| /* |
| * IDirect3DDevice9 implementation |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <math.h> |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d9_private.h" |
| |
| /** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */ |
| #undef GL_VERSION_1_4 |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d_shader); |
| |
| |
| /* IDirect3D IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DDevice9)) { |
| IDirect3DDevice9Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| ULONG ref = --This->ref; |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) { |
| IDirect3D9_Release((LPDIRECT3D9) This->direct3d); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DDevice Interface follow: */ |
| HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : stub\n", This); /* No way of notifying yet! */ |
| return D3D_OK; |
| } |
| |
| UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : stub, emulating 32Mb for now\n", This); |
| /* |
| * pretend we have 32MB of any type of memory queried. |
| */ |
| return (1024*1024*32); |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : returning %p\n", This, This->direct3d); |
| /* Inc ref count */ |
| *ppD3D9 = (IDirect3D9*) This->direct3d; |
| IDirect3D9_AddRef(*ppD3D9); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub, calling idirect3d for now\n", This); |
| IDirect3D9Impl_GetDeviceCaps((LPDIRECT3D9) This->direct3d, This->adapterNo, This->devType, pCaps); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) copying to %p\n", This, pParameters); |
| memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS)); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) { |
| IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap; |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot); |
| |
| if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) { |
| ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap); |
| return D3DERR_INVALIDCALL; |
| } |
| if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) { |
| ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| This->xHotSpot = XHotSpot; |
| This->yHotSpot = YHotSpot; |
| return D3D_OK; |
| } |
| |
| void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace); |
| This->xScreenSpace = XScreenSpace; |
| This->yScreenSpace = YScreenSpace; |
| return; |
| } |
| |
| BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : visible(%d)\n", This, bShow); |
| This->bCursorVisible = bShow; |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : stub!\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| *ppBackBuffer = (LPDIRECT3DSURFACE9) This->backBuffer; |
| TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, BackBuffer, Type, *ppBackBuffer); |
| if (BackBuffer > This->PresentParms.BackBufferCount - 1) { |
| FIXME("Only one backBuffer currently supported\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| /* Note inc ref on returned surface */ |
| IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppBackBuffer); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { |
| HDC hDC; |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| |
| FIXME("(%p) : pRamp@%p\n", This, pRamp); |
| hDC = GetDC(This->win_handle); |
| SetDeviceGammaRamp(hDC, (LPVOID) pRamp); |
| ReleaseDC(This->win_handle, hDC); |
| return; |
| } |
| |
| void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) { |
