| /* |
| * Copyright 2009 Matteo Bruni |
| * Copyright 2010 Matteo Bruni for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "d3dcompiler_private.h" |
| #include "wine/wpp.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler); |
| |
| #define D3DXERR_INVALIDDATA 0x88760b59 |
| |
| #define BUFFER_INITIAL_CAPACITY 256 |
| |
| struct mem_file_desc |
| { |
| const char *buffer; |
| unsigned int size; |
| unsigned int pos; |
| }; |
| |
| static struct mem_file_desc current_shader; |
| static ID3DInclude *current_include; |
| |
| #define INCLUDES_INITIAL_CAPACITY 4 |
| |
| struct loaded_include |
| { |
| const char *name; |
| const char *data; |
| }; |
| |
| static struct loaded_include *includes; |
| static int includes_capacity, includes_size; |
| static const char *parent_include; |
| |
| static char *wpp_output; |
| static int wpp_output_capacity, wpp_output_size; |
| |
| static char *wpp_messages; |
| static int wpp_messages_capacity, wpp_messages_size; |
| |
| /* Mutex used to guarantee a single invocation |
| of the D3DXAssembleShader function (or its variants) at a time. |
| This is needed as wpp isn't thread-safe */ |
| static CRITICAL_SECTION wpp_mutex; |
| static CRITICAL_SECTION_DEBUG wpp_mutex_debug = |
| { |
| 0, 0, &wpp_mutex, |
| { &wpp_mutex_debug.ProcessLocksList, |
| &wpp_mutex_debug.ProcessLocksList }, |
| 0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") } |
| }; |
| static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 }; |
| |
| /* Preprocessor error reporting functions */ |
| static void wpp_write_message(const char *fmt, va_list args) |
| { |
| char* newbuffer; |
| int rc, newsize; |
| |
| if(wpp_messages_capacity == 0) |
| { |
| wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE); |
| if(wpp_messages == NULL) |
| { |
| ERR("Error allocating memory for parser messages\n"); |
| return; |
| } |
| wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE; |
| } |
| |
| while(1) |
| { |
| rc = vsnprintf(wpp_messages + wpp_messages_size, |
| wpp_messages_capacity - wpp_messages_size, fmt, args); |
| |
| if (rc < 0 || /* C89 */ |
| rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */ |
| /* Resize the buffer */ |
| newsize = wpp_messages_capacity * 2; |
| newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize); |
| if(newbuffer == NULL) |
| { |
| ERR("Error reallocating memory for parser messages\n"); |
| return; |
| } |
| wpp_messages = newbuffer; |
| wpp_messages_capacity = newsize; |
| } |
| else |
| { |
| wpp_messages_size += rc; |
| return; |
| } |
| } |
| } |
| |
| static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...) |
| { |
| va_list args; |
| |
| va_start(args, fmt); |
| wpp_write_message(fmt, args); |
| va_end(args); |
| } |
| |
| static void wpp_error(const char *file, int line, int col, const char *near, |
| const char *msg, va_list ap) |
| { |
| wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'", |
| line, col, "Error"); |
| wpp_write_message(msg, ap); |
| wpp_write_message_var("\n"); |
| } |
| |
| static void wpp_warning(const char *file, int line, int col, const char *near, |
| const char *msg, va_list ap) |
| { |
| wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'", |
| line, col, "Warning"); |
| wpp_write_message(msg, ap); |
| wpp_write_message_var("\n"); |
| } |
| |
| static char *wpp_lookup_mem(const char *filename, int type, const char *parent_name, |
| char **include_path, int include_path_count) |
| { |
| /* Here we return always ok. We will maybe fail on the next wpp_open_mem */ |
| char *path; |
| int i; |
| |
| parent_include = NULL; |
| if(parent_name[0] != '\0') |
| { |
| for(i = 0; i < includes_size; i++) |
| { |
| if(!strcmp(parent_name, includes[i].name)) |
| { |
| parent_include = includes[i].data; |
| break; |
| } |
| } |
| if(parent_include == NULL) |
| { |
| ERR("Parent include file missing\n"); |
| return NULL; |
| } |
| } |
| |
| path = malloc(strlen(filename) + 1); |
| if(path) |
| memcpy(path, filename, strlen(filename) + 1); |
| return path; |
| } |
| |
| static void *wpp_open_mem(const char *filename, int type) |
| { |
