| /* |
| * Copyright 2009, 2011 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY) |
| |
| static BOOL is_stencil_view_format(const struct wined3d_format *format) |
| { |
| return format->id == WINED3DFMT_X24_TYPELESS_G8_UINT |
| || format->id == WINED3DFMT_X32_TYPELESS_G8X24_UINT; |
| } |
| |
| static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info, |
| const struct wined3d_view_desc *desc, const struct wined3d_texture *texture) |
| { |
| static const struct |
| { |
| GLenum texture_target; |
| unsigned int view_flags; |
| GLenum view_target; |
| enum wined3d_gl_extension extension; |
| } |
| view_types[] = |
| { |
| {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP}, |
| {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE}, |
| {GL_TEXTURE_2D, 0, GL_TEXTURE_2D}, |
| {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, |
| {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D}, |
| {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, |
| {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP}, |
| {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY}, |
| {GL_TEXTURE_3D, 0, GL_TEXTURE_3D}, |
| }; |
| unsigned int i; |
| |
| for (i = 0; i < ARRAY_SIZE(view_types); ++i) |
| { |
| if (view_types[i].texture_target != texture->target || view_types[i].view_flags != desc->flags) |
| continue; |
| if (gl_info->supported[view_types[i].extension]) |
| return view_types[i].view_target; |
| |
| FIXME("Extension %#x not supported.\n", view_types[i].extension); |
| } |
| |
| FIXME("Unhandled view flags %#x for texture target %#x.\n", desc->flags, texture->target); |
| return texture->target; |
| } |
| |
| static const struct wined3d_format *validate_resource_view(const struct wined3d_view_desc *desc, |
| struct wined3d_resource *resource, BOOL mip_slice) |
| { |
| const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info; |
| const struct wined3d_format *format; |
| |
| format = wined3d_get_format(gl_info, desc->format_id, resource->usage); |
| if (resource->type == WINED3D_RTYPE_BUFFER && (desc->flags & WINED3D_VIEW_BUFFER_RAW)) |
| { |
| if (format->id != WINED3DFMT_R32_TYPELESS) |
| { |
| WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format->id)); |
| return NULL; |
| } |
| |
| format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage); |
| } |
| |
| if (wined3d_format_is_typeless(format)) |
| { |
| WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format->id)); |
| return NULL; |
| } |
| |
| if (resource->type == WINED3D_RTYPE_BUFFER) |
| { |
| struct wined3d_buffer *buffer = buffer_from_resource(resource); |
| unsigned int buffer_size, element_size; |
| |
| if (buffer->desc.structure_byte_stride) |
| { |
| if (desc->format_id != WINED3DFMT_UNKNOWN) |
| { |
| WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc->format_id)); |
| return NULL; |
| } |
| |
| format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage); |
| element_size = buffer->desc.structure_byte_stride; |
| } |
| else |
| { |
| element_size = format->byte_count; |
| } |
| |
| if (!element_size) |
| return NULL; |
| |
| buffer_size = buffer->resource.size / element_size; |
| if (desc->u.buffer.start_idx >= buffer_size |
| || desc->u.buffer.count > buffer_size - desc->u.buffer.start_idx) |
| return NULL; |
| } |
| else |
| { |
| struct wined3d_texture *texture = texture_from_resource(resource); |
| unsigned int depth_or_layer_count; |
| |
| if (mip_slice && resource->type == WINED3D_RTYPE_TEXTURE_3D) |
| depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx); |
| else |
| depth_or_layer_count = texture->layer_count; |
| |
| if (!desc->u.texture.level_count |
| || (mip_slice && desc->u.texture.level_count != 1) |
| || desc->u.texture.level_idx >= texture->level_count |
| || desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx |
| || !desc->u.texture.layer_count |
| || desc->u.texture.layer_idx >= depth_or_layer_count |
| || desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx) |
| return NULL; |
| } |
| |
| return format; |
| } |
| |
| static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target, |
| const struct wined3d_view_desc *desc, struct wined3d_texture *texture, |
| const struct wined3d_format *view_format) |
| { |
| const struct wined3d_gl_info *gl_info; |
| unsigned int layer_idx, layer_count; |
| struct wined3d_context *context; |
| GLuint texture_name; |
| |
| view->target = view_target; |
| |
| context = context_acquire(texture->resource.device, NULL, 0); |
| gl_info = context->gl_info; |
| |
| if (!gl_info->supported[ARB_TEXTURE_VIEW]) |
| { |
| context_release(context); |
| FIXME("OpenGL implementation does not support texture views.\n"); |
| return; |
