| /* DirectSound |
| * |
| * Copyright 1998 Marcus Meissner |
| * Copyright 1998 Rob Riggs |
| * Copyright 2000-2002 TransGaming Technologies, Inc. |
| * Copyright 2007 Peter Dons Tychsen |
| * Copyright 2007 Maarten Lankhorst |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include <assert.h> |
| #include <stdarg.h> |
| #include <math.h> /* Insomnia - pow() function */ |
| |
| #define NONAMELESSSTRUCT |
| #define NONAMELESSUNION |
| #include "windef.h" |
| #include "winbase.h" |
| #include "mmsystem.h" |
| #include "winternl.h" |
| #include "wine/debug.h" |
| #include "dsound.h" |
| #include "dsdriver.h" |
| #include "dsound_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(dsound); |
| |
| void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan) |
| { |
| double temp; |
| TRACE("(%p)\n",volpan); |
| |
| TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); |
| /* the AmpFactors are expressed in 16.16 fixed point */ |
| volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff); |
| /* FIXME: dwPan{Left|Right}AmpFactor */ |
| |
| /* FIXME: use calculated vol and pan ampfactors */ |
| temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0)); |
| volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); |
| temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0)); |
| volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff); |
| |
| TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor); |
| } |
| |
| void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan) |
| { |
| double left,right; |
| TRACE("(%p)\n",volpan); |
| |
| TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor); |
| if (volpan->dwTotalLeftAmpFactor==0) |
| left=-10000; |
| else |
| left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2); |
| if (volpan->dwTotalRightAmpFactor==0) |
| right=-10000; |
| else |
| right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2); |
| if (left<right) |
| { |
| volpan->lVolume=right; |
| volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor; |
| } |
| else |
| { |
| volpan->lVolume=left; |
| volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor; |
| } |
| if (volpan->lVolume < -10000) |
| volpan->lVolume=-10000; |
| volpan->lPan=right-left; |
| if (volpan->lPan < -10000) |
| volpan->lPan=-10000; |
| |
| TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan); |
| } |
| |
| /** Convert a primary buffer position to a pointer position for device->mix_buffer |
| * device: DirectSoundDevice for which to calculate |
| * pos: Primary buffer position to converts |
| * Returns: Offset for mix_buffer |
| */ |
| DWORD DSOUND_bufpos_to_mixpos(const DirectSoundDevice* device, DWORD pos) |
| { |
| DWORD ret = pos * 32 / device->pwfx->wBitsPerSample; |
| if (device->pwfx->wBitsPerSample == 32) |
| ret *= 2; |
| return ret; |
| } |
| |
| /* NOTE: Not all secpos have to always be mapped to a bufpos, other way around is always the case |
| * DWORD64 is used here because a single DWORD wouldn't be big enough to fit the freqAcc for big buffers |
| */ |
| /** This function converts a 'native' sample pointer to a resampled pointer that fits for primary |
| * secmixpos is used to decide which freqAcc is needed |
| * overshot tells what the 'actual' secpos is now (optional) |
| */ |
| DWORD DSOUND_secpos_to_bufpos(const IDirectSoundBufferImpl *dsb, DWORD secpos, DWORD secmixpos, DWORD* overshot) |
| { |
| DWORD64 framelen = secpos / dsb->pwfx->nBlockAlign; |
| DWORD64 freqAdjust = dsb->freqAdjust; |
| DWORD64 acc, freqAcc; |
| |
| if (secpos < secmixpos) |
| freqAcc = dsb->freqAccNext; |
| else freqAcc = dsb->freqAcc; |
| acc = (framelen << DSOUND_FREQSHIFT) + (freqAdjust - 1 - freqAcc); |
| acc /= freqAdjust; |
| if (overshot) |
| { |
| DWORD64 oshot = acc * freqAdjust + freqAcc; |
| assert(oshot >= framelen << DSOUND_FREQSHIFT); |
| oshot -= framelen << DSOUND_FREQSHIFT; |
| *overshot = (DWORD)oshot; |
| assert(*overshot < dsb->freqAdjust); |
| } |
| return (DWORD)acc * dsb->device->pwfx->nBlockAlign; |
| } |
| |
| /** Convert a resampled pointer that fits for primary to a 'native' sample pointer |
| * freqAccNext is used here rather than freqAcc: In case the app wants to fill up to |
| * the play position it won't overwrite it |
| */ |
| static DWORD DSOUND_bufpos_to_secpos(const IDirectSoundBufferImpl *dsb, DWORD bufpos) |
| { |
| DWORD oAdv = dsb->device->pwfx->nBlockAlign, iAdv = dsb->pwfx->nBlockAlign, pos; |
| DWORD64 framelen; |
| DWORD64 acc; |
| |
| framelen = bufpos/oAdv; |
