| /* |
| * Direct3D bytecode output functions |
| * |
| * Copyright 2008 Stefan Dösinger |
| * Copyright 2009 Matteo Bruni |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wine/debug.h" |
| |
| #include "d3dx9_36_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(asmshader); |
| |
| /**************************************************************** |
| * General assembler shader construction helper routines follow * |
| ****************************************************************/ |
| /* struct instruction *alloc_instr |
| * |
| * Allocates a new instruction structure with srcs registers |
| * |
| * Parameters: |
| * srcs: Number of source registers to allocate |
| * |
| * Returns: |
| * A pointer to the allocated instruction structure |
| * NULL in case of an allocation failure |
| */ |
| struct instruction *alloc_instr(unsigned int srcs) { |
| struct instruction *ret = asm_alloc(sizeof(*ret)); |
| if(!ret) { |
| ERR("Failed to allocate memory for an instruction structure\n"); |
| return NULL; |
| } |
| |
| if(srcs) { |
| ret->src = asm_alloc(srcs * sizeof(*ret->src)); |
| if(!ret->src) { |
| ERR("Failed to allocate memory for instruction registers\n"); |
| asm_free(ret); |
| return NULL; |
| } |
| ret->num_srcs = srcs; |
| } |
| return ret; |
| } |
| |
| /* void add_instruction |
| * |
| * Adds a new instruction to the shader's instructions array and grows the instruction array |
| * if needed. |
| * |
| * The function does NOT copy the instruction structure. Make sure not to release the |
| * instruction or any of its substructures like registers. |
| * |
| * Parameters: |
| * shader: Shader to add the instruction to |
| * instr: Instruction to add to the shader |
| */ |
| BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) { |
| struct instruction **new_instructions; |
| |
| if(!shader) return FALSE; |
| |
| if(shader->instr_alloc_size == 0) { |
| shader->instr = asm_alloc(sizeof(*shader->instr) * INSTRARRAY_INITIAL_SIZE); |
| if(!shader->instr) { |
| ERR("Failed to allocate the shader instruction array\n"); |
| return FALSE; |
| } |
| shader->instr_alloc_size = INSTRARRAY_INITIAL_SIZE; |
| } else if(shader->instr_alloc_size == shader->num_instrs) { |
| new_instructions = asm_realloc(shader->instr, |
| sizeof(*shader->instr) * (shader->instr_alloc_size) * 2); |
| if(!new_instructions) { |
| ERR("Failed to grow the shader instruction array\n"); |
| return FALSE; |
| } |
| shader->instr = new_instructions; |
| shader->instr_alloc_size = shader->instr_alloc_size * 2; |
| } else if(shader->num_instrs > shader->instr_alloc_size) { |
| ERR("More instructions than allocated. This should not happen\n"); |
| return FALSE; |
| } |
| |
| shader->instr[shader->num_instrs] = instr; |
| shader->num_instrs++; |
| return TRUE; |
| } |
| |
| BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) { |
| struct constant *newconst; |
| |
| if(shader->num_cf) { |
| struct constant **newarray; |
| newarray = asm_realloc(shader->constF, |
| sizeof(*shader->constF) * (shader->num_cf + 1)); |
| if(!newarray) { |
| ERR("Failed to grow the constants array\n"); |
| return FALSE; |
| } |
| shader->constF = newarray; |
| } else { |
| shader->constF = asm_alloc(sizeof(*shader->constF)); |
| if(!shader->constF) { |
| ERR("Failed to allocate the constants array\n"); |
| return FALSE; |
| } |
| } |
| |
| newconst = asm_alloc(sizeof(*newconst)); |
| if(!newconst) { |
| ERR("Failed to allocate a new constant\n"); |
| return FALSE; |
| } |
| newconst->regnum = reg; |
| newconst->value[0].f = x; |
| newconst->value[1].f = y; |
| newconst->value[2].f = z; |
| newconst->value[3].f = w; |
| shader->constF[shader->num_cf] = newconst; |
| |
| shader->num_cf++; |
| return TRUE; |
| } |
| |
| BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) { |
| struct constant *newconst; |
| |
| if(shader->num_ci) { |
| struct constant **newarray; |
| newarray = asm_realloc(shader->constI, |
| sizeof(*shader->constI) * (shader->num_ci + 1)); |
| if(!newarray) { |
| ERR("Failed to grow the constants array\n"); |
| return FALSE; |
| } |
| shader->constI = newarray; |
| } else { |
| shader->constI = asm_alloc(sizeof(*shader->constI)); |
| if(!shader->constI) { |
| ERR("Failed to allocate the constants array\n"); |
| return FALSE; |
| } |
| } |
| |
| newconst = asm_alloc(sizeof(*newconst)); |
| if(!newconst) { |
| ERR("Failed to allocate a new constant\n"); |
| return FALSE; |
| } |
| newconst->regnum = reg; |
| newconst->value[0].i = x; |
| newconst->value[1].i = y; |
| newconst->value[2].i = z; |
| newconst->value[3].i = w; |
| shader->constI[shader->num_ci] = newconst; |
| |
| shader->num_ci++; |
| return TRUE; |
| } |
| |
| BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) { |
| struct constant *newconst; |
| |
| if(shader->num_cb) { |
| struct constant **newarray; |
| newarray = asm_realloc(shader->constB, |
| sizeof(*shader->constB) * (shader->num_cb + 1)); |
| if(!newarray) { |
| ERR("Failed to grow the constants array\n"); |
| return FALSE; |
| } |
| shader->constB = newarray; |
| } else { |
| shader->constB = asm_alloc(sizeof(*shader->constB)); |
| if(!shader->constB) { |
| ERR("Failed to allocate the constants array\n"); |
| return FALSE; |
| } |
| } |
| |
| newconst = asm_alloc(sizeof(*newconst)); |
| if(!newconst) { |
| ERR("Failed to allocate a new constant\n"); |
| return FALSE; |
| } |
| newconst->regnum = reg; |
| newconst->value[0].b = x; |
| shader->constB[shader->num_cb] = newconst; |
| |
| shader->num_cb++; |
| return TRUE; |
| } |
| |
| BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask) { |
| unsigned int *num; |
| struct declaration **decl; |
| unsigned int i; |
| |
| if(!shader) return FALSE; |
| |
| if(output) { |
| num = &shader->num_outputs; |
| decl = &shader->outputs; |
| } else { |
| num = &shader->num_inputs; |
| decl = &shader->inputs; |
| } |
| |
| if(*num == 0) { |
| *decl = asm_alloc(sizeof(**decl)); |
| if(!*decl) { |
| ERR("Error allocating declarations array\n"); |
| return FALSE; |
| } |
| } else { |
| struct declaration *newdecl; |
| for(i = 0; i < *num; i++) { |
| if((*decl)[i].regnum == regnum && ((*decl)[i].writemask & writemask)) { |
| WARN("Declaration of register %u already exists, writemask match 0x%x\n", |
| regnum, (*decl)[i].writemask & writemask); |
| } |
| } |
| |
| newdecl = asm_realloc(*decl, |
| sizeof(**decl) * ((*num) + 1)); |
| if(!newdecl) { |
| ERR("Error reallocating declarations array\n"); |
| return FALSE; |
| } |
| *decl = newdecl; |
| } |
| (*decl)[*num].usage = usage; |
| (*decl)[*num].usage_idx = usage_idx; |
| (*decl)[*num].regnum = regnum; |
| (*decl)[*num].writemask = writemask; |
| (*num)++; |
| |
| return TRUE; |
| } |
| |
| BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum) { |
| unsigned int i; |
| |
| if(!shader) return FALSE; |
| |
| if(shader->num_samplers == 0) { |
| shader->samplers = asm_alloc(sizeof(*shader->samplers)); |
| if(!shader->samplers) { |
| ERR("Error allocating samplers array\n"); |
| return FALSE; |
| } |
| } else { |
| struct samplerdecl *newarray; |
| |
| for(i = 0; i < shader->num_samplers; i++) { |
| if(shader->samplers[i].regnum == regnum) { |
| WARN("Sampler %u already declared\n", regnum); |
| /* This is not an error as far as the assembler is concerned. |
| * Direct3D might refuse to load the compiled shader though |
| */ |
| } |
| } |
| |
| newarray = asm_realloc(shader->samplers, |
| sizeof(*shader->samplers) * (shader->num_samplers + 1)); |
| if(!newarray) { |