| } |
| |
| wined3d_texture_prepare_texture(texture, context, FALSE); |
| texture_name = wined3d_texture_get_texture_name(texture, context, FALSE); |
| |
| layer_idx = desc->u.texture.layer_idx; |
| layer_count = desc->u.texture.layer_count; |
| if (view_target == GL_TEXTURE_3D && (layer_idx || layer_count != 1)) |
| { |
| FIXME("Depth slice (%u-%u) not supported.\n", layer_idx, layer_count); |
| layer_idx = 0; |
| layer_count = 1; |
| } |
| |
| gl_info->gl_ops.gl.p_glGenTextures(1, &view->name); |
| GL_EXTCALL(glTextureView(view->name, view->target, texture_name, view_format->glInternal, |
| desc->u.texture.level_idx, desc->u.texture.level_count, |
| layer_idx, layer_count)); |
| checkGLcall("Create texture view"); |
| |
| if (is_stencil_view_format(view_format)) |
| { |
| static const GLint swizzle[] = {GL_ZERO, GL_RED, GL_ZERO, GL_ZERO}; |
| |
| if (!gl_info->supported[ARB_STENCIL_TEXTURING]) |
| { |
| context_release(context); |
| FIXME("OpenGL implementation does not support stencil texturing.\n"); |
| return; |
| } |
| |
| context_bind_texture(context, view->target, view->name); |
| gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle); |
| gl_info->gl_ops.gl.p_glTexParameteri(view->target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); |
| checkGLcall("Initialize stencil view"); |
| |
| context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING); |
| context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING); |
| } |
| |
| context_release(context); |
| } |
| |
| static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_context *context, |
| struct wined3d_buffer *buffer, const struct wined3d_format *view_format, |
| unsigned int offset, unsigned int size) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| |
| if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT]) |
| { |
| FIXME("OpenGL implementation does not support buffer textures.\n"); |
| return; |
| } |
| |
| if ((offset & (gl_info->limits.texture_buffer_offset_alignment - 1))) |
| { |
| FIXME("Buffer offset %u is not %u byte aligned.\n", |
| offset, gl_info->limits.texture_buffer_offset_alignment); |
| return; |
| } |
| |
| wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER); |
| |
| view->target = GL_TEXTURE_BUFFER; |
| gl_info->gl_ops.gl.p_glGenTextures(1, &view->name); |
| |
| context_bind_texture(context, GL_TEXTURE_BUFFER, view->name); |
| if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE]) |
| { |
| GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format->glInternal, |
| buffer->buffer_object, offset, size)); |
| } |
| else |
| { |
| if (offset || size != buffer->resource.size) |
| FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n"); |
| GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format->glInternal, buffer->buffer_object)); |
| } |
| checkGLcall("Create buffer texture"); |
| |
| context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING); |
| context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING); |
| } |
| |
| static void get_buffer_view_range(const struct wined3d_buffer *buffer, |
| const struct wined3d_view_desc *desc, const struct wined3d_format *view_format, |
| unsigned int *offset, unsigned int *size) |
| { |
| if (desc->format_id == WINED3DFMT_UNKNOWN) |
| { |
| *offset = desc->u.buffer.start_idx * buffer->desc.structure_byte_stride; |
| *size = desc->u.buffer.count * buffer->desc.structure_byte_stride; |
| } |
| else |
| { |
| *offset = desc->u.buffer.start_idx * view_format->byte_count; |
| *size = desc->u.buffer.count * view_format->byte_count; |
| } |
| } |
| |
| static void create_buffer_view(struct wined3d_gl_view *view, struct wined3d_context *context, |
| const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer, |
| const struct wined3d_format *view_format) |
| { |
| unsigned int offset, size; |
| |
| get_buffer_view_range(buffer, desc, view_format, &offset, &size); |
| create_buffer_texture(view, context, buffer, view_format, offset, size); |
| } |
| |
| static void wined3d_view_invalidate_location(struct wined3d_resource *resource, |
| const struct wined3d_view_desc *desc, DWORD location) |
| { |
| unsigned int i, sub_resource_idx, layer_count; |
| struct wined3d_texture *texture; |
| |
| if (resource->type == WINED3D_RTYPE_BUFFER) |
| { |
| wined3d_buffer_invalidate_location(buffer_from_resource(resource), location); |
| return; |
| } |
| |
| texture = texture_from_resource(resource); |
| |
| sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx; |
| layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? desc->u.texture.layer_count : 1; |
| for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count) |
