| This document should help new developers get started. Like all of Wine, it | 
 | is a work in progress. | 
 |  | 
 | SOURCE TREE STRUCTURE | 
 | ===================== | 
 |  | 
 | The Wine source tree is loosely based on the original Windows modules.  | 
 | Most of the source is concerned with implementing the Wine API, although | 
 | there are also various tools, documentation, sample Winelib code, and | 
 | code specific to the binary loader. | 
 |  | 
 | Wine API directories: | 
 | --------------------- | 
 |  | 
 | KERNEL: | 
 |  | 
 | 	files/			- file I/O | 
 | 	loader/			- Win16-, Win32-binary loader | 
 | 	memory/			- memory management | 
 | 	msdos/			- DOS features and BIOS calls (interrupts) | 
 | 	scheduler/		- process and thread management | 
 |  | 
 | GDI: | 
 |  | 
 | 	graphics/		- graphics drivers | 
 | 	graphics/x11drv/	- X11 display driver | 
 | 	graphics/metafiledrv/	- metafile driver | 
 | 	objects/		- logical objects | 
 |  | 
 | USER: | 
 |  | 
 | 	controls/		- built-in widgets | 
 | 	resources/		- built-in dialog resources | 
 | 	windows/		- window management | 
 |  | 
 | Other DLLs: | 
 |  | 
 | 	dlls/*/			- Other system DLLs implemented by Wine | 
 |  | 
 | Miscellaneous: | 
 |  | 
 | 	misc/			- shell, registry, winsock, etc. | 
 | 	multimedia/		- multimedia driver | 
 | 	ipc/			- SysV IPC based interprocess communication | 
 | 	win32/			- misc Win32 functions | 
 |  | 
 | Tools: | 
 | ------ | 
 |  | 
 | 	rc/			- old resource compiler | 
 | 	tools/			- relay code builder, new rc, etc. | 
 | 	documentation/		- some documentation | 
 |  | 
 |  | 
 | Binary loader specific directories: | 
 | ----------------------------------- | 
 |  | 
 | 	debugger/		- built-in debugger | 
 | 	if1632/			- relay code | 
 | 	miscemu/		- hardware instruction emulation | 
 | 	graphics/win16drv/	- Win16 printer driver | 
 |  | 
 | Winelib specific directories: | 
 | ----------------------------- | 
 |  | 
 | 	library/		- Required code for programs using Winelib | 
 | 	libtest/		- Small samples and tests | 
 | 	programs/		- Extended samples / system utilities | 
 |  | 
 | IMPLEMENTING NEW API CALLS | 
 | ========================== | 
 |  | 
 | This is the simple version, and covers only Win32. Win16 is slightly uglier, | 
 | because of the Pascal heritage and the segmented memory model. | 
 |  | 
 | All of the Win32 APIs known to Wine are listed in [relay32/*.spec]. An | 
 | unimplemented call will look like (from gdi32.spec) | 
 |   269 stub PolyBezierTo | 
 | To implement this call, you need to do the following four things. | 
 |  | 
 | 1. Find the appropriate parameters for the call, and add a prototype to | 
 | [include/windows.h]. In this case, it might look like | 
 |   BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD); | 
 | If the function has both an ASCII and a Unicode version, you need to | 
 | define both and add a #define WINELIB_NAME_AW declaration. See below | 
 | for discussion of function naming conventions. | 
 |    | 
 | 2. Modify the .spec file to tell Wine that the function has an | 
 | implementation, what the parameters look like and what Wine function | 
 | to use for the implementation. In Win32, things are simple--everything | 
 | is 32-bits. However, the relay code handles pointers and pointers to | 
 | strings slightly differently, so you should use 'str' and 'wstr' for | 
 | strings, 'ptr' for other pointer types, and 'long' for everything else. | 
 |   269 stdcall PolyBezierTo(long ptr long) PolyBezierTo | 
 | The 'PolyBezierTo' at the end of the line is which Wine function to use | 
 | for the implementation. | 
 |  | 
 | 3. Implement the function as a stub. Once you add the function to the .spec | 
 | file, you must add the function to the Wine source before it will link. | 
 | Add a function called 'PolyBezierTo' somewhere. Good things to put | 
 | into a stub: | 
 |   o a correct prototype, including the WINAPI | 
 |   o header comments, including full documentation for the function and | 
 |     arguments | 
 |   o A FIXME message and an appropriate return value are good things to | 
 |     put in a stub. | 
 |  | 
 |   /************************************************************ | 
 |    *  PolyBezierTo   (GDI32.269)  Draw many Bezier curves | 
 |    * | 
 |    * BUGS | 
 |    *   Unimplemented | 
 |    */ | 
 |    BOOL WINAPI PolyBezierTo(HDC hdc, LPCVOID p, DWORD count) { | 