| ERR("Error reallocating samplers array\n"); |
| return FALSE; |
| } |
| shader->samplers = newarray; |
| } |
| |
| shader->samplers[shader->num_samplers].type = samptype; |
| shader->samplers[shader->num_samplers].regnum = regnum; |
| shader->num_samplers++; |
| return TRUE; |
| } |
| |
| |
| /* shader bytecode buffer manipulation functions. |
| * allocate_buffer creates a new buffer structure, put_dword adds a new |
| * DWORD to the buffer. In the rare case of a memory allocation failure |
| * when trying to grow the buffer a flag is set in the buffer to mark it |
| * invalid. This avoids return value checking and passing in many places |
| */ |
| static struct bytecode_buffer *allocate_buffer(void) { |
| struct bytecode_buffer *ret; |
| |
| ret = asm_alloc(sizeof(*ret)); |
| if(!ret) return NULL; |
| |
| ret->alloc_size = BYTECODEBUFFER_INITIAL_SIZE; |
| ret->data = asm_alloc(sizeof(DWORD) * ret->alloc_size); |
| if(!ret->data) { |
| asm_free(ret); |
| return NULL; |
| } |
| ret->state = S_OK; |
| return ret; |
| } |
| |
| static void put_dword(struct bytecode_buffer *buffer, DWORD value) { |
| if(FAILED(buffer->state)) return; |
| |
| if(buffer->alloc_size == buffer->size) { |
| DWORD *newarray; |
| buffer->alloc_size *= 2; |
| newarray = asm_realloc(buffer->data, |
| sizeof(DWORD) * buffer->alloc_size); |
| if(!newarray) { |
| ERR("Failed to grow the buffer data memory\n"); |
| buffer->state = E_OUTOFMEMORY; |
| return; |
| } |
| buffer->data = newarray; |
| } |
| buffer->data[buffer->size++] = value; |
| } |
| |
| /****************************************************** |
| * Implementation of the writer functions starts here * |
| ******************************************************/ |
| static void write_declarations(struct bytecode_buffer *buffer, BOOL len, |
| const struct declaration *decls, unsigned int num, DWORD type) { |
| DWORD i; |
| DWORD instr_dcl = D3DSIO_DCL; |
| DWORD token; |
| |
| if(len) { |
| instr_dcl |= 2 << D3DSI_INSTLENGTH_SHIFT; |
| } |
| |
| for(i = 0; i < num; i++) { |
| /* Write the DCL instruction */ |
| put_dword(buffer, instr_dcl); |
| |
| /* Write the usage and index */ |
| token = (1 << 31); /* Bit 31 of non-instruction opcodes is 1 */ |
| token |= (decls[i].usage << D3DSP_DCL_USAGE_SHIFT) & D3DSP_DCL_USAGE_MASK; |
| token |= (decls[i].usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT) & D3DSP_DCL_USAGEINDEX_MASK; |
| put_dword(buffer, token); |
| |
| /* Write the dest register */ |
| token = (1 << 31); /* Bit 31 of non-instruction opcodes is 1 */ |
| token |= (type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK; |
| token |= (d3d9_writemask(decls[i].writemask)) & D3DSP_WRITEMASK_ALL; |
| token |= decls[i].regnum & D3DSP_REGNUM_MASK; |
| put_dword(buffer, token); |
| } |
| } |
| |
| static void write_const(struct constant **consts, int num, DWORD opcode, DWORD reg_type, struct bytecode_buffer *buffer, BOOL len) { |
| DWORD i; |
| DWORD instr_def = opcode; |
| const DWORD reg = (1<<31) | |
| ((reg_type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) | |
| ((reg_type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) | |
| D3DSP_WRITEMASK_ALL; |
| |
| if(len) { |
| if(opcode == D3DSIO_DEFB) |
| instr_def |= 2 << D3DSI_INSTLENGTH_SHIFT; |
| else |
| instr_def |= 5 << D3DSI_INSTLENGTH_SHIFT; |
| } |
| |
| for(i = 0; i < num; i++) { |
| /* Write the DEF instruction */ |
| put_dword(buffer, instr_def); |
| |
| put_dword(buffer, reg | (consts[i]->regnum & D3DSP_REGNUM_MASK)); |
| put_dword(buffer, consts[i]->value[0].d); |
| if(opcode != D3DSIO_DEFB) { |
| put_dword(buffer, consts[i]->value[1].d); |
| put_dword(buffer, consts[i]->value[2].d); |
| put_dword(buffer, consts[i]->value[3].d); |
| } |
| } |
| } |
| |