| wined3d_texture_invalidate_location(texture, sub_resource_idx, location); |
| } |
| |
| ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view) |
| { |
| ULONG refcount = InterlockedIncrement(&view->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", view, refcount); |
| |
| return refcount; |
| } |
| |
| static void wined3d_rendertarget_view_destroy_object(void *object) |
| { |
| struct wined3d_rendertarget_view *view = object; |
| struct wined3d_device *device = view->resource->device; |
| |
| if (view->gl_view.name) |
| { |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| |
| context = context_acquire(device, NULL, 0); |
| gl_info = context->gl_info; |
| context_gl_resource_released(device, view->gl_view.name, FALSE); |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name); |
| checkGLcall("glDeleteTextures"); |
| context_release(context); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, view); |
| } |
| |
| ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view) |
| { |
| ULONG refcount = InterlockedDecrement(&view->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", view, refcount); |
| |
| if (!refcount) |
| { |
| struct wined3d_resource *resource = view->resource; |
| struct wined3d_device *device = resource->device; |
| |
| /* Call wined3d_object_destroyed() before releasing the resource, |
| * since releasing the resource may end up destroying the parent. */ |
| view->parent_ops->wined3d_object_destroyed(view->parent); |
| wined3d_cs_destroy_object(device->cs, wined3d_rendertarget_view_destroy_object, view); |
| wined3d_resource_decref(resource); |
| } |
| |
| return refcount; |
| } |
| |
| void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view) |
| { |
| TRACE("view %p.\n", view); |
| |
| return view->parent; |
| } |
| |
| void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view) |
| { |
| struct wined3d_texture *texture; |
| |
| TRACE("view %p.\n", view); |
| |
| if (view->resource->type == WINED3D_RTYPE_BUFFER) |
| return wined3d_buffer_get_parent(buffer_from_resource(view->resource)); |
| |
| texture = texture_from_resource(view->resource); |
| |
| return texture->sub_resources[view->sub_resource_idx].parent; |
| } |
| |
| void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent) |
| { |
| TRACE("view %p, parent %p.\n", view, parent); |
| |
| view->parent = parent; |
| } |
| |
| struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view) |
| { |
| TRACE("view %p.\n", view); |
| |
| return view->resource; |
| } |
| |
| void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view, |
| const struct wined3d_context *context, unsigned int *width, unsigned int *height) |
| { |
| const struct wined3d_texture *texture; |
| |
| if (view->resource->type != WINED3D_RTYPE_TEXTURE_2D) |
| { |
| *width = view->width; |
| *height = view->height; |
| return; |
| } |
| |
| texture = texture_from_resource(view->resource); |
| if (texture->swapchain) |
| { |
| /* The drawable size of an onscreen drawable is the surface size. |
| * (Actually: The window size, but the surface is created in window |
| * size.) */ |
| *width = texture->resource.width; |
| *height = texture->resource.height; |
| } |
| else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) |
| { |
| const struct wined3d_swapchain *swapchain = context->swapchain; |
| |
| /* The drawable size of a backbuffer / aux buffer offscreen target is |
| * the size of the current context's drawable, which is the size of |
| * the back buffer of the swapchain the active context belongs to. */ |
| *width = swapchain->desc.backbuffer_width; |
| *height = swapchain->desc.backbuffer_height; |
| } |
| else |
| { |
| unsigned int level_idx = view->sub_resource_idx % texture->level_count; |
| |
| /* The drawable size of an FBO target is the OpenGL texture size, |
| * which is the power of two size. */ |
| *width = wined3d_texture_get_level_pow2_width(texture, level_idx); |
| *height = wined3d_texture_get_level_pow2_height(texture, level_idx); |
| } |
| } |
| |
| void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view, |
| struct wined3d_context *context, DWORD location) |
| { |
| struct wined3d_resource *resource = view->resource; |
| unsigned int i, sub_resource_idx, layer_count; |
| struct wined3d_texture *texture; |
| |
| if (resource->type == WINED3D_RTYPE_BUFFER) |
| { |
| FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type)); |
| return; |
| } |
| |
| texture = texture_from_resource(resource); |
| sub_resource_idx = view->sub_resource_idx; |
| layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1; |
| for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count) |
| wined3d_texture_prepare_location(texture, sub_resource_idx, context, location); |
