| /* | |
| * Copyright 2009 Matteo Bruni | |
| * Copyright 2010 Matteo Bruni for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define COBJMACROS | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "wine/debug.h" | |
| #include "wine/unicode.h" | |
| #include "d3dcompiler_private.h" | |
| #include "wine/wpp.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler); | |
| #define D3DXERR_INVALIDDATA 0x88760b59 | |
| #define BUFFER_INITIAL_CAPACITY 256 | |
| struct mem_file_desc | |
| { | |
| const char *buffer; | |
| unsigned int size; | |
| unsigned int pos; | |
| }; | |
| static struct mem_file_desc current_shader; | |
| static ID3DInclude *current_include; | |
| static const char *initial_filename; | |
| #define INCLUDES_INITIAL_CAPACITY 4 | |
| struct loaded_include | |
| { | |
| const char *name; | |
| const char *data; | |
| }; | |
| static struct loaded_include *includes; | |
| static int includes_capacity, includes_size; | |
| static const char *parent_include; | |
| static char *wpp_output; | |
| static int wpp_output_capacity, wpp_output_size; | |
| static char *wpp_messages; | |
| static int wpp_messages_capacity, wpp_messages_size; | |
| /* Mutex used to guarantee a single invocation | |
| of the D3DXAssembleShader function (or its variants) at a time. | |
| This is needed as wpp isn't thread-safe */ | |
| static CRITICAL_SECTION wpp_mutex; | |
| static CRITICAL_SECTION_DEBUG wpp_mutex_debug = | |
| { | |
| 0, 0, &wpp_mutex, | |
| { &wpp_mutex_debug.ProcessLocksList, | |
| &wpp_mutex_debug.ProcessLocksList }, | |
| 0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") } | |
| }; | |
| static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 }; | |
| /* Preprocessor error reporting functions */ | |
| static void wpp_write_message(const char *fmt, va_list args) | |
| { | |
| char* newbuffer; | |
| int rc, newsize; | |
| if(wpp_messages_capacity == 0) | |
| { | |
| wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE); | |
| if(wpp_messages == NULL) | |
| return; | |
| wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE; | |
| } | |
| while(1) | |
| { | |
| rc = vsnprintf(wpp_messages + wpp_messages_size, | |
| wpp_messages_capacity - wpp_messages_size, fmt, args); | |
| if (rc < 0 || /* C89 */ | |
| rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */ | |
| /* Resize the buffer */ | |
| newsize = wpp_messages_capacity * 2; | |
| newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize); | |
| if(newbuffer == NULL) | |
| { | |
| ERR("Error reallocating memory for parser messages\n"); | |
| return; | |
| } | |
| wpp_messages = newbuffer; | |
| wpp_messages_capacity = newsize; | |
| } | |
| else | |
| { | |
| wpp_messages_size += rc; | |
| return; | |
| } | |
| } | |
| } | |
| static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...) | |
| { | |
| va_list args; | |
| va_start(args, fmt); | |
| wpp_write_message(fmt, args); | |
| va_end(args); | |
| } | |
| static void wpp_error(const char *file, int line, int col, const char *near, | |
| const char *msg, va_list ap) | |
| { | |
| wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'", | |
| line, col, "Error"); | |
| wpp_write_message(msg, ap); | |
| wpp_write_message_var("\n"); | |
| } | |
| static void wpp_warning(const char *file, int line, int col, const char *near, | |
| const char *msg, va_list ap) | |
| { | |
| wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'", | |
| line, col, "Warning"); | |
| wpp_write_message(msg, ap); | |
| wpp_write_message_var("\n"); | |
| } | |
| static char *wpp_lookup_mem(const char *filename, int type, const char *parent_name, | |
| char **include_path, int include_path_count) | |
| { | |
| /* We don't check for file existence here. We will potentially fail on | |
| * the following wpp_open_mem(). */ | |
| char *path; | |
| int i; | |
| TRACE("Looking for include %s, parent %s.\n", debugstr_a(filename), debugstr_a(parent_name)); | |
| parent_include = NULL; | |
| if (strcmp(parent_name, initial_filename)) | |
| { | |
| for(i = 0; i < includes_size; i++) | |
| { | |
| if(!strcmp(parent_name, includes[i].name)) | |
| { | |
| parent_include = includes[i].data; | |
| break; | |
| } | |
| } | |
| if(parent_include == NULL) | |
| { | |
| ERR("Parent include %s missing.\n", debugstr_a(parent_name)); | |
| return NULL; | |
| } | |
| } | |
| path = malloc(strlen(filename) + 1); | |
| if(path) | |
| memcpy(path, filename, strlen(filename) + 1); | |
| return path; | |
| } | |
| static void *wpp_open_mem(const char *filename, int type) | |
| { | |
| struct mem_file_desc *desc; | |
| HRESULT hr; | |
| TRACE("Opening include %s.\n", debugstr_a(filename)); | |
| if(!strcmp(filename, initial_filename)) | |
| { | |
| current_shader.pos = 0; | |
| return ¤t_shader; | |
| } | |
| if(current_include == NULL) return NULL; | |
| desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc)); | |
| if(!desc) | |
| return NULL; | |
| if (FAILED(hr = ID3DInclude_Open(current_include, type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM, | |
| filename, parent_include, (const void **)&desc->buffer, &desc->size))) | |
| { | |
| HeapFree(GetProcessHeap(), 0, desc); | |
| return NULL; | |
| } | |
| if(includes_capacity == includes_size) | |
| { | |
| if(includes_capacity == 0) | |
| { | |
| includes = HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY * sizeof(*includes)); | |
| if(includes == NULL) | |
| { | |
| ERR("Error allocating memory for the loaded includes structure\n"); | |
| goto error; | |
| } | |
| includes_capacity = INCLUDES_INITIAL_CAPACITY * sizeof(*includes); | |
| } | |
| else | |
| { | |
| int newcapacity = includes_capacity * 2; | |
| struct loaded_include *newincludes = | |
| HeapReAlloc(GetProcessHeap(), 0, includes, newcapacity); | |
| if(newincludes == NULL) | |
| { | |
| ERR("Error reallocating memory for the loaded includes structure\n"); | |
| goto error; | |
| } | |
| includes = newincludes; | |
| includes_capacity = newcapacity; | |
| } | |
| } | |
| includes[includes_size].name = filename; | |
| includes[includes_size++].data = desc->buffer; | |
| desc->pos = 0; | |
| return desc; | |
| error: | |
| ID3DInclude_Close(current_include, desc->buffer); | |
| HeapFree(GetProcessHeap(), 0, desc); | |
| return NULL; | |
| } | |
| static void wpp_close_mem(void *file) | |
| { | |
| struct mem_file_desc *desc = file; | |
| if(desc != ¤t_shader) | |
| { | |
| if(current_include) | |
| ID3DInclude_Close(current_include, desc->buffer); | |
| else | |
| ERR("current_include == NULL, desc == %p, buffer = %s\n", | |
| desc, desc->buffer); | |
| HeapFree(GetProcessHeap(), 0, desc); | |
| } | |
| } | |
| static int wpp_read_mem(void *file, char *buffer, unsigned int len) | |
| { | |
| struct mem_file_desc *desc = file; | |
| len = min(len, desc->size - desc->pos); | |
| memcpy(buffer, desc->buffer + desc->pos, len); | |
| desc->pos += len; | |
| return len; | |
| } | |
| static void wpp_write_mem(const char *buffer, unsigned int len) | |
| { | |
| char *new_wpp_output; | |
| if(wpp_output_capacity == 0) | |
| { | |
| wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY); | |
| if(!wpp_output) | |
| return; | |
| wpp_output_capacity = BUFFER_INITIAL_CAPACITY; | |
| } | |
| if(len > wpp_output_capacity - wpp_output_size) | |
| { | |
| while(len > wpp_output_capacity - wpp_output_size) | |
| { | |
| wpp_output_capacity *= 2; | |
| } | |
| new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output, | |
| wpp_output_capacity); | |
| if(!new_wpp_output) | |
| { | |
| ERR("Error allocating memory\n"); | |
| return; | |
| } | |
| wpp_output = new_wpp_output; | |
| } | |
| memcpy(wpp_output + wpp_output_size, buffer, len); | |
| wpp_output_size += len; | |
| } | |
| static int wpp_close_output(void) | |
| { | |
| char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output, | |
| wpp_output_size + 1); | |
| if(!new_wpp_output) return 0; | |
| wpp_output = new_wpp_output; | |
| wpp_output[wpp_output_size]='\0'; | |
| wpp_output_size++; | |
| return 1; | |
| } | |
| static HRESULT preprocess_shader(const void *data, SIZE_T data_size, const char *filename, | |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **error_messages) | |
| { | |
| int ret; | |
| HRESULT hr = S_OK; | |
| const D3D_SHADER_MACRO *def = defines; | |
| static const struct wpp_callbacks wpp_callbacks = | |
| { | |
| wpp_lookup_mem, | |
| wpp_open_mem, | |
| wpp_close_mem, | |
| wpp_read_mem, | |
| wpp_write_mem, | |
| wpp_error, | |
| wpp_warning, | |
| }; | |
| if (def != NULL) | |
| { | |
| while (def->Name != NULL) | |
| { | |
| wpp_add_define(def->Name, def->Definition); | |
| def++; | |
| } | |
| } | |
| current_include = include; | |
| includes_size = 0; | |
| wpp_output_size = wpp_output_capacity = 0; | |
| wpp_output = NULL; | |
| wpp_set_callbacks(&wpp_callbacks); | |
| wpp_messages_size = wpp_messages_capacity = 0; | |
| wpp_messages = NULL; | |
| current_shader.buffer = data; | |
| current_shader.size = data_size; | |
| initial_filename = filename ? filename : ""; | |
| ret = wpp_parse(initial_filename, NULL); | |
| if (!wpp_close_output()) | |
| ret = 1; | |
| if (ret) | |
| { | |
| TRACE("Error during shader preprocessing\n"); | |
| if (wpp_messages) | |
| { | |
| int size; | |
| ID3DBlob *buffer; | |
| TRACE("Preprocessor messages:\n%s\n", debugstr_a(wpp_messages)); | |
| if (error_messages) | |
| { | |
| size = strlen(wpp_messages) + 1; | |
| hr = D3DCreateBlob(size, &buffer); | |
| if (FAILED(hr)) | |
| goto cleanup; | |
| CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_messages, size); | |
| *error_messages = buffer; | |
| } | |
| } | |
| if (data) | |
| TRACE("Shader source:\n%s\n", debugstr_an(data, data_size)); | |
| hr = E_FAIL; | |
| } | |
| cleanup: | |
| /* Remove the previously added defines */ | |
| if (defines != NULL) | |
| { | |
| while (defines->Name != NULL) | |
| { | |
| wpp_del_define(defines->Name); | |
| defines++; | |
| } | |
| } | |
| HeapFree(GetProcessHeap(), 0, wpp_messages); | |
| return hr; | |
| } | |
| static HRESULT assemble_shader(const char *preproc_shader, | |
| ID3DBlob **shader_blob, ID3DBlob **error_messages) | |