| acc = framelen * (DWORD64)dsb->freqAdjust + (DWORD64)dsb->freqAccNext; |
| acc = acc >> DSOUND_FREQSHIFT; |
| pos = (DWORD)acc * iAdv; |
| if (pos >= dsb->buflen) |
| /* Because of differences between freqAcc and freqAccNext, this might happen */ |
| pos = dsb->buflen - iAdv; |
| TRACE("Converted %d/%d to %d/%d\n", bufpos, dsb->tmp_buffer_len, pos, dsb->buflen); |
| return pos; |
| } |
| |
| /** |
| * Move freqAccNext to freqAcc, and find new values for buffer length and freqAccNext |
| */ |
| static void DSOUND_RecalcFreqAcc(IDirectSoundBufferImpl *dsb) |
| { |
| if (!dsb->freqneeded) return; |
| dsb->freqAcc = dsb->freqAccNext; |
| dsb->tmp_buffer_len = DSOUND_secpos_to_bufpos(dsb, dsb->buflen, 0, &dsb->freqAccNext); |
| TRACE("New freqadjust: %04x, new buflen: %d\n", dsb->freqAccNext, dsb->tmp_buffer_len); |
| } |
| |
| /** |
| * Recalculate the size for temporary buffer, and new writelead |
| * Should be called when one of the following things occur: |
| * - Primary buffer format is changed |
| * - This buffer format (frequency) is changed |
| * |
| * After this, DSOUND_MixToTemporary(dsb, 0, dsb->buflen) should |
| * be called to refill the temporary buffer with data. |
| */ |
| void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb) |
| { |
| BOOL needremix = TRUE, needresample = (dsb->freq != dsb->device->pwfx->nSamplesPerSec); |
| DWORD bAlign = dsb->pwfx->nBlockAlign, pAlign = dsb->device->pwfx->nBlockAlign; |
| |
| TRACE("(%p)\n",dsb); |
| |
| /* calculate the 10ms write lead */ |
| dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign; |
| |
| if ((dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) && |
| (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels) && !needresample) |
| needremix = FALSE; |
| HeapFree(GetProcessHeap(), 0, dsb->tmp_buffer); |
| dsb->tmp_buffer = NULL; |
| dsb->max_buffer_len = dsb->freqAcc = dsb->freqAccNext = 0; |
| dsb->freqneeded = needresample; |
| |
| dsb->convert = convertbpp[dsb->pwfx->wBitsPerSample/8 - 1][dsb->device->pwfx->wBitsPerSample/8 - 1]; |
| |
| dsb->resampleinmixer = FALSE; |
| |
| if (needremix) |
| { |
| if (needresample) |
| DSOUND_RecalcFreqAcc(dsb); |
| else |
| dsb->tmp_buffer_len = dsb->buflen / bAlign * pAlign; |
| dsb->max_buffer_len = dsb->tmp_buffer_len; |
| if ((dsb->max_buffer_len <= dsb->device->buflen || dsb->max_buffer_len < ds_snd_shadow_maxsize * 1024 * 1024) && ds_snd_shadow_maxsize >= 0) |
| dsb->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, dsb->max_buffer_len); |
| if (dsb->tmp_buffer) |
| FillMemory(dsb->tmp_buffer, dsb->tmp_buffer_len, dsb->device->pwfx->wBitsPerSample == 8 ? 128 : 0); |
| else |
| dsb->resampleinmixer = TRUE; |
| } |
| else dsb->max_buffer_len = dsb->tmp_buffer_len = dsb->buflen; |
| dsb->buf_mixpos = DSOUND_secpos_to_bufpos(dsb, dsb->sec_mixpos, 0, NULL); |
| } |
| |
| /** |
| * Check for application callback requests for when the play position |
| * reaches certain points. |
| * |
| * The offsets that will be triggered will be those between the recorded |
| * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes |
| * beyond that position. |
| */ |
| void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len) |
| { |
| int i; |
| DWORD offset; |
| LPDSBPOSITIONNOTIFY event; |
| TRACE("(%p,%d)\n",dsb,len); |
| |
| if (dsb->nrofnotifies == 0) |
| return; |
| |
| TRACE("(%p) buflen = %d, playpos = %d, len = %d\n", |
| dsb, dsb->buflen, playpos, len); |
| for (i = 0; i < dsb->nrofnotifies ; i++) { |
| event = dsb->notifies + i; |
| offset = event->dwOffset; |
| TRACE("checking %d, position %d, event = %p\n", |
| i, offset, event->hEventNotify); |
| /* DSBPN_OFFSETSTOP has to be the last element. So this is */ |
| /* OK. [Inside DirectX, p274] */ |
| /* */ |
| /* This also means we can't sort the entries by offset, */ |
| /* because DSBPN_OFFSETSTOP == -1 */ |
| if (offset == DSBPN_OFFSETSTOP) { |
| if (dsb->state == STATE_STOPPED) { |
| SetEvent(event->hEventNotify); |
| TRACE("signalled event %p (%d)\n", event->hEventNotify, i); |
| return; |
| } else |
| return; |
| } |
| if ((playpos + len) >= dsb->buflen) { |
| if ((offset < ((playpos + len) % dsb->buflen)) || |
| (offset >= playpos)) { |
| TRACE("signalled event %p (%d)\n", event->hEventNotify, i); |
| SetEvent(event->hEventNotify); |
| } |
| } else { |
| if ((offset >= playpos) && (offset < (playpos + len))) { |
| TRACE("signalled event %p (%d)\n", event->hEventNotify, i); |
| SetEvent(event->hEventNotify); |
| } |
| } |
