| /* | |
| * Direct3D asm shader parser | |
| * | |
| * Copyright 2008 Stefan Dösinger | |
| * Copyright 2009 Matteo Bruni | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "wine/debug.h" | |
| #include "d3dcompiler_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(asmshader); | |
| WINE_DECLARE_DEBUG_CHANNEL(parsed_shader); | |
| /* How to map vs 1.0 and 2.0 varyings to 3.0 ones | |
| * oTx is mapped to ox, which happens to be an | |
| * identical mapping since BWRITERSPR_TEXCRDOUT == BWRITERSPR_OUTPUT | |
| * oPos, oFog and point size are mapped to general output regs as well. | |
| * the vs 1.x and 2.x parser functions add varying declarations | |
| * to the shader, and the 1.x and 2.x output functions check those varyings | |
| */ | |
| #define OT0_REG 0 | |
| #define OT1_REG 1 | |
| #define OT2_REG 2 | |
| #define OT3_REG 3 | |
| #define OT4_REG 4 | |
| #define OT5_REG 5 | |
| #define OT6_REG 6 | |
| #define OT7_REG 7 | |
| #define OPOS_REG 8 | |
| #define OFOG_REG 9 | |
| #define OFOG_WRITEMASK BWRITERSP_WRITEMASK_0 | |
| #define OPTS_REG 9 | |
| #define OPTS_WRITEMASK BWRITERSP_WRITEMASK_1 | |
| #define OD0_REG 10 | |
| #define OD1_REG 11 | |
| /* Input color registers 0-1 are identically mapped */ | |
| #define C0_VARYING 0 | |
| #define C1_VARYING 1 | |
| #define T0_VARYING 2 | |
| #define T1_VARYING 3 | |
| #define T2_VARYING 4 | |
| #define T3_VARYING 5 | |
| #define T4_VARYING 6 | |
| #define T5_VARYING 7 | |
| #define T6_VARYING 8 | |
| #define T7_VARYING 9 | |
| /**************************************************************** | |
| * Common(non-version specific) shader parser control code * | |
| ****************************************************************/ | |
| static void asmparser_end(struct asm_parser *This) { | |
| TRACE("Finalizing shader\n"); | |
| } | |
| static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float y, float z, float w) { | |
| if(!This->shader) return; | |
| TRACE("Adding float constant %u at pos %u\n", reg, This->shader->num_cf); | |
| TRACE_(parsed_shader)("def c%u, %f, %f, %f, %f\n", reg, x, y, z, w); | |
| if(!add_constF(This->shader, reg, x, y, z, w)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_constB(struct asm_parser *This, DWORD reg, BOOL x) { | |
| if(!This->shader) return; | |
| TRACE("Adding boolean constant %u at pos %u\n", reg, This->shader->num_cb); | |
| TRACE_(parsed_shader)("def b%u, %s\n", reg, x ? "true" : "false"); | |
| if(!add_constB(This->shader, reg, x)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_constI(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w) { | |
| if(!This->shader) return; | |
| TRACE("Adding integer constant %u at pos %u\n", reg, This->shader->num_ci); | |
| TRACE_(parsed_shader)("def i%u, %d, %d, %d, %d\n", reg, x, y, z, w); | |
| if(!add_constI(This->shader, reg, x, y, z, w)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_dcl_output(struct asm_parser *This, DWORD usage, DWORD num, | |
| const struct shader_reg *reg) { | |
| if(!This->shader) return; | |
| if(This->shader->type == ST_PIXEL) { | |
| asmparser_message(This, "Line %u: Output register declared in a pixel shader\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| if(!record_declaration(This->shader, usage, num, 0, TRUE, reg->regnum, reg->u.writemask, FALSE)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_dcl_output_unsupported(struct asm_parser *This, DWORD usage, DWORD num, | |
| const struct shader_reg *reg) { | |
| asmparser_message(This, "Line %u: Output declaration unsupported in this shader version\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num, | |
| DWORD mod, const struct shader_reg *reg) { | |
| struct instruction instr; | |
| if(!This->shader) return; | |
| if(mod != 0 && | |
| (This->shader->version != BWRITERPS_VERSION(3, 0) || | |
| (mod != BWRITERSPDM_MSAMPCENTROID && | |
| mod != BWRITERSPDM_PARTIALPRECISION))) { | |
| asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| /* Check register type and modifiers */ | |
| instr.dstmod = mod; | |
| instr.shift = 0; | |
| This->funcs->dstreg(This, &instr, reg); | |
| if(!record_declaration(This->shader, usage, num, mod, FALSE, reg->regnum, reg->u.writemask, FALSE)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_dcl_input_ps_2(struct asm_parser *This, DWORD usage, DWORD num, | |
| DWORD mod, const struct shader_reg *reg) { | |
| struct instruction instr; | |
| if(!This->shader) return; | |
| instr.dstmod = mod; | |
| instr.shift = 0; | |
| This->funcs->dstreg(This, &instr, reg); | |
| if(!record_declaration(This->shader, usage, num, mod, FALSE, instr.dst.regnum, instr.dst.u.writemask, FALSE)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_dcl_input_unsupported(struct asm_parser *This, | |
| DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg) | |
| { | |
| asmparser_message(This, "Line %u: Input declaration unsupported in this shader version\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype, | |
| DWORD mod, DWORD regnum, | |
| unsigned int line_no) { | |
| if(!This->shader) return; | |
| if(mod != 0 && | |
| (This->shader->version != BWRITERPS_VERSION(3, 0) || | |
| (mod != BWRITERSPDM_MSAMPCENTROID && | |
| mod != BWRITERSPDM_PARTIALPRECISION))) { | |
| asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| if(!record_sampler(This->shader, samptype, mod, regnum)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_dcl_sampler_unsupported(struct asm_parser *This, | |
| DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no) | |
| { | |
| asmparser_message(This, "Line %u: Sampler declaration unsupported in this shader version\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| static void asmparser_sincos(struct asm_parser *This, DWORD mod, DWORD shift, | |
| const struct shader_reg *dst, | |
| const struct src_regs *srcs) { | |
| struct instruction *instr; | |
