|  | /* | 
|  | * Copyright (C) 2006 Vitaliy Margolen | 
|  | * Copyright (C) 2006 Chris Robinson | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #define COBJMACROS | 
|  | #include <d3d8.h> | 
|  | #include <dxerr8.h> | 
|  | #include "wine/test.h" | 
|  |  | 
|  | static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT); | 
|  |  | 
|  | static int get_refcount(IUnknown *object) | 
|  | { | 
|  | IUnknown_AddRef( object ); | 
|  | return IUnknown_Release( object ); | 
|  | } | 
|  |  | 
|  | #define CHECK_CALL(r,c,d,rc) \ | 
|  | if (SUCCEEDED(r)) {\ | 
|  | int tmp1 = get_refcount( (IUnknown *)d ); \ | 
|  | int rc_new = rc; \ | 
|  | ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ | 
|  | } else {\ | 
|  | trace("%s failed: %s\n", c, DXGetErrorString8(r)); \ | 
|  | } | 
|  |  | 
|  | #define CHECK_RELEASE(obj,d,rc) \ | 
|  | if (obj) { \ | 
|  | int tmp1, rc_new = rc; \ | 
|  | IUnknown_Release( obj ); \ | 
|  | tmp1 = get_refcount( (IUnknown *)d ); \ | 
|  | ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ | 
|  | } | 
|  |  | 
|  | #define CHECK_REFCOUNT(obj,rc) \ | 
|  | { \ | 
|  | int rc_new = rc; \ | 
|  | int count = get_refcount( (IUnknown *)obj ); \ | 
|  | ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ | 
|  | } | 
|  |  | 
|  | #define CHECK_RELEASE_REFCOUNT(obj,rc) \ | 
|  | { \ | 
|  | int rc_new = rc; \ | 
|  | int count = IUnknown_Release( (IUnknown *)obj ); \ | 
|  | ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ | 
|  | } | 
|  |  | 
|  | #define CHECK_ADDREF_REFCOUNT(obj,rc) \ | 
|  | { \ | 
|  | int rc_new = rc; \ | 
|  | int count = IUnknown_AddRef( (IUnknown *)obj ); \ | 
|  | ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ | 
|  | } | 
|  |  | 
|  | #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \ | 
|  | { \ | 
|  | void *container_ptr = (void *)0x1337c0d3; \ | 
|  | hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \ | 
|  | ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \ | 
|  | "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \ | 
|  | if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \ | 
|  | } | 
|  |  | 
|  | static void check_mipmap_levels( | 
|  | IDirect3DDevice8* device, | 
|  | int width, int height, int count) | 
|  | { | 
|  |  | 
|  | IDirect3DBaseTexture8* texture = NULL; | 
|  | HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0, | 
|  | D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture ); | 
|  |  | 
|  | if (SUCCEEDED(hr)) { | 
|  | DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture); | 
|  | ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels); | 
|  | } else | 
|  | trace("CreateTexture failed: %s\n", DXGetErrorString8(hr)); | 
|  |  | 
|  | if (texture) IUnknown_Release( texture ); | 
|  | } | 
|  |  | 
|  | static void test_mipmap_levels(void) | 
|  | { | 
|  |  | 
|  | HRESULT               hr; | 
|  | HWND                  hwnd = NULL; | 
|  |  | 
|  | IDirect3D8            *pD3d = NULL; | 
|  | IDirect3DDevice8      *pDevice = NULL; | 
|  | D3DPRESENT_PARAMETERS d3dpp; | 
|  | D3DDISPLAYMODE        d3ddm; | 
|  |  | 
|  | pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); | 
|  | ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); | 
|  | hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); | 
|  | ok(hwnd != NULL, "Failed to create window\n"); | 
|  | if (!pD3d || !hwnd) goto cleanup; | 
|  |  | 
|  | IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); | 
|  | ZeroMemory( &d3dpp, sizeof(d3dpp) ); | 
|  | d3dpp.Windowed         = TRUE; | 
|  | d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD; | 
|  | d3dpp.BackBufferFormat = d3ddm.Format; | 
|  |  | 
|  | hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, | 
|  | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); | 
|  | if(FAILED(hr)) | 
|  | { | 
|  | trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | check_mipmap_levels(pDevice, 32, 32, 6); | 
|  | check_mipmap_levels(pDevice, 256, 1, 9); | 
|  | check_mipmap_levels(pDevice, 1, 256, 9); | 