| } |
| } |
| |
| /** |
| * Copy a single frame from the given input buffer to the given output buffer. |
| * Translate 8 <-> 16 bits and mono <-> stereo |
| */ |
| static inline void cp_fields(const IDirectSoundBufferImpl *dsb, const BYTE *ibuf, BYTE *obuf ) |
| { |
| DirectSoundDevice *device = dsb->device; |
| INT istep = dsb->pwfx->wBitsPerSample / 8, ostep = device->pwfx->wBitsPerSample / 8; |
| |
| if (device->pwfx->nChannels == dsb->pwfx->nChannels) { |
| dsb->convert(ibuf, obuf); |
| if (device->pwfx->nChannels == 2) |
| dsb->convert(ibuf + istep, obuf + ostep); |
| } |
| |
| if (device->pwfx->nChannels == 1 && dsb->pwfx->nChannels == 2) |
| { |
| dsb->convert(ibuf, obuf); |
| } |
| |
| if (device->pwfx->nChannels == 2 && dsb->pwfx->nChannels == 1) |
| { |
| dsb->convert(ibuf, obuf); |
| dsb->convert(ibuf, obuf + ostep); |
| } |
| } |
| |
| /** |
| * Calculate the distance between two buffer offsets, taking wraparound |
| * into account. |
| */ |
| static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2) |
| { |
| /* If these asserts fail, the problem is not here, but in the underlying code */ |
| assert(ptr1 < buflen); |
| assert(ptr2 < buflen); |
| if (ptr1 >= ptr2) { |
| return ptr1 - ptr2; |
| } else { |
| return buflen + ptr1 - ptr2; |
| } |
| } |
| /** |
| * Mix at most the given amount of data into the allocated temporary buffer |
| * of the given secondary buffer, starting from the dsb's first currently |
| * unsampled frame (writepos), translating frequency (pitch), stereo/mono |
| * and bits-per-sample so that it is ideal for the primary buffer. |
| * Doesn't perform any mixing - this is a straight copy/convert operation. |
| * |
| * dsb = the secondary buffer |
| * writepos = Starting position of changed buffer |
| * len = number of bytes to resample from writepos |
| * |
| * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this. |
| */ |
| void DSOUND_MixToTemporary(const IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len, BOOL inmixer) |
| { |
| INT i, size; |
| BYTE *ibp, *obp, *obp_begin; |
| INT iAdvance = dsb->pwfx->nBlockAlign; |
| INT oAdvance = dsb->device->pwfx->nBlockAlign; |
| DWORD freqAcc, target_writepos = 0, overshot, maxlen; |
| |
| /* We resample only when needed */ |
| if ((dsb->tmp_buffer && inmixer) || (!dsb->tmp_buffer && !inmixer) || dsb->resampleinmixer != inmixer) |
| return; |
| |
| assert(writepos + len <= dsb->buflen); |
| if (inmixer && writepos + len < dsb->buflen) |
| len += dsb->pwfx->nBlockAlign; |
| |
| maxlen = DSOUND_secpos_to_bufpos(dsb, len, 0, NULL); |
| |
| ibp = dsb->buffer->memory + writepos; |
| if (!inmixer) |
| obp_begin = dsb->tmp_buffer; |
| else if (dsb->device->tmp_buffer_len < maxlen || !dsb->device->tmp_buffer) |
| { |
| dsb->device->tmp_buffer_len = maxlen; |
| if (dsb->device->tmp_buffer) |
| dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, maxlen); |
| else |
| dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, maxlen); |
| obp_begin = dsb->device->tmp_buffer; |
| } |
| else |
| obp_begin = dsb->device->tmp_buffer; |
| |
| TRACE("(%p, %p)\n", dsb, ibp); |
| |
| /* Check for same sample rate */ |
| if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) { |
| TRACE("(%p) Same sample rate %d = primary %d\n", dsb, |
| dsb->freq, dsb->device->pwfx->nSamplesPerSec); |
| obp = obp_begin; |
| if (!inmixer) |
| obp += writepos/iAdvance*oAdvance; |
| |
| for (i = 0; i < len; i += iAdvance) { |
| cp_fields(dsb, ibp, obp); |
| ibp += iAdvance; |
| obp += oAdvance; |
| } |
| return; |
| } |
| |
| /* Mix in different sample rates */ |
| TRACE("(%p) Adjusting frequency: %d -> %d\n", dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); |
| size = len / iAdvance; |
| |
| target_writepos = DSOUND_secpos_to_bufpos(dsb, writepos, dsb->sec_mixpos, &freqAcc); |
| overshot = freqAcc >> DSOUND_FREQSHIFT; |
| if (overshot) |
| { |
| if (overshot >= size) |
| return; |
| size -= overshot; |
| writepos += overshot * iAdvance; |
| if (writepos >= dsb->buflen) |
| return; |
| ibp = dsb->buffer->memory + writepos; |
| freqAcc &= (1 << DSOUND_FREQSHIFT) - 1; |
| TRACE("Overshot: %d, freqAcc: %04x\n", overshot, freqAcc); |
| } |
| |
| if (!inmixer) |
| obp = obp_begin + target_writepos; |
| else obp = obp_begin; |
| |
| /* FIXME: Small problem here when we're overwriting buf_mixpos, it then STILL uses old freqAcc, not sure if it matters or not */ |
| while (size > 0) { |
| cp_fields(dsb, ibp, obp); |
| obp += oAdvance; |
| freqAcc += dsb->freqAdjust; |