| static void write_constF(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) { |
| write_const(shader->constF, shader->num_cf, D3DSIO_DEF, D3DSPR_CONST, buffer, len); |
| } |
| |
| static void end(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) { |
| put_dword(buffer, D3DSIO_END); |
| } |
| |
| static void write_srcregs(struct bc_writer *This, const struct instruction *instr, |
| struct bytecode_buffer *buffer){ |
| unsigned int i; |
| if(instr->has_predicate){ |
| This->funcs->srcreg(This, &instr->predicate, buffer); |
| } |
| for(i = 0; i < instr->num_srcs; i++){ |
| This->funcs->srcreg(This, &instr->src[i], buffer); |
| } |
| } |
| |
| /* The length of an instruction consists of the destination register (if any), |
| * the number of source registers, the number of address registers used for |
| * indirect addressing, and optionally the predicate register |
| */ |
| static DWORD instrlen(const struct instruction *instr, unsigned int srcs, unsigned int dsts) { |
| unsigned int i; |
| DWORD ret = srcs + dsts + (instr->has_predicate ? 1 : 0); |
| |
| if(dsts){ |
| if(instr->dst.rel_reg) ret++; |
| } |
| for(i = 0; i < srcs; i++) { |
| if(instr->src[i].rel_reg) ret++; |
| } |
| return ret; |
| } |
| |
| static void instr_handler(struct bc_writer *This, |
| const struct instruction *instr, |
| struct bytecode_buffer *buffer) { |
| DWORD token = d3d9_opcode(instr->opcode); |
| TRACE("token: %x\n", token); |
| |
| This->funcs->opcode(This, instr, token, buffer); |
| if(instr->has_dst) This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod); |
| write_srcregs(This, instr, buffer); |
| } |
| |
| static void write_constB(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) { |
| write_const(shader->constB, shader->num_cb, D3DSIO_DEFB, D3DSPR_CONSTBOOL, buffer, len); |
| } |
| |
| static void write_constI(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) { |
| write_const(shader->constI, shader->num_ci, D3DSIO_DEFI, D3DSPR_CONSTINT, buffer, len); |
| } |
| |
| static void sm_2_opcode(struct bc_writer *This, |
| const struct instruction *instr, |
| DWORD token, struct bytecode_buffer *buffer) { |
| /* From sm 2 onwards instruction length is encoded in the opcode field */ |
| int dsts = instr->has_dst ? 1 : 0; |
| token |= instrlen(instr, instr->num_srcs, dsts) << D3DSI_INSTLENGTH_SHIFT; |
| if(instr->comptype) |
| token |= (d3d9_comparetype(instr->comptype) << 16) & (0xf << 16); |
| if(instr->has_predicate) |
| token |= D3DSHADER_INSTRUCTION_PREDICATED; |
| put_dword(buffer,token); |
| } |
| |
| static void write_samplers(const struct bwriter_shader *shader, struct bytecode_buffer *buffer) { |
| DWORD i; |
| DWORD instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT); |
| DWORD token; |
| const DWORD reg = (1<<31) | |
| ((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) | |
| ((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) | |
| D3DSP_WRITEMASK_ALL; |
| |
| for(i = 0; i < shader->num_samplers; i++) { |
| /* Write the DCL instruction */ |
| put_dword(buffer, instr_dcl); |
| token = (1<<31); |
| /* Already shifted */ |
| token |= (d3d9_sampler(shader->samplers[i].type)) & D3DSP_TEXTURETYPE_MASK; |
| put_dword(buffer, token); |
| put_dword(buffer, reg | (shader->samplers[i].regnum & D3DSP_REGNUM_MASK)); |
| } |
| } |
| |
| static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) { |
| /* Declare the shader type and version */ |
| put_dword(buffer, This->version); |
| |
| write_declarations(buffer, TRUE, shader->inputs, shader->num_inputs, D3DSPR_INPUT); |
| write_declarations(buffer, TRUE, shader->outputs, shader->num_outputs, D3DSPR_OUTPUT); |
| write_constF(shader, buffer, TRUE); |
| write_constB(shader, buffer, TRUE); |
| write_constI(shader, buffer, TRUE); |
