| /* | |
| * Direct3D X 8 main file | |
| * | |
| * Copyright (C) 2002 Raphael Junqueira | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include <stdarg.h> | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "wingdi.h" | |
| #include "winuser.h" | |
| #include "wine/debug.h" | |
| #include "d3dx8core.h" | |
| #include "d3dx8core_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); | |
| HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) { | |
| ID3DXBufferImpl *object; | |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl)); | |
| if (NULL == object) { | |
| *ppBuffer = (LPD3DXBUFFER)NULL; | |
| return E_OUTOFMEMORY; | |
| } | |
| object->lpVtbl = &D3DXBuffer_Vtbl; | |
| object->ref = 1; | |
| object->bufferSize = NumBytes; | |
| object->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, NumBytes); | |
| if (NULL == object->buffer) { | |
| HeapFree(GetProcessHeap(), 0, object); | |
| *ppBuffer = (LPD3DXBUFFER)NULL; | |
| return E_OUTOFMEMORY; | |
| } | |
| *ppBuffer = (LPD3DXBUFFER)object; | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont) { | |
| FIXME("(void): stub\n"); | |
| return D3D_OK; | |
| } | |
| UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF) { | |
| FIXME("(void): stub\n"); | |
| return 0; | |
| } | |
| HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags, | |
| LPD3DXBUFFER* ppConstants, | |
| LPD3DXBUFFER* ppCompiledShader, | |
| LPD3DXBUFFER* ppCompilationErrors) { | |
| FIXME("(void): stub\n"); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags, | |
| LPD3DXBUFFER* ppConstants, | |
| LPD3DXBUFFER* ppCompiledShader, | |
| LPD3DXBUFFER* ppCompilationErrors) { | |
| FIXME("(void): stub\n"); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags, | |
| LPD3DXBUFFER* ppConstants, | |
| LPD3DXBUFFER* ppCompiledShader, | |
| LPD3DXBUFFER* ppCompilationErrors) { | |
| FIXME("(void): stub\n"); | |
| return D3D_OK; | |
| } |