Added several file server requests
Added server-side pipes and consoles

diff --git a/server/console.c b/server/console.c
new file mode 100644
index 0000000..7ef0f92
--- /dev/null
+++ b/server/console.c
@@ -0,0 +1,196 @@
+/*
+ * Server-side console management
+ *
+ * Copyright (C) 1998 Alexandre Julliard
+ *
+ * FIXME: all this stuff is a hack to avoid breaking
+ *        the client-side console support.
+ */
+
+#include <assert.h>
+#include <fcntl.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/errno.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include <time.h>
+#include <unistd.h>
+
+#include "winerror.h"
+#include "winnt.h"
+#include "server/thread.h"
+
+struct console
+{
+    struct object  obj;             /* object header */
+    int            fd;              /* Unix file descriptor */
+    int            is_read;         /* is this the read or write part? */
+};
+
+static void console_dump( struct object *obj, int verbose );
+static void console_add_queue( struct object *obj, struct wait_queue_entry *entry );
+static void console_remove_queue( struct object *obj, struct wait_queue_entry *entry );
+static int console_signaled( struct object *obj, struct thread *thread );
+static int console_get_read_fd( struct object *obj );
+static int console_get_write_fd( struct object *obj );
+static void console_destroy( struct object *obj );
+
+static const struct object_ops console_ops =
+{
+    console_dump,
+    console_add_queue,
+    console_remove_queue,
+    console_signaled,
+    no_satisfied,
+    console_get_read_fd,
+    console_get_write_fd,
+    no_flush,
+    console_destroy
+};
+
+static const struct select_ops select_ops =
+{
+    default_select_event,
+    NULL   /* we never set a timeout on a console */
+};
+
+int create_console( int fd, struct object *obj[2] )
+{
+    struct console *console_read, *console_write;
+    int read_fd, write_fd;
+
+    if ((read_fd = (fd != -1) ? dup(fd) : dup(0)) == -1)
+    {
+        file_set_error();
+        return 0;
+    }
+    if ((write_fd = (fd != -1) ? dup(fd) : dup(0)) == -1)
+    {
+        file_set_error();
+        close( read_fd );
+        return 0;
+    }
+    if (!(console_read = mem_alloc( sizeof(struct console) )))
+    {
+        close( read_fd );
+        close( write_fd );
+        return 0;
+    }
+    if (!(console_write = mem_alloc( sizeof(struct console) )))
+    {
+        close( read_fd );
+        close( write_fd );
+        free( console_read );
+        return 0;
+    }
+    init_object( &console_read->obj, &console_ops, NULL );
+    init_object( &console_write->obj, &console_ops, NULL );
+    console_read->fd       = read_fd;
+    console_read->is_read  = 1;
+    console_write->fd      = write_fd;
+    console_write->is_read = 0;
+    CLEAR_ERROR();
+    obj[0] = &console_read->obj;
+    obj[1] = &console_write->obj;
+    return 1;
+}
+
+int set_console_fd( int handle, int fd )
+{
+    struct console *console;
+
+    if (!(console = (struct console *)get_handle_obj( current->process, handle,
+                                                      0, &console_ops )))
+        return 0;
+    if ((fd = dup(fd)) == -1)
+    {
+        file_set_error();
+        release_object( console );
+        return 0;
+    }
+    close( console->fd );
+    console->fd = fd;
+    release_object( console );
+    return 1;
+}
+
+static void console_dump( struct object *obj, int verbose )
+{
+    struct console *console = (struct console *)obj;
+    assert( obj->ops == &console_ops );
+    printf( "Console %s fd=%d\n",
+            console->is_read ? "input" : "output", console->fd );
+}
+
+static void console_add_queue( struct object *obj, struct wait_queue_entry *entry )
+{
+    struct console *console = (struct console *)obj;
+    assert( obj->ops == &console_ops );
+    if (!obj->head)  /* first on the queue */
+        add_select_user( console->fd,
+                         console->is_read ? READ_EVENT : WRITE_EVENT,
+                         &select_ops, console );
+    add_queue( obj, entry );
+}
+
+static void console_remove_queue( struct object *obj, struct wait_queue_entry *entry )
+{
+    struct console *console = (struct console *)grab_object(obj);
+    assert( obj->ops == &console_ops );
+
+    remove_queue( obj, entry );
+    if (!obj->head)  /* last on the queue is gone */
+        remove_select_user( console->fd );
+    release_object( obj );
+}
+
+static int console_signaled( struct object *obj, struct thread *thread )
+{
+    fd_set fds;
+    struct timeval tv = { 0, 0 };
+    struct console *console = (struct console *)obj;
+    assert( obj->ops == &console_ops );
+
+    FD_ZERO( &fds );
+    FD_SET( console->fd, &fds );
+    if (console->is_read)
+        return select( console->fd + 1, &fds, NULL, NULL, &tv ) > 0;
+    else
+        return select( console->fd + 1, NULL, &fds, NULL, &tv ) > 0;
+}
+
+static int console_get_read_fd( struct object *obj )
+{
+    struct console *console = (struct console *)obj;
+    assert( obj->ops == &console_ops );
+
+    if (!console->is_read)
+    {
+        SET_ERROR( ERROR_ACCESS_DENIED );
+        return -1;
+    }
+    return dup( console->fd );
+}
+
+static int console_get_write_fd( struct object *obj )
+{
+    struct console *console = (struct console *)obj;
+    assert( obj->ops == &console_ops );
+
+    if (console->is_read)
+    {
+        SET_ERROR( ERROR_ACCESS_DENIED );
+        return -1;
+    }
+    return dup( console->fd );
+}
+
+static void console_destroy( struct object *obj )
+{
+    struct console *console = (struct console *)obj;
+    assert( obj->ops == &console_ops );
+    close( console->fd );
+    free( console );
+}