| @ stub RevertToOldImplementation |
| @ stub D3D10CompileEffectFromMemory |
| @ stub D3D10CompileShader |
| @ stub D3D10CreateBlob |
| @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) |
| @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) |
| @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory |
| @ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory |
| @ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock |
| @ stub D3D10DisassembleEffect |
| @ stub D3D10DisassembleShader |
| @ stub D3D10GetGeometryShaderProfile |
| @ stub D3D10GetInputAndOutputSignatureBlob |
| @ stub D3D10GetInputSignatureBlob |
| @ stub D3D10GetOutputSignatureBlob |
| @ stub D3D10GetPixelShaderProfile |
| @ stub D3D10GetShaderDebugInfo |
| @ stub D3D10GetVersion |
| @ stub D3D10GetVertexShaderProfile |
| @ stub D3D10PreprocessShader |
| @ stub D3D10ReflectShader |
| @ stub D3D10RegisterLayers |
| @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference |
| @ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll |
| @ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long) d3d10.D3D10StateBlockMaskDisableCapture |
| @ stdcall D3D10StateBlockMaskEnableAll(ptr) d3d10.D3D10StateBlockMaskEnableAll |
| @ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long) d3d10.D3D10StateBlockMaskEnableCapture |
| @ stdcall D3D10StateBlockMaskGetSetting(ptr long long) d3d10.D3D10StateBlockMaskGetSetting |
| @ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr) d3d10.D3D10StateBlockMaskIntersect |
| @ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr) d3d10.D3D10StateBlockMaskUnion |