| write_samplers(shader, buffer); |
| return; |
| } |
| |
| static void sm_3_srcreg(struct bc_writer *This, |
| const struct shader_reg *reg, |
| struct bytecode_buffer *buffer) { |
| DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ |
| DWORD d3d9reg; |
| |
| d3d9reg = d3d9_register(reg->type); |
| token |= (d3d9reg << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK; |
| token |= (d3d9reg << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2; |
| token |= reg->regnum & D3DSP_REGNUM_MASK; |
| |
| token |= d3d9_swizzle(reg->swizzle) & D3DVS_SWIZZLE_MASK; |
| token |= d3d9_srcmod(reg->srcmod); |
| |
| if(reg->rel_reg) { |
| if(reg->type == BWRITERSPR_CONST && This->version == BWRITERPS_VERSION(3, 0)) { |
| WARN("c%u[...] is unsupported in ps_3_0\n", reg->regnum); |
| This->state = E_INVALIDARG; |
| return; |
| } |
| if(((reg->rel_reg->type == BWRITERSPR_ADDR && This->version == BWRITERVS_VERSION(3, 0)) || |
| reg->rel_reg->type == BWRITERSPR_LOOP) && |
| reg->rel_reg->regnum == 0) { |
| token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK; |
| } else { |
| WARN("Unsupported relative addressing register\n"); |
| This->state = E_INVALIDARG; |
| return; |
| } |
| } |
| |
| put_dword(buffer, token); |
| |
| /* vs_2_0 and newer write the register containing the index explicitly in the |
| * binary code |
| */ |
| if(token & D3DVS_ADDRMODE_RELATIVE) { |
| sm_3_srcreg(This, reg->rel_reg, buffer); |
| } |
| } |
| |
| static void sm_3_dstreg(struct bc_writer *This, |
| const struct shader_reg *reg, |
| struct bytecode_buffer *buffer, |
| DWORD shift, DWORD mod) { |
| DWORD token = (1 << 31); /* Bit 31 of registers is 1 */ |
| DWORD d3d9reg; |
| |
| if(reg->rel_reg) { |
| if(This->version == BWRITERVS_VERSION(3, 0) && |
| reg->type == BWRITERSPR_OUTPUT) { |
| token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK; |
| } else { |
| WARN("Relative addressing not supported for this shader type or register type\n"); |
| This->state = E_INVALIDARG; |
| return; |
| } |
| } |
| |
| d3d9reg = d3d9_register(reg->type); |
| token |= (d3d9reg << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK; |
| token |= (d3d9reg << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2; |
| token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */ |
| |
| token |= d3d9_dstmod(mod); |
| |
| token |= d3d9_writemask(reg->writemask); |
| put_dword(buffer, token); |
| |
| /* vs_2_0 and newer write the register containing the index explicitly in the |
| * binary code |
| */ |
| if(token & D3DVS_ADDRMODE_RELATIVE) { |
| sm_3_srcreg(This, reg->rel_reg, buffer); |
| } |
| } |
| |
| static const struct instr_handler_table vs_3_handlers[] = { |
| {BWRITERSIO_ADD, instr_handler}, |
| {BWRITERSIO_NOP, instr_handler}, |
| {BWRITERSIO_MOV, instr_handler}, |
| {BWRITERSIO_SUB, instr_handler}, |
| {BWRITERSIO_MAD, instr_handler}, |
| {BWRITERSIO_MUL, instr_handler}, |
| {BWRITERSIO_RCP, instr_handler}, |
| {BWRITERSIO_RSQ, instr_handler}, |
| {BWRITERSIO_DP3, instr_handler}, |
| {BWRITERSIO_DP4, instr_handler}, |
| {BWRITERSIO_MIN, instr_handler}, |
| {BWRITERSIO_MAX, instr_handler}, |
| {BWRITERSIO_SLT, instr_handler}, |
| {BWRITERSIO_SGE, instr_handler}, |
| {BWRITERSIO_ABS, instr_handler}, |
| {BWRITERSIO_EXP, instr_handler}, |
| {BWRITERSIO_LOG, instr_handler}, |
| {BWRITERSIO_EXPP, instr_handler}, |
| {BWRITERSIO_LOGP, instr_handler}, |
| {BWRITERSIO_DST, instr_handler}, |
| {BWRITERSIO_LRP, instr_handler}, |
| {BWRITERSIO_FRC, instr_handler}, |
| {BWRITERSIO_CRS, instr_handler}, |
| {BWRITERSIO_SGN, instr_handler}, |
| {BWRITERSIO_NRM, instr_handler}, |
| {BWRITERSIO_SINCOS, instr_handler}, |
| {BWRITERSIO_M4x4, instr_handler}, |
| {BWRITERSIO_M4x3, instr_handler}, |
| {BWRITERSIO_M3x4, instr_handler}, |