 | 	/* tell the user they've got a substandard implementation */ | 
 |       FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count); | 
 | 	/* some programs may be able to compensate,  | 
 |            if they know what happened */ | 
 |       SetLastError(ERROR_CALL_NOT_IMPLEMENTED);   | 
 |       return FALSE;    /* error value */ | 
 |    } | 
 |  | 
 | 4. Implement and test the function. | 
 |  | 
 | MEMORY AND SEGMENTS | 
 | =================== | 
 |  | 
 | NE (Win16) executables consist of multiple segments.  The Wine loader | 
 | loads each segment into a unique location in the Wine processes memory | 
 | and assigns a selector to that segment.  Because of this, it's not | 
 | possible to exchange addresses freely between 16-bit and 32-bit code. | 
 | Addresses used by 16-bit code are segmented addresses (16:16), formed | 
 | by a 16-bit selector and a 16-bit offset.  Those used by the Wine code | 
 | are regular 32-bit linear addresses. | 
 |  | 
 | There are four ways to obtain a segmented pointer: | 
 |   - Use the SEGPTR_* macros in include/heap.h (recommended). | 
 |   - Allocate a block of memory from the global heap and use | 
 |     WIN16_GlobalLock to get its segmented address. | 
 |   - Allocate a block of memory from a local heap, and build the | 
 |     segmented address from the local heap selector (see the | 
 |     USER_HEAP_* macros for an example of this). | 
 |   - Declare the argument as 'segptr' instead of 'ptr' in the spec file | 
 |     for a given API function. | 
 |  | 
 | Once you have a segmented pointer, it must be converted to a linear | 
 | pointer before you can use it from 32-bit code.  This can be done with | 
 | the PTR_SEG_TO_LIN() and PTR_SEG_OFF_TO_LIN() macros.  The linear | 
 | pointer can then be used freely with standard Unix functions like | 
 | memcpy() etc. without worrying about 64k boundaries.  Note: there's no | 
 | easy way to convert back from a linear to a segmented address. | 
 |  | 
 | In most cases, you don't need to worry about segmented address, as the | 
 | conversion is made automatically by the callback code and the API | 
 | functions only see linear addresses. However, in some cases it is | 
 | necessary to manipulate segmented addresses; the most frequent cases | 
 | are: | 
 |   - API functions that return a pointer | 
 |   - lParam of Windows messages that point to a structure | 
 |   - Pointers contained inside structures accessed by 16-bit code. | 
 |  | 
 | It is usually a good practice to used the type 'SEGPTR' for segmented | 
 | pointers, instead of something like 'LPSTR' or 'char *'.  As SEGPTR is | 
 | defined as a DWORD, you'll get a compilation warning if you mistakenly | 
 | use it as a regular 32-bit pointer. | 
 |  | 
 |  | 
 | STRUCTURE PACKING | 
 | ================= | 
 |  | 
 | Under Windows, data structures are tightly packed, i.e. there is no | 
 | padding between structure members. On the other hand, by default gcc | 
 | aligns structure members (e.g. WORDs are on a WORD boundary, etc.). | 
 | This means that a structure like | 
 |  | 
 | struct { BYTE x; WORD y; }; | 
 |  | 
 | will take 3 bytes under Windows, but 4 with gcc, because gcc will add a | 
 | dummy byte between x and y. To have the correct layout for structures | 
 | used by Windows code, you need to use the WINE_PACKED attribute; so you | 
 | would declare the above structure like this: | 
 |  | 
 | struct { BYTE x; WORD y WINE_PACKED; }; | 
 |  | 
 | You have to do this every time a structure member is not aligned | 
 | correctly under Windows (i.e. a WORD not on an even address, or a | 
 | DWORD on a address that is not a multiple of 4). | 
 |  | 
 |  | 
 | NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES | 
 | ============================================== | 
 |  | 
 | In order to support both Win16 and Win32 APIs within the same source | 
 | code, the following convention must be used in naming all API | 
 | functions and types. If the Windows API uses the name 'xxx', the Wine | 
 | code must use: | 
 |  | 
 |  - 'xxx16' for the Win16 version, | 
 |  - 'xxx'   for the Win32 version when no ASCII/Unicode strings are | 
 |    involved, | 
 |  - 'xxxA'  for the Win32 version with ASCII strings, | 
 |  - 'xxxW'  for the Win32 version with Unicode strings. | 
 |  | 
 | If the function has both ASCII and Unicode version, you should then | 