|  | check_mipmap_levels(pDevice, 1, 1, 1); | 
|  |  | 
|  | cleanup: | 
|  | if (pD3d)     IUnknown_Release( pD3d ); | 
|  | if (pDevice)  IUnknown_Release( pDevice ); | 
|  | DestroyWindow( hwnd ); | 
|  | } | 
|  |  | 
|  | static void test_swapchain(void) | 
|  | { | 
|  | HRESULT                      hr; | 
|  | HWND                         hwnd               = NULL; | 
|  | IDirect3D8                  *pD3d               = NULL; | 
|  | IDirect3DDevice8            *pDevice            = NULL; | 
|  | IDirect3DSwapChain8         *swapchain1         = NULL; | 
|  | IDirect3DSwapChain8         *swapchain2         = NULL; | 
|  | IDirect3DSwapChain8         *swapchain3         = NULL; | 
|  | IDirect3DSurface8           *backbuffer         = NULL; | 
|  | D3DPRESENT_PARAMETERS        d3dpp; | 
|  | D3DDISPLAYMODE               d3ddm; | 
|  |  | 
|  | pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); | 
|  | ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); | 
|  | hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); | 
|  | ok(hwnd != NULL, "Failed to create window\n"); | 
|  | if (!pD3d || !hwnd) goto cleanup; | 
|  |  | 
|  | IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); | 
|  | ZeroMemory( &d3dpp, sizeof(d3dpp) ); | 
|  | d3dpp.Windowed         = TRUE; | 
|  | d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD; | 
|  | d3dpp.BackBufferFormat = d3ddm.Format; | 
|  | d3dpp.BackBufferCount  = 0; | 
|  |  | 
|  | hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, | 
|  | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); | 
|  | if(FAILED(hr)) | 
|  | { | 
|  | trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | /* Check if the back buffer count was modified */ | 
|  | ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); | 
|  |  | 
|  | /* Create a bunch of swapchains */ | 
|  | d3dpp.BackBufferCount = 0; | 
|  | hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1); | 
|  | ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr)); | 
|  | ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); | 
|  |  | 
|  | d3dpp.BackBufferCount  = 1; | 
|  | hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2); | 
|  | ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr)); | 
|  |  | 
|  | d3dpp.BackBufferCount  = 2; | 
|  | hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3); | 
|  | ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr)); | 
|  | if(SUCCEEDED(hr)) { | 
|  | /* Swapchain 3, created with backbuffercount 2 */ | 
|  | backbuffer = (void *) 0xdeadbeef; | 
|  | hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer); | 
|  | ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr)); | 
|  | ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); | 
|  | if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); | 
|  |  | 
|  | backbuffer = (void *) 0xdeadbeef; | 
|  | hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer); | 
|  | ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr)); | 
|  | ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); | 
|  | if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); | 
|  |  | 
|  | backbuffer = (void *) 0xdeadbeef; | 
|  | hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer); | 
|  | ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr)); | 
|  | ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); | 
|  | if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); | 
|  |  | 
|  | backbuffer = (void *) 0xdeadbeef; | 
|  | hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer); | 
|  | ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); | 
|  | ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); | 
|  | if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); | 
|  | } | 
|  |  | 
|  | /* Check the back buffers of the swapchains */ | 
|  | /* Swapchain 1, created with backbuffercount 0 */ | 
|  | hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); | 
|  | ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); | 
|  | ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr)); | 
|  | if(backbuffer) IDirect3DSurface8_Release(backbuffer); | 
|  |  | 
|  | backbuffer = (void *) 0xdeadbeef; | 
|  | hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer); | 
|  | ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); | 
|  | ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); | 
|  | if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); | 
|  |  | 
|  | /* Swapchain 2 - created with backbuffercount 1 */ | 
|  | backbuffer = (void *) 0xdeadbeef; | 
|  | hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer); | 
|  | ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); | 
|  | ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); | 
|  | if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); | 
|  |  | 
|  | backbuffer = (void *) 0xdeadbeef; | 
|  | hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer); | 
|  | ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr)); | 
|  | ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); | 
|  | if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); | 
|  |  | 
|  | backbuffer = (void *) 0xdeadbeef; | 
|  | hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer); | 
|  | ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr)); | 
|  | ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); | 
|  | if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); | 
|  |  | 
|  | cleanup: | 
|  | if(swapchain1) IDirect3DSwapChain8_Release(swapchain1); | 
|  | if(swapchain2) IDirect3DSwapChain8_Release(swapchain2); | 
|  | if(swapchain3) IDirect3DSwapChain8_Release(swapchain3); | 
|  | if(pDevice) IDirect3DDevice8_Release(pDevice); | 
|  | if(pD3d) IDirect3DDevice8_Release(pD3d); | 
|  | DestroyWindow( hwnd ); | 
|  | } | 
|  |  | 
|  | static void test_refcount(void) | 
|  | { | 
|  | HRESULT                      hr; | 
|  | HWND                         hwnd               = NULL; | 
|  | IDirect3D8                  *pD3d               = NULL; | 
|  | IDirect3DDevice8            *pDevice            = NULL; | 
|  | IDirect3DVertexBuffer8      *pVertexBuffer      = NULL; | 
|  | IDirect3DIndexBuffer8       *pIndexBuffer       = NULL; | 
|  | DWORD                       dVertexShader       = -1; | 
|  | DWORD                       dPixelShader        = -1; | 
|  | IDirect3DCubeTexture8       *pCubeTexture       = NULL; | 
|  | IDirect3DTexture8           *pTexture           = NULL; | 
|  | IDirect3DVolumeTexture8     *pVolumeTexture     = NULL; | 
|  | IDirect3DVolume8            *pVolumeLevel       = NULL; | 
|  | IDirect3DSurface8           *pStencilSurface    = NULL; | 
|  | IDirect3DSurface8           *pImageSurface      = NULL; | 
|  | IDirect3DSurface8           *pRenderTarget      = NULL; | 
|  | IDirect3DSurface8           *pRenderTarget2     = NULL; | 
|  | IDirect3DSurface8           *pRenderTarget3     = NULL; | 
|  | IDirect3DSurface8           *pTextureLevel      = NULL; | 
|  | IDirect3DSurface8           *pBackBuffer        = NULL; | 
|  | DWORD                       dStateBlock         = -1; | 
|  | IDirect3DSwapChain8         *pSwapChain         = NULL; | 
|  |  | 
|  | D3DPRESENT_PARAMETERS        d3dpp; | 
|  | D3DDISPLAYMODE               d3ddm; | 
|  | int                          refcount = 0, tmp; | 
|  |  | 
|  | DWORD decl[] = | 
|  | { | 
|  | D3DVSD_STREAM(0), | 
|  | D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),  /* D3DVSDE_POSITION, Register v0 */ | 
|  | D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */ | 
|  | D3DVSD_END() | 
|  | }; | 
|  | static DWORD simple_vs[] = {0xFFFE0101,             /* vs_1_1               */ | 
|  | 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */ | 
|  | 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */ | 
|  | 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */ | 
|  | 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */ | 
|  | 0x0000FFFF};                                    /* END                  */ | 
|  | static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */ | 
