|  | /* | 
|  | * IDirect3DVolumeTexture9 implementation | 
|  | * | 
|  | * Copyright 2002-2005 Jason Edmeades | 
|  | *                     Raphael Junqueira | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d9_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | 
|  |  | 
|  | /* IDirect3DVolumeTexture9 IUnknown parts follow: */ | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource9) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) { | 
|  | IUnknown_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : AddRef from %d\n", This, ref - 1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : ReleaseRef to %d\n", This, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume); | 
|  | IUnknown_Release(This->parentDevice); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid); | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture); | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); | 
|  | } | 
|  |  | 
|  | static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture); | 
|  | } | 
|  |  | 
|  | /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */ | 
|  | static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture); | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType); | 
|  | } | 
|  |  | 
|  | static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return (D3DTEXTUREFILTERTYPE) IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture); | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture); | 
|  | } | 
|  |  | 
|  | /* IDirect3DVolumeTexture9 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | WINED3DVOLUME_DESC     wined3ddesc; | 
|  | UINT                   tmpInt = -1; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ | 
|  | wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format; | 
|  | wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type; | 
|  | wined3ddesc.Usage               = &pDesc->Usage; | 
|  | wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool; | 
|  | wined3ddesc.Size                = &tmpInt; | 
|  | wined3ddesc.Width               = &pDesc->Width; | 
|  | wined3ddesc.Height              = &pDesc->Height; | 
|  | wined3ddesc.Depth               = &pDesc->Depth; | 
|  |  | 
|  | return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | HRESULT hrc = D3D_OK; | 
|  | IWineD3DVolume *myVolume = NULL; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume); | 
|  | if (hrc == D3D_OK && NULL != ppVolumeLevel) { | 
|  | IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel); | 
|  | IWineD3DVolumeTexture_Release(myVolume); | 
|  | } | 
|  | return hrc; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags); | 
|  | return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume, (CONST WINED3DBOX *)pBox, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level); | 
|  | return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox); | 
|  | } | 
|  |  | 
|  |  | 
|  | static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IDirect3DVolumeTexture9Impl_QueryInterface, | 
|  | IDirect3DVolumeTexture9Impl_AddRef, | 
|  | IDirect3DVolumeTexture9Impl_Release, | 
|  | /* IDirect3DResource9 */ | 
|  | IDirect3DVolumeTexture9Impl_GetDevice, | 
|  | IDirect3DVolumeTexture9Impl_SetPrivateData, | 
|  | IDirect3DVolumeTexture9Impl_GetPrivateData, | 
|  | IDirect3DVolumeTexture9Impl_FreePrivateData, | 
|  | IDirect3DVolumeTexture9Impl_SetPriority, | 
|  | IDirect3DVolumeTexture9Impl_GetPriority, | 
|  | IDirect3DVolumeTexture9Impl_PreLoad, | 
|  | IDirect3DVolumeTexture9Impl_GetType, | 
|  | /* IDirect3DBaseTexture9 */ | 
|  | IDirect3DVolumeTexture9Impl_SetLOD, | 
|  | IDirect3DVolumeTexture9Impl_GetLOD, | 
|  | IDirect3DVolumeTexture9Impl_GetLevelCount, | 
|  | IDirect3DVolumeTexture9Impl_SetAutoGenFilterType, | 
|  | IDirect3DVolumeTexture9Impl_GetAutoGenFilterType, | 
|  | IDirect3DVolumeTexture9Impl_GenerateMipSubLevels, | 
|  | /* IDirect3DVolumeTexture9 */ | 
|  | IDirect3DVolumeTexture9Impl_GetLevelDesc, | 
|  | IDirect3DVolumeTexture9Impl_GetVolumeLevel, | 
|  | IDirect3DVolumeTexture9Impl_LockBox, | 
|  | IDirect3DVolumeTexture9Impl_UnlockBox, | 
|  | IDirect3DVolumeTexture9Impl_AddDirtyBox | 
|  | }; | 
|  |  | 
|  |  | 
|  | /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */ | 
|  | HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, | 
|  | UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, | 
|  | D3DFORMAT Format, D3DPOOL Pool, | 
|  | IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) { | 
|  |  | 
|  | IDirect3DVolumeTexture9Impl *object; | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | HRESULT hrc = D3D_OK; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | /* Allocate the storage for the device */ | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl)); | 
|  | if (NULL == object) { | 
|  | FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | object->lpVtbl = &Direct3DVolumeTexture9_Vtbl; | 
|  | object->ref = 1; | 
|  | hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK, | 
|  | (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, pSharedHandle, | 
|  | (IUnknown *)object, D3D9CB_CreateVolume); | 
|  |  | 
|  |  | 
|  | if (hrc != D3D_OK) { | 
|  |  | 
|  | /* free up object */ | 
|  | FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | } else { | 
|  | IUnknown_AddRef(iface); | 
|  | object->parentDevice = iface; | 
|  | *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object; | 
|  | TRACE("(%p) : Created volume texture %p\n", This, object); | 
|  | } | 
|  | TRACE("(%p)  returning %p\n", This , *ppVolumeTexture); | 
|  | return hrc; | 
|  | } |