| } |
| |
| void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view, |
| struct wined3d_context *context, DWORD location) |
| { |
| struct wined3d_resource *resource = view->resource; |
| unsigned int i, sub_resource_idx, layer_count; |
| struct wined3d_texture *texture; |
| |
| if (resource->type == WINED3D_RTYPE_BUFFER) |
| { |
| wined3d_buffer_load_location(buffer_from_resource(resource), context, location); |
| return; |
| } |
| |
| texture = texture_from_resource(resource); |
| sub_resource_idx = view->sub_resource_idx; |
| layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1; |
| for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count) |
| wined3d_texture_load_location(texture, sub_resource_idx, context, location); |
| } |
| |
| void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view, DWORD location) |
| { |
| struct wined3d_resource *resource = view->resource; |
| unsigned int i, sub_resource_idx, layer_count; |
| struct wined3d_texture *texture; |
| |
| if (resource->type == WINED3D_RTYPE_BUFFER) |
| { |
| FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type)); |
| return; |
| } |
| |
| texture = texture_from_resource(resource); |
| sub_resource_idx = view->sub_resource_idx; |
| layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1; |
| for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count) |
| wined3d_texture_validate_location(texture, sub_resource_idx, location); |
| } |
| |
| void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view, DWORD location) |
| { |
| wined3d_view_invalidate_location(view->resource, &view->desc, location); |
| } |
| |
| static void wined3d_render_target_view_cs_init(void *object) |
| { |
| struct wined3d_rendertarget_view *view = object; |
| struct wined3d_resource *resource = view->resource; |
| const struct wined3d_view_desc *desc = &view->desc; |
| |
| if (resource->type == WINED3D_RTYPE_BUFFER) |
| { |
| FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type)); |
| } |
| else |
| { |
| struct wined3d_texture *texture = texture_from_resource(resource); |
| unsigned int depth_or_layer_count; |
| |
| if (resource->type == WINED3D_RTYPE_TEXTURE_3D) |
| depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx); |
| else |
| depth_or_layer_count = texture->layer_count; |
| |
| if (resource->format->id != view->format->id |
| || (view->layer_count != 1 && view->layer_count != depth_or_layer_count)) |
| { |
| if (resource->format->gl_view_class != view->format->gl_view_class) |
| { |
| FIXME("Render target view not supported, resource format %s, view format %s.\n", |
| debug_d3dformat(resource->format->id), debug_d3dformat(view->format->id)); |
| return; |
| } |
| if (texture->swapchain && texture->swapchain->desc.backbuffer_count > 1) |
| { |
| FIXME("Swapchain views not supported.\n"); |
| return; |
| } |
| |
| create_texture_view(&view->gl_view, texture->target, desc, texture, view->format); |
| } |
| } |
| } |
| |
| static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view, |
| const struct wined3d_view_desc *desc, struct wined3d_resource *resource, |
| void *parent, const struct wined3d_parent_ops *parent_ops) |
| { |
| view->refcount = 1; |
| view->parent = parent; |
| view->parent_ops = parent_ops; |
| |
| if (!(view->format = validate_resource_view(desc, resource, TRUE))) |
| return E_INVALIDARG; |
| view->format_flags = view->format->flags[resource->gl_type]; |
| view->desc = *desc; |
| |
| if (resource->type == WINED3D_RTYPE_BUFFER) |
| { |
| view->sub_resource_idx = 0; |
| view->layer_count = 1; |
| view->width = desc->u.buffer.count; |
| view->height = 1; |
| } |
| else |
| { |
| struct wined3d_texture *texture = texture_from_resource(resource); |
| |
| view->sub_resource_idx = desc->u.texture.level_idx; |
| if (resource->type != WINED3D_RTYPE_TEXTURE_3D) |
| view->sub_resource_idx += desc->u.texture.layer_idx * texture->level_count; |
| view->layer_count = desc->u.texture.layer_count; |
| view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx); |
| view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx); |
| } |
| |
| wined3d_resource_incref(view->resource = resource); |
| |
| wined3d_cs_init_object(resource->device->cs, wined3d_render_target_view_cs_init, view); |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc, |
| struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_rendertarget_view **view) |
| { |
| struct wined3d_rendertarget_view *object; |
| HRESULT hr; |
| |
| TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n", |
| desc, resource, parent, parent_ops, view); |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops))) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| WARN("Failed to initialise view, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| TRACE("Created render target view %p.\n", object); |
| *view = object; |
| |
| return hr; |
| } |
| |
| HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture, |
| unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_rendertarget_view **view) |
| { |
| struct wined3d_view_desc desc; |
| |
| TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n", |
| texture, sub_resource_idx, parent, parent_ops, view); |
| |
| desc.format_id = texture->resource.format->id; |
| desc.flags = 0; |
| desc.u.texture.level_idx = sub_resource_idx % texture->level_count; |
| desc.u.texture.level_count = 1; |
| desc.u.texture.layer_idx = sub_resource_idx / texture->level_count; |
| desc.u.texture.layer_count = 1; |
| |
| return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view); |
| } |
| |
| ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view) |
| { |
| ULONG refcount = InterlockedIncrement(&view->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", view, refcount); |
| |
| return refcount; |
| } |
| |
| static void wined3d_shader_resource_view_destroy_object(void *object) |
| { |
| struct wined3d_shader_resource_view *view = object; |
| |
| if (view->gl_view.name) |
| { |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| |
| context = context_acquire(view->resource->device, NULL, 0); |
| gl_info = context->gl_info; |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name); |
| checkGLcall("glDeleteTextures"); |
| context_release(context); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, view); |
| } |
| |
| ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view) |
| { |
| ULONG refcount = InterlockedDecrement(&view->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", view, refcount); |
| |
| if (!refcount) |
| { |
| struct wined3d_resource *resource = view->resource; |
| struct wined3d_device *device = resource->device; |
| |
| /* Call wined3d_object_destroyed() before releasing the resource, |
| * since releasing the resource may end up destroying the parent. */ |
| view->parent_ops->wined3d_object_destroyed(view->parent); |
| wined3d_cs_destroy_object(device->cs, wined3d_shader_resource_view_destroy_object, view); |
| wined3d_resource_decref(resource); |
| } |
| |
| return refcount; |
| } |
| |
| void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view) |
| { |
| TRACE("view %p.\n", view); |
| |
| return view->parent; |
| } |
| |
| static void wined3d_shader_resource_view_cs_init(void *object) |
| { |
| struct wined3d_shader_resource_view *view = object; |
| struct wined3d_resource *resource = view->resource; |
| const struct wined3d_format *view_format; |
| const struct wined3d_gl_info *gl_info; |
| const struct wined3d_view_desc *desc; |
| GLenum view_target; |
| |
| view_format = view->format; |
| gl_info = &resource->device->adapter->gl_info; |
| desc = &view->desc; |
| |
| if (resource->type == WINED3D_RTYPE_BUFFER) |
| { |
| struct wined3d_buffer *buffer = buffer_from_resource(resource); |
| struct wined3d_context *context; |
| |
| context = context_acquire(resource->device, NULL, 0); |
| create_buffer_view(&view->gl_view, context, desc, buffer, view_format); |
| context_release(context); |
| } |
| else |
| { |
| struct wined3d_texture *texture = texture_from_resource(resource); |
| |
| view_target = get_texture_view_target(gl_info, desc, texture); |
| |
| if (resource->format->id == view_format->id && texture->target == view_target |
| && !desc->u.texture.level_idx && desc->u.texture.level_count == texture->level_count |
| && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture->layer_count |
| && !is_stencil_view_format(view_format)) |
| { |
| TRACE("Creating identity shader resource view.\n"); |
| } |
| else if (texture->swapchain && texture->swapchain->desc.backbuffer_count > 1) |
| { |
| FIXME("Swapchain shader resource views not supported.\n"); |
| } |
| else if (resource->format->typeless_id == view_format->typeless_id |
| && resource->format->gl_view_class == view_format->gl_view_class) |
| { |
| create_texture_view(&view->gl_view, view_target, desc, texture, view_format); |
| } |
| else |
| { |
| FIXME("Shader resource view not supported, resource format %s, view format %s.\n", |
| debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id)); |
| } |
| } |
| } |
| |
| static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view, |
| const struct wined3d_view_desc *desc, struct wined3d_resource *resource, |
| void *parent, const struct wined3d_parent_ops *parent_ops) |
| { |
| view->refcount = 1; |
| view->parent = parent; |
| view->parent_ops = parent_ops; |
