| /* |
| * Direct3D 8 private include file |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __WINE_D3D8_PRIVATE_H |
| #define __WINE_D3D8_PRIVATE_H |
| |
| #ifndef __WINE_CONFIG_H |
| # error You must include config.h to use this header |
| #endif |
| |
| #undef APIENTRY |
| #undef CALLBACK |
| #undef WINAPI |
| |
| /* Redefines the constants */ |
| #define CALLBACK __stdcall |
| #define WINAPI __stdcall |
| #define APIENTRY WINAPI |
| |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| #include "d3d8.h" |
| #include "wine/wined3d_interface.h" |
| |
| /* Device caps */ |
| #define MAX_SHADERS 64 |
| |
| /* CreateVertexShader can return > 0xFFFF */ |
| #define VS_HIGHESTFIXEDFXF 0xF0000000 |
| |
| /* =========================================================================== |
| Macros |
| =========================================================================== */ |
| /* Not nice, but it lets wined3d support different versions of directx */ |
| #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \ |
| _pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \ |
| _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \ |
| _pWineCaps->Caps = &_pD3D8Caps->Caps; \ |
| _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \ |
| _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \ |
| _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \ |
| _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \ |
| _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \ |
| _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \ |
| _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \ |
| _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \ |
| _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \ |
| _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \ |
| _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \ |
| _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \ |
| _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \ |
| _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \ |
| _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \ |
| _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \ |
| _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \ |
| _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \ |
| _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \ |
| _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \ |
| _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \ |
| _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \ |
| _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \ |
| _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \ |
| _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \ |
| _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \ |
| _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \ |
| _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \ |
| _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \ |
| _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \ |
| _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \ |
| _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \ |
| _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \ |
| _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \ |
| _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \ |
| _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \ |
| _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \ |
| _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \ |
| _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \ |
| _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \ |
| _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \ |
| _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \ |
| _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \ |
| _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \ |
| _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \ |
| _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \ |
| _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \ |
| _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \ |
| _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \ |
| _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue; |
| |
| /* Direct3D8 Interfaces: */ |
| typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl; |
| typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl; |
| typedef struct IDirect3D8Impl IDirect3D8Impl; |
| typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl; |
| typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl; |
| typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl; |
| typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl; |
| typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; |
| typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; |
| typedef struct IDirect3DResource8Impl IDirect3DResource8Impl; |
| typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl; |
| typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl; |
| |
| /** Private Interfaces: */ |
| typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl; |
| typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl; |
| typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl; |
| typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl; |
| |
| /* Advance declaration of structures to satisfy compiler */ |
| typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl; |
| |
| /* =========================================================================== |
| The interfactes themselves |
| =========================================================================== */ |
| |
| /* ---------- */ |
| /* IDirect3D8 */ |
| /* ---------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3D8Vtbl Direct3D8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3D implementation structure |
| */ |
| struct IDirect3D8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3D8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* The WineD3D device */ |
| IWineD3D *WineD3D; |
| }; |
| |
| /* ---------------- */ |
| /* IDirect3DDevice8 */ |
| /* ---------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DDevice8 implementation structure |
| */ |
| struct IDirect3DDevice8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DDevice8Vtbl *lpVtbl; |
| LONG ref; |
| /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */ |
| IWineD3DDevice *WineD3DDevice; |
| IDirect3DVertexShader8Impl *vShaders[MAX_SHADERS]; |
| /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */ |
| UINT baseVertexIndex; |
| }; |
| |
| /* ---------------- */ |
| /* IDirect3DVolume8 */ |
| /* ---------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVolume8 implementation structure |
| */ |
| struct IDirect3DVolume8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DVolume8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DVolume8 fields */ |
| IWineD3DVolume *wineD3DVolume; |
| }; |
| |
| /* ------------------- */ |
| /* IDirect3DSwapChain8 */ |
| /* ------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DSwapChain8 implementation structure |
| */ |
| struct IDirect3DSwapChain8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DSwapChain8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DSwapChain8 fields */ |
| IWineD3DSwapChain *wineD3DSwapChain; |
| }; |
| |
| /* ----------------- */ |
| /* IDirect3DSurface8 */ |
| /* ----------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DSurface8 implementation structure |
| */ |
| struct IDirect3DSurface8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DSurface8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DSurface8 fields */ |
| IWineD3DSurface *wineD3DSurface; |
| }; |
| |
| /* ------------------ */ |
| /* IDirect3DResource8 */ |
| /* ------------------ */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DResource8 implementation structure |
| */ |
| struct IDirect3DResource8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DResource8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource8 fields */ |
| IWineD3DResource *wineD3DResource; |
| }; |
| extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice); |
| |
| /* ---------------------- */ |
| /* IDirect3DVertexBuffer8 */ |
| /* ---------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer8 implementation structure |
| */ |
| struct IDirect3DVertexBuffer8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DVertexBuffer8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource8 fields */ |
| IWineD3DVertexBuffer *wineD3DVertexBuffer; |
| }; |
| |
| /* --------------------- */ |
| /* IDirect3DIndexBuffer8 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DIndexBuffer8 implementation structure |
| */ |
| struct IDirect3DIndexBuffer8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DIndexBuffer8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource8 fields */ |
| IWineD3DIndexBuffer *wineD3DIndexBuffer; |
| }; |
| |
| /* --------------------- */ |
| /* IDirect3DBaseTexture8 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DBaseTexture8 implementation structure |
| */ |
| struct IDirect3DBaseTexture8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DBaseTexture8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource8 fields */ |
| IWineD3DBaseTexture *wineD3DBaseTexture; |
| }; |
| |
| /* --------------------- */ |
| /* IDirect3DCubeTexture8 */ |
| /* --------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DCubeTexture8 implementation structure |
| */ |
| struct IDirect3DCubeTexture8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DCubeTexture8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource8 fields */ |
| IWineD3DCubeTexture *wineD3DCubeTexture; |
| }; |
| |
| /* ----------------- */ |
| /* IDirect3DTexture8 */ |
| /* ----------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DTexture8 implementation structure |
| */ |
| struct IDirect3DTexture8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DTexture8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResourc8 fields */ |
| IWineD3DTexture *wineD3DTexture; |
| }; |
| |
| /* ----------------------- */ |
| /* IDirect3DVolumeTexture8 */ |
| /* ----------------------- */ |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVolumeTexture8 implementation structure |
| */ |
| struct IDirect3DVolumeTexture8Impl |
| { |
| /* IUnknown fields */ |
| const IDirect3DVolumeTexture8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource8 fields */ |
| IWineD3DVolumeTexture *wineD3DVolumeTexture; |
| }; |
| |
| /* ----------------------- */ |
| /* IDirect3DStateBlockImpl */ |
| /* ----------------------- */ |
| |
| /* TODO: Generate a valid GUIDs */ |
| /* {83B073CE-6F30-11d9-C687-00046142C14F} */ |
| DEFINE_GUID(IID_IDirect3DStateBlock8, |
| 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); |
| |
| DEFINE_GUID(IID_IDirect3DVertexShader8, |
| 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36); |
| |
| DEFINE_GUID(IID_IDirect3DPixelShader8, |
| 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89); |
| |
| |
| /***************************************************************************** |
| * IDirect3DStateBlock8 interface |
| */ |
| #define INTERFACE IDirect3DStateBlock8 |
| DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown) |
| { |
| /*** IUnknown methods ***/ |
| STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; |
| STDMETHOD_(ULONG,AddRef)(THIS) PURE; |
| STDMETHOD_(ULONG,Release)(THIS) PURE; |
| /*** IDirect3DStateBlock9 methods ***/ |
| STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE; |
| STDMETHOD(Capture)(THIS) PURE; |
| STDMETHOD(Apply)(THIS) PURE; |
| }; |
| #undef INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) |
| #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p) |
| #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p) |
| /*** IDirect3DStateBlock9 methods ***/ |
| #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) |
| #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p) |
| #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p) |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DStateBlock implementation structure |
| */ |
| typedef struct IDirect3DStateBlock8Impl { |
| /* IUnknown fields */ |
| const IDirect3DStateBlock8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* IDirect3DResource8 fields */ |
| IWineD3DStateBlock *wineD3DStateBlock; |
| } IDirect3DStateBlock8Impl; |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader9 interface |
| */ |
| #define INTERFACE IDirect3DVertexShader8 |
| DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown) |
| { |
| /*** IUnknown methods ***/ |
| STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; |
| STDMETHOD_(ULONG,AddRef)(THIS) PURE; |
| STDMETHOD_(ULONG,Release)(THIS) PURE; |
| /*** IDirect3DVertexShader9 methods ***/ |
| STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE; |
| STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE; |
| }; |
| #undef INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) |
| #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p) |
| #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p) |
| /*** IDirect3DVertexShader8 methods ***/ |
| #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) |
| #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) |
| |
| /* ------------------------- */ |
| /* IDirect3DVertexShader8Impl */ |
| /* ------------------------- */ |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader9 interface |
| */ |
| #define INTERFACE IDirect3DPixelShader8 |
| DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown) |
| { |
| /*** IUnknown methods ***/ |
| STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; |
| STDMETHOD_(ULONG,AddRef)(THIS) PURE; |
| STDMETHOD_(ULONG,Release)(THIS) PURE; |
| /*** IDirect3DPixelShader8 methods ***/ |
| STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE; |
| STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE; |
| }; |
| #undef INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) |
| #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p) |
| #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p) |
| /*** IDirect3DPixelShader8 methods ***/ |
| #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) |
| #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) |
| |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader implementation structure |
| */ |
| |
| struct IDirect3DVertexShader8Impl { |
| const IDirect3DVertexShader8Vtbl *lpVtbl; |
| LONG ref; |
| |
| IWineD3DVertexShader *wineD3DVertexShader; |
| }; |
| |
| |
| /* ------------------------ */ |
| /* IDirect3DPixelShaderImpl */ |
| /* ------------------------ */ |
| |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| typedef struct IDirect3DPixelShader8Impl { |
| const IDirect3DPixelShader8Vtbl *lpVtbl; |
| LONG ref; |
| |
| /* The device, to be replaced by an IDirect3DDeviceImpl */ |
| IWineD3DPixelShader *wineD3DPixelShader; |
| } IDirect3DPixelShader8Impl; |
| |
| /** |
| * Internals functions |
| * |
| * to see how not defined it here |
| */ |
| |
| /* Callbacks */ |
| extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, |
| WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level, |
| IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); |
| |
| extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth, |
| WINED3DFORMAT Format, D3DPOOL Pool, DWORD Usage, |
| IWineD3DVolume **ppVolume, |
| HANDLE * pSharedHandle); |
| |
| extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height, |
| WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, BOOL Discard, |
| IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); |
| |
| extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height, |
| WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, BOOL Lockable, |
| IWineD3DSurface** ppSurface, HANDLE* pSharedHandle); |
| |
| #endif /* __WINE_D3DX8_PRIVATE_H */ |