|  | 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */ | 
|  | 0x00000042, 0xB00F0000,                                                 /* tex t0                       */ | 
|  | 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */ | 
|  | 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */ | 
|  | 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */ | 
|  | 0x0000FFFF};                                                            /* END                          */ | 
|  |  | 
|  |  | 
|  | pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); | 
|  | ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); | 
|  | hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); | 
|  | ok(hwnd != NULL, "Failed to create window\n"); | 
|  | if (!pD3d || !hwnd) goto cleanup; | 
|  |  | 
|  | IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); | 
|  | ZeroMemory( &d3dpp, sizeof(d3dpp) ); | 
|  | d3dpp.Windowed         = TRUE; | 
|  | d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD; | 
|  | d3dpp.BackBufferFormat = d3ddm.Format; | 
|  | d3dpp.EnableAutoDepthStencil = TRUE; | 
|  | d3dpp.AutoDepthStencilFormat = D3DFMT_D16; | 
|  |  | 
|  | hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, | 
|  | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); | 
|  | if(FAILED(hr)) | 
|  | { | 
|  | trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | refcount = get_refcount( (IUnknown *)pDevice ); | 
|  | ok(refcount == 1, "Invalid device RefCount %d\n", refcount); | 
|  |  | 
|  | /** | 
|  | * Check refcount of implicit surfaces. Findings: | 
|  | *   - the container is the device | 
|  | *   - they hold a refernce to the device | 
|  | *   - they are created with a refcount of 0 (Get/Release returns orignial refcount) | 
|  | *   - they are not freed if refcount reaches 0. | 
|  | *   - the refcount is not forwarded to the container. | 
|  | */ | 
|  | hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget); | 
|  | CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); | 
|  | if(pRenderTarget) | 
|  | { | 
|  | CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice); | 
|  | CHECK_REFCOUNT( pRenderTarget, 1); | 
|  |  | 
|  | CHECK_ADDREF_REFCOUNT(pRenderTarget, 2); | 
|  | CHECK_REFCOUNT(pDevice, refcount); | 
|  | CHECK_RELEASE_REFCOUNT(pRenderTarget, 1); | 
|  | CHECK_REFCOUNT(pDevice, refcount); | 
|  |  | 
|  | hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget); | 
|  | CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount); | 
|  | CHECK_REFCOUNT( pRenderTarget, 2); | 
|  | CHECK_RELEASE_REFCOUNT( pRenderTarget, 1); | 
|  | CHECK_RELEASE_REFCOUNT( pRenderTarget, 0); | 
|  | CHECK_REFCOUNT( pDevice, --refcount); | 
|  |  | 
|  | /* The render target is released with the device, so AddRef with refcount=0 is fine here. */ | 
|  | CHECK_ADDREF_REFCOUNT(pRenderTarget, 1); | 
|  | CHECK_REFCOUNT(pDevice, ++refcount); | 
|  | CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); | 
|  | CHECK_REFCOUNT(pDevice, --refcount); | 
|  | } | 
|  |  | 
|  | /* Render target and back buffer are identical. */ | 
|  | hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer); | 
|  | CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); | 
|  | if(pBackBuffer) | 
|  | { | 
|  | CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); | 
|  | ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n", | 
|  | pRenderTarget, pBackBuffer); | 
|  | pBackBuffer = NULL; | 
|  | } | 
|  | CHECK_REFCOUNT( pDevice, --refcount); | 
|  |  | 
|  | hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface); | 
|  | CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount); | 
|  | if(pStencilSurface) | 
|  | { | 
|  | CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice); | 
|  | CHECK_REFCOUNT( pStencilSurface, 1); | 
|  |  | 
|  | CHECK_ADDREF_REFCOUNT(pStencilSurface, 2); | 
|  | CHECK_REFCOUNT(pDevice, refcount); | 
|  | CHECK_RELEASE_REFCOUNT(pStencilSurface, 1); | 
|  | CHECK_REFCOUNT(pDevice, refcount); | 
|  |  | 
|  | CHECK_RELEASE_REFCOUNT( pStencilSurface, 0); | 
