| /* |
| * Copyright 2008 Luis Busquets |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "wine/test.h" |
| #include "d3dx9.h" |
| |
| static const DWORD simple_vs[] = { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ |
| 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ |
| 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ |
| 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ |
| 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ |
| 0x0000ffff}; /* END */ |
| |
| static const DWORD simple_ps[] = { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ |
| 0x00000042, 0xb00f0000, /* tex t0 */ |
| 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ |
| 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ |
| 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ |
| 0x0000ffff}; /* END */ |
| |
| |
| static void test_get_shader_size(void) |
| { |
| UINT shader_size, expected; |
| |
| shader_size = D3DXGetShaderSize(simple_vs); |
| expected = sizeof(simple_vs); |
| ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); |
| |
| shader_size = D3DXGetShaderSize(simple_ps); |
| expected = sizeof(simple_ps); |
| ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); |
| |
| shader_size = D3DXGetShaderSize(NULL); |
| ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size); |
| } |
| |
| static void test_get_shader_version(void) |
| { |
| DWORD shader_version; |
| |
| shader_version = D3DXGetShaderVersion(simple_vs); |
| ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", |
| shader_version, D3DVS_VERSION(1, 1)); |
| |
| shader_version = D3DXGetShaderVersion(simple_ps); |
| ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", |
| shader_version, D3DPS_VERSION(1, 1)); |
| |
| shader_version = D3DXGetShaderVersion(NULL); |
| ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version); |
| } |
| |
| START_TEST(shader) |
| { |
| test_get_shader_size(); |
| test_get_shader_version(); |
| } |