| struct mem_file_desc *desc; |
| HRESULT hr; |
| |
| if(filename[0] == '\0') /* "" means to load the initial shader */ |
| { |
| current_shader.pos = 0; |
| return ¤t_shader; |
| } |
| |
| if(current_include == NULL) return NULL; |
| desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc)); |
| if(!desc) |
| { |
| ERR("Error allocating memory\n"); |
| return NULL; |
| } |
| hr = ID3DInclude_Open(current_include, |
| type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM, |
| filename, parent_include, (LPCVOID *)&desc->buffer, |
| &desc->size); |
| if(FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, desc); |
| return NULL; |
| } |
| |
| if(includes_capacity == includes_size) |
| { |
| if(includes_capacity == 0) |
| { |
| includes = HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY * sizeof(*includes)); |
| if(includes == NULL) |
| { |
| ERR("Error allocating memory for the loaded includes structure\n"); |
| goto error; |
| } |
| includes_capacity = INCLUDES_INITIAL_CAPACITY * sizeof(*includes); |
| } |
| else |
| { |
| int newcapacity = includes_capacity * 2; |
| struct loaded_include *newincludes = |
| HeapReAlloc(GetProcessHeap(), 0, includes, newcapacity); |
| if(newincludes == NULL) |
| { |
| ERR("Error reallocating memory for the loaded includes structure\n"); |
| goto error; |
| } |
| includes = newincludes; |
| includes_capacity = newcapacity; |
| } |
| } |
| includes[includes_size].name = filename; |
| includes[includes_size++].data = desc->buffer; |
| |
| desc->pos = 0; |
| return desc; |
| |
| error: |
| ID3DInclude_Close(current_include, desc->buffer); |
| HeapFree(GetProcessHeap(), 0, desc); |
| return NULL; |
| } |
| |
| static void wpp_close_mem(void *file) |
| { |
| struct mem_file_desc *desc = file; |
| |
| if(desc != ¤t_shader) |
| { |
| if(current_include) |
| ID3DInclude_Close(current_include, desc->buffer); |
| else |
| ERR("current_include == NULL, desc == %p, buffer = %s\n", |
| desc, desc->buffer); |
| |
| HeapFree(GetProcessHeap(), 0, desc); |
| } |
| } |
| |
| static int wpp_read_mem(void *file, char *buffer, unsigned int len) |
| { |
| struct mem_file_desc *desc = file; |
| |
| len = min(len, desc->size - desc->pos); |
| memcpy(buffer, desc->buffer + desc->pos, len); |
| desc->pos += len; |
| return len; |
| } |
| |
| static void wpp_write_mem(const char *buffer, unsigned int len) |
| { |
| char *new_wpp_output; |
| |
| if(wpp_output_capacity == 0) |
| { |
| wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY); |
| if(!wpp_output) |
| { |
| ERR("Error allocating memory\n"); |
| return; |
| } |
| wpp_output_capacity = BUFFER_INITIAL_CAPACITY; |
| } |
| if(len > wpp_output_capacity - wpp_output_size) |
| { |
| while(len > wpp_output_capacity - wpp_output_size) |
| { |
| wpp_output_capacity *= 2; |
| } |
| new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output, |
| wpp_output_capacity); |
| if(!new_wpp_output) |
| { |
| ERR("Error allocating memory\n"); |
| return; |
| } |
| wpp_output = new_wpp_output; |
| } |
| memcpy(wpp_output + wpp_output_size, buffer, len); |
| wpp_output_size += len; |
| } |
| |
| static int wpp_close_output(void) |
| { |
| char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output, |
| wpp_output_size + 1); |
| if(!new_wpp_output) return 0; |
| wpp_output = new_wpp_output; |
| wpp_output[wpp_output_size]='\0'; |
| wpp_output_size++; |
| return 1; |
| } |
| |
| static HRESULT preprocess_shader(const void *data, SIZE_T data_size, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **error_messages) |
| { |
| int ret; |
| HRESULT hr = S_OK; |
| const D3D_SHADER_MACRO *def = defines; |
| |
| static const struct wpp_callbacks wpp_callbacks = |
| { |
| wpp_lookup_mem, |
| wpp_open_mem, |
| wpp_close_mem, |
| wpp_read_mem, |
| wpp_write_mem, |
| wpp_error, |
| wpp_warning, |
| }; |
| |
| if (def != NULL) |
| { |
| while (def->Name != NULL) |
| { |
| wpp_add_define(def->Name, def->Definition); |
| def++; |
| } |
| } |
| current_include = include; |
| includes_size = 0; |
| |
| wpp_output_size = wpp_output_capacity = 0; |
| wpp_output = NULL; |
| |