| if(!srcs || srcs->count != 3) { | |
| asmparser_message(This, "Line %u: sincos (vs 2) has an incorrect number of source registers\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| instr = alloc_instr(3); | |
| if(!instr) { | |
| ERR("Error allocating memory for the instruction\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| instr->opcode = BWRITERSIO_SINCOS; | |
| instr->dstmod = mod; | |
| instr->shift = shift; | |
| instr->comptype = 0; | |
| This->funcs->dstreg(This, instr, dst); | |
| This->funcs->srcreg(This, instr, 0, &srcs->reg[0]); | |
| This->funcs->srcreg(This, instr, 1, &srcs->reg[1]); | |
| This->funcs->srcreg(This, instr, 2, &srcs->reg[2]); | |
| if(!add_instruction(This->shader, instr)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL tex_varying) { | |
| struct shader_reg ret; | |
| switch(reg->type) { | |
| case BWRITERSPR_TEXTURE: | |
| if(tex_varying) { | |
| ret = *reg; | |
| ret.type = BWRITERSPR_INPUT; | |
| switch(reg->regnum) { | |
| case 0: ret.regnum = T0_VARYING; break; | |
| case 1: ret.regnum = T1_VARYING; break; | |
| case 2: ret.regnum = T2_VARYING; break; | |
| case 3: ret.regnum = T3_VARYING; break; | |
| case 4: ret.regnum = T4_VARYING; break; | |
| case 5: ret.regnum = T5_VARYING; break; | |
| case 6: ret.regnum = T6_VARYING; break; | |
| case 7: ret.regnum = T7_VARYING; break; | |
| default: | |
| FIXME("Unexpected TEXTURE register t%u\n", reg->regnum); | |
| return *reg; | |
| } | |
| return ret; | |
| } else { | |
| ret = *reg; | |
| ret.type = BWRITERSPR_TEMP; | |
| switch(reg->regnum) { | |
| case 0: ret.regnum = T0_REG; break; | |
| case 1: ret.regnum = T1_REG; break; | |
| case 2: ret.regnum = T2_REG; break; | |
| case 3: ret.regnum = T3_REG; break; | |
| default: | |
| FIXME("Unexpected TEXTURE register t%u\n", reg->regnum); | |
| return *reg; | |
| } | |
| return ret; | |
| } | |
| /* case BWRITERSPR_INPUT - Identical mapping of 1.x/2.0 color varyings | |
| to 3.0 ones */ | |
| default: return *reg; | |
| } | |
| } | |
| static void asmparser_texcoord(struct asm_parser *This, DWORD mod, DWORD shift, | |
| const struct shader_reg *dst, | |
| const struct src_regs *srcs) { | |
| struct instruction *instr; | |
| if(srcs) { | |
| asmparser_message(This, "Line %u: Source registers in texcoord instruction\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| instr = alloc_instr(1); | |
| if(!instr) { | |
| ERR("Error allocating memory for the instruction\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| /* texcoord copies the texture coord data into a temporary register-like | |
| * readable form. In newer shader models this equals a MOV from v0 to r0, | |
| * record it as this. | |
| */ | |
| instr->opcode = BWRITERSIO_MOV; | |
| instr->dstmod = mod | BWRITERSPDM_SATURATE; /* texcoord clamps to [0;1] */ | |
| instr->shift = shift; | |
| instr->comptype = 0; | |
| This->funcs->dstreg(This, instr, dst); | |
| /* The src reg needs special care */ | |
| instr->src[0] = map_oldps_register(dst, TRUE); | |
| if(!add_instruction(This->shader, instr)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_texcrd(struct asm_parser *This, DWORD mod, DWORD shift, | |
| const struct shader_reg *dst, | |
| const struct src_regs *srcs) { | |
| struct instruction *instr; | |
| if(!srcs || srcs->count != 1) { | |
| asmparser_message(This, "Line %u: Wrong number of source registers in texcrd instruction\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| instr = alloc_instr(1); | |
| if(!instr) { | |
| ERR("Error allocating memory for the instruction\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| /* The job of texcrd is done by mov in later shader versions */ | |
| instr->opcode = BWRITERSIO_MOV; | |
| instr->dstmod = mod; | |
| instr->shift = shift; | |
| instr->comptype = 0; | |
| This->funcs->dstreg(This, instr, dst); | |
| This->funcs->srcreg(This, instr, 0, &srcs->reg[0]); | |
| if(!add_instruction(This->shader, instr)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_texkill(struct asm_parser *This, | |
| const struct shader_reg *dst) { | |
| struct instruction *instr = alloc_instr(0); | |
| if(!instr) { | |
| ERR("Error allocating memory for the instruction\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| instr->opcode = BWRITERSIO_TEXKILL; | |
| instr->dstmod = 0; | |
| instr->shift = 0; | |
| instr->comptype = 0; | |
| /* Do not run the dst register through the normal | |
| * register conversion. If used with ps_1_0 to ps_1_3 | |
| * the texture coordinate from that register is used, | |
| * not the temporary register value. In ps_1_4 and | |
| * ps_2_0 t0 is always a varying and temporaries can | |
| * be used with texkill. | |
| */ | |
| instr->dst = map_oldps_register(dst, TRUE); | |
| instr->has_dst = TRUE; | |
| if(!add_instruction(This->shader, instr)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift, | |
| const struct shader_reg *dst, | |
| const struct shader_reg *src0) { | |
| struct instruction *instr = alloc_instr(2); | |
| if(!instr) { | |
| ERR("Error allocating memory for the instruction\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| instr->opcode = BWRITERSIO_TEX; | |
| instr->dstmod = mod; | |
| instr->shift = shift; | |
| instr->comptype = 0; | |
| /* The dest register can be mapped normally to a temporary register */ | |
| This->funcs->dstreg(This, instr, dst); | |
| /* Use the src passed as parameter by the specific instruction handler */ | |
| instr->src[0] = *src0; | |
| /* The 2nd source register is the sampler register with the | |
| * destination's regnum | |
| */ | |
| ZeroMemory(&instr->src[1], sizeof(instr->src[1])); | |
| instr->src[1].type = BWRITERSPR_SAMPLER; | |
| instr->src[1].regnum = dst->regnum; | |
| instr->src[1].u.swizzle = BWRITERVS_NOSWIZZLE; | |
| instr->src[1].srcmod = BWRITERSPSM_NONE; | |