| if (freqAcc >= (1<<DSOUND_FREQSHIFT)) { |
| ULONG adv = (freqAcc>>DSOUND_FREQSHIFT); |
| freqAcc &= (1<<DSOUND_FREQSHIFT)-1; |
| ibp += adv * iAdvance; |
| size -= adv; |
| } |
| } |
| } |
| |
| /** Apply volume to the given soundbuffer from (primary) position writepos and length len |
| * Returns: NULL if no volume needs to be applied |
| * or else a memory handle that holds 'len' volume adjusted buffer */ |
| static LPBYTE DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT len) |
| { |
| INT i; |
| BYTE *bpc; |
| INT16 *bps, *mems; |
| DWORD vLeft, vRight; |
| INT nChannels = dsb->device->pwfx->nChannels; |
| LPBYTE mem = (dsb->tmp_buffer ? dsb->tmp_buffer : dsb->buffer->memory) + dsb->buf_mixpos; |
| |
| if (dsb->resampleinmixer) |
| mem = dsb->device->tmp_buffer; |
| |
| TRACE("(%p,%d)\n",dsb,len); |
| TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor, |
| dsb->volpan.dwTotalRightAmpFactor); |
| |
| if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) && |
| (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) && |
| !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D)) |
| return NULL; /* Nothing to do */ |
| |
| if (nChannels != 1 && nChannels != 2) |
| { |
| FIXME("There is no support for %d channels\n", nChannels); |
| return NULL; |
| } |
| |
| if (dsb->device->pwfx->wBitsPerSample != 8 && dsb->device->pwfx->wBitsPerSample != 16) |
| { |
| FIXME("There is no support for %d bpp\n", dsb->device->pwfx->wBitsPerSample); |
| return NULL; |
| } |
| |
| if (dsb->device->tmp_buffer_len < len || !dsb->device->tmp_buffer) |
| { |
| /* If we just resampled in DSOUND_MixToTemporary, we shouldn't need to resize here */ |
| assert(!dsb->resampleinmixer); |
| dsb->device->tmp_buffer_len = len; |
| if (dsb->device->tmp_buffer) |
| dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, len); |
| else |
| dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, len); |
| } |
| |
| bpc = dsb->device->tmp_buffer; |
| bps = (INT16 *)bpc; |
| mems = (INT16 *)mem; |
| vLeft = dsb->volpan.dwTotalLeftAmpFactor; |
| if (nChannels > 1) |
| vRight = dsb->volpan.dwTotalRightAmpFactor; |
| else |
| vRight = vLeft; |
| |
| switch (dsb->device->pwfx->wBitsPerSample) { |
| case 8: |
| /* 8-bit WAV is unsigned, but we need to operate */ |
| /* on signed data for this to work properly */ |
| for (i = 0; i < len-1; i+=2) { |
| *(bpc++) = (((*(mem++) - 128) * vLeft) >> 16) + 128; |
| *(bpc++) = (((*(mem++) - 128) * vRight) >> 16) + 128; |
| } |
| if (len % 2 == 1 && nChannels == 1) |
| *(bpc++) = (((*(mem++) - 128) * vLeft) >> 16) + 128; |
| break; |
| case 16: |
| /* 16-bit WAV is signed -- much better */ |
| for (i = 0; i < len-3; i += 4) { |
| *(bps++) = (*(mems++) * vLeft) >> 16; |
| *(bps++) = (*(mems++) * vRight) >> 16; |
| } |
| if (len % 4 == 2 && nChannels == 1) |
| *(bps++) = ((INT)*(mems++) * vLeft) >> 16; |
| break; |
| } |
| return dsb->device->tmp_buffer; |
| } |
| |
| /** |
| * Mix (at most) the given number of bytes into the given position of the |
| * device buffer, from the secondary buffer "dsb" (starting at the current |
| * mix position for that buffer). |
| * |
| * Returns the number of bytes actually mixed into the device buffer. This |
| * will match fraglen unless the end of the secondary buffer is reached |
| * (and it is not looping). |
| * |
| * dsb = the secondary buffer to mix from |
| * writepos = position (offset) in device buffer to write at |
| * fraglen = number of bytes to mix |
| */ |
| static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen) |
| { |
| INT len = fraglen, ilen; |
| BYTE *ibuf = (dsb->tmp_buffer ? dsb->tmp_buffer : dsb->buffer->memory) + dsb->buf_mixpos, *volbuf; |
| DWORD oldpos, mixbufpos; |
| |
| TRACE("buf_mixpos=%d/%d sec_mixpos=%d/%d\n", dsb->buf_mixpos, dsb->tmp_buffer_len, dsb->sec_mixpos, dsb->buflen); |
| TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen); |
| |
| assert(dsb->buf_mixpos + len <= dsb->tmp_buffer_len); |
| |
| if (len % dsb->device->pwfx->nBlockAlign) { |
| INT nBlockAlign = dsb->device->pwfx->nBlockAlign; |
| ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign); |
| len -= len % nBlockAlign; /* data alignment */ |
| } |
| |
| /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */ |
| DSOUND_MixToTemporary(dsb, dsb->sec_mixpos, DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos+len) - dsb->sec_mixpos, TRUE); |
| if (dsb->resampleinmixer) |
| ibuf = dsb->device->tmp_buffer; |
| |
| /* Apply volume if needed */ |