 | use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx) | 
 | (defined in include/wintypes.h) to define the correct 'xxx' function | 
 | or type for Winelib. When compiling Wine itself, 'xxx' is _not_ | 
 | defined, meaning that code inside of Wine must always specify | 
 | explicitly the ASCII or Unicode version. | 
 |  | 
 | If 'xxx' is the same in Win16 and Win32, you can simply use the same | 
 | name as Windows, i.e. just 'xxx'.  If 'xxx' is Win16 only, you could | 
 | use the name as is, but it's preferable to use 'xxx16' to make it | 
 | clear it is a Win16 function. | 
 |  | 
 | Examples: | 
 |  | 
 | typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA; | 
 | typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW; | 
 | typedef struct { /* Win16 data structure */ } WNDCLASS16; | 
 | DECL_WINELIB_TYPE_AW(WNDCLASS); | 
 |  | 
 | ATOM RegisterClass16( WNDCLASS16 * ); | 
 | ATOM RegisterClassA( WNDCLASSA * ); | 
 | ATOM RegisterClassW( WNDCLASSW * ); | 
 | #define RegisterClass WINELIB_NAME_AW(RegisterClass) | 
 |  | 
 | The Winelib user can then say: | 
 |  | 
 |     WNDCLASS wc = { ... }; | 
 |     RegisterClass( &wc ); | 
 |  | 
 | and this will use the correct declaration depending on the definition | 
 | of the UNICODE symbol. | 
 |  | 
 |  | 
 | API ENTRY POINTS | 
 | ================ | 
 |  | 
 | Because Win16 programs use a 16-bit stack and because they can only | 
 | call 16:16 addressed functions, all API entry points must be at low | 
 | address offsets and must have the arguments translated and moved to | 
 | Wines 32-bit stack.  This task is handled by the code in the "if1632" | 
 | directory.  To define a new API entry point handler you must place a | 
 | new entry in the appropriate API specification file.  These files are | 
 | named *.spec.  For example, the API specification file for the USER | 
 | DLL is contained in the file user.spec.  These entries are processed | 
 | by the "build" program to create an assembly file containing the entry | 
 | point code for each API call.  The format of the *.spec files is | 
 | documented in the file "tools/build-spec.txt". | 
 |  | 
 |  | 
 | DEBUG MESSAGES | 
 | ============== | 
 |  | 
 | To display a message only during debugging, you normally write something | 
 | like this: | 
 |  | 
 |         TRACE(win,"abc...");  or | 
 |         FIXME(win,"abc...");  or | 
 |         WARN(win,"abc...");   or | 
 |         ERR(win,"abc..."); | 
 |  | 
 | depending on the seriousness of the problem. (documentation/degug-msgs | 
 | explains when it is appropriate to use each of them) | 
 |  | 
 | These macros are defined in include/debug.h. The macro-definitions are | 
 | generated by the shell-script tools/make_debug. It scans the source | 
 | code for symbols of this forms and puts the necessary macro | 
 | definitions in include/debug.h and include/debugdefs.h. These macros | 
 | test whether the debugging "channel" associated with the first | 
 | argument of these macros (win in the above example) is enabled and | 
 | thus decide whether to actually display the text.  In addition you can | 
 | change the types of displayed messages by supplying the "-debugmsg" | 
 | option to Wine.  If your debugging code is more complex than just | 
 | printf, you can use the symbols TRACE_ON(xxx), WARN_ON(xxx), | 
 | ERR_ON(xxx) and FIXME_ON(xxx) as well. These are true when channel xxx | 
 | is enabled, either permanent or in the command line. Thus, you can | 
 | write: | 
 |  | 
 | 	if(TRACE_ON(win))DumpSomeStructure(&str); | 
 |  | 
 | Don't worry about the inefficiency of the test. If it is permanently  | 
 | disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will  | 
 | eliminate the dead code. | 
 |  | 
 | You have to start tools/make_debug only if you introduced a new macro, | 
 | e.g.  TRACE(win32). | 
 |  | 
 | For more info about debugging messages, read: | 
 |  | 
 | documentation/debug-msgs | 
 |  | 
 |  | 
 | MORE INFO | 
 | ========= | 
 |  | 
 | 1. There is a FREE online version of the MSDN library (including | 
 |    documentation for the Win32 API) on http://www.microsoft.com/msdn/ | 
 |  | 
 | 2. http://www.sonic.net/~undoc/bookstore.html | 
 |  | 
 | 3. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner". | 
 |  | 
 | 4. You might want to check out BYTE from December 1983 as well :-) | 
 |  |