| wpp_set_callbacks(&wpp_callbacks); |
| wpp_messages_size = wpp_messages_capacity = 0; |
| wpp_messages = NULL; |
| current_shader.buffer = data; |
| current_shader.size = data_size; |
| |
| ret = wpp_parse("", NULL); |
| if (!wpp_close_output()) |
| ret = 1; |
| if (ret) |
| { |
| TRACE("Error during shader preprocessing\n"); |
| if (wpp_messages) |
| { |
| int size; |
| ID3DBlob *buffer; |
| |
| TRACE("Preprocessor messages:\n%s\n", debugstr_a(wpp_messages)); |
| |
| if (error_messages) |
| { |
| size = strlen(wpp_messages) + 1; |
| hr = D3DCreateBlob(size, &buffer); |
| if (FAILED(hr)) |
| goto cleanup; |
| CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_messages, size); |
| *error_messages = buffer; |
| } |
| } |
| if (data) |
| TRACE("Shader source:\n%s\n", debugstr_an(data, data_size)); |
| hr = E_FAIL; |
| } |
| |
| cleanup: |
| /* Remove the previously added defines */ |
| if (defines != NULL) |
| { |
| while (defines->Name != NULL) |
| { |
| wpp_del_define(defines->Name); |
| defines++; |
| } |
| } |
| HeapFree(GetProcessHeap(), 0, wpp_messages); |
| return hr; |
| } |
| |
| static HRESULT assemble_shader(const char *preproc_shader, |
| ID3DBlob **shader_blob, ID3DBlob **error_messages) |
| { |
| struct bwriter_shader *shader; |
| char *messages = NULL; |
| HRESULT hr; |
| DWORD *res, size; |
| ID3DBlob *buffer; |
| char *pos; |
| |
| shader = SlAssembleShader(preproc_shader, &messages); |
| |
| if (messages) |
| { |
| TRACE("Assembler messages:\n"); |
| TRACE("%s\n", debugstr_a(messages)); |
| |
| TRACE("Shader source:\n"); |
| TRACE("%s\n", debugstr_a(preproc_shader)); |
| |
| if (error_messages) |
| { |
| const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL; |
| |
| size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1; |
| hr = D3DCreateBlob(size, &buffer); |
| if (FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, messages); |
| if (shader) SlDeleteShader(shader); |
| return hr; |
| } |
| pos = ID3D10Blob_GetBufferPointer(buffer); |
| if (preproc_messages) |
| { |
| CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1); |
| pos += strlen(preproc_messages); |
| } |
| CopyMemory(pos, messages, strlen(messages) + 1); |
| |
| if (*error_messages) ID3D10Blob_Release(*error_messages); |
| *error_messages = buffer; |
| } |
| HeapFree(GetProcessHeap(), 0, messages); |
| } |
| |
| if (shader == NULL) |
| { |
| ERR("Asm reading failed\n"); |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| hr = SlWriteBytecode(shader, 9, &res, &size); |
| SlDeleteShader(shader); |
| if (FAILED(hr)) |
| { |
| ERR("SlWriteBytecode failed with 0x%08x\n", hr); |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| if (shader_blob) |
| { |
| hr = D3DCreateBlob(size, &buffer); |
| if (FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, res); |
| return hr; |
| } |
| CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size); |
| *shader_blob = buffer; |
| } |
| |
| HeapFree(GetProcessHeap(), 0, res); |
| |
| return S_OK; |
| } |
| |
| HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags, |
| ID3DBlob **shader, ID3DBlob **error_messages) |
| { |
| HRESULT hr; |
| |
| EnterCriticalSection(&wpp_mutex); |
| |
| /* TODO: flags */ |
| if (flags) FIXME("flags %x\n", flags); |
| |
| if (shader) *shader = NULL; |
| if (error_messages) *error_messages = NULL; |
| |
| hr = preprocess_shader(data, datasize, defines, include, error_messages); |
| if (SUCCEEDED(hr)) |
| hr = assemble_shader(wpp_output, shader, error_messages); |
| |
| HeapFree(GetProcessHeap(), 0, wpp_output); |
| LeaveCriticalSection(&wpp_mutex); |
| return hr; |
| } |
| |
| static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint, |
| ID3DBlob **shader_blob, ID3DBlob **error_messages) |
| { |
| struct bwriter_shader *shader; |
| char *messages = NULL; |
| HRESULT hr; |
| DWORD *res, size, major, minor; |
| ID3DBlob *buffer; |
| char *pos; |
| enum shader_type shader_type; |
| |
| TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader)); |
| |
| TRACE("Parsing compilation target %s.\n", debugstr_a(target)); |