| volbuf = DSOUND_MixerVol(dsb, len); |
| if (volbuf) |
| ibuf = volbuf; |
| |
| mixbufpos = DSOUND_bufpos_to_mixpos(dsb->device, writepos); |
| /* Now mix the temporary buffer into the devices main buffer */ |
| if ((writepos + len) <= dsb->device->buflen) |
| dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, len); |
| else |
| { |
| DWORD todo = dsb->device->buflen - writepos; |
| dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, todo); |
| dsb->device->mixfunction(ibuf + todo, dsb->device->mix_buffer, len - todo); |
| } |
| |
| oldpos = dsb->sec_mixpos; |
| dsb->buf_mixpos += len; |
| |
| if (dsb->buf_mixpos >= dsb->tmp_buffer_len) { |
| if (dsb->buf_mixpos > dsb->tmp_buffer_len) |
| ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb->buf_mixpos, dsb->tmp_buffer_len); |
| if (dsb->playflags & DSBPLAY_LOOPING) { |
| dsb->buf_mixpos -= dsb->tmp_buffer_len; |
| } else if (dsb->buf_mixpos >= dsb->tmp_buffer_len) { |
| dsb->buf_mixpos = dsb->sec_mixpos = 0; |
| dsb->state = STATE_STOPPED; |
| } |
| DSOUND_RecalcFreqAcc(dsb); |
| } |
| |
| dsb->sec_mixpos = DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos); |
| ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos); |
| /* check for notification positions */ |
| if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY && |
| dsb->state != STATE_STARTING) { |
| DSOUND_CheckEvent(dsb, oldpos, ilen); |
| } |
| |
| /* increase mix position */ |
| dsb->primary_mixpos += len; |
| if (dsb->primary_mixpos >= dsb->device->buflen) |
| dsb->primary_mixpos -= dsb->device->buflen; |
| return len; |
| } |
| |
| /** |
| * Mix some frames from the given secondary buffer "dsb" into the device |
| * primary buffer. |
| * |
| * dsb = the secondary buffer |
| * playpos = the current play position in the device buffer (primary buffer) |
| * writepos = the current safe-to-write position in the device buffer |
| * mixlen = the maximum number of bytes in the primary buffer to mix, from the |
| * current writepos. |
| * |
| * Returns: the number of bytes beyond the writepos that were mixed. |
| */ |
| static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen) |
| { |
| /* The buffer's primary_mixpos may be before or after the device |
| * buffer's mixpos, but both must be ahead of writepos. */ |
| DWORD primary_done; |
| |
| TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen); |
| TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->buf_mixpos, dsb->primary_mixpos, mixlen); |
| TRACE("looping=%d, leadin=%d, buflen=%d\n", dsb->playflags, dsb->leadin, dsb->tmp_buffer_len); |
| |
| /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */ |
| if (dsb->leadin && dsb->state == STATE_STARTING) |
| { |
| if (mixlen > 2 * dsb->device->fraglen) |
| { |
| dsb->primary_mixpos += mixlen - 2 * dsb->device->fraglen; |
| dsb->primary_mixpos %= dsb->device->buflen; |
| } |
| } |
| dsb->leadin = FALSE; |
| |
| /* calculate how much pre-buffering has already been done for this buffer */ |
| primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); |
| |
| /* sanity */ |
| if(mixlen < primary_done) |
| { |
| /* Should *NEVER* happen */ |
| ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d/%d (%d/%d), primary_mixpos=%d, writepos=%d, mixlen=%d\n", primary_done,dsb->buf_mixpos,dsb->tmp_buffer_len,dsb->sec_mixpos, dsb->buflen, dsb->primary_mixpos, writepos, mixlen); |
| return 0; |
| } |
| |
| /* take into account already mixed data */ |
| mixlen -= primary_done; |
| |
| TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done, mixlen); |
| |
| if (!mixlen) |
| return primary_done; |
| |
| /* First try to mix to the end of the buffer if possible |
| * Theoretically it would allow for better optimization |
| */ |
| if (mixlen + dsb->buf_mixpos >= dsb->tmp_buffer_len) |
| { |
| DWORD newmixed, mixfirst = dsb->tmp_buffer_len - dsb->buf_mixpos; |
| newmixed = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixfirst); |
| mixlen -= newmixed; |
| |
| if (dsb->playflags & DSBPLAY_LOOPING) |
| while (newmixed && mixlen) |
| { |
| mixfirst = (dsb->tmp_buffer_len < mixlen ? dsb->tmp_buffer_len : mixlen); |
| newmixed = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixfirst); |
| mixlen -= newmixed; |
| } |
| } |
| else DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen); |
| |
| /* re-calculate the primary done */ |
| primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos); |
| |
| TRACE("new primary_mixpos=%d, total mixed data=%d\n", dsb->primary_mixpos, primary_done); |