| instr->src[1].rel_reg = NULL; | |
| if(!add_instruction(This->shader, instr)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_tex(struct asm_parser *This, DWORD mod, DWORD shift, | |
| const struct shader_reg *dst) { | |
| struct shader_reg src; | |
| /* The first source register is the varying containing the coordinate */ | |
| src = map_oldps_register(dst, TRUE); | |
| asmparser_texhelper(This, mod, shift, dst, &src); | |
| } | |
| static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift, | |
| const struct shader_reg *dst, | |
| const struct src_regs *srcs) { | |
| struct instruction *instr; | |
| if(!srcs || srcs->count != 1) { | |
| asmparser_message(This, "Line %u: texld (PS 1.4) has a wrong number of source registers\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| instr = alloc_instr(2); | |
| if(!instr) { | |
| ERR("Error allocating memory for the instruction\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| /* This code is recording a texld instruction, not tex. However, | |
| * texld borrows the opcode of tex | |
| */ | |
| instr->opcode = BWRITERSIO_TEX; | |
| instr->dstmod = mod; | |
| instr->shift = shift; | |
| instr->comptype = 0; | |
| This->funcs->dstreg(This, instr, dst); | |
| This->funcs->srcreg(This, instr, 0, &srcs->reg[0]); | |
| /* The 2nd source register is the sampler register with the | |
| * destination's regnum | |
| */ | |
| ZeroMemory(&instr->src[1], sizeof(instr->src[1])); | |
| instr->src[1].type = BWRITERSPR_SAMPLER; | |
| instr->src[1].regnum = dst->regnum; | |
| instr->src[1].u.swizzle = BWRITERVS_NOSWIZZLE; | |
| instr->src[1].srcmod = BWRITERSPSM_NONE; | |
| instr->src[1].rel_reg = NULL; | |
| if(!add_instruction(This->shader, instr)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void asmparser_texreg2ar(struct asm_parser *This, DWORD mod, DWORD shift, | |
| const struct shader_reg *dst, | |
| const struct shader_reg *src0) { | |
| struct shader_reg src; | |
| src = map_oldps_register(src0, FALSE); | |
| /* Supply the correct swizzle */ | |
| src.u.swizzle = BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X; | |
| asmparser_texhelper(This, mod, shift, dst, &src); | |
| } | |
| static void asmparser_texreg2gb(struct asm_parser *This, DWORD mod, DWORD shift, | |
| const struct shader_reg *dst, | |
| const struct shader_reg *src0) { | |
| struct shader_reg src; | |
| src = map_oldps_register(src0, FALSE); | |
| /* Supply the correct swizzle */ | |
| src.u.swizzle = BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z; | |
| asmparser_texhelper(This, mod, shift, dst, &src); | |
| } | |
| static void asmparser_texreg2rgb(struct asm_parser *This, DWORD mod, DWORD shift, | |
| const struct shader_reg *dst, | |
| const struct shader_reg *src0) { | |
| struct shader_reg src; | |
| src = map_oldps_register(src0, FALSE); | |
| /* Supply the correct swizzle */ | |
| src.u.swizzle = BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_Z; | |
| asmparser_texhelper(This, mod, shift, dst, &src); | |
| } | |
| /* Complex pixel shader 1.3 instructions like texm3x3tex are tricky - the | |
| * bytecode writer works instruction by instruction, so we can't properly | |
| * convert these from/to equivalent ps_3_0 instructions. Then simply keep using | |
| * the ps_1_3 opcodes and just adapt the registers in the common fashion (i.e. | |
| * go through asmparser_instr). | |
| */ | |
| static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift, | |
| enum bwriter_comparison_type comp, const struct shader_reg *dst, | |
| const struct src_regs *srcs, int expectednsrcs) | |
| { | |
| struct instruction *instr; | |
| unsigned int i; | |
| BOOL firstreg = TRUE; | |
| unsigned int src_count = srcs ? srcs->count : 0; | |
| if(!This->shader) return; | |
| TRACE_(parsed_shader)("%s%s%s%s ", debug_print_opcode(opcode), | |
| debug_print_dstmod(mod), | |
| debug_print_shift(shift), | |
| debug_print_comp(comp)); | |
| if(dst) { | |
| TRACE_(parsed_shader)("%s", debug_print_dstreg(dst)); | |
| firstreg = FALSE; | |
| } | |
| for(i = 0; i < src_count; i++) { | |
| if(!firstreg) TRACE_(parsed_shader)(", "); | |
| else firstreg = FALSE; | |
| TRACE_(parsed_shader)("%s", debug_print_srcreg(&srcs->reg[i])); | |
| } | |
| TRACE_(parsed_shader)("\n"); | |
| /* Check for instructions with different syntaxes in different shader versions */ | |
| switch(opcode) { | |
| case BWRITERSIO_SINCOS: | |
| /* The syntax changes between vs 2 and the other shader versions */ | |
| if(This->shader->version == BWRITERVS_VERSION(2, 0) || | |
| This->shader->version == BWRITERVS_VERSION(2, 1)) { | |
| asmparser_sincos(This, mod, shift, dst, srcs); | |
| return; | |
| } | |
| /* Use the default handling */ | |
| break; | |
| case BWRITERSIO_TEXCOORD: | |
| /* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */ | |
| if(This->shader->version == BWRITERPS_VERSION(1, 4)) | |
| asmparser_texcrd(This, mod, shift, dst, srcs); | |
| else asmparser_texcoord(This, mod, shift, dst, srcs); | |
| return; | |
| case BWRITERSIO_TEX: | |
| /* this encodes both the tex PS 1.x instruction and the | |
| texld 1.4/2.0+ instruction */ | |
| if(This->shader->version == BWRITERPS_VERSION(1, 0) || | |
| This->shader->version == BWRITERPS_VERSION(1, 1) || | |
| This->shader->version == BWRITERPS_VERSION(1, 2) || | |
| This->shader->version == BWRITERPS_VERSION(1, 3)) { | |
| asmparser_tex(This, mod, shift, dst); | |
| return; | |
| } | |
| else if(This->shader->version == BWRITERPS_VERSION(1, 4)) { | |
| asmparser_texld14(This, mod, shift, dst, srcs); | |
| return; | |
| } | |
| /* else fallback to the standard behavior */ | |
| break; | |
| } | |
| if(src_count != expectednsrcs) { | |
| asmparser_message(This, "Line %u: Wrong number of source registers\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| /* Handle PS 1.x instructions, "regularizing" them */ | |