| HDC hDC; |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| |
| FIXME("(%p) : pRamp@%p\n", This, pRamp); |
| hDC = GetDC(This->win_handle); |
| GetDeviceGammaRamp(hDC, pRamp); |
| ReleaseDC(This->win_handle, hDC); |
| return; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE d3dts, CONST D3DMATRIX* lpmatrix) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : for State %d\n", This, State); |
| memcpy(pMatrix, &This->StateBlock->transforms[State], sizeof(D3DMATRIX)); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { |
| D3DMATRIX *mat = NULL; |
| D3DMATRIX temp; |
| |
| /* Note: Using UpdateStateBlock means it would be recorded in a state block change, |
| but works regardless of recording being on. |
| If this is found to be wrong, change to StateBlock. */ |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : For state %u\n", This, State); |
| |
| if (State < HIGHEST_TRANSFORMSTATE) { |
| mat = &This->UpdateStateBlock->transforms[State]; |
| } else { |
| FIXME("Unhandled transform state!!\n"); |
| } |
| |
| /* Copied from ddraw code: */ |
| temp.u.s._11 = (mat->u.s._11 * pMatrix->u.s._11) + (mat->u.s._21 * pMatrix->u.s._12) + (mat->u.s._31 * pMatrix->u.s._13) + (mat->u.s._41 * pMatrix->u.s._14); |
| temp.u.s._21 = (mat->u.s._11 * pMatrix->u.s._21) + (mat->u.s._21 * pMatrix->u.s._22) + (mat->u.s._31 * pMatrix->u.s._23) + (mat->u.s._41 * pMatrix->u.s._24); |
| temp.u.s._31 = (mat->u.s._11 * pMatrix->u.s._31) + (mat->u.s._21 * pMatrix->u.s._32) + (mat->u.s._31 * pMatrix->u.s._33) + (mat->u.s._41 * pMatrix->u.s._34); |
| temp.u.s._41 = (mat->u.s._11 * pMatrix->u.s._41) + (mat->u.s._21 * pMatrix->u.s._42) + (mat->u.s._31 * pMatrix->u.s._43) + (mat->u.s._41 * pMatrix->u.s._44); |
| |
| temp.u.s._12 = (mat->u.s._12 * pMatrix->u.s._11) + (mat->u.s._22 * pMatrix->u.s._12) + (mat->u.s._32 * pMatrix->u.s._13) + (mat->u.s._42 * pMatrix->u.s._14); |
| temp.u.s._22 = (mat->u.s._12 * pMatrix->u.s._21) + (mat->u.s._22 * pMatrix->u.s._22) + (mat->u.s._32 * pMatrix->u.s._23) + (mat->u.s._42 * pMatrix->u.s._24); |
| temp.u.s._32 = (mat->u.s._12 * pMatrix->u.s._31) + (mat->u.s._22 * pMatrix->u.s._32) + (mat->u.s._32 * pMatrix->u.s._33) + (mat->u.s._42 * pMatrix->u.s._34); |
| temp.u.s._42 = (mat->u.s._12 * pMatrix->u.s._41) + (mat->u.s._22 * pMatrix->u.s._42) + (mat->u.s._32 * pMatrix->u.s._43) + (mat->u.s._42 * pMatrix->u.s._44); |
| |
| temp.u.s._13 = (mat->u.s._13 * pMatrix->u.s._11) + (mat->u.s._23 * pMatrix->u.s._12) + (mat->u.s._33 * pMatrix->u.s._13) + (mat->u.s._43 * pMatrix->u.s._14); |
| temp.u.s._23 = (mat->u.s._13 * pMatrix->u.s._21) + (mat->u.s._23 * pMatrix->u.s._22) + (mat->u.s._33 * pMatrix->u.s._23) + (mat->u.s._43 * pMatrix->u.s._24); |
| temp.u.s._33 = (mat->u.s._13 * pMatrix->u.s._31) + (mat->u.s._23 * pMatrix->u.s._32) + (mat->u.s._33 * pMatrix->u.s._33) + (mat->u.s._43 * pMatrix->u.s._34); |
| temp.u.s._43 = (mat->u.s._13 * pMatrix->u.s._41) + (mat->u.s._23 * pMatrix->u.s._42) + (mat->u.s._33 * pMatrix->u.s._43) + (mat->u.s._43 * pMatrix->u.s._44); |
| |
| temp.u.s._14 = (mat->u.s._14 * pMatrix->u.s._11) + (mat->u.s._24 * pMatrix->u.s._12) + (mat->u.s._34 * pMatrix->u.s._13) + (mat->u.s._44 * pMatrix->u.s._14); |
| temp.u.s._24 = (mat->u.s._14 * pMatrix->u.s._21) + (mat->u.s._24 * pMatrix->u.s._22) + (mat->u.s._34 * pMatrix->u.s._23) + (mat->u.s._44 * pMatrix->u.s._24); |