| |
| /* Report back the total prebuffered amount for this buffer */ |
| return primary_done; |
| } |
| |
| /** |
| * For a DirectSoundDevice, go through all the currently playing buffers and |
| * mix them in to the device buffer. |
| * |
| * writepos = the current safe-to-write position in the primary buffer |
| * mixlen = the maximum amount to mix into the primary buffer |
| * (beyond the current writepos) |
| * mustlock = Do we have to fight for lock because we otherwise risk an underrun? |
| * recover = true if the sound device may have been reset and the write |
| * position in the device buffer changed |
| * all_stopped = reports back if all buffers have stopped |
| * |
| * Returns: the length beyond the writepos that was mixed to. |
| */ |
| |
| static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL mustlock, BOOL recover, BOOL *all_stopped) |
| { |
| INT i, len; |
| DWORD minlen = 0; |
| IDirectSoundBufferImpl *dsb; |
| BOOL gotall = TRUE; |
| |
| /* unless we find a running buffer, all have stopped */ |
| *all_stopped = TRUE; |
| |
| TRACE("(%d,%d,%d)\n", writepos, mixlen, recover); |
| for (i = 0; i < device->nrofbuffers; i++) { |
| dsb = device->buffers[i]; |
| |
| TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state); |
| |
| if (dsb->buflen && dsb->state && !dsb->hwbuf) { |
| TRACE("Checking %p, mixlen=%d\n", dsb, mixlen); |
| if (!RtlAcquireResourceShared(&dsb->lock, mustlock)) |
| { |
| gotall = FALSE; |
| continue; |
| } |
| /* if buffer is stopping it is stopped now */ |
| if (dsb->state == STATE_STOPPING) { |
| dsb->state = STATE_STOPPED; |
| DSOUND_CheckEvent(dsb, 0, 0); |
| } else if (dsb->state != STATE_STOPPED) { |
| |
| /* if recovering, reset the mix position */ |
| if ((dsb->state == STATE_STARTING) || recover) { |
| dsb->primary_mixpos = writepos; |
| } |
| |
| /* if the buffer was starting, it must be playing now */ |
| if (dsb->state == STATE_STARTING) |
| dsb->state = STATE_PLAYING; |
| |
| /* mix next buffer into the main buffer */ |
| len = DSOUND_MixOne(dsb, writepos, mixlen); |
| |
| if (!minlen) minlen = len; |
| |
| /* record the minimum length mixed from all buffers */ |
| /* we only want to return the length which *all* buffers have mixed */ |
| else if (len) minlen = (len < minlen) ? len : minlen; |
| |
| *all_stopped = FALSE; |
| } |
| RtlReleaseResource(&dsb->lock); |
| } |
| } |
| |
| TRACE("Mixed at least %d from all buffers\n", minlen); |
| if (!gotall) return 0; |
| return minlen; |
| } |
| |
| /** |
| * Add buffers to the emulated wave device system. |
| * |
| * device = The current dsound playback device |
| * force = If TRUE, the function will buffer up as many frags as possible, |
| * even though and will ignore the actual state of the primary buffer. |
| * |
| * Returns: None |
| */ |
| |
| static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force) |
| { |
| DWORD prebuf_frags, wave_writepos, wave_fragpos, i; |
| TRACE("(%p)\n", device); |
| |
| /* calculate the current wave frag position */ |
| wave_fragpos = (device->pwplay + device->pwqueue) % device->helfrags; |
| |
| /* calculate the current wave write position */ |
| wave_writepos = wave_fragpos * device->fraglen; |
| |
| TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, prebuf = %i\n", |
| wave_fragpos, wave_writepos, device->pwqueue, device->prebuf); |
| |
| if (!force) |
| { |
| /* check remaining prebuffered frags */ |
| prebuf_frags = device->mixpos / device->fraglen; |
| if (prebuf_frags == device->helfrags) |
| --prebuf_frags; |
| TRACE("wave_fragpos = %d, mixpos_frags = %d\n", wave_fragpos, prebuf_frags); |
| if (prebuf_frags < wave_fragpos) |
| prebuf_frags += device->helfrags; |
| prebuf_frags -= wave_fragpos; |
| TRACE("wanted prebuf_frags = %d\n", prebuf_frags); |
| } |
| else |
| /* buffer the maximum amount of frags */ |
| prebuf_frags = device->prebuf; |
| |
| /* limit to the queue we have left */ |
| if ((prebuf_frags + device->pwqueue) > device->prebuf) |
| prebuf_frags = device->prebuf - device->pwqueue; |
| |
| TRACE("prebuf_frags = %i\n", prebuf_frags); |
| |
| /* adjust queue */ |
| device->pwqueue += prebuf_frags; |
| |
| /* get out of CS when calling the wave system */ |
| LeaveCriticalSection(&(device->mixlock)); |
| /* **** */ |
| |
| /* queue up the new buffers */ |
| for(i=0; i<prebuf_frags; i++){ |
| TRACE("queueing wave buffer %i\n", wave_fragpos); |
| waveOutWrite(device->hwo, &device->pwave[wave_fragpos], sizeof(WAVEHDR)); |
