d3dcompiler: Remove some stray tabs.
diff --git a/dlls/d3dcompiler_43/asmparser.c b/dlls/d3dcompiler_43/asmparser.c
index 8d65d04..789bdb5 100644
--- a/dlls/d3dcompiler_43/asmparser.c
+++ b/dlls/d3dcompiler_43/asmparser.c
@@ -161,8 +161,9 @@
}
}
-static void asmparser_dcl_input_unsupported(struct asm_parser *This, DWORD usage, DWORD num,
- DWORD mod, const struct shader_reg *reg) {
+static void asmparser_dcl_input_unsupported(struct asm_parser *This,
+ DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg)
+{
asmparser_message(This, "Line %u: Input declaration unsupported in this shader version\n", This->line_no);
set_parse_status(This, PARSE_ERR);
}
@@ -185,9 +186,9 @@
}
}
-static void asmparser_dcl_sampler_unsupported(struct asm_parser *This, DWORD samptype,
- DWORD mod, DWORD regnum,
- unsigned int line_no) {
+static void asmparser_dcl_sampler_unsupported(struct asm_parser *This,
+ DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no)
+{
asmparser_message(This, "Line %u: Sampler declaration unsupported in this shader version\n", This->line_no);
set_parse_status(This, PARSE_ERR);
}
@@ -538,7 +539,7 @@
return;
}
/* Use the default handling */
- break;
+ break;
case BWRITERSIO_TEXCOORD:
/* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */
if(This->shader->version == BWRITERPS_VERSION(1, 4))
diff --git a/dlls/d3dcompiler_43/asmshader.y b/dlls/d3dcompiler_43/asmshader.y
index 5dc0914..4360d9f 100644
--- a/dlls/d3dcompiler_43/asmshader.y
+++ b/dlls/d3dcompiler_43/asmshader.y
@@ -1053,7 +1053,7 @@
}
| REG_CONSTINT
{
- asmparser_message(&asm_ctx, "Line %u: Register i%u is not a valid destination register\n",
+ asmparser_message(&asm_ctx, "Line %u: Register i%u is not a valid destination register\n",
asm_ctx.line_no, $1);
set_parse_status(&asm_ctx, PARSE_WARN);
}
diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h
index a5121fb..9584bd9 100644
--- a/dlls/d3dcompiler_43/d3dcompiler_private.h
+++ b/dlls/d3dcompiler_43/d3dcompiler_private.h
@@ -290,7 +290,7 @@
struct bytecode_backend {
void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
- struct bytecode_buffer *buffer);
+ struct bytecode_buffer *buffer);
void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
struct bytecode_buffer *buffer);
void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,