |
| } | |
| } | |
| } | |
| static HRESULT WINAPI testD3DInclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type, | |
| const char *filename, const void *parent_data, const void **data, UINT *bytes) | |
| { | |
| static const char include[] = "#define REGISTER r0\nvs.1.1\n"; | |
| static const char include2[] = "#include \"incl3.vsh\"\n"; | |
| static const char include3[] = "vs.1.1\n"; | |
| static const char include4[] = "#include <incl3.vsh>\n"; | |
| char *buffer; | |
| trace("include_type = %d, filename %s\n", include_type, filename); | |
| trace("parent_data (%p) -> %s\n", parent_data, parent_data ? (char *)parent_data : "(null)"); | |
| if (!strcmp(filename, "incl.vsh")) | |
| { | |
| buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include)); | |
| CopyMemory(buffer, include, sizeof(include)); | |
| *bytes = sizeof(include); | |
| ok(!parent_data, "Wrong parent_data value.\n"); | |
| } | |
| else if (!strcmp(filename, "incl2.vsh")) | |
| { | |
| buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2)); | |
| CopyMemory(buffer, include2, sizeof(include2)); | |
| *bytes = sizeof(include2); | |
| ok(!parent_data, "Wrong parent_data value.\n"); | |
| ok(include_type == D3D_INCLUDE_LOCAL, "Wrong include type %d.\n", include_type); | |
| } | |
| else if (!strcmp(filename, "incl3.vsh")) | |
| { | |
| buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include3)); | |
| CopyMemory(buffer, include3, sizeof(include3)); | |
| *bytes = sizeof(include3); | |
| /* Also check for the correct parent_data content */ | |
| ok(parent_data != NULL | |
| && (!strncmp(include2, parent_data, strlen(include2)) | |
| || !strncmp(include4, parent_data, strlen(include4))), | |
| "Wrong parent_data value.\n"); | |
| } | |
| else if (!strcmp(filename, "incl4.vsh")) | |
| { | |
| buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include4)); | |
| CopyMemory(buffer, include4, sizeof(include4)); | |
| *bytes = sizeof(include4); | |
| ok(parent_data == NULL, "Wrong parent_data value.\n"); | |
| ok(include_type == D3D_INCLUDE_SYSTEM, "Wrong include type %d.\n", include_type); | |
| } | |
| else if (!strcmp(filename, "includes/incl.vsh")) | |
| { | |
| buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include)); | |
| CopyMemory(buffer, include, sizeof(include)); | |
| *bytes = sizeof(include); | |
| ok(!parent_data, "Wrong parent_data value.\n"); | |
| } | |
| else | |
| { | |
| ok(FALSE, "Unexpected file %s included.\n", filename); | |
| return E_FAIL; | |
| } | |
| *data = buffer; | |
| return S_OK; | |
| } | |
| static HRESULT WINAPI testD3DInclude_close(ID3DInclude *iface, const void *data) | |
| { | |
| HeapFree(GetProcessHeap(), 0, (void *)data); | |
| return S_OK; | |
| } | |
| static const struct ID3DIncludeVtbl D3DInclude_Vtbl = | |
| { | |
| testD3DInclude_open, | |
| testD3DInclude_close | |
| }; | |
| struct D3DIncludeImpl { | |
| ID3DInclude ID3DInclude_iface; | |
| }; | |
| static void assembleshader_test(void) { | |
| static const char test1[] = | |
| { | |
| "vs.1.1\n" | |
| "mov DEF2, v0\n" | |
| }; | |
| static const char testshader[] = | |
| { | |
| "#include \"incl.vsh\"\n" | |
| "mov REGISTER, v0\n" | |
| }; | |
| static const D3D_SHADER_MACRO defines[] = | |
| { | |
| { | |
| "DEF1", "10 + 15" | |
| }, | |
| { | |
| "DEF2", "r0" | |
| }, | |
| { | |
| NULL, NULL | |
| } | |
| }; | |
| HRESULT hr; | |
| ID3DBlob *shader, *messages; | |
| struct D3DIncludeImpl include; | |
| /* defines test */ | |
| shader = NULL; | |
| messages = NULL; | |
| hr = D3DAssemble(test1, strlen(test1), NULL, | |
| defines, NULL, D3DCOMPILE_SKIP_VALIDATION, | |
| &shader, &messages); | |
| ok(hr == S_OK, "defines test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if(messages) { | |
| trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| if(shader) ID3D10Blob_Release(shader); | |
| /* NULL messages test */ | |
| shader = NULL; | |
| hr = D3DAssemble(test1, strlen(test1), NULL, | |
| defines, NULL, D3DCOMPILE_SKIP_VALIDATION, | |
| &shader, NULL); | |
| ok(hr == S_OK, "NULL messages test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if(shader) ID3D10Blob_Release(shader); | |
| /* NULL shader test */ | |
| messages = NULL; | |
| hr = D3DAssemble(test1, strlen(test1), NULL, | |
| defines, NULL, D3DCOMPILE_SKIP_VALIDATION, | |
| NULL, &messages); | |
| ok(hr == S_OK, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if(messages) { | |
| trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| /* D3DInclude test */ | |
| shader = NULL; | |
| messages = NULL; | |