| wave_fragpos++; |
| wave_fragpos %= device->helfrags; |
| } |
| |
| /* **** */ |
| EnterCriticalSection(&(device->mixlock)); |
| |
| TRACE("queue now = %i\n", device->pwqueue); |
| } |
| |
| /** |
| * Perform mixing for a Direct Sound device. That is, go through all the |
| * secondary buffers (the sound bites currently playing) and mix them in |
| * to the primary buffer (the device buffer). |
| */ |
| static void DSOUND_PerformMix(DirectSoundDevice *device) |
| { |
| TRACE("(%p)\n", device); |
| |
| /* **** */ |
| EnterCriticalSection(&(device->mixlock)); |
| |
| if (device->priolevel != DSSCL_WRITEPRIMARY) { |
| BOOL recover = FALSE, all_stopped = FALSE; |
| DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2; |
| LPVOID buf1, buf2; |
| BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK)); |
| BOOL mustlock = FALSE; |
| int nfiller; |
| |
| /* the sound of silence */ |
| nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0; |
| |
| /* get the position in the primary buffer */ |
| if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){ |
| LeaveCriticalSection(&(device->mixlock)); |
| return; |
| } |
| |
| TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n", |
| playpos,writepos,device->playpos,device->mixpos,device->buflen); |
| assert(device->playpos < device->buflen); |
| |
| mixplaypos = DSOUND_bufpos_to_mixpos(device, device->playpos); |
| mixplaypos2 = DSOUND_bufpos_to_mixpos(device, playpos); |
| /* wipe out just-played sound data */ |
| if (playpos < device->playpos) { |
| buf1 = device->buffer + device->playpos; |
| buf2 = device->buffer; |
| size1 = device->buflen - device->playpos; |
| size2 = playpos; |
| FillMemory(device->mix_buffer + mixplaypos, device->mix_buffer_len - mixplaypos, 0); |
| FillMemory(device->mix_buffer, mixplaypos2, 0); |
| if (lock) |
| IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); |
| FillMemory(buf1, size1, nfiller); |
| if (playpos && (!buf2 || !size2)) |
| FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos); |
| FillMemory(buf2, size2, nfiller); |
| if (lock) |
| IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); |
| } else { |
| buf1 = device->buffer + device->playpos; |
| buf2 = NULL; |
| size1 = playpos - device->playpos; |
| size2 = 0; |
| FillMemory(device->mix_buffer + mixplaypos, mixplaypos2 - mixplaypos, 0); |
| if (lock) |
| IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0); |
| FillMemory(buf1, size1, nfiller); |
| if (buf2 && size2) |
| { |
| FIXME("%d: There should be no additional buffer here!!\n", __LINE__); |
| FillMemory(buf2, size2, nfiller); |
| } |
| if (lock) |
| IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2); |
| } |
| device->playpos = playpos; |
| |
| /* calc maximum prebuff */ |
| prebuff_max = (device->prebuf * device->fraglen); |
| if (!device->hwbuf && playpos + prebuff_max >= device->helfrags * device->fraglen) |
| prebuff_max += device->buflen - device->helfrags * device->fraglen; |
| |
| /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */ |
| prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); |
| writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos); |
| |
| /* find the maximum we can prebuffer from current write position */ |
| maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0; |
| |
| TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n", |
| prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead); |
| |
| /* check for underrun. underrun occurs when the write position passes the mix position */ |
| if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){ |
| if (device->state == STATE_STOPPING || device->state == STATE_PLAYING) |
| WARN("Probable buffer underrun\n"); |
| else TRACE("Buffer starting or buffer underrun\n"); |
| |
| /* recover mixing for all buffers */ |
| recover = TRUE; |
| |
| /* reset mix position to write position */ |
| device->mixpos = writepos; |
| } |
| |
| /* Do we risk an 'underrun' if we don't advance pointer? */ |
| if (writelead/device->fraglen <= ds_snd_queue_min || recover) |
| mustlock = TRUE; |
| |
| if (lock) |
| IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, writepos, maxq, 0); |
| |
| /* do the mixing */ |
| frag = DSOUND_MixToPrimary(device, writepos, maxq, mustlock, recover, &all_stopped); |
| |
| if (frag + writepos > device->buflen) |
| { |
| DWORD todo = device->buflen - writepos; |
| device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo); |
| device->normfunction(device->mix_buffer, device->buffer, frag - todo); |