| { | |
| struct bwriter_shader *shader; | |
| char *messages = NULL; | |
| HRESULT hr; | |
| DWORD *res, size; | |
| ID3DBlob *buffer; | |
| char *pos; | |
| shader = SlAssembleShader(preproc_shader, &messages); | |
| if (messages) | |
| { | |
| TRACE("Assembler messages:\n"); | |
| TRACE("%s\n", debugstr_a(messages)); | |
| TRACE("Shader source:\n"); | |
| TRACE("%s\n", debugstr_a(preproc_shader)); | |
| if (error_messages) | |
| { | |
| const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL; | |
| size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1; | |
| hr = D3DCreateBlob(size, &buffer); | |
| if (FAILED(hr)) | |
| { | |
| HeapFree(GetProcessHeap(), 0, messages); | |
| if (shader) SlDeleteShader(shader); | |
| return hr; | |
| } | |
| pos = ID3D10Blob_GetBufferPointer(buffer); | |
| if (preproc_messages) | |
| { | |
| CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1); | |
| pos += strlen(preproc_messages); | |
| } | |
| CopyMemory(pos, messages, strlen(messages) + 1); | |
| if (*error_messages) ID3D10Blob_Release(*error_messages); | |
| *error_messages = buffer; | |
| } | |
| HeapFree(GetProcessHeap(), 0, messages); | |
| } | |
| if (shader == NULL) | |
| { | |
| ERR("Asm reading failed\n"); | |
| return D3DXERR_INVALIDDATA; | |
| } | |
| hr = SlWriteBytecode(shader, 9, &res, &size); | |
| SlDeleteShader(shader); | |
| if (FAILED(hr)) | |
| { | |
| ERR("SlWriteBytecode failed with 0x%08x\n", hr); | |
| return D3DXERR_INVALIDDATA; | |
| } | |
| if (shader_blob) | |
| { | |
| hr = D3DCreateBlob(size, &buffer); | |
| if (FAILED(hr)) | |
| { | |
| HeapFree(GetProcessHeap(), 0, res); | |
| return hr; | |
| } | |
| CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size); | |
| *shader_blob = buffer; | |
| } | |
| HeapFree(GetProcessHeap(), 0, res); | |
| return S_OK; | |
| } | |
| HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename, | |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags, | |
| ID3DBlob **shader, ID3DBlob **error_messages) | |
| { | |
| HRESULT hr; | |
| TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x, " | |
| "shader %p, error_messages %p.\n", | |
| data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages); | |
| EnterCriticalSection(&wpp_mutex); | |
| /* TODO: flags */ | |
| if (flags) FIXME("flags %x\n", flags); | |
| if (shader) *shader = NULL; | |
| if (error_messages) *error_messages = NULL; | |
| hr = preprocess_shader(data, datasize, filename, defines, include, error_messages); | |
| if (SUCCEEDED(hr)) | |
| hr = assemble_shader(wpp_output, shader, error_messages); | |
| HeapFree(GetProcessHeap(), 0, wpp_output); | |
| LeaveCriticalSection(&wpp_mutex); | |
| return hr; | |
| } | |
| struct target_info { | |
| const char *name; | |
| enum shader_type type; | |
| DWORD sm_major; | |
| DWORD sm_minor; | |
| DWORD level_major; | |
| DWORD level_minor; | |
| BOOL sw; | |
| BOOL support; | |
| }; | |
| /* Must be kept sorted for binary search */ | |
| static const struct target_info targets_info[] = { | |
| { "cs_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE }, | |
| { "cs_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE }, | |
| { "cs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE }, | |
| { "ds_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE }, | |
| { "fx_2_0", ST_UNKNOWN, 2, 0, 0, 0, FALSE, FALSE }, | |