| switch(opcode) { | |
| case BWRITERSIO_TEXKILL: | |
| asmparser_texkill(This, dst); | |
| return; | |
| case BWRITERSIO_TEXREG2AR: | |
| asmparser_texreg2ar(This, mod, shift, dst, &srcs->reg[0]); | |
| return; | |
| case BWRITERSIO_TEXREG2GB: | |
| asmparser_texreg2gb(This, mod, shift, dst, &srcs->reg[0]); | |
| return; | |
| case BWRITERSIO_TEXREG2RGB: | |
| asmparser_texreg2rgb(This, mod, shift, dst, &srcs->reg[0]); | |
| return; | |
| } | |
| instr = alloc_instr(src_count); | |
| if(!instr) { | |
| ERR("Error allocating memory for the instruction\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| return; | |
| } | |
| instr->opcode = opcode; | |
| instr->dstmod = mod; | |
| instr->shift = shift; | |
| instr->comptype = comp; | |
| if(dst) This->funcs->dstreg(This, instr, dst); | |
| for(i = 0; i < src_count; i++) { | |
| This->funcs->srcreg(This, instr, i, &srcs->reg[i]); | |
| } | |
| if(!add_instruction(This->shader, instr)) { | |
| ERR("Out of memory\n"); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static struct shader_reg map_oldvs_register(const struct shader_reg *reg) { | |
| struct shader_reg ret; | |
| switch(reg->type) { | |
| case BWRITERSPR_RASTOUT: | |
| ret = *reg; | |
| ret.type = BWRITERSPR_OUTPUT; | |
| switch(reg->regnum) { | |
| case BWRITERSRO_POSITION: | |
| ret.regnum = OPOS_REG; | |
| break; | |
| case BWRITERSRO_FOG: | |
| ret.regnum = OFOG_REG; | |
| ret.u.writemask = OFOG_WRITEMASK; | |
| break; | |
| case BWRITERSRO_POINT_SIZE: | |
| ret.regnum = OPTS_REG; | |
| ret.u.writemask = OPTS_WRITEMASK; | |
| break; | |
| default: | |
| FIXME("Unhandled RASTOUT register %u\n", reg->regnum); | |
| return *reg; | |
| } | |
| return ret; | |
| case BWRITERSPR_TEXCRDOUT: | |
| ret = *reg; | |
| ret.type = BWRITERSPR_OUTPUT; | |
| switch(reg->regnum) { | |
| case 0: ret.regnum = OT0_REG; break; | |
| case 1: ret.regnum = OT1_REG; break; | |
| case 2: ret.regnum = OT2_REG; break; | |
| case 3: ret.regnum = OT3_REG; break; | |
| case 4: ret.regnum = OT4_REG; break; | |
| case 5: ret.regnum = OT5_REG; break; | |
| case 6: ret.regnum = OT6_REG; break; | |
| case 7: ret.regnum = OT7_REG; break; | |
| default: | |
| FIXME("Unhandled TEXCRDOUT regnum %u\n", reg->regnum); | |
| return *reg; | |
| } | |
| return ret; | |
| case BWRITERSPR_ATTROUT: | |
| ret = *reg; | |
| ret.type = BWRITERSPR_OUTPUT; | |
| switch(reg->regnum) { | |
| case 0: ret.regnum = OD0_REG; break; | |
| case 1: ret.regnum = OD1_REG; break; | |
| default: | |
| FIXME("Unhandled ATTROUT regnum %u\n", reg->regnum); | |
| return *reg; | |
| } | |
| return ret; | |
| default: return *reg; | |
| } | |
| } | |
| /* Checks for unsupported source modifiers in VS (all versions) or | |
| PS 2.0 and newer */ | |
| static void check_legacy_srcmod(struct asm_parser *This, DWORD srcmod) { | |
| if(srcmod == BWRITERSPSM_BIAS || srcmod == BWRITERSPSM_BIASNEG || | |
| srcmod == BWRITERSPSM_SIGN || srcmod == BWRITERSPSM_SIGNNEG || | |
| srcmod == BWRITERSPSM_COMP || srcmod == BWRITERSPSM_X2 || | |
| srcmod == BWRITERSPSM_X2NEG || srcmod == BWRITERSPSM_DZ || | |
| srcmod == BWRITERSPSM_DW) { | |
| asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n", | |
| This->line_no, | |
| debug_print_srcmod(srcmod)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void check_abs_srcmod(struct asm_parser *This, DWORD srcmod) { | |
| if(srcmod == BWRITERSPSM_ABS || srcmod == BWRITERSPSM_ABSNEG) { | |
| asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n", | |
| This->line_no, | |
| debug_print_srcmod(srcmod)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void check_loop_swizzle(struct asm_parser *This, | |
| const struct shader_reg *src) { | |
| if((src->type == BWRITERSPR_LOOP && src->u.swizzle != BWRITERVS_NOSWIZZLE) || | |
| (src->rel_reg && src->rel_reg->type == BWRITERSPR_LOOP && | |
| src->rel_reg->u.swizzle != BWRITERVS_NOSWIZZLE)) { | |
| asmparser_message(This, "Line %u: Swizzle not allowed on aL register\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void check_shift_dstmod(struct asm_parser *This, DWORD shift) { | |
| if(shift != 0) { | |
| asmparser_message(This, "Line %u: Shift modifiers not supported in this shader version\n", | |
| This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| static void check_ps_dstmod(struct asm_parser *This, DWORD dstmod) { | |
| if(dstmod == BWRITERSPDM_PARTIALPRECISION || | |
| dstmod == BWRITERSPDM_MSAMPCENTROID) { | |
| asmparser_message(This, "Line %u: Instruction modifier %s not supported in this shader version\n", | |
| This->line_no, | |
| debug_print_dstmod(dstmod)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| } | |
| struct allowed_reg_type { | |
| DWORD type; | |
| DWORD count; | |
| BOOL reladdr; | |
| }; | |
| static BOOL check_reg_type(const struct shader_reg *reg, | |
| const struct allowed_reg_type *allowed) { | |
| unsigned int i = 0; | |
| while(allowed[i].type != ~0U) { | |
| if(reg->type == allowed[i].type) { | |
| if(reg->rel_reg) { | |
| if(allowed[i].reladdr) | |
| return TRUE; /* The relative addressing register | |
| can have a negative value, we | |
| can't check the register index */ | |
| return FALSE; | |
| } | |
| if(reg->regnum < allowed[i].count) return TRUE; | |
| return FALSE; | |
| } | |
| i++; | |
| } | |
| return FALSE; | |
| } | |
| /* Native assembler doesn't do separate checks for src and dst registers */ | |
| static const struct allowed_reg_type vs_1_reg_allowed[] = { | |
| { BWRITERSPR_TEMP, 12, FALSE }, | |
| { BWRITERSPR_INPUT, 16, FALSE }, | |
| { BWRITERSPR_CONST, ~0U, TRUE }, | |
| { BWRITERSPR_ADDR, 1, FALSE }, | |
| { BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */ | |
| { BWRITERSPR_ATTROUT, 2, FALSE }, | |
| { BWRITERSPR_TEXCRDOUT, 8, FALSE }, | |
| { ~0U, 0 } /* End tag */ | |
| }; | |
| /* struct instruction *asmparser_srcreg | |