| temp.u.s._34 = (mat->u.s._14 * pMatrix->u.s._31) + (mat->u.s._24 * pMatrix->u.s._32) + (mat->u.s._34 * pMatrix->u.s._33) + (mat->u.s._44 * pMatrix->u.s._34); |
| temp.u.s._44 = (mat->u.s._14 * pMatrix->u.s._41) + (mat->u.s._24 * pMatrix->u.s._42) + (mat->u.s._34 * pMatrix->u.s._43) + (mat->u.s._44 * pMatrix->u.s._44); |
| |
| /* Apply change via set transform - will reapply to eg. lights this way */ |
| IDirect3DDevice9Impl_SetTransform(iface, State, &temp); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p)\n", This); |
| memcpy(pViewport, &This->StateBlock->viewport, sizeof(D3DVIEWPORT9)); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| memcpy(pMaterial, &This->UpdateStateBlock->material, sizeof (D3DMATERIAL9)); |
| TRACE("(%p) : Diffuse (%f,%f,%f,%f)\n", This, pMaterial->Diffuse.r, pMaterial->Diffuse.g, pMaterial->Diffuse.b, pMaterial->Diffuse.a); |
| TRACE("(%p) : Ambient (%f,%f,%f,%f)\n", This, pMaterial->Ambient.r, pMaterial->Ambient.g, pMaterial->Ambient.b, pMaterial->Ambient.a); |
| TRACE("(%p) : Specular (%f,%f,%f,%f)\n", This, pMaterial->Specular.r, pMaterial->Specular.g, pMaterial->Specular.b, pMaterial->Specular.a); |
| TRACE("(%p) : Emissive (%f,%f,%f,%f)\n", This, pMaterial->Emissive.r, pMaterial->Emissive.g, pMaterial->Emissive.b, pMaterial->Emissive.a); |
| TRACE("(%p) : Power (%f)\n", This, pMaterial->Power); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index,D3DLIGHT9* pLight) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) for State %d = %ld\n", This, State, This->UpdateStateBlock->renderstate[State]); |
| *pValue = This->StateBlock->renderstate[State]; |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : returning %p for stage %ld\n", This, This->UpdateStateBlock->textures[Stage], Stage); |
| *ppTexture = (LPDIRECT3DBASETEXTURE9) This->UpdateStateBlock->textures[Stage]; |
| IDirect3DBaseTexture9Impl_AddRef(*ppTexture); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : requesting Stage %ld, Type %d getting %ld\n", This, Stage, Type, This->UpdateStateBlock->texture_state[Stage][Type]); |
| *pValue = This->UpdateStateBlock->texture_state[Stage][Type]; |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags); |
| memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY)); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY)); |
| FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| *PaletteNumber = This->currentPalette; |
| FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return 0.0f; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, |
| INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, |
| UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, |
| D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) { |
| IDirect3DVertexBuffer9 *oldSrc; |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| |
| oldSrc = This->StateBlock->stream_source[StreamNumber]; |
| TRACE("(%p) : StreamNo: %d, OldStream (%p), NewStream (%p), NewStride %d\n", This, StreamNumber, oldSrc, pStreamData, Stride); |
| |
| This->UpdateStateBlock->Changed.stream_source[StreamNumber] = TRUE; |
| This->UpdateStateBlock->Set.stream_source[StreamNumber] = TRUE; |
| This->UpdateStateBlock->stream_stride[StreamNumber] = Stride; |
| This->UpdateStateBlock->stream_source[StreamNumber] = pStreamData; |
| |
| /* Handle recording of state blocks */ |
| if (This->isRecordingState) { |