|  | CHECK_REFCOUNT( pDevice, --refcount); | 
|  |  | 
|  | /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */ | 
|  | CHECK_ADDREF_REFCOUNT(pStencilSurface, 1); | 
|  | CHECK_REFCOUNT(pDevice, ++refcount); | 
|  | CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); | 
|  | CHECK_REFCOUNT(pDevice, --refcount); | 
|  | pStencilSurface = NULL; | 
|  | } | 
|  |  | 
|  | /* Buffers */ | 
|  | hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer ); | 
|  | CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount ); | 
|  | if(pIndexBuffer) | 
|  | { | 
|  | tmp = get_refcount( (IUnknown *)pIndexBuffer ); | 
|  |  | 
|  | hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0); | 
|  | CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); | 
|  | hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0); | 
|  | CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); | 
|  | } | 
|  |  | 
|  | hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer ); | 
|  | CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount ); | 
|  | if(pVertexBuffer) | 
|  | { | 
|  | IDirect3DVertexBuffer8 *pVBuf = (void*)~0; | 
|  | UINT stride = ~0; | 
|  |  | 
|  | tmp = get_refcount( (IUnknown *)pVertexBuffer ); | 
|  |  | 
|  | hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float)); | 
|  | CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); | 
|  | hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0); | 
|  | CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); | 
|  |  | 
|  | hr = IDirect3DDevice8_GetStreamSource(pDevice, 0, &pVBuf, &stride); | 
|  | ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n"); | 
|  | ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf); | 
|  | ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride); | 
|  | } | 
|  |  | 
|  | /* Shaders */ | 
|  | hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 ); | 
|  | CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount ); | 
|  | hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader ); | 
|  | CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount ); | 
|  | /* Textures */ | 
|  | hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture ); | 
|  | CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount ); | 
|  | if (pTexture) | 
|  | { | 
|  | tmp = get_refcount( (IUnknown *)pTexture ); | 
|  |  | 
|  | /* SetTexture should not increase refcounts */ | 
|  | hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture); | 
|  | CHECK_CALL( hr, "SetTexture", pTexture, tmp); | 
|  | hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL); | 
|  | CHECK_CALL( hr, "SetTexture", pTexture, tmp); | 
|  |  | 
|  | /* This should not increment device refcount */ | 
|  | hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); | 
|  | CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount ); | 
|  | /* But should increment texture's refcount */ | 
|  | CHECK_REFCOUNT( pTexture, tmp+1 ); | 
|  | /* Because the texture and surface refcount are identical */ | 
|  | if (pTextureLevel) | 
|  | { | 
|  | CHECK_REFCOUNT        ( pTextureLevel, tmp+1 ); | 
|  | CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 ); | 
|  | CHECK_REFCOUNT        ( pTexture     , tmp+2 ); | 
|  | CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 ); | 
|  | CHECK_REFCOUNT        ( pTexture     , tmp+1 ); | 
|  | CHECK_RELEASE_REFCOUNT( pTexture     , tmp   ); | 
|  | CHECK_REFCOUNT        ( pTextureLevel, tmp   ); | 
|  | } | 
|  | } | 
|  | hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture ); | 
|  | CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount ); | 
|  | hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture ); | 
|  | CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount ); | 
|  | if (pVolumeTexture) | 
|  | { | 
|  | tmp = get_refcount( (IUnknown *)pVolumeTexture ); | 
|  |  | 
|  | /* This should not increment device refcount */ | 
|  | hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel); | 
|  | CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount ); | 