| include.ID3DInclude_iface.lpVtbl = &D3DInclude_Vtbl; | |
| hr = D3DAssemble(testshader, strlen(testshader), NULL, NULL, &include.ID3DInclude_iface, | |
| D3DCOMPILE_SKIP_VALIDATION, &shader, &messages); | |
| ok(hr == S_OK, "D3DInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if(messages) { | |
| trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| if(shader) ID3D10Blob_Release(shader); | |
| /* NULL shader tests */ | |
| shader = NULL; | |
| messages = NULL; | |
| hr = D3DAssemble(NULL, 0, NULL, | |
| NULL, NULL, D3DCOMPILE_SKIP_VALIDATION, | |
| &shader, &messages); | |
| ok(hr == D3DXERR_INVALIDDATA, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if(messages) { | |
| trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| if(shader) ID3D10Blob_Release(shader); | |
| } | |
| static void d3dpreprocess_test(void) | |
| { | |
| static const char test1[] = | |
| { | |
| "vs.1.1\n" | |
| "mov DEF2, v0\n" | |
| }; | |
| static const char quotation_marks_test[] = | |
| { | |
| "vs.1.1\n" | |
| "; ' comment\n" | |
| "; \" comment\n" | |
| "mov 0, v0\n" | |
| }; | |
| static const char *include_test_shaders[] = | |
| { | |
| "#include \"incl.vsh\"\n" | |
| "mov REGISTER, v0\n", | |
| "#include \"incl2.vsh\"\n" | |
| "mov REGISTER, v0\n", | |
| "#include <incl.vsh>\n" | |
| "mov REGISTER, v0\n", | |
| "#include <incl4.vsh>\n" | |
| "mov REGISTER, v0\n", | |
| "#include \"includes/incl.vsh\"\n" | |
| "mov REGISTER, v0\n" | |
| }; | |
| HRESULT hr; | |
| ID3DBlob *shader, *messages; | |
| static const D3D_SHADER_MACRO defines[] = | |
| { | |
| { | |
| "DEF1", "10 + 15" | |
| }, | |
| { | |
| "DEF2", "r0" | |
| }, | |
| { | |
| NULL, NULL | |
| } | |
| }; | |
| struct D3DIncludeImpl include; | |
| unsigned int i; | |
| /* pDefines test */ | |
| shader = NULL; | |
| messages = NULL; | |
| hr = D3DPreprocess(test1, strlen(test1), NULL, | |
| defines, NULL, &shader, &messages); | |
| ok(hr == S_OK, "pDefines test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if (messages) | |
| { | |
| trace("D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| if (shader) ID3D10Blob_Release(shader); | |
| /* NULL messages test */ | |
| shader = NULL; | |
| hr = D3DPreprocess(test1, strlen(test1), NULL, | |
| defines, NULL, &shader, NULL); | |
| ok(hr == S_OK, "NULL messages test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if (shader) ID3D10Blob_Release(shader); | |
| /* NULL shader test */ | |
| messages = NULL; | |
| hr = D3DPreprocess(test1, strlen(test1), NULL, | |
| defines, NULL, NULL, &messages); | |
| ok(hr == E_INVALIDARG, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if (messages) | |
| { | |
| trace("D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| /* quotation marks test */ | |
| shader = NULL; | |
| messages = NULL; | |
| hr = D3DPreprocess(quotation_marks_test, strlen(quotation_marks_test), NULL, | |
| NULL, NULL, &shader, &messages); | |
| todo_wine ok(hr == S_OK, "quotation marks test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if (messages) | |
| { | |
| trace("D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| if (shader) ID3D10Blob_Release(shader); | |
| /* pInclude tests */ | |
| include.ID3DInclude_iface.lpVtbl = &D3DInclude_Vtbl; | |
| for (i = 0; i < sizeof(include_test_shaders) / sizeof(include_test_shaders[0]); ++i) | |
| { | |
| shader = NULL; | |
| messages = NULL; | |
| hr = D3DPreprocess(include_test_shaders[i], strlen(include_test_shaders[i]), NULL, NULL, | |
| &include.ID3DInclude_iface, &shader, &messages); | |
| ok(hr == S_OK, "pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if (messages) | |
| { | |
| trace("D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| if (shader) ID3D10Blob_Release(shader); | |
| } | |
| /* NULL shader tests */ | |
| shader = NULL; | |
| messages = NULL; | |
| hr = D3DPreprocess(NULL, 0, NULL, | |
| NULL, NULL, &shader, &messages); | |
| ok(hr == E_INVALIDARG, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF); | |
| if (messages) | |
| { | |
| trace("D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages)); | |
| ID3D10Blob_Release(messages); | |
| } | |
| if (shader) ID3D10Blob_Release(shader); | |
| } | |
| START_TEST(asm) | |
| { | |
| preproc_test(); | |
| ps_1_1_test(); | |
| vs_1_1_test(); | |
| ps_1_3_test(); | |
| ps_1_4_test(); | |
| vs_2_0_test(); | |
| vs_2_x_test(); | |
| ps_2_0_test(); | |
| ps_2_x_test(); | |
| vs_3_0_test(); | |
| ps_3_0_test(); | |
| failure_test(); | |
| assembleshader_test(); | |
| d3dpreprocess_test(); | |
| } |