| { "fx_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE }, | |
| { "fx_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE }, | |
| { "fx_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE }, | |
| { "gs_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE }, | |
| { "gs_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE }, | |
| { "gs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE }, | |
| { "hs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE }, | |
| { "ps.1.0", ST_PIXEL, 1, 0, 0, 0, FALSE, TRUE }, | |
| { "ps.1.1", ST_PIXEL, 1, 1, 0, 0, FALSE, FALSE }, | |
| { "ps.1.2", ST_PIXEL, 1, 2, 0, 0, FALSE, FALSE }, | |
| { "ps.1.3", ST_PIXEL, 1, 3, 0, 0, FALSE, FALSE }, | |
| { "ps.1.4", ST_PIXEL, 1, 4, 0, 0, FALSE, FALSE }, | |
| { "ps.2.0", ST_PIXEL, 2, 0, 0, 0, FALSE, TRUE }, | |
| { "ps.2.a", ST_PIXEL, 2, 1, 0, 0, FALSE, FALSE }, | |
| { "ps.2.b", ST_PIXEL, 2, 2, 0, 0, FALSE, FALSE }, | |
| { "ps.2.sw", ST_PIXEL, 2, 0, 0, 0, TRUE, FALSE }, | |
| { "ps.3.0", ST_PIXEL, 3, 0, 0, 0, FALSE, TRUE }, | |
| { "ps_1_0", ST_PIXEL, 1, 0, 0, 0, FALSE, TRUE }, | |
| { "ps_1_1", ST_PIXEL, 1, 1, 0, 0, FALSE, FALSE }, | |
| { "ps_1_2", ST_PIXEL, 1, 2, 0, 0, FALSE, FALSE }, | |
| { "ps_1_3", ST_PIXEL, 1, 3, 0, 0, FALSE, FALSE }, | |
| { "ps_1_4", ST_PIXEL, 1, 4, 0, 0, FALSE, FALSE }, | |
| { "ps_2_0", ST_PIXEL, 2, 0, 0, 0, FALSE, TRUE }, | |
| { "ps_2_a", ST_PIXEL, 2, 1, 0, 0, FALSE, FALSE }, | |
| { "ps_2_b", ST_PIXEL, 2, 2, 0, 0, FALSE, FALSE }, | |
| { "ps_2_sw", ST_PIXEL, 2, 0, 0, 0, TRUE, FALSE }, | |
| { "ps_3_0", ST_PIXEL, 3, 0, 0, 0, FALSE, TRUE }, | |
| { "ps_3_sw", ST_PIXEL, 3, 0, 0, 0, TRUE, FALSE }, | |
| { "ps_4_0", ST_PIXEL, 4, 0, 0, 0, FALSE, TRUE }, | |
| { "ps_4_0_level_9_0", ST_PIXEL, 4, 0, 9, 0, FALSE, FALSE }, | |
| { "ps_4_0_level_9_1", ST_PIXEL, 4, 0, 9, 1, FALSE, FALSE }, | |
| { "ps_4_0_level_9_3", ST_PIXEL, 4, 0, 9, 3, FALSE, FALSE }, | |
| { "ps_4_1", ST_PIXEL, 4, 1, 0, 0, FALSE, TRUE }, | |
| { "ps_5_0", ST_PIXEL, 5, 0, 0, 0, FALSE, TRUE }, | |
| { "tx_1_0", ST_UNKNOWN, 1, 0, 0, 0, FALSE, FALSE }, | |
| { "vs.1.0", ST_VERTEX, 1, 0, 0, 0, FALSE, TRUE }, | |
| { "vs.1.1", ST_VERTEX, 1, 1, 0, 0, FALSE, TRUE }, | |
| { "vs.2.0", ST_VERTEX, 2, 0, 0, 0, FALSE, TRUE }, | |
| { "vs.2.a", ST_VERTEX, 2, 1, 0, 0, FALSE, FALSE }, | |
| { "vs.2.sw", ST_VERTEX, 2, 0, 0, 0, TRUE, FALSE }, | |
| { "vs.3.0", ST_VERTEX, 3, 0, 0, 0, FALSE, TRUE }, | |
| { "vs.3.sw", ST_VERTEX, 3, 0, 0, 0, TRUE, FALSE }, | |
| { "vs_1_0", ST_VERTEX, 1, 0, 0, 0, FALSE, TRUE }, | |
| { "vs_1_1", ST_VERTEX, 1, 1, 0, 0, FALSE, TRUE }, | |
| { "vs_2_0", ST_VERTEX, 2, 0, 0, 0, FALSE, TRUE }, | |
| { "vs_2_a", ST_VERTEX, 2, 1, 0, 0, FALSE, FALSE }, | |
| { "vs_2_sw", ST_VERTEX, 2, 0, 0, 0, TRUE, FALSE }, | |
| { "vs_3_0", ST_VERTEX, 3, 0, 0, 0, FALSE, TRUE }, | |
| { "vs_3_sw", ST_VERTEX, 3, 0, 0, 0, TRUE, FALSE }, | |
| { "vs_4_0", ST_VERTEX, 4, 0, 0, 0, FALSE, TRUE }, | |
| { "vs_4_0_level_9_0", ST_VERTEX, 4, 0, 9, 0, FALSE, FALSE }, | |
| { "vs_4_0_level_9_1", ST_VERTEX, 4, 0, 9, 1, FALSE, FALSE }, | |
| { "vs_4_0_level_9_3", ST_VERTEX, 4, 0, 9, 3, FALSE, FALSE }, | |
| { "vs_4_1", ST_VERTEX, 4, 1, 0, 0, FALSE, TRUE }, | |
| { "vs_5_0", ST_VERTEX, 5, 0, 0, 0, FALSE, TRUE }, | |
| }; | |
| static const struct target_info * get_target_info(const char *target) | |
| { | |
| LONG min = 0; | |
| LONG max = sizeof(targets_info) / sizeof(targets_info[0]) - 1; | |