|  | /* But should increment volume texture's refcount */ | 
|  | CHECK_REFCOUNT( pVolumeTexture, tmp+1 ); | 
|  | /* Because the volume texture and volume refcount are identical */ | 
|  | if (pVolumeLevel) | 
|  | { | 
|  | CHECK_REFCOUNT        ( pVolumeLevel  , tmp+1 ); | 
|  | CHECK_ADDREF_REFCOUNT ( pVolumeLevel  , tmp+2 ); | 
|  | CHECK_REFCOUNT        ( pVolumeTexture, tmp+2 ); | 
|  | CHECK_RELEASE_REFCOUNT( pVolumeLevel  , tmp+1 ); | 
|  | CHECK_REFCOUNT        ( pVolumeTexture, tmp+1 ); | 
|  | CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp   ); | 
|  | CHECK_REFCOUNT        ( pVolumeLevel  , tmp   ); | 
|  | } | 
|  | } | 
|  | /* Surfaces */ | 
|  | hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface ); | 
|  | CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount ); | 
|  | CHECK_REFCOUNT( pStencilSurface, 1); | 
|  | hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface ); | 
|  | CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount ); | 
|  | CHECK_REFCOUNT( pImageSurface, 1); | 
|  | hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 ); | 
|  | CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount ); | 
|  | CHECK_REFCOUNT( pRenderTarget3, 1); | 
|  | /* Misc */ | 
|  | hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock ); | 
|  | CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount ); | 
|  | hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); | 
|  | CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount ); | 
|  | if(pSwapChain) | 
|  | { | 
|  | /* check implicit back buffer */ | 
|  | hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer); | 
|  | CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); | 
|  | CHECK_REFCOUNT( pSwapChain, 1); | 
|  | if(pBackBuffer) | 
|  | { | 
|  | CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice); | 
|  | CHECK_REFCOUNT( pBackBuffer, 1); | 
|  | CHECK_RELEASE_REFCOUNT( pBackBuffer, 0); | 
|  | CHECK_REFCOUNT( pDevice, --refcount); | 
|  |  | 
|  | /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */ | 
|  | CHECK_ADDREF_REFCOUNT(pBackBuffer, 1); | 
|  | CHECK_REFCOUNT(pDevice, ++refcount); | 
|  | CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); | 
|  | CHECK_REFCOUNT(pDevice, --refcount); | 
|  | pBackBuffer = NULL; | 
|  | } | 
|  | CHECK_REFCOUNT( pSwapChain, 1); | 
|  | } | 
|  |  | 
|  | if(pVertexBuffer) | 
|  | { | 
|  | BYTE *data; | 
|  | /* Vertex buffers can be locked multiple times */ | 
|  | hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0); | 
|  | ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr); | 
|  | hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0); | 
|  | ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr); | 
|  | hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer); | 
|  | ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr); | 
|  | hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer); | 
|  | ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr); | 
|  | } | 
|  |  | 
|  | /* The implicit render target is not freed if refcount reaches 0. | 
|  | * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/ | 
|  | hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2); | 
|  | CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); | 
|  | if(pRenderTarget2) | 
|  | { | 
|  | CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); | 
|  | ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n", | 
|  | pRenderTarget, pRenderTarget2); | 
|  | CHECK_REFCOUNT( pDevice, --refcount); | 
|  | pRenderTarget2 = NULL; | 
|  | } | 
|  | pRenderTarget = NULL; | 
|  |  | 
|  | cleanup: | 
|  | CHECK_RELEASE(pDevice,              pDevice, --refcount); | 
|  |  | 
|  | /* Buffers */ | 
|  | CHECK_RELEASE(pVertexBuffer,        pDevice, --refcount); | 
|  | CHECK_RELEASE(pIndexBuffer,         pDevice, --refcount); | 
|  | /* Shaders */ | 
|  | if (dVertexShader != -1)  IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader ); | 
|  | if (dPixelShader != -1)   IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader ); | 