| TRACE("Recording... not performing anything\n"); |
| return D3D_OK; |
| } |
| |
| if (oldSrc != NULL) IDirect3DVertexBuffer9Impl_Release(oldSrc); |
| if (pStreamData != NULL) IDirect3DVertexBuffer9Impl_AddRef(pStreamData); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber, This->StateBlock->stream_source[StreamNumber], This->StateBlock->stream_stride[StreamNumber]); |
| *pStream = This->StateBlock->stream_source[StreamNumber]; |
| *pStride = This->StateBlock->stream_stride[StreamNumber]; |
| IDirect3DVertexBuffer9Impl_AddRef((LPDIRECT3DVERTEXBUFFER9) *pStream); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| IDirect3DIndexBuffer9 *oldIdxs; |
| |
| TRACE("(%p) : Setting to %p\n", This, pIndexData); |
| oldIdxs = This->StateBlock->pIndexData; |
| |
| This->UpdateStateBlock->Changed.Indices = TRUE; |
| This->UpdateStateBlock->Set.Indices = TRUE; |
| This->UpdateStateBlock->pIndexData = pIndexData; |
| |
| /* Handle recording of state blocks */ |
| if (This->isRecordingState) { |
| TRACE("Recording... not performing anything\n"); |
| return D3D_OK; |
| } |
| |
| if (oldIdxs) IDirect3DIndexBuffer9Impl_Release(oldIdxs); |
| if (pIndexData) IDirect3DIndexBuffer9Impl_AddRef(This->StateBlock->pIndexData); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| |
| *ppIndexData = This->StateBlock->pIndexData; |
| /* up ref count on ppindexdata */ |
| if (*ppIndexData) IDirect3DIndexBuffer9Impl_AddRef(*ppIndexData); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) { |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| |
| IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl = |
| { |
| IDirect3DDevice9Impl_QueryInterface, |
| IDirect3DDevice9Impl_AddRef, |
| IDirect3DDevice9Impl_Release, |
| IDirect3DDevice9Impl_TestCooperativeLevel, |
| IDirect3DDevice9Impl_GetAvailableTextureMem, |
| IDirect3DDevice9Impl_EvictManagedRessources, |
| IDirect3DDevice9Impl_GetDirect3D, |
| IDirect3DDevice9Impl_GetDeviceCaps, |
| IDirect3DDevice9Impl_GetDisplayMode, |
| IDirect3DDevice9Impl_GetCreationParameters, |
| IDirect3DDevice9Impl_SetCursorProperties, |
| IDirect3DDevice9Impl_SetCursorPosition, |
| IDirect3DDevice9Impl_ShowCursor, |
| IDirect3DDevice9Impl_CreateAdditionalSwapChain, |
| IDirect3DDevice9Impl_GetSwapChain, |
| IDirect3DDevice9Impl_GetNumberOfSwapChains, |
| IDirect3DDevice9Impl_Reset, |
| IDirect3DDevice9Impl_Present, |
| IDirect3DDevice9Impl_GetBackBuffer, |
| IDirect3DDevice9Impl_GetRasterStatus, |
| IDirect3DDevice9Impl_SetDialogBoxMode, |
| IDirect3DDevice9Impl_SetGammaRamp, |
| IDirect3DDevice9Impl_GetGammaRamp, |
| IDirect3DDevice9Impl_CreateTexture, |
| IDirect3DDevice9Impl_CreateVolumeTexture, |
| IDirect3DDevice9Impl_CreateCubeTexture, |
| IDirect3DDevice9Impl_CreateVertexBuffer, |
| IDirect3DDevice9Impl_CreateIndexBuffer, |
| IDirect3DDevice9Impl_CreateRenderTarget, |
| IDirect3DDevice9Impl_CreateDepthStencilSurface, |
| IDirect3DDevice9Impl_UpdateSurface, |
| IDirect3DDevice9Impl_UpdateTexture, |
| IDirect3DDevice9Impl_GetRenderTargetData, |
| IDirect3DDevice9Impl_GetFrontBufferData, |
| IDirect3DDevice9Impl_StretchRects, |
| IDirect3DDevice9Impl_ColorFill, |
| IDirect3DDevice9Impl_CreateOffscreenPlainSurface, |
| IDirect3DDevice9Impl_SetRenderTarget, |
| IDirect3DDevice9Impl_GetRenderTarget, |
| IDirect3DDevice9Impl_SetDepthStencilSurface, |
| IDirect3DDevice9Impl_GetDepthStencilSurface, |
