| /* |
| * Copyright 2008 Luis Busquets |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wine/debug.h" |
| #include "windef.h" |
| #include "wingdi.h" |
| #include "d3dx9.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code) |
| { |
| const DWORD *ptr = byte_code; |
| |
| TRACE("byte_code %p\n", byte_code); |
| |
| if (!ptr) return 0; |
| |
| /* Look for the END token, skipping the VERSION token */ |
| while (*++ptr != D3DSIO_END) |
| { |
| /* Skip comments */ |
| if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT) |
| { |
| ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT); |
| } |
| } |
| ++ptr; |
| |
| /* Return the shader size in bytes */ |
| return (ptr - byte_code) * sizeof(*ptr); |
| } |
| |
| DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code) |
| { |
| TRACE("byte_code %p\n", byte_code); |
| |
| return byte_code ? *byte_code : 0; |
| } |