| |
| if (!(view->format = validate_resource_view(desc, resource, FALSE))) |
| return E_INVALIDARG; |
| view->desc = *desc; |
| |
| wined3d_resource_incref(view->resource = resource); |
| |
| wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view); |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc, |
| struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_shader_resource_view **view) |
| { |
| struct wined3d_shader_resource_view *object; |
| HRESULT hr; |
| |
| TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n", |
| desc, resource, parent, parent_ops, view); |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = wined3d_shader_resource_view_init(object, desc, resource, parent, parent_ops))) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| WARN("Failed to initialise view, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| TRACE("Created shader resource view %p.\n", object); |
| *view = object; |
| |
| return WINED3D_OK; |
| } |
| |
| void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view, |
| unsigned int unit, struct wined3d_sampler *sampler, struct wined3d_context *context) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| struct wined3d_texture *texture; |
| |
| context_active_texture(context, gl_info, unit); |
| |
| if (view->gl_view.name) |
| { |
| context_bind_texture(context, view->gl_view.target, view->gl_view.name); |
| wined3d_sampler_bind(sampler, unit, NULL, context); |
| return; |
| } |
| |
| if (view->resource->type == WINED3D_RTYPE_BUFFER) |
| { |
| FIXME("Buffer shader resources not supported.\n"); |
| return; |
| } |
| |
| texture = wined3d_texture_from_resource(view->resource); |
| wined3d_texture_bind(texture, context, FALSE); |
| wined3d_sampler_bind(sampler, unit, texture, context); |
| } |
| |
| ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view) |
| { |
| ULONG refcount = InterlockedIncrement(&view->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", view, refcount); |
| |
| return refcount; |
| } |
| |
| static void wined3d_unordered_access_view_destroy_object(void *object) |
| { |
| struct wined3d_unordered_access_view *view = object; |
| |
| if (view->gl_view.name || view->counter_bo) |
| { |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| |
| context = context_acquire(view->resource->device, NULL, 0); |
| gl_info = context->gl_info; |
| if (view->gl_view.name) |
| gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name); |
| if (view->counter_bo) |
| GL_EXTCALL(glDeleteBuffers(1, &view->counter_bo)); |
| checkGLcall("delete resources"); |
| context_release(context); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, view); |
| } |
| |
| ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view) |
| { |
| ULONG refcount = InterlockedDecrement(&view->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", view, refcount); |
| |
| if (!refcount) |
| { |
| struct wined3d_resource *resource = view->resource; |
| struct wined3d_device *device = resource->device; |
| |
| /* Call wined3d_object_destroyed() before releasing the resource, |
| * since releasing the resource may end up destroying the parent. */ |
| view->parent_ops->wined3d_object_destroyed(view->parent); |
| wined3d_cs_destroy_object(device->cs, wined3d_unordered_access_view_destroy_object, view); |
| wined3d_resource_decref(resource); |
| } |
| |
| return refcount; |
| } |
| |
| void * CDECL wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view) |
| { |
| TRACE("view %p.\n", view); |
| |
| return view->parent; |
| } |
| |
| void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view, |
| DWORD location) |
| { |
| wined3d_view_invalidate_location(view->resource, &view->desc, location); |
| } |
| |
| void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view *view, |
| const struct wined3d_uvec4 *clear_value, struct wined3d_context *context) |
| { |
| const struct wined3d_gl_info *gl_info = context->gl_info; |
| const struct wined3d_format *format; |
| struct wined3d_resource *resource; |
| struct wined3d_buffer *buffer; |
| unsigned int offset, size; |
| |
| resource = view->resource; |
| if (resource->type != WINED3D_RTYPE_BUFFER) |
| { |
| FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type)); |
| return; |
| } |
| |
| if (!gl_info->supported[ARB_CLEAR_BUFFER_OBJECT]) |
| { |
| FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n"); |
| return; |
| } |
| |
| format = view->format; |
| if (format->id != WINED3DFMT_R32_UINT && format->id != WINED3DFMT_R32_SINT |
| && format->id != WINED3DFMT_R32G32B32A32_UINT |
| && format->id != WINED3DFMT_R32G32B32A32_SINT) |
| { |
| FIXME("Not implemented for format %s.\n", debug_d3dformat(format->id)); |