| IDirect3DDevice9Impl_BeginScene, |
| IDirect3DDevice9Impl_EndScene, |
| IDirect3DDevice9Impl_Clear, |
| IDirect3DDevice9Impl_SetTransform, |
| IDirect3DDevice9Impl_GetTransform, |
| IDirect3DDevice9Impl_MultiplyTransform, |
| IDirect3DDevice9Impl_SetViewport, |
| IDirect3DDevice9Impl_GetViewport, |
| IDirect3DDevice9Impl_SetMaterial, |
| IDirect3DDevice9Impl_GetMaterial, |
| IDirect3DDevice9Impl_SetLight, |
| IDirect3DDevice9Impl_GetLight, |
| IDirect3DDevice9Impl_LightEnable, |
| IDirect3DDevice9Impl_GetLightEnable, |
| IDirect3DDevice9Impl_SetClipPlane, |
| IDirect3DDevice9Impl_GetClipPlane, |
| IDirect3DDevice9Impl_SetRenderState, |
| IDirect3DDevice9Impl_GetRenderState, |
| IDirect3DDevice9Impl_CreateStateBlock, |
| IDirect3DDevice9Impl_BeginStateBlock, |
| IDirect3DDevice9Impl_EndStateBlock, |
| IDirect3DDevice9Impl_SetClipStatus, |
| IDirect3DDevice9Impl_GetClipStatus, |
| IDirect3DDevice9Impl_GetTexture, |
| IDirect3DDevice9Impl_SetTexture, |
| IDirect3DDevice9Impl_GetTextureStageState, |
| IDirect3DDevice9Impl_SetTextureStageState, |
| IDirect3DDevice9Impl_GetSamplerState, |
| IDirect3DDevice9Impl_SetSamplerState, |
| IDirect3DDevice9Impl_ValidateDevice, |
| IDirect3DDevice9Impl_SetPaletteEntries, |
| IDirect3DDevice9Impl_GetPaletteEntries, |
| IDirect3DDevice9Impl_SetCurrentTexturePalette, |
| IDirect3DDevice9Impl_GetCurrentTexturePalette, |
| IDirect3DDevice9Impl_SetScissorRect, |
| IDirect3DDevice9Impl_GetScissorRect, |
| IDirect3DDevice9Impl_SetSoftwareVertexProcessing, |
| IDirect3DDevice9Impl_GetSoftwareVertexProcessing, |
| IDirect3DDevice9Impl_SetNPatchMode, |
| IDirect3DDevice9Impl_GetNPatchMode, |
| IDirect3DDevice9Impl_DrawPrimitive, |
| IDirect3DDevice9Impl_DrawIndexedPrimitive, |
| IDirect3DDevice9Impl_DrawPrimitiveUP, |
| IDirect3DDevice9Impl_DrawIndexedPrimitiveUP, |
| IDirect3DDevice9Impl_ProcessVertices, |
| IDirect3DDevice9Impl_CreateVertexDeclaration, |
| IDirect3DDevice9Impl_SetVertexDeclaration, |
| IDirect3DDevice9Impl_GetVertexDeclaration, |
| IDirect3DDevice9Impl_SetFVF, |
| IDirect3DDevice9Impl_GetFVF, |
| IDirect3DDevice9Impl_CreateVertexShader, |
| IDirect3DDevice9Impl_SetVertexShader, |
| IDirect3DDevice9Impl_GetVertexShader, |
| IDirect3DDevice9Impl_SetVertexShaderConstantF, |
| IDirect3DDevice9Impl_GetVertexShaderConstantF, |
| IDirect3DDevice9Impl_SetVertexShaderConstantI, |
| IDirect3DDevice9Impl_GetVertexShaderConstantI, |
| IDirect3DDevice9Impl_SetVertexShaderConstantB, |
| IDirect3DDevice9Impl_GetVertexShaderConstantB, |
| IDirect3DDevice9Impl_SetStreamSource, |
| IDirect3DDevice9Impl_GetStreamSource, |
| IDirect3DDevice9Impl_SetStreamSourceFreq, |
| IDirect3DDevice9Impl_GetStreamSourceFreq, |
| IDirect3DDevice9Impl_SetIndices, |
| IDirect3DDevice9Impl_GetIndices, |
| IDirect3DDevice9Impl_CreatePixelShader, |
| IDirect3DDevice9Impl_SetPixelShader, |
| IDirect3DDevice9Impl_GetPixelShader, |
| IDirect3DDevice9Impl_SetPixelShaderConstantF, |
| IDirect3DDevice9Impl_GetPixelShaderConstantF, |
| IDirect3DDevice9Impl_SetPixelShaderConstantI, |
| IDirect3DDevice9Impl_GetPixelShaderConstantI, |
| IDirect3DDevice9Impl_SetPixelShaderConstantB, |
| IDirect3DDevice9Impl_GetPixelShaderConstantB, |
| IDirect3DDevice9Impl_DrawRectPatch, |
| IDirect3DDevice9Impl_DrawTriPatch, |
| IDirect3DDevice9Impl_DeletePatch, |
| IDirect3DDevice9Impl_CreateQuery |
| }; |