| if (strlen(target) != 6 || target[1] != 's' || target[2] != '_' || target[4] != '_') |
| { |
| FIXME("Unknown compilation target %s.\n", debugstr_a(target)); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (target[0] == 'v') |
| shader_type = ST_VERTEX; |
| else if (target[0] == 'p') |
| shader_type = ST_PIXEL; |
| else |
| { |
| FIXME("Unsupported shader target type %s.\n", debugstr_a(target)); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| major = target[3] - '0'; |
| if (major == 0 || major > 5) |
| { |
| FIXME("Unsupported shader target major version %d.\n", major); |
| return D3DERR_INVALIDCALL; |
| } |
| minor = target[5] - '0'; |
| if (minor > 1 || (minor == 1 && (shader_type != ST_VERTEX || major > 1))) |
| { |
| FIXME("Unsupported shader target minor version %d.\n", minor); |
| return D3DERR_INVALIDCALL; |
| } |
| shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages); |
| |
| if (messages) |
| { |
| TRACE("Compiler messages:\n"); |
| TRACE("%s\n", debugstr_a(messages)); |
| |
| TRACE("Shader source:\n"); |
| TRACE("%s\n", debugstr_a(preproc_shader)); |
| |
| if (error_messages) |
| { |
| const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL; |
| |
| size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1; |
| hr = D3DCreateBlob(size, &buffer); |
| if (FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, messages); |
| if (shader) SlDeleteShader(shader); |
| return hr; |
| } |
| pos = ID3D10Blob_GetBufferPointer(buffer); |
| if (preproc_messages) |
| { |
| memcpy(pos, preproc_messages, strlen(preproc_messages) + 1); |
| pos += strlen(preproc_messages); |
| } |
| memcpy(pos, messages, strlen(messages) + 1); |
| |
| if (*error_messages) ID3D10Blob_Release(*error_messages); |
| *error_messages = buffer; |
| } |
| HeapFree(GetProcessHeap(), 0, messages); |
| } |
| |
| if (!shader) |
| { |
| ERR("HLSL shader parsing failed.\n"); |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| hr = SlWriteBytecode(shader, 9, &res, &size); |
| SlDeleteShader(shader); |
| if (FAILED(hr)) |
| { |
| ERR("SlWriteBytecode failed with error 0x%08x.\n", hr); |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| if (shader_blob) |
| { |
| hr = D3DCreateBlob(size, &buffer); |
| if (FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, res); |
| return hr; |
| } |
| memcpy(ID3D10Blob_GetBufferPointer(buffer), res, size); |
| *shader_blob = buffer; |
| } |
| |
| HeapFree(GetProcessHeap(), 0, res); |
| |
| return S_OK; |
| } |
| |
| HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, |
| const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages) |
| { |
| HRESULT hr; |
| |
| FIXME("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n" |
| "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p stub!\n", |
| data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint), |
| debugstr_a(target), sflags, eflags, shader, error_messages); |
| |
| if (shader) *shader = NULL; |
| if (error_messages) *error_messages = NULL; |
| |
| EnterCriticalSection(&wpp_mutex); |
| |
| hr = preprocess_shader(data, data_size, defines, include, error_messages); |
| if (SUCCEEDED(hr)) |
| hr = compile_shader(wpp_output, target, entrypoint, shader, error_messages); |
| |
| HeapFree(GetProcessHeap(), 0, wpp_output); |
| LeaveCriticalSection(&wpp_mutex); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, |
| ID3DBlob **shader, ID3DBlob **error_messages) |
| { |
| HRESULT hr; |
| ID3DBlob *buffer; |
| |
| if (!data) |
| return E_INVALIDARG; |
| |
| EnterCriticalSection(&wpp_mutex); |
| |
| if (shader) *shader = NULL; |
| if (error_messages) *error_messages = NULL; |
| |
| hr = preprocess_shader(data, size, defines, include, error_messages); |
| |
| if (SUCCEEDED(hr)) |
| { |
| if (shader) |
| { |
| hr = D3DCreateBlob(wpp_output_size, &buffer); |
| if (FAILED(hr)) |
| goto cleanup; |
| CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_output, wpp_output_size); |
| *shader = buffer; |
| } |
| else |
| hr = E_INVALIDARG; |
| } |
| |
| cleanup: |
| HeapFree(GetProcessHeap(), 0, wpp_output); |
| LeaveCriticalSection(&wpp_mutex); |
| return hr; |
| } |