| return; |
| } |
| |
| buffer = buffer_from_resource(resource); |
| wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER); |
| wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_BUFFER); |
| |
| get_buffer_view_range(buffer, &view->desc, format, &offset, &size); |
| context_bind_bo(context, buffer->buffer_type_hint, buffer->buffer_object); |
| GL_EXTCALL(glClearBufferSubData(buffer->buffer_type_hint, format->glInternal, |
| offset, size, format->glFormat, format->glType, clear_value)); |
| checkGLcall("clear unordered access view"); |
| } |
| |
| void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view, |
| unsigned int value) |
| { |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| |
| if (!view->counter_bo) |
| return; |
| |
| context = context_acquire(view->resource->device, NULL, 0); |
| gl_info = context->gl_info; |
| GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, view->counter_bo)); |
| GL_EXTCALL(glBufferSubData(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(value), &value)); |
| checkGLcall("set atomic counter"); |
| context_release(context); |
| } |
| |
| void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view, |
| struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) |
| { |
| struct wined3d_bo_address dst, src; |
| DWORD dst_location; |
| |
| if (!view->counter_bo) |
| return; |
| |
| dst_location = wined3d_buffer_get_memory(buffer, &dst, buffer->locations); |
| dst.addr += offset; |
| |
| src.buffer_object = view->counter_bo; |
| src.addr = NULL; |
| |
| context_copy_bo_address(context, &dst, buffer->buffer_type_hint, |
| &src, GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint)); |
| |
| wined3d_buffer_invalidate_location(buffer, ~dst_location); |
| } |
| |
| static void wined3d_unordered_access_view_cs_init(void *object) |
| { |
| struct wined3d_unordered_access_view *view = object; |
| struct wined3d_resource *resource = view->resource; |
| struct wined3d_view_desc *desc = &view->desc; |
| const struct wined3d_gl_info *gl_info; |
| |
| gl_info = &resource->device->adapter->gl_info; |
| |
| if (resource->type == WINED3D_RTYPE_BUFFER) |
| { |
| struct wined3d_buffer *buffer = buffer_from_resource(resource); |
| struct wined3d_context *context; |
| |
| context = context_acquire(resource->device, NULL, 0); |
| gl_info = context->gl_info; |
| create_buffer_view(&view->gl_view, context, desc, buffer, view->format); |
| if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND)) |
| { |
| static const GLuint initial_value = 0; |
| GL_EXTCALL(glGenBuffers(1, &view->counter_bo)); |
| GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, view->counter_bo)); |
| GL_EXTCALL(glBufferData(GL_ATOMIC_COUNTER_BUFFER, |
| sizeof(initial_value), &initial_value, GL_STATIC_DRAW)); |
| checkGLcall("create atomic counter buffer"); |
| } |
| context_release(context); |
| } |
| else |
| { |
| struct wined3d_texture *texture = texture_from_resource(resource); |
| unsigned int depth_or_layer_count; |
| |
| if (resource->type == WINED3D_RTYPE_TEXTURE_3D) |
| depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx); |
| else |
| depth_or_layer_count = texture->layer_count; |
| |
| if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count) |
| { |
| create_texture_view(&view->gl_view, get_texture_view_target(gl_info, desc, texture), |
| desc, texture, view->format); |
| } |
| } |
| } |
| |
| static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view, |
| const struct wined3d_view_desc *desc, struct wined3d_resource *resource, |
| void *parent, const struct wined3d_parent_ops *parent_ops) |
| { |
| view->refcount = 1; |
| view->parent = parent; |
| view->parent_ops = parent_ops; |
| |
| if (!(view->format = validate_resource_view(desc, resource, TRUE))) |
| return E_INVALIDARG; |
| view->desc = *desc; |
| |
| wined3d_resource_incref(view->resource = resource); |
| |
| wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view); |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc, |
| struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops, |
| struct wined3d_unordered_access_view **view) |
| { |
| struct wined3d_unordered_access_view *object; |
| HRESULT hr; |
| |
| TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n", |
| desc, resource, parent, parent_ops, view); |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = wined3d_unordered_access_view_init(object, desc, resource, parent, parent_ops))) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| WARN("Failed to initialise view, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| TRACE("Created unordered access view %p.\n", object); |
| *view = object; |
| |
| return WINED3D_OK; |
| } |