| {BWRITERSIO_M3x3, instr_handler}, |
| {BWRITERSIO_M3x2, instr_handler}, |
| {BWRITERSIO_LIT, instr_handler}, |
| {BWRITERSIO_POW, instr_handler}, |
| {BWRITERSIO_MOVA, instr_handler}, |
| |
| {BWRITERSIO_CALL, instr_handler}, |
| {BWRITERSIO_CALLNZ, instr_handler}, |
| {BWRITERSIO_REP, instr_handler}, |
| {BWRITERSIO_ENDREP, instr_handler}, |
| {BWRITERSIO_IF, instr_handler}, |
| {BWRITERSIO_LABEL, instr_handler}, |
| {BWRITERSIO_IFC, instr_handler}, |
| {BWRITERSIO_ELSE, instr_handler}, |
| {BWRITERSIO_ENDIF, instr_handler}, |
| {BWRITERSIO_BREAK, instr_handler}, |
| {BWRITERSIO_BREAKC, instr_handler}, |
| {BWRITERSIO_LOOP, instr_handler}, |
| {BWRITERSIO_RET, instr_handler}, |
| {BWRITERSIO_ENDLOOP, instr_handler}, |
| |
| {BWRITERSIO_SETP, instr_handler}, |
| {BWRITERSIO_BREAKP, instr_handler}, |
| {BWRITERSIO_TEXLDL, instr_handler}, |
| |
| {BWRITERSIO_END, NULL}, |
| }; |
| |
| static const struct bytecode_backend vs_3_backend = { |
| sm_3_header, |
| end, |
| sm_3_srcreg, |
| sm_3_dstreg, |
| sm_2_opcode, |
| vs_3_handlers |
| }; |
| |
| static void init_vs30_dx9_writer(struct bc_writer *writer) { |
| TRACE("Creating DirectX9 vertex shader 3.0 writer\n"); |
| writer->funcs = &vs_3_backend; |
| } |
| |
| static struct bc_writer *create_writer(DWORD version, DWORD dxversion) { |
| struct bc_writer *ret = asm_alloc(sizeof(*ret)); |
| |
| if(!ret) { |
| WARN("Failed to allocate a bytecode writer instance\n"); |
| return NULL; |
| } |
| |
| switch(version) { |
| case BWRITERVS_VERSION(1, 0): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for vertex shader 1.0 requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| case BWRITERVS_VERSION(1, 1): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for vertex shader 1.1 requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| case BWRITERVS_VERSION(2, 0): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for vertex shader 2.0 requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| case BWRITERVS_VERSION(2, 1): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for vertex shader 2.x requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| case BWRITERVS_VERSION(3, 0): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for vertex shader 3.0 requested: %u\n", dxversion); |
| goto fail; |
| } |
| init_vs30_dx9_writer(ret); |
| break; |
| |
| case BWRITERPS_VERSION(1, 0): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for pixel shader 1.0 requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| case BWRITERPS_VERSION(1, 1): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for pixel shader 1.1 requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| case BWRITERPS_VERSION(1, 2): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for pixel shader 1.2 requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| case BWRITERPS_VERSION(1, 3): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for pixel shader 1.3 requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| case BWRITERPS_VERSION(1, 4): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for pixel shader 1.4 requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| |
| case BWRITERPS_VERSION(2, 0): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for pixel shader 2.0 requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| |
| case BWRITERPS_VERSION(2, 1): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for pixel shader 2.x requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| |
| case BWRITERPS_VERSION(3, 0): |
| if(dxversion != 9) { |
| WARN("Unsupported dxversion for pixel shader 3.0 requested: %u\n", dxversion); |
| goto fail; |
| } |
| /* TODO: Set the appropriate writer backend */ |
| break; |
| |
| default: |
