| /* |
| * Server-side console management |
| * |
| * Copyright (C) 1998 Alexandre Julliard |
| * |
| * FIXME: all this stuff is a hack to avoid breaking |
| * the client-side console support. |
| */ |
| |
| #include <assert.h> |
| #include <fcntl.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <sys/errno.h> |
| #include <sys/stat.h> |
| #include <sys/time.h> |
| #include <sys/types.h> |
| #include <time.h> |
| #include <unistd.h> |
| |
| #include "winerror.h" |
| #include "winnt.h" |
| #include "server/thread.h" |
| |
| struct console |
| { |
| struct object obj; /* object header */ |
| int fd; /* Unix file descriptor */ |
| int is_read; /* is this the read or write part? */ |
| }; |
| |
| static void console_dump( struct object *obj, int verbose ); |
| static void console_add_queue( struct object *obj, struct wait_queue_entry *entry ); |
| static void console_remove_queue( struct object *obj, struct wait_queue_entry *entry ); |
| static int console_signaled( struct object *obj, struct thread *thread ); |
| static int console_get_read_fd( struct object *obj ); |
| static int console_get_write_fd( struct object *obj ); |
| static void console_destroy( struct object *obj ); |
| |
| static const struct object_ops console_ops = |
| { |
| console_dump, |
| console_add_queue, |
| console_remove_queue, |
| console_signaled, |
| no_satisfied, |
| console_get_read_fd, |
| console_get_write_fd, |
| no_flush, |
| console_destroy |
| }; |
| |
| static const struct select_ops select_ops = |
| { |
| default_select_event, |
| NULL /* we never set a timeout on a console */ |
| }; |
| |
| int create_console( int fd, struct object *obj[2] ) |
| { |
| struct console *console_read, *console_write; |
| int read_fd, write_fd; |
| |
| if ((read_fd = (fd != -1) ? dup(fd) : dup(0)) == -1) |
| { |
| file_set_error(); |
| return 0; |
| } |
| if ((write_fd = (fd != -1) ? dup(fd) : dup(0)) == -1) |
| { |
| file_set_error(); |
| close( read_fd ); |
| return 0; |
| } |
| if (!(console_read = mem_alloc( sizeof(struct console) ))) |
| { |
| close( read_fd ); |
| close( write_fd ); |
| return 0; |
| } |
| if (!(console_write = mem_alloc( sizeof(struct console) ))) |
| { |
| close( read_fd ); |
| close( write_fd ); |
| free( console_read ); |
| return 0; |
| } |
| init_object( &console_read->obj, &console_ops, NULL ); |
| init_object( &console_write->obj, &console_ops, NULL ); |
| console_read->fd = read_fd; |
| console_read->is_read = 1; |
| console_write->fd = write_fd; |
| console_write->is_read = 0; |
| CLEAR_ERROR(); |
| obj[0] = &console_read->obj; |
| obj[1] = &console_write->obj; |
| return 1; |
| } |
| |
| int set_console_fd( int handle, int fd ) |
| { |
| struct console *console; |
| |
| if (!(console = (struct console *)get_handle_obj( current->process, handle, |
| 0, &console_ops ))) |
| return 0; |
| if ((fd = dup(fd)) == -1) |
| { |
| file_set_error(); |
| release_object( console ); |
| return 0; |
| } |
| close( console->fd ); |
| console->fd = fd; |
| release_object( console ); |
| return 1; |
| } |
| |
| static void console_dump( struct object *obj, int verbose ) |
| { |
| struct console *console = (struct console *)obj; |
| assert( obj->ops == &console_ops ); |
| printf( "Console %s fd=%d\n", |
| console->is_read ? "input" : "output", console->fd ); |
| } |
| |
| static void console_add_queue( struct object *obj, struct wait_queue_entry *entry ) |
| { |
| struct console *console = (struct console *)obj; |
| assert( obj->ops == &console_ops ); |
| if (!obj->head) /* first on the queue */ |
| add_select_user( console->fd, |
| console->is_read ? READ_EVENT : WRITE_EVENT, |
| &select_ops, console ); |
| add_queue( obj, entry ); |
| } |
| |
| static void console_remove_queue( struct object *obj, struct wait_queue_entry *entry ) |
| { |
| struct console *console = (struct console *)grab_object(obj); |
| assert( obj->ops == &console_ops ); |
| |
| remove_queue( obj, entry ); |
| if (!obj->head) /* last on the queue is gone */ |
| remove_select_user( console->fd ); |
| release_object( obj ); |
| } |
| |
| static int console_signaled( struct object *obj, struct thread *thread ) |
| { |
| fd_set fds; |
| struct timeval tv = { 0, 0 }; |
| struct console *console = (struct console *)obj; |
| assert( obj->ops == &console_ops ); |
| |
| FD_ZERO( &fds ); |
| FD_SET( console->fd, &fds ); |
| if (console->is_read) |
| return select( console->fd + 1, &fds, NULL, NULL, &tv ) > 0; |
| else |
| return select( console->fd + 1, NULL, &fds, NULL, &tv ) > 0; |
| } |
| |
| static int console_get_read_fd( struct object *obj ) |
| { |
| struct console *console = (struct console *)obj; |
| assert( obj->ops == &console_ops ); |
| |
| if (!console->is_read) |
| { |
| SET_ERROR( ERROR_ACCESS_DENIED ); |
| return -1; |
| } |
| return dup( console->fd ); |
| } |
| |
| static int console_get_write_fd( struct object *obj ) |
| { |
| struct console *console = (struct console *)obj; |
| assert( obj->ops == &console_ops ); |
| |
| if (console->is_read) |
| { |
| SET_ERROR( ERROR_ACCESS_DENIED ); |
| return -1; |
| } |
| return dup( console->fd ); |
| } |
| |
| static void console_destroy( struct object *obj ) |
| { |
| struct console *console = (struct console *)obj; |
| assert( obj->ops == &console_ops ); |
| close( console->fd ); |
| free( console ); |
| } |