|  | /* Textures */ | 
|  | CHECK_RELEASE(pTexture,             pDevice, --refcount); | 
|  | CHECK_RELEASE(pCubeTexture,         pDevice, --refcount); | 
|  | CHECK_RELEASE(pVolumeTexture,       pDevice, --refcount); | 
|  | /* Surfaces */ | 
|  | CHECK_RELEASE(pStencilSurface,      pDevice, --refcount); | 
|  | CHECK_RELEASE(pImageSurface,        pDevice, --refcount); | 
|  | CHECK_RELEASE(pRenderTarget3,       pDevice, --refcount); | 
|  | /* Misc */ | 
|  | if (dStateBlock != -1)    IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock ); | 
|  | /* This will destroy device - cannot check the refcount here */ | 
|  | if (pSwapChain)           CHECK_RELEASE_REFCOUNT( pSwapChain, 0); | 
|  |  | 
|  | if (pD3d)                 CHECK_RELEASE_REFCOUNT( pD3d, 0); | 
|  |  | 
|  | DestroyWindow( hwnd ); | 
|  | } | 
|  |  | 
|  | static void test_cursor(void) | 
|  | { | 
|  | HRESULT                      hr; | 
|  | HWND                         hwnd               = NULL; | 
|  | IDirect3D8                  *pD3d               = NULL; | 
|  | IDirect3DDevice8            *pDevice            = NULL; | 
|  | D3DPRESENT_PARAMETERS        d3dpp; | 
|  | D3DDISPLAYMODE               d3ddm; | 
|  | CURSORINFO                   info; | 
|  | IDirect3DSurface8 *cursor = NULL; | 
|  | HCURSOR cur; | 
|  |  | 
|  | memset(&info, 0, sizeof(info)); | 
|  | info.cbSize = sizeof(info); | 
|  | hr = GetCursorInfo(&info); | 
|  | cur = info.hCursor; | 
|  |  | 
|  | pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); | 
|  | ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); | 
|  | hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); | 
|  | ok(hwnd != NULL, "Failed to create window\n"); | 
|  | if (!pD3d || !hwnd) goto cleanup; | 
|  |  | 
|  | IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); | 
|  | ZeroMemory( &d3dpp, sizeof(d3dpp) ); | 
|  | d3dpp.Windowed         = TRUE; | 
|  | d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD; | 
|  | d3dpp.BackBufferFormat = d3ddm.Format; | 
|  |  | 
|  | hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, | 
|  | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); | 
|  | if(FAILED(hr)) | 
|  | { | 
|  | trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor); | 
|  | ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %08x\n", hr); | 
|  |  | 
|  | /* Initially hidden */ | 
|  | hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); | 
|  | ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr); | 
|  |  | 
|  | /* Not enabled without a surface*/ | 
|  | hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); | 
|  | ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr); | 
|  |  | 
|  | /* Fails */ | 
|  | hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL); | 
|  | ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr); | 
|  |  | 
|  | hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr); | 
|  |  | 
|  | IDirect3DSurface8_Release(cursor); | 
|  |  | 
|  | memset(&info, 0, sizeof(info)); | 
|  | info.cbSize = sizeof(info); | 
|  | hr = GetCursorInfo(&info); | 
|  | ok(hr != 0, "GetCursorInfo returned %08x\n", hr); | 
|  | ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); | 
|  | ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ | 
|  |  | 
|  | /* Still hidden */ | 
|  | hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); | 
|  | ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr); | 
|  |  | 
|  | /* Enabled now*/ | 
|  | hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); | 
|  | ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr); | 
|  |  | 
|  | /* GDI cursor unchanged */ | 
|  | memset(&info, 0, sizeof(info)); | 
|  | info.cbSize = sizeof(info); | 
|  | hr = GetCursorInfo(&info); | 
|  | ok(hr != 0, "GetCursorInfo returned %08x\n", hr); | 
|  | ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); | 
|  | ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ | 
|  |  | 
|  | cleanup: | 
|  | if(pD3d) IDirect3D8_Release(pD3d); | 