| LONG cur; | |
| int res; | |
| while (min <= max) | |
| { | |
| cur = (min + max) / 2; | |
| res = strcmp(target, targets_info[cur].name); | |
| if (res < 0) | |
| max = cur - 1; | |
| else if (res > 0) | |
| min = cur + 1; | |
| else | |
| return &targets_info[cur]; | |
| } | |
| return NULL; | |
| } | |
| static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint, | |
| ID3DBlob **shader_blob, ID3DBlob **error_messages) | |
| { | |
| struct bwriter_shader *shader; | |
| char *messages = NULL; | |
| HRESULT hr; | |
| DWORD *res, size, major, minor; | |
| ID3DBlob *buffer; | |
| char *pos; | |
| enum shader_type shader_type; | |
| const struct target_info *info; | |
| TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader)); | |
| TRACE("Checking compilation target %s\n", debugstr_a(target)); | |
| info = get_target_info(target); | |
| if (!info) | |
| { | |
| FIXME("Unknown compilation target %s\n", debugstr_a(target)); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| else | |
| { | |
| if (!info->support) | |
| { | |
| FIXME("Compilation target %s not yet supported\n", debugstr_a(target)); | |
| return D3DERR_INVALIDCALL; | |
| } | |
| else | |
| { | |
| shader_type = info->type; | |
| major = info->sm_major; | |
| minor = info->sm_minor; | |
| } | |
| } | |
| shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages); | |
| if (messages) | |
| { | |
| TRACE("Compiler messages:\n"); | |
| TRACE("%s\n", debugstr_a(messages)); | |
| TRACE("Shader source:\n"); | |
| TRACE("%s\n", debugstr_a(preproc_shader)); | |
| if (error_messages) | |
| { | |
| const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL; | |
| size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1; | |
| hr = D3DCreateBlob(size, &buffer); | |
| if (FAILED(hr)) | |
| { | |
| HeapFree(GetProcessHeap(), 0, messages); | |
| if (shader) SlDeleteShader(shader); | |
| return hr; | |
| } | |
| pos = ID3D10Blob_GetBufferPointer(buffer); | |
| if (preproc_messages) | |
| { | |
| memcpy(pos, preproc_messages, strlen(preproc_messages) + 1); | |
| pos += strlen(preproc_messages); | |
| } | |
| memcpy(pos, messages, strlen(messages) + 1); | |
| if (*error_messages) ID3D10Blob_Release(*error_messages); | |
| *error_messages = buffer; | |
| } | |
| HeapFree(GetProcessHeap(), 0, messages); | |
| } | |
| if (!shader) | |
| { | |
| ERR("HLSL shader parsing failed.\n"); | |
| return D3DXERR_INVALIDDATA; | |
| } | |
| hr = SlWriteBytecode(shader, 9, &res, &size); | |
| SlDeleteShader(shader); | |
| if (FAILED(hr)) | |
| { | |
| ERR("SlWriteBytecode failed with error 0x%08x.\n", hr); | |
| return D3DXERR_INVALIDDATA; | |
| } | |
| if (shader_blob) | |
| { | |
| hr = D3DCreateBlob(size, &buffer); | |
| if (FAILED(hr)) | |
| { | |
| HeapFree(GetProcessHeap(), 0, res); | |
| return hr; | |
| } | |
| memcpy(ID3D10Blob_GetBufferPointer(buffer), res, size); | |
| *shader_blob = buffer; | |
| } | |
| HeapFree(GetProcessHeap(), 0, res); | |
| return S_OK; | |
| } | |
| HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, | |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, | |
| const char *target, UINT sflags, UINT eflags, UINT secondary_flags, | |
| const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, | |
| ID3DBlob **error_messages) | |
| { | |
| HRESULT hr; | |
| TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, " | |