| * | |
| * Records a source register in the instruction and does shader version | |
| * specific checks and modifications on it | |
| * | |
| * Parameters: | |
| * This: Shader parser instance | |
| * instr: instruction to store the register in | |
| * num: Number of source register | |
| * src: Pointer to source the register structure. The caller can free | |
| * it afterwards | |
| */ | |
| static void asmparser_srcreg_vs_1(struct asm_parser *This, | |
| struct instruction *instr, int num, | |
| const struct shader_reg *src) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(src, vs_1_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Source register %s not supported in VS 1\n", | |
| This->line_no, | |
| debug_print_srcreg(src)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_legacy_srcmod(This, src->srcmod); | |
| check_abs_srcmod(This, src->srcmod); | |
| reg = map_oldvs_register(src); | |
| instr->src[num] = reg; | |
| } | |
| static const struct allowed_reg_type vs_2_reg_allowed[] = { | |
| { BWRITERSPR_TEMP, 12, FALSE }, | |
| { BWRITERSPR_INPUT, 16, FALSE }, | |
| { BWRITERSPR_CONST, ~0U, TRUE }, | |
| { BWRITERSPR_ADDR, 1, FALSE }, | |
| { BWRITERSPR_CONSTBOOL, 16, FALSE }, | |
| { BWRITERSPR_CONSTINT, 16, FALSE }, | |
| { BWRITERSPR_LOOP, 1, FALSE }, | |
| { BWRITERSPR_LABEL, 2048, FALSE }, | |
| { BWRITERSPR_PREDICATE, 1, FALSE }, | |
| { BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */ | |
| { BWRITERSPR_ATTROUT, 2, FALSE }, | |
| { BWRITERSPR_TEXCRDOUT, 8, FALSE }, | |
| { ~0U, 0 } /* End tag */ | |
| }; | |
| static void asmparser_srcreg_vs_2(struct asm_parser *This, | |
| struct instruction *instr, int num, | |
| const struct shader_reg *src) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(src, vs_2_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Source register %s not supported in VS 2\n", | |
| This->line_no, | |
| debug_print_srcreg(src)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_loop_swizzle(This, src); | |
| check_legacy_srcmod(This, src->srcmod); | |
| check_abs_srcmod(This, src->srcmod); | |
| reg = map_oldvs_register(src); | |
| instr->src[num] = reg; | |
| } | |
| static const struct allowed_reg_type vs_3_reg_allowed[] = { | |
| { BWRITERSPR_TEMP, 32, FALSE }, | |
| { BWRITERSPR_INPUT, 16, TRUE }, | |
| { BWRITERSPR_CONST, ~0U, TRUE }, | |
| { BWRITERSPR_ADDR, 1, FALSE }, | |
| { BWRITERSPR_CONSTBOOL, 16, FALSE }, | |
| { BWRITERSPR_CONSTINT, 16, FALSE }, | |
| { BWRITERSPR_LOOP, 1, FALSE }, | |
| { BWRITERSPR_LABEL, 2048, FALSE }, | |
| { BWRITERSPR_PREDICATE, 1, FALSE }, | |
| { BWRITERSPR_SAMPLER, 4, FALSE }, | |
| { BWRITERSPR_OUTPUT, 12, TRUE }, | |
| { ~0U, 0 } /* End tag */ | |
| }; | |
| static void asmparser_srcreg_vs_3(struct asm_parser *This, | |
| struct instruction *instr, int num, | |
| const struct shader_reg *src) { | |
| if(!check_reg_type(src, vs_3_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Source register %s not supported in VS 3.0\n", | |
| This->line_no, | |
| debug_print_srcreg(src)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_loop_swizzle(This, src); | |
| check_legacy_srcmod(This, src->srcmod); | |
| instr->src[num] = *src; | |
| } | |
| static const struct allowed_reg_type ps_1_0123_reg_allowed[] = { | |
| { BWRITERSPR_CONST, 8, FALSE }, | |
| { BWRITERSPR_TEMP, 2, FALSE }, | |
| { BWRITERSPR_TEXTURE, 4, FALSE }, | |
| { BWRITERSPR_INPUT, 2, FALSE }, | |
| { ~0U, 0 } /* End tag */ | |
| }; | |
| static void asmparser_srcreg_ps_1_0123(struct asm_parser *This, | |
| struct instruction *instr, int num, | |
| const struct shader_reg *src) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(src, ps_1_0123_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Source register %s not supported in <== PS 1.3\n", | |
| This->line_no, | |
| debug_print_srcreg(src)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_abs_srcmod(This, src->srcmod); | |
| reg = map_oldps_register(src, FALSE); | |
| instr->src[num] = reg; | |
| } | |
| static const struct allowed_reg_type ps_1_4_reg_allowed[] = { | |
| { BWRITERSPR_CONST, 8, FALSE }, | |
| { BWRITERSPR_TEMP, 6, FALSE }, | |
| { BWRITERSPR_TEXTURE, 6, FALSE }, | |
| { BWRITERSPR_INPUT, 2, FALSE }, | |
| { ~0U, 0 } /* End tag */ | |
| }; | |
| static void asmparser_srcreg_ps_1_4(struct asm_parser *This, | |
| struct instruction *instr, int num, | |
| const struct shader_reg *src) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(src, ps_1_4_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Source register %s not supported in PS 1.4\n", | |
| This->line_no, | |
| debug_print_srcreg(src)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_abs_srcmod(This, src->srcmod); | |
| reg = map_oldps_register(src, TRUE); | |
| instr->src[num] = reg; | |
| } | |
| static const struct allowed_reg_type ps_2_0_reg_allowed[] = { | |
| { BWRITERSPR_INPUT, 2, FALSE }, | |
| { BWRITERSPR_TEMP, 32, FALSE }, | |
| { BWRITERSPR_CONST, 32, FALSE }, | |
| { BWRITERSPR_CONSTINT, 16, FALSE }, | |
| { BWRITERSPR_CONSTBOOL, 16, FALSE }, | |
| { BWRITERSPR_SAMPLER, 16, FALSE }, | |
| { BWRITERSPR_TEXTURE, 8, FALSE }, | |
| { BWRITERSPR_COLOROUT, 4, FALSE }, | |
| { BWRITERSPR_DEPTHOUT, 1, FALSE }, | |
| { ~0U, 0 } /* End tag */ | |
| }; | |
| static void asmparser_srcreg_ps_2(struct asm_parser *This, | |
| struct instruction *instr, int num, | |
| const struct shader_reg *src) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(src, ps_2_0_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Source register %s not supported in PS 2.0\n", | |
| This->line_no, | |
| debug_print_srcreg(src)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_legacy_srcmod(This, src->srcmod); | |
| check_abs_srcmod(This, src->srcmod); | |
| reg = map_oldps_register(src, TRUE); | |
| instr->src[num] = reg; | |
| } | |
| static const struct allowed_reg_type ps_2_x_reg_allowed[] = { | |
| { BWRITERSPR_INPUT, 2, FALSE }, | |
| { BWRITERSPR_TEMP, 32, FALSE }, | |
| { BWRITERSPR_CONST, 32, FALSE }, | |
| { BWRITERSPR_CONSTINT, 16, FALSE }, | |
| { BWRITERSPR_CONSTBOOL, 16, FALSE }, | |
| { BWRITERSPR_PREDICATE, 1, FALSE }, | |
| { BWRITERSPR_SAMPLER, 16, FALSE }, | |
| { BWRITERSPR_TEXTURE, 8, FALSE }, | |
| { BWRITERSPR_LABEL, 2048, FALSE }, | |
| { BWRITERSPR_COLOROUT, 4, FALSE }, | |
| { BWRITERSPR_DEPTHOUT, 1, FALSE }, | |
| { ~0U, 0 } /* End tag */ | |
| }; | |
| static void asmparser_srcreg_ps_2_x(struct asm_parser *This, | |
| struct instruction *instr, int num, | |
| const struct shader_reg *src) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(src, ps_2_x_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Source register %s not supported in PS 2.x\n", | |
| This->line_no, | |
| debug_print_srcreg(src)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_legacy_srcmod(This, src->srcmod); | |
| check_abs_srcmod(This, src->srcmod); | |
| reg = map_oldps_register(src, TRUE); | |
| instr->src[num] = reg; | |
| } | |
| static const struct allowed_reg_type ps_3_reg_allowed[] = { | |
| { BWRITERSPR_INPUT, 10, TRUE }, | |
| { BWRITERSPR_TEMP, 32, FALSE }, | |
| { BWRITERSPR_CONST, 224, FALSE }, | |
| { BWRITERSPR_CONSTINT, 16, FALSE }, | |
| { BWRITERSPR_CONSTBOOL, 16, FALSE }, | |
| { BWRITERSPR_PREDICATE, 1, FALSE }, | |
| { BWRITERSPR_SAMPLER, 16, FALSE }, | |
| { BWRITERSPR_MISCTYPE, 2, FALSE }, /* vPos and vFace */ | |
| { BWRITERSPR_LOOP, 1, FALSE }, | |
| { BWRITERSPR_LABEL, 2048, FALSE }, | |
| { BWRITERSPR_COLOROUT, 4, FALSE }, | |
| { BWRITERSPR_DEPTHOUT, 1, FALSE }, | |
| { ~0U, 0 } /* End tag */ | |
| }; | |
| static void asmparser_srcreg_ps_3(struct asm_parser *This, | |
| struct instruction *instr, int num, | |
| const struct shader_reg *src) { | |
| if(!check_reg_type(src, ps_3_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Source register %s not supported in PS 3.0\n", | |
| This->line_no, | |
| debug_print_srcreg(src)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_loop_swizzle(This, src); | |
| check_legacy_srcmod(This, src->srcmod); | |
| instr->src[num] = *src; | |
| } | |
| static void asmparser_dstreg_vs_1(struct asm_parser *This, | |
| struct instruction *instr, | |
| const struct shader_reg *dst) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(dst, vs_1_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Destination register %s not supported in VS 1\n", | |
| This->line_no, | |
| debug_print_dstreg(dst)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_ps_dstmod(This, instr->dstmod); | |
| check_shift_dstmod(This, instr->shift); | |
| reg = map_oldvs_register(dst); | |
| instr->dst = reg; | |
| instr->has_dst = TRUE; | |
| } | |
| static void asmparser_dstreg_vs_2(struct asm_parser *This, | |
| struct instruction *instr, | |
| const struct shader_reg *dst) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(dst, vs_2_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Destination register %s not supported in VS 2.0\n", | |
| This->line_no, | |
| debug_print_dstreg(dst)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_ps_dstmod(This, instr->dstmod); | |
| check_shift_dstmod(This, instr->shift); | |
| reg = map_oldvs_register(dst); | |
| instr->dst = reg; | |
| instr->has_dst = TRUE; | |
| } | |
| static void asmparser_dstreg_vs_3(struct asm_parser *This, | |
| struct instruction *instr, | |
| const struct shader_reg *dst) { | |
| if(!check_reg_type(dst, vs_3_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Destination register %s not supported in VS 3.0\n", | |
| This->line_no, | |
| debug_print_dstreg(dst)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_ps_dstmod(This, instr->dstmod); | |
| check_shift_dstmod(This, instr->shift); | |
| instr->dst = *dst; | |
| instr->has_dst = TRUE; | |
| } | |
| static void asmparser_dstreg_ps_1_0123(struct asm_parser *This, | |
| struct instruction *instr, | |
| const struct shader_reg *dst) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(dst, ps_1_0123_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n", | |
| This->line_no, | |
| debug_print_dstreg(dst)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| reg = map_oldps_register(dst, FALSE); | |
| instr->dst = reg; | |
| instr->has_dst = TRUE; | |
| } | |
| static void asmparser_dstreg_ps_1_4(struct asm_parser *This, | |
| struct instruction *instr, | |
| const struct shader_reg *dst) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(dst, ps_1_4_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n", | |
| This->line_no, | |
| debug_print_dstreg(dst)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| reg = map_oldps_register(dst, TRUE); | |
| instr->dst = reg; | |
| instr->has_dst = TRUE; | |
| } | |
| static void asmparser_dstreg_ps_2(struct asm_parser *This, | |
| struct instruction *instr, | |
| const struct shader_reg *dst) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(dst, ps_2_0_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.0\n", | |
| This->line_no, | |
| debug_print_dstreg(dst)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_shift_dstmod(This, instr->shift); | |
| reg = map_oldps_register(dst, TRUE); | |
| instr->dst = reg; | |
| instr->has_dst = TRUE; | |
| } | |
| static void asmparser_dstreg_ps_2_x(struct asm_parser *This, | |
| struct instruction *instr, | |
| const struct shader_reg *dst) { | |
| struct shader_reg reg; | |
| if(!check_reg_type(dst, ps_2_x_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.x\n", | |
| This->line_no, | |
| debug_print_dstreg(dst)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_shift_dstmod(This, instr->shift); | |
| reg = map_oldps_register(dst, TRUE); | |
| instr->dst = reg; | |
| instr->has_dst = TRUE; | |
| } | |