|  | if(pDevice) IDirect3D8_Release(pDevice); | 
|  | } | 
|  |  | 
|  | static void test_states(void) | 
|  | { | 
|  | HRESULT                      hr; | 
|  | HWND                         hwnd               = NULL; | 
|  | IDirect3D8                  *pD3d               = NULL; | 
|  | IDirect3DDevice8            *pDevice            = NULL; | 
|  | D3DPRESENT_PARAMETERS        d3dpp; | 
|  | D3DDISPLAYMODE               d3ddm; | 
|  |  | 
|  | pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); | 
|  | ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); | 
|  | hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); | 
|  | ok(hwnd != NULL, "Failed to create window\n"); | 
|  | if (!pD3d || !hwnd) goto cleanup; | 
|  |  | 
|  | IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); | 
|  | ZeroMemory( &d3dpp, sizeof(d3dpp) ); | 
|  | d3dpp.Windowed         = TRUE; | 
|  | d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD; | 
|  | d3dpp.BackBufferWidth  = 640; | 
|  | d3dpp.BackBufferHeight  = 480; | 
|  | d3dpp.BackBufferFormat = d3ddm.Format; | 
|  |  | 
|  | hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, | 
|  | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); | 
|  | if(FAILED(hr)) | 
|  | { | 
|  | trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); | 
|  | goto cleanup; | 
|  | } | 
|  |  | 
|  | hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, TRUE); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %s\n", DXGetErrorString8(hr)); | 
|  | hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, FALSE); | 
|  | ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %s\n", DXGetErrorString8(hr)); | 
|  |  | 
|  | cleanup: | 
|  | if(pD3d) IDirect3D8_Release(pD3d); | 
|  | if(pDevice) IDirect3D8_Release(pDevice); | 
|  | } | 
|  |  | 
|  | static void test_shader_versions(void) | 
|  | { | 
|  | HRESULT                      hr; | 
|  | IDirect3D8                  *pD3d               = NULL; | 
|  | D3DCAPS8                     d3dcaps; | 
|  |  | 
|  | pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); | 
|  | ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); | 
|  | if (pD3d != NULL) { | 
|  | hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps); | 
|  | ok(SUCCEEDED(hr), "Failed to get D3D8 caps (%s)\n", DXGetErrorString8(hr)); | 
|  | if (SUCCEEDED(hr)) { | 
|  | ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1)); | 
|  | ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4)); | 
|  | } | 
|  | IDirect3D8_Release(pD3d); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /* Test adapter display modes */ | 
|  | static void test_display_modes(void) | 
|  | { | 
|  | UINT max_modes, i; | 
|  | D3DDISPLAYMODE dmode; | 
|  | HRESULT res; | 
|  | IDirect3D8 *pD3d; | 
|  |  | 
|  | pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); | 
|  | ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); | 
|  | if(!pD3d) return; | 
|  |  | 
|  | max_modes = IDirect3D8_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT); | 
|  | ok(max_modes > 0, "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n"); | 
|  |  | 
|  | for(i=0; i<max_modes;i++) { | 
|  | res = IDirect3D8_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, i, &dmode); | 
|  | ok(res==D3D_OK, "EnumAdapterModes returned %s for mode %u!\n", DXGetErrorString8(res), i); | 
|  | if(res != D3D_OK) | 
|  | continue; | 
|  |  | 
|  | ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5, | 
|  | "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format); | 
|  | } | 
|  |  | 
|  | IDirect3D8_Release(pD3d); | 
|  | } | 
|  |  | 
|  |  | 
|  | START_TEST(device) | 
|  | { | 
|  | HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); | 
|  |  | 
|  | pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" ); | 
|  | if (pDirect3DCreate8) | 
|  | { | 
|  | test_display_modes(); | 
|  | test_shader_versions(); | 
|  | test_swapchain(); | 
|  | test_refcount(); | 
|  | test_mipmap_levels(); | 
|  | test_cursor(); | 
|  | test_states(); | 
|  | } | 
|  | } |