| WARN("Unexpected shader version requested: %08x\n", version); |
| goto fail; |
| } |
| ret->version = version; |
| return ret; |
| |
| fail: |
| asm_free(ret); |
| return NULL; |
| } |
| |
| static HRESULT call_instr_handler(struct bc_writer *writer, |
| const struct instruction *instr, |
| struct bytecode_buffer *buffer) { |
| DWORD i=0; |
| |
| while(writer->funcs->instructions[i].opcode != BWRITERSIO_END) { |
| if(instr->opcode == writer->funcs->instructions[i].opcode) { |
| if(!writer->funcs->instructions[i].func) { |
| WARN("Opcode %u not supported by this profile\n", instr->opcode); |
| return E_INVALIDARG; |
| } |
| writer->funcs->instructions[i].func(writer, instr, buffer); |
| return S_OK; |
| } |
| i++; |
| } |
| |
| FIXME("Unhandled instruction %u\n", instr->opcode); |
| return E_INVALIDARG; |
| } |
| |
| /* SlWriteBytecode (wineshader.@) |
| * |
| * Writes shader version specific bytecode from the shader passed in. |
| * The returned bytecode can be passed to the Direct3D runtime like |
| * IDirect3DDevice9::Create*Shader. |
| * |
| * Parameters: |
| * shader: Shader to translate into bytecode |
| * version: Shader version to generate(d3d version token) |
| * dxversion: DirectX version the code targets |
| * result: the resulting shader bytecode |
| * |
| * Return values: |
| * S_OK on success |
| */ |
| DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result) { |
| struct bc_writer *writer; |
| struct bytecode_buffer *buffer = NULL; |
| HRESULT hr; |
| unsigned int i; |
| |
| if(!shader){ |
| ERR("NULL shader structure, aborting\n"); |
| return E_FAIL; |
| } |
| writer = create_writer(shader->version, dxversion); |
| *result = NULL; |
| |
| if(!writer) { |
| WARN("Could not create a bytecode writer instance. Either unsupported version\n"); |
| WARN("or out of memory\n"); |
| hr = E_FAIL; |
| goto error; |
| } |
| |
| buffer = allocate_buffer(); |
| if(!buffer) { |
| WARN("Failed to allocate a buffer for the shader bytecode\n"); |
| hr = E_FAIL; |
| goto error; |
| } |
| |
| writer->funcs->header(writer, shader, buffer); |
| if(FAILED(writer->state)) { |
| hr = writer->state; |
| goto error; |
| } |
| |
| for(i = 0; i < shader->num_instrs; i++) { |
| hr = call_instr_handler(writer, shader->instr[i], buffer); |
| if(FAILED(hr)) { |
| goto error; |
| } |
| } |
| |
| if(FAILED(writer->state)) { |
| hr = writer->state; |
| goto error; |
| } |
| |
| writer->funcs->end(writer, shader, buffer); |
| |
| if(FAILED(buffer->state)) { |
| hr = buffer->state; |
| goto error; |
| } |
| |
| /* Cut off unneeded memory from the result buffer */ |
| *result = asm_realloc(buffer->data, |
| sizeof(DWORD) * buffer->size); |
| if(!*result) { |
| *result = buffer->data; |
| } |
| buffer->data = NULL; |
| hr = S_OK; |
| |
| error: |
| if(buffer) { |
| asm_free(buffer->data); |
| asm_free(buffer); |
| } |
| asm_free(writer); |
| return hr; |
| } |
| |
| void SlDeleteShader(struct bwriter_shader *shader) { |
| unsigned int i, j; |
| |
| TRACE("Deleting shader %p\n", shader); |
| |
| for(i = 0; i < shader->num_cf; i++) { |
| asm_free(shader->constF[i]); |
| } |
| asm_free(shader->constF); |
| for(i = 0; i < shader->num_ci; i++) { |
| asm_free(shader->constI[i]); |
| } |
| asm_free(shader->constI); |
| for(i = 0; i < shader->num_cb; i++) { |
| asm_free(shader->constB[i]); |
| } |
| asm_free(shader->constB); |
| |
| asm_free(shader->inputs); |
| asm_free(shader->outputs); |
| asm_free(shader->samplers); |
| |
| for(i = 0; i < shader->num_instrs; i++) { |
| for(j = 0; j < shader->instr[i]->num_srcs; j++) { |
| asm_free(shader->instr[i]->src[j].rel_reg); |
| } |
| asm_free(shader->instr[i]->src); |
| asm_free(shader->instr[i]); |
| } |
| asm_free(shader->instr); |
| |
| asm_free(shader); |
| } |