| static void asmparser_dstreg_ps_3(struct asm_parser *This, | |
| struct instruction *instr, | |
| const struct shader_reg *dst) { | |
| if(!check_reg_type(dst, ps_3_reg_allowed)) { | |
| asmparser_message(This, "Line %u: Destination register %s not supported in PS 3.0\n", | |
| This->line_no, | |
| debug_print_dstreg(dst)); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| check_shift_dstmod(This, instr->shift); | |
| instr->dst = *dst; | |
| instr->has_dst = TRUE; | |
| } | |
| static void asmparser_predicate_supported(struct asm_parser *This, | |
| const struct shader_reg *predicate) { | |
| /* this sets the predicate of the last instruction added to the shader */ | |
| if(!This->shader) return; | |
| if(This->shader->num_instrs == 0) ERR("Predicate without an instruction\n"); | |
| This->shader->instr[This->shader->num_instrs - 1]->has_predicate = TRUE; | |
| This->shader->instr[This->shader->num_instrs - 1]->predicate = *predicate; | |
| } | |
| static void asmparser_predicate_unsupported(struct asm_parser *This, | |
| const struct shader_reg *predicate) { | |
| asmparser_message(This, "Line %u: Predicate not supported in < VS 2.0 or PS 2.x\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| static void asmparser_coissue_supported(struct asm_parser *This) { | |
| /* this sets the coissue flag of the last instruction added to the shader */ | |
| if(!This->shader) return; | |
| if(This->shader->num_instrs == 0){ | |
| asmparser_message(This, "Line %u: Coissue flag on the first shader instruction\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| This->shader->instr[This->shader->num_instrs-1]->coissue = TRUE; | |
| } | |
| static void asmparser_coissue_unsupported(struct asm_parser *This) { | |
| asmparser_message(This, "Line %u: Coissue is only supported in pixel shaders versions <= 1.4\n", This->line_no); | |
| set_parse_status(&This->status, PARSE_ERR); | |
| } | |
| static const struct asmparser_backend parser_vs_1 = { | |
| asmparser_constF, | |
| asmparser_constI, | |
| asmparser_constB, | |
| asmparser_dstreg_vs_1, | |
| asmparser_srcreg_vs_1, | |
| asmparser_predicate_unsupported, | |
| asmparser_coissue_unsupported, | |
| asmparser_dcl_output_unsupported, | |
| asmparser_dcl_input, | |
| asmparser_dcl_sampler_unsupported, | |
| asmparser_end, | |
| asmparser_instr, | |
| }; | |
| static const struct asmparser_backend parser_vs_2 = { | |
| asmparser_constF, | |
| asmparser_constI, | |
| asmparser_constB, | |
| asmparser_dstreg_vs_2, | |
| asmparser_srcreg_vs_2, | |
| asmparser_predicate_supported, | |
| asmparser_coissue_unsupported, | |
| asmparser_dcl_output_unsupported, | |
| asmparser_dcl_input, | |
| asmparser_dcl_sampler_unsupported, | |
| asmparser_end, | |
| asmparser_instr, | |
| }; | |
| static const struct asmparser_backend parser_vs_3 = { | |
| asmparser_constF, | |
| asmparser_constI, | |
| asmparser_constB, | |
| asmparser_dstreg_vs_3, | |
| asmparser_srcreg_vs_3, | |
| asmparser_predicate_supported, | |
| asmparser_coissue_unsupported, | |
| asmparser_dcl_output, | |
| asmparser_dcl_input, | |
| asmparser_dcl_sampler, | |
| asmparser_end, | |
| asmparser_instr, | |
| }; | |
| static const struct asmparser_backend parser_ps_1_0123 = { | |
| asmparser_constF, | |
| asmparser_constI, | |
| asmparser_constB, | |
| asmparser_dstreg_ps_1_0123, | |
| asmparser_srcreg_ps_1_0123, | |
| asmparser_predicate_unsupported, | |
| asmparser_coissue_supported, | |
| asmparser_dcl_output_unsupported, | |
| asmparser_dcl_input_unsupported, | |
| asmparser_dcl_sampler_unsupported, | |
| asmparser_end, | |
| asmparser_instr, | |
| }; | |
| static const struct asmparser_backend parser_ps_1_4 = { | |
| asmparser_constF, | |
| asmparser_constI, | |
| asmparser_constB, | |
| asmparser_dstreg_ps_1_4, | |
| asmparser_srcreg_ps_1_4, | |
| asmparser_predicate_unsupported, | |
| asmparser_coissue_supported, | |
| asmparser_dcl_output_unsupported, | |
| asmparser_dcl_input_unsupported, | |
| asmparser_dcl_sampler_unsupported, | |
| asmparser_end, | |
| asmparser_instr, | |
| }; | |
| static const struct asmparser_backend parser_ps_2 = { | |
| asmparser_constF, | |
| asmparser_constI, | |
| asmparser_constB, | |
| asmparser_dstreg_ps_2, | |
| asmparser_srcreg_ps_2, | |
| asmparser_predicate_unsupported, | |
| asmparser_coissue_unsupported, | |
| asmparser_dcl_output_unsupported, | |
| asmparser_dcl_input_ps_2, | |
| asmparser_dcl_sampler, | |
| asmparser_end, | |
| asmparser_instr, | |
| }; | |
| static const struct asmparser_backend parser_ps_2_x = { | |
| asmparser_constF, | |
| asmparser_constI, | |
| asmparser_constB, | |
| asmparser_dstreg_ps_2_x, | |
| asmparser_srcreg_ps_2_x, | |
| asmparser_predicate_supported, | |
| asmparser_coissue_unsupported, | |
| asmparser_dcl_output_unsupported, | |
| asmparser_dcl_input_ps_2, | |
| asmparser_dcl_sampler, | |
| asmparser_end, | |
| asmparser_instr, | |
| }; | |
| static const struct asmparser_backend parser_ps_3 = { | |
| asmparser_constF, | |
| asmparser_constI, | |
| asmparser_constB, | |
| asmparser_dstreg_ps_3, | |
| asmparser_srcreg_ps_3, | |
| asmparser_predicate_supported, | |
| asmparser_coissue_unsupported, | |
| asmparser_dcl_output_unsupported, | |
| asmparser_dcl_input, | |
| asmparser_dcl_sampler, | |
| asmparser_end, | |
| asmparser_instr, | |
| }; | |
| static void gen_oldvs_output(struct bwriter_shader *shader) { | |
| record_declaration(shader, BWRITERDECLUSAGE_POSITION, 0, 0, TRUE, OPOS_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, 0, TRUE, OT0_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, 0, TRUE, OT1_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, 0, TRUE, OT2_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, 0, TRUE, OT3_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, 0, TRUE, OT4_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, 0, TRUE, OT5_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, TRUE, OT6_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, TRUE, OT7_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_FOG, 0, 0, TRUE, OFOG_REG, OFOG_WRITEMASK, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_PSIZE, 0, 0, TRUE, OPTS_REG, OPTS_WRITEMASK, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, 0, TRUE, OD0_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, TRUE, OD1_REG, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| } | |
| static void gen_oldps_input(struct bwriter_shader *shader, DWORD texcoords) { | |
| switch(texcoords) { | |
| case 8: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, FALSE, T7_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| /* fall through */ | |
| case 7: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, FALSE, T6_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| /* fall through */ | |
| case 6: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, 0, FALSE, T5_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| /* fall through */ | |
| case 5: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, 0, FALSE, T4_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| /* fall through */ | |
| case 4: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, 0, FALSE, T3_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| /* fall through */ | |
| case 3: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, 0, FALSE, T2_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| /* fall through */ | |
| case 2: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, 0, FALSE, T1_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| /* fall through */ | |
| case 1: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, 0, FALSE, T0_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| }; | |
| record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, 0, FALSE, C0_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, FALSE, C1_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE); | |
| } | |
| void create_vs10_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("vs_1_0\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_VERTEX; | |
| ret->shader->version = BWRITERVS_VERSION(1, 0); | |
| ret->funcs = &parser_vs_1; | |
| gen_oldvs_output(ret->shader); | |
| } | |
| void create_vs11_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("vs_1_1\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_VERTEX; | |
| ret->shader->version = BWRITERVS_VERSION(1, 1); | |
| ret->funcs = &parser_vs_1; | |
| gen_oldvs_output(ret->shader); | |
| } | |
| void create_vs20_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("vs_2_0\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_VERTEX; | |
| ret->shader->version = BWRITERVS_VERSION(2, 0); | |
| ret->funcs = &parser_vs_2; | |
| gen_oldvs_output(ret->shader); | |
| } | |
| void create_vs2x_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("vs_2_x\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_VERTEX; | |
| ret->shader->version = BWRITERVS_VERSION(2, 1); | |
| ret->funcs = &parser_vs_2; | |
| gen_oldvs_output(ret->shader); | |
| } | |
| void create_vs30_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("vs_3_0\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_VERTEX; | |
| ret->shader->version = BWRITERVS_VERSION(3, 0); | |
| ret->funcs = &parser_vs_3; | |
| } | |
| void create_ps10_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("ps_1_0\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_PIXEL; | |
| ret->shader->version = BWRITERPS_VERSION(1, 0); | |
| ret->funcs = &parser_ps_1_0123; | |
| gen_oldps_input(ret->shader, 4); | |
| } | |
| void create_ps11_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("ps_1_1\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_PIXEL; | |
| ret->shader->version = BWRITERPS_VERSION(1, 1); | |
| ret->funcs = &parser_ps_1_0123; | |
| gen_oldps_input(ret->shader, 4); | |
| } | |
| void create_ps12_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("ps_1_2\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_PIXEL; | |
| ret->shader->version = BWRITERPS_VERSION(1, 2); | |
| ret->funcs = &parser_ps_1_0123; | |
| gen_oldps_input(ret->shader, 4); | |
| } | |
| void create_ps13_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("ps_1_3\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_PIXEL; | |
| ret->shader->version = BWRITERPS_VERSION(1, 3); | |
| ret->funcs = &parser_ps_1_0123; | |
| gen_oldps_input(ret->shader, 4); | |
| } | |
| void create_ps14_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("ps_1_4\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_PIXEL; | |
| ret->shader->version = BWRITERPS_VERSION(1, 4); | |
| ret->funcs = &parser_ps_1_4; | |
| gen_oldps_input(ret->shader, 6); | |
| } | |
| void create_ps20_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("ps_2_0\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_PIXEL; | |
| ret->shader->version = BWRITERPS_VERSION(2, 0); | |
| ret->funcs = &parser_ps_2; | |
| gen_oldps_input(ret->shader, 8); | |
| } | |
| void create_ps2x_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("ps_2_x\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_PIXEL; | |
| ret->shader->version = BWRITERPS_VERSION(2, 1); | |
| ret->funcs = &parser_ps_2_x; | |
| gen_oldps_input(ret->shader, 8); | |
| } | |
| void create_ps30_parser(struct asm_parser *ret) { | |
| TRACE_(parsed_shader)("ps_3_0\n"); | |
| ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); | |
| if(!ret->shader) { | |
| ERR("Failed to allocate memory for the shader\n"); | |
| set_parse_status(&ret->status, PARSE_ERR); | |
| return; | |
| } | |
| ret->shader->type = ST_PIXEL; | |
| ret->shader->version = BWRITERPS_VERSION(3, 0); | |
| ret->funcs = &parser_ps_3; | |
| } |