| "target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p, " | |
| "secondary_data_size %lu, shader %p, error_messages %p.\n", | |
| data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint), | |
| debugstr_a(target), sflags, eflags, secondary_flags, secondary_data, | |
| secondary_data_size, shader, error_messages); | |
| if (secondary_data) | |
| FIXME("secondary data not implemented yet\n"); | |
| if (shader) *shader = NULL; | |
| if (error_messages) *error_messages = NULL; | |
| EnterCriticalSection(&wpp_mutex); | |
| hr = preprocess_shader(data, data_size, filename, defines, include, error_messages); | |
| if (SUCCEEDED(hr)) | |
| hr = compile_shader(wpp_output, target, entrypoint, shader, error_messages); | |
| HeapFree(GetProcessHeap(), 0, wpp_output); | |
| LeaveCriticalSection(&wpp_mutex); | |
| return hr; | |
| } | |
| HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, | |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, | |
| const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages) | |
| { | |
| TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, " | |
| "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p.\n", | |
| data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint), | |
| debugstr_a(target), sflags, eflags, shader, error_messages); | |
| return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags, | |
| eflags, 0, NULL, 0, shader, error_messages); | |
| } | |
| HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, | |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, | |
| ID3DBlob **shader, ID3DBlob **error_messages) | |
| { | |
| HRESULT hr; | |
| ID3DBlob *buffer; | |
| TRACE("data %p, size %lu, filename %s, defines %p, include %p, shader %p, error_messages %p\n", | |
| data, size, debugstr_a(filename), defines, include, shader, error_messages); | |
| if (!data) | |
| return E_INVALIDARG; | |
| EnterCriticalSection(&wpp_mutex); | |
| if (shader) *shader = NULL; | |
| if (error_messages) *error_messages = NULL; | |
| hr = preprocess_shader(data, size, filename, defines, include, error_messages); | |
| if (SUCCEEDED(hr)) | |
| { | |
| if (shader) | |
| { | |
| hr = D3DCreateBlob(wpp_output_size, &buffer); | |
| if (FAILED(hr)) | |
| goto cleanup; | |
| CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_output, wpp_output_size); | |
| *shader = buffer; | |
| } | |
| else | |
| hr = E_INVALIDARG; | |
| } | |
| cleanup: | |
| HeapFree(GetProcessHeap(), 0, wpp_output); | |
| LeaveCriticalSection(&wpp_mutex); | |
| return hr; | |
| } | |
| HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments, ID3DBlob **disassembly) | |
| { | |
| FIXME("data %p, size %lu, flags %#x, comments %p, disassembly %p stub!\n", | |
| data, size, flags, comments, disassembly); | |
| return E_NOTIMPL; | |
| } | |
| HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes, | |
| const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors) | |
| { | |
| FIXME("filename %s, defines %p, includes %p, entrypoint %s, target %s, flags1 %x, flags2 %x, code %p, errors %p\n", | |
| debugstr_w(filename), defines, includes, debugstr_a(entrypoint), debugstr_a(target), flags1, flags2, code, errors); | |
| return E_NOTIMPL; | |
| } | |
| HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module) | |
| { | |
| FIXME("data %p, size %lu, module %p stub!\n", data, size, module); | |
| return E_NOTIMPL; | |
| } |