| } |
| else |
| device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, frag); |
| |
| /* update the mix position, taking wrap-around into account */ |
| device->mixpos = writepos + frag; |
| device->mixpos %= device->buflen; |
| |
| if (lock) |
| { |
| DWORD frag2 = (frag > size1 ? frag - size1 : 0); |
| frag -= frag2; |
| if (frag2 > size2) |
| { |
| FIXME("Buffering too much! (%d, %d, %d, %d)\n", maxq, frag, size2, frag2 - size2); |
| frag2 = size2; |
| } |
| IDsDriverBuffer_Unlock(device->hwbuf, buf1, frag, buf2, frag2); |
| } |
| |
| /* update prebuff left */ |
| prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos); |
| |
| /* check if have a whole fragment */ |
| if (prebuff_left >= device->fraglen){ |
| |
| /* update the wave queue if using wave system */ |
| if (!device->hwbuf) |
| DSOUND_WaveQueue(device, FALSE); |
| |
| /* buffers are full. start playing if applicable */ |
| if(device->state == STATE_STARTING){ |
| TRACE("started primary buffer\n"); |
| if(DSOUND_PrimaryPlay(device) != DS_OK){ |
| WARN("DSOUND_PrimaryPlay failed\n"); |
| } |
| else{ |
| /* we are playing now */ |
| device->state = STATE_PLAYING; |
| } |
| } |
| |
| /* buffers are full. start stopping if applicable */ |
| if(device->state == STATE_STOPPED){ |
| TRACE("restarting primary buffer\n"); |
| if(DSOUND_PrimaryPlay(device) != DS_OK){ |
| WARN("DSOUND_PrimaryPlay failed\n"); |
| } |
| else{ |
| /* start stopping again. as soon as there is no more data, it will stop */ |
| device->state = STATE_STOPPING; |
| } |
| } |
| } |
| |
| /* if device was stopping, its for sure stopped when all buffers have stopped */ |
| else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){ |
| TRACE("All buffers have stopped. Stopping primary buffer\n"); |
| device->state = STATE_STOPPED; |
| |
| /* stop the primary buffer now */ |
| DSOUND_PrimaryStop(device); |
| } |
| |
| } else { |
| |
| /* update the wave queue if using wave system */ |
| if (!device->hwbuf) |
| DSOUND_WaveQueue(device, TRUE); |
| else |
| /* Keep alsa happy, which needs GetPosition called once every 10 ms */ |
| IDsDriverBuffer_GetPosition(device->hwbuf, NULL, NULL); |
| |
| /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */ |
| if (device->state == STATE_STARTING) { |
| if (DSOUND_PrimaryPlay(device) != DS_OK) |
| WARN("DSOUND_PrimaryPlay failed\n"); |
| else |
| device->state = STATE_PLAYING; |
| } |
| else if (device->state == STATE_STOPPING) { |
| if (DSOUND_PrimaryStop(device) != DS_OK) |
| WARN("DSOUND_PrimaryStop failed\n"); |
| else |
| device->state = STATE_STOPPED; |
| } |
| } |
| |
| LeaveCriticalSection(&(device->mixlock)); |
| /* **** */ |
| } |
| |
| void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD_PTR dwUser, |
| DWORD_PTR dw1, DWORD_PTR dw2) |
| { |
| DirectSoundDevice * device = (DirectSoundDevice*)dwUser; |
| DWORD start_time = GetTickCount(); |
| DWORD end_time; |
| TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2); |
| TRACE("entering at %d\n", start_time); |
| |
| if (DSOUND_renderer[device->drvdesc.dnDevNode] != device) { |
| ERR("dsound died without killing us?\n"); |
| timeKillEvent(timerID); |
| timeEndPeriod(DS_TIME_RES); |
| return; |
| } |
| |
| RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE); |
| |
| if (device->ref) |
| DSOUND_PerformMix(device); |
| |
| RtlReleaseResource(&(device->buffer_list_lock)); |
| |
| end_time = GetTickCount(); |
| TRACE("completed processing at %d, duration = %d\n", end_time, end_time - start_time); |
| } |
| |
| void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2) |
| { |
| DirectSoundDevice * device = (DirectSoundDevice*)dwUser; |
| TRACE("(%p,%x,%x,%x,%x)\n",hwo,msg,dwUser,dw1,dw2); |
| TRACE("entering at %d, msg=%08x(%s)\n", GetTickCount(), msg, |
| msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" : |
| msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN"); |
| |
| /* check if packet completed from wave driver */ |
| if (msg == MM_WOM_DONE) { |
| |
| /* **** */ |
| EnterCriticalSection(&(device->mixlock)); |
| |
| TRACE("done playing primary pos=%d\n", device->pwplay * device->fraglen); |
| |
| /* update playpos */ |
| device->pwplay++; |
| device->pwplay %= device->helfrags; |
| |
| /* sanity */ |
| if(device->pwqueue == 0){ |
| ERR("Wave queue corrupted!\n"); |
| } |
| |
| /* update queue */ |
| device->pwqueue--; |
| |
| LeaveCriticalSection(&(device->mixlock)); |
| /* **** */ |
| } |
| TRACE("completed\n"); |
| } |