| /* |
| * IDirect3DCubeTexture8 implementation |
| * |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| /* IDirect3DCubeTexture8 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) |
| || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %ld\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, ref); |
| |
| if (ref == 0) { |
| TRACE("Releasing child %p\n", This->wineD3DCubeTexture); |
| IWineD3DCubeTexture_Release(This->wineD3DCubeTexture); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */ |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n" , This); |
| return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags); |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData); |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid); |
| } |
| |
| DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew); |
| } |
| |
| DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); |
| } |
| |
| void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); |
| } |
| |
| D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture); |
| } |
| |
| /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */ |
| DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); |
| } |
| |
| DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This); |
| } |
| |
| DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture); |
| } |
| |
| /* IDirect3DCubeTexture8 Interface follow: */ |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| WINED3DSURFACE_DESC wined3ddesc; |
| UINT tmpInt = -1; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */ |
| wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; |
| wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; |
| wined3ddesc.Usage = &pDesc->Usage; |
| wined3ddesc.Pool = &pDesc->Pool; |
| wined3ddesc.Size = &tmpInt; |
| wined3ddesc.MultiSampleType = &pDesc->MultiSampleType; |
| wined3ddesc.MultiSampleQuality = NULL; /* DirectX9 only */ |
| wined3ddesc.Width = &pDesc->Width; |
| wined3ddesc.Height = &pDesc->Height; |
| |
| return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| IWineD3DSurface *mySurface = NULL; |
| |
| TRACE("(%p) Relay\n", This); |
| |
| hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface); |
| if (hrc == D3D_OK && NULL != ppCubeMapSurface) { |
| IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface); |
| IWineD3DCubeTexture_Release(mySurface); |
| } |
| return hrc; |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags); |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level); |
| } |
| |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) { |
| IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect); |
| } |
| |
| |
| const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DCubeTexture8Impl_QueryInterface, |
| IDirect3DCubeTexture8Impl_AddRef, |
| IDirect3DCubeTexture8Impl_Release, |
| /* IDirect3DResource8 */ |
| IDirect3DCubeTexture8Impl_GetDevice, |
| IDirect3DCubeTexture8Impl_SetPrivateData, |
| IDirect3DCubeTexture8Impl_GetPrivateData, |
| IDirect3DCubeTexture8Impl_FreePrivateData, |
| IDirect3DCubeTexture8Impl_SetPriority, |
| IDirect3DCubeTexture8Impl_GetPriority, |
| IDirect3DCubeTexture8Impl_PreLoad, |
| IDirect3DCubeTexture8Impl_GetType, |
| /* IDirect3DBaseTexture8 */ |
| IDirect3DCubeTexture8Impl_SetLOD, |
| IDirect3DCubeTexture8Impl_GetLOD, |
| IDirect3DCubeTexture8Impl_GetLevelCount, |
| /* IDirect3DCubeTexture8 */ |
| IDirect3DCubeTexture8Impl_GetLevelDesc, |
| IDirect3DCubeTexture8Impl_GetCubeMapSurface, |
| IDirect3DCubeTexture8Impl_LockRect, |
| IDirect3DCubeTexture8Impl_UnlockRect, |
| IDirect3DCubeTexture8Impl_AddDirtyRect |
| }; |