|  | /* | 
|  | * Copyright 2009 Henri Verbeet for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | * | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "wine/port.h" | 
|  | #include <assert.h> | 
|  |  | 
|  | #include "d3d10core_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); | 
|  |  | 
|  | static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) | 
|  | { | 
|  | struct wined3d_shader_signature *is = ctx; | 
|  |  | 
|  | switch(tag) | 
|  | { | 
|  | case TAG_ISGN: | 
|  | return shader_parse_signature(data, data_size, is); | 
|  |  | 
|  | default: | 
|  | FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4)); | 
|  | return S_OK; | 
|  | } | 
|  | } | 
|  |  | 
|  | static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs, | 
|  | UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, | 
|  | WINED3DVERTEXELEMENT **wined3d_elements, UINT *wined3d_element_count) | 
|  | { | 
|  | struct wined3d_shader_signature is; | 
|  | HRESULT hr; | 
|  | UINT i; | 
|  |  | 
|  | hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | ERR("Failed to parse input signature.\n"); | 
|  | return E_FAIL; | 
|  | } | 
|  |  | 
|  | *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(**wined3d_elements)); | 
|  | if (!*wined3d_elements) | 
|  | { | 
|  | ERR("Failed to allocate wined3d vertex element array memory.\n"); | 
|  | HeapFree(GetProcessHeap(), 0, is.elements); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  | *wined3d_element_count = 0; | 
|  |  | 
|  | for (i = 0; i < element_count; ++i) | 
|  | { | 
|  | UINT j; | 
|  |  | 
|  | for (j = 0; j < is.element_count; ++j) | 
|  | { | 
|  | if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name) | 
|  | && element_descs[i].SemanticIndex == is.elements[j].semantic_idx) | 
|  | { | 
|  | WINED3DVERTEXELEMENT *e = &(*wined3d_elements)[(*wined3d_element_count)++]; | 
|  | const D3D10_INPUT_ELEMENT_DESC *f = &element_descs[i]; | 
|  |  | 
|  | e->format = wined3dformat_from_dxgi_format(f->Format); | 
|  | e->input_slot = f->InputSlot; | 
|  | e->offset = f->AlignedByteOffset; | 
|  | e->output_slot = is.elements[j].register_idx; | 
|  | e->method = WINED3DDECLMETHOD_DEFAULT; | 
|  | e->usage = 0; | 
|  | e->usage_idx = 0; | 
|  |  | 
|  | if (f->AlignedByteOffset == D3D10_APPEND_ALIGNED_ELEMENT) | 
|  | FIXME("D3D10_APPEND_ALIGNED_ELEMENT not supported\n"); | 
|  | if (f->InputSlotClass != D3D10_INPUT_PER_VERTEX_DATA) | 
|  | FIXME("Ignoring input slot class (%#x)\n", f->InputSlotClass); | 
|  | if (f->InstanceDataStepRate) | 
|  | FIXME("Ignoring instace data step rate (%#x)\n", f->InstanceDataStepRate); | 
|  |  | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | shader_free_signature(&is); | 
|  |  | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | static inline struct d3d10_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) | 
|  | { | 
|  | return CONTAINING_RECORD(iface, struct d3d10_input_layout, ID3D10InputLayout_iface); | 
|  | } | 
|  |  | 
|  | /* IUnknown methods */ | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface, | 
|  | REFIID riid, void **object) | 
|  | { | 
|  | TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_ID3D10InputLayout) | 
|  | || IsEqualGUID(riid, &IID_ID3D10DeviceChild) | 
|  | || IsEqualGUID(riid, &IID_IUnknown)) | 
|  | { | 
|  | IUnknown_AddRef(iface); | 
|  | *object = iface; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); | 
|  |  | 
|  | *object = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface) | 
|  | { | 
|  | struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface); | 
|  | ULONG refcount = InterlockedIncrement(&This->refcount); | 
|  |  | 
|  | TRACE("%p increasing refcount to %u\n", This, refcount); | 
|  |  | 
|  | if (refcount == 1) | 
|  | { | 
|  | wined3d_vertex_declaration_incref(This->wined3d_decl); | 
|  | } | 
|  |  | 
|  | return refcount; | 
|  | } | 
|  |  | 
|  | static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface) | 
|  | { | 
|  | struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface); | 
|  | ULONG refcount = InterlockedDecrement(&This->refcount); | 
|  |  | 
|  | TRACE("%p decreasing refcount to %u\n", This, refcount); | 
|  |  | 
|  | if (!refcount) | 
|  | { | 
|  | wined3d_vertex_declaration_decref(This->wined3d_decl); | 
|  | } | 
|  |  | 
|  | return refcount; | 
|  | } | 
|  |  | 
|  | /* ID3D10DeviceChild methods */ | 
|  |  | 
|  | static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device) | 
|  | { | 
|  | FIXME("iface %p, device %p stub!\n", iface, device); | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface, | 
|  | REFGUID guid, UINT *data_size, void *data) | 
|  | { | 
|  | FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", | 
|  | iface, debugstr_guid(guid), data_size, data); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface, | 
|  | REFGUID guid, UINT data_size, const void *data) | 
|  | { | 
|  | FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", | 
|  | iface, debugstr_guid(guid), data_size, data); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface, | 
|  | REFGUID guid, const IUnknown *data) | 
|  | { | 
|  | FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl = | 
|  | { | 
|  | /* IUnknown methods */ | 
|  | d3d10_input_layout_QueryInterface, | 
|  | d3d10_input_layout_AddRef, | 
|  | d3d10_input_layout_Release, | 
|  | /* ID3D10DeviceChild methods */ | 
|  | d3d10_input_layout_GetDevice, | 
|  | d3d10_input_layout_GetPrivateData, | 
|  | d3d10_input_layout_SetPrivateData, | 
|  | d3d10_input_layout_SetPrivateDataInterface, | 
|  | }; | 
|  |  | 
|  | static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent) | 
|  | { | 
|  | HeapFree(GetProcessHeap(), 0, parent); | 
|  | } | 
|  |  | 
|  | static const struct wined3d_parent_ops d3d10_input_layout_wined3d_parent_ops = | 
|  | { | 
|  | d3d10_input_layout_wined3d_object_destroyed, | 
|  | }; | 
|  |  | 
|  | HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device, | 
|  | const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, | 
|  | const void *shader_byte_code, SIZE_T shader_byte_code_length) | 
|  | { | 
|  | WINED3DVERTEXELEMENT *wined3d_elements; | 
|  | UINT wined3d_element_count; | 
|  | HRESULT hr; | 
|  |  | 
|  | layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl; | 
|  | layout->refcount = 1; | 
|  |  | 
|  | hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count, | 
|  | shader_byte_code, shader_byte_code_length, &wined3d_elements, &wined3d_element_count); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count, | 
|  | layout, &d3d10_input_layout_wined3d_parent_ops, &layout->wined3d_decl); | 
|  | HeapFree(GetProcessHeap(), 0, wined3d_elements); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) | 
|  | { | 
|  | if (!iface) | 
|  | return NULL; | 
|  | assert(iface->lpVtbl == &d3d10_input_layout_vtbl); | 
|  |  | 
|  | return impl_from_ID3D10InputLayout(iface); | 
|  | } |