|  | /* | 
|  | * IDirect3DPixelShader9 implementation | 
|  | * | 
|  | * Copyright 2002-2003 Jason Edmeades | 
|  | *                     Raphael Junqueira | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d9_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); | 
|  |  | 
|  | /* IDirect3DPixelShader9 IUnknown parts follow: */ | 
|  | HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) { | 
|  | IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) { | 
|  | IDirect3DPixelShader9Impl_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) { | 
|  | IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : AddRef from %ld\n", This, ref - 1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) { | 
|  | IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : ReleaseRef to %ld\n", This, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DPixelShader9 Interface follow: */ | 
|  | HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) { | 
|  | IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; | 
|  | TRACE("(%p) : returning %p\n", This, This->Device); | 
|  | *ppDevice = (LPDIRECT3DDEVICE9) This->Device; | 
|  | IDirect3DDevice9Impl_AddRef(*ppDevice); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) { | 
|  | IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; | 
|  | FIXME("(%p): stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  |  | 
|  | IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl = | 
|  | { | 
|  | IDirect3DPixelShader9Impl_QueryInterface, | 
|  | IDirect3DPixelShader9Impl_AddRef, | 
|  | IDirect3DPixelShader9Impl_Release, | 
|  | IDirect3DPixelShader9Impl_GetDevice, | 
|  | IDirect3DPixelShader9Impl_GetFunction | 
|  | }; | 
|  |  | 
|  |  | 
|  | /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow:  */ | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  |  | 
|  | This->UpdateStateBlock->PixelShader = pShader; | 
|  | This->UpdateStateBlock->Changed.pixelShader = TRUE; | 
|  | This->UpdateStateBlock->Set.pixelShader = TRUE; | 
|  |  | 
|  | /* Handle recording of state blocks */ | 
|  | if (This->isRecordingState) { | 
|  | TRACE("Recording... not performing anything\n"); | 
|  | return D3D_OK; | 
|  | } | 
|  | /** | 
|  | * TODO: merge HAL shaders context switching from prototype | 
|  | */ | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | TRACE("(%p) : GetPixelShader returning %p\n", This, This->StateBlock->PixelShader); | 
|  | *ppShader = This->StateBlock->PixelShader; | 
|  | IDirect3DPixelShader9Impl_AddRef(*ppShader); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  |  | 
|  | if (Register + Vector4fCount > D3D_VSHADER_MAX_CONSTANTS) { | 
|  | ERR("(%p) : SetPixelShaderConstant C[%u] invalid\n", This, Register); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | if (NULL == pConstantData) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | if (Vector4fCount > 1) { | 
|  | CONST FLOAT* f = pConstantData; | 
|  | UINT i; | 
|  | TRACE("(%p) : SetPixelShaderConstant C[%u..%u]=\n", This, Register, Register + Vector4fCount - 1); | 
|  | for (i = 0; i < Vector4fCount; ++i) { | 
|  | TRACE("{%f, %f, %f, %f}\n", f[0], f[1], f[2], f[3]); | 
|  | f += 4; | 
|  | } | 
|  | } else { | 
|  | const FLOAT* f = (const FLOAT*) pConstantData; | 
|  | TRACE("(%p) : SetPixelShaderConstant, C[%u]={%f, %f, %f, %f}\n", This, Register, f[0], f[1], f[2], f[3]); | 
|  | } | 
|  | This->UpdateStateBlock->Changed.pixelShaderConstant = TRUE; | 
|  | memcpy(&This->UpdateStateBlock->pixelShaderConstantF[Register], pConstantData, Vector4fCount * 4 * sizeof(FLOAT)); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  |  | 
|  | TRACE("(%p) : C[%u] count=%u\n", This, Register, Vector4fCount); | 
|  | if (Register + Vector4fCount > D3D_VSHADER_MAX_CONSTANTS) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | if (NULL == pConstantData) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | memcpy(pConstantData, &This->UpdateStateBlock->pixelShaderConstantF[Register], Vector4fCount * 4 * sizeof(FLOAT)); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  |  | 
|  | if (Register + Vector4iCount > D3D_VSHADER_MAX_CONSTANTS) { | 
|  | ERR("(%p) : SetPixelShaderConstantI C[%u] invalid\n", This, Register); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | if (NULL == pConstantData) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | if (Vector4iCount > 1) { | 
|  | CONST int* f = pConstantData; | 
|  | UINT i; | 
|  | TRACE("(%p) : SetPixelShaderConstantI C[%u..%u]=\n", This, Register, Register + Vector4iCount - 1); | 
|  | for (i = 0; i < Vector4iCount; ++i) { | 
|  | TRACE("{%d, %d, %d, %d}\n", f[0], f[1], f[2], f[3]); | 
|  | f += 4; | 
|  | } | 
|  | } else { | 
|  | CONST int* f = pConstantData; | 
|  | TRACE("(%p) : SetPixelShaderConstantI, C[%u]={%i, %i, %i, %i}\n", This, Register, f[0], f[1], f[2], f[3]); | 
|  | } | 
|  | This->UpdateStateBlock->Changed.pixelShaderConstant = TRUE; | 
|  | memcpy(&This->UpdateStateBlock->pixelShaderConstantI[Register], pConstantData, Vector4iCount * 4 * sizeof(int)); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  |  | 
|  | TRACE("(%p) : C[%u] count=%u\n", This, Register, Vector4iCount); | 
|  | if (Register + Vector4iCount > D3D_VSHADER_MAX_CONSTANTS) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | if (NULL == pConstantData) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | memcpy(pConstantData, &This->UpdateStateBlock->pixelShaderConstantI[Register], Vector4iCount * 4 * sizeof(FLOAT)); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | UINT i; | 
|  |  | 
|  | if (Register + BoolCount > D3D_VSHADER_MAX_CONSTANTS) { | 
|  | ERR("(%p) : SetPixelShaderConstantB C[%u] invalid\n", This, Register); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | if (NULL == pConstantData) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | if (BoolCount > 1) { | 
|  | CONST BOOL* f = pConstantData; | 
|  | TRACE("(%p) : SetPixelShaderConstantB C[%u..%u]=\n", This, Register, Register + BoolCount - 1); | 
|  | for (i = 0; i < BoolCount; ++i) { | 
|  | TRACE("{%u}\n", f[i]); | 
|  | } | 
|  | } else { | 
|  | CONST BOOL* f = pConstantData; | 
|  | TRACE("(%p) : SetPixelShaderConstantB, C[%u]={%u}\n", This, Register, f[0]); | 
|  | } | 
|  | This->UpdateStateBlock->Changed.pixelShaderConstant = TRUE; | 
|  | for (i = 0; i < BoolCount; ++i) { | 
|  | This->UpdateStateBlock->pixelShaderConstantB[Register] = pConstantData[i]; | 
|  | } | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } |